diff options
author | Brian Paul <[email protected]> | 2009-09-24 14:19:06 -0600 |
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committer | Brian Paul <[email protected]> | 2009-09-24 14:19:06 -0600 |
commit | adfa778c8ea436d6e62c37327b44f6ff359ed63f (patch) | |
tree | defa4e0cc86d7d5b5f8651b242ed75dc346a0563 | |
parent | 2acd5de22651a3461c0576107c8e8fab1f01469a (diff) |
mesa: remove rgbMode check in enable_texture()
If the currently bound FBO isn't yet validated it's possible for
rgbMode to be zero so we'll lose the texture enable.
This could fix some FBO rendering glitches, but I don't know of
any specific instances.
-rw-r--r-- | src/mesa/main/enable.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f432be183cb..47d19ab932b 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -231,7 +231,7 @@ enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit) const GLuint newenabled = (!state) ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit); - if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled) + if (texUnit->Enabled == newenabled) return GL_FALSE; FLUSH_VERTICES(ctx, _NEW_TEXTURE); |