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authorBrian Paul <[email protected]>2010-11-02 11:49:10 -0600
committerBrian Paul <[email protected]>2010-11-02 11:50:37 -0600
commit9fbf744389cc13e96324086a1a94afbac933e6ea (patch)
tree3d15a3057ed33e06b0e6e9f1fb4e9ccb6222173b
parent223568fbcd2f4ec295d932f5d71fe4b18bb279d3 (diff)
llvmpipe: assign context's frag shader pointer before using it
The call to draw_bind_fragment_shader() was using the old fragment shader. This bug would have really only effected the draw module's use of the fragment shader in the wide point stage.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index e4495e33d09..1b3c32f040f 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -1062,11 +1062,11 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
draw_flush(llvmpipe->draw);
+ llvmpipe->fs = fs;
+
draw_bind_fragment_shader(llvmpipe->draw,
(llvmpipe->fs ? llvmpipe->fs->draw_data : NULL));
- llvmpipe->fs = fs;
-
llvmpipe->dirty |= LP_NEW_FS;
}