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authorKenneth Graunke <[email protected]>2015-10-02 00:11:01 -0700
committerKenneth Graunke <[email protected]>2015-11-13 15:15:10 -0800
commitc51d7d5fe3425b0b1cb551f47979a1e41f1f73d8 (patch)
treee7f93480f1b552bc905a6a1854deb39e32885264
parent0df452cd0d9da031d2ef29853d39112fdf8e1d46 (diff)
nir/lower_io: Introduce nir_store_per_vertex_output intrinsics.
Similar to nir_load_per_vertex_input, but for outputs. This is not useful in geometry shaders, but will be useful in tessellation shaders. v2: Change stage_uses_per_vertex_outputs() to is_per_vertex_output(), taking a nir_variable (requested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/glsl/nir/nir_intrinsics.h1
-rw-r--r--src/glsl/nir/nir_lower_io.c28
-rw-r--r--src/glsl/nir/nir_print.c2
3 files changed, 26 insertions, 5 deletions
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index 36fb2861c16..26ac7ce9cd7 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -272,6 +272,7 @@ LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
false, 0, 0, 1 + extra_indices, flags)
STORE(output, 0, 0, 0, 0)
+STORE(per_vertex_output, 1, 1, 0, 0)
STORE(ssbo, 1, 1, 1, 0)
LAST_INTRINSIC(store_ssbo_indirect)
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index 16ba1a10644..b7b599da6d4 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -78,6 +78,14 @@ is_per_vertex_input(struct lower_io_state *state, nir_variable *var)
stage == MESA_SHADER_GEOMETRY);
}
+static bool
+is_per_vertex_output(struct lower_io_state *state, nir_variable *var)
+{
+ gl_shader_stage stage = state->builder.shader->stage;
+ return var->data.mode == nir_var_shader_out && !var->data.patch &&
+ stage == MESA_SHADER_TESS_CTRL;
+}
+
static unsigned
get_io_offset(nir_deref_var *deref, nir_instr *instr,
nir_ssa_def **vertex_index,
@@ -237,16 +245,23 @@ nir_lower_io_block(nir_block *block, void *void_state)
continue;
nir_ssa_def *indirect;
+ nir_ssa_def *vertex_index;
+
+ bool per_vertex =
+ is_per_vertex_output(state, intrin->variables[0]->var);
unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr,
- NULL, &indirect, state);
+ per_vertex ? &vertex_index : NULL,
+ &indirect, state);
offset += intrin->variables[0]->var->data.driver_location;
nir_intrinsic_op store_op;
- if (indirect) {
- store_op = nir_intrinsic_store_output_indirect;
+ if (per_vertex) {
+ store_op = indirect ? nir_intrinsic_store_per_vertex_output_indirect
+ : nir_intrinsic_store_per_vertex_output;
} else {
- store_op = nir_intrinsic_store_output;
+ store_op = indirect ? nir_intrinsic_store_output_indirect
+ : nir_intrinsic_store_output;
}
nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
@@ -256,8 +271,11 @@ nir_lower_io_block(nir_block *block, void *void_state)
nir_src_copy(&store->src[0], &intrin->src[0], store);
+ if (per_vertex)
+ store->src[1] = nir_src_for_ssa(vertex_index);
+
if (indirect)
- store->src[1] = nir_src_for_ssa(indirect);
+ store->src[per_vertex ? 2 : 1] = nir_src_for_ssa(indirect);
nir_instr_insert_before(&intrin->instr, &store->instr);
nir_instr_remove(&intrin->instr);
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index 30220c5e48d..23fcafeb7e8 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -450,6 +450,8 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
break;
case nir_intrinsic_store_output:
case nir_intrinsic_store_output_indirect:
+ case nir_intrinsic_store_per_vertex_output:
+ case nir_intrinsic_store_per_vertex_output_indirect:
var_list = &state->shader->outputs;
break;
default: