diff options
author | Antia Puentes <[email protected]> | 2015-09-14 09:50:59 +0200 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2015-09-14 12:11:46 +0200 |
commit | b8d2263c83d29f4626ac0fe0316978aa6262aefb (patch) | |
tree | e6d2133b1a5b5e0a190bd0eaf306ad5a9680b50c | |
parent | 79f1a7ae28c37f77e08e550cd077959a2a1f8341 (diff) |
i965/vec4_nir: Load constants as integers
Loads constants using integer as their register type, like it is
done in FS backend.
No shader-db changes in HSW.
Cc: "10.6 11.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp index c21fd02bf68..175d92b6b31 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp @@ -450,7 +450,7 @@ void vec4_visitor::nir_emit_load_const(nir_load_const_instr *instr) { dst_reg reg = dst_reg(GRF, alloc.allocate(1)); - reg.type = BRW_REGISTER_TYPE_F; + reg.type = BRW_REGISTER_TYPE_D; unsigned remaining = brw_writemask_for_size(instr->def.num_components); @@ -471,7 +471,7 @@ vec4_visitor::nir_emit_load_const(nir_load_const_instr *instr) } reg.writemask = writemask; - emit(MOV(reg, src_reg(instr->value.f[i]))); + emit(MOV(reg, src_reg(instr->value.i[i]))); remaining &= ~writemask; } |