diff options
author | Marek Olšák <[email protected]> | 2014-01-08 01:23:43 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-01-13 15:48:07 +0100 |
commit | 9bf9578c1b79e5622a2325f1a2bb80fcf0e22a6d (patch) | |
tree | 4f96b954ee5853d91ab41075a08a6761468525a9 | |
parent | 4e549ddb500cf677b6fa16d9ebdfa67cc23da097 (diff) |
mesa: handle GL_NONE draw buffers correctly in glClear
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/clear.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index f0b525fa017..fd5bb35b957 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -179,7 +179,11 @@ _mesa_Clear( GLbitfield mask ) if (mask & GL_COLOR_BUFFER_BIT) { GLuint i; for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; + + if (buf >= 0) { + bufferMask |= 1 << buf; + } } } |