diff options
author | Eduardo Lima Mitev <[email protected]> | 2015-10-27 15:18:45 +0100 |
---|---|---|
committer | Eduardo Lima Mitev <[email protected]> | 2016-03-03 15:14:05 +0100 |
commit | 93d30c3de95a1d373285cd7353343817c23dbb64 (patch) | |
tree | e0618d2e0150f6efafecc0fe184fe535a6a127af | |
parent | 283c8372cb74c3728c7837a85480251313cf002b (diff) |
mesa: Add QueryInternalFormat to device driver virtual table
This new function queries different driver parameters for a particular target
and texture format. It is basically a driver hook to support
ARB_internalformat_query2.
Since ARB_internalformat_query2 introduced several new query parameters
over ARB_internalformat_query, having one driver hook for each parameter
is no longer feasible. So this is the generic entry-point for calls
to glGetInternalFormativ and glGetInternalFormati64v.
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/dd.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 3f5aa5db051..2f151c29654 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -202,6 +202,26 @@ struct dd_function_table { int samples[16]); /** + * Queries different driver parameters for a particular target and format. + * Since ARB_internalformat_query2 introduced several new query parameters + * over ARB_internalformat_query, having one driver hook for each parameter + * is no longer feasible. So this is the generic entry-point for calls + * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has + * checked errors and default values. + * + * \param ctx GL context + * \param target GL target enum + * \param internalFormat GL format enum + * \param pname GL enum that specifies the info to query. + * \param params Buffer to hold the result of the query. + */ + void (*QueryInternalFormat)(struct gl_context *ctx, + GLenum target, + GLenum internalFormat, + GLenum pname, + GLint *params); + + /** * Called by glTexImage[123]D() and glCopyTexImage[12]D() * Allocate texture memory and copy the user's image to the buffer. * The gl_texture_image fields, etc. will be fully initialized. |