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authorCarl Worth <[email protected]>2014-01-29 13:25:08 -0800
committerCarl Worth <[email protected]>2014-01-31 10:02:58 -0800
commit9d4a6bd6bb4daf04a2ff2e0d2c01691c4e5d84be (patch)
tree3892584fd2cb5b8ace53aec485fe9a6ced6201d3
parent2dc93bd5d19fa389b314eddd6dd8a62fae2be1be (diff)
glcpp: Rename the variable used to enable debugging.
The -p option we now use when calling bison means that this variable will be named glcpp_parser_debug not yydebug. This was not caught when the -p option was added because this variable isn't used in the code as committed. (I prefer the declaration to remain since it allows a developer to easily find this variable name to enable debugging.)
-rw-r--r--src/glsl/glcpp/glcpp.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
index 6994d7bb955..07b1500b6b8 100644
--- a/src/glsl/glcpp/glcpp.c
+++ b/src/glsl/glcpp/glcpp.c
@@ -30,7 +30,7 @@
#include "main/mtypes.h"
#include "main/shaderobj.h"
-extern int yydebug;
+extern int glcpp_parser_debug;
void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,