diff options
author | Julien Cristau <[email protected]> | 2009-06-28 17:41:50 +0200 |
---|---|---|
committer | Julien Cristau <[email protected]> | 2009-06-28 17:41:50 +0200 |
commit | adafe6d60781aff60e41afe8a3ab5be29848565e (patch) | |
tree | ece5cf08b59db3f0373128d866a7899a7673cb7e | |
parent | c38bc21cf522647db69f1e5cdbd4b152c728183c (diff) | |
parent | 418987ff05f892d3c33ed4ddbe856c496b05ea14 (diff) |
Merge commit 'mesa_7_5_rc4' into debian-experimental
Conflicts:
progs/fp/point-position.c
progs/fp/tri-depth.c
progs/fp/tri-depth2.c
progs/fp/tri-depthwrite.c
progs/fp/tri-depthwrite2.c
progs/fp/tri-inv.c
progs/fp/tri-param.c
progs/fp/tri-tex.c
progs/tests/.gitignore
progs/tests/Makefile
progs/tests/zreaddraw.c
225 files changed, 3571 insertions, 6723 deletions
@@ -182,7 +182,7 @@ ultrix-gcc: # Rules for making release tarballs -VERSION=7.5-rc3 +VERSION=7.5-rc4 DIRECTORY = Mesa-$(VERSION) LIB_NAME = MesaLib-$(VERSION) DEMO_NAME = MesaDemos-$(VERSION) diff --git a/bin/mklib b/bin/mklib index 2fd95ba7751..24449450068 100755 --- a/bin/mklib +++ b/bin/mklib @@ -885,6 +885,17 @@ case $ARCH in CYGWIN*) # GCC-based environment + if [ $NOPREFIX = 1 ] ; then + # No "lib" or ".so" part + echo "mklib: Making CYGWIN shared library: " ${LIBNAME} + OPTS="-shared -Wl,--enable-auto-image-base" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + rm -f ${LIBNAME} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS=${LIBNAME} + else CYGNAME="cyg${LIBNAME}" # prefix with "cyg" LIBNAME="lib${LIBNAME}" # prefix with "lib" @@ -901,11 +912,11 @@ case $ARCH in # finish up FINAL_LIBS=${LIBNAME}.a else - OPTS="-shared -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a" + OPTS="-shared -Wl,--enable-auto-image-base -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a" if [ "${ALTOPTS}" ] ; then OPTS=${ALTOPTS} fi - echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}-${MAJOR}.dll + echo "mklib: Making" $ARCH "shared library: " ${CYGNAME}-${MAJOR}.dll if [ $CPLUSPLUS = 1 ] ; then LINK="g++" @@ -914,7 +925,8 @@ case $ARCH in fi # rm any old libs - rm -f ${LIBNAME}-${MAJOR}.dll + rm -f ${CYGNAME}-${MAJOR}.dll + rm -f ${LIBNAME}-${MAJOR}.dll.a rm -f ${LIBNAME}.dll.a rm -f ${LIBNAME}.a @@ -927,6 +939,7 @@ case $ARCH in # special case for installing in bin FINAL_BINS="${CYGNAME}-${MAJOR}.dll" fi + fi ;; 'example') diff --git a/configure.ac b/configure.ac index 48b8022736d..2a9ac1ed9cd 100644 --- a/configure.ac +++ b/configure.ac @@ -222,6 +222,8 @@ else case "$host_os" in darwin* ) LIB_EXTENSION='dylib' ;; + cygwin* ) + LIB_EXTENSION='dll' ;; * ) LIB_EXTENSION='so' ;; esac @@ -1073,6 +1075,9 @@ if test "x$APP_LIB_DEPS" = x; then solaris*) APP_LIB_DEPS="-lX11 -lsocket -lnsl -lm" ;; + cygwin*) + APP_LIB_DEPS="-lX11" + ;; *) APP_LIB_DEPS="-lm" ;; diff --git a/docs/devinfo.html b/docs/devinfo.html index 3cebf5f36db..0fb816749ed 100644 --- a/docs/devinfo.html +++ b/docs/devinfo.html @@ -123,20 +123,21 @@ These are the instructions for making a new Mesa release. <H3>Get latest source files</H3> <p> -Use "cvs update -dAP " to get the latest Mesa files from CVS. +Use git to get the latest Mesa files from the git repository, from whatever +branch is relevant. </p> <H3>Verify and update version info</H3> <p> -Create/edit the docs/RELNOTES-X.Y file to document what's new in the release. -Add the new RELNOTES-X.Y file to <a href="relnotes.html">relnotes.html</a>. -Update the docs/VERSIONS file too. +Create/edit the docs/relnotes-x.y.html file to document what's new in the release. +Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>. </p> <p> -Edit the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in +Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in configs/default. +Also update the VERSION line in the top-level Makefile. </p> <p> @@ -144,27 +145,24 @@ Make sure the values in src/mesa/main/version.h are correct. </p> <p> -Edit the top-level Makefile and verify that DIRECTORY, LIB_NAME and -DEMO_NAME are correct. -</p> - -<p> Update the docs/news.html file and docs/download.html files. </p> <p> -Check in all updates to CVS. +Check in all updates to git. </p> <p> -Tag the CVS files with the release name (in the form <b>mesa_X_Y</b>). +Tag the files with the release name (in the form <b>mesa_X_Y</b>) +with: <code>git tag -a mesa_X_Y</code> +Then: <code>git push origin mesa_X_Y</code> </p> <H3>Make the tarballs</H3> <p> Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example, -ln -s Mesa Mesa-6.3 +<code>ln -s Mesa Mesa-7.5</code> This is needed in order to make a correct tar file in the next step. </p> @@ -177,7 +175,7 @@ Make the distribution files. From inside the Mesa directory: <p> After the tarballs are created, the md5 checksums for the files will be computed. -Add them to the docs/news.html file. +Add them to the docs/relnotes-X.Y.html file. </p> <p> @@ -192,8 +190,20 @@ uploading the tarballs. </p> <p> +Basically, to upload the tarball files with: +<br> +<code> +rsync -avP ssh Mesa*-X.Y.* [email protected]:uploads/ +</code> +</p> + +<p> Update the web site by copying the docs/ directory's files to -/home/users/b/br/brianp/mesa-www/htdocs/ +/home/users/b/br/brianp/mesa-www/htdocs/ with: +<br> +<code> +sftp USERNAME,[email protected] +</code> </p> <p> diff --git a/docs/install.html b/docs/install.html index be61ef30433..953d2094d5b 100644 --- a/docs/install.html +++ b/docs/install.html @@ -21,6 +21,7 @@ <li><a href="#pkg-config">Building OpenGL programs with pkg-config </ul> <li><a href="#windows">Windows</a> +<li><a href="#scons">SCons</a> <li><a href="#other">Other</a> </ol> <br> @@ -328,13 +329,60 @@ For example, compiling and linking a GLUT application can be done with: <H2>2. Windows Compilation and Installation</H1> <p> -Please see the <a href="README.WIN32">README.WIN32</a> file. +Please see the <a href="#scons">instructions on building with SCons</a>. +Alternatively see <a href="README.WIN32">README.WIN32</a> file. </p> +<a name="scons"> +<H2>3. Building with SCons</H1> + +<p> +To build Mesa with SCons on Linux or Windows do +</p> +<pre> + scons +</pre> +<p> +The build output will be placed in +build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for +example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed +by -debug for debug builds. +</p> + +<p> +The sample programs are built seperately. To build them do +<pre> + scons -C progs +</pre> +And the build output will be placed in progs/build/... +</p> + +<p> +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +</p> +<pre> + scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi + scons -C progs platform=windows toolchain=crossmingw machine=x86 -k +</pre> +<p> +This will create: +</p> +<ul> +<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +<li>build/windows-x86-debug/glut/glx/glut32.dll +<li>progs/build/windows-x86-debug/wgl/wglinfo.exe +<li>progs/build/windows-x86-debug/trivial/tri.exe +<li>and many other samples in progs/build/windows-x86-debug/... +</ul> +<p> +Put them all in the same directory to test them. +</p> + + <a name="other"> -<H2>3. Other systems</H1> +<H2>4. Other systems</H1> <p> Documentation for other environments (some may be very out of date): diff --git a/docs/news.html b/docs/news.html index 8cf2f91dd03..ee4a86c2a21 100644 --- a/docs/news.html +++ b/docs/news.html @@ -11,6 +11,21 @@ <H1>News</H1> +<h2>June 23, 2009</h2> +<p> +<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released. +This is a stable release that fixes a regression in the i915/i965 drivers +that slipped into the 7.4.3 release. +</p> + + +<h2>June 19, 2009</h2> +<p> +<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released. +This is a stable release fixing bugs since the 7.4.2 release. +</p> + + <h2>May 15, 2009</h2> <p> <a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released. diff --git a/docs/relnotes-7.4.3.html b/docs/relnotes-7.4.3.html new file mode 100644 index 00000000000..35b5dccbb0a --- /dev/null +++ b/docs/relnotes-7.4.3.html @@ -0,0 +1,79 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.4.3 Release Notes / 19 June 2009</H1> + +<p> +Mesa 7.4.3 is a stable development release fixing bugs since the 7.4.2 release. +</p> +<p> +Mesa 7.4.3 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +34c5a6c47ed51f31c4fa36e269831352 MesaLib-7.4.3.tar.gz +70a983ba3deaa8bd63b18bbab283f698 MesaLib-7.4.3.tar.bz2 +34f21b3205b271d575030aa98a2dda51 MesaLib-7.4.3.zip +56752b7adede212e6097afb10d0c0d59 MesaDemos-7.4.3.tar.gz +8ffa51c4833b1e298300a005e2d7ca2a MesaDemos-7.4.3.tar.bz2 +0037d24d41400d6fb9800ae55b8c863f MesaDemos-7.4.3.zip +20e24f6692c0c90e7e3b220f79c4108d MesaGLUT-7.4.3.tar.gz +03a4beeef74fc5ef0b1d6d04710e5a8a MesaGLUT-7.4.3.tar.bz2 +273788230adbdb9d57371309adedcf5f MesaGLUT-7.4.3.zip +</pre> + + +<h2>Bug fixes</h2> +<ul> +<li>Fixed texture object reference counting bug (bug 21756) +<li>Allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT point + (SF bug 2793846) +<li>Added missing glGet case for GL_VERTEX_ARRAY_BINDING_APPLE +<li>Fixed some OSMesa build issues +<li>Fixed a vertex buffer object crash +<li>Fixed broken glTexImage3D() when image type = GL_BITMAP +<li>Fixed some GLSL preprocessor bugs +<li>Fixed framebuffer mem leak in i945/i965 DRI drivers +<li>Fixed texture coordinate repeat bug in swrast (bug 21872) +<li>Fixed incorrect viewport clamping (lower bound is zero, not one) +<li>GLX fix for glean's makeCurrent test case +</ul> + + + +<h2>Driver Status</h2> + +<pre> +Driver Status +---------------------- ---------------------- +DRI drivers varies with the driver +XMesa/GLX (on Xlib) implements OpenGL 2.1 +OSMesa (off-screen) implements OpenGL 2.1 +Windows/Win32 implements OpenGL 2.1 +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA unsupported +Wind River UGL unsupported +DJGPP unsupported +GGI unsupported +BeOS unsupported +Allegro unsupported +D3D unsupported +</pre> + +</body> +</html> diff --git a/docs/relnotes-7.4.4.html b/docs/relnotes-7.4.4.html new file mode 100644 index 00000000000..2a34568a7e4 --- /dev/null +++ b/docs/relnotes-7.4.4.html @@ -0,0 +1,68 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.4.4 Release Notes / 23 June 2009</H1> + +<p> +Mesa 7.4.4 is a stable development release fixing bugs since the 7.4.3 release. +</p> +<p> +Mesa 7.4.4 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +0b56fe5a88ab0c3c5b2da5068f63f416 MesaLib-7.4.4.tar.gz +b66528d314c574dccbe0ed963cac5e93 MesaLib-7.4.4.tar.bz2 +2818076f3ba23fa87fdfe4602a637a18 MesaLib-7.4.4.zip +3e77b208386c47b18165bce5ae317e2c MesaDemos-7.4.4.tar.gz +628142ec9a54cd28cc027e6ce26cff47 MesaDemos-7.4.4.tar.bz2 +d08a30d30ab7174859aa709cba6c726d MesaDemos-7.4.4.zip +e6e91ba16e274d40cf3a97ad3218af01 MesaGLUT-7.4.4.tar.gz +e14bbb52517e8121b31f1387515365ab MesaGLUT-7.4.4.tar.bz2 +f10ed20469753c2b3d68c99854f80fd4 MesaGLUT-7.4.4.zip +</pre> + + +<h2>Bug fixes</h2> +<ul> +<li>Fixed i965/i915 segfault in screen destruction (bug 22408) +</ul> + + + +<h2>Driver Status</h2> + +<pre> +Driver Status +---------------------- ---------------------- +DRI drivers varies with the driver +XMesa/GLX (on Xlib) implements OpenGL 2.1 +OSMesa (off-screen) implements OpenGL 2.1 +Windows/Win32 implements OpenGL 2.1 +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA unsupported +Wind River UGL unsupported +DJGPP unsupported +GGI unsupported +BeOS unsupported +Allegro unsupported +D3D unsupported +</pre> + +</body> +</html> diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html index d47b21d827e..045692113df 100644 --- a/docs/relnotes-7.5.html +++ b/docs/relnotes-7.5.html @@ -68,12 +68,16 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0 <li>GL_EXT_texture_swizzle extension (software drivers, i965 driver) <li>Updated SPARC assembly optimizations (David S. Miller) <li>Initial support for separate compilation units in GLSL compiler. +<li>Increased max number of generic GLSL varying variables to 16 (formerly 8). +<li>GLSL linker now detects when too many varying variables are used. </ul> <h2>Bug fixes</h2> <ul> <li>Lots of i965 driver bug fixes +<li>Fixed some GLSL preprocessor bugs +<li>GLSL: continue inside of a for-loop didn't work </ul> diff --git a/docs/relnotes.html b/docs/relnotes.html index 45746268af9..4764eb689d8 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -9,18 +9,13 @@ <H1>Release Notes</H1> <p> -Mesa uses an even/odd version number scheme like the Linux kernel. -Odd numbered versions (such as 6.5) designate new developmental releases. -Even numbered versions (such as 6.4) designate stable releases. -</p> - - -<p> The release notes summarize what's new or changed in each Mesa release. </p> <UL> <LI><A HREF="relnotes-7.5.html">7.5 release notes</A> +<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A> +<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A> <LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A> <LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A> <LI><A HREF="relnotes-7.4.html">7.4 release notes</A> diff --git a/include/GL/glew.h b/include/GL/glew.h index 2014092e877..7932a1ce199 100644 --- a/include/GL/glew.h +++ b/include/GL/glew.h @@ -2702,7 +2702,7 @@ typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); @@ -2723,7 +2723,7 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum targ #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) -#define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) @@ -10563,7 +10563,7 @@ GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; diff --git a/progs/demos/Makefile b/progs/demos/Makefile index c17595ec794..65fdbaaad8e 100644 --- a/progs/demos/Makefile +++ b/progs/demos/Makefile @@ -145,6 +145,13 @@ engine.o: engine.c trackball.h $(APP_CC) -c -I$(INCDIR) $(CFLAGS) engine.c +fbotexture: fbotexture.o + $(APP_CC) $(CFLAGS) $(LDFLAGS) fbotexture.o $(LIBS) -o $@ + +fbotexture.o: fbotexture.c extfuncs.h + $(APP_CC) -c -I$(INCDIR) $(CFLAGS) fbotexture.c + + fslight: fslight.o $(APP_CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@ diff --git a/progs/demos/fbotexture.c b/progs/demos/fbotexture.c index 50a4b00afce..3b36f755a04 100644 --- a/progs/demos/fbotexture.c +++ b/progs/demos/fbotexture.c @@ -9,13 +9,13 @@ */ -#include <GL/glew.h> #include <GL/glut.h> #include <assert.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> +#include "extfuncs.h" /* For debug */ #define DEPTH 1 @@ -80,9 +80,9 @@ RenderTexture(void) glTranslatef(0.0, 0.0, -15.0); /* draw to texture image */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); + glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, MyFB); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf("Framebuffer incomplete!!!\n"); } @@ -171,7 +171,7 @@ RenderTexture(void) #if DRAW /* Bind normal framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0); #endif CheckError(__LINE__); @@ -252,12 +252,12 @@ static void CleanUp(void) { #if DEPTH - glDeleteRenderbuffersEXT(1, &DepthRB); + glDeleteRenderbuffers_func(1, &DepthRB); #endif #if STENCIL - glDeleteRenderbuffersEXT(1, &StencilRB); + glDeleteRenderbuffers_func(1, &StencilRB); #endif - glDeleteFramebuffersEXT(1, &MyFB); + glDeleteFramebuffers_func(1, &MyFB); glDeleteTextures(1, &TexObj); @@ -318,14 +318,14 @@ AttachDepthAndStencilBuffers(GLuint fbo, *depthRbOut = *stencilRbOut = 0; - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); + glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fbo); if (tryDepthStencil) { GLuint rb; - glGenRenderbuffersEXT(1, &rb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, + glGenRenderbuffers_func(1, &rb); + glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, rb); + glRenderbufferStorage_func(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height); if (glGetError()) @@ -333,7 +333,7 @@ AttachDepthAndStencilBuffers(GLuint fbo, if (bindDepthStencil) { /* attach to both depth and stencil at once */ - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, rb); if (glGetError()) @@ -341,21 +341,21 @@ AttachDepthAndStencilBuffers(GLuint fbo, } else { /* attach to depth attachment point */ - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb); if (glGetError()) return GL_FALSE; /* and attach to stencil attachment point */ - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb); if (glGetError()) return GL_FALSE; } - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) return GL_FALSE; @@ -367,22 +367,22 @@ AttachDepthAndStencilBuffers(GLuint fbo, { GLuint rb; - glGenRenderbuffersEXT(1, &rb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, + glGenRenderbuffers_func(1, &rb); + glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, rb); + glRenderbufferStorage_func(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height); if (glGetError()) return GL_FALSE; /* attach to depth attachment point */ - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb); if (glGetError()) return GL_FALSE; - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) return GL_FALSE; @@ -393,26 +393,26 @@ AttachDepthAndStencilBuffers(GLuint fbo, { GLuint rb; - glGenRenderbuffersEXT(1, &rb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, + glGenRenderbuffers_func(1, &rb); + glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, rb); + glRenderbufferStorage_func(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX, width, height); if (glGetError()) return GL_FALSE; /* attach to depth attachment point */ - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb); if (glGetError()) return GL_FALSE; - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - glDeleteRenderbuffersEXT(1, depthRbOut); + glDeleteRenderbuffers_func(1, depthRbOut); *depthRbOut = 0; - glDeleteRenderbuffersEXT(1, &rb); + glDeleteRenderbuffers_func(1, &rb); return GL_FALSE; } @@ -463,6 +463,37 @@ ParseArgs(int argc, char *argv[]) } +static void +SetupFunctionPointers(void) +{ + GetExtensionFuncs(); + + if (Use_ARB_fbo) { + /* no-op: use the ARB functions as-is */ + } + else { + /* set the ARB-flavor function pointers to point to the EXT functions */ + glIsRenderbuffer_func = glIsRenderbufferEXT_func; + glBindRenderbuffer_func = glBindRenderbufferEXT_func; + glDeleteRenderbuffers_func = glDeleteRenderbuffersEXT_func; + glGenRenderbuffers_func = glGenRenderbuffersEXT_func; + glRenderbufferStorage_func = glRenderbufferStorageEXT_func; + glGetRenderbufferParameteriv_func = glGetRenderbufferParameterivEXT_func; + glIsFramebuffer_func = glIsFramebufferEXT_func; + glBindFramebuffer_func = glBindFramebufferEXT_func; + glDeleteFramebuffers_func = glDeleteFramebuffersEXT_func; + glGenFramebuffers_func = glGenFramebuffersEXT_func; + glCheckFramebufferStatus_func = glCheckFramebufferStatusEXT_func; + glFramebufferTexture1D_func = glFramebufferTexture1DEXT_func; + glFramebufferTexture2D_func = glFramebufferTexture2DEXT_func; + glFramebufferTexture3D_func = glFramebufferTexture3DEXT_func; + glFramebufferRenderbuffer_func = glFramebufferRenderbufferEXT_func; + glGetFramebufferAttachmentParameteriv_func = glGetFramebufferAttachmentParameterivEXT_func; + glGenerateMipmap_func = glGenerateMipmapEXT_func; + } +} + + /* * Make FBO to render into given texture. */ @@ -472,10 +503,10 @@ MakeFBO_RenderTexture(GLuint TexObj) GLuint fb; GLint sizeFudge = 0; - glGenFramebuffersEXT(1, &fb); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); + glGenFramebuffers_func(1, &fb); + glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb); /* Render color to texture */ - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + glFramebufferTexture2D_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, TexTarget, TexObj, TextureLevel); if (Use_ARB_fbo) { @@ -512,26 +543,26 @@ MakeFBO_RenderTexture(GLuint TexObj) { GLint bits, w, h; - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, + glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, DepthRB); + glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_WIDTH_EXT, &w); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, + glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_HEIGHT_EXT, &h); printf("Color/Texture size: %d x %d\n", TexWidth, TexHeight); printf("Depth buffer size: %d x %d\n", w, h); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, + glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &bits); printf("Depth renderbuffer size = %d bits\n", bits); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, + glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, StencilRB); + glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_STENCIL_SIZE_EXT, &bits); printf("Stencil renderbuffer size = %d bits\n", bits); } /* bind the regular framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0); return fb; } @@ -547,6 +578,8 @@ Init(void) printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + SetupFunctionPointers(); + /* lighting */ { static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 }; @@ -605,7 +638,6 @@ main(int argc, char *argv[]) glutInitWindowSize(Width, Height); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); Win = glutCreateWindow(argv[0]); - glewInit(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Display); diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c index 41a13cc9f46..f0d76a4a06f 100644 --- a/progs/demos/fslight.c +++ b/progs/demos/fslight.c @@ -583,10 +583,14 @@ ParseOptions(int argc, char *argv[]) int i; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-fs") == 0) { - FragProgFile = argv[i+1]; + FragProgFile = argv[++i]; } else if (strcmp(argv[i], "-vs") == 0) { - VertProgFile = argv[i+1]; + VertProgFile = argv[++i]; + } + else { + fprintf(stderr, "unknown option %s\n", argv[i]); + break; } } } diff --git a/progs/fp/SConscript b/progs/fp/SConscript deleted file mode 100644 index 553799758b0..00000000000 --- a/progs/fp/SConscript +++ /dev/null @@ -1,17 +0,0 @@ -Import('env') - -if not env['GLUT']: - Return() - -env = env.Clone() - -env.Prepend(CPPPATH = [ - '../util', -]) - -env.Prepend(LIBS = ['$GLUT_LIB']) - -env.Program( - target = 'fp-tri', - source = ['fp-tri.c'], - ) diff --git a/progs/fp/abs.txt b/progs/fp/abs.txt deleted file mode 100644 index 61ef952b053..00000000000 --- a/progs/fp/abs.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -SUB R0, {0.5}.x, fragment.color; -ABS result.color, R0; -END diff --git a/progs/fp/add-swz.txt b/progs/fp/add-swz.txt deleted file mode 100644 index 5ec51bcb84a..00000000000 --- a/progs/fp/add-swz.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -ADD R0, fragment.color, fragment.color; -ADD result.color, R0.xxxx, R0; -END diff --git a/progs/fp/add.txt b/progs/fp/add.txt deleted file mode 100644 index 031076df0fc..00000000000 --- a/progs/fp/add.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -ADD R0, fragment.color, fragment.color; -ADD result.color, R0, R0; -END diff --git a/progs/fp/cmp.txt b/progs/fp/cmp.txt deleted file mode 100644 index 78451609a3f..00000000000 --- a/progs/fp/cmp.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -SUB R0, {0.5}.x, fragment.color; -CMP result.color, R0, fragment.color, {0.0}.x; -END diff --git a/progs/fp/cos.txt b/progs/fp/cos.txt deleted file mode 100644 index d51b13b63a7..00000000000 --- a/progs/fp/cos.txt +++ /dev/null @@ -1,8 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.color, {3.14}.x; -COS result.color.x, R0.x; -COS result.color.y, R0.y; -COS result.color.z, R0.z; -END - diff --git a/progs/fp/dp3.txt b/progs/fp/dp3.txt deleted file mode 100644 index 75532f88a70..00000000000 --- a/progs/fp/dp3.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -DP3 result.color, fragment.color, fragment.color; -END diff --git a/progs/fp/dp4.txt b/progs/fp/dp4.txt deleted file mode 100644 index 8d09c8dbf67..00000000000 --- a/progs/fp/dp4.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -DP4 result.color, fragment.color.xxxx, fragment.color; -END diff --git a/progs/fp/dph.txt b/progs/fp/dph.txt deleted file mode 100644 index 6eb59a410d7..00000000000 --- a/progs/fp/dph.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -DPH result.color, fragment.color, fragment.color.xyzx; -END diff --git a/progs/fp/dst.txt b/progs/fp/dst.txt deleted file mode 100644 index 6ebabbd5ea6..00000000000 --- a/progs/fp/dst.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -DST result.color, fragment.color, fragment.color; -END diff --git a/progs/fp/ex2.txt b/progs/fp/ex2.txt deleted file mode 100644 index b540f7b1929..00000000000 --- a/progs/fp/ex2.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -EX2 R0, fragment.color.x; -SUB result.color, R0, {1.0}.x; -END diff --git a/progs/fp/flr.txt b/progs/fp/flr.txt deleted file mode 100644 index c3479c7bd5e..00000000000 --- a/progs/fp/flr.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -ADD R0, fragment.color, {0.5}.x; -FLR result.color, R0; -END diff --git a/progs/fp/fp-tri.c b/progs/fp/fp-tri.c deleted file mode 100644 index 6c15540d38d..00000000000 --- a/progs/fp/fp-tri.c +++ /dev/null @@ -1,256 +0,0 @@ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> - -#ifndef WIN32 -#include <unistd.h> -#include <signal.h> -#endif - -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.c" - - -#define TEXTURE_FILE "../images/bw.rgb" - -unsigned show_fps = 0; -unsigned int frame_cnt = 0; -void alarmhandler(int); -static const char *filename = NULL; - -static void usage(char *name) -{ - fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); -#ifndef WIN32 - fprintf(stderr, "\n" ); - fprintf(stderr, "options:\n"); - fprintf(stderr, " -fps show frames per second\n"); -#endif -} - -#ifndef WIN32 -void alarmhandler (int sig) -{ - if (sig == SIGALRM) { - printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt, - frame_cnt / 5.0); - - frame_cnt = 0; - } - signal(SIGALRM, alarmhandler); - alarm(5); -} -#endif - -static void args(int argc, char *argv[]) -{ - GLint i; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-fps") == 0) { - show_fps = 1; - } - else if (i == argc - 1) { - filename = argv[i]; - } - else { - usage(argv[0]); - exit(1); - } - } - - if (!filename) { - usage(argv[0]); - exit(1); - } -} - -static void Init( void ) -{ - GLuint Texture; - GLint errno; - GLuint prognum; - char buf[4096]; - GLuint sz; - FILE *f; - - if ((f = fopen(filename, "r")) == NULL) { - fprintf(stderr, "Couldn't open %s\n", filename); - exit(1); - } - - sz = fread(buf, 1, sizeof(buf), f); - if (!feof(f)) { - fprintf(stderr, "file too long\n"); - exit(1); - } - fprintf(stderr, "%.*s\n", sz, buf); - - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Error: GL_ARB_fragment_program not supported!\n"); - exit(1); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* Setup the fragment program */ - glGenProgramsARB(1, &prognum); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - sz, (const GLubyte *)buf); - - errno = glGetError(); - printf("glGetError = 0x%x\n", errno); - if (errno != GL_NO_ERROR) { - GLint errorpos; - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - } - glEnable(GL_FRAGMENT_PROGRAM_ARB); - - - /* Load texture */ - glGenTextures(1, &Texture); - glBindTexture(GL_TEXTURE_2D, Texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); - exit(1); - } - - - glGenTextures(1, &Texture); - glActiveTextureARB(GL_TEXTURE0_ARB + 1); - glBindTexture(GL_TEXTURE_2D, Texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - { - GLubyte data[32][32]; - int width = 32; - int height = 32; - int i; - int j; - - for (i = 0; i < 32; i++) - for (j = 0; j < 32; j++) - { - /** - ** +-----------+ - ** | W | - ** | +-----+ | - ** | | | | - ** | | B | | - ** | | | | - ** | +-----+ | - ** | | - ** +-----------+ - **/ - int i2 = i - height / 2; - int j2 = j - width / 2; - int h8 = height / 8; - int w8 = width / 8; - if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { - data[i][j] = 0x00; - } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { - data[i][j] = 0x55; - } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { - data[i][j] = 0xaa; - } else { - data[i][j] = 0xff; - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, - GL_ALPHA8, - 32, 32, 0, - GL_ALPHA, GL_UNSIGNED_BYTE, data ); - } - - - glClearColor(.1, .3, .5, 0); -} - -static void Reshape(int width, int height) -{ - - glViewport(0, 0, (GLint)width, (GLint)height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); - glMatrixMode(GL_MODELVIEW); -} - -static void Key(unsigned char key, int x, int y) -{ - - switch (key) { - case 27: - exit(1); - default: - return; - } - - glutPostRedisplay(); -} - -static void Display(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0); - glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0); - glBegin(GL_TRIANGLES); - - glColor3f(0,0,1); - glTexCoord3f(1,1,0); - glVertex3f( 0.9, -0.9, -30.0); - - glColor3f(1,0,0); - glTexCoord3f(1,-1,0); - glVertex3f( 0.9, 0.9, -30.0); - - glColor3f(0,1,0); - glTexCoord3f(-1,0,0); - glVertex3f(-0.9, 0.0, -30.0); - glEnd(); - - glFlush(); - if (show_fps) { - ++frame_cnt; - glutPostRedisplay(); - } -} - - -int main(int argc, char **argv) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(250, 250); - glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH); - args(argc, argv); - glutCreateWindow(filename); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); -#ifndef WIN32 - if (show_fps) { - signal(SIGALRM, alarmhandler); - alarm(5); - } -#endif - glutMainLoop(); - return 0; -} diff --git a/progs/fp/frc.txt b/progs/fp/frc.txt deleted file mode 100644 index efacaa8f927..00000000000 --- a/progs/fp/frc.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.color, {3.0}.x; -FRC result.color, R0; -END diff --git a/progs/fp/kil-pos.txt b/progs/fp/kil-pos.txt deleted file mode 100644 index 5ff4f6f2c84..00000000000 --- a/progs/fp/kil-pos.txt +++ /dev/null @@ -1,9 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -SUB R0.xy, fragment.position, {125}.x; -MOV R0.zw, {0}.x; -DP3 R0, R0, R0; -SUB R0.x, R0, {10000}.x; -KIL -R0.x; -MOV result.color, fragment.color; -END diff --git a/progs/fp/kil-texcoord-sgt.txt b/progs/fp/kil-texcoord-sgt.txt deleted file mode 100644 index c74fd10dacb..00000000000 --- a/progs/fp/kil-texcoord-sgt.txt +++ /dev/null @@ -1,8 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0.xy, fragment.texcoord[0], fragment.texcoord[0]; -ADD R0.x, R0.x, R0.y; -SGE R0.y, R0.x, fragment.texcoord[0].w; -KIL -R0.y; -MOV result.color, fragment.color; -END diff --git a/progs/fp/kil.txt b/progs/fp/kil.txt deleted file mode 100644 index d95deb0a9e9..00000000000 --- a/progs/fp/kil.txt +++ /dev/null @@ -1,6 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -SUB R0, fragment.color, {0.5,0,0,0}; -KIL R0; -MOV result.color, R0; -END diff --git a/progs/fp/lg2.txt b/progs/fp/lg2.txt deleted file mode 100644 index 6707d7cb6d5..00000000000 --- a/progs/fp/lg2.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.color, {4.0}.x; -LG2 result.color, R0.x; -END diff --git a/progs/fp/lit.txt b/progs/fp/lit.txt deleted file mode 100644 index 333c50d3cca..00000000000 --- a/progs/fp/lit.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -SUB R0, {0.5}.x, fragment.color; -LIT result.color, R0; -END diff --git a/progs/fp/local.txt b/progs/fp/local.txt deleted file mode 100644 index 6cb2a2f13cc..00000000000 --- a/progs/fp/local.txt +++ /dev/null @@ -1,11 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -PARAM c[4] = { { 0, 0, 0, 0 }, - program.local[0..1], - { 1, 1, 1, 1 } }; -MOV R0, c[1]; -SUB R0, R0, c[0]; -ADD R0, R0, c[2]; -MUL R0, R0, c[3]; -MOV result.color, R0; -END diff --git a/progs/fp/lrp.txt b/progs/fp/lrp.txt deleted file mode 100644 index 56cb5f51528..00000000000 --- a/progs/fp/lrp.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0, R1; -LRP result.color, fragment.color.z, {1,0,0,1}, {0,1,0,1}; -END diff --git a/progs/fp/mad.txt b/progs/fp/mad.txt deleted file mode 100644 index 77ffac49cf1..00000000000 --- a/progs/fp/mad.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0, R1; -MAD result.color, fragment.color.z, {1,0,0,1}, fragment.color; -END diff --git a/progs/fp/max.txt b/progs/fp/max.txt deleted file mode 100644 index 0f3bffd6a50..00000000000 --- a/progs/fp/max.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -MAX result.color, {0.5}.x, fragment.color; -END diff --git a/progs/fp/min.txt b/progs/fp/min.txt deleted file mode 100644 index 06d8f911c37..00000000000 --- a/progs/fp/min.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -MIN result.color, {0.5}.x, fragment.color; -END diff --git a/progs/fp/mov.txt b/progs/fp/mov.txt deleted file mode 100644 index 4c67baec5e5..00000000000 --- a/progs/fp/mov.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -MOV result.color, fragment.color; -END diff --git a/progs/fp/mul-swz.txt b/progs/fp/mul-swz.txt deleted file mode 100644 index 7ef2f58633f..00000000000 --- a/progs/fp/mul-swz.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -MUL result.color, fragment.color.zyxw, fragment.color; -END diff --git a/progs/fp/mul.txt b/progs/fp/mul.txt deleted file mode 100644 index 907155de783..00000000000 --- a/progs/fp/mul.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -MUL result.color, fragment.color, fragment.color; -END diff --git a/progs/fp/negate.txt b/progs/fp/negate.txt deleted file mode 100644 index 3d00a04a587..00000000000 --- a/progs/fp/negate.txt +++ /dev/null @@ -1,6 +0,0 @@ -!!ARBfp1.0 -# this should result in fragment color passing through unchanged -TEMP R0; -ADD R0, fragment.color, fragment.color; -ADD result.color, R0, -fragment.color; -END diff --git a/progs/fp/position.txt b/progs/fp/position.txt deleted file mode 100644 index 1875897d781..00000000000 --- a/progs/fp/position.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -MOV result.color, {0}.x; -MUL result.color.xy, fragment.position, {.005}.x; -END diff --git a/progs/fp/pow.txt b/progs/fp/pow.txt deleted file mode 100644 index 35c738556ea..00000000000 --- a/progs/fp/pow.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -POW result.color, fragment.color.x, fragment.color.y; -END diff --git a/progs/fp/rcp.txt b/progs/fp/rcp.txt deleted file mode 100644 index 122161c49e5..00000000000 --- a/progs/fp/rcp.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -ADD R0, fragment.color.x, fragment.color.x; -RCP result.color, R0.x; -END diff --git a/progs/fp/rsq.txt b/progs/fp/rsq.txt deleted file mode 100644 index b28de4bdb6c..00000000000 --- a/progs/fp/rsq.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.color, {3.0}.x; -RSQ result.color, R0.x; -END diff --git a/progs/fp/run.sh b/progs/fp/run.sh deleted file mode 100755 index 480f8108a35..00000000000 --- a/progs/fp/run.sh +++ /dev/null @@ -1,7 +0,0 @@ -#!/bin/sh - -for i in *.txt ; do -echo $i -./fp-tri $i -done - diff --git a/progs/fp/scs.txt b/progs/fp/scs.txt deleted file mode 100644 index 5a8c9f16e9e..00000000000 --- a/progs/fp/scs.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.color, {3.14}.x; -SCS result.color, R0.x; -END diff --git a/progs/fp/sge.txt b/progs/fp/sge.txt deleted file mode 100644 index 53856924676..00000000000 --- a/progs/fp/sge.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -SGE result.color, {0.5}.x, fragment.color; -END diff --git a/progs/fp/sge2.txt b/progs/fp/sge2.txt deleted file mode 100644 index e02a50d4772..00000000000 --- a/progs/fp/sge2.txt +++ /dev/null @@ -1,8 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -TEMP R1; -SGE R0, fragment.color, fragment.color.yzxw; -SGE R1, fragment.color, fragment.color.zxyw; -MUL R0, R0, R1; -MUL result.color, R0, fragment.color; -END diff --git a/progs/fp/sin.txt b/progs/fp/sin.txt deleted file mode 100644 index 4a8cdb69f98..00000000000 --- a/progs/fp/sin.txt +++ /dev/null @@ -1,8 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.color, {3.14}.x; -MOV result.color, {0.0}.x; -SIN result.color.x, R0.x; -SIN result.color.y, R0.y; -SIN result.color.z, R0.z; -END diff --git a/progs/fp/slt.txt b/progs/fp/slt.txt deleted file mode 100644 index a3b3ff5656a..00000000000 --- a/progs/fp/slt.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -SLT result.color, {0.5}.x, fragment.color; -END diff --git a/progs/fp/sub.txt b/progs/fp/sub.txt deleted file mode 100644 index b4e5cc0e9f8..00000000000 --- a/progs/fp/sub.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -SUB result.color, fragment.color.yzxw, fragment.color; -END diff --git a/progs/fp/swz.txt b/progs/fp/swz.txt deleted file mode 100644 index e28f112b14e..00000000000 --- a/progs/fp/swz.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -SWZ result.color, fragment.color, 1,x,y,z; -END diff --git a/progs/fp/swz2.txt b/progs/fp/swz2.txt deleted file mode 100644 index 5c12b848154..00000000000 --- a/progs/fp/swz2.txt +++ /dev/null @@ -1,4 +0,0 @@ -!!ARBfp1.0 -TEMP R0, R1; -SWZ result.color, fragment.color, 1, 0, 0, 1; -END diff --git a/progs/fp/swz3.txt b/progs/fp/swz3.txt deleted file mode 100644 index 382f5880d3c..00000000000 --- a/progs/fp/swz3.txt +++ /dev/null @@ -1,5 +0,0 @@ -!!ARBfp1.0 -TEMP R0, R1; -MOV R0, -fragment.color; -SWZ result.color, R0, -y, -x, z, 1; -END diff --git a/progs/fp/tex-pos-kil-1.txt b/progs/fp/tex-pos-kil-1.txt deleted file mode 100644 index 3f01e79ffe7..00000000000 --- a/progs/fp/tex-pos-kil-1.txt +++ /dev/null @@ -1,7 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.position, {0.03125}.x; -TEX R0, R0, texture[1], 2D; -KIL -R0; -MOV result.color, fragment.color; -END diff --git a/progs/fp/tex-pos-kil.txt b/progs/fp/tex-pos-kil.txt deleted file mode 100644 index b7aaa9f7c88..00000000000 --- a/progs/fp/tex-pos-kil.txt +++ /dev/null @@ -1,8 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MUL R0, fragment.position, {0.008}.x; -TEX R0, R0, texture[0], 2D; -SUB R0, R0, {0.25}.x; -KIL R0.xyzz; -MOV result.color, fragment.color; -END diff --git a/progs/fp/tex-pos.txt b/progs/fp/tex-pos.txt deleted file mode 100644 index b969f423f57..00000000000 --- a/progs/fp/tex-pos.txt +++ /dev/null @@ -1,6 +0,0 @@ -!!ARBfp1.0 -TEMP R0; -MOV R0, {0.0}.x; -MUL R0.xy, fragment.position, {0.008}.x; -TEX result.color, R0, texture[0], 2D; -END diff --git a/progs/fp/tex.txt b/progs/fp/tex.txt deleted file mode 100644 index b3a885d9e07..00000000000 --- a/progs/fp/tex.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -TEX result.color, fragment.color, texture[0], 2D; -END diff --git a/progs/fp/xpd.txt b/progs/fp/xpd.txt deleted file mode 100644 index d8dc08dcf7f..00000000000 --- a/progs/fp/xpd.txt +++ /dev/null @@ -1,3 +0,0 @@ -!!ARBfp1.0 -XPD result.color, fragment.color, {2,2,2,0}; -END diff --git a/progs/tests/SConscript b/progs/tests/SConscript deleted file mode 100644 index 453fcecd9c1..00000000000 --- a/progs/tests/SConscript +++ /dev/null @@ -1,137 +0,0 @@ -Import('*') - -if not env['GLUT']: - Return() - -env = env.Clone() - -env.Prepend(CPPPATH = [ - '../util', -]) - -env.Prepend(LIBS = [ - util, - '$GLUT_LIB' -]) - -if env['platform'] == 'windows': - env.Append(CPPDEFINES = ['NOMINMAX']) - env.Prepend(LIBS = ['winmm']) - -linux_progs = [ - 'api_speed', -] - -glx_progs = [ - 'auxbuffer', - 'getprocaddress', - 'jkrahntest', - 'sharedtex', - 'texcompress2', - 'texobjshare', -] - -mesa_progs = [ - 'debugger', -] - -progs = [ - 'afsmultiarb', - 'antialias', - 'arbfpspec', - 'arbfptest1', - 'arbfptexture', - 'arbfptrig', - 'arbnpot', - 'arbnpot-mipmap', - 'arbvptest1', - 'arbvptest3', - 'arbvptorus', - 'arbvpwarpmesh', - 'arraytexture', - 'blendminmax', - 'blendsquare', - 'blendxor', - 'bufferobj', - 'bug_3050', - 'bug_3101', - 'bug_3195', - 'bug_texstore_i8', - 'calibrate_rast', - 'copypixrate', - 'crossbar', - 'cva', - 'drawbuffers', - 'exactrast', - 'ext422square', - 'fbotest1', - 'fbotest2', - 'fillrate', - 'floattex', - 'fog', - 'fogcoord', - 'fptest1', - 'fptexture', - 'glutfx', - 'interleave', - 'invert', - 'lineclip', - 'manytex', - 'mapbufrange', - 'mapvbo', - 'minmag', - 'mipgen', - 'mipmap_comp', - 'mipmap_limits', - 'mipmap_view', - 'multipal', - 'multitexarray', - 'multiwindow', - 'no_s3tc', - 'packedpixels', - 'pbo', - 'prog_parameter', - 'quads', - 'random', - 'readrate', - 'rubberband', - 'seccolor', - 'shader_api', - 'stencil_twoside', - 'stencil_wrap', - 'stencilwrap', - 'streaming_rect', - 'subtex', - 'subtexrate', - 'tex1d', - 'texcmp', - 'texcompress2', - 'texdown', - 'texfilt', - 'texgenmix', - 'texline', - 'texobj', - 'texrect', - 'texwrap', - 'unfilledclip', - 'vao-01', - 'vao-02', - 'vparray', - 'vpeval', - 'vptest1', - 'vptest2', - 'vptest3', - 'vptorus', - 'vpwarpmesh', - 'yuvrect', - 'yuvsquare', - 'zcomp', - 'zdrawpix', - 'zreaddraw', -] - -for prog in progs: - env.Program( - target = prog, - source = prog + '.c', - ) diff --git a/progs/tests/bug_texstore_i8.c b/progs/tests/bug_texstore_i8.c deleted file mode 100644 index 10e5eba7c5e..00000000000 --- a/progs/tests/bug_texstore_i8.c +++ /dev/null @@ -1,196 +0,0 @@ -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ -/* - * Based on the trivial/quad-tex-2d program. - * Modified by Jakob Bornecrantz <[email protected]> - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLenum Target = GL_TEXTURE_2D; -static GLenum Filter = GL_NEAREST; -GLenum doubleBuffer; -static float Rot = 0; -static int win = 0; - -static void Init(void) -{ - int internalFormat; - int sourceFormat; - - fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - - glClearColor(0.0, 0.0, 1.0, 0.0); - -#define SIZE 16 - { - GLubyte tex2d[SIZE][SIZE][4]; - GLint s, t; - - for (s = 0; s < SIZE; s++) { - for (t = 0; t < SIZE; t++) { - tex2d[t][s][0] = 0xff; - tex2d[t][s][1] = 0xff; - tex2d[t][s][2] = 0xff; - tex2d[t][s][3] = 0xff; - } - } - - internalFormat = GL_LUMINANCE8; - sourceFormat = GL_RGBA; - - glTexImage2D(Target, - 0, - internalFormat, - SIZE, SIZE, - 0, - sourceFormat, - GL_UNSIGNED_BYTE, - //GL_UNSIGNED_INT, - tex2d); - - glEnable(Target); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT); - glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter); - glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter); - } -} - -static void Reshape(int width, int height) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -#if 0 - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); -#else - glFrustum(-1, 1, -1, 1, 10, 20); -#endif - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -15); -} - -static void Key(unsigned char key, int x, int y) -{ - switch (key) { - case 'r': - Rot += 10.0; - break; - case 'R': - Rot -= 10.0; - break; - case 27: - glutDestroyWindow(win); - exit(0); - default: - return; - } - glutPostRedisplay(); -} - -static void Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Rot, 0, 1, 0); - - glBegin(GL_QUADS); - glTexCoord2f(1,0); - glVertex3f( 0.9, -0.9, 0.0); - glTexCoord2f(1,1); - glVertex3f( 0.9, 0.9, 0.0); - glTexCoord2f(0,1); - glVertex3f(-0.9, 0.9, 0.0); - glTexCoord2f(0,0); - glVertex3f(-0.9, -0.9, 0.0); - glEnd(); - - glPopMatrix(); - - glFlush(); - - if (doubleBuffer) { - glutSwapBuffers(); - } -} - -static GLenum Args(int argc, char **argv) -{ - GLint i; - - doubleBuffer = GL_FALSE; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-sb") == 0) { - doubleBuffer = GL_FALSE; - } else if (strcmp(argv[i], "-db") == 0) { - doubleBuffer = GL_TRUE; - } else { - fprintf(stderr, "%s (Bad option).\n", argv[i]); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main(int argc, char **argv) -{ - GLenum type; - - glutInit(&argc, argv); - - if (Args(argc, argv) == GL_FALSE) { - exit(1); - } - - glutInitWindowPosition(0, 0); - glutInitWindowSize(250, 250); - - type = GLUT_RGB; - type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; - glutInitDisplayMode(type); - - win = glutCreateWindow("Tex test"); - glewInit(); - if (!win) { - exit(1); - } - - Init(); - - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/bumpmap.c b/progs/tests/bumpmap.c deleted file mode 100644 index 1b7ec2c135c..00000000000 --- a/progs/tests/bumpmap.c +++ /dev/null @@ -1,208 +0,0 @@ -/* - * Copyright (c) 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Simple test for testing ATI_envmap_bumpmap support. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> - -#include "readtex.h" - -static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL; -static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL; -static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL; - -static const char *TexFile = "../images/arch.rgb"; - -static const GLfloat Near = 5.0, Far = 25.0; - -static void Display( void ) -{ - /* together with the construction of dudv map, do fixed translation - in y direction (up), some cosine deformation in x and more - deformation in y dir */ - GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1}; - - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - /* this is the base map */ - glActiveTexture( GL_TEXTURE0 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE ); - glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE ); - - /* bump map */ - glActiveTexture( GL_TEXTURE1 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI ); - glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); - - glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix); - - glCallList(1); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -6.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char * const) - glGetString( GL_VERSION ); - GLfloat temp[16][16][2]; - GLubyte *image = NULL; - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLint i,j; - GLint param, paramArray[16]; - GLfloat paramMat[4]; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) { - printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n"); - exit(1); - } - - glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI"); - glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI"); - glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI"); - - glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, ¶m); - printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param); - glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, ¶m); - printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param); - glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat); - printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]); - glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray); - printf("units supporting bump mapping: "); - for (i = 0; i < param; i++) - printf("%d ", paramArray[i] - GL_TEXTURE0); - printf("\n"); - - image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", TexFile); - exit(0); - } - - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0, - imgFormat, GL_UNSIGNED_BYTE, image ); - - for (j = 0; j < 16; j++) { - for (i = 0; i < 16; i++) { - temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0); - temp[j][i][1] = -0.5; - } - } - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0, - GL_DUDV_ATI, GL_FLOAT, temp ); - - - glNewList( 1, GL_COMPILE ); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 ); - glVertex2f(-1, -1); - glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 ); - glVertex2f( 1, -1); - glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 ); - glVertex2f( 1, 1); - glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 ); - glVertex2f(-1, 1); - glEnd(); - glEndList(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_ATI_envmap_bumpmap test" ); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/calibrate_rast.c b/progs/tests/calibrate_rast.c deleted file mode 100644 index 5d89ff79c55..00000000000 --- a/progs/tests/calibrate_rast.c +++ /dev/null @@ -1,397 +0,0 @@ -/* - * Automatic primitive rasterization precision test. - * - * Draw prims at various sub-pixel offsets and examine where the quad is - * actually drawn. - * Check if the range of offsets which paint the right pixels falls within - * OpenGL's specification. - * In case of failures, report the coordinate bias needed to fix the problem. - * - * Note that even Mesa/swrast fails some line tests. This is because some - * window coordinates wind up as 53.9999 instead of 54, for example. Enabling - * the small translation factor below fixes that. Revisit someday... - * - * Brian Paul - * 28 Feb 2008 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static int Width = 100, Height = 100; -static int Win; -static float Step = 0.125; -#if 0 -/* This tiny offset fixes errors in Mesa/Xlib */ -static float Xtrans = 0.5 * 0.125; -static float Ytrans = 0.5 * 0.125; -#else -static float Xtrans = 0.0; -static float Ytrans = 0.0; -#endif - - -static void -PointCalibrate(int xpos, int ypos) -{ - GLfloat rgba[4]; - float x, y; - float xmin, ymin, xmax, ymax; - - xmin = ymin = 1000.0; - xmax = ymax = -1000.0; - - for (y = -1.0; y <= 1.0; y += Step) { - for (x = -1.0; x <= 1.0; x += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_POINTS); - glVertex2f(xpos + x, ypos + y); - glEnd(); - glReadPixels(xpos, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0] == 1.0 && rgba[1] == 1.0 && rgba[2] == 1.0) { - /* hit */ - if (x < xmin) - xmin = x; - if (y < ymin) - ymin = y; - if (x > xmax) - xmax = x; - if (y > ymax) - ymax = y; - } - } - } - - printf("Point at (%2d, %2d) drawn for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n", - xpos, ypos, - xpos + xmin, xpos + xmax, - ypos + ymin, ypos + ymax); - - if (xmax - xmin != 1.0 - Step) { - printf(" => Inconsistant X-axis rasterization!\n"); - } - if (ymax - ymin != 1.0 - Step) { - printf(" => Inconsistant Y-axis rasterization!\n"); - } - if (xmin < 0.0) { - printf(" => Points should be X biased by about %f\n", xmin); - } - if (ymin < 0.0) { - printf(" => Points should be Y biased by about %f\n", ymin); - } - if (xmax > 1.0) { - printf(" => Points should be X biased by about %f\n", 1.0 - xmax); - } - if (ymax > 1.0) { - printf(" => Points should be Y biased by about %f\n", 1.0 - ymax); - } - -} - - -/** - * XXX Implement VLineCalibrate() someday - */ -static void -HLineCalibrate(int xpos, int ypos, int len) -{ - GLfloat rgba[2][4]; - float x, y; - float ymin, ymax; - float xmin_left, xmax_left, xmin_right, xmax_right; - - xmin_left = xmin_right = 1000.0; - xmax_left = xmax_right = -1000.0; - ymin = 1000; - ymax = -1000.0; - - /* - * First, check vertical positioning of the horizontal line - */ - for (y = -1.0; y <= 1.0; y += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_LINES); - glVertex2f(xpos, ypos + y); - glVertex2f(xpos + len, ypos + y); - glEnd(); - - glReadPixels(xpos + len / 2, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0][0] == 1.0) { - /* hit */ - if (y < ymin) - ymin = y; - if (y > ymax) - ymax = y; - } - } - - printf("H-line at Y=%2d drawn for y in [%6.3f, %6.3f]\n", - ypos, - ypos + ymin, ypos + ymax); - - if (ymax - ymin != 1.0 - Step) { - printf(" => Inconsistant Y-axis rasterization!\n"); - } - - if (ymin > 0.5 ) { - printf(" => Lines should be Y biased by about %f\n", ymin - 0.5); - } - - if (ymax < 0.5 ) { - printf(" => Lines should be Y biased by about %f\n", 0.5 - ymax); - } - - /* - * Second, check endpoints (for Y at 1/2 pixel) - */ - for (x = -1.0; x <= 1.0; x += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_LINES); - glVertex2f(xpos + x, ypos + 0.5f); - glVertex2f(xpos + x + len, ypos + 0.5f); - glEnd(); - - /* left end */ - glReadPixels(xpos - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0][0] == 0.0 && rgba[1][0] == 1.0) { - /* hit */ - if (x < xmin_left) - xmin_left = x; - if (x > xmax_left) - xmax_left = x; - } - - /* right end */ - glReadPixels(xpos + len - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0][0] == 1.0 && rgba[1][0] == 0.0) { - /* hit */ - if (x < xmin_right) - xmin_right = x; - if (x > xmax_right) - xmax_right = x; - } - } - - printf("H-line [%d..%d) hit left end for x in [%6.3f, %6.3f] " - "hit right end for x in [%6.3f, %6.3f]\n", - xpos, xpos + len, - xpos + xmin_left, xpos + xmax_left, - xpos + len + xmin_right, xpos + len + xmax_right); - - if (xmax_left - xmin_left > 1.0 - Step) { - printf(" => Inconsistant left-end rasterization!\n"); - } - if (xmax_right - xmin_right > 1.0 - Step) { - printf(" => Inconsistant right-end rasterization!\n"); - } - - if (xmin_left != xmin_right || - xmax_left != xmax_right) { - printf(" => Inconsistant length!\n"); - } - - if (xmin_left < 0.0) { - printf(" => Coords should be X biased by about %f\n", xmin_left ); - } - if (xmin_right < 0.0) { - printf(" => Coords should be X biased by about %f\n", xmin_right ); - } - if (xmax_left >= 1.0) { - printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0); - } - if (xmax_right >= 1.0) { - printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0); - } - -} - - -static void -QuadCalibrate(int xpos, int ypos, int width, int height) -{ - GLfloat rgba1[2][4]; - GLfloat rgba2[2][4]; - float x, y; - float xmin, ymin, xmax, ymax; - - xmin = ymin = 1000.0; - xmax = ymax = -1000.0; - - for (y = -1.0; y <= 1.0; y += Step) { - for (x = -1.0; x <= 1.0; x += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_QUADS); - glVertex2f(xpos + x, ypos + y); - glVertex2f(xpos + x + width, ypos + y); - glVertex2f(xpos + x + width, ypos + y + height); - glVertex2f(xpos + x, ypos + y + height); - glEnd(); - - /* horizontal measurement */ - glReadPixels(xpos - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba1); - glReadPixels(xpos + width - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba2); - if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 && - rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) { - if (x < xmin) - xmin = x; - if (x > xmax) - xmax = x; - } - - /* vertical measurement */ - glReadPixels(xpos + 2, ypos - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba1); - glReadPixels(xpos + 2, ypos + height - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba2); - if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 && - rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) { - if (y < ymin) - ymin = y; - if (y > ymax) - ymax = y; - } - } - } - - printf("Quad at (%2d, %2d)..(%2d, %2d) drawn" - " for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n", - xpos, ypos, - xpos + width, ypos + height, - xpos + xmin, xpos + xmax, - ypos + ymin, ypos + ymax); - - if (xmax - xmin != 1.0 - Step) { - printf(" => Inconsistant X-axis rasterization/size!\n"); - } - if (ymax - ymin != 1.0 - Step) { - printf(" => Inconsistant Y-axis rasterization/size!\n"); - } - - if (xmin < -0.5) { - printf(" => Coords should be X biased by about %f\n", 0.5 + xmin ); - } - if (ymin < -0.5) { - printf(" => Coords should be Y biased by about %f\n", 0.5 + ymin); - } - if (xmax > 0.5) { - printf(" => Coords should be X biased by about %f\n", -xmax + 0.5); - } - if (ymax > 0.5) { - printf(" => Coords should be Y biased by about %f\n", -ymax + 0.5); - } -} - - -/** - * Misc/disabled code for debugging. - */ -static void -DebugTest(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - - glColor3f(.5, .5, .5); - - glBegin(GL_LINES); - glVertex2f(30, 35.5); - glVertex2f(54, 35.5); - glVertex2f(54, 35.5); - glVertex2f(66, 35.5); - glEnd(); - - glDisable(GL_BLEND); - glColor3f(1,1,1); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(Xtrans, Ytrans, 0); - - PointCalibrate(1, 1); - PointCalibrate(50, 50); - PointCalibrate(28, 17); - PointCalibrate(17, 18); - printf("\n"); - - HLineCalibrate(5, 10, 10); - HLineCalibrate(25, 22, 12); - HLineCalibrate(54, 33, 12); - HLineCalibrate(54+12, 33, 12); - printf("\n"); - - QuadCalibrate(2, 2, 10, 10); - QuadCalibrate(50, 50, 10, 10); - QuadCalibrate(28, 17, 12, 12); - QuadCalibrate(17, 28, 12, 12); - - (void) DebugTest; - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("Measurement/callibration for basic prim rasterization...\n"); - printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER)); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c deleted file mode 100644 index 1e58df281e1..00000000000 --- a/progs/tests/fillrate.c +++ /dev/null @@ -1,204 +0,0 @@ -/** - * Measure fill rates for basic shading/texturing modes. - * - * Brian Paul - * 1 April 2008 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.h" - -#define TEXTURE_1_FILE "../images/tile.rgb" -#define TEXTURE_2_FILE "../images/reflect.rgb" - -static int Win; -static int Width = 1010, Height = 1010; -static GLuint Textures[2]; - - -/** - * Draw quad 10 pixels shorter, narrower than window size. - */ -static void -DrawQuad(void) -{ - glBegin(GL_POLYGON); - - glColor3f(1.0, 0.5, 0.5); - glMultiTexCoord2f(GL_TEXTURE0, 0, 0); - glMultiTexCoord2f(GL_TEXTURE1, 0, 0); - glVertex2f(5, 5); - - glColor3f(0.5, 1.0, 0.5); - glMultiTexCoord2f(GL_TEXTURE0, 1, 0); - glMultiTexCoord2f(GL_TEXTURE1, 1, 0); - glVertex2f(Width - 5, 5); - - glColor3f(0.5, 0.5, 1.0); - glMultiTexCoord2f(GL_TEXTURE0, 1, 1); - glMultiTexCoord2f(GL_TEXTURE1, 1, 1); - glVertex2f(Width - 5, Height - 5); - - glColor3f(1.0, 0.5, 1.0); - glMultiTexCoord2f(GL_TEXTURE0, 0, 1); - glMultiTexCoord2f(GL_TEXTURE1, 0, 1); - glVertex2f(5, Height - 5); - - glEnd(); -} - - -/** - * Compute rate for drawing large quad with given shading/texture state. - */ -static void -RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) -{ - const GLdouble minPeriod = 2.0; - GLdouble t0, t1; - GLdouble pixels, rate; - GLint i, iters; - - glActiveTexture(GL_TEXTURE0); - if (numTextures > 0) { - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glActiveTexture(GL_TEXTURE1); - if (numTextures > 1) { - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glShadeModel(shading); - - - glFinish(); - - iters = 1; - do { - iters *= 4; - t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - for (i = 0; i < iters; i++) { - DrawQuad(); - } - glFinish(); - t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - } while (t1 - t0 < minPeriod); - - glutSwapBuffers(); - - pixels = (double) iters * (Width - 10) * (Height - 10); - rate = pixels / (t1 - t0); - rate /= 1000000.0; /* megapixels/second */ - - printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH"); - printf("Textures=%u ", numTextures); - printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST"); - printf("%g MPixels/sec\n", rate); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - RunTest(GL_FLAT, 0, GL_NEAREST); - RunTest(GL_SMOOTH, 0, GL_NEAREST); - RunTest(GL_SMOOTH, 1, GL_NEAREST); - RunTest(GL_SMOOTH, 1, GL_LINEAR); - RunTest(GL_SMOOTH, 2, GL_NEAREST); - RunTest(GL_SMOOTH, 2, GL_LINEAR); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - Width = width; - Height = height; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGenTextures(2, Textures); - - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/glutfx.c b/progs/tests/glutfx.c deleted file mode 100644 index 8bf55823897..00000000000 --- a/progs/tests/glutfx.c +++ /dev/null @@ -1,189 +0,0 @@ - -/* - * Example of how one might use GLUT with the 3Dfx driver in full-screen mode. - * Note: this only works with X since we're using Mesa's GLX "hack" for - * using Glide. - * - * Goals: - * easy setup and input event handling with GLUT - * use 3Dfx hardware - * automatically set MESA environment variables - * don't lose mouse input focus - * - * Brian Paul This file is in the public domain. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - - -#define WIDTH 640 -#define HEIGHT 480 - - -static int Window = 0; -static int ScreenWidth, ScreenHeight; -static GLuint Torus = 0; -static GLfloat Xrot = 0.0, Yrot = 0.0; - - - -static void Display( void ) -{ - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0}; - static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0}; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); - glCallList(Torus); - - glRotatef(90.0, 1, 0, 0); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); - glCallList(Torus); - - glRotatef(90.0, 0, 1, 0); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green); - glCallList(Torus); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ratio = (float) width / (float) height; - - ScreenWidth = width; - ScreenHeight = height; - - /* - * The 3Dfx driver is limited to 640 x 480 but the X window may be larger. - * Enforce that here. - */ - if (width > WIDTH) - width = WIDTH; - if (height > HEIGHT) - height = HEIGHT; - - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -20.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Window); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void MouseMove( int x, int y ) -{ - Xrot = y - ScreenWidth / 2; - Yrot = x - ScreenHeight / 2; - glutPostRedisplay(); -} - - -static void Init( void ) -{ - Torus = glGenLists(1); - glNewList(Torus, GL_COMPILE); - glutSolidTorus(0.5, 2.0, 10, 20); - glEndList(); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); -} - - -int main( int argc, char *argv[] ) -{ -#ifndef _WIN32 - printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this"); - printf(" program as root.\n\n"); - printf("Move the mouse. Press ESC to exit.\n\n"); -#endif - - /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */ - putenv("MESA_GLX_FX=fullscreen"); - - /* Disable 3Dfx Glide splash screen */ - putenv("FX_GLIDE_NO_SPLASH="); - - /* Give an initial size and position so user doesn't have to place window */ - glutInitWindowPosition(0, 0); - glutInitWindowSize(WIDTH, HEIGHT); - glutInit( &argc, argv ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - - Window = glutCreateWindow(argv[0]); - if (!Window) { - printf("Error, couldn't open window\n"); - exit(1); - } - - /* - * Want the X window to fill the screen so that we don't have to - * worry about losing the mouse input focus. - * Note that we won't actually see the X window since we never draw - * to it, hence, the original X screen's contents aren't disturbed. - */ - glutFullScreen(); - - Init(); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutPassiveMotionFunc( MouseMove ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/mapbufrange.c b/progs/tests/mapbufrange.c deleted file mode 100644 index 0021bb26071..00000000000 --- a/progs/tests/mapbufrange.c +++ /dev/null @@ -1,205 +0,0 @@ -/* - * Test glMapBuffer() and glMapBufferRange() - * - * Fill a VBO with vertex data to draw several colored quads. - * On each redraw, update the geometry for just one rect in the VBO. - * - * Brian Paul - * 4 March 2009 - */ - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLuint Win; -static const GLuint NumRects = 10; -static GLuint BufferID; -static GLboolean Anim = GL_TRUE; -static GLboolean UseBufferRange = GL_FALSE; - - - -static const float RectData[] = { - /* vertex */ /* color */ - 0, -1, 0, 1, 0, 0, - 1, 0, 0, 1, 1, 0, - 0, 1, 0, 0, 1, 1, - -1, 0, 0, 1, 0, 1 -}; - - -/** - * The buffer contains vertex positions (float[3]) and colors (float[3]) - * for 'NumRects' quads. - * This function updates/rotates one quad in the buffer. - */ -static void -UpdateRect(int r, float angle) -{ - float *rect; - int i; - - assert(r < NumRects); - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - if (UseBufferRange) { - GLintptr offset = r * sizeof(RectData); - GLsizeiptr length = sizeof(RectData); - GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; - float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB, - offset, length, access); - rect = buf; - } - else { - /* map whole buffer */ - float *buf = (float *) - glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - rect = buf + r * 24; - } - - /* set rect verts/colors */ - memcpy(rect, RectData, sizeof(RectData)); - - /* loop over four verts, updating vertices */ - for (i = 0; i < 4; i++) { - float x = 0.2 * RectData[i*6+0]; - float y = 0.2 * RectData[i*6+1]; - float xpos = -2.5 + 0.5 * r; - float ypos = 0.0; - - /* translate and rotate vert */ - rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle); - rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle); - } - - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); -} - - -static void -LoadBuffer(void) -{ - static int frame = 0; - float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001; - UpdateRect(frame % NumRects, angle); - frame++; -} - - -static void -Draw(void) -{ - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glVertexPointer(3, GL_FLOAT, 24, 0); - glEnable(GL_VERTEX_ARRAY); - - glColorPointer(3, GL_FLOAT, 24, (void*) 12); - glEnable(GL_COLOR_ARRAY); - - glDrawArrays(GL_QUADS, 0, NumRects * 4); - - if (0) - glFinish(); -} - - -static void -Display(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - Draw(); - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Idle(void) -{ - LoadBuffer(); - glutPostRedisplay(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - if (key == 'a') { - Anim = !Anim; - glutIdleFunc(Anim ? Idle : NULL); - } - else if (key == 's') { - LoadBuffer(); - } - else if (key == 27) { - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - GLuint BufferSize = NumRects * sizeof(RectData); - float *buf; - - if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { - printf("GL_ARB_vertex_buffer_object not found!\n"); - exit(0); - } - - UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range"); - printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* initially load buffer with zeros */ - buf = (float *) calloc(1, BufferSize); - - glGenBuffersARB(1, &BufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB); - - free(buf); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(800, 200); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - glutIdleFunc(Anim ? Idle : NULL); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/mapvbo.c b/progs/tests/mapvbo.c deleted file mode 100644 index c392e768358..00000000000 --- a/progs/tests/mapvbo.c +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Test glMapBuffer() call immediately after glDrawArrays(). - * See details below. - * - * NOTE: Do not use freeglut with this test! It calls the Display() - * callback twice right away instead of just once. - * - * Brian Paul - * 27 Feb 2009 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLuint BufferID; - - -static GLuint Win; - - - - -/* - * Create VBO (position and color) and load with data. - */ -static void -SetupBuffers(void) -{ - static const GLfloat data[] = { - /* vertex */ /* color */ - 0, -1, 0, 1, 1, 0, - 1, 0, 0, 1, 1, 0, - 0, 1, 0, 1, 1, 0, - -1, 0, 0, 1, 1, 0 - }; - - glGenBuffersARB(1, &BufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data, - GL_STATIC_DRAW_ARB); -} - - -static void -Draw(void) -{ - static int count = 1; - - printf("Draw Frame %d\n", count); - count++; - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glVertexPointer(3, GL_FLOAT, 24, 0); - glEnable(GL_VERTEX_ARRAY); - - glColorPointer(3, GL_FLOAT, 24, (void*) 12); - glEnable(GL_COLOR_ARRAY); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - if (0) - glFinish(); - - /* Immediately map the color buffer and change something. - * This should not effect the first glDrawArrays above, but the - * next time we draw we should see a black vertex. - */ - if (1) { - GLfloat *m = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, - GL_WRITE_ONLY_ARB); - m[3] = m[4] = m[5] = 0.0f; /* black vertex */ - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); - } -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - Draw(); - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - if (key == 27) { - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { - printf("GL_ARB_vertex_buffer_object not found!\n"); - exit(0); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - SetupBuffers(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 300, 300 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/mipgen.c b/progs/tests/mipgen.c deleted file mode 100644 index 088f643215c..00000000000 --- a/progs/tests/mipgen.c +++ /dev/null @@ -1,207 +0,0 @@ -/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL - * Brian Paul - * 10 May 2006 - */ - - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - - -static GLfloat LodBias = 6.0; /* make smallest miplevel visible */ -static GLuint texImage; - -#define WIDTH 2 -#define HEIGHT 2 - -static void -InitValues(void) -{ - LodBias = 6.0; /* make smallest miplevel visible */ -} - - -static void MakeImage(void) -{ - const GLubyte color0[4] = { 0xff, 0x80, 0x20, 0xff }; - const GLubyte color1[4] = { 0x10, 0x20, 0x40, 0xff }; - - GLubyte img[WIDTH*HEIGHT*3]; - int i, j; - for (i = 0; i < HEIGHT; i++) { - for (j = 0; j < WIDTH; j++) { - int k = (i * WIDTH + j) * 3; - int p = ((i+j)%2); - if (p == 0) { - img[k + 0] = color0[0]; - img[k + 1] = color0[1]; - img[k + 2] = color0[2]; - } - else { - img[k + 0] = color1[0]; - img[k + 1] = color1[1]; - img[k + 2] = color1[2]; - } - } - } - - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, WIDTH, HEIGHT, 0, - GL_RGB, GL_UNSIGNED_BYTE, img); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); -} - - - -static void myinit(void) -{ - InitValues(); - - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glGenTextures(1, &texImage); - glBindTexture(GL_TEXTURE_2D, texImage); - MakeImage(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); -} - - - -static void display(void) -{ - GLfloat tcm = 1.0; - glBindTexture(GL_TEXTURE_2D, texImage); - - printf("Bias=%.2g\n", LodBias); - fflush(stdout); - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); - - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); - glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - -static void myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'l': - LodBias -= 0.25; - break; - case 'L': - LodBias += 0.25; - break; - case ' ': - InitValues(); - break; - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - - -static void usage(void) -{ - printf("usage:\n"); - printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); - printf(" SPACE reset values\n"); -} - - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB ); - glutInitWindowSize (600, 600); - glutCreateWindow (argv[0]); - glewInit(); - myinit(); - glutReshapeFunc (myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - usage(); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/mipmap_comp.c b/progs/tests/mipmap_comp.c deleted file mode 100644 index 5842e2b8805..00000000000 --- a/progs/tests/mipmap_comp.c +++ /dev/null @@ -1,295 +0,0 @@ -/* Copyright (c) Mark J. Kilgard, 1994. */ -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -/* mipmap_comp - * Test compressed texture mipmaps - * - * Based on mipmap_limits - */ - -#include <string.h> -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - -#define SIZE 16 /* not larger then 16 */ - -static GLint BaseLevel = 0, MaxLevel = 9; -static GLfloat MinLod = -1, MaxLod = 9; -static GLfloat LodBias = 0.0; -static GLboolean NearestFilter = GL_TRUE; -static GLuint texImage; - - -static void -initValues(void) -{ - BaseLevel = 0; - MaxLevel = 9; - MinLod = -1; - MaxLod = 2; - LodBias = 5.0; - NearestFilter = GL_TRUE; -} - - -static void -makeImage(int level, int width, int height) -{ -#if 0 - GLubyte img[SIZE*SIZE*3]; - int i, j; - - (void)size; - for (i = 0; i < height; i++) { - for (j = 0; j < width; j++) { - int k = (i * width + j) * 3; - img[k + 0] = 255 * ((level + 1) % 2); - img[k + 1] = 255 * ((level + 1) % 2); - img[k + 2] = 255 * ((level + 1) % 2); - } - } - - glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, img); -#else - GLubyte img[128]; - GLint size[] = { - 128, /* 16x16 */ - 32, /* 8x8 */ - 8, /* 4x4 */ - 8, /* 2x2 */ - 8, /* 1x1 */ - }; - int i; - int value = ((level + 1) % 2) * 0xffffffff; - memset(img, 0, 128); - - /* generate black and white mipmap levels */ - if (value) - for (i = 0; i < size[level] / 4; i += 2) - ((int*)img)[i] = value; - - glCompressedTexImage2D(GL_TEXTURE_2D, level, - GL_COMPRESSED_RGB_S3TC_DXT1_EXT, - width, height, 0, - size[level], img); -#endif -} - - -static void -makeImages(void) -{ - int i, sz; - - for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) { - makeImage(i, sz, sz); - printf("Level %d size: %d x %d\n", i, sz, sz); - } -} - - -static void -myInit(void) -{ - - initValues(); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glGenTextures(1, &texImage); - glBindTexture(GL_TEXTURE_2D, texImage); - makeImages(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); -} - - -static void -display(void) -{ - GLfloat tcm = 1.0; - glBindTexture(GL_TEXTURE_2D, texImage); - - printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", - BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, - NearestFilter ? "NEAREST" : "LINEAR"); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod); - - if (NearestFilter) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - } - else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - } - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); - glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - - -static void -myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'b': - BaseLevel--; - if (BaseLevel < 0) - BaseLevel = 0; - break; - case 'B': - BaseLevel++; - if (BaseLevel > 10) - BaseLevel = 10; - break; - case 'm': - MaxLevel--; - if (MaxLevel < 0) - MaxLevel = 0; - break; - case 'M': - MaxLevel++; - if (MaxLevel > 10) - MaxLevel = 10; - break; - case 'l': - LodBias -= 0.25; - break; - case 'L': - LodBias += 0.25; - break; - case 'n': - MinLod -= 0.25; - break; - case 'N': - MinLod += 0.25; - break; - case 'x': - MaxLod -= 0.25; - break; - case 'X': - MaxLod += 0.25; - break; - case 'f': - NearestFilter = !NearestFilter; - break; - case ' ': - initValues(); - break; - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - - -static void -usage(void) -{ - printf("usage:\n"); - printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n"); - printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n"); - printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n"); - printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n"); - printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); - printf(" f toggle nearest/linear filtering\n"); - printf(" SPACE reset values\n"); -} - - -int -main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (600, 600); - glutCreateWindow (argv[0]); - glewInit(); - myInit(); - glutReshapeFunc (myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - usage(); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c deleted file mode 100644 index 808d348699c..00000000000 --- a/progs/tests/mipmap_view.c +++ /dev/null @@ -1,435 +0,0 @@ -/* - * Test mipmap generation and lod bias. - * - * Brian Paul - * 17 March 2008 - */ - - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include <GL/glext.h> - -#include "readtex.h" - -#define TEXTURE_FILE "../images/arch.rgb" - -#define LEVELS 8 -#define SIZE (1<<LEVELS) -static int TexWidth = SIZE, TexHeight = SIZE; -static int WinWidth = 1044, WinHeight = 900; -static GLfloat Bias = 0.0; -static GLboolean ScaleQuads = GL_FALSE; -static GLboolean Linear = GL_FALSE; -static GLint Win = 0; -static GLint RenderTextureLevel = 0; -static GLuint TexObj; - - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - - - -static void -MipGenTexture( void ) -{ - /* test auto mipmap generation */ - GLint width, height, i; - GLenum format; - GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format); - if (!image) { - printf("Error: could not load texture image %s\n", TEXTURE_FILE); - exit(1); - } - /* resize to TexWidth x TexHeight */ - if (width != TexWidth || height != TexHeight) { - GLubyte *newImage = malloc(TexWidth * TexHeight * 4); - - fprintf(stderr, "rescale %d %d to %d %d\n", width, height, - TexWidth, TexHeight); - fflush(stderr); - - gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, - TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage); - free(image); - image = newImage; - } - printf("Using GL_SGIS_generate_mipmap\n"); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0, - format, GL_UNSIGNED_BYTE, image); - free(image); - - /* make sure mipmap was really generated correctly */ - width = TexWidth; - height = TexHeight; - for (i = 0; i < 9; i++) { - GLint w, h; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - printf("Level %d size: %d x %d\n", i, w, h); - assert(w == width); - assert(h == height); - width /= 2; - height /= 2; - } - - - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); -} - - - -static void -ResetTextureLevel( int i ) -{ - GLubyte tex2d[SIZE*SIZE][4]; - - { - GLint Width = TexWidth / (1 << i); - GLint Height = TexHeight / (1 << i); - GLint s, t; - - for (s = 0; s < Width; s++) { - for (t = 0; t < Height; t++) { - tex2d[t*Width+s][0] = ((s / 16) % 2) ? 0 : 255; - tex2d[t*Width+s][1] = ((t / 16) % 2) ? 0 : 255; - tex2d[t*Width+s][2] = 128; - tex2d[t*Width+s][3] = 255; - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, Width, Height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, tex2d); - } -} - - -static void -ResetTexture( void ) -{ -#if 0 - /* This doesn't work so well as the arch texture is 512x512. - */ - LoadRGBMipmaps(TEXTURE_FILE, GL_RGB); -#else - { - int i; - - for (i = 0; i <= LEVELS; i++) - { - ResetTextureLevel(i); - } - } -#endif -} - - - - - - - -static void -RenderTexture( void ) -{ - GLenum status; - GLuint MyFB; - - fprintf(stderr, "RenderTextureLevel %d\n", RenderTextureLevel); - fflush(stderr); - - /* gen framebuffer id, delete it, do some assertions, just for testing */ - glGenFramebuffersEXT(1, &MyFB); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - assert(glIsFramebufferEXT(MyFB)); - - CheckError(__LINE__); - - /* Render color to texture */ - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, TexObj, - RenderTextureLevel); - - - - CheckError(__LINE__); - - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - printf("Framebuffer incomplete!!!\n"); - } - - glViewport(0, 0, - TexWidth / (1 << RenderTextureLevel), - TexHeight / (1 << RenderTextureLevel)); - - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - CheckError(__LINE__); - - glBegin(GL_POLYGON); - glColor3f(1, 0, 0); - glVertex2f(-1, -1); - glColor3f(0, 1, 0); - glVertex2f(1, -1); - glColor3f(0, 0, 1); - glVertex2f(0, 1); - glEnd(); - - - /* Bind normal framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - CheckError(__LINE__); - - glDeleteFramebuffersEXT(1, &MyFB); - CheckError(__LINE__); - - glClearColor(0, 0, 0, 0); -} - -static void -Display(void) -{ - int x, y, bias; - char str[100]; - int texWidth = TexWidth, texHeight = TexHeight; - - glViewport(0, 0, WinHeight, WinHeight); - - glClear(GL_COLOR_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, WinWidth, 0, WinHeight, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glColor3f(1,1,1); - - if (Linear) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - y = WinHeight - 300; - x = 4; - - for (bias = -1; bias < 11; bias++) { - - if (ScaleQuads) { - if (bias > 0) { - if (texWidth == 1 && texHeight == 1) - break; - texWidth = TexWidth >> bias; - texHeight = TexHeight >> bias; - if (texWidth < 1) - texWidth = 1; - if (texHeight < 1) - texHeight = 1; - } - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0); - } - else { - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias); - } - - glRasterPos2f(x, y + TexHeight + 5); - if (ScaleQuads) - sprintf(str, "Texture Level %d: %d x %d", - (bias < 0 ? 0 : bias), - texWidth, texHeight); - else - sprintf(str, "Texture LOD Bias = %d", bias); - PrintString(str); - - glPushMatrix(); - glTranslatef(x, y, 0); - - glEnable(GL_TEXTURE_2D); - - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(0, 0); - glTexCoord2f(1, 0); glVertex2f(texWidth, 0); - glTexCoord2f(1, 1); glVertex2f(texWidth, texHeight); - glTexCoord2f(0, 1); glVertex2f(0, texHeight); - glEnd(); - - glPopMatrix(); - - glDisable(GL_TEXTURE_2D); - - x += TexWidth + 4; - if (x >= WinWidth) { - x = 4; - y -= 300; - } - } - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Bias -= 10; - break; - case 'B': - Bias += 10; - break; - case 'l': - Linear = !Linear; - break; - case 'v': - RenderTextureLevel++; - break; - case 'V': - RenderTextureLevel--; - break; - case 'r': - RenderTexture(); - break; - case 'X': - ResetTexture(); - break; - case 'x': - ResetTextureLevel(RenderTextureLevel); - break; - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - Bias = 100.0 * (key - '0'); - break; - case 's': - ScaleQuads = !ScaleQuads; - break; - case ' ': - MipGenTexture(); - Bias = 0; - Linear = 0; - RenderTextureLevel = 0; - ScaleQuads = 0; - break; - - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - GLfloat maxBias; - - if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) { - printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_SGIS_generate_mipmap")) { - printf("Sorry, GL_SGIS_generate_mipmap not supported by this renderer.\n"); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(1, &TexObj); - glBindTexture(GL_TEXTURE_2D, TexObj); - - if (1) - MipGenTexture(); - else - ResetTexture(); - - /* mipmapping required for this extension */ - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias); - - printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER)); - printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias); - - printf("Press 's' to toggle quad scaling\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/occlude.c b/progs/tests/occlude.c deleted file mode 100644 index 8f7b90984e0..00000000000 --- a/progs/tests/occlude.c +++ /dev/null @@ -1,234 +0,0 @@ -/* - * GL_HP_occlustion_test demo - * - * Brian Paul - * 31 March 2000 - * - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> -#include <GL/glext.h> - - -static GLfloat Xpos = 0; -static GLboolean Anim = GL_TRUE; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - - -static void Idle(void) -{ - static int lastTime = 0; - static int sign = +1; - int time = glutGet(GLUT_ELAPSED_TIME); - float step; - - if (lastTime == 0) - lastTime = time; - else if (time - lastTime < 20) /* 50Hz update */ - return; - - step = (time - lastTime) / 1000.0 * sign; - lastTime = time; - - Xpos += step; - - if (Xpos > 2.5) { - Xpos = 2.5; - sign = -1; - } - else if (Xpos < -2.5) { - Xpos = -2.5; - sign = +1; - } - glutPostRedisplay(); -} - - -static void Display( void ) -{ - GLboolean result; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - - /* draw the occluding polygons */ - glColor3f(0, 0.6, 0.8); - glBegin(GL_QUADS); - glVertex2f(-1.6, -1.5); - glVertex2f(-0.4, -1.5); - glVertex2f(-0.4, 1.5); - glVertex2f(-1.6, 1.5); - - glVertex2f( 0.4, -1.5); - glVertex2f( 1.6, -1.5); - glVertex2f( 1.6, 1.5); - glVertex2f( 0.4, 1.5); - glEnd(); - - /* draw the test polygon with occlusion testing */ - glPushMatrix(); - glTranslatef(Xpos, 0, -0.5); - glScalef(0.3, 0.3, 1.0); - glRotatef(-90.0 * Xpos, 0, 0, 1); - - glEnable(GL_OCCLUSION_TEST_HP); /* NOTE: enabling the occlusion test */ - /* doesn't clear the result flag! */ - glColorMask(0, 0, 0, 0); - glDepthMask(GL_FALSE); - /* this call clear's the result flag. Not really needed for this demo. */ - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result); - - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result); - /* turn off occlusion testing */ - glDisable(GL_OCCLUSION_TEST_HP); - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - /* draw the green rect, so we can see what's going on */ - glColor3f(0.8, 0.5, 0); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - - glPopMatrix(); - - - /* Print result message */ - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - glColor3f(1, 1, 1); - glRasterPos3f(-0.25, -0.7, 0); - - if (result) - PrintString(" Visible"); - else - PrintString("Fully Occluded"); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc( Idle ); - else - glutIdleFunc( NULL ); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 0.1; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_LEFT: - Xpos -= step; - break; - case GLUT_KEY_RIGHT: - Xpos += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char *ext = (const char *) glGetString(GL_EXTENSIONS); - if (!strstr(ext, "GL_HP_occlusion_test")) { - printf("Sorry, this demo requires the GL_HP_occlusion_test extension\n"); - exit(-1); - } - - glEnable(GL_DEPTH_TEST); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutIdleFunc( Idle ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/quads.c b/progs/tests/quads.c deleted file mode 100644 index 2098b51ccd2..00000000000 --- a/progs/tests/quads.c +++ /dev/null @@ -1,259 +0,0 @@ -/** - * Draw colored quads. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define NUM_QUADS 20 - - -static int Win; -static GLfloat Xrot = 40, Yrot = 0, Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLuint Vbuffer = 0; - -static GLfloat buf[NUM_QUADS * 6 * 4]; - -static GLboolean doSwapBuffers = GL_TRUE; - -static GLint Frames = 0, T0 = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - Zrot += 2.0; - glutPostRedisplay(); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - glDrawArrays(GL_QUADS, 0, NUM_QUADS*4); - - glPopMatrix(); - - if (doSwapBuffers) - glutSwapBuffers(); - /* - else - glFinish(); - */ - - { - GLint t = glutGet(GLUT_ELAPSED_TIME); - Frames++; - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", - Frames, seconds, fps); - T0 = t; - Frames = 0; - } - } -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -8.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 's': - doSwapBuffers = !doSwapBuffers; - break; - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -quad(float x, float y, float z, float *v) -{ - int k = 0; - - /* color */ - v[k++] = x * 0.5 + 0.5; - v[k++] = y * 0.5 + 0.5; - v[k++] = z * 0.5 + 0.5; - /* vert */ - v[k++] = x; - v[k++] = y; - v[k++] = z; - - /* color */ - v[k++] = -x * 0.5 + 0.5; - v[k++] = -y * 0.5 + 0.5; - v[k++] = z * 0.5 + 0.5; - /* vert */ - v[k++] = -x; - v[k++] = -y; - v[k++] = z; - - /* color */ - v[k++] = -x * 0.5 + 0.5; - v[k++] = -y * 0.5 + 0.5; - v[k++] = -z * 0.5 + 0.5; - /* vert */ - v[k++] = -x; - v[k++] = -y; - v[k++] = -z; - - /* color */ - v[k++] = x * 0.5 + 0.5; - v[k++] = y * 0.5 + 0.5; - v[k++] = -z * 0.5 + 0.5; - /* vert */ - v[k++] = x; - v[k++] = y; - v[k++] = -z; -} - -static void -gen_quads(GLfloat *buf) -{ - float *v = buf; - float r = 1.0; - int i; - - for (i = 0; i < NUM_QUADS; i++) { - float angle = i / (float) NUM_QUADS * M_PI; - float x = r * cos(angle); - float y = r * sin(angle); - float z = 1.10; - quad(x, y, z, v); - v += 24; - } - - if (0) { - float *p = buf; - for (i = 0; i < NUM_QUADS * 4 * 2; i++) { - printf("%d: %f %f %f\n", i, p[0], p[1], p[2]); - p += 3; - } - } -} - - -static void -Init(void) -{ - int bytes = NUM_QUADS * 4 * 2 * 3 * sizeof(float); - GLfloat *f; - -#if 1 - glGenBuffers(1, &Vbuffer); - glBindBuffer(GL_ARRAY_BUFFER, Vbuffer); - glBufferData(GL_ARRAY_BUFFER_ARB, bytes, NULL, GL_STATIC_DRAW_ARB); - f = (float *) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - gen_quads(f); - glUnmapBuffer(GL_ARRAY_BUFFER_ARB); - glColorPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 0); - glVertexPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 12); -#else - f = buf; - gen_quads(f); - glColorPointer(3, GL_FLOAT, 6*sizeof(float), buf); - glVertexPointer(3, GL_FLOAT, 6*sizeof(float), buf + 3); -#endif - - glEnableClientState(GL_COLOR_ARRAY); - glEnableClientState(GL_VERTEX_ARRAY); - - glEnable(GL_DEPTH_TEST); - - glClearColor(0.5, 0.5, 0.5, 0.0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(600, 600); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/streaming_rect.c b/progs/tests/streaming_rect.c deleted file mode 100644 index f65ac4ce36c..00000000000 --- a/progs/tests/streaming_rect.c +++ /dev/null @@ -1,327 +0,0 @@ -/* - * GL_ARB_pixel_buffer_object test - * - * Command line options: - * -w WIDTH -h HEIGHT sets window size - * - */ - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - - -#define ANIMATE 10 -#define PBO 11 -#define QUIT 100 - -static GLuint DrawPBO; - -static GLboolean Animate = GL_TRUE; -static GLboolean use_pbo = 1; -static GLboolean whole_rect = 1; - -static GLfloat Drift = 0.0; -static GLfloat drift_increment = 1/255.0; -static GLfloat Xrot = 20.0, Yrot = 30.0; - -static GLuint Width = 1024; -static GLuint Height = 512; - - -static void Idle( void ) -{ - if (Animate) { - - Drift += drift_increment; - if (Drift >= 1.0) - Drift = 0.0; - - glutPostRedisplay(); - } -} - -/*static int max( int a, int b ) { return a > b ? a : b; }*/ - -#ifndef min -static int min( int a, int b ) { return a < b ? a : b; } -#endif - -static void DrawObject() -{ - GLint size = Width * Height * 4; - - if (use_pbo) { - /* XXX: This is extremely important - semantically makes the buffer - * contents undefined, but in practice means that the driver can - * release the old copy of the texture and allocate a new one - * without waiting for outstanding rendering to complete. - */ - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB); - - { - char *image = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY_ARB); - - printf("char %d\n", (unsigned char)(Drift * 255)); - - memset(image, (unsigned char)(Drift * 255), size); - - glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT); - } - - - /* BGRA is required for most hardware paths: - */ - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, - GL_BGRA, GL_UNSIGNED_BYTE, NULL); - } - else { - static char *image = NULL; - - if (image == NULL) - image = malloc(size); - - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); - - memset(image, (unsigned char)(Drift * 255), size); - - /* BGRA should be the fast path for regular uploads as well. - */ - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, - GL_BGRA, GL_UNSIGNED_BYTE, image); - } - - { - int x,y,w,h; - - if (whole_rect) { - x = y = 0; - w = Width; - h = Height; - } - else { - x = y = 0; - w = min(10, Width); - h = min(10, Height); - } - - glBegin(GL_QUADS); - - glTexCoord2f( x, y); - glVertex2f( x, y ); - - glTexCoord2f( x, y + h); - glVertex2f( x, y + h); - - glTexCoord2f( x + w + .5, y + h); - glVertex2f( x + w, y + h ); - - glTexCoord2f( x + w, y + .5); - glVertex2f( x + w, y ); - - glEnd(); - } -} - - - -static void Display( void ) -{ - static GLint T0 = 0; - static GLint Frames = 0; - GLint t; - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); - - Frames++; - - t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 1000) { - GLfloat seconds = (t - T0) / 1000.0; - - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - fflush(stdout); - - drift_increment = 2.2 * seconds / Frames; - T0 = t; - Frames = 0; - } -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); -/* glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); */ - gluOrtho2D( 0, width, height, 0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef(0.375, 0.375, 0); -} - - -static void ModeMenu(int entry) -{ - if (entry==ANIMATE) { - Animate = !Animate; - } - else if (entry==PBO) { - use_pbo = !use_pbo; - } - else if (entry==QUIT) { - exit(0); - } - - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - const char *exten = (const char *) glGetString(GL_EXTENSIONS); - GLuint texObj; - GLint size; - - - if (!strstr(exten, "GL_ARB_pixel_buffer_object")) { - printf("Sorry, GL_ARB_pixel_buffer_object not supported by this renderer.\n"); - exit(1); - } - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); - printf("%d x %d max texture size\n", size, size); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* allocate two texture objects */ - glGenTextures(1, &texObj); - - /* setup the texture objects */ - glActiveTextureARB(GL_TEXTURE0_ARB); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glGenBuffersARB(1, &DrawPBO); - - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, - Width * Height * 4, NULL, GL_STREAM_DRAW); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glEnable(GL_TEXTURE_RECTANGLE_ARB); - - glShadeModel(GL_SMOOTH); - glClearColor(0.3, 0.3, 0.4, 1.0); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } -} - - -int main( int argc, char *argv[] ) -{ - GLint i; - - glutInit( &argc, argv ); - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-w") == 0) { - Width = atoi(argv[i+1]); - if (Width <= 0) { - printf("Error, bad width\n"); - exit(1); - } - i++; - } - else if (strcmp(argv[i], "-h") == 0) { - Height = atoi(argv[i+1]); - if (Height <= 0) { - printf("Error, bad height\n"); - exit(1); - } - i++; - } - } - - glutInitWindowSize( Width, Height ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutIdleFunc( Idle ); - - glutCreateMenu(ModeMenu); - glutAddMenuEntry("Toggle Animation", ANIMATE); - glutAddMenuEntry("Toggle PBO", PBO); - glutAddMenuEntry("Quit", QUIT); - glutAttachMenu(GLUT_RIGHT_BUTTON); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/subtex.c b/progs/tests/subtex.c deleted file mode 100644 index 86b737c01fa..00000000000 --- a/progs/tests/subtex.c +++ /dev/null @@ -1,225 +0,0 @@ -/* - * Test glTexSubImage mid-way through a frame. - * - * The same texture is used for both quads but it gets redefined - * with glTexSubImage (or glTexImage) after the first quad. - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include "GL/glew.h" -#include "GL/glut.h" - -static GLuint Window = 0; -static GLboolean Anim = GL_FALSE; -static GLfloat Angle = 0.0f; - - - -static void -first_texture(void) -{ - static int width=8, height=8; - static GLubyte tex1[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - GLubyte tex[64][3]; - GLint i, j; - - /* red on white */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex1[(height-i-1)*width+j]) { - tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; - } - else { - tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); -} - - -static void -second_texture(void) -{ - static int width=8, height=8; - - static GLubyte tex2[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 2, 2, 0, 0, 0, - 0, 0, 2, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 2, 0, 0, 0, - 0, 0, 0, 2, 0, 0, 0, 0, - 0, 0, 2, 2, 2, 2, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - GLubyte tex[64][3]; - GLint i, j; - - /* green on blue */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex2[(height-i-1)*width+j]) { - tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; - } - else { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; - } - } - } -#if 0 - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); -#else - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_RGB, GL_UNSIGNED_BYTE, tex ); -#endif -} - - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 1.0, 1.0, 1.0 ); - - /* draw first polygon */ - glPushMatrix(); - glTranslatef( -1.0, 0.0, 0.0 ); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - - first_texture(); - - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - /* draw second polygon */ - glPushMatrix(); - glTranslatef( 1.0, 0.0, 0.0 ); - glRotatef( Angle-90.0, 0.0, 1.0, 0.0 ); - - second_texture(); - - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - - -static void idle( void ) -{ - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - Angle += 120.0*dt; - glutPostRedisplay(); -} - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc( idle ); - else - glutIdleFunc( NULL ); - break; - case 27: - glutDestroyWindow(Window); - exit(0); - } -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - /* Setup texturing */ - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - - - glBindTexture( GL_TEXTURE_2D, 0 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - glewInit(); - if (!Window) { - exit(1); - } - - init(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - if (Anim) - glutIdleFunc( idle ); - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texdown.c b/progs/tests/texdown.c deleted file mode 100644 index 7e460458325..00000000000 --- a/progs/tests/texdown.c +++ /dev/null @@ -1,477 +0,0 @@ - -/* - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * texdown - * - * Measure texture download speed. - * Use keyboard to change texture size, format, datatype, scale/bias, - * subimageload, etc. - * - * Brian Paul 28 January 2000 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - - -static GLsizei MaxSize = 2048; -static GLsizei TexWidth = 1024, TexHeight = 1024, TexBorder = 0; -static GLboolean ScaleAndBias = GL_FALSE; -static GLboolean SubImage = GL_FALSE; -static GLdouble DownloadRate = 0.0; /* texels/sec */ - -static GLuint Mode = 0; - - -/* Try and avoid L2 cache effects by cycling through a small number of - * textures. - * - * At the initial size of 1024x1024x4 == 4mbyte, say 8 textures will - * keep us out of most caches at 32mb total. - * - * This turns into a fairly interesting question of what exactly you - * expect to be in cache in normal usage, and what you think should be - * outside. There's no rules for this, no reason to favour one usage - * over another except what the application you care about happens to - * resemble most closely. - * - * - Should the client texture image be in L2 cache? Has it just been - * generated or read from disk? - * - Does the application really use >1 texture, or is it constantly - * updating one image in-place? - * - * Different answers will favour different texture upload mechanisms. - * To upload an image that is purely outside of cache, a DMA-based - * upload will probably win, whereas for small, in-cache textures, - * copying looks good. - */ -#define NR_TEXOBJ 4 -static GLuint TexObj[NR_TEXOBJ]; - - -struct FormatRec { - GLenum Format; - GLenum Type; - GLenum IntFormat; - GLint TexelSize; -}; - - -static const struct FormatRec FormatTable[] = { - /* Format Type IntFormat TexelSize */ - { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, 4 }, - { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, 3 }, - { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, 4 }, - { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB, 4 }, - { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, 2 }, - { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, 1 }, - { GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA, 2 }, - { GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA, 1 }, -}; -static GLint Format; - -#define NUM_FORMATS (sizeof(FormatTable)/sizeof(FormatTable[0])) - -static int -BytesPerTexel(GLint format) -{ - return FormatTable[format].TexelSize; -} - - -static const char * -FormatStr(GLenum format) -{ - switch (format) { - case GL_RGB: - return "GL_RGB"; - case GL_RGBA: - return "GL_RGBA"; - case GL_BGRA: - return "GL_BGRA"; - case GL_LUMINANCE: - return "GL_LUMINANCE"; - case GL_LUMINANCE_ALPHA: - return "GL_LUMINANCE_ALPHA"; - case GL_ALPHA: - return "GL_ALPHA"; - default: - return ""; - } -} - - -static const char * -TypeStr(GLenum type) -{ - switch (type) { - case GL_UNSIGNED_BYTE: - return "GL_UNSIGNED_BYTE"; - case GL_UNSIGNED_SHORT: - return "GL_UNSIGNED_SHORT"; - case GL_UNSIGNED_SHORT_5_6_5: - return "GL_UNSIGNED_SHORT_5_6_5"; - case GL_UNSIGNED_SHORT_5_6_5_REV: - return "GL_UNSIGNED_SHORT_5_6_5_REV"; - default: - return ""; - } -} - -/* On x86, there is a performance cliff for memcpy to texture memory - * for sources below 64 byte alignment. We do our best with this in - * the driver, but it is better if the images are correctly aligned to - * start with: - */ -#define ALIGN (1<<12) - -static unsigned long align(unsigned long value, unsigned long a) -{ - return (value + a - 1) & ~(a-1); -} - -static void -MeasureDownloadRate(void) -{ - const int w = TexWidth + 2 * TexBorder; - const int h = TexHeight + 2 * TexBorder; - const int image_bytes = align(w * h * BytesPerTexel(Format), ALIGN); - const int bytes = image_bytes * NR_TEXOBJ; - GLubyte *orig_texImage, *orig_getImage; - GLubyte *texImage, *getImage; - GLdouble t0, t1, time; - int count; - int i; - int offset = 0; - GLdouble total = 0; /* ints will tend to overflow */ - - printf("allocating %d bytes for %d %dx%d images\n", - bytes, NR_TEXOBJ, w, h); - - orig_texImage = (GLubyte *) malloc(bytes + ALIGN); - orig_getImage = (GLubyte *) malloc(image_bytes + ALIGN); - if (!orig_texImage || !orig_getImage) { - DownloadRate = 0.0; - return; - } - - printf("alloc %p %p\n", orig_texImage, orig_getImage); - - texImage = (GLubyte *)align((unsigned long)orig_texImage, ALIGN); - getImage = (GLubyte *)align((unsigned long)orig_getImage, ALIGN); - - for (i = 1; !(((unsigned long)texImage) & i); i<<=1) - ; - printf("texture image alignment: %d bytes (%p)\n", i, texImage); - - for (i = 0; i < bytes; i++) { - texImage[i] = i & 0xff; - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - if (ScaleAndBias) { - glPixelTransferf(GL_RED_SCALE, 0.5); - glPixelTransferf(GL_GREEN_SCALE, 0.5); - glPixelTransferf(GL_BLUE_SCALE, 0.5); - glPixelTransferf(GL_RED_BIAS, 0.5); - glPixelTransferf(GL_GREEN_BIAS, 0.5); - glPixelTransferf(GL_BLUE_BIAS, 0.5); - } - else { - glPixelTransferf(GL_RED_SCALE, 1.0); - glPixelTransferf(GL_GREEN_SCALE, 1.0); - glPixelTransferf(GL_BLUE_SCALE, 1.0); - glPixelTransferf(GL_RED_BIAS, 0.0); - glPixelTransferf(GL_GREEN_BIAS, 0.0); - glPixelTransferf(GL_BLUE_BIAS, 0.0); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glEnable(GL_TEXTURE_2D); - - count = 0; - t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - do { - int img = count%NR_TEXOBJ; - GLubyte *img_ptr = texImage + img * image_bytes; - - glBindTexture(GL_TEXTURE_2D, TexObj[img]); - - if (SubImage && count > 0) { - /* Only update a portion of the image each iteration. This - * is presumably why you'd want to use texsubimage, otherwise - * you may as well just call teximage again. - * - * A bigger question is whether to use a pointer that moves - * with each call, ie does the incoming data come from L2 - * cache under normal circumstances, or is it pulled from - * uncached memory? - * - * There's a good argument to say L2 cache, ie you'd expect - * the data to have been recently generated. It's possible - * that it could have come from a file read, which may or may - * not have gone through the cpu. - */ - glTexSubImage2D(GL_TEXTURE_2D, 0, - -TexBorder, - -TexBorder + offset * h/8, - w, - h/8, - FormatTable[Format].Format, - FormatTable[Format].Type, -#if 1 - texImage /* likely in L2$ */ -#else - img_ptr + offset * bytes/8 /* unlikely in L2$ */ -#endif - ); - offset += 1; - offset %= 8; - total += w * h / 8; - } - else { - glTexImage2D(GL_TEXTURE_2D, 0, - FormatTable[Format].IntFormat, w, h, TexBorder, - FormatTable[Format].Format, - FormatTable[Format].Type, - img_ptr); - total += w*h; - } - - /* draw a tiny polygon to force texture into texram */ - glBegin(GL_TRIANGLES); - glTexCoord2f(0, 0); glVertex2f(1, 1); - glTexCoord2f(1, 0); glVertex2f(3, 1); - glTexCoord2f(0.5, 1); glVertex2f(2, 3); - glEnd(); - - t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - time = t1 - t0; - count++; - } while (time < 3.0); - - glDisable(GL_TEXTURE_2D); - - printf("total texels=%f time=%f\n", total, time); - DownloadRate = total / time; - - - free(orig_texImage); - free(orig_getImage); - - { - GLint err = glGetError(); - if (err) - printf("GL error %d\n", err); - } -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Display(void) -{ - const int w = TexWidth + 2 * TexBorder; - const int h = TexHeight + 2 * TexBorder; - char s[1000]; - - glClear(GL_COLOR_BUFFER_BIT); - - glRasterPos2i(10, 80); - sprintf(s, "Texture size[cursor]: %d x %d Border[b]: %d", w, h, TexBorder); - PrintString(s); - - glRasterPos2i(10, 65); - sprintf(s, "Format[f]: %s Type: %s IntFormat: %s", - FormatStr(FormatTable[Format].Format), - TypeStr( FormatTable[Format].Type), - FormatStr(FormatTable[Format].IntFormat)); - PrintString(s); - - glRasterPos2i(10, 50); - sprintf(s, "Pixel Scale&Bias[p]: %s TexSubImage[s]: %s", - ScaleAndBias ? "Yes" : "No", - SubImage ? "Yes" : "No"); - PrintString(s); - - if (Mode == 0) { - glRasterPos2i(200, 10); - sprintf(s, "...Measuring..."); - PrintString(s); - glutSwapBuffers(); - glutPostRedisplay(); - Mode++; - } - else if (Mode == 1) { - MeasureDownloadRate(); - glutPostRedisplay(); - Mode++; - } - else { - /* show results */ - glRasterPos2i(10, 10); - sprintf(s, "Download rate: %g Mtexels/second %g MB/second", - DownloadRate / 1000000.0, - DownloadRate * BytesPerTexel(Format) / 1000000.0); - PrintString(s); - { - GLint r, g, b, a, l, i; - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); - sprintf(s, "TexelBits: R=%d G=%d B=%d A=%d L=%d I=%d", r, g, b, a, l, i); - glRasterPos2i(10, 25); - PrintString(s); - } - - glutSwapBuffers(); - } -} - - -static void -Reshape(int width, int height) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Mode = 0; - break; - case 'b': - /* toggle border */ - TexBorder = 1 - TexBorder; - Mode = 0; - break; - case 'f': - /* change format */ - Format = (Format + 1) % NUM_FORMATS; - Mode = 0; - break; - case 'F': - /* change format */ - Format = (Format - 1) % NUM_FORMATS; - Mode = 0; - break; - case 'p': - /* toggle border */ - ScaleAndBias = !ScaleAndBias; - Mode = 0; - break; - case 's': - SubImage = !SubImage; - Mode = 0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - if (TexHeight < MaxSize) - TexHeight *= 2; - break; - case GLUT_KEY_DOWN: - if (TexHeight > 1) - TexHeight /= 2; - break; - case GLUT_KEY_LEFT: - if (TexWidth > 1) - TexWidth /= 2; - break; - case GLUT_KEY_RIGHT: - if (TexWidth < MaxSize) - TexWidth *= 2; - break; - } - Mode = 0; - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_VENDOR = %s\n", (const char *) glGetString(GL_VENDOR)); - printf("GL_VERSION = %s\n", (const char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER)); -} - - -int -main(int argc, char *argv[]) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 600, 100 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texobj.c b/progs/tests/texobj.c deleted file mode 100644 index 40bce6e5695..00000000000 --- a/progs/tests/texobj.c +++ /dev/null @@ -1,284 +0,0 @@ - -/* - * Example of using the 1.1 texture object functions. - * Also, this demo utilizes Mesa's fast texture map path. - * - * Brian Paul June 1996 This file is in the public domain. - */ - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/glut.h" - -static GLuint Window = 0; - -static GLuint TexObj[2]; -static GLfloat Angle = 0.0f; -static GLboolean UseObj = GL_FALSE; - - -#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2) -# define TEXTURE_OBJECT 1 -#elif defined(GL_EXT_texture_object) -# define TEXTURE_OBJECT 1 -# define glBindTexture(A,B) glBindTextureEXT(A,B) -# define glGenTextures(A,B) glGenTexturesEXT(A,B) -# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B) -#endif - - - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 1.0, 1.0, 1.0 ); - - /* draw first polygon */ - glPushMatrix(); - glTranslatef( -1.0, 0.0, 0.0 ); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[0] ); -#endif - } - else { - glCallList( TexObj[0] ); - } - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - /* draw second polygon */ - glPushMatrix(); - glTranslatef( 1.0, 0.0, 0.0 ); - glRotatef( Angle-90.0, 0.0, 1.0, 0.0 ); - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[1] ); -#endif - } - else { - glCallList( TexObj[1] ); - } - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - - -static void idle( void ) -{ - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - Angle += 120.0*dt; - glutPostRedisplay(); -} - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 27: -#ifdef TEXTURE_OBJECT - glDeleteTextures( 2, TexObj ); -#endif - glutDestroyWindow(Window); - exit(0); - } -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - static int width=8, height=8; - static GLubyte tex1[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - static GLubyte tex2[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 2, 2, 0, 0, 0, - 0, 0, 2, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 2, 0, 0, 0, - 0, 0, 0, 2, 0, 0, 0, 0, - 0, 0, 2, 2, 2, 2, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - GLubyte tex[64][3]; - GLint i, j; - - - glDisable( GL_DITHER ); - - /* Setup texturing */ - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ); - - - /* generate texture object IDs */ - if (UseObj) { -#ifdef TEXTURE_OBJECT - glGenTextures( 2, TexObj ); -#endif - } - else { - TexObj[0] = glGenLists(2); - TexObj[1] = TexObj[0]+1; - } - - /* setup first texture object */ - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[0] ); - assert(glIsTexture(TexObj[0])); -#endif - } - else { - glNewList( TexObj[0], GL_COMPILE ); - } - /* red on white */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex1[(height-i-1)*width+j]) { - tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; - } - else { - tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - if (!UseObj) { - glEndList(); - } - /* end of texture object */ - - /* setup second texture object */ - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[1] ); - assert(glIsTexture(TexObj[1])); -#endif - assert(!glIsTexture(TexObj[1] + 999)); - } - else { - glNewList( TexObj[1], GL_COMPILE ); - } - /* green on blue */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex2[(height-i-1)*width+j]) { - tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; - } - else { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; - } - } - } - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - if (!UseObj) { - glEndList(); - } - /* end texture object */ - -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - if (!Window) { - exit(1); - } - - /* check that renderer has the GL_EXT_texture_object extension - * or supports OpenGL 1.1 - */ -#ifdef TEXTURE_OBJECT - { - char *exten = (char *) glGetString( GL_EXTENSIONS ); - char *version = (char *) glGetString( GL_VERSION ); - if ( strstr( exten, "GL_EXT_texture_object" ) - || strncmp( version, "1.1", 3 )==0 - || strncmp( version, "1.2", 3 )==0 ) { - UseObj = GL_TRUE; - } - } -#endif - - init(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - glutIdleFunc( idle ); - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c deleted file mode 100644 index 15e35f17b09..00000000000 --- a/progs/tests/zcomp.c +++ /dev/null @@ -1,224 +0,0 @@ -/** - * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/showbuffer.c" - - -static int Win; -static GLfloat Xrot = 0, Yrot = 0, Zpos = 6; -static GLboolean Anim = GL_FALSE; - -static int Width = 400, Height = 200; -static GLfloat *Zimg; -static GLubyte *Cimg; -static GLboolean showZ = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - glutPostRedisplay(); -} - - -/** - * Draw first object, save color+Z images - */ -static void -DrawFirst(void) -{ - static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(-1, 0, 0); - glRotatef(45 + Xrot, 1, 0, 0); - - glutSolidTorus(0.75, 2.0, 10, 20); - - glPopMatrix(); - - glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); - glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); -} - - -/** - * Draw second object. - */ -static void -DrawSecond(void) -{ - static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(+1, 0, 0); - glRotatef(-45 + Xrot, 1, 0, 0); - - glutSolidTorus(0.75, 2.0, 10, 20); - - glPopMatrix(); -} - - -/** - * Composite first/saved image over second rendering. - */ -static void -Composite(void) -{ - glWindowPos2i(0, 0); - - /* Draw Z values, set stencil where Z test passes */ - glEnable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); - glColorMask(1,1,1,1); - - /* Draw color where stencil==1 */ - glStencilFunc(GL_EQUAL, 1, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glDisable(GL_DEPTH_TEST); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); - glEnable(GL_DEPTH_TEST); - - glDisable(GL_STENCIL_TEST); -} - - -static void -Draw(void) -{ - DrawFirst(); - DrawSecond(); - Composite(); - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - GLfloat ar = (float) width / height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - Width = width; - Height = height; - - if (Zimg) - free(Zimg); - if (Cimg) - free(Cimg); - Zimg = (float *) malloc(width * height * 4); - Cimg = (GLubyte *) malloc(width * height * 4); -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 1.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'd': - showZ = !showZ; - break; - case 'z': - Zpos -= step; - break; - case 'Z': - Zpos += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* setup lighting, etc */ - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c deleted file mode 100644 index ba7da571ebf..00000000000 --- a/progs/tests/zdrawpix.c +++ /dev/null @@ -1,193 +0,0 @@ -/** - * Test glDrawPixels(GL_DEPTH_COMPONENT) - * - * We load a window-sized buffer of Z values so that Z=1 at the top and - * Z=0 at the bottom (and interpolate between). - * We draw that image into the Z buffer, then draw an ordinary cube. - * The bottom part of the cube should be "clipped" where the cube fails - * the Z test. - * - * Press 'd' to view the Z buffer as a grayscale image. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/showbuffer.c" - - -static int Win; -static GLfloat Xrot = 50, Yrot = 40, Zpos = 6; -static GLboolean Anim = GL_FALSE; - -static int Width = 200, Height = 200; -static GLfloat *z; -static GLboolean showZ = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - glutPostRedisplay(); -} - - -static void -Draw(void) -{ - glClearColor(0, 0, 0.5, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - -#if 1 - glColor3f(1, 0, 0); - glWindowPos2i(0,0); - glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); -#elif 0 - glPushMatrix(); - glTranslatef(-0.75, 0, Zpos); - glutSolidSphere(1.0, 20, 10); - glPopMatrix(); -#endif - glColorMask(1,1,1,1); - - /* draw cube */ - glPushMatrix(); - glTranslatef(0, 0, Zpos); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glutSolidCube(2.0); - glPopMatrix(); - -#if 0 - /* drawpixels after cube */ - glColor3f(1, 0, 0); - glWindowPos2i(0,0); - //glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); -#endif - - if (showZ) { - ShowDepthBuffer(Width, Height, 0.0, 1.0); - } - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - Width = width; - Height = height; - - z = (float *) malloc(width * height * 4); - { - int i, j, k = 0; - for (i = 0; i < height; i++) { - float zval = (float) i / (height - 1); - for (j = 0; j < width; j++) { - z[k++] = zval; - } - } - } -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 1.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'd': - showZ = !showZ; - break; - case 'z': - Zpos -= step; - break; - case 'Z': - Zpos += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* setup lighting, etc */ - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h index 070414e2943..0469e2f2c4c 100644 --- a/progs/util/extfuncs.h +++ b/progs/util/extfuncs.h @@ -86,6 +86,57 @@ static PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_func = NULL; /* GL_EXT_stencil_two_side */ static PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT_func = NULL; +/* GL_ARB_buffer_object */ +static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL; +static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL; +static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL; +static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL; +static PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB_func = NULL; +static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL; +static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL; + +/* GL_EXT_framebuffer_object */ +static PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT_func = NULL; +static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT_func = NULL; +static PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT_func = NULL; +static PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT_func = NULL; +static PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT_func = NULL; +static PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT_func = NULL; +static PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT_func = NULL; +static PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT_func = NULL; +static PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT_func = NULL; +static PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT_func = NULL; +static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT_func = NULL; +static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT_func = NULL; +static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT_func = NULL; +static PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT_func = NULL; + +/* GL_ARB_framebuffer_object */ +static PFNGLISRENDERBUFFERPROC glIsRenderbuffer_func = NULL; +static PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_func = NULL; +static PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_func = NULL; +static PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers_func = NULL; +static PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_func = NULL; +static PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv_func = NULL; +static PFNGLISFRAMEBUFFERPROC glIsFramebuffer_func = NULL; +static PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_func = NULL; +static PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_func = NULL; +static PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_func = NULL; +static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D_func = NULL; +static PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_func = NULL; +static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv_func = NULL; +static PFNGLGENERATEMIPMAPPROC glGenerateMipmap_func = NULL; +static PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_func = NULL; +static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_func = NULL; +static PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer_func = NULL; + + static void GetExtensionFuncs(void) @@ -173,5 +224,55 @@ GetExtensionFuncs(void) /* GL_EXT_stencil_two_side */ glActiveStencilFaceEXT_func = (PFNGLACTIVESTENCILFACEEXTPROC) glutGetProcAddress("glActiveStencilFaceEXT"); + + /* GL_ARB_vertex_buffer_object */ + glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) glutGetProcAddress("glGenBuffersARB"); + glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) glutGetProcAddress("glDeleteBuffersARB"); + glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) glutGetProcAddress("glBindBufferARB"); + glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) glutGetProcAddress("glBufferDataARB"); + glBufferSubDataARB_func = (PFNGLBUFFERSUBDATAARBPROC) glutGetProcAddress("glBufferSubDataARB"); + glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) glutGetProcAddress("glMapBufferARB"); + glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) glutGetProcAddress("glUnmapBufferARB"); + + /* GL_EXT_framebuffer_object */ + glIsRenderbufferEXT_func = (PFNGLISRENDERBUFFEREXTPROC) glutGetProcAddress("glIsRenderbufferEXT"); + glBindRenderbufferEXT_func = (PFNGLBINDRENDERBUFFEREXTPROC) glutGetProcAddress("glBindRenderbufferEXT"); + glDeleteRenderbuffersEXT_func = (PFNGLDELETERENDERBUFFERSEXTPROC) glutGetProcAddress("glDeleteRenderbuffersEXT"); + glGenRenderbuffersEXT_func = (PFNGLGENRENDERBUFFERSEXTPROC) glutGetProcAddress("glGenRenderbuffersEXT"); + glRenderbufferStorageEXT_func = (PFNGLRENDERBUFFERSTORAGEEXTPROC) glutGetProcAddress("glRenderbufferStorageEXT"); + glGetRenderbufferParameterivEXT_func = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) glutGetProcAddress("glGetRenderbufferParameterivEXT"); + glIsFramebufferEXT_func = (PFNGLISFRAMEBUFFEREXTPROC) glutGetProcAddress("glIsFramebufferEXT"); + glBindFramebufferEXT_func = (PFNGLBINDFRAMEBUFFEREXTPROC) glutGetProcAddress("glBindFramebufferEXT"); + glDeleteFramebuffersEXT_func = (PFNGLDELETEFRAMEBUFFERSEXTPROC) glutGetProcAddress("glDeleteFramebuffersEXT"); + glGenFramebuffersEXT_func = (PFNGLGENFRAMEBUFFERSEXTPROC) glutGetProcAddress("glGenFramebuffersEXT"); + glCheckFramebufferStatusEXT_func = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) glutGetProcAddress("glCheckFramebufferStatusEXT"); + glFramebufferTexture1DEXT_func = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) glutGetProcAddress("glFramebufferTexture1DEXT"); + glFramebufferTexture2DEXT_func = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) glutGetProcAddress("glFramebufferTexture2DEXT"); + glFramebufferTexture3DEXT_func = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) glutGetProcAddress("glFramebufferTexture3DEXT"); + glFramebufferRenderbufferEXT_func = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) glutGetProcAddress("glFramebufferRenderbufferEXT"); + glGetFramebufferAttachmentParameterivEXT_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) glutGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); + glGenerateMipmapEXT_func = (PFNGLGENERATEMIPMAPEXTPROC) glutGetProcAddress("glGenerateMipmapEXT"); + + /* GL_ARB_framebuffer_object */ + glIsRenderbuffer_func = (PFNGLISRENDERBUFFERPROC) glutGetProcAddress("glIsRenderbuffer"); + glBindRenderbuffer_func = (PFNGLBINDRENDERBUFFERPROC) glutGetProcAddress("glBindRenderbuffer"); + glDeleteRenderbuffers_func = (PFNGLDELETERENDERBUFFERSPROC) glutGetProcAddress("glDeleteRenderbuffers"); + glGenRenderbuffers_func = (PFNGLGENRENDERBUFFERSPROC) glutGetProcAddress("glGenRenderbuffers"); + glRenderbufferStorage_func = (PFNGLRENDERBUFFERSTORAGEPROC) glutGetProcAddress("glRenderbufferStorage"); + glGetRenderbufferParameteriv_func = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) glutGetProcAddress("glGetRenderbufferParameteriv"); + glIsFramebuffer_func = (PFNGLISFRAMEBUFFERPROC) glutGetProcAddress("glIsFramebuffer"); + glBindFramebuffer_func = (PFNGLBINDFRAMEBUFFERPROC) glutGetProcAddress("glBindFramebuffer"); + glDeleteFramebuffers_func = (PFNGLDELETEFRAMEBUFFERSPROC) glutGetProcAddress("glDeleteFramebuffers"); + glGenFramebuffers_func = (PFNGLGENFRAMEBUFFERSPROC) glutGetProcAddress("glGenFramebuffers"); + glCheckFramebufferStatus_func = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) glutGetProcAddress("glCheckFramebufferStatus"); + glFramebufferTexture1D_func = (PFNGLFRAMEBUFFERTEXTURE1DPROC) glutGetProcAddress("glFramebufferTexture1D"); + glFramebufferTexture2D_func = (PFNGLFRAMEBUFFERTEXTURE2DPROC) glutGetProcAddress("glFramebufferTexture2D"); + glFramebufferTexture3D_func = (PFNGLFRAMEBUFFERTEXTURE3DPROC) glutGetProcAddress("glFramebufferTexture3D"); + glFramebufferRenderbuffer_func = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) glutGetProcAddress("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) glutGetProcAddress("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap_func = (PFNGLGENERATEMIPMAPPROC) glutGetProcAddress("glGenerateMipmap"); + glBlitFramebuffer_func = (PFNGLBLITFRAMEBUFFERPROC) glutGetProcAddress("glBlitFramebuffer"); + glRenderbufferStorageMultisample_func = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) glutGetProcAddress("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer_func = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) glutGetProcAddress("glFramebufferTextureLayer"); } diff --git a/progs/wgl/sharedtex_mt/sharedtex_mt.c b/progs/wgl/sharedtex_mt/sharedtex_mt.c index 010eb873b85..779e15001db 100644 --- a/progs/wgl/sharedtex_mt/sharedtex_mt.c +++ b/progs/wgl/sharedtex_mt/sharedtex_mt.c @@ -50,6 +50,7 @@ struct window { float Angle; int Id; HGLRC sharedContext; + HANDLE hEventInitialised; }; @@ -414,6 +415,10 @@ threadRunner (void *arg) Error("Couldn't obtain HDC"); } + /* Wait for the previous thread */ + if(tia->id > 0) + WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE); + pfd.cColorBits = 24; pfd.cDepthBits = 24; pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; @@ -434,9 +439,16 @@ threadRunner (void *arg) } if (win->sharedContext) { - wglShareLists(win->sharedContext, win->Context); + if(!wglShareLists(win->sharedContext, win->Context)) + Error("Couldn't share WGL context lists"); } + SetEvent(win->hEventInitialised); + + /* Wait for all threads to initialize otherwise wglShareLists will fail */ + if(tia->id < NumWindows - 1) + WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE); + SendMessage(win->Win, WM_SIZE, 0, 0); while (1) { @@ -511,20 +523,26 @@ main(int argc, char *argv[]) h[2] = AddWindow( 10, 350, gCtx); h[3] = AddWindow(330, 350, gCtx); - if (!wglMakeCurrent(gHDC, gCtx)) { - Error("wglMakeCurrent failed for init thread."); - return -1; + for (i = 0; i < NumWindows; i++) { + Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); } - InitGLstuff(); - for (i = 0; i < NumWindows; i++) { DWORD id; tia[i].id = i; threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id); + + WaitForSingleObject(Windows[i].hEventInitialised, INFINITE); + } + + if (!wglMakeCurrent(gHDC, gCtx)) { + Error("wglMakeCurrent failed for init thread."); + return -1; } + InitGLstuff(); + while (1) { MSG msg; diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c index 9ca7f025dc3..27dca10f2a0 100644 --- a/progs/wgl/wglthreads/wglthreads.c +++ b/progs/wgl/wglthreads/wglthreads.c @@ -72,6 +72,7 @@ struct winthread { int WinWidth, WinHeight; GLboolean NewSize; HANDLE hEventInitialised; + GLboolean Initialized; GLboolean MakeNewTexture; HANDLE hEventRedraw; }; @@ -114,20 +115,20 @@ static void MakeNewTexture(struct winthread *wt) { #define TEX_SIZE 128 - static float step = 0.0; + static float step = 0.0f; GLfloat image[TEX_SIZE][TEX_SIZE][4]; GLint width; int i, j; for (j = 0; j < TEX_SIZE; j++) { for (i = 0; i < TEX_SIZE; i++) { - float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE; - float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE; + float dt = 5.0f * (j - 0.5f * TEX_SIZE) / TEX_SIZE; + float ds = 5.0f * (i - 0.5f * TEX_SIZE) / TEX_SIZE; float r = dt * dt + ds * ds + step; image[j][i][0] = image[j][i][1] = - image[j][i][2] = 0.75 + 0.25 * cos(r); - image[j][i][3] = 1.0; + image[j][i][2] = 0.75f + 0.25f * (float) cos(r); + image[j][i][3] = 1.0f; } } @@ -159,7 +160,7 @@ static void draw_object(void) { glPushMatrix(); - glScalef(0.75, 0.75, 0.75); + glScalef(0.75f, 0.75f, 0.75f); glColor3f(1, 0, 0); @@ -288,6 +289,15 @@ draw_loop(struct winthread *wt) wglMakeCurrent(wt->hDC, wt->Context); + if (!wt->Initialized) { + printf("wglthreads: %d: GL_RENDERER = %s\n", wt->Index, + (char *) glGetString(GL_RENDERER)); + if (Texture /*&& wt->Index == 0*/) { + MakeNewTexture(wt); + } + wt->Initialized = GL_TRUE; + } + if (Locking) LeaveCriticalSection(&Mutex); @@ -315,13 +325,15 @@ draw_loop(struct winthread *wt) glPushMatrix(); glRotatef(wt->Angle, 0, 1, 0); glRotatef(wt->Angle, 1, 0, 0); - glScalef(0.7, 0.7, 0.7); + glScalef(0.7f, 0.7f, 0.7f); draw_object(); glPopMatrix(); if (Locking) EnterCriticalSection(&Mutex); + SwapBuffers(wt->hDC); + if (Locking) LeaveCriticalSection(&Mutex); @@ -433,7 +445,7 @@ create_window(struct winthread *wt, HGLRC shareCtx) win = CreateWindowEx(0, wc.lpszClassName, "wglthreads", - WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, + WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_TILEDWINDOW, xpos, ypos, width, @@ -471,7 +483,8 @@ create_window(struct winthread *wt, HGLRC shareCtx) } if (shareCtx) { - wglShareLists(shareCtx, ctx); + if(!wglShareLists(shareCtx, ctx)) + Error("Couldn't share WGL context lists"); } /* save the info for this window/context */ @@ -482,14 +495,6 @@ create_window(struct winthread *wt, HGLRC shareCtx) wt->WinWidth = width; wt->WinHeight = height; wt->NewSize = GL_TRUE; - - wglMakeCurrent(hdc, ctx); - printf("wglthreads: %d: GL_RENDERER = %s\n", wt->Index, (char *) glGetString(GL_RENDERER)); - wglMakeCurrent(NULL, NULL); - - if (Texture/* && wt->Index == 0*/) { - MakeNewTexture(wt); - } } @@ -502,10 +507,22 @@ ThreadProc(void *p) struct winthread *wt = (struct winthread *) p; HGLRC share; + /* Wait for the previous thread */ + if(Texture && wt->Index > 0) { + WaitForSingleObject(WinThreads[wt->Index - 1].hEventInitialised, INFINITE); + share = WinThreads[0].Context; + } + else + share = 0; + share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0; create_window(wt, share); SetEvent(wt->hEventInitialised); + /* Wait for all threads to initialize otherwise wglShareLists will fail */ + if(wt->Index < NumWinThreads - 1) + WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE); + draw_loop(wt); return 0; } @@ -539,6 +556,7 @@ main(int argc, char *argv[]) for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-h") == 0) { usage(); + exit(0); } else if (strcmp(argv[i], "-l") == 0) { Locking = 1; @@ -588,13 +606,17 @@ main(int argc, char *argv[]) printf("wglthreads: creating threads\n"); - /* Create the threads */ + /* Create the events */ for (i = 0; i < NumWinThreads; i++) { - DWORD id; - WinThreads[i].Index = i; WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL); + } + + /* Create the threads */ + for (i = 0; i < NumWinThreads; i++) { + DWORD id; + WinThreads[i].Thread = CreateThread(NULL, 0, ThreadProc, @@ -603,8 +625,6 @@ main(int argc, char *argv[]) &id); printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread); - WaitForSingleObject(WinThreads[i].hEventInitialised, INFINITE); - threads[i] = WinThreads[i].Thread; } diff --git a/progs/xdemos/glxcontexts.c b/progs/xdemos/glxcontexts.c index a97b62a9081..481749be3d8 100644 --- a/progs/xdemos/glxcontexts.c +++ b/progs/xdemos/glxcontexts.c @@ -20,16 +20,17 @@ */ /* - * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) - * Port by Brian Paul 23 March 2001 + * Version of glxgears that creates/destroys the rendering context for each + * frame. Also periodically destroy/recreate the window. + * Good for finding memory leaks, etc. * * Command line options: * -info print GL implementation information - * -stereo use stereo enabled GLX visual * */ +#include <assert.h> #include <math.h> #include <stdlib.h> #include <stdio.h> @@ -92,13 +93,8 @@ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; static GLint gear1, gear2, gear3; static GLfloat angle = 0.0; -static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ -static GLboolean stereo = GL_FALSE; /* Enable stereo. */ -static GLfloat eyesep = 5.0; /* Eye separation. */ -static GLfloat fix_point = 40.0; /* Fixation point distance. */ -static GLfloat left, right, asp; /* Stereo frustum params. */ - - XVisualInfo *visinfo; +static XVisualInfo *visinfo = NULL; +static int WinWidth = 300, WinHeight = 300; /* @@ -272,22 +268,13 @@ do_draw(void) } - /* new window size or exposure */ static void reshape(int width, int height) { glViewport(0, 0, (GLint) width, (GLint) height); - if (stereo) { - GLfloat w; - - asp = (GLfloat) height / (GLfloat) width; - w = fix_point * (1.0 / 5.0); - - left = -5.0 * ((w - 0.5 * eyesep) / fix_point); - right = 5.0 * ((w + 0.5 * eyesep) / fix_point); - } else { + { GLfloat h = (GLfloat) height / (GLfloat) width; glMatrixMode(GL_PROJECTION); @@ -299,7 +286,6 @@ reshape(int width, int height) glLoadIdentity(); glTranslatef(0.0, 0.0, -40.0); } - static void @@ -337,7 +323,7 @@ init(void) glEnable(GL_NORMALIZE); } - + static void draw( Display *dpy, Window win ) @@ -354,36 +340,9 @@ draw( Display *dpy, Window win ) init(); - if (stereo) { - /* First left eye. */ - glDrawBuffer(GL_BACK_LEFT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(left, right, -asp, asp, 5.0, 60.0); + reshape(WinWidth, WinHeight); - glMatrixMode(GL_MODELVIEW); - - glPushMatrix(); - glTranslated(+0.5 * eyesep, 0.0, 0.0); - do_draw(); - glPopMatrix(); - - /* Then right eye. */ - glDrawBuffer(GL_BACK_RIGHT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-right, -left, -asp, asp, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - - glPushMatrix(); - glTranslated(-0.5 * eyesep, 0.0, 0.0); - do_draw(); - glPopMatrix(); - } else - do_draw(); + do_draw(); glDeleteLists(gear1, 1); glDeleteLists(gear2, 1); @@ -410,14 +369,6 @@ make_window( Display *dpy, const char *name, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; - int stereoAttribs[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DOUBLEBUFFER, - GLX_DEPTH_SIZE, 1, - GLX_STEREO, - None }; int scrnum; XSetWindowAttributes attr; unsigned long mask; @@ -427,22 +378,9 @@ make_window( Display *dpy, const char *name, scrnum = DefaultScreen( dpy ); root = RootWindow( dpy, scrnum ); - if (fullscreen) { - x = 0; y = 0; - width = DisplayWidth( dpy, scrnum ); - height = DisplayHeight( dpy, scrnum ); - } - - if (stereo) - visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs ); - else - visinfo = glXChooseVisual( dpy, scrnum, attribs ); + visinfo = glXChooseVisual( dpy, scrnum, attribs ); if (!visinfo) { - if (stereo) { - printf("Error: couldn't get an RGB, " - "Double-buffered, Stereo visual\n"); - } else - printf("Error: couldn't get an RGB, Double-buffered visual\n"); + printf("Error: couldn't get an RGB, Double-buffered visual\n"); exit(1); } @@ -451,7 +389,7 @@ make_window( Display *dpy, const char *name, attr.border_pixel = 0; attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - attr.override_redirect = fullscreen; + attr.override_redirect = 0; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; win = XCreateWindow( dpy, root, x, y, width, height, @@ -479,10 +417,9 @@ static void event_loop(Display *dpy) { Window win; - make_window(dpy, "glxgears", 0, 0, 300, 300, &win); + make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win); XMapWindow(dpy, win); - while (1) { while (XPending(dpy) > 0) { XEvent event; @@ -492,34 +429,35 @@ event_loop(Display *dpy) /* we'll redraw below */ break; case ConfigureNotify: - reshape(event.xconfigure.width, event.xconfigure.height); + WinWidth = event.xconfigure.width; + WinHeight = event.xconfigure.height; break; case KeyPress: - { - char buffer[10]; - int r, code; - code = XLookupKeysym(&event.xkey, 0); - if (code == XK_Left) { - view_roty += 5.0; - } - else if (code == XK_Right) { - view_roty -= 5.0; - } - else if (code == XK_Up) { - view_rotx += 5.0; - } - else if (code == XK_Down) { - view_rotx -= 5.0; - } - else { - r = XLookupString(&event.xkey, buffer, sizeof(buffer), - NULL, NULL); - if (buffer[0] == 27) { - /* escape */ - return; - } - } - } + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return; + } + } + } } } @@ -550,9 +488,12 @@ event_loop(Display *dpy) printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); tRate0 = t; - + + /* Destroy window and create new one */ XDestroyWindow(dpy, win); - make_window(dpy, "glxgears", (int)(fps * 100) % 100, (int)(fps * 100) % 100, 300, 300, &win); + make_window(dpy, "glxgears", + (int)(fps * 100) % 100, (int)(fps * 100) % 100, /* x,y */ + WinWidth, WinHeight, &win); XMapWindow(dpy, win); frames = 0; @@ -562,7 +503,6 @@ event_loop(Display *dpy) } - int main(int argc, char *argv[]) { @@ -579,12 +519,6 @@ main(int argc, char *argv[]) else if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } - else if (strcmp(argv[i], "-stereo") == 0) { - stereo = GL_TRUE; - } - else if (strcmp(argv[i], "-fullscreen") == 0) { - fullscreen = GL_TRUE; - } else printf("Warrning: unknown parameter: %s\n", argv[i]); } @@ -596,7 +530,6 @@ main(int argc, char *argv[]) return -1; } - if (printInfo) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); @@ -604,7 +537,6 @@ main(int argc, char *argv[]) printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); } - event_loop(dpy); XCloseDisplay(dpy); diff --git a/scons/crossmingw.py b/scons/crossmingw.py index bf81f16fd64..3aed4843502 100644 --- a/scons/crossmingw.py +++ b/scons/crossmingw.py @@ -108,7 +108,7 @@ def shlib_emitter(target, source, env): return (target, source) -shlib_action = SCons.Action.Action(shlib_generator, generator=1) +shlib_action = SCons.Action.Action(shlib_generator, '$SHLINKCOMSTR', generator=1) res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR') diff --git a/scons/dxsdk.py b/scons/dxsdk.py new file mode 100644 index 00000000000..a369e1da10c --- /dev/null +++ b/scons/dxsdk.py @@ -0,0 +1,66 @@ +"""dxsdk + +Tool-specific initialization for Microsoft DirectX SDK + +""" + +# +# Copyright (c) 2009 VMware, Inc. +# +# Permission is hereby granted, free of charge, to any person obtaining +# a copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sublicense, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# + +import os +import os.path + +import SCons.Errors +import SCons.Util + + +def get_dxsdk_root(env): + try: + return os.environ['DXSDK_DIR'] + except KeyError: + return None + +def get_dxsdk_paths(env): + dxsdk_root = get_dxsdk_root(env) + if dxsdk_root is None: + raise SCons.Errors.InternalError, "DirectX SDK not found" + + if env['machine'] in ('generic', 'x86'): + target_cpu = 'x86' + elif env['machine'] == 'x86_64': + target_cpu = 'x64' + else: + raise SCons.Errors.InternalError, "Unsupported target machine" + include_dir = 'Include' + + env.Append(CPPDEFINES = [('HAVE_DXSDK', '1')]) + env.Prepend(CPPPATH = [os.path.join(dxsdk_root, 'Include')]) + env.Prepend(LIBPATH = [os.path.join(dxsdk_root, 'Lib', target_cpu)]) + +def generate(env): + get_dxsdk_paths(env) + +def exists(env): + return get_dxsdk_root(env) is not None + +# vim:set ts=4 sw=4 et: diff --git a/scons/gallium.py b/scons/gallium.py index 0d5843603e9..ee45af50c29 100644 --- a/scons/gallium.py +++ b/scons/gallium.py @@ -318,89 +318,78 @@ def generate(env): env.Append(CPPDEFINES = cppdefines) # C compiler options - cflags = [] + cflags = [] # C + cxxflags = [] # C++ + ccflags = [] # C & C++ if gcc: if debug: - cflags += ['-O0', '-g3'] + ccflags += ['-O0', '-g3'] elif env['toolchain'] == 'crossmingw': - cflags += ['-O0', '-g3'] # mingw 4.2.1 optimizer is broken + ccflags += ['-O0', '-g3'] # mingw 4.2.1 optimizer is broken else: - cflags += ['-O3', '-g3'] + ccflags += ['-O3', '-g3'] if env['profile']: - cflags += ['-pg'] + ccflags += ['-pg'] if env['machine'] == 'x86': - cflags += [ + ccflags += [ '-m32', #'-march=pentium4', '-mmmx', '-msse', '-msse2', # enable SIMD intrinsics #'-mfpmath=sse', ] if env['machine'] == 'x86_64': - cflags += ['-m64'] + ccflags += ['-m64'] # See also: # - http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html - cflags += [ - '-Werror=declaration-after-statement', + ccflags += [ '-Wall', - '-Wmissing-prototypes', '-Wmissing-field-initializers', '-Wpointer-arith', '-Wno-long-long', '-ffast-math', - '-std=gnu99', '-fmessage-length=0', # be nice to Eclipse ] + cflags += [ + '-Werror=declaration-after-statement', + '-Wmissing-prototypes', + '-std=gnu99', + ] if msvc: # See also: # - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx # - cl /? if debug: - cflags += [ + ccflags += [ '/Od', # disable optimizations '/Oi', # enable intrinsic functions '/Oy-', # disable frame pointer omission '/GL-', # disable whole program optimization ] else: - if env['machine'] == 'x86_64': - cflags += [ - # Same as /O2, but without global optimizations or auto-inlining - # http://msdn.microsoft.com/en-us/library/8f8h5cxt.aspx - '/Ob1', # enable inline expansion, disable auto-inlining - '/Oi', # enable intrinsic functions - '/Ot', # favors fast code - '/Oy', # omit frame pointer - '/Gs', # enable stack probes - '/GF', # eliminate duplicate strings - '/Gy', # enable function-level linking - ] - else: - cflags += [ - '/O2', # optimize for speed - ] - cflags += [ + ccflags += [ + '/O2', # optimize for speed #'/fp:fast', # fast floating point ] if env['profile']: - cflags += [ + ccflags += [ '/Gh', # enable _penter hook function '/GH', # enable _pexit hook function ] - cflags += [ + ccflags += [ '/W3', # warning level #'/Wp64', # enable 64 bit porting warnings ] if env['machine'] == 'x86': - cflags += [ + ccflags += [ #'/QIfist', # Suppress _ftol #'/arch:SSE2', # use the SSE2 instructions ] if platform == 'windows': - cflags += [ + ccflags += [ # TODO ] if platform == 'winddk': - cflags += [ + ccflags += [ '/Zl', # omit default library name in .OBJ '/Zp8', # 8bytes struct member alignment '/Gy', # separate functions for linker @@ -419,7 +408,7 @@ def generate(env): ] if platform == 'wince': # See also C:\WINCE600\public\common\oak\misc\makefile.def - cflags += [ + ccflags += [ '/Zl', # omit default library name in .OBJ '/GF', # enable read-only string pooling '/GR-', # disable C++ RTTI @@ -436,8 +425,9 @@ def generate(env): # See http://scons.tigris.org/issues/show_bug.cgi?id=1656 env.EnsureSConsVersion(0, 98, 0) env['PDB'] = '${TARGET.base}.pdb' + env.Append(CCFLAGS = ccflags) env.Append(CFLAGS = cflags) - env.Append(CXXFLAGS = cflags) + env.Append(CXXFLAGS = cxxflags) if env['platform'] == 'windows' and msvc: # Choose the appropriate MSVC CRT diff --git a/scons/generic.py b/scons/generic.py index 29ddf76d6ff..a9c2244a74f 100644 --- a/scons/generic.py +++ b/scons/generic.py @@ -416,16 +416,18 @@ def generate(env): # See also: # - http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html ccflags += [ - '-Werror=declaration-after-statement', '-Wall', - '-Wmissing-prototypes', '-Wmissing-field-initializers', '-Wpointer-arith', '-Wno-long-long', '-ffast-math', - '-std=gnu99', '-fmessage-length=0', # be nice to Eclipse ] + cflags += [ + '-Werror=declaration-after-statement', + '-Wmissing-prototypes', + '-std=gnu99', + ] if msvc: # See also: # - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx diff --git a/src/gallium/auxiliary/draw/draw_pt_elts.c b/src/gallium/auxiliary/draw/draw_pt_elts.c index b7780fb5073..88f4d9f495a 100644 --- a/src/gallium/auxiliary/draw/draw_pt_elts.c +++ b/src/gallium/auxiliary/draw/draw_pt_elts.c @@ -54,7 +54,8 @@ static unsigned elt_ubyte( const void *elts, unsigned idx ) static unsigned elt_vert( const void *elts, unsigned idx ) { - return (const ubyte *)elts - (const ubyte *)NULL + idx; + /* unsigned index is packed in the pointer */ + return (unsigned)(uintptr_t)elts + idx; } pt_elt_func draw_pt_elt_func( struct draw_context *draw ) diff --git a/src/gallium/auxiliary/indices/u_indices.c b/src/gallium/auxiliary/indices/u_indices.c index 0cf7d88653c..03d7453f303 100644 --- a/src/gallium/auxiliary/indices/u_indices.c +++ b/src/gallium/auxiliary/indices/u_indices.c @@ -244,7 +244,7 @@ int u_index_generator( unsigned hw_mask, default: assert(0); - *out_generate = generate[out_idx][in_pv][out_pv][prim]; + *out_generate = generate[out_idx][in_pv][out_pv][PIPE_PRIM_POINTS]; *out_prim = PIPE_PRIM_POINTS; *out_nr = nr; return U_TRANSLATE_ERROR; diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer.h b/src/gallium/auxiliary/pipebuffer/pb_buffer.h index 92b6fd00564..2590546cb4a 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer.h +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer.h @@ -72,6 +72,12 @@ struct pb_desc /** + * Size. Regular (32bit) unsigned for now. + */ +typedef unsigned pb_size; + + +/** * Base class for all pb_* buffers. */ struct pb_buffer @@ -126,7 +132,7 @@ struct pb_vtbl */ void (*get_base_buffer)( struct pb_buffer *buf, struct pb_buffer **base_buf, - unsigned *offset ); + pb_size *offset ); }; @@ -177,7 +183,7 @@ pb_unmap(struct pb_buffer *buf) static INLINE void pb_get_base_buffer( struct pb_buffer *buf, struct pb_buffer **base_buf, - unsigned *offset ) + pb_size *offset ) { assert(buf); if(!buf) { @@ -241,7 +247,7 @@ pb_reference(struct pb_buffer **dst, * the requested or not. */ static INLINE boolean -pb_check_alignment(size_t requested, size_t provided) +pb_check_alignment(pb_size requested, pb_size provided) { if(!requested) return TRUE; @@ -269,7 +275,7 @@ pb_check_usage(unsigned requested, unsigned provided) * hardware. */ struct pb_buffer * -pb_malloc_buffer_create(size_t size, +pb_malloc_buffer_create(pb_size size, const struct pb_desc *desc); diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c index 4698efa69cf..109ac7c9d63 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c @@ -65,11 +65,11 @@ struct fenced_buffer_list struct pb_fence_ops *ops; - size_t numDelayed; + pb_size numDelayed; struct list_head delayed; #ifdef DEBUG - size_t numUnfenced; + pb_size numUnfenced; struct list_head unfenced; #endif }; @@ -433,7 +433,7 @@ fenced_buffer_fence(struct pb_buffer *buf, static void fenced_buffer_get_base_buffer(struct pb_buffer *buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); pb_get_base_buffer(fenced_buf->buffer, base_buf, offset); diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c index 689fd74771f..0760d607161 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c @@ -102,7 +102,7 @@ malloc_buffer_fence(struct pb_buffer *buf, static void malloc_buffer_get_base_buffer(struct pb_buffer *buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { *base_buf = buf; *offset = 0; @@ -121,7 +121,7 @@ malloc_buffer_vtbl = { struct pb_buffer * -pb_malloc_buffer_create(size_t size, +pb_malloc_buffer_create(pb_size size, const struct pb_desc *desc) { struct malloc_buffer *buf; @@ -150,7 +150,7 @@ pb_malloc_buffer_create(size_t size, static struct pb_buffer * pb_malloc_bufmgr_create_buffer(struct pb_manager *mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { return pb_malloc_buffer_create(size, desc); diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h b/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h index 74077f82774..39ab8e722c1 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h @@ -73,7 +73,7 @@ struct pb_manager struct pb_buffer * (*create_buffer)( struct pb_manager *mgr, - size_t size, + pb_size size, const struct pb_desc *desc); /** @@ -106,7 +106,7 @@ pb_malloc_bufmgr_create(void); */ struct pb_manager * pool_bufmgr_create(struct pb_manager *provider, - size_t n, size_t size, + pb_size n, pb_size size, const struct pb_desc *desc); @@ -119,7 +119,7 @@ pool_bufmgr_create(struct pb_manager *provider, */ struct pb_manager * mm_bufmgr_create(struct pb_manager *provider, - size_t size, size_t align2); + pb_size size, pb_size align2); /** * Same as mm_bufmgr_create. @@ -128,7 +128,7 @@ mm_bufmgr_create(struct pb_manager *provider, */ struct pb_manager * mm_bufmgr_create_from_buffer(struct pb_buffer *buffer, - size_t size, size_t align2); + pb_size size, pb_size align2); /** @@ -136,8 +136,8 @@ mm_bufmgr_create_from_buffer(struct pb_buffer *buffer, */ struct pb_manager * pb_slab_manager_create(struct pb_manager *provider, - size_t bufSize, - size_t slabSize, + pb_size bufSize, + pb_size slabSize, const struct pb_desc *desc); /** @@ -146,9 +146,9 @@ pb_slab_manager_create(struct pb_manager *provider, */ struct pb_manager * pb_slab_range_manager_create(struct pb_manager *provider, - size_t minBufSize, - size_t maxBufSize, - size_t slabSize, + pb_size minBufSize, + pb_size maxBufSize, + pb_size slabSize, const struct pb_desc *desc); @@ -204,7 +204,7 @@ pb_ondemand_manager_create(struct pb_manager *provider); */ struct pb_manager * pb_debug_manager_create(struct pb_manager *provider, - size_t underflow_size, size_t overflow_size); + pb_size underflow_size, pb_size overflow_size); #ifdef __cplusplus diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c index db67d46c561..f60c836f18b 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c @@ -60,7 +60,7 @@ pb_alt_manager(struct pb_manager *mgr) static struct pb_buffer * pb_alt_manager_create_buffer(struct pb_manager *_mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pb_alt_manager *mgr = pb_alt_manager(_mgr); diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c index 35358430b43..57d1ede45a4 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c @@ -81,7 +81,7 @@ struct pb_cache_manager pipe_mutex mutex; struct list_head delayed; - size_t numDelayed; + pb_size numDelayed; }; @@ -204,7 +204,7 @@ pb_cache_buffer_fence(struct pb_buffer *_buf, static void pb_cache_buffer_get_base_buffer(struct pb_buffer *_buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct pb_cache_buffer *buf = pb_cache_buffer(_buf); pb_get_base_buffer(buf->buffer, base_buf, offset); @@ -224,7 +224,7 @@ pb_cache_buffer_vtbl = { static INLINE boolean pb_cache_is_buffer_compat(struct pb_cache_buffer *buf, - size_t size, + pb_size size, const struct pb_desc *desc) { if(buf->base.base.size < size) @@ -246,7 +246,7 @@ pb_cache_is_buffer_compat(struct pb_cache_buffer *buf, static struct pb_buffer * pb_cache_manager_create_buffer(struct pb_manager *_mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pb_cache_manager *mgr = pb_cache_manager(_mgr); diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c index cedf745bdac..1b4df28c707 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c @@ -72,8 +72,8 @@ struct pb_debug_buffer struct pb_buffer *buffer; struct pb_debug_manager *mgr; - size_t underflow_size; - size_t overflow_size; + pb_size underflow_size; + pb_size overflow_size; struct debug_stack_frame create_backtrace[PB_DEBUG_CREATE_BACKTRACE]; @@ -91,8 +91,8 @@ struct pb_debug_manager struct pb_manager *provider; - size_t underflow_size; - size_t overflow_size; + pb_size underflow_size; + pb_size overflow_size; pipe_mutex mutex; struct list_head list; @@ -124,9 +124,9 @@ static const uint8_t random_pattern[32] = { static INLINE void -fill_random_pattern(uint8_t *dst, size_t size) +fill_random_pattern(uint8_t *dst, pb_size size) { - size_t i = 0; + pb_size i = 0; while(size--) { *dst++ = random_pattern[i++]; i &= sizeof(random_pattern) - 1; @@ -135,11 +135,11 @@ fill_random_pattern(uint8_t *dst, size_t size) static INLINE boolean -check_random_pattern(const uint8_t *dst, size_t size, - size_t *min_ofs, size_t *max_ofs) +check_random_pattern(const uint8_t *dst, pb_size size, + pb_size *min_ofs, pb_size *max_ofs) { boolean result = TRUE; - size_t i; + pb_size i; *min_ofs = size; *max_ofs = 0; for(i = 0; i < size; ++i) { @@ -183,7 +183,7 @@ pb_debug_buffer_check(struct pb_debug_buffer *buf) assert(map); if(map) { boolean underflow, overflow; - size_t min_ofs, max_ofs; + pb_size min_ofs, max_ofs; underflow = !check_random_pattern(map, buf->underflow_size, &min_ofs, &max_ofs); @@ -287,7 +287,7 @@ pb_debug_buffer_unmap(struct pb_buffer *_buf) static void pb_debug_buffer_get_base_buffer(struct pb_buffer *_buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct pb_debug_buffer *buf = pb_debug_buffer(_buf); pb_get_base_buffer(buf->buffer, base_buf, offset); @@ -363,13 +363,13 @@ pb_debug_manager_dump(struct pb_debug_manager *mgr) static struct pb_buffer * pb_debug_manager_create_buffer(struct pb_manager *_mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pb_debug_manager *mgr = pb_debug_manager(_mgr); struct pb_debug_buffer *buf; struct pb_desc real_desc; - size_t real_size; + pb_size real_size; buf = CALLOC_STRUCT(pb_debug_buffer); if(!buf) @@ -455,7 +455,7 @@ pb_debug_manager_destroy(struct pb_manager *_mgr) struct pb_manager * pb_debug_manager_create(struct pb_manager *provider, - size_t underflow_size, size_t overflow_size) + pb_size underflow_size, pb_size overflow_size) { struct pb_debug_manager *mgr; @@ -485,7 +485,7 @@ pb_debug_manager_create(struct pb_manager *provider, struct pb_manager * pb_debug_manager_create(struct pb_manager *provider, - size_t underflow_size, size_t overflow_size) + pb_size underflow_size, pb_size overflow_size) { return provider; } diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c index 144db5669b6..97dd1427fda 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c @@ -62,7 +62,7 @@ fenced_pb_manager(struct pb_manager *mgr) static struct pb_buffer * fenced_bufmgr_create_buffer(struct pb_manager *mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct fenced_pb_manager *fenced_mgr = fenced_pb_manager(mgr); diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c index 5a342fbf3b1..6400fc5b0a3 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c @@ -55,10 +55,10 @@ struct mm_pb_manager pipe_mutex mutex; - size_t size; + pb_size size; struct mem_block *heap; - size_t align2; + pb_size align2; struct pb_buffer *buffer; void *map; @@ -148,7 +148,7 @@ mm_buffer_fence(struct pb_buffer *buf, static void mm_buffer_get_base_buffer(struct pb_buffer *buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct mm_buffer *mm_buf = mm_buffer(buf); struct mm_pb_manager *mm = mm_buf->mgr; @@ -170,15 +170,15 @@ mm_buffer_vtbl = { static struct pb_buffer * mm_bufmgr_create_buffer(struct pb_manager *mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct mm_pb_manager *mm = mm_pb_manager(mgr); struct mm_buffer *mm_buf; /* We don't handle alignments larger then the one initially setup */ - assert(pb_check_alignment(desc->alignment, 1 << mm->align2)); - if(!pb_check_alignment(desc->alignment, 1 << mm->align2)) + assert(pb_check_alignment(desc->alignment, (pb_size)1 << mm->align2)); + if(!pb_check_alignment(desc->alignment, (pb_size)1 << mm->align2)) return NULL; pipe_mutex_lock(mm->mutex); @@ -198,10 +198,10 @@ mm_bufmgr_create_buffer(struct pb_manager *mgr, mm_buf->mgr = mm; - mm_buf->block = u_mmAllocMem(mm->heap, size, mm->align2, 0); + mm_buf->block = u_mmAllocMem(mm->heap, (int)size, (int)mm->align2, 0); if(!mm_buf->block) { - debug_printf("warning: heap full\n"); #if 0 + debug_printf("warning: heap full\n"); mmDumpMemInfo(mm->heap); #endif FREE(mm_buf); @@ -210,8 +210,8 @@ mm_bufmgr_create_buffer(struct pb_manager *mgr, } /* Some sanity checks */ - assert(0 <= (unsigned)mm_buf->block->ofs && (unsigned)mm_buf->block->ofs < mm->size); - assert(size <= (unsigned)mm_buf->block->size && (unsigned)mm_buf->block->ofs + (unsigned)mm_buf->block->size <= mm->size); + assert(0 <= (pb_size)mm_buf->block->ofs && (pb_size)mm_buf->block->ofs < mm->size); + assert(size <= (pb_size)mm_buf->block->size && (pb_size)mm_buf->block->ofs + (pb_size)mm_buf->block->size <= mm->size); pipe_mutex_unlock(mm->mutex); return SUPER(mm_buf); @@ -245,7 +245,7 @@ mm_bufmgr_destroy(struct pb_manager *mgr) struct pb_manager * mm_bufmgr_create_from_buffer(struct pb_buffer *buffer, - size_t size, size_t align2) + pb_size size, pb_size align2) { struct mm_pb_manager *mm; @@ -273,7 +273,7 @@ mm_bufmgr_create_from_buffer(struct pb_buffer *buffer, if(!mm->map) goto failure; - mm->heap = u_mmInit(0, size); + mm->heap = u_mmInit(0, (int)size); if (!mm->heap) goto failure; @@ -292,7 +292,7 @@ if(mm->heap) struct pb_manager * mm_bufmgr_create(struct pb_manager *provider, - size_t size, size_t align2) + pb_size size, pb_size align2) { struct pb_buffer *buffer; struct pb_manager *mgr; diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c index 4f7e6b1c4df..bc3093f620f 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c @@ -55,7 +55,7 @@ struct pb_ondemand_buffer /** Real buffer */ struct pb_buffer *buffer; - size_t size; + pb_size size; struct pb_desc desc; }; @@ -204,7 +204,7 @@ pb_ondemand_buffer_fence(struct pb_buffer *_buf, static void pb_ondemand_buffer_get_base_buffer(struct pb_buffer *_buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf); @@ -232,7 +232,7 @@ pb_ondemand_buffer_vtbl = { static struct pb_buffer * pb_ondemand_manager_create_buffer(struct pb_manager *_mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr); diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c index 07fd1a22d93..7fd65ed2261 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c @@ -58,11 +58,11 @@ struct pool_pb_manager pipe_mutex mutex; - size_t bufSize; - size_t bufAlign; + pb_size bufSize; + pb_size bufAlign; - size_t numFree; - size_t numTot; + pb_size numFree; + pb_size numTot; struct list_head free; @@ -89,7 +89,7 @@ struct pool_buffer struct list_head head; - size_t start; + pb_size start; }; @@ -162,7 +162,7 @@ pool_buffer_fence(struct pb_buffer *buf, static void pool_buffer_get_base_buffer(struct pb_buffer *buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct pool_buffer *pool_buf = pool_buffer(buf); struct pool_pb_manager *pool = pool_buf->mgr; @@ -184,7 +184,7 @@ pool_buffer_vtbl = { static struct pb_buffer * pool_bufmgr_create_buffer(struct pb_manager *mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pool_pb_manager *pool = pool_pb_manager(mgr); @@ -251,13 +251,13 @@ pool_bufmgr_destroy(struct pb_manager *mgr) struct pb_manager * pool_bufmgr_create(struct pb_manager *provider, - size_t numBufs, - size_t bufSize, + pb_size numBufs, + pb_size bufSize, const struct pb_desc *desc) { struct pool_pb_manager *pool; struct pool_buffer *pool_buf; - size_t i; + pb_size i; if(!provider) return NULL; diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c index 724aaadb436..e7352e90db9 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c +++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c @@ -68,7 +68,7 @@ struct pb_slab_buffer unsigned mapCount; /** Offset relative to the start of the slab buffer. */ - size_t start; + pb_size start; /** Use when validating, to signal that all mappings are finished */ /* TODO: Actually validation does not reach this stage yet */ @@ -83,8 +83,8 @@ struct pb_slab { struct list_head head; struct list_head freeBuffers; - size_t numBuffers; - size_t numFree; + pb_size numBuffers; + pb_size numFree; struct pb_slab_buffer *buffers; struct pb_slab_manager *mgr; @@ -108,10 +108,10 @@ struct pb_slab_manager struct pb_manager *provider; /** Size of the buffers we hand on downstream */ - size_t bufSize; + pb_size bufSize; /** Size of the buffers we request upstream */ - size_t slabSize; + pb_size slabSize; /** * Alignment, usage to be used to allocate the slab buffers. @@ -150,14 +150,14 @@ struct pb_slab_range_manager struct pb_manager *provider; - size_t minBufSize; - size_t maxBufSize; + pb_size minBufSize; + pb_size maxBufSize; /** @sa pb_slab_manager::desc */ struct pb_desc desc; unsigned numBuckets; - size_t *bucketSizes; + pb_size *bucketSizes; /** Array of pb_slab_manager, one for each bucket size */ struct pb_manager **buckets; @@ -270,7 +270,7 @@ pb_slab_buffer_fence(struct pb_buffer *_buf, static void pb_slab_buffer_get_base_buffer(struct pb_buffer *_buf, struct pb_buffer **base_buf, - unsigned *offset) + pb_size *offset) { struct pb_slab_buffer *buf = pb_slab_buffer(_buf); pb_get_base_buffer(buf->slab->bo, base_buf, offset); @@ -369,7 +369,7 @@ out_err0: static struct pb_buffer * pb_slab_manager_create_buffer(struct pb_manager *_mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pb_slab_manager *mgr = pb_slab_manager(_mgr); @@ -450,8 +450,8 @@ pb_slab_manager_destroy(struct pb_manager *_mgr) struct pb_manager * pb_slab_manager_create(struct pb_manager *provider, - size_t bufSize, - size_t slabSize, + pb_size bufSize, + pb_size slabSize, const struct pb_desc *desc) { struct pb_slab_manager *mgr; @@ -479,11 +479,11 @@ pb_slab_manager_create(struct pb_manager *provider, static struct pb_buffer * pb_slab_range_manager_create_buffer(struct pb_manager *_mgr, - size_t size, + pb_size size, const struct pb_desc *desc) { struct pb_slab_range_manager *mgr = pb_slab_range_manager(_mgr); - size_t bufSize; + pb_size bufSize; unsigned i; bufSize = mgr->minBufSize; @@ -527,13 +527,13 @@ pb_slab_range_manager_destroy(struct pb_manager *_mgr) struct pb_manager * pb_slab_range_manager_create(struct pb_manager *provider, - size_t minBufSize, - size_t maxBufSize, - size_t slabSize, + pb_size minBufSize, + pb_size maxBufSize, + pb_size slabSize, const struct pb_desc *desc) { struct pb_slab_range_manager *mgr; - size_t bufSize; + pb_size bufSize; unsigned i; if(!provider) diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc.c b/src/gallium/auxiliary/rtasm/rtasm_ppc.c index e3586482db4..ef4b306cb67 100644 --- a/src/gallium/auxiliary/rtasm/rtasm_ppc.c +++ b/src/gallium/auxiliary/rtasm/rtasm_ppc.c @@ -168,7 +168,7 @@ ppc_allocate_register(struct ppc_function *p) { unsigned i; for (i = 0; i < PPC_NUM_REGS; i++) { - const uint64_t mask = 1 << i; + const uint32_t mask = 1 << i; if ((p->reg_used & mask) == 0) { p->reg_used |= mask; return i; @@ -200,7 +200,7 @@ ppc_allocate_fp_register(struct ppc_function *p) { unsigned i; for (i = 0; i < PPC_NUM_FP_REGS; i++) { - const uint64_t mask = 1 << i; + const uint32_t mask = 1 << i; if ((p->fp_used & mask) == 0) { p->fp_used |= mask; return i; @@ -232,7 +232,7 @@ ppc_allocate_vec_register(struct ppc_function *p) { unsigned i; for (i = 0; i < PPC_NUM_VEC_REGS; i++) { - const uint64_t mask = 1 << i; + const uint32_t mask = 1 << i; if ((p->vec_used & mask) == 0) { p->vec_used |= mask; return i; diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.c b/src/gallium/auxiliary/tgsi/tgsi_dump.c index a784b7cc3c1..76a09af18ee 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_dump.c +++ b/src/gallium/auxiliary/tgsi/tgsi_dump.c @@ -27,6 +27,7 @@ #include "util/u_debug.h" #include "util/u_string.h" +#include "util/u_math.h" #include "tgsi_dump.h" #include "tgsi_info.h" #include "tgsi_iterate.h" @@ -516,7 +517,7 @@ struct str_dump_ctx struct dump_ctx base; char *str; char *ptr; - size_t left; + int left; }; static void @@ -525,13 +526,20 @@ str_dump_ctx_printf(struct dump_ctx *ctx, const char *format, ...) struct str_dump_ctx *sctx = (struct str_dump_ctx *)ctx; if(sctx->left > 1) { - size_t written; + int written; va_list ap; va_start(ap, format); written = util_vsnprintf(sctx->ptr, sctx->left, format, ap); va_end(ap); - sctx->ptr += written; - sctx->left -= written; + + /* Some complicated logic needed to handle the return value of + * vsnprintf: + */ + if (written > 0) { + written = MIN2(sctx->left, written); + sctx->ptr += written; + sctx->left -= written; + } } } @@ -556,7 +564,7 @@ tgsi_dump_str( ctx.str = str; ctx.str[0] = 0; ctx.ptr = str; - ctx.left = size; + ctx.left = (int)size; tgsi_iterate_shader( tokens, &ctx.base.iter ); } diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 6fa13a8ce11..ca797486a0e 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1385,7 +1385,7 @@ set_vertex_data(struct gen_mipmap_state *ctx, * Not +/-1 to avoid cube face selection ambiguity near the edges, * though that can still sometimes happen with this scale factor... */ - const float scale = 0.9999; + const float scale = 0.9999f; const float sc = (2.0f * st[i][0] - 1.0f) * scale; const float tc = (2.0f * st[i][1] - 1.0f) * scale; diff --git a/src/gallium/auxiliary/util/u_snprintf.c b/src/gallium/auxiliary/util/u_snprintf.c index 0d54299b28a..65bdd0df2b7 100644 --- a/src/gallium/auxiliary/util/u_snprintf.c +++ b/src/gallium/auxiliary/util/u_snprintf.c @@ -829,7 +829,7 @@ util_vsnprintf(char *str, size_t size, const char *format, va_list args) break; default: intptr = va_arg(args, int *); - *intptr = len; + *intptr = (int)len; break; } break; diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c index 512d85d3525..bd48ce70050 100644 --- a/src/gallium/drivers/cell/ppu/cell_screen.c +++ b/src/gallium/drivers/cell/ppu/cell_screen.c @@ -86,6 +86,8 @@ cell_get_param(struct pipe_screen *screen, int param) return 1; /* XXX not really true */ case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return 0; /* XXX to do */ + case PIPE_CAP_TGSI_CONT_SUPPORTED: + return 1; default: return 0; } diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c index 62e8d99cfd0..86df320ea8a 100644 --- a/src/gallium/drivers/softpipe/sp_context.c +++ b/src/gallium/drivers/softpipe/sp_context.c @@ -126,6 +126,22 @@ softpipe_is_texture_referenced( struct pipe_context *pipe, struct pipe_texture *texture, unsigned face, unsigned level) { + struct softpipe_context *softpipe = softpipe_context( pipe ); + unsigned i; + + if(softpipe->dirty_render_cache) { + for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { + if(softpipe->framebuffer.cbufs[i] && + softpipe->framebuffer.cbufs[i]->texture == texture) + return PIPE_REFERENCED_FOR_WRITE; + } + if(softpipe->framebuffer.zsbuf && + softpipe->framebuffer.zsbuf->texture == texture) + return PIPE_REFERENCED_FOR_WRITE; + } + + /* FIXME: we also need to do the same for the texture cache */ + return PIPE_UNREFERENCED; } diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index 59d6df8f2dd..dffc15a4f19 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -144,6 +144,8 @@ struct softpipe_context { struct draw_stage *vbuf; struct softpipe_vbuf_render *vbuf_render; + boolean dirty_render_cache; + struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; struct softpipe_tile_cache *zsbuf_cache; diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c index f117096bf73..ba2766ff139 100644 --- a/src/gallium/drivers/softpipe/sp_draw_arrays.c +++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c @@ -182,6 +182,8 @@ softpipe_draw_range_elements(struct pipe_context *pipe, /* Note: leave drawing surfaces mapped */ softpipe_unmap_constant_buffers(sp); + sp->dirty_render_cache = TRUE; + return TRUE; } diff --git a/src/gallium/drivers/softpipe/sp_flush.c b/src/gallium/drivers/softpipe/sp_flush.c index 035f4b963eb..4a14d49686e 100644 --- a/src/gallium/drivers/softpipe/sp_flush.c +++ b/src/gallium/drivers/softpipe/sp_flush.c @@ -71,6 +71,8 @@ softpipe_flush( struct pipe_context *pipe, * to unmap surfaces when flushing. */ softpipe_unmap_transfers(softpipe); + + softpipe->dirty_render_cache = FALSE; } /* Enable to dump BMPs of the color/depth buffers each frame */ diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index a32fd3a1ba0..cc39d33ede6 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -87,6 +87,8 @@ softpipe_get_param(struct pipe_screen *screen, int param) return 8; /* max 128x128x128 */ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 12; /* max 2Kx2K */ + case PIPE_CAP_TGSI_CONT_SUPPORTED: + return 1; default: return 0; } diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index accc692b66f..e5be65242d6 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -444,7 +444,8 @@ static void flush_spans( struct setup_context *setup ) mask |= MASK_TOP_RIGHT; if (x+1 >= xleft1 && x+1 < xright1) mask |= MASK_BOTTOM_RIGHT; - EMIT_QUAD( setup, x, setup->span.y, mask ); + if (mask) + EMIT_QUAD( setup, x, setup->span.y, mask ); } break; @@ -458,7 +459,8 @@ static void flush_spans( struct setup_context *setup ) mask |= MASK_TOP_LEFT; if (x+1 >= xleft0 && x+1 < xright0) mask |= MASK_TOP_RIGHT; - EMIT_QUAD( setup, x, setup->span.y, mask ); + if (mask) + EMIT_QUAD( setup, x, setup->span.y, mask ); } break; @@ -472,7 +474,8 @@ static void flush_spans( struct setup_context *setup ) mask |= MASK_BOTTOM_LEFT; if (x+1 >= xleft1 && x+1 < xright1) mask |= MASK_BOTTOM_RIGHT; - EMIT_QUAD( setup, x, setup->span.y, mask ); + if (mask) + EMIT_QUAD( setup, x, setup->span.y, mask ); } break; diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index adbd0cb7f0c..5de358dae93 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -744,7 +744,9 @@ shadow_compare(uint compare_func, break; } + /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */ rgba[0][j] = rgba[1][j] = rgba[2][j] = (float) k; + rgba[3][j] = 1.0F; } diff --git a/src/gallium/drivers/trace/tr_dump.c b/src/gallium/drivers/trace/tr_dump.c index 3a1409e95a7..643587ab427 100644 --- a/src/gallium/drivers/trace/tr_dump.c +++ b/src/gallium/drivers/trace/tr_dump.c @@ -451,11 +451,11 @@ void trace_dump_float(double value) } void trace_dump_bytes(const void *data, - long unsigned size) + size_t size) { static const char hex_table[16] = "0123456789ABCDEF"; const uint8_t *p = data; - long unsigned i; + size_t i; if (!dumping) return; diff --git a/src/gallium/drivers/trace/tr_dump.h b/src/gallium/drivers/trace/tr_dump.h index 31ac70802f0..32592bab12f 100644 --- a/src/gallium/drivers/trace/tr_dump.h +++ b/src/gallium/drivers/trace/tr_dump.h @@ -91,7 +91,7 @@ void trace_dump_bool(int value); void trace_dump_int(long long int value); void trace_dump_uint(long long unsigned value); void trace_dump_float(double value); -void trace_dump_bytes(const void *data, long unsigned size); +void trace_dump_bytes(const void *data, size_t size); void trace_dump_string(const char *str); void trace_dump_enum(const char *value); void trace_dump_array_begin(void); @@ -130,7 +130,7 @@ void trace_dump_transfer_ptr(struct pipe_transfer *_transfer); #define trace_dump_array(_type, _obj, _size) \ do { \ - unsigned long idx; \ + size_t idx; \ trace_dump_array_begin(); \ for(idx = 0; idx < (_size); ++idx) { \ trace_dump_elem_begin(); \ @@ -142,7 +142,7 @@ void trace_dump_transfer_ptr(struct pipe_transfer *_transfer); #define trace_dump_struct_array(_type, _obj, _size) \ do { \ - unsigned long idx; \ + size_t idx; \ trace_dump_array_begin(); \ for(idx = 0; idx < (_size); ++idx) { \ trace_dump_elem_begin(); \ diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 82e23c413c8..ab57ed73c4c 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -310,6 +310,7 @@ enum pipe_transfer_usage { #define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24 #define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25 #define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26 +#define PIPE_CAP_TGSI_CONT_SUPPORTED 27 /** diff --git a/src/gallium/include/pipe/p_format.h b/src/gallium/include/pipe/p_format.h index a279eefef9e..c4469d4a9e9 100644 --- a/src/gallium/include/pipe/p_format.h +++ b/src/gallium/include/pipe/p_format.h @@ -536,14 +536,40 @@ pf_get_nblocks(const struct pipe_format_block *block, unsigned width, unsigned h return pf_get_nblocksx(block, width)*pf_get_nblocksy(block, height); } +static INLINE size_t +pf_get_stride(const struct pipe_format_block *block, unsigned width) +{ + return pf_get_nblocksx(block, width)*block->size; +} + +static INLINE size_t +pf_get_2d_size(const struct pipe_format_block *block, size_t stride, unsigned height) +{ + return pf_get_nblocksy(block, height)*stride; +} + static INLINE boolean -pf_is_depth_stencil( enum pipe_format format ) +pf_is_depth_or_stencil( enum pipe_format format ) { return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) + pf_get_component_bits( format, PIPE_FORMAT_COMP_S )) != 0; } static INLINE boolean +pf_is_depth_and_stencil( enum pipe_format format ) +{ + return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) != 0 && + pf_get_component_bits( format, PIPE_FORMAT_COMP_S ) != 0); +} + +/** DEPRECATED: For backwards compatibility */ +static INLINE boolean +pf_is_depth_stencil( enum pipe_format format ) +{ + return pf_is_depth_or_stencil( format ); +} + +static INLINE boolean pf_is_compressed( enum pipe_format format ) { return pf_layout(format) == PIPE_FORMAT_LAYOUT_DXT ? TRUE : FALSE; diff --git a/src/gallium/include/pipe/p_refcnt.h b/src/gallium/include/pipe/p_refcnt.h index 1f89453e09a..1f9088b3e9c 100644 --- a/src/gallium/include/pipe/p_refcnt.h +++ b/src/gallium/include/pipe/p_refcnt.h @@ -62,29 +62,29 @@ pipe_is_referenced(struct pipe_reference *reference) * Set 'ptr' to point to 'reference' and update reference counting. * The old thing pointed to, if any, will be unreferenced first. * 'reference' may be NULL. - * - * XXX: thread safety issues! */ static INLINE bool pipe_reference(struct pipe_reference **ptr, struct pipe_reference *reference) { bool destroy = FALSE; - /* bump the reference.count first */ - if (reference) { - assert(pipe_is_referenced(reference)); - p_atomic_inc(&reference->count); - } - - if (*ptr) { - assert(pipe_is_referenced(*ptr)); - if (p_atomic_dec_zero(&(*ptr)->count)) { - destroy = TRUE; + if(*ptr != reference) { + /* bump the reference.count first */ + if (reference) { + assert(pipe_is_referenced(reference)); + p_atomic_inc(&reference->count); } + + if (*ptr) { + assert(pipe_is_referenced(*ptr)); + if (p_atomic_dec_zero(&(*ptr)->count)) { + destroy = TRUE; + } + } + + *ptr = reference; } - *ptr = reference; - return destroy; } diff --git a/src/gallium/include/pipe/p_thread.h b/src/gallium/include/pipe/p_thread.h index de55e99ed49..ce8d79549ad 100644 --- a/src/gallium/include/pipe/p_thread.h +++ b/src/gallium/include/pipe/p_thread.h @@ -36,6 +36,7 @@ #include "pipe/p_compiler.h" +#include "util/u_debug.h" /* for assert */ #if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD) || defined(PIPE_OS_SOLARIS) diff --git a/src/gallium/state_trackers/dri/dri_drawable.c b/src/gallium/state_trackers/dri/dri_drawable.c index 15a2088df51..5846390d02c 100644 --- a/src/gallium/state_trackers/dri/dri_drawable.c +++ b/src/gallium/state_trackers/dri/dri_drawable.c @@ -231,7 +231,6 @@ dri_create_buffer(__DRIscreenPrivate * sPriv, if (visual->depthBits) { if (pscreen->is_format_supported(pscreen, PIPE_FORMAT_Z24S8_UNORM, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0)) depthFormat = PIPE_FORMAT_Z24S8_UNORM; else @@ -242,7 +241,6 @@ dri_create_buffer(__DRIscreenPrivate * sPriv, if (visual->stencilBits) { if (pscreen->is_format_supported(pscreen, PIPE_FORMAT_Z24S8_UNORM, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0)) stencilFormat = PIPE_FORMAT_Z24S8_UNORM; else diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx.c b/src/gallium/state_trackers/glx/xlib/fakeglx.c index 65e7048188e..6df4c7d6936 100644 --- a/src/gallium/state_trackers/glx/xlib/fakeglx.c +++ b/src/gallium/state_trackers/glx/xlib/fakeglx.c @@ -1817,7 +1817,7 @@ Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap, if (!dpy || !config || !pixmap) return 0; - for (attr = attribList; *attr; attr++) { + for (attr = attribList; attr && *attr; attr++) { switch (*attr) { case GLX_TEXTURE_FORMAT_EXT: attr++; diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py index 5d4d04498b2..5885e162c28 100755 --- a/src/gallium/state_trackers/python/retrace/interpreter.py +++ b/src/gallium/state_trackers/python/retrace/interpreter.py @@ -43,19 +43,27 @@ except ImportError: return struct.unpack(fmt, buf[offset:offset + size]) -def make_image(surface): +def make_image(surface, x=None, y=None, w=None, h=None): + if x is None: + x = 0 + if y is None: + y = 0 + if w is None: + w = surface.width - x + if h is None: + h = surface.height - y data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) import Image outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) return outimage -def save_image(filename, surface): - outimage = make_image(surface) +def save_image(filename, surface, x=None, y=None, w=None, h=None): + outimage = make_image(surface, x, y, w, h) outimage.save(filename, "PNG") -def show_image(surface, title): - outimage = make_image(surface) +def show_image(surface, title, x=None, y=None, w=None, h=None): + outimage = make_image(surface, x, y, w, h) import Tkinter as tk from PIL import Image, ImageTk @@ -305,7 +313,11 @@ class Screen(Object): def get_tex_transfer(self, texture, face, level, zslice, usage, x, y, w, h): if texture is None: return None - return Transfer(texture.get_surface(face, level, zslice), x, y, w, h) + transfer = Transfer(texture.get_surface(face, level, zslice), x, y, w, h) + if transfer and usage != gallium.PIPE_TRANSFER_WRITE: + if self.interpreter.options.all: + self.interpreter.present(transfer.surface, 'transf_read', x, y, w, h) + return transfer def tex_transfer_destroy(self, transfer): self.interpreter.unregister_object(transfer) @@ -314,6 +326,8 @@ class Screen(Object): if transfer is None: return transfer.surface.put_tile_raw(transfer.x, transfer.y, transfer.w, transfer.h, data, stride) + if self.interpreter.options.all: + self.interpreter.present(transfer.surface, 'transf_write', transfer.x, transfer.y, transfer.w, transfer.h) def user_buffer_create(self, data, size): # We don't really care to distinguish between user and regular buffers @@ -577,6 +591,14 @@ class Context(Object): self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count) self._set_dirty() + def is_texture_referenced(self, texture, face, level): + #return self.real.is_texture_referenced(format, texture, face, level) + pass + + def is_buffer_referenced(self, buf): + #return self.real.is_buffer_referenced(format, buf) + pass + def _set_dirty(self): if self.interpreter.options.step: self._present() @@ -602,6 +624,9 @@ class Context(Object): if self.cbufs and self.cbufs[0]: self.interpreter.present(self.cbufs[0], "cbuf") + if self.zsbuf: + if self.interpreter.options.all: + self.interpreter.present(self.zsbuf, "zsbuf") class Interpreter(parser.TraceDumper): @@ -671,16 +696,16 @@ class Interpreter(parser.TraceDumper): def verbosity(self, level): return self.options.verbosity >= level - def present(self, surface, description): + def present(self, surface, description, x=None, y=None, w=None, h=None): if self.call_no < self.options.start: return if self.options.images: - filename = '%s_%04u.png' % (description, self.call_no) - save_image(filename, surface) + filename = '%04u_%s.png' % (self.call_no, description) + save_image(filename, surface, x, y, w, h) else: title = '%u. %s' % (self.call_no, description) - show_image(surface, title) + show_image(surface, title, x, y, w, h) class Main(parser.Main): @@ -690,6 +715,7 @@ class Main(parser.Main): optparser.add_option("-q", "--quiet", action="store_const", const=0, dest="verbosity", help="no messages") optparser.add_option("-v", "--verbose", action="count", dest="verbosity", default=1, help="increase verbosity level") optparser.add_option("-i", "--images", action="store_true", dest="images", default=False, help="save images instead of showing them") + optparser.add_option("-a", "--all", action="store_true", dest="all", default=False, help="show depth, stencil, and transfers") optparser.add_option("-s", "--step", action="store_true", dest="step", default=False, help="step trhough every draw") optparser.add_option("-f", "--from", action="store", type="int", dest="start", default=0, help="from call no") optparser.add_option("-t", "--to", action="store", type="int", dest="stop", default=0, help="until call no") diff --git a/src/gallium/state_trackers/python/tests/base.py b/src/gallium/state_trackers/python/tests/base.py index 1fa7fe6f3b3..202ccfc3509 100755 --- a/src/gallium/state_trackers/python/tests/base.py +++ b/src/gallium/state_trackers/python/tests/base.py @@ -46,6 +46,14 @@ for name, value in globals().items(): if name.startswith("PIPE_FORMAT_") and isinstance(value, int): formats[value] = name +def is_depth_stencil_format(format): + # FIXME: make and use binding to pf_is_depth_stencil + return format in ( + PIPE_FORMAT_Z32_UNORM, + PIPE_FORMAT_Z24S8_UNORM, + PIPE_FORMAT_Z24X8_UNORM, + PIPE_FORMAT_Z16_UNORM, + ) def make_image(width, height, rgba): import Image diff --git a/src/gallium/state_trackers/python/tests/texture_sample.py b/src/gallium/state_trackers/python/tests/texture_sample.py index a382424667c..c7b78abbbec 100755 --- a/src/gallium/state_trackers/python/tests/texture_sample.py +++ b/src/gallium/state_trackers/python/tests/texture_sample.py @@ -99,7 +99,7 @@ def is_pot(n): return n & (n - 1) == 0 -class TextureTest(TestCase): +class TextureColorSampleTest(TestCase): tags = ( 'target', @@ -286,6 +286,206 @@ class TextureTest(TestCase): self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85) +class TextureDepthSampleTest(TestCase): + + tags = ( + 'target', + 'format', + 'width', + 'height', + 'depth', + 'last_level', + 'face', + 'level', + 'zslice', + ) + + def test(self): + dev = self.dev + + target = self.target + format = self.format + width = self.width + height = self.height + depth = self.depth + last_level = self.last_level + face = self.face + level = self.level + zslice = self.zslice + + tex_usage = PIPE_TEXTURE_USAGE_SAMPLER + geom_flags = 0 + if width != height: + geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE + if not is_pot(width) or not is_pot(height) or not is_pot(depth): + geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO + + if not dev.is_format_supported(format, target, tex_usage, geom_flags): + raise TestSkip + + ctx = self.dev.context_create() + + # disabled blending/masking + blend = Blend() + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.colormask = PIPE_MASK_RGBA + ctx.set_blend(blend) + + # depth/stencil/alpha + depth_stencil_alpha = DepthStencilAlpha() + depth_stencil_alpha.depth.enabled = 1 + depth_stencil_alpha.depth.writemask = 1 + depth_stencil_alpha.depth.func = PIPE_FUNC_LESS + ctx.set_depth_stencil_alpha(depth_stencil_alpha) + + # rasterizer + rasterizer = Rasterizer() + rasterizer.front_winding = PIPE_WINDING_CW + rasterizer.cull_mode = PIPE_WINDING_NONE + rasterizer.bypass_vs_clip_and_viewport = 1 + ctx.set_rasterizer(rasterizer) + + # samplers + sampler = Sampler() + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.normalized_coords = 1 + sampler.min_lod = 0 + sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1 + ctx.set_sampler(0, sampler) + + # texture + texture = dev.texture_create( + target = target, + format = format, + width = width, + height = height, + depth = depth, + last_level = last_level, + tex_usage = tex_usage, + ) + + expected_rgba = FloatArray(height*width*4) + texture.get_surface( + face = face, + level = level, + zslice = zslice, + ).sample_rgba(expected_rgba) + + ctx.set_sampler_texture(0, texture) + + # framebuffer + cbuf_tex = dev.texture_create( + PIPE_FORMAT_A8R8G8B8_UNORM, + width, + height, + tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET, + ) + + zsbuf_tex = dev.texture_create( + PIPE_FORMAT_Z24X8_UNORM, + width, + height, + tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET, + ) + + cbuf = cbuf_tex.get_surface() + zsbuf = zsbuf_tex.get_surface() + fb = Framebuffer() + fb.width = width + fb.height = height + fb.nr_cbufs = 1 + fb.set_cbuf(0, cbuf) + fb.set_zsbuf(zsbuf) + ctx.set_framebuffer(fb) + rgba = FloatArray(4); + rgba[0] = 0.5 + rgba[1] = 0.5 + rgba[2] = 0.5 + rgba[3] = 0.5 + ctx.clear(PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0) + del fb + + # vertex shader + vs = Shader(''' + VERT1.1 + DCL IN[0], POSITION, CONSTANT + DCL IN[1], GENERIC, CONSTANT + DCL OUT[0], POSITION, CONSTANT + DCL OUT[1], GENERIC, CONSTANT + 0:MOV OUT[0], IN[0] + 1:MOV OUT[1], IN[1] + 2:END + ''') + #vs.dump() + ctx.set_vertex_shader(vs) + + # fragment shader + op = { + PIPE_TEXTURE_1D: "1D", + PIPE_TEXTURE_2D: "2D", + PIPE_TEXTURE_3D: "3D", + PIPE_TEXTURE_CUBE: "CUBE", + }[target] + fs = Shader(''' + FRAG1.1 + DCL IN[0], GENERIC[0], LINEAR + DCL SAMP[0], CONSTANT + DCL OUT[0].z, POSITION + 0:TEX OUT[0].z, IN[0], SAMP[0], %s + 1:END + ''' % op) + #fs.dump() + ctx.set_fragment_shader(fs) + + nverts = 4 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + x = 0 + y = 0 + w, h = minify((width, height), level) + + pos = [ + [x, y], + [x+w, y], + [x+w, y+h], + [x, y+h], + ] + + tex = tex_coords(texture, face, level, zslice) + + for i in range(0, 4): + j = 8*i + verts[j + 0] = pos[i][0] # x + verts[j + 1] = pos[i][1] # y + verts[j + 2] = 0.0 # z + verts[j + 3] = 1.0 # w + verts[j + 4] = tex[i][0] # s + verts[j + 5] = tex[i][1] # r + verts[j + 6] = tex[i][2] # q + verts[j + 7] = 1.0 + + ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN, + nverts, + nattrs, + verts) + + ctx.flush() + + zsbuf = zsbuf_tex.get_surface() + + self.assert_rgba(zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85) + + + def main(): dev = Device() @@ -297,18 +497,13 @@ def main(): PIPE_TEXTURE_3D, ] - formats = [ + color_formats = [ PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_FORMAT_X8R8G8B8_UNORM, #PIPE_FORMAT_A8R8G8B8_SRGB, PIPE_FORMAT_R5G6B5_UNORM, PIPE_FORMAT_A1R5G5B5_UNORM, PIPE_FORMAT_A4R4G4B4_UNORM, - #PIPE_FORMAT_Z32_UNORM, - #PIPE_FORMAT_Z24S8_UNORM, - #PIPE_FORMAT_Z24X8_UNORM, - #PIPE_FORMAT_Z16_UNORM, - #PIPE_FORMAT_S8_UNORM, PIPE_FORMAT_A8_UNORM, PIPE_FORMAT_L8_UNORM, PIPE_FORMAT_YCBCR, @@ -318,6 +513,13 @@ def main(): #PIPE_FORMAT_DXT5_RGBA, ] + depth_formats = [ + PIPE_FORMAT_Z32_UNORM, + PIPE_FORMAT_Z24S8_UNORM, + PIPE_FORMAT_Z24X8_UNORM, + PIPE_FORMAT_Z16_UNORM, + ] + sizes = [64, 32, 16, 8, 4, 2, 1] #sizes = [1020, 508, 252, 62, 30, 14, 6, 3] #sizes = [64] @@ -332,8 +534,8 @@ def main(): PIPE_TEX_FACE_NEG_Z, ] - for target in targets: - for format in formats: + for format in color_formats: + for target in targets: for size in sizes: if target == PIPE_TEXTURE_3D: depth = size @@ -347,7 +549,7 @@ def main(): for level in range(0, last_level + 1): zslice = 0 while zslice < depth >> level: - test = TextureTest( + test = TextureColorSampleTest( dev = dev, target = target, format = format, @@ -361,6 +563,27 @@ def main(): ) suite.add_test(test) zslice = (zslice + 1)*2 - 1 + for format in depth_formats: + target = PIPE_TEXTURE_2D + depth = 1 + face = 0 + last_level = 0 + level = 0 + zslice = 0 + for size in sizes: + test = TextureDepthSampleTest( + dev = dev, + target = target, + format = format, + width = size, + height = size, + depth = depth, + last_level = last_level, + face = face, + level = level, + zslice = zslice, + ) + suite.add_test(test) suite.run() diff --git a/src/gallium/state_trackers/wgl/shared/stw_context.c b/src/gallium/state_trackers/wgl/shared/stw_context.c index 662b5fbcd2a..9df1ab76526 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_context.c +++ b/src/gallium/state_trackers/wgl/shared/stw_context.c @@ -47,6 +47,23 @@ #include "stw_context.h" #include "stw_tls.h" + +static INLINE struct stw_context * +stw_context(GLcontext *glctx) +{ + if(!glctx) + return NULL; + assert(glctx->DriverCtx); + return (struct stw_context *)glctx->DriverCtx; +} + +static INLINE struct stw_context * +stw_current_context(void) +{ + GET_CURRENT_CONTEXT( glctx ); + return stw_context(glctx); +} + BOOL stw_copy_context( UINT_PTR hglrcSrc, @@ -99,6 +116,18 @@ stw_share_lists( return ret; } +static void +stw_viewport(GLcontext * glctx, GLint x, GLint y, + GLsizei width, GLsizei height) +{ + struct stw_context *ctx = (struct stw_context *)glctx->DriverCtx; + struct stw_framebuffer *fb; + + fb = stw_framebuffer_from_hdc( ctx->hdc ); + if(fb) + stw_framebuffer_update(fb); +} + UINT_PTR stw_create_layer_context( HDC hdc, @@ -158,6 +187,7 @@ stw_create_layer_context( goto no_st_ctx; ctx->st->ctx->DriverCtx = ctx; + ctx->st->ctx->Driver.Viewport = stw_viewport; pipe_mutex_lock( stw_dev->mutex ); ctx->hglrc = handle_table_add(stw_dev->ctx_table, ctx); @@ -194,11 +224,10 @@ stw_delete_context( pipe_mutex_unlock( stw_dev->mutex ); if (ctx) { - GLcontext *glctx = ctx->st->ctx; - GET_CURRENT_CONTEXT( glcurctx ); - + struct stw_context *curctx = stw_current_context(); + /* Unbind current if deleting current context. */ - if (glcurctx == glctx) + if (curctx == ctx) st_make_current( NULL, NULL, NULL ); st_destroy_context(ctx->st); @@ -230,13 +259,8 @@ stw_release_context( * current for this thread. We should check that and return False * if not the case. */ - { - GLcontext *glctx = ctx->st->ctx; - GET_CURRENT_CONTEXT( glcurctx ); - - if (glcurctx != glctx) - return FALSE; - } + if (ctx != stw_current_context()) + return FALSE; if (stw_make_current( NULL, 0 ) == FALSE) return FALSE; @@ -248,14 +272,9 @@ stw_release_context( UINT_PTR stw_get_current_context( void ) { - GET_CURRENT_CONTEXT( glcurctx ); struct stw_context *ctx; - if(!glcurctx) - return 0; - - ctx = (struct stw_context *)glcurctx->DriverCtx; - assert(ctx); + ctx = stw_current_context(); if(!ctx) return 0; @@ -265,14 +284,9 @@ stw_get_current_context( void ) HDC stw_get_current_dc( void ) { - GET_CURRENT_CONTEXT( glcurctx ); struct stw_context *ctx; - if(!glcurctx) - return NULL; - - ctx = (struct stw_context *)glcurctx->DriverCtx; - assert(ctx); + ctx = stw_current_context(); if(!ctx) return NULL; @@ -284,23 +298,24 @@ stw_make_current( HDC hdc, UINT_PTR hglrc ) { + struct stw_context *curctx; struct stw_context *ctx; - GET_CURRENT_CONTEXT( glcurctx ); struct stw_framebuffer *fb; if (!stw_dev) goto fail; - if (glcurctx != NULL) { - struct stw_context *curctx; - curctx = (struct stw_context *) glcurctx->DriverCtx; - + curctx = stw_current_context(); + if (curctx != NULL) { if (curctx->hglrc != hglrc) - st_flush(glcurctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); + st_flush(curctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); /* Return if already current. */ - if (curctx->hglrc == hglrc && curctx->hdc == hdc) - return TRUE; + if (curctx->hglrc == hglrc && curctx->hdc == hdc) { + ctx = curctx; + fb = stw_framebuffer_from_hdc( hdc ); + goto success; + } } if (hdc == NULL || hglrc == 0) { @@ -344,7 +359,10 @@ stw_make_current( if(!st_make_current( ctx->st, fb->stfb, fb->stfb )) goto fail; - stw_framebuffer_resize(fb); +success: + assert(fb); + if(fb) + stw_framebuffer_update(fb); return TRUE; diff --git a/src/gallium/state_trackers/wgl/shared/stw_device.c b/src/gallium/state_trackers/wgl/shared/stw_device.c index 1a6b29807d7..ce466241463 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_device.c +++ b/src/gallium/state_trackers/wgl/shared/stw_device.c @@ -30,6 +30,7 @@ #include "glapi/glthread.h" #include "util/u_debug.h" #include "pipe/p_screen.h" +#include "state_tracker/st_public.h" #ifdef DEBUG #include "trace/tr_screen.h" @@ -63,15 +64,39 @@ stw_flush_frontbuffer(struct pipe_screen *screen, { const struct stw_winsys *stw_winsys = stw_dev->stw_winsys; HDC hdc = (HDC)context_private; + struct stw_framebuffer *fb; + fb = stw_framebuffer_from_hdc( hdc ); + /* fb can be NULL if window was destroyed already */ + if (fb) { + pipe_mutex_lock( fb->mutex ); + +#if DEBUG + { + struct pipe_surface *surface2; + + if(!st_get_framebuffer_surface( fb->stfb, ST_SURFACE_FRONT_LEFT, &surface2 )) + assert(0); + else + assert(surface2 == surface); + } +#endif + #ifdef DEBUG - if(stw_dev->trace_running) { - screen = trace_screen(screen)->screen; - surface = trace_surface(surface)->surface; - } + if(stw_dev->trace_running) { + screen = trace_screen(screen)->screen; + surface = trace_surface(surface)->surface; + } #endif + } stw_winsys->flush_frontbuffer(screen, surface, hdc); + + if(fb) { + stw_framebuffer_update(fb); + + pipe_mutex_unlock( fb->mutex ); + } } @@ -133,20 +158,13 @@ error1: boolean stw_init_thread(void) { - if (!stw_tls_init_thread()) - return FALSE; - - if (!stw_framebuffer_init_thread()) - return FALSE; - - return TRUE; + return stw_tls_init_thread(); } void stw_cleanup_thread(void) { - stw_framebuffer_cleanup_thread(); stw_tls_cleanup_thread(); } diff --git a/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c index de37d135dfe..7d0e8f46482 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c +++ b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c @@ -45,7 +45,7 @@ #include "stw_tls.h" -struct stw_framebuffer * +static INLINE struct stw_framebuffer * stw_framebuffer_from_hwnd_locked( HWND hwnd ) { @@ -84,7 +84,7 @@ stw_framebuffer_destroy_locked( * @sa http://msdn.microsoft.com/en-us/library/ms644975(VS.85).aspx * @sa http://msdn.microsoft.com/en-us/library/ms644960(VS.85).aspx */ -static LRESULT CALLBACK +LRESULT CALLBACK stw_call_window_proc( int nCode, WPARAM wParam, @@ -111,14 +111,10 @@ stw_call_window_proc( unsigned width = LOWORD( pParams->lParam ); unsigned height = HIWORD( pParams->lParam ); - /* FIXME: The mesa statetracker makes the assumptions that only - * one context is using the framebuffer, and that that context is the - * current one. However neither holds true, as WGL allows more than - * one context to be bound to the same drawable, and this function can - * be called from any thread. - */ pipe_mutex_lock( fb->mutex ); - st_resize_framebuffer( fb->stfb, width, height ); + fb->must_resize = TRUE; + fb->width = width; + fb->height = height; pipe_mutex_unlock( fb->mutex ); } } @@ -139,6 +135,31 @@ stw_call_window_proc( } +static void +stw_framebuffer_get_size( struct stw_framebuffer *fb ) +{ + unsigned width, height; + RECT rect; + + assert(fb->hWnd); + + GetClientRect( fb->hWnd, &rect ); + width = rect.right - rect.left; + height = rect.bottom - rect.top; + + if(width < 1) + width = 1; + if(height < 1) + height = 1; + + if(width != fb->width || height != fb->height) { + fb->must_resize = TRUE; + fb->width = width; + fb->height = height; + } +} + + /** * Create a new framebuffer object which will correspond to the given HDC. */ @@ -168,6 +189,8 @@ stw_framebuffer_create_locked( stw_pixelformat_visual(&fb->visual, pfi); + stw_framebuffer_get_size(fb); + pipe_mutex_init( fb->mutex ); fb->next = stw_dev->fb_head; @@ -177,32 +200,6 @@ stw_framebuffer_create_locked( } -static void -stw_framebuffer_get_size( struct stw_framebuffer *fb, GLuint *pwidth, GLuint *pheight ) -{ - GLuint width, height; - - if (fb->hWnd) { - RECT rect; - GetClientRect( fb->hWnd, &rect ); - width = rect.right - rect.left; - height = rect.bottom - rect.top; - } - else { - width = GetDeviceCaps( fb->hDC, HORZRES ); - height = GetDeviceCaps( fb->hDC, VERTRES ); - } - - if(width < 1) - width = 1; - if(height < 1) - height = 1; - - *pwidth = width; - *pheight = height; -} - - BOOL stw_framebuffer_allocate( struct stw_framebuffer *fb) @@ -212,7 +209,6 @@ stw_framebuffer_allocate( if(!fb->stfb) { const struct stw_pixelformat_info *pfi = fb->pfi; enum pipe_format colorFormat, depthFormat, stencilFormat; - GLuint width, height; colorFormat = pfi->color_format; @@ -228,16 +224,21 @@ stw_framebuffer_allocate( else stencilFormat = PIPE_FORMAT_NONE; - stw_framebuffer_get_size(fb, &width, &height); - + assert(fb->must_resize); + assert(fb->width); + assert(fb->height); + fb->stfb = st_create_framebuffer( &fb->visual, colorFormat, depthFormat, stencilFormat, - width, - height, + fb->width, + fb->height, (void *) fb ); + + // to notify the context + fb->must_resize = TRUE; } pipe_mutex_unlock( fb->mutex ); @@ -246,14 +247,29 @@ stw_framebuffer_allocate( } +/** + * Update the framebuffer's size if necessary. + */ void -stw_framebuffer_resize( +stw_framebuffer_update( struct stw_framebuffer *fb) { - GLuint width, height; assert(fb->stfb); - stw_framebuffer_get_size(fb, &width, &height); - st_resize_framebuffer(fb->stfb, width, height); + assert(fb->height); + assert(fb->width); + + /* XXX: It would be nice to avoid checking the size again -- in theory + * stw_call_window_proc would have cought the resize and stored the right + * size already, but unfortunately threads created before the DllMain is + * called don't get a DLL_THREAD_ATTACH notification, and there is no way + * to know of their existing without using the not very portable PSAPI. + */ + stw_framebuffer_get_size(fb); + + if(fb->must_resize) { + st_resize_framebuffer(fb->stfb, fb->width, fb->height); + fb->must_resize = FALSE; + } } @@ -379,6 +395,9 @@ stw_swap_buffers( if (fb == NULL) return FALSE; + if (!(fb->pfi->pfd.dwFlags & PFD_DOUBLEBUFFER)) + return TRUE; + pipe_mutex_lock( fb->mutex ); /* If we're swapping the buffer associated with the current context @@ -403,6 +422,8 @@ stw_swap_buffers( stw_dev->stw_winsys->flush_frontbuffer( screen, surface, hdc ); + stw_framebuffer_update(fb); + pipe_mutex_unlock( fb->mutex ); return TRUE; @@ -419,38 +440,3 @@ stw_swap_layer_buffers( return FALSE; } - - -boolean -stw_framebuffer_init_thread(void) -{ - struct stw_tls_data *tls_data; - - tls_data = stw_tls_get_data(); - if(!tls_data) - return FALSE; - - tls_data->hCallWndProcHook = SetWindowsHookEx(WH_CALLWNDPROC, - stw_call_window_proc, - NULL, - GetCurrentThreadId()); - if(tls_data->hCallWndProcHook == NULL) - return FALSE; - - return TRUE; -} - -void -stw_framebuffer_cleanup_thread(void) -{ - struct stw_tls_data *tls_data; - - tls_data = stw_tls_get_data(); - if(!tls_data) - return; - - if(tls_data->hCallWndProcHook) { - UnhookWindowsHookEx(tls_data->hCallWndProcHook); - tls_data->hCallWndProcHook = NULL; - } -} diff --git a/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h index e7fa51c3a81..759e06b8914 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h +++ b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h @@ -51,6 +51,11 @@ struct stw_framebuffer pipe_mutex mutex; struct st_framebuffer *stfb; + /* FIXME: Make this work for multiple contexts bound to the same framebuffer */ + boolean must_resize; + unsigned width; + unsigned height; + /** This is protected by stw_device::mutex, not the mutex above */ struct stw_framebuffer *next; }; @@ -65,7 +70,7 @@ stw_framebuffer_allocate( struct stw_framebuffer *fb ); void -stw_framebuffer_resize( +stw_framebuffer_update( struct stw_framebuffer *fb); void @@ -79,10 +84,4 @@ struct stw_framebuffer * stw_framebuffer_from_hdc( HDC hdc ); -boolean -stw_framebuffer_init_thread(void); - -void -stw_framebuffer_cleanup_thread(void); - #endif /* STW_FRAMEBUFFER_H */ diff --git a/src/gallium/state_trackers/wgl/shared/stw_tls.c b/src/gallium/state_trackers/wgl/shared/stw_tls.c index 0c18a52352c..4bd6a9289c9 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_tls.c +++ b/src/gallium/state_trackers/wgl/shared/stw_tls.c @@ -51,9 +51,23 @@ stw_tls_data_create() data = CALLOC_STRUCT(stw_tls_data); if (!data) - return NULL; + goto no_data; + + data->hCallWndProcHook = SetWindowsHookEx(WH_CALLWNDPROC, + stw_call_window_proc, + NULL, + GetCurrentThreadId()); + if(data->hCallWndProcHook == NULL) + goto no_hook; + + TlsSetValue(tlsIndex, data); return data; + +no_hook: + FREE(data); +no_data: + return NULL; } boolean @@ -69,8 +83,6 @@ stw_tls_init_thread(void) if(!data) return FALSE; - TlsSetValue(tlsIndex, data); - return TRUE; } @@ -84,8 +96,16 @@ stw_tls_cleanup_thread(void) } data = (struct stw_tls_data *) TlsGetValue(tlsIndex); - TlsSetValue(tlsIndex, NULL); - FREE(data); + if(data) { + TlsSetValue(tlsIndex, NULL); + + if(data->hCallWndProcHook) { + UnhookWindowsHookEx(data->hCallWndProcHook); + data->hCallWndProcHook = NULL; + } + + FREE(data); + } } void @@ -110,12 +130,9 @@ stw_tls_get_data(void) if(!data) { /* DllMain is called with DLL_THREAD_ATTACH only by threads created after * the DLL is loaded by the process */ - data = stw_tls_data_create(); if(!data) return NULL; - - TlsSetValue(tlsIndex, data); } return data; diff --git a/src/gallium/state_trackers/wgl/shared/stw_tls.h b/src/gallium/state_trackers/wgl/shared/stw_tls.h index 6af8be70c9f..fbf8b1cbee4 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_tls.h +++ b/src/gallium/state_trackers/wgl/shared/stw_tls.h @@ -50,4 +50,10 @@ stw_tls_cleanup(void); struct stw_tls_data * stw_tls_get_data(void); +LRESULT CALLBACK +stw_call_window_proc( + int nCode, + WPARAM wParam, + LPARAM lParam ); + #endif /* STW_TLS_H */ diff --git a/src/glew/glew.c b/src/glew/glew.c index 24c6a726c38..aa2278f6c03 100644 --- a/src/glew/glew.c +++ b/src/glew/glew.c @@ -547,7 +547,7 @@ PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; @@ -2739,7 +2739,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; - r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c index 13c6d05bd1f..da2b241deab 100644 --- a/src/glew/glewinfo.c +++ b/src/glew/glewinfo.c @@ -708,7 +708,7 @@ static void _glewInfo_GL_ARB_framebuffer_object (void) glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL); glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL); glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL); - glewInfoFunc("glFramebufferTexturLayer", glFramebufferTexturLayer == NULL); + glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL); glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL); glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL); glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL); diff --git a/src/glx/x11/dri_common.c b/src/glx/x11/dri_common.c index 90c3d8c7d9d..6de41111134 100644 --- a/src/glx/x11/dri_common.c +++ b/src/glx/x11/dri_common.c @@ -345,7 +345,9 @@ driBindExtensions(__GLXscreenConfigs *psc, int dri2) #endif #ifdef __DRI_SWAP_CONTROL - if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0) { + /* No DRI2 support for swap_control at the moment, since SwapBuffers + * is done by the X server */ + if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0 && !dri2) { psc->swapControl = (__DRIswapControlExtension *) extensions[i]; __glXEnableDirectExtension(psc, "GLX_SGI_swap_control"); __glXEnableDirectExtension(psc, "GLX_MESA_swap_control"); diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c index ec3e69e4fe1..77471b8599c 100644 --- a/src/glx/x11/glxcmds.c +++ b/src/glx/x11/glxcmds.c @@ -869,6 +869,20 @@ PUBLIC void glXDestroyGLXPixmap(Display *dpy, GLXPixmap glxpixmap) req->glxpixmap = glxpixmap; UnlockDisplay(dpy); SyncHandle(); + +#ifdef GLX_DIRECT_RENDERING + { + int screen; + __GLXdisplayPrivate *const priv = __glXInitialize(dpy); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, glxpixmap, &screen); + __GLXscreenConfigs *psc = &priv->screenConfigs[screen]; + + if (pdraw != NULL) { + (*pdraw->destroyDrawable) (pdraw); + __glxHashDelete(psc->drawHash, glxpixmap); + } + } +#endif } PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable) diff --git a/src/glx/x11/glxcurrent.c b/src/glx/x11/glxcurrent.c index 01f42332413..d44e0dd1fc8 100644 --- a/src/glx/x11/glxcurrent.c +++ b/src/glx/x11/glxcurrent.c @@ -457,7 +457,7 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw, &dummy_reply); } #ifdef GLX_DIRECT_RENDERING - else if (oldGC->driContext) { + else if (oldGC->driContext && oldGC != gc) { oldGC->driContext->unbindContext(oldGC->driContext); } #endif diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 276da41f4e4..6a98c29a3d1 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -231,6 +231,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->BeginQuery = _mesa_begin_query; driver->EndQuery = _mesa_end_query; driver->WaitQuery = _mesa_wait_query; + driver->CheckQuery = _mesa_check_query; /* APPLE_vertex_array_object */ driver->NewArrayObject = _mesa_new_array_object; diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index e1127204718..576494940f3 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -119,6 +119,9 @@ static int driUnbindContext(__DRIcontext *pcp) pdp = pcp->driDrawablePriv; prp = pcp->driReadablePriv; + /* already unbound */ + if (!pdp && !prp) + return GL_TRUE; /* Let driver unbind drawable from context */ (*psp->DriverAPI.UnbindContext)(pcp); @@ -143,9 +146,10 @@ static int driUnbindContext(__DRIcontext *pcp) * window we can determine the last context bound to the window and * use that context's lock. (BrianP, 2-Dec-2000) */ + pcp->driDrawablePriv = pcp->driReadablePriv = NULL; + #if 0 /* Unbind the drawable */ - pcp->driDrawablePriv = NULL; pdp->driContextPriv = &psp->dummyContextPriv; #endif diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index d9cad0c4bf8..8ef6c9144f1 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -39,6 +39,7 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_fbo.h" +#include "intel_buffers.h" #include "i830_context.h" #include "i830_reg.h" @@ -446,6 +447,24 @@ i830DepthMask(GLcontext * ctx, GLboolean flag) i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; } +/** Called from ctx->Driver.Viewport() */ +static void +i830Viewport(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + intelCalcViewport(ctx); + + intel_viewport(ctx, x, y, width, height); +} + + +/** Called from ctx->Driver.DepthRange() */ +static void +i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +{ + intelCalcViewport(ctx); +} + /* ============================================================= * Polygon stipple * @@ -1064,6 +1083,8 @@ i830InitStateFuncs(struct dd_function_table *functions) functions->StencilFuncSeparate = i830StencilFuncSeparate; functions->StencilMaskSeparate = i830StencilMaskSeparate; functions->StencilOpSeparate = i830StencilOpSeparate; + functions->DepthRange = i830DepthRange; + functions->Viewport = i830Viewport; } void diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c index d44a2f47b37..7cc1c096e4b 100644 --- a/src/mesa/drivers/dri/i915/i915_tex_layout.c +++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c @@ -454,7 +454,10 @@ i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) { switch (mt->target) { case GL_TEXTURE_CUBE_MAP: - i945_miptree_layout_cube(intel, mt); + if (mt->compressed) + i945_miptree_layout_cube(intel, mt); + else + i915_miptree_layout_cube(intel, mt); break; case GL_TEXTURE_3D: i945_miptree_layout_3d(intel, mt); diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index aef2ff5f86f..577497bf6b0 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -616,9 +616,10 @@ struct brw_context struct brw_wm_prog_data *prog_data; struct brw_wm_compile *compile_data; - /* Input sizes, calculated from active vertex program: + /** Input sizes, calculated from active vertex program. + * One bit per fragment program input attribute. */ - GLuint input_size_masks[4]; + GLbitfield input_size_masks[4]; /** Array of surface default colors (texture border color) */ dri_bo *sdc_bo[BRW_MAX_TEX_UNIT]; diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index 68fa9820b6f..c99918724b3 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -66,7 +66,9 @@ static void upload_sf_vp(struct brw_context *brw) sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias; sfv.viewport.m32 = v[MAT_TZ] * depth_scale; - /* _NEW_SCISSOR */ + /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT + * for DrawBuffer->_[XY]{min,max} + */ /* The scissor only needs to handle the intersection of drawable and * scissor rect. Clipping to the boundaries of static shared buffers @@ -97,7 +99,8 @@ static void upload_sf_vp(struct brw_context *brw) const struct brw_tracked_state brw_sf_vp = { .dirty = { .mesa = (_NEW_VIEWPORT | - _NEW_SCISSOR), + _NEW_SCISSOR | + _NEW_BUFFERS), .brw = 0, .cache = 0 }, diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index 2637344b482..249a800bf4b 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -39,8 +39,8 @@ */ struct tracker { GLboolean twoside; - GLubyte active[PROGRAM_OUTPUT+1][128]; - GLuint size_masks[4]; + GLubyte active[PROGRAM_OUTPUT+1][MAX_PROGRAM_TEMPS]; + GLbitfield size_masks[4]; /**< one bit per fragment program input attrib */ }; @@ -53,8 +53,10 @@ static void set_active_component( struct tracker *t, case PROGRAM_TEMPORARY: case PROGRAM_INPUT: case PROGRAM_OUTPUT: + assert(file < PROGRAM_OUTPUT + 1); + assert(index < Elements(t->active[0])); t->active[file][index] |= active; - + break; default: break; } @@ -108,10 +110,15 @@ static GLubyte get_active( struct tracker *t, return active; } +/** + * Return the size (1,2,3 or 4) of the output/result for VERT_RESULT_idx. + */ static GLubyte get_output_size( struct tracker *t, GLuint idx ) { - GLubyte active = t->active[PROGRAM_OUTPUT][idx]; + GLubyte active; + assert(idx < VERT_RESULT_MAX); + active = t->active[PROGRAM_OUTPUT][idx]; if (active & (1<<3)) return 4; if (active & (1<<2)) return 3; if (active & (1<<1)) return 2; @@ -123,7 +130,7 @@ static GLubyte get_output_size( struct tracker *t, */ static void calc_sizes( struct tracker *t ) { - GLuint i; + GLint vertRes; if (t->twoside) { t->active[PROGRAM_OUTPUT][VERT_RESULT_COL0] |= @@ -133,12 +140,27 @@ static void calc_sizes( struct tracker *t ) t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC1]; } - for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - switch (get_output_size(t, i)) { - case 4: t->size_masks[4-1] |= 1<<i; - case 3: t->size_masks[3-1] |= 1<<i; - case 2: t->size_masks[2-1] |= 1<<i; - case 1: t->size_masks[1-1] |= 1<<i; + /* Examine vertex program output sizes to set the size_masks[] info + * which describes the fragment program input sizes. + */ + for (vertRes = VERT_RESULT_TEX0; vertRes < VERT_RESULT_MAX; vertRes++) { + GLint fragAttrib; + + /* map vertex program output index to fragment program input index */ + if (vertRes <= VERT_RESULT_TEX7) + fragAttrib = FRAG_ATTRIB_TEX0 + vertRes - VERT_RESULT_TEX0; + else if (vertRes >= VERT_RESULT_VAR0) + fragAttrib = FRAG_ATTRIB_VAR0 + vertRes - VERT_RESULT_VAR0; + else + continue; + assert(fragAttrib >= FRAG_ATTRIB_TEX0); + assert(fragAttrib <= FRAG_ATTRIB_MAX); + + switch (get_output_size(t, vertRes)) { + case 4: t->size_masks[4-1] |= 1 << fragAttrib; + case 3: t->size_masks[3-1] |= 1 << fragAttrib; + case 2: t->size_masks[2-1] |= 1 << fragAttrib; + case 1: t->size_masks[1-1] |= 1 << fragAttrib; break; } } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 90d74c2885c..8a3b7df9c78 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -146,6 +146,13 @@ static void do_wm_prog( struct brw_context *brw, if (c == NULL) { brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data)); c = brw->wm.compile_data; + if (c == NULL) { + /* Ouch - big out of memory problem. Can't continue + * without triggering a segfault, no way to signal, + * so just return. + */ + return; + } } else { memset(c, 0, sizeof(*brw->wm.compile_data)); } @@ -260,7 +267,7 @@ static void brw_wm_populate_key( struct brw_context *brw, /* BRW_NEW_WM_INPUT_DIMENSIONS */ - key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS); + key->proj_attrib_mask = brw->wm.input_size_masks[4-1]; /* _NEW_LIGHT */ key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT); @@ -312,6 +319,9 @@ static void brw_wm_populate_key( struct brw_context *brw, key->drawable_height = brw->intel.driDrawable->h; } + /* CACHE_NEW_VS_PROG */ + key->vp_outputs_written = brw->vs.prog_data->outputs_written & DO_SETUP_BITS; + /* The unique fragment program ID */ key->program_string_id = fp->id; } @@ -350,7 +360,7 @@ const struct brw_tracked_state brw_wm_prog = { .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_WM_INPUT_DIMENSIONS | BRW_NEW_REDUCED_PRIMITIVE), - .cache = 0 + .cache = CACHE_NEW_VS_PROG, }, .prepare = brw_prepare_wm_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index f0d31fc1ddc..295fed851bb 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -65,7 +65,7 @@ struct brw_wm_prog_key { GLuint flat_shade:1; GLuint runtime_check_aads_emit:1; - GLuint projtex_mask:16; + GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */ GLuint shadowtex_mask:16; GLuint yuvtex_mask:16; GLuint yuvtex_swap_mask:16; /* UV swaped */ @@ -75,6 +75,7 @@ struct brw_wm_prog_key { GLuint program_string_id:32; GLuint origin_x, origin_y; GLuint drawable_height; + GLuint vp_outputs_written; }; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index 1798d842c79..49aad281d7a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -834,10 +834,16 @@ static void precalc_tex( struct brw_wm_compile *c, } +/** + * Check if the given TXP instruction really needs the divide-by-W step. + */ static GLboolean projtex( struct brw_wm_compile *c, const struct prog_instruction *inst ) { - struct prog_src_register src = inst->SrcReg[0]; + const struct prog_src_register src = inst->SrcReg[0]; + GLboolean retVal; + + assert(inst->Opcode == OPCODE_TXP); /* Only try to detect the simplest cases. Could detect (later) * cases where we are trying to emit code like RCP {1.0}, MUL x, @@ -847,16 +853,21 @@ static GLboolean projtex( struct brw_wm_compile *c, * user-provided fragment programs anyway: */ if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) - return 0; /* ut2004 gun rendering !?! */ + retVal = GL_FALSE; /* ut2004 gun rendering !?! */ else if (src.File == PROGRAM_INPUT && GET_SWZ(src.Swizzle, W) == W && - (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0) - return 0; + (c->key.proj_attrib_mask & (1 << src.Index)) == 0) + retVal = GL_FALSE; else - return 1; + retVal = GL_TRUE; + + return retVal; } +/** + * Emit code for TXP. + */ static void precalc_txp( struct brw_wm_compile *c, const struct prog_instruction *inst ) { diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index 117460842a3..094c1af2fef 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -177,7 +177,7 @@ static void prealloc_reg(struct brw_wm_compile *c) { int i, j; struct brw_reg reg; - int nr_interp_regs = 0; + int urb_read_length = 0; GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted | c->fp_deriv_emitted; for (i = 0; i < 4; i++) { @@ -231,18 +231,29 @@ static void prealloc_reg(struct brw_wm_compile *c) } /* fragment shader inputs */ - for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - if (inputs & (1<<i)) { - nr_interp_regs++; - reg = brw_vec8_grf(c->reg_index, 0); - for (j = 0; j < 4; j++) - set_reg(c, PROGRAM_PAYLOAD, i, j, reg); - c->reg_index += 2; - } + for (i = 0; i < VERT_RESULT_MAX; i++) { + int fp_input; + + if (i >= VERT_RESULT_VAR0) + fp_input = i - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0; + else if (i <= VERT_RESULT_TEX7) + fp_input = i; + else + fp_input = -1; + + if (fp_input >= 0 && inputs & (1 << fp_input)) { + urb_read_length = c->reg_index; + reg = brw_vec8_grf(c->reg_index, 0); + for (j = 0; j < 4; j++) + set_reg(c, PROGRAM_PAYLOAD, fp_input, j, reg); + } + if (c->key.vp_outputs_written & (1 << i)) { + c->reg_index += 2; + } } c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2; - c->prog_data.urb_read_length = nr_interp_regs * 2; + c->prog_data.urb_read_length = urb_read_length; c->prog_data.curb_read_length = c->nr_creg; c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0); c->reg_index++; @@ -2670,6 +2681,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) emit_trunc(c, inst); break; case OPCODE_MOV: + case OPCODE_SWZ: emit_mov(c, inst); break; case OPCODE_DP3: diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c index 780edbc42e6..6faea018fbc 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass2.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c @@ -69,8 +69,6 @@ static void prealloc_reg(struct brw_wm_compile *c, */ static void init_registers( struct brw_wm_compile *c ) { - struct brw_context *brw = c->func.brw; - GLuint inputs = (brw->vs.prog_data->outputs_written & DO_SETUP_BITS); GLuint nr_interp_regs = 0; GLuint i = 0; GLuint j; @@ -85,16 +83,19 @@ static void init_registers( struct brw_wm_compile *c ) prealloc_reg(c, &c->creg[j], i++); for (j = 0; j < FRAG_ATTRIB_MAX; j++) { - if (inputs & (1<<j)) { - /* index for vs output and ps input are not the same - in shader varying */ - GLuint index; - if (j > FRAG_ATTRIB_VAR0) - index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0); + if (c->key.vp_outputs_written & (1<<j)) { + int fp_index; + + if (j >= VERT_RESULT_VAR0) + fp_index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0); + else if (j <= VERT_RESULT_TEX7) + fp_index = j; else - index = j; + fp_index = -1; + nr_interp_regs++; - prealloc_reg(c, &c->payload.input_interp[index], i++); + if (fp_index >= 0) + prealloc_reg(c, &c->payload.input_interp[fp_index], i++); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index c604ef0162a..3fc18ff1f3a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -178,6 +178,16 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key, sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; } + else if (key->tex_target == GL_TEXTURE_1D) { + /* There's a bug in 1D texture sampling - it actually pays + * attention to the wrap_t value, though it should not. + * Override the wrap_t value here to GL_REPEAT to keep + * any nonexistent border pixels from floating in. + */ + sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); + sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); + sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; + } else { sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index c849e4869e5..c31fe91ad62 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -102,6 +102,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) assert(intel_obj); assert(!obj->Pointer); /* Mesa should have unmapped it */ + _mesa_free(intel_obj->sys_buffer); if (intel_obj->region) { intel_bufferobj_release_region(intel, intel_obj); } @@ -142,7 +143,23 @@ intel_bufferobj_data(GLcontext * ctx, dri_bo_unreference(intel_obj->buffer); intel_obj->buffer = NULL; } + _mesa_free(intel_obj->sys_buffer); + intel_obj->sys_buffer = NULL; + if (size != 0) { +#ifdef I915 + /* On pre-965, stick VBOs in system memory, as we're always doing swtnl + * with their contents anyway. + */ + if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) { + intel_obj->sys_buffer = _mesa_malloc(size); + if (intel_obj->sys_buffer != NULL) { + if (data != NULL) + memcpy(intel_obj->sys_buffer, data, size); + return; + } + } +#endif intel_bufferobj_alloc_buffer(intel, intel_obj); if (data != NULL) @@ -172,7 +189,10 @@ intel_bufferobj_subdata(GLcontext * ctx, if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); - dri_bo_subdata(intel_obj->buffer, offset, size, data); + if (intel_obj->sys_buffer) + memcpy((char *)intel_obj->sys_buffer + offset, data, size); + else + dri_bo_subdata(intel_obj->buffer, offset, size, data); } @@ -205,9 +225,15 @@ intel_bufferobj_map(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); GLboolean read_only = (access == GL_READ_ONLY_ARB); + GLboolean write_only = (access == GL_WRITE_ONLY_ARB); assert(intel_obj); + if (intel_obj->sys_buffer) { + obj->Pointer = intel_obj->sys_buffer; + return obj->Pointer; + } + if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); @@ -216,7 +242,14 @@ intel_bufferobj_map(GLcontext * ctx, return NULL; } - dri_bo_map(intel_obj->buffer, !read_only); + if (write_only && intel->intelScreen->kernel_exec_fencing) { + drm_intel_gem_bo_map_gtt(intel_obj->buffer); + intel_obj->mapped_gtt = GL_TRUE; + } else { + drm_intel_bo_map(intel_obj->buffer, !read_only); + intel_obj->mapped_gtt = GL_FALSE; + } + obj->Pointer = intel_obj->buffer->virtual; return obj->Pointer; } @@ -234,7 +267,11 @@ intel_bufferobj_unmap(GLcontext * ctx, assert(intel_obj); if (intel_obj->buffer != NULL) { assert(obj->Pointer); - dri_bo_unmap(intel_obj->buffer); + if (intel_obj->mapped_gtt) { + drm_intel_gem_bo_unmap_gtt(intel_obj->buffer); + } else { + drm_intel_bo_unmap(intel_obj->buffer); + } obj->Pointer = NULL; } return GL_TRUE; @@ -253,6 +290,18 @@ intel_bufferobj_buffer(struct intel_context *intel, } } + if (intel_obj->buffer == NULL) { + intel_bufferobj_alloc_buffer(intel, intel_obj); + intel_bufferobj_subdata(&intel->ctx, + GL_ARRAY_BUFFER_ARB, + 0, + intel_obj->Base.Size, + intel_obj->sys_buffer, + &intel_obj->Base); + _mesa_free(intel_obj->sys_buffer); + intel_obj->sys_buffer = NULL; + } + return intel_obj->buffer; } diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h index bf6dbd58f27..04310156319 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.h +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h @@ -42,10 +42,13 @@ struct intel_buffer_object { struct gl_buffer_object Base; dri_bo *buffer; /* the low-level buffer manager's buffer handle */ + /** System memory buffer data, if not using a BO to store the data. */ + void *sys_buffer; struct intel_region *region; /* Is there a zero-copy texture associated with this (pixel) buffer object? */ + GLboolean mapped_gtt; }; diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index b86cafea241..d2fad9e4ea1 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { /* Mesa's Stencil._Enabled field is updated when diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index eb0d890f477..19f47632ac0 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -255,14 +255,16 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) /* Control writing of the stencil clear value to stencil. */ if (this_mask & BUFFER_BIT_STENCIL) { _mesa_Enable(GL_STENCIL_TEST); - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, + _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, + GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear, ctx->Stencil.WriteMask[0]); } else { _mesa_Disable(GL_STENCIL_TEST); } - CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~this_mask; } diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 5dc3df395d1..1222a9a8c6f 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -71,6 +71,8 @@ int INTEL_DEBUG = (0); #define DRIVER_DATE_GEM "GEM " DRIVER_DATE +static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush); + static const GLubyte * intelGetString(GLcontext * ctx, GLenum name) { @@ -394,7 +396,16 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) if (!driContext->driScreenPriv->dri2.enabled) return; - if (!intel->internal_viewport_call) { + if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) { + /* If we're rendering to the fake front buffer, make sure all the pending + * drawing has landed on the real front buffer. Otherwise when we + * eventually get to DRI2GetBuffersWithFormat the stale real front + * buffer contents will get copied to the new fake front buffer. + */ + if (intel->is_front_buffer_rendering) { + intel_flush(ctx, GL_FALSE); + } + intel_update_renderbuffers(driContext, driContext->driDrawablePriv); if (driContext->driDrawablePriv != driContext->driReadablePriv) intel_update_renderbuffers(driContext, driContext->driReadablePriv); diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index f45e24ca3a1..b5cf7e6648e 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -559,4 +559,10 @@ intel_context(GLcontext * ctx) return (struct intel_context *) ctx; } +static INLINE GLboolean +is_power_of_two(uint32_t value) +{ + return (value & (value - 1)) == 0; +} + #endif diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 1db7f5594e9..a2ccae1b7d6 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -401,6 +401,14 @@ intel_texture_bitmap(GLcontext * ctx, return GL_FALSE; } + if (!ctx->Extensions.ARB_texture_non_power_of_two && + (!is_power_of_two(width) || !is_power_of_two(height))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glBitmap() fallback: NPOT texture\n"); + return GL_FALSE; + } + /* Check that we can load in a texture this big. */ if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || height > (1 << (ctx->Const.MaxTextureLevels - 1))) { @@ -499,7 +507,7 @@ intel_texture_bitmap(GLcontext * ctx, _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); - CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); intel_meta_restore_transform(intel); intel_meta_restore_fragment_program(intel); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index e8d5ac8569d..d80069dd586 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -97,7 +97,7 @@ intel_texture_drawpixels(GLcontext * ctx, /* We don't have a way to generate fragments with stencil values which * will set the resulting stencil value. */ - if (format == GL_STENCIL_INDEX) + if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL) return GL_FALSE; /* Check that we can load in a texture this big. */ @@ -120,6 +120,14 @@ intel_texture_drawpixels(GLcontext * ctx, return GL_FALSE; } + if (!ctx->Extensions.ARB_texture_non_power_of_two && + (!is_power_of_two(width) || !is_power_of_two(height))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glDrawPixels() fallback: NPOT texture\n"); + return GL_FALSE; + } + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); @@ -183,7 +191,7 @@ intel_texture_drawpixels(GLcontext * ctx, _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); - CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); intel_meta_restore_transform(intel); @@ -273,6 +281,14 @@ intel_stencil_drawpixels(GLcontext * ctx, return GL_FALSE; } + if (!ctx->Extensions.ARB_texture_non_power_of_two && + (!is_power_of_two(width) || !is_power_of_two(height))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n"); + return GL_FALSE; + } + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); @@ -367,7 +383,7 @@ intel_stencil_drawpixels(GLcontext * ctx, _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); - CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); intel_meta_restore_transform(intel); diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 65e62947ef6..0f278b3acdd 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -236,7 +236,7 @@ intel_get_param(__DRIscreenPrivate *psp, int param, int *value) ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp)); if (ret) { - fprintf(stderr, "drm_i915_getparam: %d\n", ret); + _mesa_warning(NULL, "drm_i915_getparam: %d", ret); return GL_FALSE; } @@ -395,6 +395,30 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, static void intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv) { + struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate; + struct intel_renderbuffer *depth_rb; + struct intel_renderbuffer *stencil_rb; + + if (intel_fb) { + if (intel_fb->color_rb[0]) { + intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL); + } + + if (intel_fb->color_rb[1]) { + intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL); + } + + depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + if (depth_rb) { + intel_renderbuffer_set_region(depth_rb, NULL); + } + + stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + if (stencil_rb) { + intel_renderbuffer_set_region(stencil_rb, NULL); + } + } + _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); } diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 1f192dafbe1..5e61e9e95ec 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -208,7 +208,7 @@ try_pbo_upload(struct intel_context *intel, if (!pbo || intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { - _mesa_printf("%s: failure 1\n", __FUNCTION__); + DBG("%s: failure 1\n", __FUNCTION__); return GL_FALSE; } @@ -264,7 +264,7 @@ try_pbo_zcopy(struct intel_context *intel, if (!pbo || intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { - _mesa_printf("%s: failure 1\n", __FUNCTION__); + DBG("%s: failure 1\n", __FUNCTION__); return GL_FALSE; } @@ -283,7 +283,7 @@ try_pbo_zcopy(struct intel_context *intel, dst_stride = intelImage->mt->pitch; if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { - _mesa_printf("%s: failure 2\n", __FUNCTION__); + DBG("%s: failure 2\n", __FUNCTION__); return GL_FALSE; } @@ -637,6 +637,12 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); + /* If we're reading from a texture that has been rendered to, need to + * make sure rendering is complete. + * We could probably predicate this on texObj->_RenderToTexture + */ + intelFlush(ctx); + /* Map */ if (intelImage->mt) { /* Image is stored in hardware format in a buffer managed by the diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index c06751516eb..058296eab23 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -405,6 +405,8 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, ctx->Const.MaxDrawBuffers = 1; + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 8f0effd83e2..7d6705058fe 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -327,6 +327,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->Const.MaxDrawBuffers = 1; + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index ea81a3250b7..b67bda7d06a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -355,6 +355,8 @@ radeonCreateContext( const __GLcontextModes *glVisual, ctx->Const.MaxDrawBuffers = 1; + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index 3b004a3ee25..34e0b8bc8d7 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -2218,7 +2218,7 @@ Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap, if (!dpy || !config || !pixmap) return 0; - for (attr = attribList; *attr; attr++) { + for (attr = attribList; attr && *attr; attr++) { switch (*attr) { case GLX_TEXTURE_FORMAT_EXT: attr++; diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index a1cc3a2a4b8..66f9c4e6bdb 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -477,7 +477,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1); } else @@ -487,7 +487,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x ) static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1); } else @@ -497,7 +497,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloa static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1); } else @@ -507,7 +507,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GL static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1); } else @@ -518,7 +518,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1); } else @@ -528,7 +528,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1); } else @@ -539,7 +539,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w); } else @@ -549,7 +549,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]); } else diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 42d1e579e08..2c6f370df94 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -40,7 +40,7 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, { const GLubyte *map = NULL; GLuint max = 0; - GLint i; + GLuint i; if (elementBuf->Name) { /* elements are in a user-defined buffer object. need to map it */ @@ -224,7 +224,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ - GLuint indexBytes; + GLsizei indexBytes; if (type == GL_UNSIGNED_INT) { indexBytes = count * sizeof(GLuint); diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index e43fa96dd31..a609199504e 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.3 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -541,6 +541,7 @@ end: static void pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) { + const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; GLuint i; #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ @@ -685,59 +686,51 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) /* texture unit enables */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) { - ctx->Texture.Unit[i].Enabled = enable->Texture[i]; - if (ctx->Driver.Enable) { - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, i); - } - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, - (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) ); - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, - (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) ); - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, - (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) ); - if (ctx->Extensions.ARB_texture_cube_map) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB, - (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) ); - if (ctx->Extensions.NV_texture_rectangle) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, - (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) ); + const GLbitfield enabled = enable->Texture[i]; + const GLbitfield genEnabled = enable->TexGen[i]; + + if (ctx->Texture.Unit[i].Enabled != enabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, + (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, + (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); } } - if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) { - ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i]; - if (ctx->Driver.Enable) { - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, i); - } - if (enable->TexGen[i] & S_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE); - if (enable->TexGen[i] & T_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE); - if (enable->TexGen[i] & R_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE); - if (enable->TexGen[i] & Q_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE); - } + if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); } /* GL_SGI_texture_color_table */ ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i]; } - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit); - } + _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); } @@ -770,6 +763,13 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.SGI_texture_color_table) { _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI, unit->ColorTableEnabled); diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h index 93103fe878d..e79bbc2ac5f 100644 --- a/src/mesa/main/compiler.h +++ b/src/mesa/main/compiler.h @@ -468,9 +468,9 @@ do { \ #endif - +#ifndef Elements #define Elements(x) (sizeof(x)/sizeof(*(x))) - +#endif diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 2a9fdf9ca05..f7acd2f08e0 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -180,14 +180,14 @@ /*@{*/ #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) #define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */ -#define MAX_PROGRAM_ENV_PARAMS 128 +#define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */ #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 256 #define MAX_PROGRAM_ADDRESS_REGS 2 #define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */ -#define MAX_VARYING 8 /**< number of float[4] vectors */ +#define MAX_VARYING 16 /**< number of float[4] vectors */ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 #define MAX_PROGRAM_OUTPUTS 32 @@ -197,7 +197,7 @@ /*@{*/ #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12 -#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS +#define MAX_NV_VERTEX_PROGRAM_PARAMS 96 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 /*@}*/ @@ -215,7 +215,7 @@ /** For GL_ARB_vertex_shader */ /*@{*/ -#define MAX_VERTEX_ATTRIBS 16 +#define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS #define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a947f69632f..0a4c9acdfe9 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1256,6 +1256,24 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb) /** + * Check if the viewport/scissor size has not yet been initialized. + * Initialize the size if the given width and height are non-zero. + */ +void +_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height) +{ + if (!ctx->ViewportInitialized && width > 0 && height > 0) { + /* Note: set flag here, before calling _mesa_set_viewport(), to prevent + * potential infinite recursion. + */ + ctx->ViewportInitialized = GL_TRUE; + _mesa_set_viewport(ctx, 0, 0, width, height); + _mesa_set_scissor(ctx, 0, 0, width, height); + } +} + + +/** * Bind the given context to the given drawBuffer and readBuffer and * make it the current context for the calling thread. * We'll render into the drawBuffer and read pixels from the @@ -1372,25 +1390,24 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, ASSERT(drawBuffer->Height > 0); #endif - if (newCtx->FirstTimeCurrent) { - /* set initial viewport and scissor size now */ - _mesa_set_viewport(newCtx, 0, 0, - drawBuffer->Width, drawBuffer->Height); - _mesa_set_scissor(newCtx, 0, 0, - drawBuffer->Width, drawBuffer->Height ); - check_context_limits(newCtx); + if (drawBuffer) { + _mesa_check_init_viewport(newCtx, + drawBuffer->Width, drawBuffer->Height); } } - /* We can use this to help debug user's problems. Tell them to set - * the MESA_INFO env variable before running their app. Then the - * first time each context is made current we'll print some useful - * information. - */ if (newCtx->FirstTimeCurrent) { + check_context_limits(newCtx); + + /* We can use this to help debug user's problems. Tell them to set + * the MESA_INFO env variable before running their app. Then the + * first time each context is made current we'll print some useful + * information. + */ if (_mesa_getenv("MESA_INFO")) { _mesa_print_info(); } + newCtx->FirstTimeCurrent = GL_FALSE; } } diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 6b3e1b2b973..0531ae8ee86 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -130,6 +130,9 @@ extern void _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); +extern void +_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height); + extern GLboolean _mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ); diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 2eabcdaf493..b54e47919dd 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -282,7 +282,7 @@ write_texture_image(struct gl_texture_object *texObj) case MESA_FORMAT_RGB565: { GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3); - GLint i; + GLuint i; for (i = 0; i < img->Width * img->Height; i++) { GLint r, g, b; GLushort s = ((GLushort *) img->Data)[i]; diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 537ff5881f3..782f847904e 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -4974,7 +4974,7 @@ save_Attr1fARB(GLenum attr, GLfloat x) n[2].f = x; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 1; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4996,7 +4996,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) n[3].f = y; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 2; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -5019,7 +5019,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) n[4].f = z; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 3; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -5043,7 +5043,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) n[5].f = w; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 4; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -5506,7 +5506,7 @@ index_error(void) static void GLAPIENTRY save_VertexAttrib1fNV(GLuint index, GLfloat x) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr1fNV(index, x); else index_error(); @@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x) static void GLAPIENTRY save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr1fNV(index, v[0]); else index_error(); @@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr2fNV(index, x, y); else index_error(); @@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) static void GLAPIENTRY save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr2fNV(index, v[0], v[1]); else index_error(); @@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr3fNV(index, x, y, z); else index_error(); @@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) static void GLAPIENTRY save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr3fNV(index, v[0], v[1], v[2]); else index_error(); @@ -5561,7 +5561,7 @@ static void GLAPIENTRY save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr4fNV(index, x, y, z, w); else index_error(); @@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, static void GLAPIENTRY save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr4fNV(index, v[0], v[1], v[2], v[3]); else index_error(); @@ -5582,7 +5582,7 @@ save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib1fARB(GLuint index, GLfloat x) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr1fARB(index, x); else index_error(); @@ -5591,7 +5591,7 @@ save_VertexAttrib1fARB(GLuint index, GLfloat x) static void GLAPIENTRY save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr1fARB(index, v[0]); else index_error(); @@ -5600,7 +5600,7 @@ save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr2fARB(index, x, y); else index_error(); @@ -5609,7 +5609,7 @@ save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) static void GLAPIENTRY save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr2fARB(index, v[0], v[1]); else index_error(); @@ -5618,7 +5618,7 @@ save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr3fARB(index, x, y, z); else index_error(); @@ -5627,7 +5627,7 @@ save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) static void GLAPIENTRY save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr3fARB(index, v[0], v[1], v[2]); else index_error(); @@ -5637,7 +5637,7 @@ static void GLAPIENTRY save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr4fARB(index, x, y, z, w); else index_error(); @@ -5646,7 +5646,7 @@ save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, static void GLAPIENTRY save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr4fARB(index, v[0], v[1], v[2], v[3]); else index_error(); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index c077bc0a89a..cf893fdac51 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -948,8 +948,8 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" "GL_MAX_VARYING_FLOATS\0" "GL_MAX_VARYING_FLOATS_ARB\0" - "GL_MAX_VERTEX_ATTRIBS\0" - "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_GENERIC_ATTRIBS\0" + "GL_MAX_VERTEX_GENERIC_ATTRIBS_ARB\0" "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" @@ -2772,8 +2772,8 @@ static const enum_elt all_enums[1820] = { 19417, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ { 19452, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ { 19474, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19500, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 19522, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 19500, 0x00008869 }, /* GL_MAX_VERTEX_GENERIC_ATTRIBS */ + { 19522, 0x00008869 }, /* GL_MAX_VERTEX_GENERIC_ATTRIBS_ARB */ { 19548, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ { 19582, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ { 19620, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ @@ -4733,7 +4733,7 @@ static const unsigned reduced_enums[1319] = 317, /* GL_CURRENT_QUERY */ 1259, /* GL_QUERY_RESULT */ 1261, /* GL_QUERY_RESULT_AVAILABLE */ - 912, /* GL_MAX_VERTEX_ATTRIBS */ + 912, /* GL_MAX_VERTEX_GENERIC_ATTRIBS */ 1778, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 368, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 367, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index e8e8c2bf30e..83301f1e621 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -368,6 +368,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, att->Complete = GL_FALSE; return; } + if (texImage->TexFormat->TexelBytes == 0) { + att_incomplete("compressed internalformat"); + att->Complete = GL_FALSE; + return; + } } else if (format == GL_DEPTH) { if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 332febf91f9..01fbe40a03b 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -2872,7 +2872,7 @@ extract_uint_indexes(GLuint n, GLuint indexes[], } else { for (i = 0; i < n; i++) - indexes[i] = s[i] & 0xfff; /* lower 8 bits */ + indexes[i] = s[i] & 0xff; /* lower 8 bits */ } } break; diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 01d59dd42da..59def651a39 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -55,7 +55,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; /** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */ -#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0 : (B) * (1.0F/127.0F)) +#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F)) /** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */ #define FLOAT_TO_BYTE_TEX(X) ( (GLint) (127.0F * (X)) ) @@ -65,7 +65,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) /** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */ -#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0)) +#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F)) /** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */ @@ -76,7 +76,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; /** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */ -#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0 : (S) * (1.0F/32767.0F)) +#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F)) /** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */ #define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) ) @@ -86,7 +86,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F)) /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ -#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) +#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0F)) /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ @@ -97,11 +97,11 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 ) */ /* a close approximation: */ -#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) +#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0F * (X)) ) /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */ -#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0 : (I) * (1.0F/2147483647.0)) +#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0F)) /** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */ #define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0F * (X)) ) @@ -120,7 +120,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15))) #define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16))) #define UNCLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) IROUND( CLAMP((f), 0.0, 1.0) * 65535.0F) ) + us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) ) #define CLAMPED_FLOAT_TO_USHORT(us, f) \ us = ( (GLushort) IROUND( (f) * 65535.0F) ) diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 39b4967a58e..ebc3cbd59c3 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -160,11 +160,21 @@ _mesa_MatrixMode( GLenum mode ) ctx->CurrentStack = &ctx->ProjectionMatrixStack; break; case GL_TEXTURE: + /* This error check is disabled because if we're called from + * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits + * we'll generate an unexpected error. + * From the GL_ARB_vertex_shader spec it sounds like we should instead + * do error checking in other places when we actually try to access + * texture matrices beyond MaxTextureCoordUnits. + */ +#if 0 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)", ctx->Texture.CurrentUnit); return; } +#endif + ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; break; case GL_COLOR: diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 7a719745fcc..b3067004842 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1598,9 +1598,6 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, return; } - if (dstImage->ImageOffsets) - _mesa_free(dstImage->ImageOffsets); - /* Free old image data */ if (dstImage->Data) ctx->Driver.FreeTexImageData(ctx, dstImage); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 50dc2def87f..84a082b253e 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2032,6 +2032,7 @@ struct gl_shader_state struct gl_shader_program *CurrentProgram; /**< The user-bound program */ /** Driver-selectable options: */ GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */ + GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */ GLboolean EmitCondCodes; /**< Use condition codes? */ GLboolean EmitComments; /**< Annotated instructions */ void *MemPool; @@ -2053,6 +2054,9 @@ struct gl_shared_state /** Default texture objects (shared by all texture units) */ struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; + /** Fallback texture used when a bound texture is incomplete */ + struct gl_texture_object *FallbackTex; + /** * \name Thread safety and statechange notification for texture * objects. @@ -2947,6 +2951,8 @@ struct __GLcontextRec GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ + GLboolean ViewportInitialized; /**< has viewport size been initialized? */ + GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ /** \name Derived state */ diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 554e0b0d181..c25b31af023 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -83,13 +83,27 @@ void _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) { /* For software drivers, _mesa_end_query() should have completed the query. - * For real hardware, implement a proper WaitQuery() driver function. + * For real hardware, implement a proper WaitQuery() driver function, + * which may require issuing a flush. */ assert(q->Ready); } /** + * Check if a query results are ready. Software driver fallback. + * Called via ctx->Driver.CheckQuery(). + */ +void +_mesa_check_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* No-op for sw rendering. + * HW drivers may need to flush at this time. + */ +} + + +/** * Delete a query object. Called via ctx->Driver.DeleteQuery(). * Not removed from hash table here. */ diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index 9a9774641bb..bc02b65b54c 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -48,6 +48,9 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q); extern void _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q); +extern void +_mesa_check_query(GLcontext *ctx, struct gl_query_object *q); + extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 4d511f2f7ed..4c04a7ed375 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -959,7 +959,7 @@ void GLAPIENTRY _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) { const struct gl_texture_unit *texUnit; - GLint i; + GLuint i; GLint temp = 0; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1006,7 +1006,7 @@ void GLAPIENTRY _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) { const struct gl_texture_unit *texUnit; - GLint i; + GLuint i; GLint temp = 0; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index a70d069bd9c..b92ba2542d2 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -877,6 +877,7 @@ static struct ureg get_source( struct texenv_fragment_program *p, default: assert(0); + return undef; } } diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index f3b2fb9c9c4..eb160deff93 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1347,13 +1347,13 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, const GLubyte cb = *src0 & 0xff; /* chroma U */ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ const GLubyte cr = *src1 & 0xff; /* chroma V */ - const GLfloat y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164 * (y - 16) + 1.596 * (cr - 128); - GLfloat g = 1.164 * (y - 16) - 0.813 * (cr - 128) - 0.391 * (cb - 128); - GLfloat b = 1.164 * (y - 16) + 2.018 * (cb - 128); - r *= (1.0 / 255.0F); - g *= (1.0 / 255.0F); - b *= (1.0 / 255.0F); + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); + r *= (1.0F / 255.0F); + g *= (1.0F / 255.0F); + b *= (1.0F / 255.0F); texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); @@ -1388,13 +1388,13 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ const GLubyte y1 = *src1 & 0xff; /* luminance */ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ - const GLfloat y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164 * (y - 16) + 1.596 * (cr - 128); - GLfloat g = 1.164 * (y - 16) - 0.813 * (cr - 128) - 0.391 * (cb - 128); - GLfloat b = 1.164 * (y - 16) + 2.018 * (cb - 128); - r *= (1.0 / 255.0F); - g *= (1.0 / 255.0F); - b *= (1.0 / 255.0F); + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); + r *= (1.0F / 255.0F); + g *= (1.0F / 255.0F); + b *= (1.0F / 255.0F); texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 70a25080cb0..02409d80098 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -73,11 +73,11 @@ linear_to_nonlinear(GLfloat cl) { /* can't have values outside [0, 1] */ GLfloat cs; - if (cl < 0.0031308) { - cs = 12.92 * cl; + if (cl < 0.0031308f) { + cs = 12.92f * cl; } else { - cs = 1.055 * _mesa_pow(cl, 0.41666) - 0.055; + cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055); } return cs; } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 76b46d700b5..6e21066537b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1250,6 +1250,8 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, * We allocate the array for 1D/2D textures too in order to avoid special- * case code in the texstore routines. */ + if (img->ImageOffsets) + _mesa_free(img->ImageOffsets); img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint)); for (i = 0; i < depth; i++) { img->ImageOffsets[i] = i * width * height; diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index b63f747fe8d..89ee69770e4 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -662,6 +662,59 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } + +/** + * Return pointer to a default/fallback texture. + * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). + * That's the value a sampler should get when sampling from an + * incomplete texture. + */ +struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx) +{ + if (!ctx->Shared->FallbackTex) { + /* create fallback texture now */ + static GLubyte texels[8 * 8][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLuint i; + + for (i = 0; i < 8 * 8; i++) { + texels[i][0] = + texels[i][1] = + texels[i][2] = 0x0; + texels[i][3] = 0xff; + } + + /* create texture object */ + texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); + assert(texObj->RefCount == 1); + texObj->MinFilter = GL_NEAREST; + texObj->MagFilter = GL_NEAREST; + + /* create level[0] texture image */ + texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); + + /* init the image fields */ + _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, + 8, 8, 1, 0, GL_RGBA); + + /* set image data */ + ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, + 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texels, + &ctx->DefaultPacking, texObj, texImage); + + _mesa_test_texobj_completeness(ctx, texObj); + assert(texObj->_Complete); + + ctx->Shared->FallbackTex = texObj; + } + return ctx->Shared->FallbackTex; +} + + + /*@}*/ @@ -891,6 +944,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL; GLint targetIndex; + GLboolean early_out = GL_FALSE; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -944,6 +998,17 @@ _mesa_BindTexture( GLenum target, GLuint texName ) assert(valid_texture_object(newTexObj)); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + if ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])) { + early_out = GL_TRUE; + } + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (early_out) { + return; + } + /* flush before changing binding */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index d5374c5d6c4..2599c0816a9 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -65,6 +65,9 @@ extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); +extern struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx); + extern void _mesa_unlock_context_textures( GLcontext *ctx ); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index cef58d7a496..89da4335a2e 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -561,8 +561,13 @@ update_texture_state( GLcontext *ctx ) } if (!texUnit->_ReallyEnabled) { - _mesa_reference_texobj(&texUnit->_Current, NULL); - continue; + /* If we get here it means the shader (or fixed-function state) + * is expecting a texture object, but there isn't one (or it's + * incomplete). Use the fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); } /* if we get here, we know this texture unit is enabled */ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f3739f950b0..bfced1b3f4f 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -2689,12 +2689,45 @@ GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { const GLfloat depthScale = (GLfloat) 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; ASSERT(dstFormat == &_mesa_texformat_z24_s8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT); - ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - if (ctx->Pixel.DepthScale == 1.0f && + /* In case we only upload depth we need to preserve the stencil */ + if (srcFormat == GL_DEPTH_COMPONENT) { + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + depth, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + for (i = 0; i < srcWidth; i++) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + else if (ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes) { /* simple path */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 72b3e834b3a..8f6621ee45f 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -534,10 +534,11 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, { GLboolean normalized = GL_FALSE; GLsizei elementSize; + GLenum format; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) { + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)"); return; } @@ -557,6 +558,21 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, return; } + if (size == GL_BGRA) { + if (type != GL_UNSIGNED_BYTE) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glVertexAttribPointerNV(GL_BGRA/type)"); + return; + } + + format = GL_BGRA; + size = 4; + normalized = GL_TRUE; + } + else { + format = GL_RGBA; + } + /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: @@ -579,7 +595,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, GL_RGBA, stride, normalized, ptr); + elementSize, size, type, format, stride, normalized, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); @@ -621,9 +637,14 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, "glVertexAttribPointerARB(GL_BGRA/type)"); return; } + if (normalized != GL_TRUE) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glVertexAttribPointerARB(GL_BGRA/normalized)"); + return; + } + format = GL_BGRA; size = 4; - normalized = GL_TRUE; } else { format = GL_RGBA; @@ -668,7 +689,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, GL_RGBA, stride, normalized, ptr); + elementSize, size, type, format, stride, normalized, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr); diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 015ac71a178..52ee324d172 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -31,7 +31,7 @@ #define MESA_MAJOR 7 #define MESA_MINOR 5 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.5-rc3" +#define MESA_VERSION_STRING "7.5-rc4" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index ead856d32c3..50e0402d278 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -73,8 +73,8 @@ _mesa_set_viewport(GLcontext *ctx, GLint x, GLint y, } /* clamp width and height to the implementation dependent range */ - width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth); - height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight); + width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); + height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); ctx->Viewport.X = x; ctx->Viewport.Width = width; diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index c7a031067ef..bb4c5b38d41 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1014,7 +1014,10 @@ parse_teximage_num (GLcontext * ctx, const GLubyte ** inst, GLint i = parse_integer (inst, Program); if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) { - program_error(ctx, Program->Position, "Invalid texture image index"); + char s[100]; + _mesa_snprintf(s, sizeof(s), "Invalid texture image index %d (%u is max)", + i, ctx->Const.MaxTextureImageUnits); + program_error(ctx, Program->Position, s); return 1; } diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 644cd39185c..cf9f8b92224 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -402,6 +402,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; + ctx->Shader.EmitContReturn = GL_TRUE; ctx->Shader.EmitCondCodes = GL_FALSE; ctx->Shader.EmitComments = GL_FALSE; ctx->Shader.Flags = get_shader_flags(); diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 6d693c9027a..24e99523869 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -75,6 +75,11 @@ const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; static slang_ir_node * _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); +static void +slang_substitute(slang_assemble_ctx *A, slang_operation *oper, + GLuint substCount, slang_variable **substOld, + slang_operation **substNew, GLboolean isLHS); + /** * Retrieves type information about an operation. @@ -326,6 +331,17 @@ sampler_to_texture_index(const slang_type_specifier_type type) } +/** helper to build a SLANG_OPER_IDENTIFIER node */ +static void +slang_operation_identifier(slang_operation *oper, + slang_assemble_ctx *A, + const char *name) +{ + oper->type = SLANG_OPER_IDENTIFIER; + oper->a_id = slang_atom_pool_atom(A->atoms, name); +} + + #define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) /** @@ -429,6 +445,56 @@ _slang_output_index(const char *name, GLenum target) } +/** + * Called when we begin code/IR generation for a new while/do/for loop. + */ +static void +push_loop(slang_assemble_ctx *A, slang_operation *loopOper, slang_ir_node *loopIR) +{ + A->LoopOperStack[A->LoopDepth] = loopOper; + A->LoopIRStack[A->LoopDepth] = loopIR; + A->LoopDepth++; +} + + +/** + * Called when we end code/IR generation for a new while/do/for loop. + */ +static void +pop_loop(slang_assemble_ctx *A) +{ + assert(A->LoopDepth > 0); + A->LoopDepth--; +} + + +/** + * Return pointer to slang_operation for the loop we're currently inside, + * or NULL if not in a loop. + */ +static const slang_operation * +current_loop_oper(const slang_assemble_ctx *A) +{ + if (A->LoopDepth > 0) + return A->LoopOperStack[A->LoopDepth - 1]; + else + return NULL; +} + + +/** + * Return pointer to slang_ir_node for the loop we're currently inside, + * or NULL if not in a loop. + */ +static slang_ir_node * +current_loop_ir(const slang_assemble_ctx *A) +{ + if (A->LoopDepth > 0) + return A->LoopIRStack[A->LoopDepth - 1]; + else + return NULL; +} + /**********************************************************************/ @@ -636,7 +702,7 @@ new_break(slang_ir_node *loopNode) assert(loopNode); assert(loopNode->Opcode == IR_LOOP); if (n) { - /* insert this node at head of linked list */ + /* insert this node at head of linked list of cont/break instructions */ n->List = loopNode->List; loopNode->List = n; } @@ -648,14 +714,15 @@ new_break(slang_ir_node *loopNode) * Make new IR_BREAK_IF_TRUE. */ static slang_ir_node * -new_break_if_true(slang_ir_node *loopNode, slang_ir_node *cond) +new_break_if_true(slang_assemble_ctx *A, slang_ir_node *cond) { + slang_ir_node *loopNode = current_loop_ir(A); slang_ir_node *n; assert(loopNode); assert(loopNode->Opcode == IR_LOOP); n = new_node1(IR_BREAK_IF_TRUE, cond); if (n) { - /* insert this node at head of linked list */ + /* insert this node at head of linked list of cont/break instructions */ n->List = loopNode->List; loopNode->List = n; } @@ -667,14 +734,16 @@ new_break_if_true(slang_ir_node *loopNode, slang_ir_node *cond) * Make new IR_CONT_IF_TRUE node. */ static slang_ir_node * -new_cont_if_true(slang_ir_node *loopNode, slang_ir_node *cond) +new_cont_if_true(slang_assemble_ctx *A, slang_ir_node *cond) { + slang_ir_node *loopNode = current_loop_ir(A); slang_ir_node *n; assert(loopNode); assert(loopNode->Opcode == IR_LOOP); n = new_node1(IR_CONT_IF_TRUE, cond); if (n) { - /* insert this node at head of linked list */ + n->Parent = loopNode; /* pointer to containing loop */ + /* insert this node at head of linked list of cont/break instructions */ n->List = loopNode->List; loopNode->List = n; } @@ -749,6 +818,7 @@ _slang_is_noop(const slang_operation *oper) /** * Recursively search tree for a node of the given type. */ +#if 0 static slang_operation * _slang_find_node_type(slang_operation *oper, slang_operation_type type) { @@ -762,13 +832,14 @@ _slang_find_node_type(slang_operation *oper, slang_operation_type type) } return NULL; } +#endif /** * Count the number of operations of the given time rooted at 'oper'. */ static GLuint -_slang_count_node_type(slang_operation *oper, slang_operation_type type) +_slang_count_node_type(const slang_operation *oper, slang_operation_type type) { GLuint i, count = 0; if (oper->type == type) { @@ -822,6 +893,37 @@ _slang_is_tail_return(const slang_operation *oper) } +/** + * Generate a variable declaration opeartion. + * I.e.: generate AST code for "bool flag = false;" + */ +static void +slang_generate_declaration(slang_assemble_ctx *A, + slang_variable_scope *scope, + slang_operation *decl, + slang_type_specifier_type type, + const char *name, + GLint initValue) +{ + slang_variable *var; + + assert(type == SLANG_SPEC_BOOL || + type == SLANG_SPEC_INT); + + decl->type = SLANG_OPER_VARIABLE_DECL; + + var = slang_variable_scope_grow(scope); + + slang_fully_specified_type_construct(&var->type); + + var->type.specifier.type = type; + var->a_name = slang_atom_pool_atom(A->atoms, name); + decl->a_id = var->a_name; + var->initializer = slang_operation_new(1); + slang_operation_literal_bool(var->initializer, initValue); +} + + static void slang_resolve_variable(slang_operation *oper) { @@ -832,6 +934,159 @@ slang_resolve_variable(slang_operation *oper) /** + * Rewrite AST code for "return expression;". + * + * We return values from functions by assinging the returned value to + * the hidden __retVal variable which is an extra 'out' parameter we add + * to the function signature. + * This code basically converts "return expr;" into "__retVal = expr; return;" + * + * \return the new AST code. + */ +static slang_operation * +gen_return_with_expression(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *blockOper, *assignOper; + + assert(oper->type == SLANG_OPER_RETURN); + + if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { + slang_info_log_error(A->log, "illegal return expression"); + return NULL; + } + + blockOper = slang_operation_new(1); + blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + blockOper->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(blockOper, 2); + + if (A->UseReturnFlag) { + /* Emit: + * { + * if (__notRetFlag) + * __retVal = expr; + * __notRetFlag = 0; + * } + */ + { + slang_operation *ifOper = slang_oper_child(blockOper, 0); + ifOper->type = SLANG_OPER_IF; + slang_operation_add_children(ifOper, 3); + { + slang_operation *cond = slang_oper_child(ifOper, 0); + cond->type = SLANG_OPER_IDENTIFIER; + cond->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *elseOper = slang_oper_child(ifOper, 2); + elseOper->type = SLANG_OPER_VOID; + } + assignOper = slang_oper_child(ifOper, 1); + } + { + slang_operation *setOper = slang_oper_child(blockOper, 1); + setOper->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(setOper, 2); + { + slang_operation *lhs = slang_oper_child(setOper, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *rhs = slang_oper_child(setOper, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + } + else { + /* Emit: + * { + * __retVal = expr; + * return_inlined; + * } + */ + assignOper = slang_oper_child(blockOper, 0); + { + slang_operation *returnOper = slang_oper_child(blockOper, 1); + returnOper->type = SLANG_OPER_RETURN_INLINED; + assert(returnOper->num_children == 0); + } + } + + /* __retVal = expression; */ + assignOper->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assignOper, 2); + { + slang_operation *lhs = slang_oper_child(assignOper, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__retVal"); + } + { + slang_operation *rhs = slang_oper_child(assignOper, 1); + slang_operation_copy(rhs, &oper->children[0]); + } + + ///blockOper->locals->outer_scope = oper->locals->outer_scope; + + /*slang_print_tree(blockOper, 0);*/ + + return blockOper; +} + + +/** + * Rewrite AST code for "return;" (no expression). + */ +static slang_operation * +gen_return_without_expression(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *newRet; + + assert(oper->type == SLANG_OPER_RETURN); + + if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { + slang_info_log_error(A->log, "return statement requires an expression"); + return NULL; + } + + if (A->UseReturnFlag) { + /* Emit: + * __notRetFlag = 0; + */ + { + newRet = slang_operation_new(1); + newRet->locals->outer_scope = oper->locals->outer_scope; + newRet->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(newRet, 2); + { + slang_operation *lhs = slang_oper_child(newRet, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *rhs = slang_oper_child(newRet, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + } + else { + /* Emit: + * return_inlined; + */ + newRet = slang_operation_new(1); + newRet->locals->outer_scope = oper->locals->outer_scope; + newRet->type = SLANG_OPER_RETURN_INLINED; + } + + /*slang_print_tree(newRet, 0);*/ + + return newRet; +} + + + + +/** * Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions. */ static void @@ -866,7 +1121,8 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, GLuint i; v = _slang_variable_locate(oper->locals, id, GL_TRUE); if (!v) { - _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); + if (_mesa_strcmp((char *) oper->a_id, "__notRetFlag")) + _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); return; } @@ -896,62 +1152,24 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, break; case SLANG_OPER_RETURN: - /* do return replacement here too */ - assert(oper->num_children == 0 || oper->num_children == 1); - if (oper->num_children == 1 && !_slang_is_noop(&oper->children[0])) { - /* replace: - * return expr; - * with: - * __retVal = expr; - * return; - * then do substitutions on the assignment. - */ - slang_operation *blockOper, *assignOper, *returnOper; + { + slang_operation *newReturn; + /* generate new 'return' code' */ + if (slang_oper_child(oper, 0)->type == SLANG_OPER_VOID) + newReturn = gen_return_without_expression(A, oper); + else + newReturn = gen_return_with_expression(A, oper); - /* check if function actually has a return type */ - assert(A->CurFunction); - if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "illegal return expression"); + if (!newReturn) return; - } - - blockOper = slang_operation_new(1); - blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - blockOper->num_children = 2; - blockOper->locals->outer_scope = oper->locals->outer_scope; - blockOper->children = slang_operation_new(2); - assignOper = blockOper->children + 0; - returnOper = blockOper->children + 1; - - assignOper->type = SLANG_OPER_ASSIGN; - assignOper->num_children = 2; - assignOper->locals->outer_scope = blockOper->locals; - assignOper->children = slang_operation_new(2); - assignOper->children[0].type = SLANG_OPER_IDENTIFIER; - assignOper->children[0].a_id = slang_atom_pool_atom(A->atoms, "__retVal"); - assignOper->children[0].locals->outer_scope = assignOper->locals; - - slang_operation_copy(&assignOper->children[1], - &oper->children[0]); - - returnOper->type = SLANG_OPER_RETURN; /* return w/ no value */ - assert(returnOper->num_children == 0); - /* do substitutions on the "__retVal = expr" sub-tree */ - slang_substitute(A, assignOper, + /* do substitutions on the new 'return' code */ + slang_substitute(A, newReturn, substCount, substOld, substNew, GL_FALSE); - /* install new code */ - slang_operation_copy(oper, blockOper); - slang_operation_destruct(blockOper); - } - else { - /* check if return value was expected */ - assert(A->CurFunction); - if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "return statement requires an expression"); - return; - } + /* install new 'return' code */ + slang_operation_copy(oper, newReturn); + slang_operation_destruct(newReturn); } break; @@ -1346,12 +1564,74 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, } +/** + * Insert declaration for "bool __notRetFlag" in given block operation. + * This is used when we can't emit "early" return statements in subroutines. + */ +static void +declare_return_flag(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *decl; + + assert(oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + oper->type == SLANG_OPER_SEQUENCE); + + decl = slang_operation_insert_child(oper, 1); + + slang_generate_declaration(A, oper->locals, decl, + SLANG_SPEC_BOOL, "__notRetFlag", GL_TRUE); + + /*slang_print_tree(oper, 0);*/ +} + + +/** + * Recursively replace instances of the old node type with the new type. + */ +static void +replace_node_type(slang_operation *oper, slang_operation_type oldType, + slang_operation_type newType) +{ + GLuint i; + + if (oper->type == oldType) + oper->type = newType; + + for (i = 0; i < slang_oper_num_children(oper); i++) { + replace_node_type(slang_oper_child(oper, i), oldType, newType); + } +} + + + +/** + * Test if the given function body has an "early return". That is, there's + * a 'return' statement that's not the very last instruction in the body. + */ +static GLboolean +has_early_return(const slang_operation *funcBody) +{ + GLuint retCount = _slang_count_node_type(funcBody, SLANG_OPER_RETURN); + if (retCount == 0) + return GL_FALSE; + else if (retCount == 1 && _slang_is_tail_return(funcBody)) + return GL_FALSE; + else + return GL_TRUE; +} + + +/** + * Emit IR code for a function call. This does one of two things: + * 1. Inline the function's code + * 2. Create an IR for the function's body and create a real call to it. + */ static slang_ir_node * _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, slang_operation *oper, slang_operation *dest) { slang_ir_node *n; - slang_operation *inlined; + slang_operation *instance; slang_label *prevFuncEndLabel; char name[200]; @@ -1360,9 +1640,14 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, A->curFuncEndLabel = _slang_label_new(name); assert(A->curFuncEndLabel); + /* + * 'instance' is basically a copy of the function's body with various + * transformations. + */ + if (slang_is_asm_function(fun) && !dest) { /* assemble assembly function - tree style */ - inlined = slang_inline_asm_function(A, fun, oper); + instance = slang_inline_asm_function(A, fun, oper); } else { /* non-assembly function */ @@ -1371,65 +1656,82 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, * 1. insert the inline code * 2. Generate a call to the "inline" code as a subroutine */ + const GLboolean earlyReturn = has_early_return(fun->body); + if (earlyReturn && !A->EmitContReturn) { + A->UseReturnFlag = GL_TRUE; + } - slang_operation *ret = NULL; - - inlined = slang_inline_function_call(A, fun, oper, dest); - if (!inlined) + instance = slang_inline_function_call(A, fun, oper, dest); + if (!instance) return NULL; - ret = _slang_find_node_type(inlined, SLANG_OPER_RETURN); - if (ret) { - /* check if this is a "tail" return */ - if (_slang_count_node_type(inlined, SLANG_OPER_RETURN) == 1 && - _slang_is_tail_return(inlined)) { - /* The only RETURN is the last stmt in the function, no-op it - * and inline the function body. + if (earlyReturn) { + /* The function we're calling has one or more 'return' statements + * that prevent us from inlining the function's code. + * + * In this case, change the function's body type from + * SLANG_OPER_BLOCK_NEW_SCOPE to SLANG_OPER_NON_INLINED_CALL. + * During code emit this will result in a true subroutine call. + * + * Also, convert SLANG_OPER_RETURN_INLINED nodes to SLANG_OPER_RETURN. + */ + slang_operation *callOper; + + assert(instance->type == SLANG_OPER_BLOCK_NEW_SCOPE || + instance->type == SLANG_OPER_SEQUENCE); + + if (_slang_function_has_return_value(fun) && !dest) { + assert(instance->children[0].type == SLANG_OPER_VARIABLE_DECL); + assert(instance->children[2].type == SLANG_OPER_IDENTIFIER); + callOper = &instance->children[1]; + } + else { + callOper = instance; + } + + if (A->UseReturnFlag) { + /* Early returns not supported. Create a _returnFlag variable + * that's set upon 'return' and tested elsewhere to no-op any + * remaining instructions in the subroutine. */ - ret->type = SLANG_OPER_NONE; + assert(callOper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + callOper->type == SLANG_OPER_SEQUENCE); + declare_return_flag(A, callOper); } else { - slang_operation *callOper; - /* The function we're calling has one or more 'return' statements. - * So, we can't truly inline this function because we need to - * implement 'return' with RET (and CAL). - * Nevertheless, we performed "inlining" to make a new instance - * of the function body to deal with static register allocation. - * - * XXX check if there's one 'return' and if it's the very last - * statement in the function - we can optimize that case. + /* We can emit real 'return' statements. If we generated any + * 'inline return' statements during function instantiation, + * change them back to regular 'return' statements. */ - assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE || - inlined->type == SLANG_OPER_SEQUENCE); - - if (_slang_function_has_return_value(fun) && !dest) { - assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL); - assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER); - callOper = &inlined->children[1]; - } - else { - callOper = inlined; - } - callOper->type = SLANG_OPER_NON_INLINED_CALL; - callOper->fun = fun; - callOper->label = _slang_label_new_unique((char*) fun->header.a_name); + replace_node_type(instance, SLANG_OPER_RETURN_INLINED, + SLANG_OPER_RETURN); } + + callOper->type = SLANG_OPER_NON_INLINED_CALL; + callOper->fun = fun; + callOper->label = _slang_label_new_unique((char*) fun->header.a_name); + } + else { + /* If there are any 'return' statements remaining, they're at the + * very end of the function and can effectively become no-ops. + */ + replace_node_type(instance, SLANG_OPER_RETURN_INLINED, + SLANG_OPER_VOID); } } - if (!inlined) + if (!instance) return NULL; - /* Replace the function call with the inlined block (or new CALL stmt) */ + /* Replace the function call with the instance block (or new CALL stmt) */ slang_operation_destruct(oper); - *oper = *inlined; - _slang_free(inlined); + *oper = *instance; + _slang_free(instance); #if 0 - assert(inlined->locals); - printf("*** Inlined code for call to %s:\n", - (char*) fun->header.a_name); + assert(instance->locals); + printf("*** Inlined code for call to %s:\n", (char*) fun->header.a_name); slang_print_tree(oper, 10); printf("\n"); #endif @@ -1445,6 +1747,8 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, n->Comment = _slang_strdup(s); } + A->UseReturnFlag = GL_FALSE; + return n; } @@ -2337,19 +2641,252 @@ _slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper) /** + * Check if a loop contains a 'continue' statement. + * Stop looking if we find a nested loop. + */ +static GLboolean +_slang_loop_contains_continue(const slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + return GL_TRUE; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + return GL_FALSE; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + const slang_operation *child = slang_oper_child_const(oper, i); + if (_slang_loop_contains_continue(child)) + return GL_TRUE; + } + } + return GL_FALSE; + } +} + + +/** + * Check if a loop contains a 'continue' or 'break' statement. + * Stop looking if we find a nested loop. + */ +static GLboolean +_slang_loop_contains_continue_or_break(const slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + case SLANG_OPER_BREAK: + return GL_TRUE; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + return GL_FALSE; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + const slang_operation *child = slang_oper_child_const(oper, i); + if (_slang_loop_contains_continue_or_break(child)) + return GL_TRUE; + } + } + return GL_FALSE; + } +} + + +/** + * Replace 'break' and 'continue' statements inside a do and while loops. + * This is a recursive helper function used by + * _slang_gen_do/while_without_continue(). + */ +static void +replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_BREAK: + /* replace 'break' with "_notBreakFlag = false; break" */ + { + slang_operation *block = oper; + block->type = SLANG_OPER_BLOCK_NEW_SCOPE; + slang_operation_add_children(block, 2); + { + slang_operation *assign = slang_oper_child(block, 0); + assign->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assign, 2); + { + slang_operation *lhs = slang_oper_child(assign, 0); + slang_operation_identifier(lhs, A, "_notBreakFlag"); + } + { + slang_operation *rhs = slang_oper_child(assign, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + { + slang_operation *brk = slang_oper_child(block, 1); + brk->type = SLANG_OPER_BREAK; + assert(!brk->children); + } + } + break; + case SLANG_OPER_CONTINUE: + /* convert continue into a break */ + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_break_and_cont(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * while (LOOPCOND) { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } + * + * After: + * + * { + * bool _notBreakFlag = 1; + * while (_notBreakFlag && LOOPCOND) { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } + * } + */ +static slang_ir_node * +_slang_gen_while_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_WHILE); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); + } + + /* build outer while-loop: while (_notBreakFlag && LOOPCOND) { ... } */ + { + slang_operation *outerWhile = slang_oper_child(top, 1); + outerWhile->type = SLANG_OPER_WHILE; + slang_operation_add_children(outerWhile, 2); + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerWhile, 0); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 0)); + } + } + + /* inner loop */ + { + slang_operation *innerDo = slang_oper_child(outerWhile, 1); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 1)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + /*slang_print_tree(top, 0);*/ + + return _slang_gen_operation(A, top); + + return NULL; +} + + +/** * Generate loop code using high-level IR_LOOP instruction */ static slang_ir_node * -_slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper) +_slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) { /* * LOOP: * BREAK if !expr (child[0]) * body code (child[1]) */ - slang_ir_node *prevLoop, *loop, *breakIf, *body; + slang_ir_node *loop, *breakIf, *body; GLboolean isConst, constTrue; + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this while-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 1))) { + return _slang_gen_while_without_continue(A, oper); + } + } + /* type-check expression */ if (!_slang_is_boolean(A, &oper->children[0])) { slang_info_log_error(A->log, "scalar/boolean expression expected for 'while'"); @@ -2364,11 +2901,11 @@ _slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper) return new_node0(IR_NOP); } + /* Begin new loop */ loop = new_loop(NULL); - /* save old, push new loop */ - prevLoop = A->CurLoop; - A->CurLoop = loop; + /* save loop state */ + push_loop(A, oper, loop); if (isConst && constTrue) { /* while(nonzero constant), no conditional break */ @@ -2377,7 +2914,7 @@ _slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper) else { slang_ir_node *cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[0]))); - breakIf = new_break_if_true(A->CurLoop, cond); + breakIf = new_break_if_true(A, cond); } body = _slang_gen_operation(A, &oper->children[1]); loop->Children[0] = new_seq(breakIf, body); @@ -2386,23 +2923,128 @@ _slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper) /* loop->List is head of linked list of break/continue nodes */ if (!loop->List && isConst && constTrue) { /* infinite loop detected */ - A->CurLoop = prevLoop; /* clean-up */ + pop_loop(A); slang_info_log_error(A->log, "Infinite loop detected!"); return NULL; } - /* pop loop, restore prev */ - A->CurLoop = prevLoop; + /* restore loop state */ + pop_loop(A); return loop; } /** + * Transform a do-while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * do { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } while (LOOPCOND); + * + * After: + * + * { + * bool _notBreakFlag = 1; + * do { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } while (_notBreakFlag && LOOPCOND); + * } + */ +static slang_ir_node * +_slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_DO); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); + } + + /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */ + { + slang_operation *outerDo = slang_oper_child(top, 1); + outerDo->type = SLANG_OPER_DO; + slang_operation_add_children(outerDo, 2); + + /* inner do-loop */ + { + slang_operation *innerDo = slang_oper_child(outerDo, 0); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 0)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerDo, 1); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 1)); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + /*slang_print_tree(top, 0);*/ + + return _slang_gen_operation(A, top); +} + + +/** * Generate IR tree for a do-while loop using high-level LOOP, IF instructions. */ static slang_ir_node * -_slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper) +_slang_gen_do(slang_assemble_ctx * A, slang_operation *oper) { /* * LOOP: @@ -2410,9 +3052,18 @@ _slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper) * tail code: * BREAK if !expr (child[1]) */ - slang_ir_node *prevLoop, *loop; + slang_ir_node *loop; GLboolean isConst, constTrue; + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this do-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 0))) { + return _slang_gen_do_without_continue(A, oper); + } + } + /* type-check expression */ if (!_slang_is_boolean(A, &oper->children[1])) { slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'"); @@ -2421,9 +3072,8 @@ _slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper) loop = new_loop(NULL); - /* save old, push new loop */ - prevLoop = A->CurLoop; - A->CurLoop = loop; + /* save loop state */ + push_loop(A, oper, loop); /* loop body: */ loop->Children[0] = _slang_gen_operation(A, &oper->children[0]); @@ -2437,13 +3087,13 @@ _slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper) else { slang_ir_node *cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - loop->Children[1] = new_break_if_true(A->CurLoop, cond); + loop->Children[1] = new_break_if_true(A, cond); } /* XXX we should do infinite loop detection, as above */ - /* pop loop, restore prev */ - A->CurLoop = prevLoop; + /* restore loop state */ + pop_loop(A); return loop; } @@ -2485,9 +3135,14 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) const char *varName; slang_atom varId; - assert(oper->type == SLANG_OPER_FOR); + if (oper->type != SLANG_OPER_FOR) + return GL_FALSE; + assert(oper->num_children == 4); + if (_slang_loop_contains_continue_or_break(slang_oper_child_const(oper, 3))) + return GL_FALSE; + /* children[0] must be either "int i=constant" or "i=constant" */ if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { slang_variable *var; @@ -2582,20 +3237,6 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) } -static void -_unroll_loop_inc(slang_assemble_ctx * A) -{ - A->UnrollLoop++; -} - - -static void -_unroll_loop_dec(slang_assemble_ctx * A) -{ - A->UnrollLoop--; -} - - /** * Unroll a for-loop. * First we determine the number of iterations to unroll. @@ -2612,9 +3253,6 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) slang_ir_node *n, *root = NULL; slang_atom varId; - /* Set flag so code generator knows we're unrolling loops */ - _unroll_loop_inc( A ); - if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { /* for (int i=0; ... */ slang_variable *var; @@ -2637,15 +3275,11 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) /* make a copy of the loop body */ body = slang_operation_new(1); - if (!body) { - _unroll_loop_dec( A ); + if (!body) return NULL; - } - if (!slang_operation_copy(body, &oper->children[3])) { - _unroll_loop_dec( A ); + if (!slang_operation_copy(body, &oper->children[3])) return NULL; - } /* in body, replace instances of 'varId' with literal 'iter' */ { @@ -2656,7 +3290,6 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) if (!oldVar) { /* undeclared loop variable */ slang_operation_delete(body); - _unroll_loop_dec( A ); return NULL; } @@ -2671,36 +3304,195 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) /* do IR codegen for body */ n = _slang_gen_operation(A, body); - if (!n) { - _unroll_loop_dec( A ); + if (!n) return NULL; - } root = new_seq(root, n); slang_operation_delete(body); } - _unroll_loop_dec( A ); - return root; } /** + * Replace 'continue' statement with 'break' inside a for-loop. + * This is a recursive helper function used by _slang_gen_for_without_continue(). + */ +static void +replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_continue_with_break(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a for-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * for (INIT; LOOPCOND; INCR) { + * A; + * if (IFCOND) { + * continue; + * } + * B; + * } + * + * After: + * + * { + * bool _condFlag = 1; + * for (INIT; _condFlag; ) { + * for ( ; _condFlag = LOOPCOND; INCR) { + * A; + * if (IFCOND) { + * break; + * } + * B; + * } + * if (_condFlag) + * INCR; + * } + * } + */ +static slang_ir_node * +_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *outerFor, *innerFor, *init, *cond, *incr; + slang_operation *lhs, *rhs; + + assert(oper->type == SLANG_OPER_FOR); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _condFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_condFlag", GL_TRUE); + } + + /* build outer loop: for (INIT; _condFlag; ) { */ + outerFor = slang_oper_child(top, 1); + outerFor->type = SLANG_OPER_FOR; + slang_operation_add_children(outerFor, 4); + + init = slang_oper_child(outerFor, 0); + slang_operation_copy(init, slang_oper_child(oper, 0)); + + cond = slang_oper_child(outerFor, 1); + cond->type = SLANG_OPER_IDENTIFIER; + cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); + + incr = slang_oper_child(outerFor, 2); + incr->type = SLANG_OPER_VOID; + + /* body of the outer loop */ + { + slang_operation *block = slang_oper_child(outerFor, 3); + + slang_operation_add_children(block, 2); + block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + + /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */ + { + innerFor = slang_oper_child(block, 0); + + /* make copy of orig loop */ + slang_operation_copy(innerFor, oper); + assert(innerFor->type == SLANG_OPER_FOR); + innerFor->locals->outer_scope = block->locals; + + init = slang_oper_child(innerFor, 0); + init->type = SLANG_OPER_VOID; /* leak? */ + + cond = slang_oper_child(innerFor, 1); + slang_operation_destruct(cond); + cond->type = SLANG_OPER_ASSIGN; + cond->locals = _slang_variable_scope_new(innerFor->locals); + slang_operation_add_children(cond, 2); + + lhs = slang_oper_child(cond, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); + + rhs = slang_oper_child(cond, 1); + slang_operation_copy(rhs, slang_oper_child(oper, 1)); + } + + /* if (_condFlag) INCR; */ + { + slang_operation *ifop = slang_oper_child(block, 1); + ifop->type = SLANG_OPER_IF; + slang_operation_add_children(ifop, 2); + + /* re-use cond node build above */ + slang_operation_copy(slang_oper_child(ifop, 0), cond); + + /* incr node from original for-loop operation */ + slang_operation_copy(slang_oper_child(ifop, 1), + slang_oper_child(oper, 2)); + } + + /* finally, replace "continue" with "break" in the inner for-loop */ + replace_continue_with_break(A, slang_oper_child(innerFor, 3)); + } + + return _slang_gen_operation(A, top); +} + + + +/** * Generate IR for a for-loop. Unrolling will be done when possible. */ static slang_ir_node * -_slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper) +_slang_gen_for(slang_assemble_ctx * A, slang_operation *oper) { - GLboolean unroll = _slang_can_unroll_for_loop(A, oper); + GLboolean unroll; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this for-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 3))) { + return _slang_gen_for_without_continue(A, oper); + } + } + unroll = _slang_can_unroll_for_loop(A, oper); if (unroll) { slang_ir_node *code = _slang_unroll_for_loop(A, oper); if (code) return code; } + assert(oper->type == SLANG_OPER_FOR); + /* conventional for-loop code generation */ { /* @@ -2711,24 +3503,23 @@ _slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper) * tail code: * incr code (child[2]) // XXX continue here */ - slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr; + slang_ir_node *loop, *cond, *breakIf, *body, *init, *incr; init = _slang_gen_operation(A, &oper->children[0]); loop = new_loop(NULL); - /* save old, push new loop */ - prevLoop = A->CurLoop; - A->CurLoop = loop; + /* save loop state */ + push_loop(A, oper, loop); cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - breakIf = new_break_if_true(A->CurLoop, cond); + breakIf = new_break_if_true(A, cond); body = _slang_gen_operation(A, &oper->children[3]); incr = _slang_gen_operation(A, &oper->children[2]); loop->Children[0] = new_seq(breakIf, body); loop->Children[1] = incr; /* tail code */ - /* pop loop, restore prev */ - A->CurLoop = prevLoop; + /* restore loop state */ + pop_loop(A); return new_seq(init, loop); } @@ -2738,18 +3529,22 @@ _slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper) static slang_ir_node * _slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper) { - slang_ir_node *n, *loopNode; + slang_ir_node *n, *cont, *incr = NULL, *loopNode; + assert(oper->type == SLANG_OPER_CONTINUE); - loopNode = A->CurLoop; + loopNode = current_loop_ir(A); assert(loopNode); assert(loopNode->Opcode == IR_LOOP); - n = new_node0(IR_CONT); - if (n) { - n->Parent = loopNode; - /* insert this node at head of linked list */ - n->List = loopNode->List; - loopNode->List = n; + + cont = new_node0(IR_CONT); + if (cont) { + cont->Parent = loopNode; + /* insert this node at head of linked list of cont/break instructions */ + cont->List = loopNode->List; + loopNode->List = cont; } + + n = new_seq(incr, cont); return n; } @@ -2819,24 +3614,20 @@ _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) && !haveElseClause) { /* Special case: generate a conditional break */ - if (!A->CurLoop && A->UnrollLoop) /* trying to unroll */ - return NULL; - ifBody = new_break_if_true(A->CurLoop, cond); + ifBody = new_break_if_true(A, cond); return ifBody; } else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) - && !haveElseClause) { + && !haveElseClause + && current_loop_oper(A) + && current_loop_oper(A)->type != SLANG_OPER_FOR) { /* Special case: generate a conditional continue */ - if (!A->CurLoop && A->UnrollLoop) /* trying to unroll */ - return NULL; - ifBody = new_cont_if_true(A->CurLoop, cond); + ifBody = new_cont_if_true(A, cond); return ifBody; } else { /* general case */ ifBody = _slang_gen_operation(A, &oper->children[1]); - if (!ifBody) - return NULL; if (haveElseClause) elseBody = _slang_gen_operation(A, &oper->children[2]); else @@ -3242,14 +4033,11 @@ _slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper) select = slang_operation_new(1); select->type = SLANG_OPER_SELECT; - select->num_children = 3; - select->children = slang_operation_new(3); + slang_operation_add_children(select, 3); - slang_operation_copy(&select->children[0], &oper->children[0]); - slang_operation_copy(&select->children[1], &oper->children[1]); - select->children[2].type = SLANG_OPER_LITERAL_BOOL; - ASSIGN_4V(select->children[2].literal, 0, 0, 0, 0); /* false */ - select->children[2].literal_size = 1; + slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); + slang_operation_copy(slang_oper_child(select, 1), &oper->children[1]); + slang_operation_literal_bool(slang_oper_child(select, 2), GL_FALSE); n = _slang_gen_select(A, select); return n; @@ -3268,14 +4056,11 @@ _slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) select = slang_operation_new(1); select->type = SLANG_OPER_SELECT; - select->num_children = 3; - select->children = slang_operation_new(3); + slang_operation_add_children(select, 3); - slang_operation_copy(&select->children[0], &oper->children[0]); - select->children[1].type = SLANG_OPER_LITERAL_BOOL; - ASSIGN_4V(select->children[1].literal, 1, 1, 1, 1); /* true */ - select->children[1].literal_size = 1; - slang_operation_copy(&select->children[2], &oper->children[1]); + slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); + slang_operation_literal_bool(slang_oper_child(select, 1), GL_TRUE); + slang_operation_copy(slang_oper_child(select, 2), &oper->children[1]); n = _slang_gen_select(A, select); return n; @@ -3288,70 +4073,8 @@ _slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) static slang_ir_node * _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) { - const GLboolean haveReturnValue - = (oper->num_children == 1 && oper->children[0].type != SLANG_OPER_VOID); - - /* error checking */ - assert(A->CurFunction); - if (haveReturnValue && - A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "illegal return expression"); - return NULL; - } - else if (!haveReturnValue && - A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "return statement requires an expression"); - return NULL; - } - - if (!haveReturnValue) { - return new_return(A->curFuncEndLabel); - } - else { - /* - * Convert from: - * return expr; - * To: - * __retVal = expr; - * return; // goto __endOfFunction - */ - slang_operation *assign; - slang_atom a_retVal; - slang_ir_node *n; - - a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); - assert(a_retVal); - -#if 1 /* DEBUG */ - { - slang_variable *v = - _slang_variable_locate(oper->locals, a_retVal, GL_TRUE); - if (!v) { - /* trying to return a value in a void-valued function */ - return NULL; - } - } -#endif - - assign = slang_operation_new(1); - assign->type = SLANG_OPER_ASSIGN; - assign->num_children = 2; - assign->children = slang_operation_new(2); - /* lhs (__retVal) */ - assign->children[0].type = SLANG_OPER_IDENTIFIER; - assign->children[0].a_id = a_retVal; - assign->children[0].locals->outer_scope = assign->locals; - /* rhs (expr) */ - /* XXX we might be able to avoid this copy someday */ - slang_operation_copy(&assign->children[1], &oper->children[0]); - - /* assemble the new code */ - n = new_seq(_slang_gen_operation(A, assign), - new_return(A->curFuncEndLabel)); - - slang_operation_delete(assign); - return n; - } + assert(oper->type == SLANG_OPER_RETURN); + return new_return(A->curFuncEndLabel); } @@ -3457,6 +4180,7 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) assert(oper->type == SLANG_OPER_VARIABLE_DECL); assert(oper->num_children <= 1); + /* lookup the variable by name */ var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); if (!var) @@ -3612,6 +4336,9 @@ root_swizzle(const slang_ir_storage *st) static slang_ir_node * _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) { + slang_operation *pred = NULL; + slang_ir_node *n = NULL; + if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { /* Check that var is writeable */ slang_variable *var @@ -3632,6 +4359,17 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) (char *) oper->children[0].a_id); return NULL; } + + /* check if we need to predicate this assignment based on __notRetFlag */ + if ((var->is_global || + var->type.qualifier == SLANG_QUAL_OUT || + var->type.qualifier == SLANG_QUAL_INOUT) && A->UseReturnFlag) { + /* create predicate, used below */ + pred = slang_operation_new(1); + pred->type = SLANG_OPER_IDENTIFIER; + pred->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + pred->locals->outer_scope = oper->locals->outer_scope; + } } if (oper->children[0].type == SLANG_OPER_IDENTIFIER && @@ -3643,14 +4381,12 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) * cases such as "v.x = f();" - would help with typical vertex * transformation. */ - slang_ir_node *n; n = _slang_gen_function_call_name(A, (const char *) oper->children[1].a_id, &oper->children[1], &oper->children[0]); - return n; } else { - slang_ir_node *n, *lhs, *rhs; + slang_ir_node *lhs, *rhs; /* lhs and rhs type checking */ if (!_slang_assignment_compatible(A, @@ -3690,12 +4426,21 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) rhs = _slang_gen_swizzle(rhs, newSwizzle); } n = new_node2(IR_COPY, lhs, rhs); - return n; } else { return NULL; } } + + if (n && pred) { + /* predicate the assignment code on __notRetFlag */ + slang_ir_node *top, *cond; + + cond = _slang_gen_operation(A, pred); + top = new_if(cond, n, NULL); + return top; + } + return n; } @@ -4048,16 +4793,14 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) case SLANG_OPER_WHILE: return _slang_gen_while(A, oper); case SLANG_OPER_BREAK: - if (!A->CurLoop) { - if (!A->UnrollLoop) - slang_info_log_error(A->log, "'break' not in loop"); + if (!current_loop_oper(A)) { + slang_info_log_error(A->log, "'break' not in loop"); return NULL; } - return new_break(A->CurLoop); + return new_break(current_loop_ir(A)); case SLANG_OPER_CONTINUE: - if (!A->CurLoop) { - if (!A->UnrollLoop) - slang_info_log_error(A->log, "'continue' not in loop"); + if (!current_loop_oper(A)) { + slang_info_log_error(A->log, "'continue' not in loop"); return NULL; } return _slang_gen_continue(A, oper); @@ -4182,6 +4925,8 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) return _slang_gen_method_call(A, oper); case SLANG_OPER_RETURN: return _slang_gen_return(A, oper); + case SLANG_OPER_RETURN_INLINED: + return _slang_gen_return(A, oper); case SLANG_OPER_LABEL: return new_label(oper->label); case SLANG_OPER_IDENTIFIER: @@ -4303,6 +5048,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, const GLint totalSize = _slang_array_size(size, arrayLen); GLint texIndex = sampler_to_texture_index(var->type.specifier.type); + var->is_global = GL_TRUE; + /* check for sampler2D arrays */ if (texIndex == -1 && var->type.specifier._array) texIndex = sampler_to_texture_index(var->type.specifier._array->type); @@ -4601,7 +5348,9 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) assert(A->program->Parameters ); assert(A->program->Varying); assert(A->vartable); - A->CurLoop = NULL; + + A->LoopDepth = 0; + A->UseReturnFlag = GL_FALSE; A->CurFunction = fun; /* fold constant expressions, etc. */ diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h index d80013ad341..ee3be55a459 100644 --- a/src/mesa/shader/slang/slang_codegen.h +++ b/src/mesa/shader/slang/slang_codegen.h @@ -31,6 +31,9 @@ #include "slang_compile.h" +#define MAX_LOOP_DEPTH 30 + + typedef struct slang_assemble_ctx_ { slang_atom_pool *atoms; @@ -39,11 +42,19 @@ typedef struct slang_assemble_ctx_ struct gl_sl_pragmas *pragmas; slang_var_table *vartable; slang_info_log *log; - struct slang_label_ *curFuncEndLabel; - struct slang_ir_node_ *CurLoop; + + /* current loop stack */ + const slang_operation *LoopOperStack[MAX_LOOP_DEPTH]; + struct slang_ir_node_ *LoopIRStack[MAX_LOOP_DEPTH]; + GLuint LoopDepth; + + /* current function */ struct slang_function_ *CurFunction; - GLuint UnrollLoop; + struct slang_label_ *curFuncEndLabel; + GLboolean UseReturnFlag; + GLboolean UnresolvedRefs; + GLboolean EmitContReturn; } slang_assemble_ctx; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index d7ad879e97a..c1b97c7cb70 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1953,6 +1953,7 @@ static int parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, const slang_fully_specified_type * type) { + GET_CURRENT_CONTEXT(ctx); /* a hack */ slang_variable *var; slang_atom a_name; @@ -2066,6 +2067,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.vartable = O->vartable; A.log = C->L; A.curFuncEndLabel = NULL; + A.EmitContReturn = ctx->Shader.EmitContReturn; if (!_slang_codegen_global_variable(&A, var, C->type)) RETURN0; } @@ -2430,6 +2432,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, A.program = o.program; A.pragmas = &shader->Pragmas; A.vartable = o.vartable; + A.EmitContReturn = ctx->Shader.EmitContReturn; A.log = C->L; /* main() takes no parameters */ diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index e6506168808..3e2bdbc91ff 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -119,11 +119,13 @@ slang_operation_copy(slang_operation * x, const slang_operation * y) if (!slang_operation_construct(&z)) return GL_FALSE; z.type = y->type; - z.children = (slang_operation *) - _slang_alloc(y->num_children * sizeof(slang_operation)); - if (z.children == NULL) { - slang_operation_destruct(&z); - return GL_FALSE; + if (y->num_children > 0) { + z.children = (slang_operation *) + _slang_alloc(y->num_children * sizeof(slang_operation)); + if (z.children == NULL) { + slang_operation_destruct(&z); + return GL_FALSE; + } } for (z.num_children = 0; z.num_children < y->num_children; z.num_children++) { @@ -152,6 +154,15 @@ slang_operation_copy(slang_operation * x, const slang_operation * y) return GL_FALSE; } } + + /* update scoping for children */ + for (i = 0; i < y->num_children; i++) { + if (y->children[i].locals && + y->children[i].locals->outer_scope == y->locals) { + z.children[i].locals->outer_scope = z.locals; + } + } + #if 0 z.var = y->var; z.fun = y->fun; @@ -198,6 +209,20 @@ slang_operation_delete(slang_operation *oper) } +void +slang_operation_free_children(slang_operation *oper) +{ + GLuint i; + for (i = 0; i < slang_oper_num_children(oper); i++) { + slang_operation *child = slang_oper_child(oper, i); + slang_operation_destruct(child); + } + _slang_free(oper->children); + oper->children = NULL; + oper->num_children = 0; +} + + slang_operation * slang_operation_grow(GLuint *numChildren, slang_operation **children) { @@ -263,6 +288,26 @@ slang_operation_insert(GLuint *numElements, slang_operation **array, } +/** + * Add/insert new child into given node at given position. + * \return pointer to the new child node + */ +slang_operation * +slang_operation_insert_child(slang_operation *oper, GLuint pos) +{ + slang_operation *newOp; + + newOp = slang_operation_insert(&oper->num_children, + &oper->children, + pos); + if (newOp) { + newOp->locals->outer_scope = oper->locals; + } + + return newOp; +} + + void _slang_operation_swap(slang_operation *oper0, slang_operation *oper1) { @@ -272,3 +317,16 @@ _slang_operation_swap(slang_operation *oper0, slang_operation *oper1) } +void +slang_operation_add_children(slang_operation *oper, GLuint num_children) +{ + GLuint i; + assert(oper->num_children == 0); + assert(oper->children == NULL); + oper->num_children = num_children; + oper->children = slang_operation_new(num_children); + for (i = 0; i < num_children; i++) { + oper->children[i].locals = _slang_variable_scope_new(oper->locals); + } +} + diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index 37af5d617c9..58f1edeed85 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -42,6 +42,7 @@ typedef enum slang_operation_type_ SLANG_OPER_CONTINUE, /* "continue" statement */ SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */ SLANG_OPER_RETURN, /* "return" [expr] */ + SLANG_OPER_RETURN_INLINED, /* "return" [expr] from inlined function */ SLANG_OPER_LABEL, /* a jump target */ SLANG_OPER_EXPRESSION, /* [expr] */ SLANG_OPER_IF, /* "if" [0] then [1] else [2] */ @@ -150,6 +151,9 @@ slang_operation_new(GLuint count); extern void slang_operation_delete(slang_operation *oper); +extern void +slang_operation_free_children(slang_operation *oper); + extern slang_operation * slang_operation_grow(GLuint *numChildren, slang_operation **children); @@ -157,8 +161,66 @@ extern slang_operation * slang_operation_insert(GLuint *numChildren, slang_operation **children, GLuint pos); +extern slang_operation * +slang_operation_insert_child(slang_operation *oper, GLuint pos); + extern void _slang_operation_swap(slang_operation *oper0, slang_operation *oper1); +extern void +slang_operation_add_children(slang_operation *oper, GLuint num_children); + + +/** Return number of children of given node */ +static INLINE GLuint +slang_oper_num_children(const slang_operation *oper) +{ + return oper->num_children; +} + +/** Return child of given operation node */ +static INLINE slang_operation * +slang_oper_child(slang_operation *oper, GLuint child) +{ + assert(child < oper->num_children); + return &oper->children[child]; +} + + +/** Return child of given operation node, const version */ +static INLINE const slang_operation * +slang_oper_child_const(const slang_operation *oper, GLuint child) +{ + assert(child < oper->num_children); + return &oper->children[child]; +} + + +/** Init oper to a boolean literal. */ +static INLINE void +slang_operation_literal_bool(slang_operation *oper, GLboolean value) +{ + oper->type = SLANG_OPER_LITERAL_BOOL; + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (float) value; + oper->literal_size = 1; +} + + +/** Init oper to an int literal. */ +static INLINE void +slang_operation_literal_int(slang_operation *oper, GLint value) +{ + oper->type = SLANG_OPER_LITERAL_INT; + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (float) value; + oper->literal_size = 1; +} + + #endif /* SLANG_COMPILE_OPERATION_H */ diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index a667d91b471..b4585599f24 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -39,6 +39,7 @@ typedef struct slang_variable_ GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */ struct slang_operation_ *initializer; /**< Optional initializer code */ GLuint size; /**< Variable's size in bytes */ + GLboolean is_global; GLboolean isTemp; /**< a named temporary (__resultTmp) */ GLboolean declared; /**< for debug */ struct slang_ir_storage_ *store; /**< Storage for this var */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 1fdf4db054c..387659ff300 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -97,7 +97,8 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) * which inputs are centroid-sampled, invariant, etc. */ static GLboolean -link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) +link_varying_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog) { GLuint *map, i, firstVarying, newFile; GLbitfield *inOutFlags; @@ -156,8 +157,12 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) var->Flags); } + if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { + link_error(shProg, "Too many varying variables"); + return GL_FALSE; + } + /* Map varying[i] to varying[j]. - * Plus, set prog->Input/OutputFlags[] as described above. * Note: the loop here takes care of arrays or large (sz>4) vars. */ { @@ -319,7 +324,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, const struct gl_program *origProg, struct gl_program *linkedProg) { - GLint attribMap[MAX_VERTEX_ATTRIBS]; + GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; /* generics only, not legacy attributes */ @@ -355,7 +360,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, } /* initialize the generic attribute map entries to -1 */ - for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { attribMap[i] = -1; } @@ -396,11 +401,11 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * Start at 1 since generic attribute 0 always aliases * glVertex/position. */ - for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) { + for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) { if (((1 << attr) & usedAttributes) == 0) break; } - if (attr == MAX_VERTEX_ATTRIBS) { + if (attr == MAX_VERTEX_GENERIC_ATTRIBS) { link_error(shProg, "Too many vertex attributes"); return GL_FALSE; } @@ -725,11 +730,11 @@ _slang_link(GLcontext *ctx, /* link varying vars */ if (shProg->VertexProgram) { - if (!link_varying_vars(shProg, &shProg->VertexProgram->Base)) + if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) return; } if (shProg->FragmentProgram) { - if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base)) + if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) return; } diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index ff913ad8838..e9a24cc009a 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -1035,11 +1035,11 @@ preprocess_source (slang_string *output, const char *source, /* Parse optional macro parameters. */ while (prod[i++] != PARAM_END) { - if (state.cond.top->effective) { - pp_symbol *param; + pp_symbol *param; - id = (const char *) (&prod[i]); - idlen = _mesa_strlen (id); + id = (const char *) (&prod[i]); + idlen = _mesa_strlen (id); + if (state.cond.top->effective) { pp_annotate (output, "%s, ", id); param = pp_symbols_push (&symbol->parameters); if (param == NULL) @@ -1053,8 +1053,23 @@ preprocess_source (slang_string *output, const char *source, id = (const char *) (&prod[i]); idlen = _mesa_strlen (id); if (state.cond.top->effective) { + slang_string replacement; + expand_state es; + pp_annotate (output, ") %s", id); - slang_string_pushs (&symbol->replacement, id, idlen); + + slang_string_init(&replacement); + slang_string_pushs(&replacement, id, idlen); + + /* Expand macro replacement. */ + es.output = &symbol->replacement; + es.input = slang_string_cstr(&replacement); + es.state = &state; + if (!expand(&es, &state.symbols)) { + slang_string_free(&replacement); + goto error; + } + slang_string_free(&replacement); } i += idlen + 1; } @@ -1286,6 +1301,45 @@ error: /** + * Remove the continuation characters from the input string. + * This is the very first step in preprocessing and is effective + * even inside comment blocks. + * If there is a whitespace between a backslash and a newline, + * this is not considered as a line continuation. + * \return GL_TRUE for success, GL_FALSE otherwise. + */ +static GLboolean +_slang_preprocess_backslashes(slang_string *output, + const char *input) +{ + while (*input) { + if (input[0] == '\\') { + /* If a newline follows, eat the backslash and the newline. */ + if (input[1] == '\r') { + if (input[2] == '\n') { + input += 3; + } else { + input += 2; + } + } else if (input[1] == '\n') { + if (input[2] == '\r') { + input += 3; + } else { + input += 2; + } + } else { + /* Leave the backslash alone. */ + slang_string_pushc(output, *input++); + } + } else { + slang_string_pushc(output, *input++); + } + } + return GL_TRUE; +} + + +/** * Run preprocessor on source code. * \param extensions indicates which GL extensions are enabled * \param output the post-process results @@ -1304,6 +1358,7 @@ _slang_preprocess_directives(slang_string *output, { grammar pid, eid; GLboolean success; + slang_string without_backslashes; pid = grammar_load_from_text ((const byte *) (slang_pp_directives_syn)); if (pid == 0) { @@ -1316,9 +1371,36 @@ _slang_preprocess_directives(slang_string *output, grammar_destroy (pid); return GL_FALSE; } - success = preprocess_source (output, input, pid, eid, elog, extensions, pragmas); + + slang_string_init(&without_backslashes); + success = _slang_preprocess_backslashes(&without_backslashes, input); + + if (0) { + _mesa_printf("Pre-processed shader:\n"); + _mesa_printf("%s", slang_string_cstr(&without_backslashes)); + _mesa_printf("----------------------\n"); + } + + if (success) { + success = preprocess_source(output, + slang_string_cstr(&without_backslashes), + pid, + eid, + elog, + extensions, + pragmas); + } + + slang_string_free(&without_backslashes); grammar_destroy (eid); grammar_destroy (pid); + + if (0) { + _mesa_printf("Post-processed shader:\n"); + _mesa_printf("%s", slang_string_cstr(output)); + _mesa_printf("----------------------\n"); + } + return success; } diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index bf1475f91d9..98c7877534f 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -261,6 +261,7 @@ slang_print_tree(const slang_operation *op, int indent) break; case SLANG_OPER_BLOCK_NEW_SCOPE: + case SLANG_OPER_NON_INLINED_CALL: spaces(indent); printf("{{ // new scope locals=%p outer=%p: ", (void *) op->locals, @@ -348,6 +349,13 @@ slang_print_tree(const slang_operation *op, int indent) slang_print_tree(&op->children[0], indent + 3); break; + case SLANG_OPER_RETURN_INLINED: + spaces(indent); + printf("RETURN_INLINED\n"); + if (op->num_children > 0) + slang_print_tree(&op->children[0], indent + 3); + break; + case SLANG_OPER_LABEL: spaces(indent); printf("LABEL %s\n", (char *) op->a_id); @@ -478,7 +486,7 @@ slang_print_tree(const slang_operation *op, int indent) (void *) scope, (void *) op->locals, (void *) op->locals->outer_scope); - assert(scope); + /*assert(scope);*/ } } break; diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index fc1ff5be04a..ee649be885e 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -175,11 +175,12 @@ find_translated_vp(struct st_context *st, /* See if we need to translate vertex program to TGSI form */ if (xvp->serialNo != stvp->serialNo) { - GLuint outAttr, dummySlot; + GLuint outAttr; const GLbitfield outputsWritten = stvp->Base.Base.OutputsWritten; GLuint numVpOuts = 0; GLboolean emitPntSize = GL_FALSE, emitBFC0 = GL_FALSE, emitBFC1 = GL_FALSE; - GLint maxGeneric; + GLbitfield usedGenerics = 0x0; + GLbitfield usedOutputSlots = 0x0; /* Compute mapping of vertex program outputs to slots, which depends * on the fragment program's input->slot mapping. @@ -192,10 +193,12 @@ find_translated_vp(struct st_context *st, if (outAttr == VERT_RESULT_HPOS) { /* always put xformed position into slot zero */ - xvp->output_to_slot[VERT_RESULT_HPOS] = 0; + GLuint slot = 0; + xvp->output_to_slot[VERT_RESULT_HPOS] = slot; xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_POSITION; xvp->output_to_semantic_index[outAttr] = 0; numVpOuts++; + usedOutputSlots |= (1 << slot); } else if (outputsWritten & (1 << outAttr)) { /* see if the frag prog wants this vert output */ @@ -209,6 +212,12 @@ find_translated_vp(struct st_context *st, xvp->output_to_semantic_name[outAttr] = stfp->input_semantic_name[fpInSlot]; xvp->output_to_semantic_index[outAttr] = stfp->input_semantic_index[fpInSlot]; numVpOuts++; + usedOutputSlots |= (1 << vpOutSlot); + } + else { +#if 0 /*debug*/ + printf("VP output %d not used by FP\n", outAttr); +#endif } } else if (outAttr == VERT_RESULT_PSIZ) @@ -226,45 +235,49 @@ find_translated_vp(struct st_context *st, /* must do these last */ if (emitPntSize) { - xvp->output_to_slot[VERT_RESULT_PSIZ] = numVpOuts++; + GLuint slot = numVpOuts++; + xvp->output_to_slot[VERT_RESULT_PSIZ] = slot; xvp->output_to_semantic_name[VERT_RESULT_PSIZ] = TGSI_SEMANTIC_PSIZE; xvp->output_to_semantic_index[VERT_RESULT_PSIZ] = 0; + usedOutputSlots |= (1 << slot); } if (emitBFC0) { - xvp->output_to_slot[VERT_RESULT_BFC0] = numVpOuts++; + GLuint slot = numVpOuts++; + xvp->output_to_slot[VERT_RESULT_BFC0] = slot; xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR; xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 0; + usedOutputSlots |= (1 << slot); } if (emitBFC1) { - xvp->output_to_slot[VERT_RESULT_BFC1] = numVpOuts++; - xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR; - xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 1; + GLuint slot = numVpOuts++; + xvp->output_to_slot[VERT_RESULT_BFC1] = slot; + xvp->output_to_semantic_name[VERT_RESULT_BFC1] = TGSI_SEMANTIC_COLOR; + xvp->output_to_semantic_index[VERT_RESULT_BFC1] = 1; + usedOutputSlots |= (1 << slot); } - /* Unneeded vertex program outputs will go to this slot. - * We could use this info to do dead code elimination in the - * vertex program. - */ - dummySlot = numVpOuts; - - /* find max GENERIC slot index */ - maxGeneric = -1; + /* build usedGenerics mask */ + usedGenerics = 0x0; for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) { if (xvp->output_to_semantic_name[outAttr] == TGSI_SEMANTIC_GENERIC) { - maxGeneric = MAX2(maxGeneric, - xvp->output_to_semantic_index[outAttr]); + usedGenerics |= (1 << xvp->output_to_semantic_index[outAttr]); } } - /* Map vert program outputs that aren't used to the dummy slot - * (and an unused generic attribute slot). + /* For each vertex program output that doesn't match up to a fragment + * program input, map the vertex program output to a free slot and + * free generic attribute. */ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) { if (outputsWritten & (1 << outAttr)) { if (xvp->output_to_slot[outAttr] == UNUSED) { - xvp->output_to_slot[outAttr] = dummySlot; + GLint freeGeneric = _mesa_ffs(~usedGenerics) - 1; + GLint freeSlot = _mesa_ffs(~usedOutputSlots) - 1; + usedGenerics |= (1 << freeGeneric); + usedOutputSlots |= (1 << freeSlot); + xvp->output_to_slot[outAttr] = freeSlot; xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_GENERIC; - xvp->output_to_semantic_index[outAttr] = maxGeneric + 1; + xvp->output_to_semantic_index[outAttr] = freeGeneric; } } diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 7f793cf08db..95181578f63 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -48,10 +48,6 @@ #include "util/u_tile.h" -#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \ - us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) ) - - /** * For hardware that supports deep color buffers, we could accelerate * most/all the accum operations with blending/texturing. @@ -59,74 +55,20 @@ */ -/** - * Wrapper for pipe_get_tile_rgba(). Do format/cpp override to make the - * tile util function think the surface is 16bit/channel, even if it's not. - * See also: st_renderbuffer_alloc_storage() - */ -static void -acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_transfer *acc_pt, - uint x, uint y, uint w, uint h, float *p) -{ - const enum pipe_format f = acc_pt->format; - const struct pipe_format_block b = acc_pt->block; - - acc_pt->format = DEFAULT_ACCUM_PIPE_FORMAT; - acc_pt->block.size = 8; - acc_pt->block.width = 1; - acc_pt->block.height = 1; - - pipe_get_tile_rgba(acc_pt, x, y, w, h, p); - - acc_pt->format = f; - acc_pt->block = b; -} - - -/** - * Wrapper for pipe_put_tile_rgba(). Do format/cpp override to make the - * tile util function think the surface is 16bit/channel, even if it's not. - * See also: st_renderbuffer_alloc_storage() - */ -static void -acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_transfer *acc_pt, - uint x, uint y, uint w, uint h, const float *p) -{ - enum pipe_format f = acc_pt->format; - const struct pipe_format_block b = acc_pt->block; - - acc_pt->format = DEFAULT_ACCUM_PIPE_FORMAT; - acc_pt->block.size = 8; - acc_pt->block.width = 1; - acc_pt->block.height = 1; - - pipe_put_tile_rgba(acc_pt, x, y, w, h, p); - - acc_pt->format = f; - acc_pt->block = b; -} - - - void st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { struct st_renderbuffer *acc_strb = st_renderbuffer(rb); - struct pipe_transfer *acc_pt; - struct pipe_screen *screen = ctx->st->pipe->screen; const GLint xpos = ctx->DrawBuffer->_Xmin; const GLint ypos = ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - xpos; const GLint height = ctx->DrawBuffer->_Ymax - ypos; - GLubyte *map; - - acc_pt = st_cond_flush_get_tex_transfer(st_context(ctx), acc_strb->texture, - 0, 0, 0, - PIPE_TRANSFER_WRITE, xpos, ypos, - width, height); - map = screen->transfer_map(screen, acc_pt); + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; - /* note acc_strb->format might not equal acc_pt->format */ + if(!data) + return; + switch (acc_strb->format) { case PIPE_FORMAT_R16G16B16A16_SNORM: { @@ -136,7 +78,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); int i, j; for (i = 0; i < height; i++) { - GLshort *dst = (GLshort *) (map + i * acc_pt->stride + xpos * 8); + GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8); for (j = 0; j < width; j++) { dst[0] = r; dst[1] = g; @@ -150,9 +92,6 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) default: _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); } - - screen->transfer_unmap(screen, acc_pt); - screen->tex_transfer_destroy(acc_pt); } @@ -162,27 +101,18 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb) { - struct pipe_screen *screen = ctx->st->pipe->screen; - struct pipe_transfer *acc_pt; - GLubyte *map; - - acc_pt = st_cond_flush_get_tex_transfer(st_context(ctx), acc_strb->texture, - 0, 0, 0, - PIPE_TRANSFER_READ_WRITE, - xpos, ypos, - width, height); - map = screen->transfer_map(screen, acc_pt); - - /* note acc_strb->format might not equal acc_pt->format */ + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + switch (acc_strb->format) { case PIPE_FORMAT_R16G16B16A16_SNORM: { int i, j; for (i = 0; i < height; i++) { - GLshort *acc = (GLshort *) (map + (ypos + i) * acc_pt->stride + xpos * 8); + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); for (j = 0; j < width * 4; j++) { - float val = SHORT_TO_FLOAT(acc[j]) * scale + bias; - acc[j] = FLOAT_TO_SHORT(val); + float val = SHORT_TO_FLOAT(*acc) * scale + bias; + *acc++ = FLOAT_TO_SHORT(val); } } } @@ -190,9 +120,6 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, default: _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - - screen->transfer_unmap(screen, acc_pt); - screen->tex_transfer_destroy(acc_pt); } @@ -204,39 +131,39 @@ accum_accum(struct st_context *st, GLfloat value, { struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_transfer *acc_trans, *color_trans; - GLfloat *colorBuf, *accBuf; - GLint i; - - acc_trans = st_cond_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, xpos, ypos, - width, height); + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + GLfloat *buf; color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, width, height); - colorBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - accBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - pipe_get_tile_rgba(color_trans, 0, 0, width, height, colorBuf); - acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf); + pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); - for (i = 0; i < 4 * width * height; i++) { - accBuf[i] = accBuf[i] + colorBuf[i] * value; + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + const GLfloat *color = buf; + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = *color++ * value; + *acc++ += FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - screen->tex_transfer_destroy(acc_trans); - acc_trans = st_no_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, xpos, ypos, - width, height); - - acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf); - - _mesa_free(colorBuf); - _mesa_free(accBuf); - screen->tex_transfer_destroy(acc_trans); + _mesa_free(buf); screen->tex_transfer_destroy(color_trans); } @@ -249,13 +176,10 @@ accum_load(struct st_context *st, GLfloat value, { struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_transfer *acc_trans, *color_trans; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; GLfloat *buf; - GLint i; - - acc_trans = st_cond_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, xpos, ypos, - width, height); color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture, 0, 0, 0, @@ -266,14 +190,25 @@ accum_load(struct st_context *st, GLfloat value, pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); - for (i = 0; i < 4 * width * height; i++) { - buf[i] = buf[i] * value; + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + const GLfloat *color = buf; + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = *color++ * value; + *acc++ = FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, buf); - _mesa_free(buf); - screen->tex_transfer_destroy(acc_trans); screen->tex_transfer_destroy(color_trans); } @@ -287,48 +222,58 @@ accum_return(GLcontext *ctx, GLfloat value, struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; const GLubyte *colormask = ctx->Color.ColorMask; - struct pipe_transfer *acc_trans, *color_trans; - GLfloat *abuf, *cbuf = NULL; - GLint i, ch; - - abuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + enum pipe_transfer_usage usage; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + const GLubyte *data = acc_strb->data; + GLfloat *buf; - acc_trans = st_cond_flush_get_tex_transfer(st_context(ctx), - acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, xpos, ypos, - width, height); + buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + color_trans = st_cond_flush_get_tex_transfer(st_context(ctx), color_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ_WRITE, + usage, xpos, ypos, width, height); - acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, abuf); - - if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) { - cbuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - pipe_get_tile_rgba(color_trans, 0, 0, width, height, cbuf); - } + if (usage != PIPE_TRANSFER_WRITE) + pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); - for (i = 0; i < width * height; i++) { - for (ch = 0; ch < 4; ch++) { - if (colormask[ch]) { - GLfloat val = abuf[i * 4 + ch] * value; - abuf[i * 4 + ch] = CLAMP(val, 0.0f, 1.0f); - } - else { - abuf[i * 4 + ch] = cbuf[i * 4 + ch]; + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + GLfloat *color = buf; + int i, j, ch; + for (i = 0; i < height; i++) { + const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width; j++) { + for (ch = 0; ch < 4; ch++) { + if (colormask[ch]) { + GLfloat val = SHORT_TO_FLOAT(*acc * value); + *color = CLAMP(val, 0.0f, 1.0f); + } + else { + /* No change */ + } + ++acc; + ++color; + } + } } } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - pipe_put_tile_rgba(color_trans, 0, 0, width, height, abuf); + pipe_put_tile_rgba(color_trans, 0, 0, width, height, buf); - _mesa_free(abuf); - if (cbuf) - _mesa_free(cbuf); - screen->tex_transfer_destroy(acc_trans); + _mesa_free(buf); screen->tex_transfer_destroy(color_trans); } @@ -347,6 +292,9 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value) const GLint width = ctx->DrawBuffer->_Xmax - xpos; const GLint height = ctx->DrawBuffer->_Ymax - ypos; + if(!acc_strb->data) + return; + /* make sure color bufs aren't cached */ st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL ); diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index a94e11fff12..19a0e673623 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -250,8 +250,8 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target, map = obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags); if(obj->Pointer) { - obj->Offset = 0; - obj->Length = obj->Size; + obj->Offset = offset; + obj->Length = length; map += offset; } @@ -270,7 +270,6 @@ st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, /* Subrange is relative to mapped range */ assert(offset >= 0); assert(length >= 0); - assert(offset < obj->Length); assert(offset + length <= obj->Length); pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer, diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 880e83108c1..668acbccb88 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -103,20 +103,6 @@ st_destroy_clear(struct st_context *st) } -static GLboolean -is_depth_stencil_format(enum pipe_format pipeFormat) -{ - switch (pipeFormat) { - case PIPE_FORMAT_S8Z24_UNORM: - case PIPE_FORMAT_Z24S8_UNORM: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - /** * Draw a screen-aligned quadrilateral. * Coords are window coords with y=0=bottom. These will be passed @@ -331,7 +317,7 @@ static INLINE GLboolean check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = is_depth_stencil_format(strb->surface->format); + const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); if (ctx->Scissor.Enabled) return TRUE; @@ -351,7 +337,7 @@ static INLINE GLboolean check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = is_depth_stencil_format(strb->surface->format); + const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); const GLuint stencilMax = (1 << rb->StencilBits) - 1; const GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 89725cfe8dc..2027b713ce0 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -630,6 +630,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_renderbuffer *strb; + enum pipe_transfer_usage usage; struct pipe_transfer *pt; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; GLint skipPixels; @@ -642,8 +643,14 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, y = ctx->DrawBuffer->Height - y - height; } + if(format != GL_DEPTH_STENCIL && + pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, x, y, + usage, x, y, width, height); stmap = screen->transfer_map(screen, pt); @@ -694,6 +701,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, case PIPE_FORMAT_S8_UNORM: { ubyte *dest = stmap + spanY * pt->stride + spanX; + assert(usage == PIPE_TRANSFER_WRITE); memcpy(dest, sValues, spanWidth); } break; @@ -701,6 +709,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, if (format == GL_DEPTH_STENCIL) { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_WRITE); for (k = 0; k < spanWidth; k++) { dest[k] = zValues[k] | (sValues[k] << 24); } @@ -708,6 +717,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, else { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (k = 0; k < spanWidth; k++) { dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24); } @@ -717,13 +727,15 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, if (format == GL_DEPTH_STENCIL) { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_WRITE); for (k = 0; k < spanWidth; k++) { - dest[k] = zValues[k] | (sValues[k] << 24); + dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); } } else { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (k = 0; k < spanWidth; k++) { dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff); } @@ -757,7 +769,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, struct st_vertex_program *stvp; struct st_context *st = ctx->st; struct pipe_surface *ps; - GLuint bufferFormat; const GLfloat *color; if (format == GL_STENCIL_INDEX || @@ -785,8 +796,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, color = NULL; } - bufferFormat = ps->format; - /* draw with textured quad */ { struct pipe_texture *pt @@ -811,6 +820,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, { struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); struct pipe_screen *screen = ctx->st->pipe->screen; + enum pipe_transfer_usage usage; struct pipe_transfer *ptDraw; ubyte *drawMap; ubyte *buffer; @@ -827,9 +837,14 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &ctx->DefaultPacking, buffer); + if(pf_get_component_bits( rbDraw->format, PIPE_FORMAT_COMP_Z ) != 0) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx), rbDraw->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, dstx, dsty, + usage, dstx, dsty, width, height); assert(ptDraw->block.width == 1); @@ -859,6 +874,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, { uint *dst4 = (uint *) dst; int j; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (j = 0; j < width; j++) { *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); dst4++; @@ -869,6 +885,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, { uint *dst4 = (uint *) dst; int j; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (j = 0; j < width; j++) { *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); dst4++; @@ -876,6 +893,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } break; case PIPE_FORMAT_S8_UNORM: + assert(usage == PIPE_TRANSFER_WRITE); memcpy(dst, src, width); break; default: diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index e003b6db5cf..21ddf2fc7a2 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -88,91 +88,90 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, { struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); - struct pipe_texture template; - unsigned surface_usage; - - /* Free the old surface and texture - */ - pipe_surface_reference( &strb->surface, NULL ); - pipe_texture_reference( &strb->texture, NULL ); - - /* Setup new texture template. - */ - memset(&template, 0, sizeof(template)); - template.target = PIPE_TEXTURE_2D; - if (strb->format != PIPE_FORMAT_NONE) { - template.format = strb->format; - } - else { - template.format = st_choose_renderbuffer_format(pipe, internalFormat); - } - pf_get_block(template.format, &template.block); - template.width[0] = width; - template.height[0] = height; - template.depth[0] = 1; - template.last_level = 0; - template.nr_samples = rb->NumSamples; - if (pf_is_depth_stencil(template.format)) { - template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; - } - else { - template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | - PIPE_TEXTURE_USAGE_RENDER_TARGET); - } + enum pipe_format format; + if (strb->format != PIPE_FORMAT_NONE) + format = strb->format; + else + format = st_choose_renderbuffer_format(pipe, internalFormat); + /* init renderbuffer fields */ strb->Base.Width = width; strb->Base.Height = height; - init_renderbuffer_bits(strb, template.format); - - /* Probably need dedicated flags for surface usage too: - */ - surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); -#if 0 - PIPE_BUFFER_USAGE_CPU_READ | - PIPE_BUFFER_USAGE_CPU_WRITE); -#endif - - strb->texture = pipe->screen->texture_create( pipe->screen, - &template ); + init_renderbuffer_bits(strb, format); + + if(strb->software) { + struct pipe_format_block block; + size_t size; + + _mesa_free(strb->data); + + assert(strb->format != PIPE_FORMAT_NONE); + pf_get_block(strb->format, &block); + + strb->stride = pf_get_stride(&block, width); + size = pf_get_2d_size(&block, strb->stride, height); + + strb->data = _mesa_malloc(size); + + return strb->data != NULL; + } + else { + struct pipe_texture template; + unsigned surface_usage; + + /* Free the old surface and texture + */ + pipe_surface_reference( &strb->surface, NULL ); + pipe_texture_reference( &strb->texture, NULL ); - /* Special path for accum buffers. - * - * Try a different surface format. Since accum buffers are s/w - * only for now, the surface pixel format doesn't really matter, - * only that the buffer is large enough. - */ - if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT) - { - /* Actually, just setting this usage value should be sufficient - * to tell the driver to go ahead and allocate the buffer, even - * if HW doesn't support the format. + /* Setup new texture template. + */ + memset(&template, 0, sizeof(template)); + template.target = PIPE_TEXTURE_2D; + template.format = format; + pf_get_block(format, &template.block); + template.width[0] = width; + template.height[0] = height; + template.depth[0] = 1; + template.last_level = 0; + template.nr_samples = rb->NumSamples; + if (pf_is_depth_stencil(format)) { + template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + } + else { + template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | + PIPE_TEXTURE_USAGE_RENDER_TARGET); + } + + /* Probably need dedicated flags for surface usage too: */ - template.tex_usage = 0; - surface_usage = (PIPE_BUFFER_USAGE_CPU_READ | + surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE); +#if 0 + PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE); +#endif strb->texture = pipe->screen->texture_create( pipe->screen, &template ); - } - - if (!strb->texture) - return FALSE; + if (!strb->texture) + return FALSE; - strb->surface = pipe->screen->get_tex_surface( pipe->screen, - strb->texture, - 0, 0, 0, - surface_usage ); + strb->surface = pipe->screen->get_tex_surface( pipe->screen, + strb->texture, + 0, 0, 0, + surface_usage ); - assert(strb->surface->texture); - assert(strb->surface->format); - assert(strb->surface->width == width); - assert(strb->surface->height == height); + assert(strb->surface->texture); + assert(strb->surface->format); + assert(strb->surface->width == width); + assert(strb->surface->height == height); - return strb->surface != NULL; + return strb->surface != NULL; + } } @@ -186,6 +185,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) ASSERT(strb); pipe_surface_reference(&strb->surface, NULL); pipe_texture_reference(&strb->texture, NULL); + _mesa_free(strb->data); _mesa_free(strb); } @@ -242,7 +242,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) * renderbuffer). The window system code determines the format. */ struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format, int samples) +st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) { struct st_renderbuffer *strb; @@ -256,7 +256,8 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples) strb->Base.ClassID = 0x4242; /* just a unique value */ strb->Base.NumSamples = samples; strb->format = format; - + strb->software = sw; + switch (format) { case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_B8G8R8A8_UNORM: @@ -287,7 +288,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples) strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; strb->Base._BaseFormat = GL_STENCIL_INDEX; break; - case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/ + case PIPE_FORMAT_R16G16B16A16_SNORM: strb->Base.InternalFormat = GL_RGBA16; strb->Base._BaseFormat = GL_RGBA; break; diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index 44fa9fe9a4f..9a199550d9f 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -30,10 +30,6 @@ #define ST_CB_FBO_H -#define DEFAULT_ACCUM_PIPE_FORMAT PIPE_FORMAT_R16G16B16A16_SNORM - - - /** * Derived renderbuffer class. Just need to add a pointer to the * pipe surface. @@ -45,6 +41,13 @@ struct st_renderbuffer struct pipe_surface *surface; /* temporary view into texture */ enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */ + /** + * Used only when hardware accumulation buffers are not supported. + */ + boolean software; + size_t stride; + void *data; + struct st_texture_object *rtt; /**< GL render to texture's texture */ int rtt_level, rtt_face, rtt_slice; @@ -62,7 +65,7 @@ st_renderbuffer(struct gl_renderbuffer *rb) extern struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format, int samples); +st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw); extern void st_init_fbo_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 7a4bbf5ce3a..ccf1a0b5634 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -112,7 +112,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, case PIPE_FORMAT_S8Z24_UNORM: if (format == GL_DEPTH_STENCIL) { const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0 / (0xffffff); + const GLfloat scale = 1.0f / (0xffffff); GLint k; for (k = 0; k < width; k++) { sValues[k] = src[k] >> 24; @@ -130,7 +130,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, case PIPE_FORMAT_Z24S8_UNORM: if (format == GL_DEPTH_STENCIL) { const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0 / (0xffffff); + const GLfloat scale = 1.0f / (0xffffff); GLint k; for (k = 0; k < width; k++) { sValues[k] = src[k] & 0xff; @@ -445,11 +445,16 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } } else { - /* untested, but simple: */ + /* XXX: unreachable code -- should be before st_read_stencil_pixels */ assert(format == GL_DEPTH_STENCIL_EXT); for (i = 0; i < height; i++) { + GLuint *zshort = (GLuint *)dst; pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0); y += yStep; + /* Reverse into 24/8 */ + for (j = 0; j < width; j++) { + zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24); + } dst += dstStride; } } @@ -472,7 +477,7 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } } else { - /* untested, but simple: */ + /* XXX: unreachable code -- should be before st_read_stencil_pixels */ assert(format == GL_DEPTH_STENCIL_EXT); for (i = 0; i < height; i++) { pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0); diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 92ddffc0148..8514b6b3756 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -274,20 +274,11 @@ st_make_current(struct st_context *st, _glapi_check_multithread(); if (st) { - GLboolean firstTime = st->ctx->FirstTimeCurrent; - if(!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) + if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) return GL_FALSE; - /* Need to initialize viewport here since draw->Base->Width/Height - * will still be zero at this point. - * This could be improved, but would require rather extensive work - * elsewhere (allocate rb surface storage sooner) - */ - if (firstTime) { - GLuint w = draw->InitWidth, h = draw->InitHeight; - _mesa_set_viewport(st->ctx, 0, 0, w, h); - _mesa_set_scissor(st->ctx, 0, 0, w, h); - } + _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight); + return GL_TRUE; } else { diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 8f6be507742..e6728ae8955 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -120,6 +120,11 @@ void st_init_limits(struct st_context *st) c->MaxDrawBuffers = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), 1, MAX_DRAW_BUFFERS); + + /* Is TGSI_OPCODE_CONT supported? */ + /* XXX separate query for early function return? */ + st->ctx->Shader.EmitContReturn = + screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED); } diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index d507e3e58dd..b243c249e37 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -392,7 +392,7 @@ default_depth_format(struct pipe_screen *screen, * or PIPE_TEXTURE_USAGE_SAMPLER */ enum pipe_format -st_choose_format(struct pipe_context *pipe, GLint internalFormat, +st_choose_format(struct pipe_context *pipe, GLenum internalFormat, enum pipe_texture_target target, unsigned tex_usage) { struct pipe_screen *screen = pipe->screen; @@ -594,9 +594,13 @@ st_choose_format(struct pipe_context *pipe, GLint internalFormat, static GLboolean -is_stencil_format(GLenum format) +is_depth_or_stencil_format(GLenum internalFormat) { - switch (format) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: @@ -614,10 +618,10 @@ is_stencil_format(GLenum format) * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces. */ enum pipe_format -st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat) +st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat) { uint usage; - if (is_stencil_format(internalFormat)) + if (is_depth_or_stencil_format(internalFormat)) usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; else usage = PIPE_TEXTURE_USAGE_RENDER_TARGET; diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 7bbbe2d5704..9d9e02fe9b6 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -64,11 +64,11 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat); extern enum pipe_format -st_choose_format(struct pipe_context *pipe, GLint internalFormat, +st_choose_format(struct pipe_context *pipe, GLenum internalFormat, enum pipe_texture_target target, unsigned tex_usage); extern enum pipe_format -st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat); +st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat); extern const struct gl_texture_format * diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index daaad65ccaf..33a90ea7db6 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -63,20 +63,20 @@ st_create_framebuffer( const __GLcontextModes *visual, /* XXX allocation should only happen in the unusual case it's actually needed */ struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples); + = st_new_renderbuffer_fb(colorFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); } if (visual->doubleBufferMode) { struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples); + = st_new_renderbuffer_fb(colorFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); @@ -87,34 +87,35 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->depthBits == 32) { /* 32-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits == 24) { /* 24-bit depth buffer, ignore stencil bits */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits > 0) { /* 16-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } if (visual->stencilBits > 0) { /* 8-bit stencil */ struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat, samples); + = st_new_renderbuffer_fb(stencilFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ + /* TODO: query the pipe screen for accumulation buffer format support */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */ + = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } @@ -133,16 +134,7 @@ void st_resize_framebuffer( struct st_framebuffer *stfb, if (stfb->Base.Width != width || stfb->Base.Height != height) { GET_CURRENT_CONTEXT(ctx); if (ctx) { - if (stfb->InitWidth == 0 && stfb->InitHeight == 0) { - /* didn't have a valid size until now */ - stfb->InitWidth = width; - stfb->InitHeight = height; - if (ctx->Viewport.Width <= 1) { - /* set context's initial viewport/scissor size */ - _mesa_set_viewport(ctx, 0, 0, width, height); - _mesa_set_scissor(ctx, 0, 0, width, height); - } - } + _mesa_check_init_viewport(ctx, width, height); _mesa_resize_framebuffer(ctx, &stfb->Base, width, height); diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index dc6d77825f5..58f69336523 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -198,9 +198,6 @@ st_generate_mipmap(GLcontext *ctx, GLenum target, return; } - if (dstImage->ImageOffsets) - _mesa_free(dstImage->ImageOffsets); - /* Free old image data */ if (dstImage->Data) ctx->Driver.FreeTexImageData(ctx, dstImage); diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 34926101ed0..72ca8524582 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -55,20 +55,6 @@ #define TGSI_DEBUG 0 -/** XXX we should use the version of this from u_memory.h but including - * that header causes symbol collisions. - */ -static INLINE void * -mem_dup(const void *src, uint size) -{ - void *dup = _mesa_malloc(size); - if (dup) - _mesa_memcpy(dup, src, size); - return dup; -} - - - /** * Translate a Mesa vertex shader into a TGSI shader. * \param outputMapping to map vertex program output registers (VERT_RESULT_x) @@ -84,7 +70,7 @@ st_translate_vertex_program(struct st_context *st, const ubyte *outputSemanticIndex) { struct pipe_context *pipe = st->pipe; - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; + struct tgsi_token *tokens; GLuint defaultOutputMapping[VERT_RESULT_MAX]; struct pipe_shader_state vs; GLuint attr, i; @@ -102,6 +88,13 @@ st_translate_vertex_program(struct st_context *st, GLbitfield input_flags[MAX_PROGRAM_INPUTS]; GLbitfield output_flags[MAX_PROGRAM_OUTPUTS]; + tokens = (struct tgsi_token *)MALLOC(ST_MAX_SHADER_TOKENS * sizeof *tokens); + if(!tokens) { + /* FIXME: propagate error to the caller */ + assert(0); + return; + } + memset(&vs, 0, sizeof(vs)); memset(input_flags, 0, sizeof(input_flags)); memset(output_flags, 0, sizeof(output_flags)); @@ -297,9 +290,6 @@ st_translate_vertex_program(struct st_context *st, } } - assert(vs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - - if (outputMapping) { /* find max output slot referenced to compute vs_num_outputs */ GLuint maxSlot = 0; @@ -347,7 +337,9 @@ st_translate_vertex_program(struct st_context *st, assert(num_tokens < ST_MAX_SHADER_TOKENS); vs.tokens = (struct tgsi_token *) - mem_dup(tokens, num_tokens * sizeof(tokens[0])); + _mesa_realloc(tokens, + ST_MAX_SHADER_TOKENS * sizeof *tokens, + num_tokens * sizeof *tokens); stvp->num_inputs = vs_num_inputs; stvp->state = vs; /* struct copy */ @@ -375,7 +367,7 @@ st_translate_fragment_program(struct st_context *st, const GLuint inputMapping[]) { struct pipe_context *pipe = st->pipe; - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; + struct tgsi_token *tokens; GLuint outputMapping[FRAG_RESULT_MAX]; GLuint defaultInputMapping[FRAG_ATTRIB_MAX]; struct pipe_shader_state fs; @@ -395,6 +387,13 @@ st_translate_fragment_program(struct st_context *st, GLbitfield input_flags[MAX_PROGRAM_INPUTS]; GLbitfield output_flags[MAX_PROGRAM_OUTPUTS]; + tokens = (struct tgsi_token *)MALLOC(ST_MAX_SHADER_TOKENS * sizeof *tokens); + if(!tokens) { + /* FIXME: propagate error to the caller */ + assert(0); + return; + } + memset(&fs, 0, sizeof(fs)); memset(input_flags, 0, sizeof(input_flags)); memset(output_flags, 0, sizeof(output_flags)); @@ -536,7 +535,9 @@ st_translate_fragment_program(struct st_context *st, assert(num_tokens < ST_MAX_SHADER_TOKENS); fs.tokens = (struct tgsi_token *) - mem_dup(tokens, num_tokens * sizeof(tokens[0])); + _mesa_realloc(tokens, + ST_MAX_SHADER_TOKENS * sizeof *tokens, + num_tokens * sizeof *tokens); stfp->state = fs; /* struct copy */ stfp->driver_shader = pipe->create_fs_state(pipe, &fs); diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index f24f4fc59b2..e7c2ace32c7 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -289,6 +289,7 @@ _swrast_update_specular_vertex_add(GLcontext *ctx) #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ + _NEW_PROGRAM_CONSTANTS | \ _NEW_TEXTURE | \ _NEW_HINT | \ _NEW_POLYGON ) diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 31bfb5c9520..dd59314cd96 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -138,7 +138,7 @@ lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, * If A is a signed integer, A % B doesn't give the right value for A < 0 * (in terms of texture repeat). Just casting to unsigned fixes that. */ -#define REMAINDER(A, B) ((unsigned) (A) % (unsigned) (B)) +#define REMAINDER(A, B) (((A) + (B) * 1024) % (B)) /** diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index ff11c7d59a7..7a889b8e2f8 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -265,7 +265,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x ) GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR1F(0, x); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); else ERROR(); @@ -277,7 +277,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR1FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); @@ -289,7 +289,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR2F(0, x, y); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); else ERROR(); @@ -301,7 +301,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR2FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); @@ -313,7 +313,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR3F(0, x, y, z); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); else ERROR(); @@ -325,7 +325,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR3FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); @@ -338,7 +338,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR4F(0, x, y, z, w); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else ERROR(); @@ -350,7 +350,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR4FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index bf405eb6933..5c85161caa5 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -102,6 +102,8 @@ static INLINE GLuint get_program_mode( GLcontext *ctx ) { if (!ctx->VertexProgram._Current) return VP_NONE; + else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) + return VP_NONE; else if (ctx->VertexProgram._Current->IsNVProgram) return VP_NV; else diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 5d35ec9c111..34e849aaab7 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -51,6 +51,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #endif +/** ID/name for immediate-mode VBO */ +#define IMM_BUFFER_NAME 0xaabbccdd + + static void reset_attrfv( struct vbo_exec_context *exec ); @@ -665,7 +669,7 @@ void vbo_use_buffer_objects(GLcontext *ctx) /* Any buffer name but 0 can be used here since this bufferobj won't * go into the bufferobj hashtable. */ - GLuint bufName = 0xaabbccdd; + GLuint bufName = IMM_BUFFER_NAME; GLenum target = GL_ARRAY_BUFFER_ARB; GLenum usage = GL_STREAM_DRAW_ARB; GLsizei size = VBO_VERT_BUFFER_SIZE; @@ -727,19 +731,33 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) { - if (exec->vtx.bufferobj->Name) { - /* using a real VBO for vertex data */ - GLcontext *ctx = exec->ctx; - _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); - } - else { - /* just using malloc'd space for vertex data */ - if (exec->vtx.buffer_map) { + /* using a real VBO for vertex data */ + GLcontext *ctx = exec->ctx; + unsigned i; + + /* True VBOs should already be unmapped + */ + if (exec->vtx.buffer_map) { + ASSERT(exec->vtx.bufferobj->Name == 0 || + exec->vtx.bufferobj->Name == IMM_BUFFER_NAME); + if (exec->vtx.bufferobj->Name == 0) { ALIGN_FREE(exec->vtx.buffer_map); exec->vtx.buffer_map = NULL; exec->vtx.buffer_ptr = NULL; } } + + /* Drop any outstanding reference to the vertex buffer + */ + for (i = 0; i < Elements(exec->vtx.arrays); i++) { + _mesa_reference_buffer_object(ctx, + &exec->vtx.arrays[i].BufferObj, + NULL); + } + + /* Free the vertex buffer: + */ + _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } void vbo_exec_BeginVertices( GLcontext *ctx ) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 65fe197a4d7..de66cdd92fd 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -118,7 +118,7 @@ static void bind_array_obj( GLcontext *ctx ) for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; - for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { assert(i < Elements(arrayObj->VertexAttrib)); assert(i < Elements(exec->array.generic_array)); exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; @@ -219,7 +219,7 @@ static void recalculate_input_bindings( GLcontext *ctx ) } } - for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { if (exec->array.generic_array[i]->Enabled) inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; else { |