diff options
author | Ian Romanick <[email protected]> | 2014-07-14 15:48:37 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-08-29 23:28:26 -0700 |
commit | 8eeca7a56cf1ef47b6f86cc5a0397a532a7c2932 (patch) | |
tree | 8e863952cb68d909c1491a82b24da8e6857feb2b | |
parent | c0cd5bedf66887e958e140c047afc5bc26160000 (diff) |
glsl: Use a single bit for the dual-source blend index
The only values allowed are 0 and 1, and the value is checked before
assigning.
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0
After (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0
Before (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0
After (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0
A real savings of 173KiB on 32-bit and no change on 64-bit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ir.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 535693d9273..5032c2610fa 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -689,6 +689,15 @@ public: unsigned must_be_shader_input:1; /** + * Output index for dual source blending. + * + * \note + * The GLSL spec only allows the values 0 or 1 for the index in \b dual + * source blending. + */ + unsigned index:1; + + /** * \brief Layout qualifier for gl_FragDepth. * * This is not equal to \c ir_depth_layout_none if and only if this @@ -722,11 +731,6 @@ public: unsigned stream; /** - * output index for dual source blending. - */ - int index; - - /** * Initial binding point for a sampler, atomic, or UBO. * * For array types, this represents the binding point for the first element. |