diff options
author | José Fonseca <[email protected]> | 2008-04-22 19:47:02 +0900 |
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committer | José Fonseca <[email protected]> | 2008-04-22 19:47:12 +0900 |
commit | b4b3a73bdf68adc1d9fbadac913aa6cf60d648d5 (patch) | |
tree | 3e16f4205fe5144645626d6be187ac6985c64f18 | |
parent | 57987ea67320e79e4c2d7e66388806148ece09b5 (diff) |
pipebuffer: Temporarily allow simultaneous CPU writes.
Also, fast path for re-fencing the same buffer multiple times with the same fence.
-rw-r--r-- | src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c index 65b6584003a..27032b0c4c0 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c @@ -215,15 +215,21 @@ fenced_buffer_serialize(struct fenced_buffer *fenced_buf, unsigned flags) struct fenced_buffer_list *fenced_list = fenced_buf->list; struct pipe_winsys *winsys = fenced_list->winsys; + /* Allow concurrent reads */ if(((fenced_buf->flags | flags) & PIPE_BUFFER_USAGE_WRITE) == 0) return PIPE_OK; + /* Wait for the CPU to finish */ if(fenced_buf->mapcount) { - /* FIXME */ + /* FIXME: Use thread conditions variables to signal when mapcount + * reaches zero */ debug_warning("attemp to write concurrently to buffer"); + /* XXX: we must not fail here in order to support texture mipmap generation return PIPE_ERROR_RETRY; + */ } + /* Wait for the GPU to finish */ if(fenced_buf->fence) { if(winsys->fence_finish(winsys, fenced_buf->fence, 0) != 0) return PIPE_ERROR_RETRY; @@ -353,6 +359,16 @@ buffer_fence(struct pb_buffer *buf, /* FIXME: receive this as a parameter */ unsigned flags = fence ? PIPE_BUFFER_USAGE_GPU_READ_WRITE : 0; + if(fence == fenced_buf->fence) { + /* Handle the same fence case specially, not only because it is a fast + * path, but mostly to avoid serializing two writes with the same fence, + * as that would bring the hardware down to synchronous operation without + * any benefit. + */ + fenced_buf->flags |= flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE; + return; + } + if(fenced_buffer_serialize(fenced_buf, flags) != PIPE_OK) { /* FIXME: propagate error */ (void)0; |