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authorRoland Scheidegger <[email protected]>2006-09-22 13:34:24 +0000
committerRoland Scheidegger <[email protected]>2006-09-22 13:34:24 +0000
commit8a0fb128c30f7f8defcdd7f98b1ded47c83355f9 (patch)
tree87a09bc2cae634da7943a5150a8dc2108053694f
parent7e9799ac3d7f3b1b90f098420d413be95916c541 (diff)
don't skip user clip plane clipping when the current vertex program is position invariant.
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
index 0ff26df713a..71fb45dd95c 100644
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ b/src/mesa/tnl/t_vb_arbprogram.c
@@ -1182,7 +1182,8 @@ do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
/* Test userclip planes. This contributes to VB->ClipMask.
*/
- if (ctx->Transform.ClipPlanesEnabled && !ctx->VertexProgram._Enabled) {
+ if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
+ ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
VB->ClipPtr,
m->clipmask,