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authorBrian Paul <[email protected]>2014-02-08 13:39:45 -0700
committerBrian Paul <[email protected]>2014-02-08 14:21:28 -0700
commitc325ec896545cc909f2f0e359f0bb0513a8a53b5 (patch)
tree48a57be9178a92204c38e09edbdd380a7daa7e0f
parent6e8d04ac3e9074bffe25a1ef9e6b198caaa30385 (diff)
mesa: update assertion in detach_shader() for geom shaders
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74723 Cc: "10.0" "10.1" <[email protected]> Tested-by: Andreas Boll <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 65b6b16bbc0..97a57a4c219 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -404,6 +404,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
{
for (j = 0; j < shProg->NumShaders; j++) {
assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+ shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
assert(shProg->Shaders[j]->RefCount > 0);
}