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authorMichal Krol <[email protected]>2009-04-03 18:53:16 +0200
committerMichal Krol <[email protected]>2009-04-03 18:55:28 +0200
commita7b6a28b0c2bac9cbafb193923e3bc84855369d3 (patch)
tree8d2d1423a18ca95b2497fdd6188343be5c71e632
parent7391ba1e9d81f15465059db25d1279eefdbeb1a9 (diff)
python/regress: Use A8R8G8B8 rendertarget format.
-rw-r--r--src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
index 6a927f59575..99fe7877389 100644
--- a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
+++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py
@@ -112,7 +112,7 @@ def test(dev, name):
# framebuffer
cbuf = dev.texture_create(
- PIPE_FORMAT_X8R8G8B8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
).get_surface()