diff options
author | Brian Paul <[email protected]> | 2009-09-23 13:34:30 -0600 |
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committer | Brian Paul <[email protected]> | 2009-09-23 13:36:44 -0600 |
commit | 890f37d4d96471a5c3d8ae286dfc13ad18ff78e5 (patch) | |
tree | 0343c1e539d4be06fe8ba3485cc335ca094ebcd8 | |
parent | ad935c3f4708417641dd3c257912ccce11485acc (diff) |
mesa: don't bias LOD in shader interpreter; do it in swrast
-rw-r--r-- | src/mesa/shader/prog_execute.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 68a59350a13..7cb463cd07f 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1527,17 +1527,12 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - const GLuint unit = machine->Samplers[inst->TexSrcUnit]; - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLfloat texcoord[4], color[4], lodBias; fetch_vector4(&inst->SrcReg[0], machine, texcoord); /* texcoord[3] is the bias to add to lambda */ - lodBias = texUnit->LodBias + texcoord[3]; - if (texUnit->_Current) { - lodBias += texUnit->_Current->LodBias; - } + lodBias = texcoord[3]; fetch_texel(ctx, machine, inst, texcoord, lodBias, color); |