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authorKenneth Graunke <[email protected]>2014-10-29 20:56:07 -0700
committerKenneth Graunke <[email protected]>2014-11-06 16:30:47 -0800
commita16ca4ac6a356e02c6aa03c1e305f613a4e23202 (patch)
treedd15611d27b6f632ccf62ab5bf094dde4d52e0b1
parent4f22db5fbbe59eacb762aa410f18c3078e85c2b7 (diff)
glsl: Skip loop-too-large heuristic if indexing arrays of a certain size
A pattern in certain shaders is: uniform vec4 colors[NUM_LIGHTS]; for (int i = 0; i < NUM_LIGHTS; i++) { ...use colors[i]... } In this case, the application author expects the shader compiler to unroll the loop. By doing so, it replaces variable indexing of the array with constant indexing, which is more efficient. This patch extends the heuristic to see if arrays accessed within the loop are indexed by an induction variable, and if the array size exactly matches the number of loop iterations. If so, the application author probably intended us to unroll it. If not, we rely on the existing loop-too-large heuristic. Improves performance in a phong shading microbenchmark by 2.88x, and a shadow mapping microbenchmark by 1.63x. Without variable indexing, we can upload the small uniform arrays as push constants instead of pull constants, avoiding shader memory access. Affects several games, but doesn't appear to impact their performance. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Kristian Høgsberg <[email protected]>
-rw-r--r--src/glsl/loop_unroll.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/glsl/loop_unroll.cpp b/src/glsl/loop_unroll.cpp
index ce795f6cd24..635e1dd99cd 100644
--- a/src/glsl/loop_unroll.cpp
+++ b/src/glsl/loop_unroll.cpp
@@ -64,6 +64,7 @@ class loop_unroll_count : public ir_hierarchical_visitor {
public:
int nodes;
bool unsupported_variable_indexing;
+ bool array_indexed_by_induction_var_with_exact_iterations;
/* If there are nested loops, the node count will be inaccurate. */
bool nested_loop;
@@ -74,6 +75,7 @@ public:
nodes = 0;
nested_loop = false;
unsupported_variable_indexing = false;
+ array_indexed_by_induction_var_with_exact_iterations = false;
run(list);
}
@@ -112,6 +114,14 @@ public:
ir_variable *array = ir->array->variable_referenced();
loop_variable *lv = ls->get(ir->array_index->variable_referenced());
if (array && lv && lv->is_induction_var()) {
+ /* If an array is indexed by a loop induction variable, and the
+ * array size is exactly the number of loop iterations, this is
+ * probably a simple for-loop trying to access each element in
+ * turn; the application may expect it to be unrolled.
+ */
+ if (int(array->type->length) == ls->limiting_terminator->iterations)
+ array_indexed_by_induction_var_with_exact_iterations = true;
+
switch (array->data.mode) {
case ir_var_auto:
case ir_var_temporary:
@@ -314,7 +324,8 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
bool loop_too_large =
count.nested_loop || count.nodes * iterations > max_iterations * 5;
- if (loop_too_large && !count.unsupported_variable_indexing)
+ if (loop_too_large && !count.unsupported_variable_indexing &&
+ !count.array_indexed_by_induction_var_with_exact_iterations)
return visit_continue;
/* Note: the limiting terminator contributes 1 to ls->num_loop_jumps.