diff options
author | Nian Wu <nian@graphics.(none)> | 2007-02-25 09:40:28 -0800 |
---|---|---|
committer | Nian Wu <nian@graphics.(none)> | 2007-02-25 09:40:28 -0800 |
commit | 675f7f627bec92315bf168a9c872ffc05f88c69c (patch) | |
tree | 19c8f9cc509dc7ce73a0709832f34bf13a2c7425 | |
parent | 51bfb8fc8c78bb066d24e6ecbc20f00af7210386 (diff) | |
parent | c080123998f28d9317331aec7ddfcd1074b29daf (diff) |
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
335 files changed, 12599 insertions, 25987 deletions
diff --git a/configs/linux-dri-debug b/configs/linux-dri-debug new file mode 100644 index 00000000000..c3a458459d8 --- /dev/null +++ b/configs/linux-dri-debug @@ -0,0 +1,16 @@ +# -*-makefile-*- +# Configuration for linux-dri-debug: Linux DRI hardware drivers for XFree86 & others + +include $(TOP)/configs/linux-dri + +CONFIG_NAME = linux-dri-debug +OPT_FLAGS = -O0 -g +ARCH_FLAGS = -DDEBUG + +# Helpful to reduce the amount of stuff that gets built sometimes: +#DRI_DIRS = i915tex i915 +#DRI_DIRS = i965 +#DRI_DIRS = radeon r200 r300 +#DRI_DIRS = unichrome sis trident +#DRI_DIRS = i810 mga r128 tdfx + diff --git a/docs/lists.html b/docs/lists.html index 0ff1650f558..a2cad129cfd 100644 --- a/docs/lists.html +++ b/docs/lists.html @@ -32,10 +32,16 @@ Not for beginners. <li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit" target="_parent">mesa-commit</a> - relays git check-in messages (for developers). +<br> +Note: the old mesa3d-cvs list is no longer in use. </li> </ul> -<p>Note: the old mesa3d-cvs list is no longer in use.</p> +<p> +<b>Notice</b>: non-member posts to any of these lists will be automatically +rejected. +</p> + <br> diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html index 3e84b12717d..86e23d6d0d9 100644 --- a/docs/relnotes-6.5.3.html +++ b/docs/relnotes-6.5.3.html @@ -24,6 +24,8 @@ TBD <h2>New features</h2> <ul> +<li>Updated glext.h file (version 39) +<li>Updated glxext.h file (version 18) </ul> <h2>Bug fixes</h2> diff --git a/doxygen/Makefile b/doxygen/Makefile index 055b17386df..e67900474e2 100644 --- a/doxygen/Makefile +++ b/doxygen/Makefile @@ -9,7 +9,7 @@ all: full subset FULL = \
main.doxy \
math.doxy \
- array_cache.doxy \
+ vbo.doxy \
glapi.doxy \
shader.doxy \
swrast.doxy \
diff --git a/doxygen/common.doxy b/doxygen/common.doxy index 1b5e5fece60..48f0c95d6d6 100644 --- a/doxygen/common.doxy +++ b/doxygen/common.doxy @@ -23,7 +23,7 @@ PROJECT_NAME = Mesa # This could be handy for archiving the generated documentation or # if some version control system is used. -PROJECT_NUMBER = 6.2 +PROJECT_NUMBER = 6.5 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. diff --git a/doxygen/doxy.bat b/doxygen/doxy.bat index 2d8b567ce3a..7a53f6ebc29 100644 --- a/doxygen/doxy.bat +++ b/doxygen/doxy.bat @@ -1,5 +1,5 @@ doxygen tnl_dd.doxy
-doxygen array_cache.doxy
+doxygen vbo.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
@@ -10,7 +10,7 @@ doxygen shader.doxy echo Building again, to resolve tags
doxygen tnl_dd.doxy
-doxygen array_cache.doxy
+doxygen vbo.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
diff --git a/doxygen/glapi.doxy b/doxygen/glapi.doxy index eafc2a109ad..3290f8455a1 100644 --- a/doxygen/glapi.doxy +++ b/doxygen/glapi.doxy @@ -45,5 +45,5 @@ TAGFILES = main.tag=../core \ swrast.tag=../swrast \ swrast_setup.tag=../swrast_setup \ tnl.tag=../tnl \ - array_cache.tag=array_cache + vbo.tag=vbo GENERATE_TAGFILE = swrast.tag diff --git a/doxygen/header.html b/doxygen/header.html index 5ca2763e0df..7fca3ee5d38 100644 --- a/doxygen/header.html +++ b/doxygen/header.html @@ -7,7 +7,7 @@ <div class="qindex">
<a class="qindex" href="../main/index.html">core</a> |
<a class="qindex" href="../glapi/index.html">glapi</a> |
-<a class="qindex" href="../array_cache/index.html">array_cache</a> |
+<a class="qindex" href="../vbo/index.html">vbo</a> |
<a class="qindex" href="../math/index.html">math</a> |
<a class="qindex" href="../shader/index.html">shader</a> |
<a class="qindex" href="../swrast/index.html">swrast</a> |
diff --git a/doxygen/main.doxy b/doxygen/main.doxy index 3cb05967aa2..416b4338e87 100644 --- a/doxygen/main.doxy +++ b/doxygen/main.doxy @@ -40,7 +40,7 @@ SKIP_FUNCTION_MACROS = YES # Configuration::addtions related to external references #--------------------------------------------------------------------------- TAGFILES = tnl_dd.tag=../tnl_dd \ - array_cache.tag=../array_cache \ + vbo.tag=../vbo \ glapi.tag=../glapi \ math.tag=../math \ shader.tag=../shader \ diff --git a/doxygen/math.doxy b/doxygen/math.doxy index 72ec2e3cd26..388af40fe5b 100644 --- a/doxygen/math.doxy +++ b/doxygen/math.doxy @@ -45,5 +45,5 @@ TAGFILES = tnl_dd.tag=../tnl_dd \ swrast.tag=../swrast \ swrast_setup.tag=../swrast_setup \ tnl.tag=../tnl \ - array_cache.tag=../array_cache + vbo.tag=../vbo GENERATE_TAGFILE = math.tag diff --git a/doxygen/shader.doxy b/doxygen/shader.doxy index 44fc7c4cfed..d8ad14cc76c 100644 --- a/doxygen/shader.doxy +++ b/doxygen/shader.doxy @@ -45,5 +45,5 @@ TAGFILES = main.tag=../core \ swrast.tag=../swrast \ swrast_setup.tag=../swrast_setup \ tnl.tag=../tnl \ - array_cache.tag=array_cache + vbo.tag=vbo GENERATE_TAGFILE = swrast.tag diff --git a/doxygen/swrast.doxy b/doxygen/swrast.doxy index b0ba953676b..fa07afd594f 100644 --- a/doxygen/swrast.doxy +++ b/doxygen/swrast.doxy @@ -44,5 +44,5 @@ TAGFILES = main.tag=../core \ tnl_dd.tag=../tnl_dd \ swrast_setup.tag=../swrast_setup \ tnl.tag=../tnl \ - array_cache.tag=array_cache + vbo.tag=vbo GENERATE_TAGFILE = swrast.tag diff --git a/doxygen/swrast_setup.doxy b/doxygen/swrast_setup.doxy index 9e2d72e36e7..ee6f3ffdc8f 100644 --- a/doxygen/swrast_setup.doxy +++ b/doxygen/swrast_setup.doxy @@ -45,5 +45,5 @@ TAGFILES = tnl_dd.tag=../tnl_dd \ math.tag=../math \ swrast.tag=../swrast \ tnl.tag=../tnl \ - array_cache.tag=../array_cache + vbo.tag=../vbo GENERATE_TAGFILE = swrast_setup.tag diff --git a/doxygen/tnl.doxy b/doxygen/tnl.doxy index 67f992f11e8..a4f76a29539 100644 --- a/doxygen/tnl.doxy +++ b/doxygen/tnl.doxy @@ -46,5 +46,5 @@ TAGFILES = tnl_dd.tag=../tnl \ shader.tag=../shader \ swrast.tag=../swrast \ swrast_setup.tag=swrast_setup \ - array_cache.tag=array_cache + vbo.tag=vbo GENERATE_TAGFILE = tnl.tag diff --git a/doxygen/tnl_dd.doxy b/doxygen/tnl_dd.doxy index b7bd6e97440..b241f67f4ba 100644 --- a/doxygen/tnl_dd.doxy +++ b/doxygen/tnl_dd.doxy @@ -45,5 +45,5 @@ TAGFILES = main.tag=../core \ swrast.tag=../swrast \ swrast_setup.tag=../swrast_setup \ tnl.tag=../tnl \ - array_cache.tag=array_cache + vbo.tag=vbo GENERATE_TAGFILE = tnl_dd.tag diff --git a/doxygen/array_cache.doxy b/doxygen/vbo.doxy index ae0b1fa1391..6dfb21cf4f5 100644 --- a/doxygen/array_cache.doxy +++ b/doxygen/vbo.doxy @@ -5,11 +5,11 @@ #--------------------------------------------------------------------------- # General configuration options #--------------------------------------------------------------------------- -PROJECT_NAME = "Mesa array_cache" +PROJECT_NAME = "Mesa vbo" #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- -INPUT = ../src/mesa/array_cache/ +INPUT = ../src/mesa/vbo/ FILE_PATTERNS = *.c \ *.h RECURSIVE = NO @@ -24,7 +24,7 @@ FILTER_SOURCE_FILES = NO #--------------------------------------------------------------------------- # configuration options related to the HTML output #--------------------------------------------------------------------------- -HTML_OUTPUT = array_cache +HTML_OUTPUT = vbo #--------------------------------------------------------------------------- # Configuration options related to the preprocessor #--------------------------------------------------------------------------- @@ -47,4 +47,4 @@ TAGFILES = main.tag=../core \ swrast_setup.tag=../swrast_setup \ tnl.tag=../tnl \ tnl_dd.tag=../tnl_dd -GENERATE_TAGFILE = array_cache.tag +GENERATE_TAGFILE = vbo.tag diff --git a/include/GL/glext.h b/include/GL/glext.h index 8cc4502ac95..4e45387ecc7 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -52,9 +52,9 @@ extern "C" { /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated 2006/08/30 */ +/* glext.h last updated 2007/02/12 */ /* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 34 +#define GL_GLEXT_VERSION 39 #ifndef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 @@ -3019,7 +3019,6 @@ extern "C" { #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB @@ -3104,6 +3103,8 @@ extern "C" { #ifndef GL_EXT_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_MESAX_texture_stack @@ -3122,6 +3123,268 @@ extern "C" { #ifndef GL_EXT_gpu_program_parameters #endif +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ +/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ +/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ +/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +/* reuse GL_LINES_ADJACENCY_EXT */ +/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ +/* reuse GL_TRIANGLES_ADJACENCY_EXT */ +/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +/* reuse GL_PROGRAM_POINT_SIZE_EXT */ +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#endif + +#ifndef GL_EXT_draw_instanced +#endif + +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#endif + +#ifndef GL_NV_fragment_program4 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + +#ifndef GL_NV_geometry_shader4 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#endif + +#ifndef GL_EXT_draw_buffers2 +#endif + +#ifndef GL_NV_transform_feedback +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#endif + +#ifndef GL_EXT_texture_integer +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#endif + /*************************************************************/ @@ -3162,7 +3425,7 @@ typedef unsigned short GLhalfNV; /* This code block is duplicated in glext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GLX_OML_sync_control extension). */ +/* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include <inttypes.h> #elif defined(__sun__) @@ -3184,12 +3447,12 @@ typedef unsigned long long int uint64_t; typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; -#elif defined(WIN32) && defined(_MSC_VER) -typedef long int int32_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; -#elif defined(WIN32) && defined(__GNUC__) -#include <stdint.h> #else #include <inttypes.h> /* Fallback option */ #endif @@ -6687,6 +6950,314 @@ typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLu typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsizeiptr); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum, GLuint, const GLint *); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum, GLuint, const GLuint *); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum, GLuint, const GLint *); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum, GLuint, const GLuint *); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum, GLuint, GLint *); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum, GLuint, GLuint *); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum, GLuint, GLint *); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum, GLuint, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum, GLint); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum, GLenum, GLuint, GLint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint, GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint, GLint); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint, GLint, GLint); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint, GLuint); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint, GLint, GLuint *); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint, GLuint, const GLchar *); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint, const GLchar *); +GLAPI void APIENTRY glUniform1uiEXT (GLint, GLuint); +GLAPI void APIENTRY glUniform2uiEXT (GLint, GLuint, GLuint); +GLAPI void APIENTRY glUniform3uiEXT (GLint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glUniform4uiEXT (GLint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glUniform1uivEXT (GLint, GLsizei, const GLuint *); +GLAPI void APIENTRY glUniform2uivEXT (GLint, GLsizei, const GLuint *); +GLAPI void APIENTRY glUniform3uivEXT (GLint, GLsizei, const GLuint *); +GLAPI void APIENTRY glUniform4uivEXT (GLint, GLsizei, const GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum, GLenum, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble, GLdouble); +GLAPI void APIENTRY glClearDepthdNV (GLdouble); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble, GLdouble); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#endif + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum, GLuint, GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum, GLuint, GLuint, GLsizei, const GLint *); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum, GLuint, GLuint, GLsizei, const GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum, GLuint, GLboolean *); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum, GLuint, GLint *); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum, GLuint); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum, GLuint); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum); +GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint, GLuint, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint, GLint, GLuint); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint, GLint); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum, GLenum, const GLuint *); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum, GLenum, GLuint *); +GLAPI void APIENTRY glClearColorIiEXT (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint, GLuint, GLuint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif + #ifdef __cplusplus } diff --git a/include/GL/glxext.h b/include/GL/glxext.h index 662d4a1aeb4..8aa563f1803 100644 --- a/include/GL/glxext.h +++ b/include/GL/glxext.h @@ -52,9 +52,9 @@ extern "C" { /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ -/* glxext.h last updated 2006/08/30 */ +/* glxext.h last updated 2007/02/13 */ /* Current version at http://www.opengl.org/registry/ */ -#define GLX_GLXEXT_VERSION 14 +#define GLX_GLXEXT_VERSION 18 #ifndef GLX_VERSION_1_3 #define GLX_WINDOW_BIT 0x00000001 @@ -307,6 +307,51 @@ extern "C" { #ifndef GLX_MESA_agp_offset #endif +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +#endif + /*************************************************************/ @@ -366,8 +411,12 @@ typedef unsigned long long int uint64_t; typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; -#elif defined(WIN32) && defined(__GNUC__) +#elif defined(_WIN32) && defined(__GNUC__) #include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; #else #include <inttypes.h> /* Fallback option */ #endif @@ -716,6 +765,24 @@ extern unsigned int glXGetAGPOffsetMESA (const void *); typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); #endif +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindTexImageEXT (Display *, GLXDrawable, int, const int *); +extern void glXReleaseTexImageEXT (Display *, GLXDrawable, int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#endif + #ifdef __cplusplus } diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h index ca3cf5be572..3cb792f393a 100644 --- a/include/GL/internal/glcore.h +++ b/include/GL/internal/glcore.h @@ -190,259 +190,6 @@ typedef struct __GLcontextModesRec { /************************************************************************/ /* -** Structure used for allocating and freeing drawable private memory. -** (like software buffers, for example). -** -** The memory allocation routines are provided by the surrounding -** "operating system" code, and they are to be used for allocating -** software buffers and things which are associated with the drawable, -** and used by any context which draws to that drawable. There are -** separate memory allocation functions for drawables and contexts -** since drawables and contexts can be created and destroyed independently -** of one another, and the "operating system" may want to use separate -** allocation arenas for each. -** -** The freePrivate function is filled in by the core routines when they -** allocates software buffers, and stick them in "private". The freePrivate -** function will destroy anything allocated to this drawable (to be called -** when the drawable is destroyed). -*/ -typedef struct __GLdrawableRegionRec __GLdrawableRegion; -typedef struct __GLdrawableBufferRec __GLdrawableBuffer; -typedef struct __GLdrawablePrivateRec __GLdrawablePrivate; - -typedef struct __GLregionRectRec { - /* lower left (inside the rectangle) */ - GLint x0, y0; - /* upper right (outside the rectangle) */ - GLint x1, y1; -} __GLregionRect; - -struct __GLdrawableRegionRec { - GLint numRects; - __GLregionRect *rects; - __GLregionRect boundingRect; -}; - -/************************************************************************/ - -/* masks for the buffers */ -#define __GL_FRONT_BUFFER_MASK 0x00000001 -#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001 -#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002 -#define __GL_BACK_BUFFER_MASK 0x00000004 -#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004 -#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008 -#define __GL_ACCUM_BUFFER_MASK 0x00000010 -#define __GL_DEPTH_BUFFER_MASK 0x00000020 -#define __GL_STENCIL_BUFFER_MASK 0x00000040 -#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i)) - -#define __GL_ALL_BUFFER_MASK 0xffffffff - -/* what Resize routines return if resize resorted to fallback case */ -#define __GL_BUFFER_FALLBACK 0x10 - -typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf, - __GLdrawablePrivate *glPriv, GLint bits); -typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf, - __GLdrawablePrivate *glPriv, GLint bits, - __GLbufFallbackInitFn back); - -/* -** A drawable buffer -** -** This data structure describes the context side of a drawable. -** -** According to the spec there could be multiple contexts bound to the same -** drawable at the same time (from different threads). In order to avoid -** multiple-access conflicts, locks are used to serialize access. When a -** thread needs to access (read or write) a member of the drawable, it takes -** a lock first. Some of the entries in the drawable are treated "mostly -** constant", so we take the freedom of allowing access to them without -** taking a lock (for optimization reasons). -** -** For more details regarding locking, see buffers.h in the GL core -*/ -struct __GLdrawableBufferRec { - /* - ** Buffer dimensions - */ - GLint width, height, depth; - - /* - ** Framebuffer base address - */ - void *base; - - /* - ** Framebuffer size (in bytes) - */ - GLuint size; - - /* - ** Size (in bytes) of each element in the framebuffer - */ - GLuint elementSize; - GLuint elementSizeLog2; - - /* - ** Element skip from one scanline to the next. - ** If the buffer is part of another buffer (for example, fullscreen - ** front buffer), outerWidth is the width of that buffer. - */ - GLint outerWidth; - - /* - ** outerWidth * elementSize - */ - GLint byteWidth; - - /* - ** Allocation/deallocation is done based on this handle. A handle - ** is conceptually different from the framebuffer 'base'. - */ - void *handle; - - /* imported */ - GLboolean (*resize)(__GLdrawableBuffer *buf, - GLint x, GLint y, GLuint width, GLuint height, - __GLdrawablePrivate *glPriv, GLuint bufferMask); - void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); - void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); - void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, - GLuint val, GLint x, GLint y, GLint w, GLint h); - void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); - - /* exported */ - void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); -#ifdef __cplusplus - void *privatePtr; -#else - void *private; -#endif - - /* private */ - void *other; /* implementation private data */ - __GLbufMainInitFn mainInit; - __GLbufFallbackInitFn fallbackInit; -}; - -/* -** The context side of the drawable private -*/ -struct __GLdrawablePrivateRec { - /* - ** Drawable Modes - */ - __GLcontextModes *modes; - - /* - ** Drawable size - */ - GLuint width, height; - - /* - ** Origin in screen coordinates of the drawable - */ - GLint xOrigin, yOrigin; -#ifdef __GL_ALIGNED_BUFFERS - /* - ** Drawable offset from screen origin - */ - GLint xOffset, yOffset; - - /* - ** Alignment restriction - */ - GLint xAlignment, yAlignment; -#endif - /* - ** Should we invert the y axis? - */ - GLint yInverted; - - /* - ** Mask specifying which buffers are renderable by the hw - */ - GLuint accelBufferMask; - - /* - ** the buffers themselves - */ - __GLdrawableBuffer frontBuffer; - __GLdrawableBuffer backBuffer; - __GLdrawableBuffer accumBuffer; - __GLdrawableBuffer depthBuffer; - __GLdrawableBuffer stencilBuffer; -#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0) - __GLdrawableBuffer *auxBuffer; -#endif - - __GLdrawableRegion ownershipRegion; - - /* - ** Lock for the drawable private structure - */ - void *lock; -#ifdef DEBUG - /* lock debugging info */ - int lockRefCount; - int lockLine[10]; - char *lockFile[10]; -#endif - - /* imported */ - void *(*malloc)(size_t size); - void *(*calloc)(size_t numElem, size_t elemSize); - void *(*realloc)(void *oldAddr, size_t newSize); - void (*free)(void *addr); - - GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv, - GLint x, GLint y, GLsizei width, GLsizei height); - void (*setClipRect)(__GLdrawablePrivate *glPriv, - GLint x, GLint y, GLsizei width, GLsizei height); - void (*updateClipRegion)(__GLdrawablePrivate *glPriv); - GLboolean (*resize)(__GLdrawablePrivate *glPriv); - void (*getDrawableSize)(__GLdrawablePrivate *glPriv, - GLint *x, GLint *y, GLuint *width, GLuint *height); - - void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc); - void (*unlockDP)(__GLdrawablePrivate *glPriv); - - /* exported */ -#ifdef __cplusplus - void *privatePtr; -#else - void *private; -#endif - void (*freePrivate)(__GLdrawablePrivate *); - - /* client data */ - void *other; -}; - -/* -** Macros to lock/unlock the drawable private -*/ -#if defined(DEBUG) -#define __GL_LOCK_DP(glPriv,gc) \ - (*(glPriv)->lockDP)(glPriv,gc); \ - (glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \ - (glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \ - (glPriv)->lockRefCount++ -#define __GL_UNLOCK_DP(glPriv) \ - (glPriv)->lockRefCount--; \ - (glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \ - (glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \ - (*(glPriv)->unlockDP)(glPriv) -#else /* DEBUG */ -#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc) -#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv) -#endif /* DEBUG */ - - -/* ** Procedures which are imported by the GL from the surrounding ** "operating system". Math functions are not considered part of the ** "operating system". @@ -467,8 +214,8 @@ typedef struct __GLimportsRec { int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...); /* Drawing surface management */ - __GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc); - __GLdrawablePrivate *(*getReadablePrivate)(__GLcontext *gc); + void *(*getDrawablePrivate)(__GLcontext *gc); + void *(*getReadablePrivate)(__GLcontext *gc); /* Operating system dependent data goes here */ void *other; diff --git a/progs/demos/texdown.c b/progs/demos/texdown.c index fc98fddb310..5fecd9a1489 100644 --- a/progs/demos/texdown.c +++ b/progs/demos/texdown.c @@ -149,7 +149,7 @@ TypeStr(GLenum type) */ #define ALIGN (1<<12) -static unsigned align(unsigned value, unsigned a) +static unsigned long align(unsigned long value, unsigned long a) { return (value + a - 1) & ~(a-1); } @@ -186,10 +186,10 @@ MeasureDownloadRate(void) printf("alloc %p %p\n", orig_texImage, orig_getImage); - texImage = (GLubyte *)align((unsigned)orig_texImage, ALIGN); - getImage = (GLubyte *)align((unsigned)orig_getImage, ALIGN); + texImage = (GLubyte *)align((unsigned long)orig_texImage, ALIGN); + getImage = (GLubyte *)align((unsigned long)orig_getImage, ALIGN); - for (i = 1; !(((unsigned)texImage) & i); i<<=1) + for (i = 1; !(((unsigned long)texImage) & i); i<<=1) ; printf("texture image alignment: %d bytes (%p)\n", i, texImage); diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index b9ed5c70dc5..341c115c07d 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -40,11 +40,16 @@ SOURCES = \ quad-tex-2d.c \ quad-tex-pbo.c \ quad-tex-3d.c \ - quad-tex-dep.c \ quad.c \ quads.c \ quadstrip.c \ quadstrip-flat.c \ + dlist-edgeflag.c \ + dlist-dangling.c \ + dlist-edgeflag-dangling.c \ + drawrange.c \ + drawelements.c \ + drawarrays.c \ tri-blend.c \ tri-tex-3d.c \ tri-clip.c \ @@ -61,6 +66,9 @@ SOURCES = \ tri.c \ tristrip-clip.c \ tristrip.c \ + vbo-drawrange.c \ + vbo-drawelements.c \ + vbo-drawarrays.c \ vp-clip.c \ vp-tri.c \ vp-line-clip.c \ diff --git a/progs/trivial/dlist-dangling.c b/progs/trivial/dlist-dangling.c new file mode 100644 index 00000000000..97f878e96b9 --- /dev/null +++ b/progs/trivial/dlist-dangling.c @@ -0,0 +1,149 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + glBegin(GL_TRIANGLES); + glVertex3f( 0.9, -0.9, -30.0); + glVertex3f( 0.9, 0.9, -30.0); + glColor3f(.8,0,0); + glVertex3f(-0.9, 0.0, -30.0); + glEnd(); + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glColor3f(0,.9,0); + glCallList(list); + + glRotatef(45,0,0,1); + glColor3f(1,0,1); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("First Tri") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/dlist-edgeflag-dangling.c b/progs/trivial/dlist-edgeflag-dangling.c new file mode 100644 index 00000000000..31300efd842 --- /dev/null +++ b/progs/trivial/dlist-edgeflag-dangling.c @@ -0,0 +1,152 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + glPolygonMode(GL_FRONT, GL_LINE); + glPolygonMode(GL_BACK, GL_POINT); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + glBegin(GL_TRIANGLES); + glVertex3f( 0.9, -0.9, -30.0); + glEdgeFlag(1); + glVertex3f( 0.9, 0.9, -30.0); + glVertex3f(-0.9, 0.0, -30.0); + glEnd(); + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glColor3f(0,.9,0); + glEdgeFlag(0); + glCallList(list); + + glRotatef(45,0,0,1); + glColor3f(1,0,1); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("First Tri") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/dlist-edgeflag.c b/progs/trivial/dlist-edgeflag.c new file mode 100644 index 00000000000..fa97f041035 --- /dev/null +++ b/progs/trivial/dlist-edgeflag.c @@ -0,0 +1,156 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + glPolygonMode(GL_FRONT, GL_LINE); + glPolygonMode(GL_BACK, GL_POINT); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + glBegin(GL_TRIANGLES); + glEdgeFlag(1); +/* glColor3f(0,0,.7); */ + glVertex3f( 0.9, -0.9, -30.0); + glEdgeFlag(0); +/* glColor3f(.8,0,0); */ + glVertex3f( 0.9, 0.9, -30.0); + glEdgeFlag(1); +/* glColor3f(0,.9,0); */ + glVertex3f(-0.9, 0.0, -30.0); + glEnd(); + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glColor3f(0,.9,0); + glCallList(list); + + glRotatef(45,0,0,1); + glColor3f(1,0,1); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("First Tri") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/drawarrays.c b/progs/trivial/drawarrays.c new file mode 100644 index 00000000000..596eee9eef1 --- /dev/null +++ b/progs/trivial/drawarrays.c @@ -0,0 +1,127 @@ +/* Basic VBO */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + + +struct { + GLfloat pos[3]; + GLubyte color[4]; +} verts[] = +{ + { { 0.9, -0.9, 0.0 }, + { 0x00, 0x00, 0xff, 0x00 } + }, + + { { 0.9, 0.9, 0.0 }, + { 0x00, 0xff, 0x00, 0x00 } + }, + + { { -0.9, 0.9, 0.0 }, + { 0xff, 0x00, 0x00, 0x00 } + }, + + { { -0.9, -0.9, 0.0 }, + { 0xff, 0xff, 0xff, 0x00 } + }, +}; + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.color, vertex.color;\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + glGenProgramsARB(1, &prognum); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + + glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts[0].pos ); + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(verts[0]), verts[0].color ); + +} + + + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_ARB); + +// glDrawArrays( GL_TRIANGLES, 0, 3 ); + glDrawArrays( GL_TRIANGLES, 1, 3 ); + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/drawelements.c b/progs/trivial/drawelements.c new file mode 100644 index 00000000000..e0c8e80b68c --- /dev/null +++ b/progs/trivial/drawelements.c @@ -0,0 +1,120 @@ +/* Test rebasing */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +GLfloat verts[][4] = { + { 0.9, -0.9, 0.0, 1.0 }, + { 0.9, 0.9, 0.0, 1.0 }, + { -0.9, 0.9, 0.0, 1.0 }, + { -0.9, -0.9, 0.0, 1.0 }, +}; + +GLubyte color[][4] = { + { 0x00, 0x00, 0xff, 0x00 }, + { 0x00, 0xff, 0x00, 0x00 }, + { 0xff, 0x00, 0x00, 0x00 }, + { 0xff, 0xff, 0xff, 0x00 }, +}; + +GLuint indices[] = { 1, 2, 3 }; + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.color, vertex.color;\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + glGenProgramsARB(1, &prognum); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts ); + glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color ); + +} + + + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_NV); + + /* Should have min_index == 1, maybe force a rebase: + */ + glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices ); + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/drawrange.c b/progs/trivial/drawrange.c new file mode 100644 index 00000000000..9c787cbfcde --- /dev/null +++ b/progs/trivial/drawrange.c @@ -0,0 +1,118 @@ +/* Test rebasing */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +GLfloat verts[][4] = { + { 0.9, -0.9, 0.0, 1.0 }, + { 0.9, 0.9, 0.0, 1.0 }, + { -0.9, 0.9, 0.0, 1.0 }, + { -0.9, -0.9, 0.0, 1.0 }, +}; + +GLubyte color[][4] = { + { 0x00, 0x00, 0xff, 0x00 }, + { 0x00, 0xff, 0x00, 0x00 }, + { 0xff, 0x00, 0x00, 0x00 }, + { 0xff, 0xff, 0xff, 0x00 }, +}; + +GLuint indices[] = { 1, 2, 3 }; + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.color, vertex.color;\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + glGenProgramsARB(1, &prognum); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts ); + glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color ); + +} + + + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_NV); + + glDrawRangeElements( GL_TRIANGLES, 1, 3, 3, GL_UNSIGNED_INT, indices ); + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/vbo-drawarrays.c b/progs/trivial/vbo-drawarrays.c new file mode 100644 index 00000000000..fb590098a32 --- /dev/null +++ b/progs/trivial/vbo-drawarrays.c @@ -0,0 +1,133 @@ +/* Basic VBO */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + + +struct { + GLfloat pos[3]; + GLubyte color[4]; +} verts[] = +{ + { { 0.9, -0.9, 0.0 }, + { 0x00, 0x00, 0xff, 0x00 } + }, + + { { 0.9, 0.9, 0.0 }, + { 0x00, 0xff, 0x00, 0x00 } + }, + + { { -0.9, 0.9, 0.0 }, + { 0xff, 0x00, 0x00, 0x00 } + }, + + { { -0.9, -0.9, 0.0 }, + { 0xff, 0xff, 0xff, 0x00 } + }, +}; + +GLuint arrayObj, elementObj; + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.color, vertex.color;\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + glGenProgramsARB(1, &prognum); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + + glGenBuffersARB(1, &arrayObj); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_STATIC_DRAW_ARB); + + glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), 0 ); + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(verts[0]), (void *)(3*sizeof(float)) ); + +} + + + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_ARB); + +// glDrawArrays( GL_TRIANGLES, 0, 3 ); + glDrawArrays( GL_TRIANGLES, 1, 3 ); + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/vbo-drawelements.c b/progs/trivial/vbo-drawelements.c new file mode 100644 index 00000000000..dddb45695cb --- /dev/null +++ b/progs/trivial/vbo-drawelements.c @@ -0,0 +1,137 @@ +/* Basic VBO */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +struct { + GLfloat pos[3]; + GLubyte color[4]; +} verts[] = +{ + { { 0.9, -0.9, 0.0 }, + { 0x00, 0x00, 0xff, 0x00 } + }, + + { { 0.9, 0.9, 0.0 }, + { 0x00, 0xff, 0x00, 0x00 } + }, + + { { -0.9, 0.9, 0.0 }, + { 0xff, 0x00, 0x00, 0x00 } + }, + + { { -0.9, -0.9, 0.0 }, + { 0xff, 0xff, 0xff, 0x00 } + }, +}; + +GLuint indices[] = { 0, 1, 2, 3 }; + +GLuint arrayObj, elementObj; + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.color, vertex.color;\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + glGenProgramsARB(1, &prognum); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + + glGenBuffersARB(1, &arrayObj); + glGenBuffersARB(1, &elementObj); + + glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj); + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); + + glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_STATIC_DRAW_ARB); + glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); + + glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), 0 ); + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(verts[0]), (void *)(3*sizeof(float)) ); + +} + + + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_ARB); + glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL ); + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/vbo-drawrange.c b/progs/trivial/vbo-drawrange.c new file mode 100644 index 00000000000..407b7541f07 --- /dev/null +++ b/progs/trivial/vbo-drawrange.c @@ -0,0 +1,145 @@ +/* Basic VBO */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +#define ELTOBJ 0 + +struct { + GLfloat pos[3]; + GLubyte color[4]; +} verts[] = +{ + { { 0.9, -0.9, 0.0 }, + { 0x00, 0x00, 0xff, 0x00 } + }, + + { { 0.9, 0.9, 0.0 }, + { 0x00, 0xff, 0x00, 0x00 } + }, + + { { -0.9, 0.9, 0.0 }, + { 0xff, 0x00, 0x00, 0x00 } + }, + + { { -0.9, -0.9, 0.0 }, + { 0xff, 0xff, 0xff, 0x00 } + }, +}; + +GLuint indices[] = { 1, 2, 3 }; + +GLuint arrayObj, elementObj; + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.color, vertex.color;\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + glGenProgramsARB(1, &prognum); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + + glGenBuffersARB(1, &arrayObj); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_STATIC_DRAW_ARB); + +#if ELTOBJ + glGenBuffersARB(1, &elementObj); + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); + glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); +#endif + + glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), 0 ); + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(verts[0]), (void *)(3*sizeof(float)) ); + +} + + + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_ARB); + +#if ELTOBJ + glDrawRangeElements( GL_TRIANGLES, 1, 3, 3, GL_UNSIGNED_INT, NULL ); +#else + glDrawRangeElements( GL_TRIANGLES, 1, 3, 3, GL_UNSIGNED_INT, indices ); +#endif + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/src/egl/main/egllog.c b/src/egl/main/egllog.c index 59b1d2684e3..dc1daaa996a 100644 --- a/src/egl/main/egllog.c +++ b/src/egl/main/egllog.c @@ -6,13 +6,44 @@ #include <stdarg.h> #include <stdio.h> #include <stdlib.h> +#include <string.h> #include "egllog.h" #define MAXSTRING 1000 +#define FALLBACK_LOG_LEVEL _EGL_DEBUG +#define FALLBACK_LOG_LEVEL_STR "debug" +static EGLint ReportingLevel = -1; -/* XXX init this with an env var or something */ -static EGLint ReportingLevel = _EGL_DEBUG; + +static void +log_level_initialize (void) +{ + char *log_env = getenv ("EGL_LOG_LEVEL"); + + if (log_env == NULL) { + ReportingLevel = FALLBACK_LOG_LEVEL; + } + else if (strcasecmp (log_env, "fatal") == 0) { + ReportingLevel = _EGL_FATAL; + } + else if (strcasecmp (log_env, "warning") == 0) { + ReportingLevel = _EGL_WARNING; + } + else if (strcasecmp (log_env, "info") == 0) { + ReportingLevel = _EGL_INFO; + } + else if (strcasecmp (log_env, "debug") == 0) { + ReportingLevel = _EGL_DEBUG; + } + else { + fprintf (stderr, "Unrecognized EGL_LOG_LEVEL environment variable value. " + "Expected one of \"fatal\", \"warning\", \"info\", \"debug\". " + "Got \"%s\". Falling back to \"%s\".\n", + log_env, FALLBACK_LOG_LEVEL_STR); + ReportingLevel = FALLBACK_LOG_LEVEL; + } +} /** @@ -25,6 +56,12 @@ _eglLog(EGLint level, const char *fmtStr, ...) va_list args; char msg[MAXSTRING]; const char *levelStr; + static int log_level_initialized = 0; + + if (!log_level_initialized) { + log_level_initialize (); + log_level_initialized = 1; + } if (level <= ReportingLevel) { switch (level) { diff --git a/src/glut/fbdev/fbdev.c b/src/glut/fbdev/fbdev.c index 3b63cd70ea1..80237f5bc75 100644 --- a/src/glut/fbdev/fbdev.c +++ b/src/glut/fbdev/fbdev.c @@ -173,6 +173,9 @@ void glutInit (int *argcp, char **argv) int RequiredWidth = 0, RequiredHeight; char *fbdev; + stack_t stack; + struct sigaction sa; + /* parse out args */ for (i = 1; i < *argcp;) { if (!strcmp(argv[i], "-geometry")) { @@ -239,7 +242,19 @@ void glutInit (int *argcp, char **argv) gettimeofday(&StartTime, 0); atexit(Cleanup); - signal(SIGSEGV, CrashHandler); + /* set up SIGSEGV to use alternate stack */ + stack.ss_flags = 0; + stack.ss_size = SIGSTKSZ; + if(!(stack.ss_sp = malloc(SIGSTKSZ))) + sprintf(exiterror, "Failed to allocate alternate stack for SIGSEGV!\n"); + + sigaltstack(&stack, NULL); + + sa.sa_handler = CrashHandler; + sa.sa_flags = SA_ONSTACK; + sigemptyset(&sa.sa_mask); + sigaction(SIGSEGV, &sa, NULL); + signal(SIGINT, CrashHandler); signal(SIGTERM, CrashHandler); signal(SIGABRT, CrashHandler); diff --git a/src/glut/fbdev/glut_fbdev.c b/src/glut/fbdev/glut_fbdev.c deleted file mode 100644 index 3ed8fe90e33..00000000000 --- a/src/glut/fbdev/glut_fbdev.c +++ /dev/null @@ -1,2199 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * Copyright (C) 1995-2006 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * Library for glut using mesa fbdev driver - * - * Written by Sean D'Epagnier (c) 2006 - */ - -#include <assert.h> -#include <errno.h> -#include <signal.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <fcntl.h> -#include <unistd.h> -#include <termios.h> -#include <inttypes.h> - -#include <sys/ioctl.h> -#include <sys/mman.h> -#include <sys/types.h> -#include <sys/time.h> -#include <sys/poll.h> -#include <sys/types.h> -#include <sys/kd.h> - -#include <linux/fb.h> -#include <linux/keyboard.h> -#include <linux/vt.h> - -#include <GL/gl.h> -#include <GL/glfbdev.h> -#include <GL/glut.h> - -#include <math.h> - -#include "../../mesa/main/config.h" - -#define MULTIHEAD /* enable multihead hacks, - it allows the program to continue drawing - without reading input when a second fbdev - has keyboard focus it can cause - screen corruption that requires C-l to fix */ - -#define FBMODES "/etc/fb.modes" - -#define HAVE_GPM - -#ifdef HAVE_GPM -#include <gpm.h> -static int GpmMouse; -#endif - -#define MOUSEDEV "/dev/gpmdata" - -static int CurrentVT; -static int ConsoleFD = - 1; - -/* save settings to restore on exit */ -static int OldKDMode = -1; -static int OldMode; -struct vt_mode OldVTMode; -struct termios OldTermios; - -static struct fb_fix_screeninfo FixedInfo; -static struct fb_var_screeninfo VarInfo, OrigVarInfo; -struct fb_cmap ColorMap; - -static int DesiredDepth = 0; - -static int FrameBufferFD = -1; -static caddr_t FrameBuffer = (caddr_t) -1; -static caddr_t BackBuffer = NULL; -static int DisplayMode; - -static int AccumSize = 16; /* per channel size of accumulation buffer */ -static int DepthSize = DEFAULT_SOFTWARE_DEPTH_BITS; -static int StencilSize = STENCIL_BITS; - -#define MENU_FONT_WIDTH 9 -#define MENU_FONT_HEIGHT 15 -#define MENU_FONT GLUT_BITMAP_9_BY_15 -#define SUBMENU_OFFSET 20 - -static int AttachedMenus[3]; -static int ActiveMenu; -static int SelectedMenu; -static int CurrentMenu; -static int NumMenus = 1; - -static struct { - int NumItems; - int x, y; - int width; - int selected; - struct { - int value; - int submenu; - char *name; - } *Items; - void (*func)(int); -} *Menus = NULL; - -struct GlutTimer { - int time; - void (*func)(int); - int value; - struct GlutTimer *next; -}; - -struct GlutTimer *GlutTimers = NULL; - -static struct timeval StartTime; - -static int KeyboardModifiers; -static int KeyboardLedState; - -static int MouseFD; -static int NumMouseButtons; -static int MouseX; -static int MouseY; -static double MouseSpeed = 0; -static int CurrentCursor = GLUT_CURSOR_LEFT_ARROW; -/* only display the mouse if there is a registered callback for it */ -static int MouseEnabled = 0; - -/* per window data */ -static GLFBDevContextPtr Context; -static GLFBDevBufferPtr Buffer; -static GLFBDevVisualPtr Visual; -static void (*DisplayFunc)(void) = NULL; -static void (*ReshapeFunc)(int width, int height) = NULL; -static void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL; -static void (*MouseFunc)(int key, int state, int x, int y) = NULL; -static void (*MotionFunc)(int x, int y) = NULL; -static void (*PassiveMotionFunc)(int x, int y) = NULL; -static void (*VisibilityFunc)(int state) = NULL; -static void (*SpecialFunc)(int key, int x, int y) = NULL; -static void (*IdleFunc)(void) = NULL; -static void (*MenuStatusFunc)(int state, int x, int y) = NULL; -static void (*MenuStateFunc)(int state) = NULL; - -static int Redisplay; -static int Visible; -static int VisibleSwitch; -static int Active; -/* we have to poll to see if we are visible - on a framebuffer that is not active */ -static int VisiblePoll; -static int FramebufferIndex; - -static int RequiredWidth; -static int RequiredHeight; -static int InitialWidthHint; -static int InitialHeightHint; - -static char exiterror[256]; - -/* --------- Initialization ------------*/ -/* test if the active console is attached to the same framebuffer */ -static void TestVisible(void) { - struct fb_con2fbmap confb; - struct vt_stat st; - int ret; - ioctl(ConsoleFD, VT_GETSTATE, &st); - confb.console = st.v_active; - - ret = ioctl(FrameBufferFD, FBIOGET_CON2FBMAP, &confb); - - if(ret == -1 || confb.framebuffer == FramebufferIndex) { - VisibleSwitch = 1; - Visible = 0; - VisiblePoll = 0; - } -} - -static void VTSwitchHandler(int sig) -{ - struct vt_stat st; - switch(sig) { - case SIGUSR1: - ioctl(ConsoleFD, VT_RELDISP, 1); - Active = 0; -#ifdef MULTIHEAD - VisiblePoll = 1; - TestVisible(); -#else - VisibleSwitch = 1; - Visible = 0; -#endif - break; - case SIGUSR2: - ioctl(ConsoleFD, VT_GETSTATE, &st); - if(st.v_active) - ioctl(ConsoleFD, VT_RELDISP, VT_ACKACQ); - - /* this is a hack to turn the cursor off */ - ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo); - - /* restore color map */ - if(DisplayMode & GLUT_INDEX) { - ColorMap.start = 0; - ColorMap.len = 256; - - if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &ColorMap) < 0) - fprintf(stderr, "ioctl(FBIOPUTCMAP) failed!\n"); - } - - Active = 1; - Visible = 1; - VisibleSwitch = 1; - - Redisplay = 1; - - break; - } -} - -static void Cleanup(void) -{ - if(ConsoleFD >= 0) - if (tcsetattr(0, TCSANOW, &OldTermios) < 0) - fprintf(stderr, "tcsetattr failed\n"); - - if(ConsoleFD > 0) { - /* restore keyboard state */ - if (ioctl(ConsoleFD, VT_SETMODE, &OldVTMode) < 0) - fprintf(stderr, "Failed to set vtmode\n"); - - if (ioctl(ConsoleFD, KDSKBMODE, OldKDMode) < 0) - fprintf(stderr, "ioctl KDSKBMODE failed!\n"); - - if(ioctl(ConsoleFD, KDSETMODE, OldMode) < 0) - fprintf(stderr, "ioctl KDSETMODE failed!\n"); - - close(ConsoleFD); - } - - /* close mouse */ -#ifdef HAVE_GPM - if(GpmMouse) { - if(NumMouseButtons) - Gpm_Close(); - } else -#endif - if(MouseFD >= 0) - close(MouseFD); - - glFBDevMakeCurrent( NULL, NULL, NULL); - - glFBDevDestroyContext(Context); - glFBDevDestroyBuffer(Buffer); - glFBDevDestroyVisual(Visual); - - struct vt_mode VT; - - /* restore original variable screen info */ - if(FrameBufferFD != -1) { - if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) - fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n", - strerror(errno)); - - munmap(FrameBuffer, FixedInfo.smem_len); - close(FrameBufferFD); - } - - /* free allocated back buffer */ - if(DisplayMode & GLUT_DOUBLE) - free(BackBuffer); - - /* free menu items */ - int i, j; - - for(i = 1; i<NumMenus; i++) { - for(i = 1; i<Menus[i].NumItems; i++) - free(Menus[i].Items[j].name); - free(Menus[i].Items); - } - free(Menus); - - if(exiterror[0]) - fprintf(stderr, "[glfbdev glut] %s", exiterror); -} - -static void CrashHandler(int sig) -{ - sprintf(exiterror, "Caught signal %d, cleaning up\n", sig); - exit(0); -} - -static void InitializeVT(int usestdin) -{ - /* terminos settings for straight-through mode */ - if (tcgetattr(0, &OldTermios) < 0) { - sprintf(exiterror, "tcgetattr failed\n"); - exit(0); - } - - struct termios tio = OldTermios; - - tio.c_lflag &= ~(ICANON | ECHO | ISIG); - tio.c_iflag &= ~(ISTRIP | IGNCR | ICRNL | INLCR | IXOFF | IXON); - tio.c_iflag |= IGNBRK; - tio.c_cc[VMIN] = 0; - tio.c_cc[VTIME] = 0; - - if (tcsetattr(0, TCSANOW, &tio) < 0) { - sprintf(exiterror, "tcsetattr failed\n"); - exit(0); - } - - if(fcntl(0, F_SETFL, O_NONBLOCK) < 0) { - sprintf(exiterror, "Failed to set keyboard to non-blocking\n"); - exit(0); - } - - Active = 1; - - if(usestdin) { - ConsoleFD = 0; - return; - } - - /* detect the current vt if it was not specified */ - if(CurrentVT == 0) { - int fd = open("/dev/tty", O_RDWR | O_NDELAY, 0); - struct vt_stat st; - if(fd == -1) { - sprintf(exiterror, "Failed to open /dev/tty\n"); - exit(0); - } - if(ioctl(fd, VT_GETSTATE, &st) == -1) { - fprintf(stderr, "Could not detect current vt, specify with -vt\n"); - fprintf(stderr, "Defaulting to stdin input\n"); - ConsoleFD = 0; - close(fd); - return; - } else - CurrentVT = st.v_active; - - close(fd); - } - - /* open the console tty */ - char console[128]; - sprintf(console, "/dev/tty%d", CurrentVT); - ConsoleFD = open(console, O_RDWR | O_NDELAY, 0); - if (ConsoleFD < 0) { - sprintf(exiterror, "error couldn't open %s," - " defaulting to stdin \n", console); - ConsoleFD = 0; - return; - } - - signal(SIGUSR1, VTSwitchHandler); - signal(SIGUSR2, VTSwitchHandler); - - struct vt_mode vt; - - if (ioctl(ConsoleFD, VT_GETMODE, &OldVTMode) < 0) { - sprintf(exiterror,"Failed to grab %s, defaulting to stdin\n", console); - close(ConsoleFD); - ConsoleFD = 0; - return; - } - - vt = OldVTMode; - - vt.mode = VT_PROCESS; - vt.waitv = 0; - vt.relsig = SIGUSR1; - vt.acqsig = SIGUSR2; - if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) { - sprintf(exiterror, "error: ioctl(VT_SETMODE) failed: %s\n", - strerror(errno)); - close(ConsoleFD); - ConsoleFD = 0; - exit(1); - } - - if (ioctl(ConsoleFD, KDGKBMODE, &OldKDMode) < 0) { - fprintf(stderr, "warning: ioctl KDGKBMODE failed!\n"); - OldKDMode = K_XLATE; - } - - if(ioctl(ConsoleFD, KDGETMODE, &OldMode) < 0) - sprintf(exiterror, "Warning: Failed to get terminal mode\n"); - -#ifdef HAVE_GPM - if(!GpmMouse) -#endif - if(ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) - sprintf(exiterror,"Warning: Failed to set terminal to graphics\n"); - - - if (ioctl(ConsoleFD, KDSKBMODE, K_MEDIUMRAW) < 0) { - sprintf(exiterror, "ioctl KDSKBMODE failed!\n"); - tcsetattr(0, TCSANOW, &OldTermios); - exit(0); - } - - if( ioctl(ConsoleFD, KDGKBLED, &KeyboardLedState) < 0) { - sprintf(exiterror, "ioctl KDGKBLED failed!\n"); - exit(0); - } -} - -static void InitializeMouse(void) -{ -#ifdef HAVE_GPM - if(GpmMouse) { - Gpm_Connect conn; - int c; - conn.eventMask = ~0; /* Want to know about all the events */ - conn.defaultMask = 0; /* don't handle anything by default */ - conn.minMod = 0; /* want everything */ - conn.maxMod = ~0; /* all modifiers included */ - if(Gpm_Open(&conn, 0) == -1) { - fprintf(stderr, "Cannot open gpmctl. Continuing without Mouse\n"); - return; - } - - if(!MouseSpeed) - MouseSpeed = 5; - } else -#endif - { - const char *mousedev = getenv("MOUSE"); - if(!mousedev) - mousedev = MOUSEDEV; - if((MouseFD = open(mousedev, O_RDONLY)) < 0) { - fprintf(stderr,"Cannot open %s.\n" - "Continuing without Mouse\n", MOUSEDEV); - return; - } - - if(!MouseSpeed) - MouseSpeed = 1; - } - - NumMouseButtons = 3; -} - -static void removeArgs(int *argcp, char **argv, int num) -{ - int i; - for (i = 0; argv[i+num]; i++) - argv[i] = argv[i+num]; - - argv[i] = NULL; - *argcp -= num; -} - -#define REQPARAM(PARAM) \ - if (i >= *argcp - 1) { \ - fprintf(stderr, PARAM" requires a parameter\n"); \ - exit(0); \ - } - -void glutInit (int *argcp, char **argv) -{ - int i; - int nomouse = 0; - int nokeyboard = 0; - int usestdin = 0; - - /* parse out args */ - for (i = 1; i < *argcp;) { - if (!strcmp(argv[i], "-geometry")) { - REQPARAM("geometry"); - if(sscanf(argv[i+1], "%dx%d", &RequiredWidth, - &RequiredHeight) != 2) { - fprintf(stderr,"Please specify geometry as widthxheight\n"); - exit(0); - } - removeArgs(argcp, &argv[i], 2); - } else - if (!strcmp(argv[i], "-bpp")) { - REQPARAM("bpp"); - if(sscanf(argv[i+1], "%d", &DesiredDepth) != 1) { - fprintf(stderr, "Please specify a parameter for bpp\n"); - exit(0); - } - - removeArgs(argcp, &argv[i], 2); - } else - if (!strcmp(argv[i], "-vt")) { - REQPARAM("vt"); - if(sscanf(argv[i+1], "%d", &CurrentVT) != 1) { - fprintf(stderr, "Please specify a parameter for vt\n"); - exit(0); - } - removeArgs(argcp, &argv[i], 2); - } else - if (!strcmp(argv[i], "-mousespeed")) { - REQPARAM("mousespeed"); - if(sscanf(argv[i+1], "%lf", &MouseSpeed) != 1) { - fprintf(stderr, "Please specify a mouse speed, eg: 2.5\n"); - exit(0); - } - removeArgs(argcp, &argv[i], 2); - } else - if (!strcmp(argv[i], "-nomouse")) { - nomouse = 1; - removeArgs(argcp, &argv[i], 1); - } else - if (!strcmp(argv[i], "-nokeyboard")) { - nokeyboard = 1; - removeArgs(argcp, &argv[i], 1); - } else - if (!strcmp(argv[i], "-stdin")) { - usestdin = 1; - removeArgs(argcp, &argv[i], 1); - } else - if (!strcmp(argv[i], "-gpmmouse")) { -#ifdef HAVE_GPM - GpmMouse = 1; -#else - fprintf(stderr, "gpm support was not compiled\n"); - exit(0); -#endif - removeArgs(argcp, &argv[i], 1); - } else - if (!strcmp(argv[i], "--")) { - removeArgs(argcp, &argv[i], 1); - break; - } else - i++; - } - - gettimeofday(&StartTime, 0); - atexit(Cleanup); - - signal(SIGSEGV, CrashHandler); - signal(SIGINT, CrashHandler); - signal(SIGTERM, CrashHandler); - - if(nomouse == 0) - InitializeMouse(); - if(nokeyboard == 0) - InitializeVT(usestdin); -} - -void glutInitDisplayMode (unsigned int mode) -{ - DisplayMode = mode; -} - -void glutInitWindowPosition (int x, int y) -{ -} - -void glutInitWindowSize (int width, int height) -{ - InitialWidthHint = width; - InitialHeightHint = height; -} - -/* --------- Mouse Rendering ------------*/ -#include "cursors.h" -static int LastMouseX; -static int LastMouseY; -static unsigned char *MouseBuffer; - -static void EraseCursor(void) -{ - int off = LastMouseY * FixedInfo.line_length - + LastMouseX * VarInfo.bits_per_pixel / 8; - int stride = CURSOR_WIDTH * VarInfo.bits_per_pixel / 8; - int i; - - unsigned char *src = MouseBuffer; - - for(i = 0; i<CURSOR_HEIGHT; i++) { - memcpy(BackBuffer + off, src, stride); - src += stride; - off += FixedInfo.line_length; - } -} - -static void SaveCursor(int x, int y) -{ - if(x < 0) - LastMouseX = 0; - else - if(x > (int)VarInfo.xres - CURSOR_WIDTH) - LastMouseX = VarInfo.xres - CURSOR_WIDTH; - else - LastMouseX = x; - - if(y < 0) - LastMouseY = 0; - else - if(y > (int)VarInfo.yres - CURSOR_HEIGHT) - LastMouseY = VarInfo.yres - CURSOR_HEIGHT; - else - LastMouseY = y; - - int off = LastMouseY * FixedInfo.line_length - + LastMouseX * VarInfo.bits_per_pixel / 8; - int stride = CURSOR_WIDTH * VarInfo.bits_per_pixel / 8; - int i; - unsigned char *src = MouseBuffer; - for(i = 0; i<CURSOR_HEIGHT; i++) { - memcpy(src, BackBuffer + off, stride); - src += stride; - off += FixedInfo.line_length; - } -} - -static void DrawCursor(void) -{ - if(CurrentCursor < 0 || CurrentCursor >= NUM_CURSORS) - return; - - int px = MouseX - CursorsXOffset[CurrentCursor]; - int py = MouseY - CursorsYOffset[CurrentCursor]; - - SaveCursor(px, py); - - int xoff = 0; - if(px < 0) - xoff = -px; - - int xlen = CURSOR_WIDTH; - if(px + CURSOR_WIDTH > VarInfo.xres) - xlen = VarInfo.xres - px; - - int yoff = 0; - if(py < 0) - yoff = -py; - - int ylen = CURSOR_HEIGHT; - if(py + CURSOR_HEIGHT > VarInfo.yres) - ylen = VarInfo.yres - py; - - int bypp = VarInfo.bits_per_pixel / 8; - - unsigned char *c = BackBuffer + FixedInfo.line_length * (py + yoff) - + (px + xoff) * bypp; - - unsigned char *d = Cursors[CurrentCursor] + (CURSOR_WIDTH * yoff + xoff)*4; - int i, j; - - int dstride = (CURSOR_WIDTH - xlen + xoff) * 4; - int cstride = FixedInfo.line_length - bypp * (xlen - xoff); - - switch(bypp) { - case 1: /* no support for 8bpp mouse yet */ - break; - case 2: - { - uint16_t *e = (void*)c; - cstride /= 2; - for(i = yoff; i < ylen; i++) { - for(j = xoff; j < xlen; j++) { - e[0] = ((((d[0] + (((int)(((e[0] >> 8) & 0xf8) - | ((c[0] >> 11) & 0x7)) * d[3]) >> 8)) & 0xf8) << 8) - | (((d[1] + (((int)(((e[0] >> 3) & 0xfc) - | ((e[0] >> 5) & 0x3)) * d[3]) >> 8)) & 0xfc) << 3) - | ((d[2] + (((int)(((e[0] << 3) & 0xf8) - | (e[0] & 0x7)) * d[3]) >> 8)) >> 3)); - - e++; - d+=4; - } - d += dstride; - e += cstride; - } - } - break; - case 3: - case 4: - for(i = yoff; i < ylen; i++) { - for(j = xoff; j < xlen; j++) { - c[0] = d[0] + (((int)c[0] * d[3]) >> 8); - c[1] = d[1] + (((int)c[1] * d[3]) >> 8); - c[2] = d[2] + (((int)c[2] * d[3]) >> 8); - - c+=bypp; - d+=4; - } - d += dstride; - c += cstride; - } break; - } -} - -#define MIN(x, y) x < y ? x : y -static void SwapCursor(void) -{ - int px = MouseX - CursorsXOffset[CurrentCursor]; - int py = MouseY - CursorsYOffset[CurrentCursor]; - - int minx = MIN(px, LastMouseX); - int sizex = abs(px - LastMouseX); - - int miny = MIN(py, LastMouseY); - int sizey = abs(py - LastMouseY); - - DrawCursor(); - /* now update the portion of the screen that has changed */ - - if(DisplayMode & GLUT_DOUBLE && (sizex || sizey)) { - if(minx < 0) - minx = 0; - if(miny < 0) - miny = 0; - - if(minx + sizex > VarInfo.xres) - sizex = VarInfo.xres - minx; - if(miny + sizey > VarInfo.yres) - sizey = VarInfo.yres - miny; - int off = FixedInfo.line_length * miny - + minx * VarInfo.bits_per_pixel / 8; - int stride = (sizex + CURSOR_WIDTH) * VarInfo.bits_per_pixel / 8; - int i; - for(i = 0; i< sizey + CURSOR_HEIGHT; i++) { - memcpy(FrameBuffer+off, BackBuffer+off, stride); - off += FixedInfo.line_length; - } - } -} - -/* --------- Menu Rendering ------------*/ -static double MenuProjection[16]; -static double MenuModelview[16]; - -static void InitMenuMatrices(void) -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluOrtho2D(0.0,VarInfo.xres,VarInfo.yres,0.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glViewport(0,0,VarInfo.xres,VarInfo.yres); - glGetDoublev(GL_PROJECTION_MATRIX, MenuProjection); - glGetDoublev(GL_MODELVIEW_MATRIX, MenuModelview); -} - -static int DrawMenu(int menu, int x, int *y) -{ - int i; - int ret = 1; - for(i=0; i < Menus[menu].NumItems; i++) { - char *s = Menus[menu].Items[i].name; - int a =0; - if(MouseY >= *y && MouseY < *y + MENU_FONT_HEIGHT && - MouseX >= x && MouseX < x + Menus[menu].width) { - a = 1; - SelectedMenu = menu; - ret = 0; - Menus[menu].selected = i; - glColor3f(1,0,0); - } else - glColor3f(0,0,1); - - *y += MENU_FONT_HEIGHT; - glRasterPos2i(x, *y); - for(; *s; s++) - glutBitmapCharacter(MENU_FONT, *s); - - if(Menus[menu].selected == i) - if(Menus[menu].Items[i].submenu) - if(DrawMenu(Menus[menu].Items[i].submenu, x - + SUBMENU_OFFSET, y)) { - if(!a) - Menus[menu].selected = -1; - } else - ret = 0; - } - return ret; -} - -static void DrawMenus(void) -{ - /* save old settings */ - glPushAttrib(-1); - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixd(MenuModelview); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixd(MenuProjection); - - glDisable(GL_DEPTH_TEST); - glDisable(GL_ALPHA_TEST); - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - glDisable(GL_TEXTURE_2D); - // glEnable(GL_LOGIC_OP); - //glEnable(GL_COLOR_LOGIC_OP); - // glLogicOp(GL_XOR); - - int x = Menus[ActiveMenu].x; - int y = Menus[ActiveMenu].y; - - if(DrawMenu(ActiveMenu, x, &y)) - Menus[ActiveMenu].selected = -1; - - /* restore settings */ - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - glPopAttrib(); -} - -/* --------- Event Processing ------------*/ -#define MODIFIER(mod) \ - KeyboardModifiers = release ? KeyboardModifiers & ~mod \ - : KeyboardModifiers | mod; - -#define READKEY read(ConsoleFD, &code, 1) - -static void LedModifier(int led, int release) -{ - static int releaseflag = K_CAPS | K_NUM; - if(release) - releaseflag |= led; - else - if(releaseflag & led) { - KeyboardLedState ^= led; - releaseflag &= ~led; - } - ioctl(ConsoleFD, KDSKBLED, KeyboardLedState); - ioctl(ConsoleFD, KDSETLED, 0x80); -} - -static int ReadKey(void) -{ - int x; - unsigned char code; - int specialkey = 0; - if(READKEY == 0) - return 0; - - if(code == 0) - return 0; - - /* stdin input escape code based */ - if(ConsoleFD == 0) { - KeyboardModifiers = 0; - altset: - if(code == 27 && READKEY == 1) { - switch(code) { - case 79: /* function key */ - READKEY; - if(code == 50) { - READKEY; - shiftfunc: - KeyboardModifiers |= GLUT_ACTIVE_SHIFT; - specialkey = GLUT_KEY_F1 + code - 53; - READKEY; - } else { - READKEY; - specialkey = GLUT_KEY_F1 + code - 80; - } - break; - case 91: - READKEY; - switch(code) { - case 68: - specialkey = GLUT_KEY_LEFT; break; - case 65: - specialkey = GLUT_KEY_UP; break; - case 67: - specialkey = GLUT_KEY_RIGHT; break; - case 66: - specialkey = GLUT_KEY_DOWN; break; - case 53: - specialkey = GLUT_KEY_PAGE_UP; READKEY; break; - case 54: - specialkey = GLUT_KEY_PAGE_DOWN; READKEY; break; - case 49: - specialkey = GLUT_KEY_HOME; READKEY; break; - case 52: - specialkey = GLUT_KEY_END; READKEY; break; - case 50: - READKEY; - if(code != 126) - goto shiftfunc; - specialkey = GLUT_KEY_INSERT; - break; - case 51: - code = '\b'; goto stdkey; - case 91: - READKEY; - specialkey = GLUT_KEY_F1 + code - 65; - break; - default: - return 0; - } - break; - default: - KeyboardModifiers |= GLUT_ACTIVE_ALT; - goto altset; - } - } - stdkey: - if(specialkey) { - if(SpecialFunc) - SpecialFunc(specialkey, MouseX, MouseY); - } else { - if(code >= 1 && code <= 26) { - KeyboardModifiers |= GLUT_ACTIVE_CTRL; - code += 'a' - 1; - } - if((code >= 43 && code <= 34) || (code == 60) - || (code >= 62 && code <= 90) || (code == 94) - || (code == 95) || (code >= 123 && code <= 126)) - KeyboardModifiers |= GLUT_ACTIVE_SHIFT; - - if(KeyboardFunc) - KeyboardFunc(code, MouseX, MouseY); - } - return 1; - } - - /* linux kbd reading */ - struct kbentry entry; - entry.kb_table = 0; - if(KeyboardModifiers & GLUT_ACTIVE_SHIFT) - entry.kb_table |= K_SHIFTTAB; - - int release = code & 0x80; - code &= 0x7F; - - entry.kb_index = code; - - if (ioctl(ConsoleFD, KDGKBENT, &entry) < 0) { - sprintf(exiterror, "ioctl(KDGKBENT) failed.\n"); - exit(0); - } - - int labelval = entry.kb_value; - - switch(labelval) { - case K_SHIFT: - case K_SHIFTL: - MODIFIER(GLUT_ACTIVE_SHIFT); - return 0; - case K_CTRL: - MODIFIER(GLUT_ACTIVE_CTRL); - return 0; - case K_ALT: - case K_ALTGR: - MODIFIER(GLUT_ACTIVE_ALT); - return 0; - } - - if(!release && labelval >= K_F1 && labelval <= K_F12) - if(KeyboardModifiers & GLUT_ACTIVE_ALT) { - /* VT switch, we must do it */ - if(ioctl(ConsoleFD, VT_ACTIVATE, labelval - K_F1 + 1) < 0) - sprintf(exiterror, "Error switching console\n"); - return 0; - } - - switch(labelval) { - case K_CAPS: - LedModifier(LED_CAP, release); - return 0; - case K_NUM: - LedModifier(LED_NUM, release); - return 0; - case K_HOLD: /* scroll lock suspends glut */ - LedModifier(LED_SCR, release); - while(KeyboardLedState & LED_SCR) { - usleep(10000); - ReadKey(); - } - return 0; - } - - /* we could queue keypresses here */ - if(KeyboardLedState & LED_SCR) - return 0; - - if(release) - return 0; - - if(labelval >= K_F1 && labelval <= K_F12) - specialkey = GLUT_KEY_F1 + labelval - K_F1; - else - switch(labelval) { - case K_LEFT: - specialkey = GLUT_KEY_LEFT; break; - case K_UP: - specialkey = GLUT_KEY_UP; break; - case K_RIGHT: - specialkey = GLUT_KEY_RIGHT; break; - case K_DOWN: - specialkey = GLUT_KEY_DOWN; break; - case K_PGUP: - specialkey = GLUT_KEY_PAGE_UP; break; - case K_PGDN: - specialkey = GLUT_KEY_PAGE_DOWN; break; - case K_FIND: - specialkey = GLUT_KEY_HOME; break; - case K_SELECT: - specialkey = GLUT_KEY_END; break; - case K_INSERT: - specialkey = GLUT_KEY_INSERT; break; - case K_REMOVE: - labelval = '\b'; break; - case K_ENTER: - labelval = '\n'; break; - } - - if(specialkey) { - if(SpecialFunc) - SpecialFunc(specialkey, MouseX, MouseY); - } else - if(KeyboardFunc) { - char c = labelval; - if(KeyboardLedState & LED_CAP) { - if(c >= 'A' && c <= 'Z') - c += 'a' - 'A'; - else - if(c >= 'a' && c <= 'z') - c += 'A' - 'a'; - } - KeyboardFunc(c, MouseX, MouseY); - } - return 1; -} - -static void HandleMousePress(int button, int pressed) -{ - if(ActiveMenu && !pressed) { - if(MenuStatusFunc) - MenuStatusFunc(GLUT_MENU_NOT_IN_USE, MouseX, MouseY); - if(MenuStateFunc) - MenuStateFunc(GLUT_MENU_NOT_IN_USE); - if(SelectedMenu > 0) { - int selected = Menus[SelectedMenu].selected; - if(selected >= 0) - if(Menus[SelectedMenu].Items[selected].submenu == 0) - Menus[SelectedMenu].func(Menus[SelectedMenu].Items - [selected].value); - } - ActiveMenu = 0; - Redisplay = 1; - return; - } - - if(AttachedMenus[button] && pressed) { - ActiveMenu = AttachedMenus[button]; - if(MenuStatusFunc) - MenuStatusFunc(GLUT_MENU_IN_USE, MouseX, MouseY); - if(MenuStateFunc) - MenuStateFunc(GLUT_MENU_IN_USE); - Menus[ActiveMenu].x = MouseX - Menus[ActiveMenu].width/2; - Menus[ActiveMenu].y = MouseY - Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2; - Menus[ActiveMenu].selected = -1; - Redisplay = 1; - return; - } - - if(MouseFunc) - MouseFunc(button, pressed ? GLUT_DOWN : GLUT_UP, MouseX, MouseY); -} - -static int ReadMouse(void) -{ - int l, r, m; - static int ll, lm, lr; - signed char dx, dy; - -#ifdef HAVE_GPM - if(GpmMouse) { - Gpm_Event event; - struct pollfd pfd; - pfd.fd = gpm_fd; - pfd.events = POLLIN; - if(poll(&pfd, 1, 1) != 1) - return 0; - - if(Gpm_GetEvent(&event) != 1) - return 0; - - l = event.buttons & GPM_B_LEFT; - m = event.buttons & GPM_B_MIDDLE; - r = event.buttons & GPM_B_RIGHT; - - /* gpm is weird in that it gives a button number when the button - is released, with type set to GPM_UP, this is only a problem - if it is the last button released */ - - if(event.type & GPM_UP) - if(event.buttons == GPM_B_LEFT || event.buttons == GPM_B_MIDDLE || - event.buttons == GPM_B_RIGHT || event.buttons == GPM_B_FOURTH) - l = m = r = 0; - - dx = event.dx; - dy = event.dy; - } else -#endif - { - if(MouseFD == -1) - return 0; - - if(fcntl(MouseFD, F_SETFL, O_NONBLOCK) == -1) { - close(MouseFD); - MouseFD = -1; - return 0; - } - - char data[4]; - if(read(MouseFD, data, 4) != 4) - return 0; - - l = ((data[0] & 0x20) >> 3); - m = ((data[3] & 0x10) >> 3); - r = ((data[0] & 0x10) >> 4); - - dx = (((data[0] & 0x03) << 6) | (data[1] & 0x3F)); - dy = (((data[0] & 0x0C) << 4) | (data[2] & 0x3F)); - } - - MouseX += dx * MouseSpeed; - if(MouseX < 0) - MouseX = 0; - else - if(MouseX >= VarInfo.xres) - MouseX = VarInfo.xres - 1; - - MouseY += dy * MouseSpeed; - if(MouseY < 0) - MouseY = 0; - else - if(MouseY >= VarInfo.yres) - MouseY = VarInfo.yres - 1; - - if(l != ll) - HandleMousePress(GLUT_LEFT_BUTTON, l); - if(m != lm) - HandleMousePress(GLUT_MIDDLE_BUTTON, m); - if(r != lr) - HandleMousePress(GLUT_RIGHT_BUTTON, r); - - ll = l, lm = m, lr = r; - - if(dx || dy) { - if(l || m || r) { - if(MotionFunc) - MotionFunc(MouseX, MouseY); - } else - if(PassiveMotionFunc) - PassiveMotionFunc(MouseX, MouseY); - - EraseCursor(); - if(ActiveMenu) - Redisplay = 1; - else - SwapCursor(); - } - - return 1; -} - -static void RecieveEvents(void) -{ - while(ReadKey()); - - if(MouseEnabled) - while(ReadMouse()); -} - -static void ProcessTimers(void) -{ - if(GlutTimers && GlutTimers->time < glutGet(GLUT_ELAPSED_TIME)) { - struct GlutTimer *timer = GlutTimers; - timer->func(timer->value); - GlutTimers = timer->next; - free(timer); - } -} - -void glutMainLoop(void) -{ - if(ReshapeFunc) - ReshapeFunc(VarInfo.xres, VarInfo.yres); - - if(!DisplayFunc) { - sprintf(exiterror, "Fatal Error: No Display Function registered\n"); - exit(0); - } - - for(;;) { - ProcessTimers(); - - if(Active) - RecieveEvents(); - else - if(VisiblePoll) - TestVisible(); - - if(IdleFunc) - IdleFunc(); - - if(VisibleSwitch) { - VisibleSwitch = 0; - if(VisibilityFunc) - VisibilityFunc(Visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE); - } - - if(Visible && Redisplay) { - Redisplay = 0; - if(MouseEnabled) - EraseCursor(); - DisplayFunc(); - if(!(DisplayMode & GLUT_DOUBLE)) { - if(ActiveMenu) - DrawMenus(); - if(MouseEnabled) - DrawCursor(); - } - } - } -} - -/* ---------- Window Management ----------*/ -static void ParseFBModes(void) -{ - char buf[1024]; - struct fb_var_screeninfo vi = VarInfo; - - FILE *fbmodes = fopen(FBMODES, "r"); - - if(!fbmodes) { - sprintf(exiterror, "Warning: could not open " - FBMODES" using current mode\n"); - return; - } - - if(InitialWidthHint == 0 && InitialHeightHint == 0 - && RequiredWidth == 0) - return; /* use current mode */ - - while(fgets(buf, sizeof buf, fbmodes)) { - char *c; - int v; - - if(!(c = strstr(buf, "geometry"))) - continue; - v = sscanf(c, "geometry %d %d %d %d %d", &vi.xres, &vi.yres, - &vi.xres_virtual, &vi.yres_virtual, &vi.bits_per_pixel); - if(v != 5) - continue; - - /* now we have to decide what is best */ - if(RequiredWidth) { - if(RequiredWidth != vi.xres || RequiredHeight != vi.yres) - continue; - } else { - if(VarInfo.xres < vi.xres && VarInfo.xres < InitialWidthHint) - v++; - if(VarInfo.xres > vi.xres && vi.xres > InitialWidthHint) - v++; - - if(VarInfo.yres < vi.yres && VarInfo.yres < InitialHeightHint) - v++; - if(VarInfo.yres > vi.yres && vi.yres > InitialHeightHint) - v++; - - if(v < 7) - continue; - } - - fgets(buf, sizeof buf, fbmodes); - if(!(c = strstr(buf, "timings"))) - continue; - - v = sscanf(c, "timings %d %d %d %d %d %d %d", &vi.pixclock, - &vi.left_margin, &vi.right_margin, &vi.upper_margin, - &vi.lower_margin, &vi.hsync_len, &vi.vsync_len); - if(v != 7) - continue; - - VarInfo = vi; /* finally found a better mode */ - if(RequiredWidth) { - fclose(fbmodes); - return; - } - } - - fclose(fbmodes); - - if(RequiredWidth) { - sprintf(exiterror, "No mode (%dx%d) found in "FBMODES"\n", - RequiredWidth, RequiredHeight); - exit(0); - } -} - -int glutCreateWindow (const char *title) -{ - if(ConsoleFD == -1) { - int argc = 0; - char *argv[] = {NULL}; - glutInit(&argc, argv); - } - - if(Context) - return 0; - - char *fbdev = getenv("FRAMEBUFFER"); - if(fbdev) { -#ifdef MULTIHEAD - if(!sscanf(fbdev, "/dev/fb%d", &FramebufferIndex)) - if(!sscanf(fbdev, "/dev/fb/%d", &FramebufferIndex)) - sprintf(exiterror, "Could not determine Framebuffer index!\n"); -#endif - } else { - static char fb[128]; - FramebufferIndex = 0; - struct fb_con2fbmap confb; - int fd = open("/dev/fb0", O_RDWR); - confb.console = CurrentVT; - if(ioctl(fd, FBIOGET_CON2FBMAP, &confb) != -1) - FramebufferIndex = confb.framebuffer; - sprintf(fb, "/dev/fb%d", FramebufferIndex); - fbdev = fb; - close(fd); - } - - /* open the framebuffer device */ - FrameBufferFD = open(fbdev, O_RDWR); - if (FrameBufferFD < 0) { - sprintf(exiterror, "Error opening %s: %s\n", fbdev, strerror(errno)); - exit(0); - } - - /* Get the fixed screen info */ - if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) { - sprintf(exiterror, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", - strerror(errno)); - exit(0); - } - - /* get the variable screen info */ - if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) { - sprintf(exiterror, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", - strerror(errno)); - exit(0); - } - - /* operate on a copy */ - VarInfo = OrigVarInfo; - - /* set the depth, resolution, etc */ - ParseFBModes(); - - if(DisplayMode & GLUT_INDEX) - VarInfo.bits_per_pixel = 8; - else - if(VarInfo.bits_per_pixel == 8) - VarInfo.bits_per_pixel = 32; - - if (DesiredDepth) - VarInfo.bits_per_pixel = DesiredDepth; - - VarInfo.xoffset = 0; - VarInfo.yoffset = 0; - VarInfo.nonstd = 0; - VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */ - - /* set new variable screen info */ - if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) { - sprintf(exiterror, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n", - strerror(errno)); - exit(0); - } - - /* reload the screen info to update offsets */ - if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &VarInfo)) { - sprintf(exiterror, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", - strerror(errno)); - exit(0); - } - - /* reload the fixed info to update color mode */ - if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) { - sprintf(exiterror, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", - strerror(errno)); - exit(0); - } - - if(DisplayMode & GLUT_INDEX) { - /* initialize colormap */ - if (FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) { - static unsigned short red[256], green[256], blue[256]; - /* we're assuming 256 entries here */ - - ColorMap.start = 0; - ColorMap.len = 256; - ColorMap.red = red; - ColorMap.green = green; - ColorMap.blue = blue; - ColorMap.transp = NULL; - - if (ioctl(FrameBufferFD, FBIOGETCMAP, (void *) &ColorMap) < 0) - sprintf(exiterror, "ioctl(FBIOGETCMAP) failed!\n"); - - } else { - sprintf(exiterror, "error: Could not set 8 bit color mode\n"); - exit(0); - } - } - - /* mmap the framebuffer into our address space */ - FrameBuffer = mmap(0, FixedInfo.smem_len, PROT_READ | PROT_WRITE, - MAP_SHARED, FrameBufferFD, 0); - if (FrameBuffer == MAP_FAILED) { - sprintf(exiterror, "error: unable to mmap framebuffer: %s\n", - strerror(errno)); - exit(0); - } - - int attribs[9]; - int i; - - int mask = DisplayMode; - for(i=0; i<8 && mask; i++) { - if(mask & GLUT_DOUBLE) { - attribs[i] = GLFBDEV_DOUBLE_BUFFER; - mask &= ~GLUT_DOUBLE; - continue; - } - - if(mask & GLUT_INDEX) { - attribs[i] = GLFBDEV_COLOR_INDEX; - mask &= ~GLUT_INDEX; - continue; - } - - if(mask & GLUT_DEPTH) { - attribs[i] = GLFBDEV_DEPTH_SIZE; - attribs[++i] = DepthSize; - mask &= ~GLUT_DEPTH; - continue; - } - - if(mask & GLUT_STENCIL) { - attribs[i] = GLFBDEV_STENCIL_SIZE; - attribs[++i] = StencilSize; - mask &= ~GLUT_STENCIL; - continue; - } - - if(mask & GLUT_ACCUM) { - attribs[i] = GLFBDEV_ACCUM_SIZE; - attribs[++i] = AccumSize; - mask &= ~GLUT_ACCUM; - continue; - } - - if(mask & GLUT_ALPHA) - if(!(DisplayMode & GLUT_INDEX)) { - mask &= ~GLUT_ALPHA; - i--; - continue; - } - - sprintf(exiterror, "Invalid mode from glutInitDisplayMode\n"); - exit(0); - } - - attribs[i] = GLFBDEV_NONE; - - if(!(Visual = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs ))) { - sprintf(exiterror, "Failure to create Visual\n"); - exit(0); - } - - int size = VarInfo.xres_virtual * VarInfo.yres_virtual - * VarInfo.bits_per_pixel / 8; - if(DisplayMode & GLUT_DOUBLE) { - if(!(BackBuffer = malloc(size))) { - sprintf(exiterror, "Failed to allocate double buffer\n"); - exit(0); - } - } else - BackBuffer = FrameBuffer; - - if(!(Buffer = glFBDevCreateBuffer( &FixedInfo, &VarInfo, Visual, - FrameBuffer, BackBuffer, size))) { - sprintf(exiterror, "Failure to create Buffer\n"); - exit(0); - } - - if(!(Context = glFBDevCreateContext(Visual, NULL))) { - sprintf(exiterror, "Failure to create Context\n"); - exit(0); - } - - if(!glFBDevMakeCurrent( Context, Buffer, Buffer )) { - sprintf(exiterror, "Failure to Make Current\n"); - exit(0); - } - - Visible = 1; - VisibleSwitch = 1; - Redisplay = 1; - - /* set up mouse */ - if((MouseBuffer = malloc(CURSOR_WIDTH * CURSOR_HEIGHT - * VarInfo.bits_per_pixel / 8)) == NULL) { - sprintf(exiterror, "malloc failure\n"); - exit(0); - } - - MouseX = VarInfo.xres / 2; - MouseY = VarInfo.yres / 2; - - /* set up menus */ - InitMenuMatrices(); - return 1; -} - -int glutCreateSubWindow(int win, int x, int y, int width, int height) -{ - return 0; -} - -void glutSetWindow(int win) -{ -} - -int glutGetWindow(void) -{ - return 1; -} - -void glutDestroyWindow(int win) -{ -} - -void glutPostRedisplay(void) -{ - Redisplay = 1; -} - -void glutSwapBuffers(void) -{ - glFlush(); - - if(DisplayMode & GLUT_DOUBLE) { - if(ActiveMenu) - DrawMenus(); - if(MouseEnabled) - DrawCursor(); - glFBDevSwapBuffers(Buffer); - } -} - -void glutPositionWindow(int x, int y) -{ -} - -void glutReshapeWindow(int width, int height) -{ -} - -void glutFullScreen(void) -{ -} - -void glutPopWindow(void) -{ -} - -void glutPushWindow(void) -{ -} - -void glutShowWindow(void) -{ -} - -void glutHideWindow(void) -{ -} - -void glutIconifyWindow(void) -{ -} - -void glutSetWindowTitle(const char *name) -{ -} - -void glutSetIconTitle(const char *name) -{ -} - -void glutSetCursor(int cursor) -{ - if(cursor == GLUT_CURSOR_FULL_CROSSHAIR) - cursor = GLUT_CURSOR_CROSSHAIR; - CurrentCursor = cursor; - MouseEnabled = 1; - EraseCursor(); - SwapCursor(); -} - -/* --------- Overlays ------------*/ -void glutEstablishOverlay(void) -{ - exit(0); -} - -void glutUseLayer(GLenum layer) -{ -} - -void glutRemoveOverlay(void) -{ -} - -void glutPostOverlayRedisplay(void) -{ -} - -void glutShowOverlay(void) -{ -} - -void glutHideOverlay(void) -{ -} - -/* --------- Menus ------------*/ -int glutCreateMenu(void (*func)(int value)) -{ - MouseEnabled = 1; - CurrentMenu = NumMenus; - NumMenus++; - Menus = realloc(Menus, sizeof(*Menus) * NumMenus); - Menus[CurrentMenu].NumItems = 0; - Menus[CurrentMenu].Items = NULL; - Menus[CurrentMenu].func = func; - Menus[CurrentMenu].width = 0; - return CurrentMenu; -} - -void glutSetMenu(int menu) -{ - CurrentMenu = menu; -} - -int glutGetMenu(void) -{ - return CurrentMenu; -} - -void glutDestroyMenu(int menu) -{ - if(menu == CurrentMenu) - CurrentMenu = 0; -} - -static void NameMenuEntry(int entry, const char *name) -{ - int cm = CurrentMenu; - if(!(Menus[cm].Items[entry-1].name = realloc(Menus[cm].Items[entry-1].name, - strlen(name) + 1))) { - sprintf(exiterror, "realloc failed in NameMenuEntry\n"); - exit(0); - } - strcpy(Menus[cm].Items[entry-1].name, name); - if(strlen(name) * MENU_FONT_WIDTH > Menus[cm].width) - Menus[cm].width = strlen(name) * MENU_FONT_WIDTH; -} - -static int AddMenuItem(const char *name) -{ - int cm = CurrentMenu; - int item = Menus[cm].NumItems++; - if(!(Menus[cm].Items = realloc(Menus[cm].Items, - Menus[cm].NumItems * sizeof(*Menus[0].Items)))) { - sprintf(exiterror, "realloc failed in AddMenuItem\n"); - exit(0); - } - Menus[cm].Items[item].name = NULL; - NameMenuEntry(item+1, name); - return item; -} - -void glutAddMenuEntry(const char *name, int value) -{ - int item = AddMenuItem(name); - Menus[CurrentMenu].Items[item].value = value; - Menus[CurrentMenu].Items[item].submenu = 0; -} - -void glutAddSubMenu(const char *name, int menu) -{ - int item = AddMenuItem(name); - if(menu == CurrentMenu) { - sprintf(exiterror, "Recursive menus not supported\n"); - exit(0); - } - Menus[CurrentMenu].Items[item].submenu = menu; -} - -void glutChangeToMenuEntry(int entry, const char *name, int value) -{ - NameMenuEntry(entry, name); - Menus[CurrentMenu].Items[entry-1].value = value; - Menus[CurrentMenu].Items[entry-1].submenu = 0; -} - -void glutChangeToSubMenu(int entry, const char *name, int menu) -{ - NameMenuEntry(entry, name); - Menus[CurrentMenu].Items[entry-1].submenu = menu; -} - -void glutRemoveMenuItem(int entry) -{ - memmove(Menus[CurrentMenu].Items + entry - 1, - Menus[CurrentMenu].Items + entry, - sizeof(*Menus[0].Items) * (Menus[CurrentMenu].NumItems - entry)); - Menus[CurrentMenu].NumItems--; -} - -void glutAttachMenu(int button) -{ - AttachedMenus[button] = CurrentMenu; -} - -void glutDetachMenu(int button) -{ - AttachedMenus[button] = 0; -} - -/* --------- Callbacks ------------ */ -void glutDisplayFunc(void (*func)(void)) -{ - DisplayFunc = func; -} - -void glutOverlayDisplayFunc(void (*func)(void)) -{ -} - -void glutReshapeFunc(void (*func)(int width, int height)) -{ - ReshapeFunc = func; -} - -void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y)) -{ - KeyboardFunc = func; -} - -void glutMouseFunc(void (*func)(int button, int state, int x, int y)) -{ - MouseEnabled = 1; - MouseFunc = func; -} - -void glutMotionFunc(void (*func)(int x, int y)) -{ - MouseEnabled = 1; - MotionFunc = func; -} - -void glutPassiveMotionFunc(void (*func)(int x, int y)) -{ - MouseEnabled = 1; - PassiveMotionFunc = func; -} - -void glutVisibilityFunc(void (*func)(int state)) -{ - VisibilityFunc = func; -} - -void glutEntryFunc(void (*func)(int state)) -{ -} - -void glutSpecialFunc(void (*func)(int key, int x, int y)) -{ - SpecialFunc = func; -} - -void glutSpaceballMotionFunc(void (*func)(int x, int y, int z)) -{ -} - -void glutSpaceballRotateFunc(void (*func)(int x, int y, int z)) -{ -} - -void glutButtonBoxFunc(void (*func)(int button, int state)) -{ -} - -void glutDialsFunc(void (*func)(int dial, int value)) -{ -} - -void glutTabletMotionFunc(void (*func)(int x, int y)) -{ -} - -void glutTabletButtonFunc(void (*func)(int button, int state, - int x, int y)) -{ -} - -void glutMenuStatusFunc(void (*func)(int status, int x, int y)) -{ - MenuStatusFunc = func; -} - -void glutMenuStateFunc(void (*func)(int status)) -{ - MenuStateFunc = func; -} - -void glutIdleFunc(void (*func)(void)) -{ - IdleFunc = func; -} - -void glutTimerFunc(unsigned int msecs, - void (*func)(int value), int value) -{ - struct GlutTimer *timer = malloc(sizeof *timer); - timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs; - timer->func = func; - timer->value = value; - - struct GlutTimer **head = &GlutTimers; - while(*head && (*head)->time < timer->time) - head = &(*head)->next; - - timer->next = *head; - *head = timer; -} - -/* --------- Color Map ------------*/ -#define TOCMAP(x) (unsigned short)((x<0?0:x>1?1:x) * (GLfloat) (2<<16)) -#define FROMCMAP(x) (GLfloat)x / (GLfloat)(2<<16) - -void glutSetColor(int cell, GLfloat red, GLfloat green, GLfloat blue) -{ - if(cell >=0 && cell < 256) { - - ColorMap.red[cell] = TOCMAP(red); - ColorMap.green[cell] = TOCMAP(green); - ColorMap.blue[cell] = TOCMAP(blue); - - ColorMap.start = cell; - ColorMap.len = 1; - - if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &ColorMap) < 0) - fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", cell); - } -} - -GLfloat glutGetColor(int cell, int component) -{ - if(!(DisplayMode & GLUT_INDEX)) - return -1.0; - - if(cell < 0 || cell > 256) - return -1.0; - - switch(component) { - case GLUT_RED: - return FROMCMAP(ColorMap.red[cell]); - case GLUT_GREEN: - return FROMCMAP(ColorMap.green[cell]); - case GLUT_BLUE: - return FROMCMAP(ColorMap.blue[cell]); - } - return -1.0; -} - -void glutCopyColormap(int win) -{ -} - -/* --------- State ------------*/ -void glutWarpPointer(int x, int y) -{ - if(x < 0) - x = 0; - if(x >= VarInfo.xres) - x = VarInfo.xres - 1; - MouseX = x; - - if(y < 0) - y = 0; - if(y >= VarInfo.yres) - y = VarInfo.yres - 1; - MouseY = y; - - EraseCursor(); - SwapCursor(); -} - -int glutGet(GLenum state) -{ - switch(state) { - case GLUT_WINDOW_X: - return 0; - case GLUT_WINDOW_Y: - return 0; - case GLUT_INIT_WINDOW_WIDTH: - case GLUT_WINDOW_WIDTH: - case GLUT_SCREEN_WIDTH: - return VarInfo.xres; - case GLUT_INIT_WINDOW_HEIGHT: - case GLUT_WINDOW_HEIGHT: - case GLUT_SCREEN_HEIGHT: - return VarInfo.yres; - case GLUT_WINDOW_BUFFER_SIZE: - return VarInfo.bits_per_pixel; - case GLUT_WINDOW_STENCIL_SIZE: - return StencilSize; - case GLUT_WINDOW_DEPTH_SIZE: - return DepthSize; - case GLUT_WINDOW_RED_SIZE: - return VarInfo.red.length; - case GLUT_WINDOW_GREEN_SIZE: - return VarInfo.green.length; - case GLUT_WINDOW_BLUE_SIZE: - return VarInfo.green.length; - case GLUT_WINDOW_ALPHA_SIZE: - return VarInfo.transp.length; - case GLUT_WINDOW_ACCUM_RED_SIZE: - case GLUT_WINDOW_ACCUM_GREEN_SIZE: - case GLUT_WINDOW_ACCUM_BLUE_SIZE: - case GLUT_WINDOW_ACCUM_ALPHA_SIZE: - return AccumSize; - case GLUT_WINDOW_DOUBLEBUFFER: - if(DisplayMode & GLUT_DOUBLE) - return 1; - return 0; - case GLUT_WINDOW_RGBA: - if(DisplayMode & GLUT_INDEX) - return 0; - return 1; - case GLUT_WINDOW_PARENT: - return 0; - case GLUT_WINDOW_NUM_CHILDREN: - return 0; - case GLUT_WINDOW_COLORMAP_SIZE: - if(DisplayMode & GLUT_INDEX) - return 256; - return 0; - case GLUT_WINDOW_NUM_SAMPLES: - return 0; - case GLUT_WINDOW_STEREO: - return 0; - case GLUT_WINDOW_CURSOR: - return CurrentCursor; - case GLUT_SCREEN_WIDTH_MM: - return VarInfo.width; - case GLUT_SCREEN_HEIGHT_MM: - return VarInfo.height; - case GLUT_MENU_NUM_ITEMS: - if(CurrentMenu) - return Menus[CurrentMenu].NumItems; - return 0; - case GLUT_DISPLAY_MODE_POSSIBLE: - if((DisplayMode & GLUT_MULTISAMPLE) - || (DisplayMode & GLUT_STEREO) - || (DisplayMode & GLUT_LUMINANCE) - || (DisplayMode & GLUT_ALPHA) && (DisplayMode & GLUT_INDEX)) - return 0; - return 1; - case GLUT_INIT_DISPLAY_MODE: - return DisplayMode; - case GLUT_INIT_WINDOW_X: - case GLUT_INIT_WINDOW_Y: - return 0; - case GLUT_ELAPSED_TIME: - { - static struct timeval tv; - gettimeofday(&tv, 0); - return 1000 * (tv.tv_sec - StartTime.tv_sec) - + (tv.tv_usec - StartTime.tv_usec) / 1000; - } - } -} - -int glutLayerGet(GLenum info) -{ - switch(info) { - case GLUT_OVERLAY_POSSIBLE: - return 0; - case GLUT_LAYER_IN_USE: - return GLUT_NORMAL; - case GLUT_HAS_OVERLAY: - return 0; - case GLUT_TRANSPARENT_INDEX: - return -1; - case GLUT_NORMAL_DAMAGED: - return Redisplay; - case GLUT_OVERLAY_DAMAGED: - return -1; - } - return -1; -} - -int glutDeviceGet(GLenum info) -{ - switch(info) { - case GLUT_HAS_KEYBOARD: - return 1; - case GLUT_HAS_MOUSE: - case GLUT_NUM_MOUSE_BUTTONS: - return NumMouseButtons; - case GLUT_HAS_SPACEBALL: - case GLUT_HAS_DIAL_AND_BUTTON_BOX: - case GLUT_HAS_TABLET: - return 0; - case GLUT_NUM_SPACEBALL_BUTTONS: - case GLUT_NUM_BUTTON_BOX_BUTTONS: - case GLUT_NUM_DIALS: - case GLUT_NUM_TABLET_BUTTONS: - return 0; - } - return -1; -} - -int glutGetModifiers(void){ - return KeyboardModifiers; -} - -/* ------------- extensions ------------ */ -int glutExtensionSupported(const char *extension) -{ - const char *exts = (const char *) glGetString(GL_EXTENSIONS); - const char *start = exts; - int len = strlen(extension); - - for(;;) { - const char *p = strstr(exts, extension); - if(!p) - break; - if((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0)) - return 1; - exts = p + len; - } - return 0; -} - -void glutReportErrors(void) -{ - GLenum error; - - while ((error = glGetError()) != GL_NO_ERROR) - fprintf(stderr, "GL error: %s", gluErrorString(error)); -} - -static struct { - const char *name; - const GLUTproc address; -} glut_functions[] = { - { "glutInit", (const GLUTproc) glutInit }, - { "glutInitDisplayMode", (const GLUTproc) glutInitDisplayMode }, - { "glutInitWindowPosition", (const GLUTproc) glutInitWindowPosition }, - { "glutInitWindowSize", (const GLUTproc) glutInitWindowSize }, - { "glutMainLoop", (const GLUTproc) glutMainLoop }, - { "glutCreateWindow", (const GLUTproc) glutCreateWindow }, - { "glutCreateSubWindow", (const GLUTproc) glutCreateSubWindow }, - { "glutDestroyWindow", (const GLUTproc) glutDestroyWindow }, - { "glutPostRedisplay", (const GLUTproc) glutPostRedisplay }, - { "glutSwapBuffers", (const GLUTproc) glutSwapBuffers }, - { "glutGetWindow", (const GLUTproc) glutGetWindow }, - { "glutSetWindow", (const GLUTproc) glutSetWindow }, - { "glutSetWindowTitle", (const GLUTproc) glutSetWindowTitle }, - { "glutSetIconTitle", (const GLUTproc) glutSetIconTitle }, - { "glutPositionWindow", (const GLUTproc) glutPositionWindow }, - { "glutReshapeWindow", (const GLUTproc) glutReshapeWindow }, - { "glutPopWindow", (const GLUTproc) glutPopWindow }, - { "glutPushWindow", (const GLUTproc) glutPushWindow }, - { "glutIconifyWindow", (const GLUTproc) glutIconifyWindow }, - { "glutShowWindow", (const GLUTproc) glutShowWindow }, - { "glutHideWindow", (const GLUTproc) glutHideWindow }, - { "glutFullScreen", (const GLUTproc) glutFullScreen }, - { "glutSetCursor", (const GLUTproc) glutSetCursor }, - { "glutWarpPointer", (const GLUTproc) glutWarpPointer }, - { "glutEstablishOverlay", (const GLUTproc) glutEstablishOverlay }, - { "glutRemoveOverlay", (const GLUTproc) glutRemoveOverlay }, - { "glutUseLayer", (const GLUTproc) glutUseLayer }, - { "glutPostOverlayRedisplay", (const GLUTproc) glutPostOverlayRedisplay }, - { "glutShowOverlay", (const GLUTproc) glutShowOverlay }, - { "glutHideOverlay", (const GLUTproc) glutHideOverlay }, - { "glutCreateMenu", (const GLUTproc) glutCreateMenu }, - { "glutDestroyMenu", (const GLUTproc) glutDestroyMenu }, - { "glutGetMenu", (const GLUTproc) glutGetMenu }, - { "glutSetMenu", (const GLUTproc) glutSetMenu }, - { "glutAddMenuEntry", (const GLUTproc) glutAddMenuEntry }, - { "glutAddSubMenu", (const GLUTproc) glutAddSubMenu }, - { "glutChangeToMenuEntry", (const GLUTproc) glutChangeToMenuEntry }, - { "glutChangeToSubMenu", (const GLUTproc) glutChangeToSubMenu }, - { "glutRemoveMenuItem", (const GLUTproc) glutRemoveMenuItem }, - { "glutAttachMenu", (const GLUTproc) glutAttachMenu }, - { "glutDetachMenu", (const GLUTproc) glutDetachMenu }, - { "glutDisplayFunc", (const GLUTproc) glutDisplayFunc }, - { "glutReshapeFunc", (const GLUTproc) glutReshapeFunc }, - { "glutKeyboardFunc", (const GLUTproc) glutKeyboardFunc }, - { "glutMouseFunc", (const GLUTproc) glutMouseFunc }, - { "glutMotionFunc", (const GLUTproc) glutMotionFunc }, - { "glutPassiveMotionFunc", (const GLUTproc) glutPassiveMotionFunc }, - { "glutEntryFunc", (const GLUTproc) glutEntryFunc }, - { "glutVisibilityFunc", (const GLUTproc) glutVisibilityFunc }, - { "glutIdleFunc", (const GLUTproc) glutIdleFunc }, - { "glutTimerFunc", (const GLUTproc) glutTimerFunc }, - { "glutMenuStateFunc", (const GLUTproc) glutMenuStateFunc }, - { "glutSpecialFunc", (const GLUTproc) glutSpecialFunc }, - { "glutSpaceballRotateFunc", (const GLUTproc) glutSpaceballRotateFunc }, - { "glutButtonBoxFunc", (const GLUTproc) glutButtonBoxFunc }, - { "glutDialsFunc", (const GLUTproc) glutDialsFunc }, - { "glutTabletMotionFunc", (const GLUTproc) glutTabletMotionFunc }, - { "glutTabletButtonFunc", (const GLUTproc) glutTabletButtonFunc }, - { "glutMenuStatusFunc", (const GLUTproc) glutMenuStatusFunc }, - { "glutOverlayDisplayFunc", (const GLUTproc) glutOverlayDisplayFunc }, - { "glutSetColor", (const GLUTproc) glutSetColor }, - { "glutGetColor", (const GLUTproc) glutGetColor }, - { "glutCopyColormap", (const GLUTproc) glutCopyColormap }, - { "glutGet", (const GLUTproc) glutGet }, - { "glutDeviceGet", (const GLUTproc) glutDeviceGet }, - { "glutExtensionSupported", (const GLUTproc) glutExtensionSupported }, - { "glutGetModifiers", (const GLUTproc) glutGetModifiers }, - { "glutLayerGet", (const GLUTproc) glutLayerGet }, - { "glutGetProcAddress", (const GLUTproc) glutGetProcAddress }, - { "glutBitmapCharacter", (const GLUTproc) glutBitmapCharacter }, - { "glutBitmapWidth", (const GLUTproc) glutBitmapWidth }, - { "glutStrokeCharacter", (const GLUTproc) glutStrokeCharacter }, - { "glutStrokeWidth", (const GLUTproc) glutStrokeWidth }, - { "glutBitmapLength", (const GLUTproc) glutBitmapLength }, - { "glutStrokeLength", (const GLUTproc) glutStrokeLength }, - { "glutWireSphere", (const GLUTproc) glutWireSphere }, - { "glutSolidSphere", (const GLUTproc) glutSolidSphere }, - { "glutWireCone", (const GLUTproc) glutWireCone }, - { "glutSolidCone", (const GLUTproc) glutSolidCone }, - { "glutWireCube", (const GLUTproc) glutWireCube }, - { "glutSolidCube", (const GLUTproc) glutSolidCube }, - { "glutWireTorus", (const GLUTproc) glutWireTorus }, - { "glutSolidTorus", (const GLUTproc) glutSolidTorus }, - { "glutWireDodecahedron", (const GLUTproc) glutWireDodecahedron }, - { "glutSolidDodecahedron", (const GLUTproc) glutSolidDodecahedron }, - { "glutWireTeapot", (const GLUTproc) glutWireTeapot }, - { "glutSolidTeapot", (const GLUTproc) glutSolidTeapot }, - { "glutWireOctahedron", (const GLUTproc) glutWireOctahedron }, - { "glutSolidOctahedron", (const GLUTproc) glutSolidOctahedron }, - { "glutWireTetrahedron", (const GLUTproc) glutWireTetrahedron }, - { "glutSolidTetrahedron", (const GLUTproc) glutSolidTetrahedron }, - { "glutWireIcosahedron", (const GLUTproc) glutWireIcosahedron }, - { "glutSolidIcosahedron", (const GLUTproc) glutSolidIcosahedron }, - { "glutReportErrors", (const GLUTproc) glutReportErrors }, - { NULL, NULL } -}; - -GLUTproc glutGetProcAddress(const char *procName) -{ - /* Try GLUT functions first */ - int i; - for (i = 0; glut_functions[i].name; i++) { - if (strcmp(glut_functions[i].name, procName) == 0) - return glut_functions[i].address; - } - - /* Try core GL functions */ - return (GLUTproc) glFBDevGetProcAddress(procName); -} diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c index 0875361d0b6..d88ce913644 100644 --- a/src/glx/x11/dri_glx.c +++ b/src/glx/x11/dri_glx.c @@ -376,7 +376,7 @@ const char *glXGetDriverConfig (const char *driverName) { } -/* This function isn't currently used. +/* Called from __glXFreeDisplayPrivate. */ static void driDestroyDisplay(Display *dpy, void *private) { @@ -386,8 +386,26 @@ static void driDestroyDisplay(Display *dpy, void *private) const int numScreens = ScreenCount(dpy); int i; for (i = 0; i < numScreens; i++) { - if (pdpyp->libraryHandles[i]) - dlclose(pdpyp->libraryHandles[i]); + if (pdpyp->libraryHandles[i]) { + __DRIdriver *driver, *prev; + + /* Remove driver from Drivers list */ + for (prev = NULL, driver = Drivers; driver; + prev = driver, driver = driver->next) { + if (driver->handle == pdpyp->libraryHandles[i]) { + if (prev) + prev->next = driver->next; + else + Drivers = driver->next; + + Xfree(driver->name); + Xfree(driver); + break; + } + } + + dlclose(pdpyp->libraryHandles[i]); + } } Xfree(pdpyp->libraryHandles); Xfree(pdpyp); diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index 29b3a1c01c5..a039bca234d 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -396,6 +396,10 @@ static int __glXFreeDisplayPrivate(XExtData *extension) (*priv->driDisplay.destroyDisplay)(priv->dpy, priv->driDisplay.private); priv->driDisplay.private = NULL; + if (priv->driDisplay.createNewScreen) { + Xfree(priv->driDisplay.createNewScreen); /* free array of ptrs */ + priv->driDisplay.createNewScreen = NULL; + } #endif Xfree((char*) priv); @@ -758,7 +762,8 @@ static void __glXReportDamage(__DRInativeDisplay *dpy, int screen, xrects[i].height = rects[i].y2 - rects[i].y1; } region = XFixesCreateRegion(dpy, xrects, num_rects); - XDamagePost(dpy, drawable, region); + free(xrects); + XDamageAdd(dpy, drawable, region); XFixesDestroyRegion(dpy, region); #endif } diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index b5c306c562d..87c523383b5 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -474,7 +474,7 @@ __indirect_glBegin(GLenum mode) void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, - const GLubyte * bitmap) + const GLubyte *bitmap) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = @@ -541,7 +541,7 @@ __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) #define X_GLrop_Color3bv 6 void -__indirect_glColor3bv(const GLbyte * v) +__indirect_glColor3bv(const GLbyte *v) { generic_3_byte(X_GLrop_Color3bv, v); } @@ -656,7 +656,7 @@ __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) #define X_GLrop_Color3ubv 11 void -__indirect_glColor3ubv(const GLubyte * v) +__indirect_glColor3ubv(const GLubyte *v) { generic_3_byte(X_GLrop_Color3ubv, v); } @@ -726,7 +726,7 @@ __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) #define X_GLrop_Color4bv 14 void -__indirect_glColor4bv(const GLbyte * v) +__indirect_glColor4bv(const GLbyte *v) { generic_4_byte(X_GLrop_Color4bv, v); } @@ -847,7 +847,7 @@ __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) #define X_GLrop_Color4ubv 19 void -__indirect_glColor4ubv(const GLubyte * v) +__indirect_glColor4ubv(const GLubyte *v) { generic_4_byte(X_GLrop_Color4ubv, v); } @@ -1051,7 +1051,7 @@ __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) #define X_GLrop_Normal3bv 28 void -__indirect_glNormal3bv(const GLbyte * v) +__indirect_glNormal3bv(const GLbyte *v) { generic_3_byte(X_GLrop_Normal3bv, v); } @@ -2584,7 +2584,7 @@ __indirect_glPolygonMode(GLenum face, GLenum mode) #define X_GLrop_PolygonStipple 102 void -__indirect_glPolygonStipple(const GLubyte * mask) +__indirect_glPolygonStipple(const GLubyte *mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = @@ -4207,7 +4207,7 @@ __indirect_glGetPixelMapusv(GLenum map, GLushort * values) #define X_GLsop_GetPolygonStipple 128 void -__indirect_glGetPolygonStipple(GLubyte * mask) +__indirect_glGetPolygonStipple(GLubyte *mask) { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; @@ -4977,7 +4977,7 @@ __indirect_glIndexub(GLubyte c) #define X_GLrop_Indexubv 194 void -__indirect_glIndexubv(const GLubyte * c) +__indirect_glIndexubv(const GLubyte *c) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; @@ -7935,7 +7935,7 @@ __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v) #define X_GLrop_VertexAttrib4NbvARB 4235 void -__indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) +__indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; @@ -7999,7 +7999,7 @@ __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, #define X_GLrop_VertexAttrib4NubvARB 4201 void -__indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) +__indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; @@ -8044,7 +8044,7 @@ __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) #define X_GLrop_VertexAttrib4bvARB 4230 void -__indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) +__indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; @@ -8176,7 +8176,7 @@ __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v) #define X_GLrop_VertexAttrib4ubvARB 4232 void -__indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) +__indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; @@ -8556,7 +8556,7 @@ __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) #define X_GLrop_SecondaryColor3bvEXT 4126 void -__indirect_glSecondaryColor3bvEXT(const GLbyte * v) +__indirect_glSecondaryColor3bvEXT(const GLbyte *v) { generic_3_byte(X_GLrop_SecondaryColor3bvEXT, v); } @@ -8671,7 +8671,7 @@ __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) #define X_GLrop_SecondaryColor3ubvEXT 4131 void -__indirect_glSecondaryColor3ubvEXT(const GLubyte * v) +__indirect_glSecondaryColor3ubvEXT(const GLubyte *v) { generic_3_byte(X_GLrop_SecondaryColor3ubvEXT, v); } @@ -8943,7 +8943,7 @@ __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, #define X_GLvop_GetProgramStringNV 1299 void -__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) +__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; @@ -9087,7 +9087,7 @@ __indirect_glIsProgramNV(GLuint program) #define X_GLrop_LoadProgramNV 4183 void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, - const GLubyte * program) + const GLubyte *program) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); @@ -9656,7 +9656,7 @@ __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, #define X_GLrop_VertexAttrib4ubvNV 4277 void -__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) +__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; @@ -9887,7 +9887,7 @@ __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) #define X_GLrop_VertexAttribs4ubvNV 4214 void -__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) +__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); @@ -9951,7 +9951,7 @@ __indirect_glActiveStencilFaceEXT(GLenum face) #define X_GLvop_GetProgramNamedParameterdvNV 1311 void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, - const GLubyte * name, + const GLubyte *name, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -9975,7 +9975,7 @@ __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, #define X_GLvop_GetProgramNamedParameterfvNV 1310 void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, - const GLubyte * name, + const GLubyte *name, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -9999,7 +9999,7 @@ __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, #define X_GLrop_ProgramNamedParameter4dvNV 4219 void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, - const GLubyte * name, GLdouble x, + const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -10023,7 +10023,7 @@ __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, #define X_GLrop_ProgramNamedParameter4dvNV 4219 void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, - const GLubyte * name, + const GLubyte *name, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -10044,7 +10044,7 @@ __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, #define X_GLrop_ProgramNamedParameter4fvNV 4218 void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, - const GLubyte * name, GLfloat x, + const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -10068,7 +10068,7 @@ __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, #define X_GLrop_ProgramNamedParameter4fvNV 4218 void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, - const GLubyte * name, + const GLubyte *name, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index e5b1fadf2b9..630062e2335 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -633,7 +633,7 @@ extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint in extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params); +extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer); extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params); diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 1cd9e5b2bb7..0ab4fc5149c 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -142,7 +142,7 @@ depend: $(ALL_SOURCES) @ echo "running $(MKDEP)" @ touch depend @$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(ALL_SOURCES) \ - > /dev/null + > /dev/null 2>/dev/null subdirs: diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c deleted file mode 100644 index 5d5ad5e363b..00000000000 --- a/src/mesa/array_cache/ac_context.c +++ /dev/null @@ -1,375 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" - -#include "array_cache/ac_context.h" - - -/* - * Initialize the array fallbacks. That is, by default the fallback arrays - * point into the current vertex attribute values in ctx->Current.Attrib[] - */ -static void _ac_fallbacks_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - struct gl_client_array *cl; - GLuint i; - - cl = &ac->Fallback.Normal; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.Color; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.SecondaryColor; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.FogCoord; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_FOG]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Fallback.Index; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { - cl = &ac->Fallback.TexCoord[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } - - cl = &ac->Fallback.EdgeFlag; - cl->Size = 1; - cl->Type = GL_UNSIGNED_BYTE; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) &ctx->Current.EdgeFlag; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - cl = &ac->Fallback.Attrib[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 0; - cl->Ptr = (GLubyte *) ctx->Current.Attrib[i]; - cl->Enabled = 1; - cl->Flags = CA_CLIENT_DATA; /* hack */ -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } -} - - -/* - * Initialize the array cache pointers, types, strides, etc. - */ -static void _ac_cache_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - struct gl_client_array *cl; - GLuint size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; - GLuint i; - - cl = &ac->Cache.Vertex; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.Normal; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 3 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.Color; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.SecondaryColor; - cl->Size = 3; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.FogCoord; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - cl = &ac->Cache.Index; - cl->Size = 1; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - cl = &ac->Cache.TexCoord[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } - - cl = &ac->Cache.EdgeFlag; - cl->Size = 1; - cl->Type = GL_UNSIGNED_BYTE; - cl->Stride = 0; - cl->StrideB = sizeof(GLubyte); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - - for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { - cl = &ac->Cache.Attrib[i]; - cl->Size = 4; - cl->Type = GL_FLOAT; - cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLfloat); - cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size ); - cl->Enabled = 1; - cl->Flags = 0; -#if FEATURE_ARB_vertex_buffer_object - cl->BufferObj = ctx->Array.NullBufferObj; -#endif - } -} - - -/* This storage used to hold translated client data if type or stride - * need to be fixed. - */ -static void _ac_elts_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - GLuint size = 1000; - - ac->Elts = (GLuint *)MALLOC( sizeof(GLuint) * size ); - ac->elt_size = size; -} - -static void _ac_raw_init( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - GLuint i; - - ac->Raw.Color = ac->Fallback.Color; - ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag; - ac->Raw.FogCoord = ac->Fallback.FogCoord; - ac->Raw.Index = ac->Fallback.Index; - ac->Raw.Normal = ac->Fallback.Normal; - ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor; - ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex; - - ac->IsCached.Color = GL_FALSE; - ac->IsCached.EdgeFlag = GL_FALSE; - ac->IsCached.FogCoord = GL_FALSE; - ac->IsCached.Index = GL_FALSE; - ac->IsCached.Normal = GL_FALSE; - ac->IsCached.SecondaryColor = GL_FALSE; - ac->IsCached.Vertex = GL_FALSE; - - for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { - ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i]; - ac->IsCached.TexCoord[i] = GL_FALSE; - } - - for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) { - ac->Raw.Attrib[i] = ac->Fallback.Attrib[i]; - ac->IsCached.Attrib[i] = GL_FALSE; - } -} - -GLboolean _ac_CreateContext( GLcontext *ctx ) -{ - ctx->acache_context = CALLOC(sizeof(ACcontext)); - if (ctx->acache_context) { - _ac_cache_init( ctx ); - _ac_fallbacks_init( ctx ); - _ac_raw_init( ctx ); - _ac_elts_init( ctx ); - return GL_TRUE; - } - return GL_FALSE; -} - -void _ac_DestroyContext( GLcontext *ctx ) -{ - struct gl_buffer_object *nullObj = ctx->Array.NullBufferObj; - ACcontext *ac = AC_CONTEXT(ctx); - GLint i; - - /* only free vertex data if it's really a pointer to vertex data and - * not an offset into a buffer object. - */ - if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj) - FREE( (void *) ac->Cache.Vertex.Ptr ); - if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj) - FREE( (void *) ac->Cache.Normal.Ptr ); - if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj) - FREE( (void *) ac->Cache.Color.Ptr ); - if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj) - FREE( (void *) ac->Cache.SecondaryColor.Ptr ); - if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj) - FREE( (void *) ac->Cache.EdgeFlag.Ptr ); - if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj) - FREE( (void *) ac->Cache.Index.Ptr ); - if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj) - FREE( (void *) ac->Cache.FogCoord.Ptr ); - - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj) - FREE( (void *) ac->Cache.TexCoord[i].Ptr ); - } - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj) - FREE( (void *) ac->Cache.Attrib[i].Ptr ); - } - - if (ac->Elts) - FREE( ac->Elts ); - - /* Free the context structure itself */ - FREE(ac); - ctx->acache_context = NULL; -} - -void _ac_InvalidateState( GLcontext *ctx, GLuint new_state ) -{ - AC_CONTEXT(ctx)->NewState |= new_state; - AC_CONTEXT(ctx)->NewArrayState |= ctx->Array.NewState; -} diff --git a/src/mesa/array_cache/ac_context.h b/src/mesa/array_cache/ac_context.h deleted file mode 100644 index 36aded3152c..00000000000 --- a/src/mesa/array_cache/ac_context.h +++ /dev/null @@ -1,99 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef _AC_CONTEXT_H -#define _AC_CONTEXT_H - -#include "glheader.h" -#include "mtypes.h" - -#include "array_cache/acache.h" - -/* These are used to make the ctx->Current values look like - * arrays (with zero StrideB). - */ -struct ac_arrays { - struct gl_client_array Vertex; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array EdgeFlag; - struct gl_client_array Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ -}; - -struct ac_array_pointers { - struct gl_client_array *Vertex; - struct gl_client_array *Normal; - struct gl_client_array *Color; - struct gl_client_array *SecondaryColor; - struct gl_client_array *FogCoord; - struct gl_client_array *Index; - struct gl_client_array *TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array *EdgeFlag; - struct gl_client_array *Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ -}; - -struct ac_array_flags { - GLboolean Vertex; - GLboolean Normal; - GLboolean Color; - GLboolean SecondaryColor; - GLboolean FogCoord; - GLboolean Index; - GLboolean TexCoord[MAX_TEXTURE_COORD_UNITS]; - GLboolean EdgeFlag; - GLboolean Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ -}; - - -typedef struct { - GLuint NewState; /* not needed? */ - GLuint NewArrayState; - - /* Facility for importing and caching array data: - */ - struct ac_arrays Fallback; - struct ac_arrays Cache; - struct ac_arrays Raw; - struct ac_array_flags IsCached; - GLuint start; - GLuint count; - - /* Facility for importing element lists: - */ - GLuint *Elts; - GLuint elt_size; - -} ACcontext; - -#define AC_CONTEXT(ctx) ((ACcontext *)ctx->acache_context) - -#endif diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c deleted file mode 100644 index 119e58bf249..00000000000 --- a/src/mesa/array_cache/ac_import.c +++ /dev/null @@ -1,922 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" - -#include "math/m_translate.h" -#include "array_cache/ac_context.h" -#include "math/m_translate.h" - -#define STRIDE_ARRAY( array, offset ) \ -do { \ - GLubyte *tmp = ADD_POINTERS( (array).BufferObj->Data, (array).Ptr ) \ - + (offset) * (array).StrideB; \ - (array).Ptr = tmp; \ -} while (0) - - -/* Set the array pointer back to its source when the cached data is - * invalidated: - */ -static void -reset_texcoord( GLcontext *ctx, GLuint unit ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->TexCoord[unit].Enabled) { - ac->Raw.TexCoord[unit] = ctx->Array.ArrayObj->TexCoord[unit]; - STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start); - } - else { - ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit]; - - if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0) - ac->Raw.TexCoord[unit].Size = 4; - else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0) - ac->Raw.TexCoord[unit].Size = 3; - else - ac->Raw.TexCoord[unit].Size = 2; - } - - ac->IsCached.TexCoord[unit] = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit); -} - -static void -reset_vertex( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - ASSERT(ctx->Array.ArrayObj->Vertex.Enabled - || (ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)); - ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex; - STRIDE_ARRAY(ac->Raw.Vertex, ac->start); - ac->IsCached.Vertex = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_VERTEX; -} - - -static void -reset_normal( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->Normal.Enabled) { - ac->Raw.Normal = ctx->Array.ArrayObj->Normal; - STRIDE_ARRAY(ac->Raw.Normal, ac->start); - } - else { - ac->Raw.Normal = ac->Fallback.Normal; - } - - ac->IsCached.Normal = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_NORMAL; -} - - -static void -reset_color( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->Color.Enabled) { - ac->Raw.Color = ctx->Array.ArrayObj->Color; - STRIDE_ARRAY(ac->Raw.Color, ac->start); - } - else - ac->Raw.Color = ac->Fallback.Color; - - ac->IsCached.Color = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_COLOR0; -} - - -static void -reset_secondarycolor( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { - ac->Raw.SecondaryColor = ctx->Array.ArrayObj->SecondaryColor; - STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start); - } - else - ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor; - - ac->IsCached.SecondaryColor = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_COLOR1; -} - - -static void -reset_index( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->Index.Enabled) { - ac->Raw.Index = ctx->Array.ArrayObj->Index; - STRIDE_ARRAY(ac->Raw.Index, ac->start); - } - else - ac->Raw.Index = ac->Fallback.Index; - - ac->IsCached.Index = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_INDEX; -} - - -static void -reset_fogcoord( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->FogCoord.Enabled) { - ac->Raw.FogCoord = ctx->Array.ArrayObj->FogCoord; - STRIDE_ARRAY(ac->Raw.FogCoord, ac->start); - } - else - ac->Raw.FogCoord = ac->Fallback.FogCoord; - - ac->IsCached.FogCoord = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD; -} - - -static void -reset_edgeflag( GLcontext *ctx ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { - ac->Raw.EdgeFlag = ctx->Array.ArrayObj->EdgeFlag; - STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start); - } - else - ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag; - - ac->IsCached.EdgeFlag = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG; -} - - -/** - * \param index the generic vertex array number. - */ -static void -reset_attrib( GLcontext *ctx, GLuint index ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (ctx->Array.ArrayObj->VertexAttrib[index].Enabled) { - ac->Raw.Attrib[index] = ctx->Array.ArrayObj->VertexAttrib[index]; - STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start); - } - else - ac->Raw.Attrib[index] = ac->Fallback.Attrib[index]; - - ac->IsCached.Attrib[index] = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index); -} - - -/** - * Generic import function for color data - */ -static void -import( const GLcontext *ctx, - GLenum destType, - struct gl_client_array *to, - const struct gl_client_array *from ) -{ - const ACcontext *ac = AC_CONTEXT(ctx); - - if (destType == 0) - destType = from->Type; - - switch (destType) { - case GL_FLOAT: - _math_trans_4fn( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - break; - - case GL_UNSIGNED_BYTE: - _math_trans_4ub( (GLubyte (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->StrideB = 4 * sizeof(GLubyte); - to->Type = GL_UNSIGNED_BYTE; - break; - - case GL_UNSIGNED_SHORT: - _math_trans_4us( (GLushort (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->StrideB = 4 * sizeof(GLushort); - to->Type = GL_UNSIGNED_SHORT; - break; - - default: - _mesa_problem(ctx, "Unexpected dest format in import()"); - break; - } -} - - - -/* - * Functions to import array ranges with specified types and strides. - * For example, if the vertex data is GLshort[2] and we want GLfloat[3] - * we'll use an import function to do the data conversion. - */ - -static void -import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.TexCoord[unit]; - struct gl_client_array *to = &ac->Cache.TexCoord[unit]; - (void) type; (void) stride; - - ASSERT(unit < ctx->Const.MaxTextureCoordUnits); - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); - ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); - - _math_trans_4f( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.TexCoord[unit] = GL_TRUE; -} - -static void -import_vertex( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Vertex; - struct gl_client_array *to = &ac->Cache.Vertex; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); - - _math_trans_4f( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.Vertex = GL_TRUE; -} - -static void -import_normal( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Normal; - struct gl_client_array *to = &ac->Cache.Normal; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 3*sizeof(GLfloat) || stride == 0); - - _math_trans_3fn((GLfloat (*)[3]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = 3 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.Normal = GL_TRUE; -} - -static void -import_color( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Color; - struct gl_client_array *to = &ac->Cache.Color; - (void) stride; - - import( ctx, type, to, from ); - - ac->IsCached.Color = GL_TRUE; -} - -static void -import_index( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Index; - struct gl_client_array *to = &ac->Cache.Index; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_UNSIGNED_INT); - ASSERT(stride == sizeof(GLuint) || stride == 0); - - _math_trans_1ui( (GLuint *) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = sizeof(GLuint); - to->Type = GL_UNSIGNED_INT; - ac->IsCached.Index = GL_TRUE; -} - -static void -import_secondarycolor( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.SecondaryColor; - struct gl_client_array *to = &ac->Cache.SecondaryColor; - (void) stride; - - import( ctx, type, to, from ); - - ac->IsCached.SecondaryColor = GL_TRUE; -} - -static void -import_fogcoord( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.FogCoord; - struct gl_client_array *to = &ac->Cache.FogCoord; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == sizeof(GLfloat) || stride == 0); - - _math_trans_1f( (GLfloat *) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.FogCoord = GL_TRUE; -} - -static void -import_edgeflag( GLcontext *ctx, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.EdgeFlag; - struct gl_client_array *to = &ac->Cache.EdgeFlag; - (void) type; (void) stride; - - /* Limited choices at this stage: - */ - ASSERT(type == GL_UNSIGNED_BYTE); - ASSERT(stride == sizeof(GLubyte) || stride == 0); - - _math_trans_1ub( (GLubyte *) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - 0, - ac->count - ac->start); - - to->StrideB = sizeof(GLubyte); - to->Type = GL_UNSIGNED_BYTE; - ac->IsCached.EdgeFlag = GL_TRUE; -} - -/** - * \param index the generic vertex array number - */ -static void -import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint stride ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - const struct gl_client_array *from = &ac->Raw.Attrib[index]; - struct gl_client_array *to = &ac->Cache.Attrib[index]; - (void) type; (void) stride; - - ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS); - - /* Limited choices at this stage: - */ - ASSERT(type == GL_FLOAT); - ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); - ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); - - if (from->Normalized) { - _math_trans_4fn( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - } - else { - _math_trans_4f( (GLfloat (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - } - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLfloat); - to->Type = GL_FLOAT; - ac->IsCached.Attrib[index] = GL_TRUE; -} - - - -/* - * Externals to request arrays with specific properties: - */ - - -struct gl_client_array * -_ac_import_texcoord( GLcontext *ctx, - GLuint unit, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - ASSERT(unit < MAX_TEXTURE_COORD_UNITS); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit)) - reset_texcoord( ctx, unit ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.TexCoord[unit].Type != type || - (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) || - reqwriteable) - { - if (!ac->IsCached.TexCoord[unit]) - import_texcoord(ctx, unit, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.TexCoord[unit]; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.TexCoord[unit]; - } -} - -struct gl_client_array * -_ac_import_vertex( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_VERTEX) - reset_vertex( ctx ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Vertex.Type != type || - (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Vertex) - import_vertex(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Vertex; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Vertex; - } -} - -struct gl_client_array * -_ac_import_normal( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_NORMAL) - reset_normal( ctx ); - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Normal.Type != type || - (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Normal) - import_normal(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Normal; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Normal; - } -} - -struct gl_client_array * -_ac_import_color( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_COLOR0) - reset_color( ctx ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) { - return NULL; - } - - /* Do we need to pull in a copy of the client data: - */ - if ((type != 0 && ac->Raw.Color.Type != type) || - (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Color) { - import_color(ctx, type, reqstride ); - } - *writeable = GL_TRUE; - return &ac->Cache.Color; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Color; - } -} - -struct gl_client_array * -_ac_import_index( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_INDEX) - reset_index( ctx ); - - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Index.Type != type || - (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.Index) - import_index(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Index; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Index; - } -} - -struct gl_client_array * -_ac_import_secondarycolor( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_COLOR1) - reset_secondarycolor( ctx ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if ((type != 0 && ac->Raw.SecondaryColor.Type != type) || - (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) || - reqwriteable) - { - if (!ac->IsCached.SecondaryColor) - import_secondarycolor(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.SecondaryColor; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.SecondaryColor; - } -} - -struct gl_client_array * -_ac_import_fogcoord( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD) - reset_fogcoord( ctx ); - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.FogCoord.Type != type || - (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.FogCoord) - import_fogcoord(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.FogCoord; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.FogCoord; - } -} - -struct gl_client_array * -_ac_import_edgeflag( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG) - reset_edgeflag( ctx ); - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.EdgeFlag.Type != type || - (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) || - reqwriteable) - { - if (!ac->IsCached.EdgeFlag) - import_edgeflag(ctx, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.EdgeFlag; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.EdgeFlag; - } -} - -/** - * For GL_ARB/NV_vertex_program - * \param index index of the vertex array, starting at zero. - */ -struct gl_client_array * -_ac_import_attrib( GLcontext *ctx, - GLuint index, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwriteable, - GLboolean *writeable ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - ASSERT(index < VERT_ATTRIB_MAX); - - /* Can we keep the existing version? - */ - if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) - reset_attrib( ctx, index ); - - /* Is the request impossible? - */ - if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize) - return NULL; - - /* Do we need to pull in a copy of the client data: - */ - if (ac->Raw.Attrib[index].Type != type || - (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) || - reqwriteable) - { - if (!ac->IsCached.Attrib[index]) - import_attrib(ctx, index, type, reqstride ); - *writeable = GL_TRUE; - return &ac->Cache.Attrib[index]; - } - else { - *writeable = GL_FALSE; - return &ac->Raw.Attrib[index]; - } -} - - -/* Clients must call this function to validate state and set bounds - * before importing any data: - */ -void -_ac_import_range( GLcontext *ctx, GLuint start, GLuint count ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (!ctx->Array.LockCount) { - /* Not locked, discard cached data. Changes to lock - * status are caught via. _ac_invalidate_state(). - */ - ac->NewArrayState = _NEW_ARRAY_ALL; - ac->start = start; - ac->count = count; - } - else { - /* Locked, discard data for any disabled arrays. Require that - * the whole locked range always be dealt with, otherwise hard to - * maintain cached data in the face of clipping. - */ - ac->NewArrayState |= ~ctx->Array.ArrayObj->_Enabled; - ac->start = ctx->Array.LockFirst; - ac->count = ctx->Array.LockCount; - ASSERT(ac->start == start); /* hmm? */ - ASSERT(ac->count == count); - } -} - - - -/* Additional convienence function for importing the element list - * for glDrawElements() and glDrawRangeElements(). - */ -CONST void * -_ac_import_elements( GLcontext *ctx, - GLenum new_type, - GLuint count, - GLenum old_type, - CONST void *indices ) -{ - ACcontext *ac = AC_CONTEXT(ctx); - - if (old_type == new_type) - return indices; - - if (ac->elt_size < count * sizeof(GLuint)) { - if (ac->Elts) FREE(ac->Elts); - while (ac->elt_size < count * sizeof(GLuint)) - ac->elt_size *= 2; - ac->Elts = (GLuint *) MALLOC(ac->elt_size); - } - - switch (new_type) { - case GL_UNSIGNED_BYTE: - ASSERT(0); - return NULL; - case GL_UNSIGNED_SHORT: - ASSERT(0); - return NULL; - case GL_UNSIGNED_INT: { - GLuint *out = (GLuint *)ac->Elts; - GLuint i; - - switch (old_type) { - case GL_UNSIGNED_BYTE: { - CONST GLubyte *in = (CONST GLubyte *)indices; - for (i = 0 ; i < count ; i++) - out[i] = in[i]; - break; - } - case GL_UNSIGNED_SHORT: { - CONST GLushort *in = (CONST GLushort *)indices; - for (i = 0 ; i < count ; i++) - out[i] = in[i]; - break; - } - default: - ASSERT(0); - } - - return (CONST void *)out; - } - default: - ASSERT(0); - break; - } - - return NULL; -} diff --git a/src/mesa/array_cache/acache.h b/src/mesa/array_cache/acache.h deleted file mode 100644 index 2bb64f3656c..00000000000 --- a/src/mesa/array_cache/acache.h +++ /dev/null @@ -1,132 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef _ARRAYCACHE_H -#define _ARRAYCACHE_H - -#include "mtypes.h" - - -extern GLboolean -_ac_CreateContext( GLcontext *ctx ); - -extern void -_ac_DestroyContext( GLcontext *ctx ); - -extern void -_ac_InvalidateState( GLcontext *ctx, GLuint new_state ); - -extern struct gl_client_array * -_ac_import_vertex( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_normal( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_color( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_index( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_secondarycolor( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_fogcoord( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_edgeflag( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_texcoord( GLcontext *ctx, - GLuint unit, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - -extern struct gl_client_array * -_ac_import_attrib( GLcontext *ctx, - GLuint index, - GLenum type, - GLuint reqstride, - GLuint reqsize, - GLboolean reqwritable, - GLboolean *writable ); - - -/* Clients must call this function to validate state and set bounds - * before importing any data: - */ -extern void -_ac_import_range( GLcontext *ctx, GLuint start, GLuint count ); - - -/* Additional convenience function: - */ -extern CONST void * -_ac_import_elements( GLcontext *ctx, - GLenum new_type, - GLuint count, - GLenum old_type, - CONST void *indices ); - - -#endif diff --git a/src/mesa/array_cache/descrip.mms b/src/mesa/array_cache/descrip.mms deleted file mode 100644 index 0607a01d1f9..00000000000 --- a/src/mesa/array_cache/descrip.mms +++ /dev/null @@ -1,37 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen [email protected] -# Last revision : 16 June 2003 - -.first - define gl [---.include.gl] - define math [-.math] - define array_cache [-.array_cache] - -.include [---]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = ac_context.c ac_import.c - -OBJECTS = ac_context.obj,ac_import.obj -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -ac_context.obj : ac_context.c -ac_import.obj : ac_import.c diff --git a/src/mesa/array_cache/sources b/src/mesa/array_cache/sources deleted file mode 100644 index fb3328d10e6..00000000000 --- a/src/mesa/array_cache/sources +++ /dev/null @@ -1,7 +0,0 @@ -MESA_ARRAY_CACHE_SOURCES = \ -ac_context.c \ -ac_import.c - -MESA_ARRAY_CACHE_HEADERS = \ -ac_context.h \ -acache.h diff --git a/src/mesa/drivers/beos/GLView.cpp b/src/mesa/drivers/beos/GLView.cpp index 45473a8ef27..9e4a7ebe56e 100644 --- a/src/mesa/drivers/beos/GLView.cpp +++ b/src/mesa/drivers/beos/GLView.cpp @@ -43,7 +43,7 @@ extern "C" { #include "texobj.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" @@ -344,7 +344,7 @@ BGLView::BGLView(BRect rect, char *name, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); _swsetup_Wakeup(ctx); @@ -830,7 +830,7 @@ void MesaDriver::UpdateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); if (ctx->Color.DrawBuffer[0] == GL_FRONT) { diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c index 3c8c6c256e6..88ac4bb31d5 100644 --- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c +++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c @@ -1,18 +1,19 @@ /* - * Copyright (C) 2004-2006 Claudio Ciccani <[email protected]> + * Copyright (C) 2004-2007 Claudio Ciccani <[email protected]> * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License version 2 as - * published by the Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * * Based on glfbdev.c, written by Brian Paul. @@ -45,7 +46,7 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -373,7 +374,7 @@ dfbUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -786,7 +787,7 @@ directfbgl_create_context( GLcontext *context, } _swrast_CreateContext( context ); - _ac_CreateContext( context ); + _vbo_CreateContext( context ); _tnl_CreateContext( context ); _swsetup_CreateContext( context ); _swsetup_Wakeup( context ); diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index d6d51cdd165..c7984964255 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -2466,10 +2466,10 @@ static const char MultiTexCoord4ivARB_names[] = ""; #endif -#if defined(need_GL_VERSION_2_0) -static const char GetVertexAttribPointervARB_names[] = - "iip\0" /* Parameter signature */ - "glGetVertexAttribPointerv\0" +#if defined(need_GL_EXT_gpu_program_parameters) +static const char ProgramLocalParameters4fvEXT_names[] = + "iiip\0" /* Parameter signature */ + "glProgramLocalParameters4fvEXT\0" ""; #endif @@ -3152,13 +3152,6 @@ static const char VertexAttribPointerNV_names[] = ""; #endif -#if defined(need_GL_EXT_gpu_program_parameters) -static const char ProgramLocalParameters4fvEXT_names[] = - "iiip\0" /* Parameter signature */ - "glProgramLocalParameters4fvEXT\0" - ""; -#endif - #if defined(need_GL_EXT_framebuffer_object) static const char GetFramebufferAttachmentParameterivEXT_names[] = "iiip\0" /* Parameter signature */ @@ -3781,9 +3774,10 @@ static const char ReplacementCodeuiColor3fVertex3fSUN_names[] = ""; #endif -#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program) static const char GetVertexAttribPointervNV_names[] = "iip\0" /* Parameter signature */ + "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" ""; @@ -5343,8 +5337,8 @@ static const struct dri_extension_function GL_EXT_framebuffer_object_functions[] #if defined(need_GL_EXT_gpu_program_parameters) static const struct dri_extension_function GL_EXT_gpu_program_parameters_functions[] = { - { ProgramEnvParameters4fvEXT_names, ProgramEnvParameters4fvEXT_remap_index, -1 }, { ProgramLocalParameters4fvEXT_names, ProgramLocalParameters4fvEXT_remap_index, -1 }, + { ProgramEnvParameters4fvEXT_names, ProgramEnvParameters4fvEXT_remap_index, -1 }, { NULL, 0, 0 } }; #endif @@ -6263,7 +6257,6 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = { { GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 }, { GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 }, { Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 }, - { GetVertexAttribPointervARB_names, GetVertexAttribPointervARB_remap_index, -1 }, { VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 }, { VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 }, { VertexAttrib2fvARB_names, VertexAttrib2fvARB_remap_index, -1 }, @@ -6295,6 +6288,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = { { Uniform4iARB_names, Uniform4iARB_remap_index, -1 }, { UseProgramObjectARB_names, UseProgramObjectARB_remap_index, -1 }, { DeleteProgram_names, DeleteProgram_remap_index, -1 }, + { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 }, { Uniform2iARB_names, Uniform2iARB_remap_index, -1 }, { VertexAttrib4dARB_names, VertexAttrib4dARB_remap_index, -1 }, { GetUniformLocationARB_names, GetUniformLocationARB_remap_index, -1 }, diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index d6ba23bc6e6..08b52b4d8f7 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -50,7 +50,7 @@ #include "extensions.h" #include "framebuffer.h" #include "renderbuffer.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -93,7 +93,7 @@ update_state( GLcontext *ctx, GLuint new_state ) /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -365,7 +365,7 @@ fbCreateContext( const __GLcontextModes *glVisual, /* Create module contexts */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _swsetup_Wakeup( ctx ); @@ -399,7 +399,7 @@ fbDestroyContext( __DRIcontextPrivate *driContextPriv ) if ( fbmesa ) { _swsetup_DestroyContext( fbmesa->glCtx ); _tnl_DestroyContext( fbmesa->glCtx ); - _ac_DestroyContext( fbmesa->glCtx ); + _vbo_DestroyContext( fbmesa->glCtx ); _swrast_DestroyContext( fbmesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c index 5c74b0b0f47..517e71f8880 100644 --- a/src/mesa/drivers/dri/fb/fb_egl.c +++ b/src/mesa/drivers/dri/fb/fb_egl.c @@ -17,7 +17,7 @@ #include "extensions.h" #include "framebuffer.h" #include "renderbuffer.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -388,7 +388,7 @@ update_state( GLcontext *ctx, GLuint new_state ) /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -491,7 +491,7 @@ fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext sh /* Create module contexts */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _swsetup_Wakeup( ctx ); diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index b81d94de252..eb13478166a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -40,7 +40,7 @@ #include "enums.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1034,7 +1034,7 @@ static void ffbDDUpdateState(GLcontext *ctx, GLuint newstate) _swrast_InvalidateState( ctx, newstate ); _swsetup_InvalidateState( ctx, newstate ); - _ac_InvalidateState( ctx, newstate ); + _vbo_InvalidateState( ctx, newstate ); _tnl_InvalidateState( ctx, newstate ); if (newstate & _NEW_TEXTURE) diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 99256d76b6e..215aaf8ffba 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -38,7 +38,7 @@ #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "drivers/common/driverfuncs.h" #include "ffb_context.h" @@ -277,7 +277,7 @@ ffbCreateContext(const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -313,7 +313,7 @@ ffbDestroyContext(__DRIcontextPrivate *driContextPriv) _swsetup_DestroyContext( fmesa->glCtx ); _tnl_DestroyContext( fmesa->glCtx ); - _ac_DestroyContext( fmesa->glCtx ); + _vbo_DestroyContext( fmesa->glCtx ); _swrast_DestroyContext( fmesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c index ffaf45459bc..b1dcbfcdcfa 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.c +++ b/src/mesa/drivers/dri/gamma/gamma_context.c @@ -28,7 +28,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -147,7 +147,7 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c index 08749bf5d39..8dbe0a97caa 100644 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ b/src/mesa/drivers/dri/gamma/gamma_state.c @@ -33,7 +33,7 @@ #include "colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #define ENABLELIGHTING 0 @@ -1663,7 +1663,7 @@ static void gammaDDUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); GAMMA_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c index 00f6aa32aeb..e8922b15036 100644 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c @@ -34,7 +34,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" static GLboolean gammaInitDriver(__DRIscreenPrivate *sPriv) @@ -57,7 +57,7 @@ gammaDestroyContext(__DRIcontextPrivate *driContextPriv) if (gmesa) { _swsetup_DestroyContext( gmesa->glCtx ); _tnl_DestroyContext( gmesa->glCtx ); - _ac_DestroyContext( gmesa->glCtx ); + _vbo_DestroyContext( gmesa->glCtx ); _swrast_DestroyContext( gmesa->glCtx ); gammaFreeVB( gmesa->glCtx ); diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index c0f4efd7a31..db8f7a19a23 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -44,7 +44,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -287,7 +287,7 @@ i810CreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -350,7 +350,7 @@ i810DestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( imesa->glCtx ); _tnl_DestroyContext( imesa->glCtx ); - _ac_DestroyContext( imesa->glCtx ); + _vbo_DestroyContext( imesa->glCtx ); _swrast_DestroyContext( imesa->glCtx ); i810FreeVB( imesa->glCtx ); diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index 6f9d4b5bd47..3ad25282d90 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -21,8 +21,8 @@ #include "i810ioctl.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" #include "tnl/tnl.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_pipeline.h" @@ -953,7 +953,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); I810_CONTEXT(ctx)->new_state |= new_state; } diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 2f78fd60b21..6ec34e5bdef 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -36,7 +36,8 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" + #include "utils.h" #include "i915_reg.h" @@ -63,7 +64,7 @@ static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); INTEL_CONTEXT(ctx)->NewGLState |= new_state; diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 3cec6a2ddfc..fd11e10652e 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -611,10 +611,12 @@ void i915_update_fog( GLcontext *ctx ) i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE; } - if (enabled) { - _tnl_allow_vertex_fog( ctx, (i915->vertex_fog == I915_FOG_VERTEX) ); - _tnl_allow_pixel_fog( ctx, (i915->vertex_fog != I915_FOG_VERTEX) ); - } + /* always enbale pixel fog + * vertex fog use precaculted fog coord will conflict with appended + * fog program + */ + _tnl_allow_vertex_fog( ctx, 0 ); + _tnl_allow_pixel_fog( ctx, 1 ); } static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index 0a2e33ffd53..7bb00d98339 100644 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -37,7 +37,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -228,7 +228,7 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); INTEL_CONTEXT(ctx)->NewGLState |= new_state; @@ -304,7 +304,7 @@ GLboolean intelInitContext( intelContextPtr intel, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -423,7 +423,7 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext (&intel->ctx); _tnl_DestroyContext (&intel->ctx); - _ac_DestroyContext (&intel->ctx); + _vbo_DestroyContext (&intel->ctx); _swrast_DestroyContext (&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ diff --git a/src/mesa/drivers/dri/i915tex/i915_context.c b/src/mesa/drivers/dri/i915tex/i915_context.c index 4cbe29d79d6..9b4d72eab3e 100644 --- a/src/mesa/drivers/dri/i915tex/i915_context.c +++ b/src/mesa/drivers/dri/i915tex/i915_context.c @@ -36,7 +36,6 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" #include "utils.h" #include "i915_reg.h" @@ -67,7 +66,7 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _tnl_invalidate_vertex_state(ctx, new_state); intel_context(ctx)->NewGLState |= new_state; diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h index 5ae76fcd185..d2713e88f96 100644 --- a/src/mesa/drivers/dri/i915tex/i915_context.h +++ b/src/mesa/drivers/dri/i915tex/i915_context.h @@ -243,7 +243,6 @@ struct i915_context GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; - struct i915_fragment_program tex_program; struct i915_fragment_program *current_program; struct i915_hw_state meta, initial, state, *current; diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c index 2f5a30787ee..78ae4bdb5fc 100644 --- a/src/mesa/drivers/dri/i915tex/i915_state.c +++ b/src/mesa/drivers/dri/i915tex/i915_state.c @@ -520,7 +520,6 @@ update_specular(GLcontext * ctx) /* A hack to trigger the rebuild of the fragment program. */ intel_context(ctx)->NewGLState |= _NEW_TEXTURE; - I915_CONTEXT(ctx)->tex_program.translated = 0; } static void @@ -646,10 +645,12 @@ i915_update_fog(GLcontext * ctx) i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE; } - if (enabled) { - _tnl_allow_vertex_fog(ctx, (i915->vertex_fog == I915_FOG_VERTEX)); - _tnl_allow_pixel_fog(ctx, (i915->vertex_fog != I915_FOG_VERTEX)); - } + /* always enbale pixel fog + * vertex fog use precaculted fog coord will conflict with appended + * fog program + */ + _tnl_allow_vertex_fog( ctx, 0 ); + _tnl_allow_pixel_fog( ctx, 1 ); } static void diff --git a/src/mesa/drivers/dri/i915tex/i915_tex.c b/src/mesa/drivers/dri/i915tex/i915_tex.c index a53abe9a92f..59e148ca04e 100644 --- a/src/mesa/drivers/dri/i915tex/i915_tex.c +++ b/src/mesa/drivers/dri/i915tex/i915_tex.c @@ -52,27 +52,6 @@ i915TexEnv(GLcontext * ctx, GLenum target, struct i915_context *i915 = I915_CONTEXT(ctx); switch (pname) { - case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */ - case GL_TEXTURE_ENV_MODE: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - i915->tex_program.translated = 0; - break; - case GL_TEXTURE_LOD_BIAS:{ GLuint unit = ctx->Texture.CurrentUnit; GLint b = (int) ((*param) * 16.0); @@ -92,22 +71,8 @@ i915TexEnv(GLcontext * ctx, GLenum target, } -static void -i915BindTexture(GLcontext * ctx, GLenum target, - struct gl_texture_object *texobj) -{ - /* Need this if image format changes between bound textures. - * Could try and shortcircuit by checking for differences in - * state between incoming and outgoing textures: - */ - I915_CONTEXT(ctx)->tex_program.translated = 0; -} - - - void i915InitTextureFuncs(struct dd_function_table *functions) { - functions->BindTexture = i915BindTexture; functions->TexEnv = i915TexEnv; } diff --git a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c b/src/mesa/drivers/dri/i915tex/i915_tex_layout.c index 333fefef859..c844f5351d2 100644 --- a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c +++ b/src/mesa/drivers/dri/i915tex/i915_tex_layout.c @@ -62,15 +62,23 @@ i915_miptree_layout(struct intel_mipmap_tree * mt) case GL_TEXTURE_CUBE_MAP:{ const GLuint dim = mt->width0; GLuint face; + GLuint lvlWidth = mt->width0, lvlHeight = mt->height0; + + assert(lvlWidth == lvlHeight); /* cubemap images are square */ /* double pitch for cube layouts */ mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp; mt->total_height = dim * 4; - for (level = mt->first_level; level <= mt->last_level; level++) + for (level = mt->first_level; level <= mt->last_level; level++) { intel_miptree_set_level_info(mt, level, 6, 0, 0, - mt->pitch, mt->total_height, 1); + /*OLD: mt->pitch, mt->total_height,*/ + lvlWidth, lvlHeight, + 1); + lvlWidth /= 2; + lvlHeight /= 2; + } for (face = 0; face < 6; face++) { GLuint x = initial_offsets[face][0] * dim; diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c index be2750d041f..c92b83bcb3a 100644 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c @@ -311,7 +311,7 @@ intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, struct _DriBufferObject *buffer, GLuint flags, GLuint mask, GLuint delta) { - assert(batch->nr_relocs <= MAX_RELOCS); + assert(batch->nr_relocs < MAX_RELOCS); driBOAddListItem(&batch->list, buffer, flags, mask); diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h index a83dbf423df..59261f72741 100644 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h @@ -9,7 +9,7 @@ struct intel_context; #define BATCH_SZ 16384 #define BATCH_RESERVED 16 -#define MAX_RELOCS 100 +#define MAX_RELOCS 400 #define INTEL_BATCH_NO_CLIPRECTS 0x1 #define INTEL_BATCH_CLIPRECTS 0x2 diff --git a/src/mesa/drivers/dri/i915tex/intel_buffer_objects.c b/src/mesa/drivers/dri/i915tex/intel_buffer_objects.c index 31c41d86857..ba3c7f0c1f7 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/i915tex/intel_buffer_objects.c @@ -50,7 +50,10 @@ intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) _mesa_initialize_buffer_object(&obj->Base, name, target); driGenBuffers(intel->intelScreen->regionPool, - "bufferobj", 1, &obj->buffer, 64, 0, 0); + "bufferobj", 1, &obj->buffer, 64, + DRM_BO_FLAG_MEM_LOCAL | + DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, + 0); return &obj->Base; } diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index c77d365360d..a5ce08b1701 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -37,7 +37,6 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -241,7 +240,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _tnl_invalidate_vertex_state(ctx, new_state); intel_context(ctx)->NewGLState |= new_state; @@ -357,6 +356,10 @@ intelInitContext(struct intel_context *intel, intel->driScreen = sPriv; intel->sarea = saPriv; + intel->width = intelScreen->width; + intel->height = intelScreen->height; + intel->current_rotation = intelScreen->current_rotation; + if (!lockMutexInit) { lockMutexInit = GL_TRUE; _glthread_INIT_MUTEX(lockMutex); @@ -390,7 +393,7 @@ intelInitContext(struct intel_context *intel, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); @@ -500,7 +503,7 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext(&intel->ctx); _tnl_DestroyContext(&intel->ctx); - _ac_DestroyContext(&intel->ctx); + _vbo_DestroyContext(&intel->ctx); _swrast_DestroyContext(&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ @@ -635,14 +638,35 @@ intelContendedLock(struct intel_context *intel, GLuint flags) sarea->rotation != intelScreen->current_rotation) { intelUpdateScreenRotation(sPriv, sarea); + } - /* + if (sarea->width != intel->width || + sarea->height != intel->height || + sarea->rotation != intel->current_rotation) { + + void *batchMap = intel->batch->map; + + /* + * FIXME: Really only need to do this when drawing to a + * common back- or front buffer. + */ + + /* * This will drop the outstanding batchbuffer on the floor - * FIXME: This should be done for all contexts? */ + if (batchMap != NULL) { + driBOUnmap(intel->batch->buffer); + intel->batch->map = NULL; + } + intel_batchbuffer_reset(intel->batch); + if (batchMap == NULL) { + driBOUnmap(intel->batch->buffer); + intel->batch->map = NULL; + } + /* lose all primitives */ intel->prim.primitive = ~0; intel->prim.start_ptr = 0; @@ -653,6 +677,10 @@ intelContendedLock(struct intel_context *intel, GLuint flags) /* force window update */ intel->lastStamp = 0; + + intel->width = sarea->width; + intel->height = sarea->height; + intel->current_rotation = sarea->rotation; } diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h index 7654e4ecd51..96b911501f3 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.h +++ b/src/mesa/drivers/dri/i915tex/intel_context.h @@ -286,6 +286,15 @@ struct intel_context GLuint swap_missed_count; GLuint swap_scheduled; + + /* Rotation. Need to match that of the + * current screen. + */ + + int width; + int height; + int current_rotation; + }; /* These are functions now: diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c index 2b1077aee0d..93372f4dcc8 100644 --- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c @@ -309,8 +309,13 @@ intel_miptree_image_data(struct intel_context *intel, height = dst->level[level].height; if(dst->compressed) height /= 4; - intel_region_data(intel->intelScreen, dst->region, dst_offset + dst_depth_offset[i], 0, 0, src, src_row_pitch, 0, 0, /* source x,y */ - dst->level[level].width, height); + intel_region_data(intel->intelScreen, dst->region, + dst_offset + dst_depth_offset[i], /* dst_offset */ + 0, 0, /* dstx, dsty */ + src, + src_row_pitch, + 0, 0, /* source x, y */ + dst->level[level].width, height); /* width, height */ src += src_image_pitch; } diff --git a/src/mesa/drivers/dri/i915tex/intel_regions.c b/src/mesa/drivers/dri/i915tex/intel_regions.c index 1205b180ca6..a114bdf8965 100644 --- a/src/mesa/drivers/dri/i915tex/intel_regions.c +++ b/src/mesa/drivers/dri/i915tex/intel_regions.c @@ -217,7 +217,8 @@ _mesa_copy_rect(GLubyte * dst, GLuint dst_y, GLuint width, GLuint height, - GLubyte * src, GLuint src_pitch, GLuint src_x, GLuint src_y) + const GLubyte * src, + GLuint src_pitch, GLuint src_x, GLuint src_y) { GLuint i; @@ -253,7 +254,7 @@ intel_region_data(intelScreenPrivate *intelScreen, struct intel_region *dst, GLuint dst_offset, GLuint dstx, GLuint dsty, - void *src, GLuint src_pitch, + const void *src, GLuint src_pitch, GLuint srcx, GLuint srcy, GLuint width, GLuint height) { struct intel_context *intel = intelScreenContext(intelScreen); diff --git a/src/mesa/drivers/dri/i915tex/intel_regions.h b/src/mesa/drivers/dri/i915tex/intel_regions.h index 1415bace690..d938c107a46 100644 --- a/src/mesa/drivers/dri/i915tex/intel_regions.h +++ b/src/mesa/drivers/dri/i915tex/intel_regions.h @@ -103,7 +103,7 @@ void intel_region_data(intelScreenPrivate *intelScreen, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, - void *src, GLuint src_stride, + const void *src, GLuint src_stride, GLuint srcx, GLuint srcy, GLuint width, GLuint height); /* Copy rectangular sub-regions diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c b/src/mesa/drivers/dri/i915tex/intel_tex_validate.c index e73c9c2f218..79d587a1744 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i915tex/intel_tex_validate.c @@ -110,6 +110,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) GLuint nr_faces = 0; struct intel_texture_image *firstImage; + GLboolean need_flush = GL_FALSE; + /* We know/require this is true by now: */ assert(intelObj->base.Complete); @@ -201,11 +203,13 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) */ if (intelObj->mt != intelImage->mt) { copy_image_data_to_tree(intel, intelObj, intelImage); + need_flush = GL_TRUE; } } } - intel_batchbuffer_flush(intel->batch); + if (need_flush) + intel_batchbuffer_flush(intel->batch); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index f0a6fa57406..9e4ff112dc3 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -35,17 +35,11 @@ DRIVER_SOURCES = \ brw_context.c \ brw_curbe.c \ brw_draw.c \ - brw_draw_current.c \ brw_draw_upload.c \ brw_eu.c \ brw_eu_debug.c \ brw_eu_emit.c \ brw_eu_util.c \ - brw_exec.c \ - brw_exec_api.c \ - brw_exec_array.c \ - brw_exec_draw.c \ - brw_exec_eval.c \ brw_fallback.c \ brw_gs.c \ brw_gs_emit.c \ @@ -54,9 +48,6 @@ DRIVER_SOURCES = \ brw_metaops.c \ brw_misc_state.c \ brw_program.c \ - brw_save.c \ - brw_save_api.c \ - brw_save_draw.c \ brw_sf.c \ brw_sf_emit.c \ brw_sf_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_clip.h b/src/mesa/drivers/dri/i965/brw_clip.h index c3967c8c614..49b2770a514 100644 --- a/src/mesa/drivers/dri/i965/brw_clip.h +++ b/src/mesa/drivers/dri/i965/brw_clip.h @@ -116,7 +116,7 @@ struct brw_clip_compile { GLuint last_mrf; GLuint header_position_offset; - GLuint offset[BRW_ATTRIB_MAX]; + GLuint offset[VERT_ATTRIB_MAX]; }; #define ATTR_SIZE (4*4) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index bc422c1a50b..6faee65542b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -34,8 +34,6 @@ #include "brw_aub.h" #include "brw_defines.h" #include "brw_draw.h" -#include "brw_exec.h" -#include "brw_save.h" #include "brw_vs.h" #include "imports.h" #include "intel_tex.h" @@ -158,12 +156,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw_FrameBufferTexInit( brw ); - /* Hook our functions into exec and compile dispatch tables. Only - * fallback on out-of-memory situations. - */ - brw_exec_init( ctx ); - brw_save_init( ctx ); - { const char *filename = getenv("INTEL_REPLAY"); if (filename) { diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 9ee81b8725d..08fdc545205 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -36,7 +36,6 @@ #include "intel_context.h" #include "brw_structs.h" #include "imports.h" -#include "brw_attrib.h" /* Glossary: @@ -215,7 +214,7 @@ struct brw_vs_prog_data { GLuint total_grf; GLuint outputs_written; - GLuint64EXT inputs_read; + GLuint inputs_read; /* Used for calculating urb partitions: */ @@ -382,10 +381,10 @@ struct brw_cached_batch_item { -/* Protect against a future where BRW_ATTRIB_MAX > 32. Wouldn't life +/* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life * be easier if C allowed arrays of packed elements? */ -#define ATTRIB_BIT_DWORDS ((BRW_ATTRIB_MAX+31)/32) +#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32) struct brw_vertex_element { const struct gl_client_array *glarray; @@ -401,8 +400,8 @@ struct brw_vertex_element { struct brw_vertex_info { - GLuint64EXT varying; /* varying:1[BRW_ATTRIB_MAX] */ - GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[BRW_ATTRIB_MAX] */ + GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */ + GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */ }; @@ -449,14 +448,13 @@ struct brw_context struct brw_cached_batch_item *cached_batch_items; struct { - /* Fallback values for inputs not supplied: - */ - struct gl_client_array current_values[BRW_ATTRIB_MAX]; /* Arrays with buffer objects to copy non-bufferobj arrays into * for upload: */ - struct gl_client_array vbo_array[BRW_ATTRIB_MAX]; + struct gl_client_array vbo_array[VERT_ATTRIB_MAX]; + + struct brw_vertex_element inputs[VERT_ATTRIB_MAX]; #define BRW_NR_UPLOAD_BUFS 17 #define BRW_UPLOAD_INIT_SIZE (128*1024) @@ -469,11 +467,6 @@ struct brw_context GLuint wrap; } upload; - /* Currenly bound arrays, including fallbacks to current_values - * above: - */ - struct brw_vertex_element inputs[BRW_ATTRIB_MAX]; - /* Summary of size and varying of active arrays, so we can check * for changes to this state: */ diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 471fda9f7ef..092c6bafc2d 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -35,7 +35,6 @@ #include "brw_draw.h" #include "brw_defines.h" -#include "brw_attrib.h" #include "brw_context.h" #include "brw_aub.h" #include "brw_state.h" @@ -45,7 +44,8 @@ #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" - +#include "tnl/tnl.h" +#include "vbo/vbo_context.h" @@ -143,7 +143,7 @@ static void brw_emit_cliprect( struct brw_context *brw, static void brw_emit_prim( struct brw_context *brw, - const struct brw_draw_prim *prim ) + const struct _mesa_prim *prim ) { struct brw_3d_primitive prim_packet; @@ -170,34 +170,9 @@ static void brw_emit_prim( struct brw_context *brw, } } - - -static void update_current_size( struct gl_client_array *array) -{ - const GLfloat *ptr = (const GLfloat *)array->Ptr; - - assert(array->StrideB == 0); - assert(array->Type == GL_FLOAT || array->Type == GL_UNSIGNED_BYTE); - - if (ptr[3] != 1.0) - array->Size = 4; - else if (ptr[2] != 0.0) - array->Size = 3; - else if (ptr[1] != 0.0) - array->Size = 2; - else - array->Size = 1; -} - - - -/* Fill in any gaps in passed arrays with pointers to current - * attributes: - */ static void brw_merge_inputs( struct brw_context *brw, const struct gl_client_array *arrays[]) { - struct gl_client_array *current_values = brw->vb.current_values; struct brw_vertex_element *inputs = brw->vb.inputs; struct brw_vertex_info old = brw->vb.info; GLuint i; @@ -205,19 +180,16 @@ static void brw_merge_inputs( struct brw_context *brw, memset(inputs, 0, sizeof(*inputs)); memset(&brw->vb.info, 0, sizeof(brw->vb.info)); - for (i = 0; i < BRW_ATTRIB_MAX; i++) { - if (arrays[i] && arrays[i]->Enabled) - { - brw->vb.inputs[i].glarray = arrays[i]; - brw->vb.info.varying |= (GLuint64EXT) 1 << i; - } - else - { - brw->vb.inputs[i].glarray = ¤t_values[i]; - update_current_size(¤t_values[i]); - } + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + brw->vb.inputs[i].glarray = arrays[i]; + + /* XXX: metaops passes null arrays */ + if (arrays[i]) { + if (arrays[i]->StrideB != 0) + brw->vb.info.varying |= 1 << i; - brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2); + brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2); + } } /* Raise statechanges if input sizes and varying have changed: @@ -229,8 +201,11 @@ static void brw_merge_inputs( struct brw_context *brw, brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING; } +/* XXX: could split the primitive list to fallback only on the + * non-conformant primitives. + */ static GLboolean check_fallbacks( struct brw_context *brw, - const struct brw_draw_prim *prim, + const struct _mesa_prim *prim, GLuint nr_prims ) { GLuint i; @@ -281,15 +256,16 @@ static GLboolean check_fallbacks( struct brw_context *brw, return GL_FALSE; } - +/* May fail if out of video memory for texture or vbo upload, or on + * fallback conditions. + */ static GLboolean brw_try_draw_prims( GLcontext *ctx, const struct gl_client_array *arrays[], - const struct brw_draw_prim *prim, + const struct _mesa_prim *prim, GLuint nr_prims, - const struct brw_draw_index_buffer *ib, + const struct _mesa_index_buffer *ib, GLuint min_index, - GLuint max_index, - GLuint flags ) + GLuint max_index ) { struct intel_context *intel = intel_context(ctx); struct brw_context *brw = brw_context(ctx); @@ -298,11 +274,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, if (ctx->NewState) _mesa_update_state( ctx ); - + /* Bind all inputs, derive varying and size information: */ brw_merge_inputs( brw, arrays ); - + /* Have to validate state quite late. Will rebuild tnl_program, * which depends on varying information. * @@ -319,10 +295,6 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, } { - assert(intel->locked); - - - /* Set the first primitive early, ahead of validate_state: */ brw_set_prim(brw, prim[0].mode); @@ -411,44 +383,88 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, return retval; } +static GLboolean brw_need_rebase( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_index_buffer *ib, + GLuint min_index ) +{ + if (min_index == 0) + return GL_FALSE; -GLboolean brw_draw_prims( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct brw_draw_prim *prim, - GLuint nr_prims, - const struct brw_draw_index_buffer *ib, - GLuint min_index, - GLuint max_index, - GLuint flags ) + if (ib) { + if (!vbo_all_varyings_in_vbos(arrays)) + return GL_TRUE; + else + return GL_FALSE; + } + else { + /* Hmm. This isn't quite what I wanted. BRW can actually + * handle the mixed case well enough that we shouldn't need to + * rebase. However, it's probably not very common, nor hugely + * expensive to do it this way: + */ + if (!vbo_all_varyings_in_vbos(arrays)) + return GL_TRUE; + else + return GL_FALSE; + } +} + + +void brw_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ) { struct intel_context *intel = intel_context(ctx); GLboolean retval; - retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index, flags); + /* Decide if we want to rebase. If so we end up recursing once + * only into this function. + */ + if (brw_need_rebase( ctx, arrays, ib, min_index )) { + vbo_rebase_prims( ctx, arrays, + prim, nr_prims, + ib, min_index, max_index, + brw_draw_prims ); + + return; + } - - if (!retval && bmError(intel)) { - DBG("retrying\n"); - /* This looks like out-of-memory but potentially we have - * situation where there is enough memory but it has become - * fragmented. Clear out all heaps and start from scratch by - * faking a contended lock event: (done elsewhere) - */ + /* Make a first attempt at drawing: + */ + retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + + /* This looks like out-of-memory but potentially we have + * situation where there is enough memory but it has become + * fragmented. Clear out all heaps and start from scratch by + * faking a contended lock event: (done elsewhere) + */ + if (!retval && !intel->Fallback && bmError(intel)) { + DBG("retrying\n"); /* Then try a second time only to upload textures and draw the * primitives: */ - retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index, flags); + retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + } + + /* Otherwise, we really are out of memory. Pass the drawing + * command to the software tnl module and which will in turn call + * swrast to do the drawing. + */ + if (!retval) { + _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) { intelFinish( &intel->ctx ); intel->aub_wrap = 1; } - - - return retval; } @@ -461,21 +477,25 @@ static void brw_invalidate_vbo_cb( struct intel_context *intel, void *ptr ) void brw_draw_init( struct brw_context *brw ) { GLcontext *ctx = &brw->intel.ctx; + struct vbo_context *vbo = vbo_context(ctx); GLuint i; + /* Register our drawing function: + */ + vbo->draw_prims = brw_draw_prims; + brw->vb.upload.size = BRW_UPLOAD_INIT_SIZE; for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) { brw->vb.upload.vbo[i] = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); - /* XXX: Set these to no-backing-store + /* NOTE: These are set to no-backing-store. */ bmBufferSetInvalidateCB(&brw->intel, intel_bufferobj_buffer(intel_buffer_object(brw->vb.upload.vbo[i])), brw_invalidate_vbo_cb, &brw->intel, GL_TRUE); - } ctx->Driver.BufferData( ctx, @@ -484,9 +504,6 @@ void brw_draw_init( struct brw_context *brw ) NULL, GL_DYNAMIC_DRAW_ARB, brw->vb.upload.vbo[0] ); - - - brw_init_current_values(ctx, brw->vb.current_values); } void brw_draw_destroy( struct brw_context *brw ) diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h index 92640bf725b..0f7b7383102 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.h +++ b/src/mesa/drivers/dri/i965/brw_draw.h @@ -29,44 +29,18 @@ #define BRW_DRAW_H #include "mtypes.h" /* for GLcontext... */ -#include "brw_attrib.h" +#include "vbo/vbo.h" struct brw_context; -struct brw_draw_prim { - GLuint mode:8; - GLuint indexed:1; - GLuint begin:1; - GLuint end:1; - GLuint weak:1; - GLuint pad:20; - GLuint start; - GLuint count; -}; - -struct brw_draw_index_buffer { - GLuint count; - GLenum type; - struct gl_buffer_object *obj; - const void *ptr; - GLuint rebase; -}; - - -#define BRW_DRAW_SORTED 0x1 -#define BRW_DRAW_ALL_INTERLEAVED 0x2 -#define BRW_DRAW_NON_INTERLEAVED 0x4 -#define BRW_DRAW_LOCKED 0x8 - -GLboolean brw_draw_prims( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct brw_draw_prim *prims, - GLuint nr_prims, - const struct brw_draw_index_buffer *ib, - GLuint min_index, - GLuint max_index, - GLuint flags ); +void brw_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); void brw_draw_init( struct brw_context *brw ); void brw_draw_destroy( struct brw_context *brw ); @@ -80,25 +54,12 @@ void brw_init_current_values(GLcontext *ctx, /* brw_draw_upload.c */ void brw_upload_indices( struct brw_context *brw, - const struct brw_draw_index_buffer *index_buffer); + const struct _mesa_index_buffer *index_buffer); GLboolean brw_upload_vertices( struct brw_context *brw, GLuint min_index, GLuint max_index ); -/* Helpers for save, exec. Should probably have their own file: - */ -struct brw_exec_context; -struct brw_save_context; - -struct brw_exec_save { - struct brw_exec_context *exec; - struct brw_save_context *save; -}; - -/* Doesn't really belong here: - */ -#define IMM_CONTEXT(ctx) ((struct brw_exec_save *)((ctx)->swtnl_im)) #endif diff --git a/src/mesa/drivers/dri/i965/brw_draw_current.c b/src/mesa/drivers/dri/i965/brw_draw_current.c deleted file mode 100644 index 98d930738e5..00000000000 --- a/src/mesa/drivers/dri/i965/brw_draw_current.c +++ /dev/null @@ -1,103 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <stdlib.h> - -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "enums.h" - -#include "brw_context.h" -#include "brw_draw.h" - -#include "bufmgr.h" -#include "intel_buffer_objects.h" - - -void brw_init_current_values(GLcontext *ctx, - struct gl_client_array *arrays) -{ - GLuint i; - - memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX); - - /* Set up a constant (StrideB == 0) array for each current - * attribute: - */ - for (i = 0; i < BRW_ATTRIB_MAX; i++) { - struct gl_client_array *cl = &arrays[i]; - - switch (i) { - case BRW_ATTRIB_MAT_FRONT_SHININESS: - case BRW_ATTRIB_MAT_BACK_SHININESS: - case BRW_ATTRIB_INDEX: - case BRW_ATTRIB_EDGEFLAG: - cl->Size = 1; - break; - case BRW_ATTRIB_MAT_FRONT_INDEXES: - case BRW_ATTRIB_MAT_BACK_INDEXES: - cl->Size = 3; - break; - default: - /* This is fixed for the material attributes, for others will - * be determined at runtime: - */ - if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT) - cl->Size = 4; - else - cl->Size = 1; - break; - } - - switch (i) { - case BRW_ATTRIB_EDGEFLAG: - cl->Type = GL_UNSIGNED_BYTE; - cl->Ptr = (const void *)&ctx->Current.EdgeFlag; - break; - case BRW_ATTRIB_INDEX: - cl->Type = GL_FLOAT; - cl->Ptr = (const void *)&ctx->Current.Index; - break; - default: - cl->Type = GL_FLOAT; - if (i < BRW_ATTRIB_FIRST_MATERIAL) - cl->Ptr = (const void *)ctx->Current.Attrib[i]; - else - cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL]; - break; - } - - cl->Stride = 0; - cl->StrideB = 0; - cl->Enabled = 1; - cl->Flags = 0; - cl->BufferObj = ctx->Array.NullBufferObj; - } -} - diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 57ee294f0cf..6150cac4aa3 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -35,7 +35,6 @@ #include "brw_draw.h" #include "brw_defines.h" -#include "brw_attrib.h" #include "brw_context.h" #include "brw_aub.h" #include "brw_state.h" @@ -310,7 +309,6 @@ copy_array_to_vbo_array( struct brw_context *brw, GLuint i, const struct gl_client_array *array, GLuint element_size, - GLuint min_index, GLuint count) { GLcontext *ctx = &brw->intel.ctx; @@ -337,7 +335,6 @@ copy_array_to_vbo_array( struct brw_context *brw, vbo_array->Enabled = 1; vbo_array->Normalized = array->Normalized; vbo_array->_MaxElement = array->_MaxElement; /* ? */ - vbo_array->Flags = array->Flags; /* ? */ vbo_array->BufferObj = vbo; { @@ -349,7 +346,7 @@ copy_array_to_vbo_array( struct brw_context *brw, map += offset; copy_strided_array( map, - array->Ptr + min_index * array->StrideB, + array->Ptr, element_size, array->StrideB, count); @@ -380,7 +377,6 @@ interleaved_vbo_array( struct brw_context *brw, vbo_array->Enabled = 1; vbo_array->Normalized = array->Normalized; vbo_array->_MaxElement = array->_MaxElement; - vbo_array->Flags = array->Flags; /* ? */ vbo_array->BufferObj = uploaded_array->BufferObj; return vbo_array; @@ -393,17 +389,17 @@ GLboolean brw_upload_vertices( struct brw_context *brw, { GLcontext *ctx = &brw->intel.ctx; struct intel_context *intel = intel_context(ctx); - GLuint64EXT tmp = brw->vs.prog_data->inputs_read; + GLuint tmp = brw->vs.prog_data->inputs_read; struct brw_vertex_element_packet vep; struct brw_array_state vbp; GLuint i; const void *ptr = NULL; GLuint interleave = 0; - struct brw_vertex_element *enabled[BRW_ATTRIB_MAX]; + struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; GLuint nr_enabled = 0; - struct brw_vertex_element *upload[BRW_ATTRIB_MAX]; + struct brw_vertex_element *upload[VERT_ATTRIB_MAX]; GLuint nr_uploads = 0; @@ -412,17 +408,19 @@ GLboolean brw_upload_vertices( struct brw_context *brw, /* First build an array of pointers to ve's in vb.inputs_read */ + if (0) + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); while (tmp) { - GLuint i = ffsll(tmp)-1; + GLuint i = _mesa_ffsll(tmp)-1; struct brw_vertex_element *input = &brw->vb.inputs[i]; - tmp &= ~((GLuint64EXT)1<<i); + tmp &= ~(1<<i); enabled[nr_enabled++] = input; input->index = i; input->element_size = get_size(input->glarray->Type) * input->glarray->Size; - input->count = input->glarray->StrideB ? max_index - min_index : 1; + input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1; if (!input->glarray->BufferObj->Name) { if (i == 0) { @@ -441,10 +439,16 @@ GLboolean brw_upload_vertices( struct brw_context *brw, } upload[nr_uploads++] = input; - input->vbo_rebase_offset = 0; + + /* We rebase drawing to start at element zero only when + * varyings are not in vbos, which means we can end up + * uploading non-varying arrays (stride != 0) when min_index + * is zero. This doesn't matter as the amount to upload is + * the same for these arrays whether the draw call is rebased + * or not - we just have to upload the one element. + */ + assert(min_index == 0 || input->glarray->StrideB == 0); } - else - input->vbo_rebase_offset = min_index * input->glarray->StrideB; } /* Upload interleaved arrays if all uploads are interleaved @@ -457,7 +461,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw, input0->glarray = copy_array_to_vbo_array(brw, 0, input0->glarray, interleave, - min_index, input0->count); for (i = 1; i < nr_uploads; i++) { @@ -475,7 +478,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw, input->glarray = copy_array_to_vbo_array(brw, i, input->glarray, input->element_size, - min_index, input->count); } @@ -523,9 +525,9 @@ GLboolean brw_upload_vertices( struct brw_context *brw, vbp.vb[i].vb0.bits.pad = 0; vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA; vbp.vb[i].vb0.bits.vb_index = i; - vbp.vb[i].offset = (GLuint)input->glarray->Ptr + input->vbo_rebase_offset; + vbp.vb[i].offset = (GLuint)input->glarray->Ptr; vbp.vb[i].buffer = array_buffer(input->glarray); - vbp.vb[i].max_index = max_index - min_index; + vbp.vb[i].max_index = max_index; } @@ -566,94 +568,32 @@ static GLuint element_size( GLenum type ) - -static void rebase_indices_to_vbo_indices( struct brw_context *brw, - const struct brw_draw_index_buffer *index_buffer, - struct gl_buffer_object **vbo_return, - GLuint *offset_return ) +void brw_upload_indices( struct brw_context *brw, + const struct _mesa_index_buffer *index_buffer ) { GLcontext *ctx = &brw->intel.ctx; - GLuint min_index = index_buffer->rebase; - const void *indices = index_buffer->ptr; - GLsizei count = index_buffer->count; - GLenum type = index_buffer->type; - GLuint size = element_size(type) * count; - struct gl_buffer_object *bufferobj; - GLuint offset; - GLuint i; - - get_space(brw, size, &bufferobj, &offset); + struct intel_context *intel = &brw->intel; + GLuint ib_size = get_size(index_buffer->type) * index_buffer->count; + struct gl_buffer_object *bufferobj = index_buffer->obj; + GLuint offset = (GLuint)index_buffer->ptr; - *vbo_return = bufferobj; - *offset_return = offset; + /* Turn into a proper VBO: + */ + if (!bufferobj->Name) { + + /* Get new bufferobj, offset: + */ + get_space(brw, ib_size, &bufferobj, &offset); - if (min_index == 0) { /* Straight upload */ ctx->Driver.BufferSubData( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, offset, - size, - indices, + ib_size, + index_buffer->ptr, bufferobj); } - else { - void *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_DYNAMIC_DRAW_ARB, - bufferobj); - - map += offset; - - switch (type) { - case GL_UNSIGNED_INT: { - GLuint *ui_map = (GLuint *)map; - const GLuint *ui_indices = (const GLuint *)indices; - - for (i = 0; i < count; i++) - ui_map[i] = ui_indices[i] - min_index; - break; - } - case GL_UNSIGNED_SHORT: { - GLushort *us_map = (GLushort *)map; - const GLushort *us_indices = (const GLushort *)indices; - - for (i = 0; i < count; i++) - us_map[i] = us_indices[i] - min_index; - break; - } - case GL_UNSIGNED_BYTE: { - GLubyte *ub_map = (GLubyte *)map; - const GLubyte *ub_indices = (const GLubyte *)indices; - - for (i = 0; i < count; i++) - ub_map[i] = ub_indices[i] - min_index; - break; - } - } - - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - bufferobj); - - } -} - - - -void brw_upload_indices( struct brw_context *brw, - const struct brw_draw_index_buffer *index_buffer) -{ - struct intel_context *intel = &brw->intel; - GLuint ib_size = get_size(index_buffer->type) * index_buffer->count; - struct gl_buffer_object *bufferobj = index_buffer->obj; - GLuint offset = (GLuint)index_buffer->ptr; - - /* Already turned into a proper VBO: - */ - if (!index_buffer->obj->Name) { - rebase_indices_to_vbo_indices(brw, index_buffer, &bufferobj, &offset ); - } /* Emit the indexbuffer packet: */ diff --git a/src/mesa/drivers/dri/i965/brw_exec.h b/src/mesa/drivers/dri/i965/brw_exec.h deleted file mode 100644 index f07b4485874..00000000000 --- a/src/mesa/drivers/dri/i965/brw_exec.h +++ /dev/null @@ -1,150 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * - */ - -#ifndef __BRW_EXEC_H__ -#define __BRW_EXEC_H__ - -#include "mtypes.h" -#include "brw_attrib.h" -#include "brw_draw.h" - - -#define BRW_MAX_PRIM 64 - -/* Wierd implementation stuff: - */ -#define BRW_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */ -#define BRW_MAX_ATTR_CODEGEN 16 -#define ERROR_ATTRIB 16 - - - - -struct brw_exec_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct brw_exec_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - - - -struct brw_exec_copied_vtx { - GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS]; - GLuint nr; -}; - - -typedef void (*brw_attrfv_func)( const GLfloat * ); - - -struct brw_exec_context -{ - GLcontext *ctx; - GLvertexformat vtxfmt; - - struct { - struct gl_buffer_object *bufferobj; - GLubyte *buffer_map; - - GLuint vertex_size; - - struct brw_draw_prim prim[BRW_MAX_PRIM]; - GLuint prim_count; - - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current vertex */ - - GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ - GLfloat CurrentFloatEdgeFlag; - - GLuint vert_count; - GLuint max_vert; - struct brw_exec_copied_vtx copied; - - GLubyte attrsz[BRW_ATTRIB_MAX]; - GLubyte active_sz[BRW_ATTRIB_MAX]; - - GLfloat *attrptr[BRW_ATTRIB_MAX]; - struct gl_client_array arrays[BRW_ATTRIB_MAX]; - const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; - } vtx; - - - struct { - GLboolean recalculate_maps; - struct brw_exec_eval1_map map1[BRW_ATTRIB_MAX]; - struct brw_exec_eval2_map map2[BRW_ATTRIB_MAX]; - } eval; - - struct { - const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; - - struct gl_buffer_object *index_obj; - } array; -}; - - - -/* External API: - */ -void brw_exec_init( GLcontext *ctx ); -void brw_exec_destroy( GLcontext *ctx ); -void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ); -void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags ); -void brw_exec_wakeup( GLcontext *ctx ); - - -/* Internal functions: - */ -void brw_exec_array_init( struct brw_exec_context *exec ); -void brw_exec_array_destroy( struct brw_exec_context *exec ); - - -void brw_exec_vtx_init( struct brw_exec_context *exec ); -void brw_exec_vtx_destroy( struct brw_exec_context *exec ); -void brw_exec_vtx_flush( struct brw_exec_context *exec ); -void brw_exec_vtx_wrap( struct brw_exec_context *exec ); - -void brw_exec_eval_update( struct brw_exec_context *exec ); - -void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec, - GLfloat u, GLfloat v ); - -void brw_exec_do_EvalCoord1f( struct brw_exec_context *exec, - GLfloat u); - -#endif diff --git a/src/mesa/drivers/dri/i965/brw_exec_array.c b/src/mesa/drivers/dri/i965/brw_exec_array.c deleted file mode 100644 index ca19a198374..00000000000 --- a/src/mesa/drivers/dri/i965/brw_exec_array.c +++ /dev/null @@ -1,283 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "api_noop.h" -#include "dispatch.h" - -#include "brw_attrib.h" -#include "brw_draw.h" -#include "brw_exec.h" -#include "brw_fallback.h" - -static GLuint get_max_index( GLuint count, GLuint type, - const GLvoid *indices ) -{ - GLint i; - - /* Compute max element. This is only needed for upload of non-VBO, - * non-constant data elements. - * - * XXX: Postpone this calculation until it is known that it is - * needed. Otherwise could scan this pointlessly in the all-vbo - * case. - */ - switch(type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - for (i = 0; i < count; i++) - if (ui_indices[i] > max_ui) - max_ui = ui_indices[i]; - return max_ui; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - for (i = 0; i < count; i++) - if (us_indices[i] > max_us) - max_us = us_indices[i]; - return max_us; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - for (i = 0; i < count; i++) - if (ub_indices[i] > max_ub) - max_ub = ub_indices[i]; - return max_ub; - } - default: - return 0; - } -} - - - - -/*********************************************************************** - * API functions. - */ - -static void GLAPIENTRY -brw_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; - struct brw_draw_prim prim[1]; - GLboolean ok; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - - if (exec->array.inputs[0]->BufferObj->Name) { - /* Use vertex attribute as a hint to tell us if we expect all - * arrays to be in VBO's and if so, don't worry about avoiding - * the upload of elements < start. - */ - prim[0].mode = mode; - prim[0].start = start; - prim[0].count = count; - prim[0].indexed = 0; - - ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count, 0 ); - } - else { - /* If not using VBO's, we don't want to upload any more elements - * than necessary from the arrays as they will not be valid next - * time the application tries to draw with them. - */ - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 0; - - ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count, 0 ); - } - - if (!ok) { - brw_fallback(ctx); - CALL_DrawArrays(ctx->Exec, ( mode, start, count )); - brw_unfallback(ctx); - } -} - - - -static void GLAPIENTRY -brw_exec_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; - struct brw_draw_index_buffer ib; - struct brw_draw_prim prim[1]; - - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - ib.count = count; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices; - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* Use the fact that indices are in a VBO as a hint that the - * program has put all the arrays in VBO's and we don't have to - * worry about performance implications of start > 0. - * - * XXX: consider passing start as min_index to draw_prims instead. - */ - ib.rebase = 0; - } - else { - ib.rebase = start; - } - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 1; - - if (!brw_draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1, 0 )) { - brw_fallback(ctx); - CALL_DrawRangeElements(ctx->Exec, (mode, start, end, count, type, indices)); - brw_unfallback(ctx); - } -} - - -static void GLAPIENTRY -brw_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint max_index; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - if (ctx->Array.ElementArrayBufferObj->Name) { - const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_DYNAMIC_READ_ARB, - ctx->Array.ElementArrayBufferObj); - - max_index = get_max_index(count, type, ADD_POINTERS(map, indices)); - - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); - } - else { - max_index = get_max_index(count, type, indices); - } - - brw_exec_DrawRangeElements(mode, 0, max_index, count, type, indices); -} - - -/*********************************************************************** - * Initialization - */ - - -static void init_arrays( GLcontext *ctx, - const struct gl_client_array *arrays[] ) -{ - struct gl_array_object *obj = ctx->Array.ArrayObj; - GLuint i; - - memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX); - - arrays[BRW_ATTRIB_POS] = &obj->Vertex; - arrays[BRW_ATTRIB_NORMAL] = &obj->Normal; - arrays[BRW_ATTRIB_COLOR0] = &obj->Color; - arrays[BRW_ATTRIB_COLOR1] = &obj->SecondaryColor; - arrays[BRW_ATTRIB_FOG] = &obj->FogCoord; - - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) - arrays[BRW_ATTRIB_TEX0 + i] = &obj->TexCoord[i]; - - arrays[BRW_ATTRIB_INDEX] = &obj->Index; - arrays[BRW_ATTRIB_EDGEFLAG] = &obj->EdgeFlag; - - for (i = BRW_ATTRIB_GENERIC0; i <= BRW_ATTRIB_GENERIC15; i++) - arrays[i] = &obj->VertexAttrib[i - BRW_ATTRIB_GENERIC0]; -} - - - - -void brw_exec_array_init( struct brw_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - - init_arrays(ctx, exec->array.inputs); - -#if 1 - exec->vtxfmt.DrawArrays = brw_exec_DrawArrays; - exec->vtxfmt.DrawElements = brw_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = brw_exec_DrawRangeElements; -#else - exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays; - exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; - exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; -#endif - - exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); -} - - -void brw_exec_array_destroy( struct brw_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - - ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj); -} diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c index 56e21e339ef..86464b2ec5f 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.c +++ b/src/mesa/drivers/dri/i965/brw_fallback.c @@ -30,8 +30,6 @@ #include "tnl/tnl.h" #include "context.h" #include "brw_context.h" -#include "brw_exec.h" -#include "brw_save.h" #include "brw_fallback.h" #include "glheader.h" @@ -40,297 +38,6 @@ #include "imports.h" #include "macros.h" #include "mtypes.h" -#include "dispatch.h" - - -typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); - - -/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */ -static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); -} - -static attr_func vert_attrfunc[4] = { - VertexAttrib1fvNV, - VertexAttrib2fvNV, - VertexAttrib3fvNV, - VertexAttrib4fvNV -}; - -#if 0 -static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(ctx->Exec, (target, v)); -} - - -static attr_func vert_attrfunc_arb[4] = { - VertexAttrib1fvARB, - VertexAttrib2fvARB, - VertexAttrib3fvARB, - VertexAttrib4fvARB -}; -#endif - - - - - - -static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case BRW_ATTRIB_MAT_FRONT_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v )); - break; - case BRW_ATTRIB_MAT_BACK_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v )); - break; - } -} - - -static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case BRW_ATTRIB_MAT_FRONT_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v )); - break; - case BRW_ATTRIB_MAT_BACK_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v )); - break; - } -} - - -static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case BRW_ATTRIB_MAT_FRONT_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v )); - break; - case BRW_ATTRIB_MAT_BACK_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v )); - break; - case BRW_ATTRIB_MAT_FRONT_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v )); - break; - case BRW_ATTRIB_MAT_BACK_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v )); - break; - case BRW_ATTRIB_MAT_FRONT_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v )); - break; - case BRW_ATTRIB_MAT_BACK_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v )); - break; - case BRW_ATTRIB_MAT_FRONT_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v )); - break; - case BRW_ATTRIB_MAT_BACK_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v )); - break; - } -} - - -static attr_func mat_attrfunc[4] = { - mat_attr1fv, - NULL, - mat_attr3fv, - mat_attr4fv -}; - - -static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_Indexf(ctx->Exec, (v[0])); -} - -static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0))); -} - -struct loopback_attr { - GLint target; - GLint sz; - attr_func func; -}; - -/* Don't emit ends and begins on wrapped primitives. Don't replay - * wrapped vertices. If we get here, it's probably because the the - * precalculated wrapping is wrong. - */ -static void loopback_prim( GLcontext *ctx, - const GLfloat *buffer, - const struct brw_draw_prim *prim, - GLuint wrap_count, - GLuint vertex_size, - const struct loopback_attr *la, GLuint nr ) -{ - GLint start = prim->start; - GLint end = start + prim->count; - const GLfloat *data; - GLint j; - GLuint k; - - if (0) - _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n", - _mesa_lookup_enum_by_nr(prim->mode), - prim->begin ? "begin" : "..", - prim->end ? "end" : "..", - start, - end); - - if (prim->begin) { - CALL_Begin(GET_DISPATCH(), ( prim->mode )); - } - else { - assert(start == 0); - start += wrap_count; - } - - data = buffer + start * vertex_size; - - for (j = start ; j < end ; j++) { - const GLfloat *tmp = data + la[0].sz; - - for (k = 1 ; k < nr ; k++) { - la[k].func( ctx, la[k].target, tmp ); - tmp += la[k].sz; - } - - /* Fire the vertex - */ - la[0].func( ctx, BRW_ATTRIB_POS, data ); - data = tmp; - } - - if (prim->end) { - CALL_End(GET_DISPATCH(), ()); - } -} - -/* Primitives generated by DrawArrays/DrawElements/Rectf may be - * caught here. If there is no primitive in progress, execute them - * normally, otherwise need to track and discard the generated - * primitives. - */ -static void loopback_weak_prim( GLcontext *ctx, - const struct brw_draw_prim *prim ) -{ - /* Use the prim_weak flag to ensure that if this primitive - * wraps, we don't mistake future vertex_lists for part of the - * surrounding primitive. - * - * While this flag is set, we are simply disposing of data - * generated by an operation now known to be a noop. - */ - if (prim->begin) - ctx->Driver.CurrentExecPrimitive |= BRW_SAVE_PRIM_WEAK; - if (prim->end) - ctx->Driver.CurrentExecPrimitive &= ~BRW_SAVE_PRIM_WEAK; -} - - -void brw_loopback_vertex_list( GLcontext *ctx, - const GLfloat *buffer, - const GLubyte *attrsz, - const struct brw_draw_prim *prim, - GLuint prim_count, - GLuint wrap_count, - GLuint vertex_size) -{ - struct loopback_attr la[BRW_ATTRIB_MAX]; - GLuint i, nr = 0; - - for (i = 0 ; i <= BRW_ATTRIB_TEX7 ; i++) { - if (i == BRW_ATTRIB_INDEX || i == BRW_ATTRIB_EDGEFLAG) - continue; - - if (attrsz[i]) { - la[nr].target = i; - la[nr].sz = attrsz[i]; - la[nr].func = vert_attrfunc[attrsz[i]-1]; - nr++; - } - } - - for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; - i <= BRW_ATTRIB_MAT_BACK_INDEXES ; - i++) { - if (attrsz[i]) { - la[nr].target = i; - la[nr].sz = attrsz[i]; - la[nr].func = mat_attrfunc[attrsz[i]-1]; - nr++; - } - } - - if (attrsz[BRW_ATTRIB_EDGEFLAG]) { - la[nr].target = BRW_ATTRIB_EDGEFLAG; - la[nr].sz = attrsz[BRW_ATTRIB_EDGEFLAG]; - la[nr].func = edgeflag_attr1fv; - nr++; - } - - if (attrsz[BRW_ATTRIB_INDEX]) { - la[nr].target = BRW_ATTRIB_INDEX; - la[nr].sz = attrsz[BRW_ATTRIB_INDEX]; - la[nr].func = index_attr1fv; - nr++; - } - - /* XXX ARB vertex attribs */ - - for (i = 0 ; i < prim_count ; i++) { - if ((prim[i].mode & BRW_SAVE_PRIM_WEAK) && - (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) - { - loopback_weak_prim( ctx, &prim[i] ); - } - else - { - loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr ); - } - } -} - @@ -405,62 +112,6 @@ const struct brw_tracked_state brw_check_fallback = { -/* If there is a fallback, fallback to software rasterization and - * transformation together. There is never a requirement to have - * software t&l but hardware rasterization. - * - * Further, all fallbacks are based on GL state, not on eg. primitive - * or vertex data. - */ - -static void do_fallback( struct brw_context *brw, - GLboolean fallback ) -{ - GLcontext *ctx = &brw->intel.ctx; - - /* flush: - */ - ctx->Driver.Flush( ctx ); - - if (fallback) { - _swsetup_Wakeup( ctx ); - _tnl_wakeup_exec( ctx ); - - /* Need this because tnl_wakeup_exec does too much: - */ - brw_save_wakeup(ctx); - brw_save_fallback(ctx, GL_TRUE); - } - else { - /* Flush vertices and copy-to-current: - */ - FLUSH_CURRENT(ctx, 0); - - _swrast_flush( ctx ); - - brw_exec_wakeup(ctx); - - /* Need this because tnl_wakeup_exec does too much: - */ - brw_save_wakeup(ctx); - brw_save_fallback(ctx, GL_FALSE); - } -} - - -void brw_fallback( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - do_fallback(brw, 1); -} - - -void brw_unfallback( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - do_fallback(brw, 0); -} - /* Not used: */ void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode ) diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h index 81a2d344b81..684a46cd170 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.h +++ b/src/mesa/drivers/dri/i965/brw_fallback.h @@ -31,7 +31,7 @@ #include "mtypes.h" /* for GLcontext... */ struct brw_context; -struct brw_draw_prim; +struct vbo_prim; void brw_fallback( GLcontext *ctx ); void brw_unfallback( GLcontext *ctx ); @@ -39,7 +39,7 @@ void brw_unfallback( GLcontext *ctx ); void brw_loopback_vertex_list( GLcontext *ctx, const GLfloat *buffer, const GLubyte *attrsz, - const struct brw_draw_prim *prim, + const struct vbo_prim *prim, GLuint prim_count, GLuint wrap_count, GLuint vertex_size); diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 9066e42252d..73263a5fff4 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -82,6 +82,9 @@ static void compile_gs_prog( struct brw_context *brw, case GL_QUADS: brw_gs_quads( &c ); break; + case GL_QUAD_STRIP: + brw_gs_quad_strip( &c ); + break; case GL_LINE_LOOP: brw_gs_lines( &c ); break; @@ -145,7 +148,7 @@ static const GLenum gs_prim[GL_POLYGON+1] = { GL_TRIANGLES, GL_TRIANGLES, GL_QUADS, - GL_QUADS, + GL_QUAD_STRIP, GL_TRIANGLES }; diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h index f9aa71d9199..29a4e80ce1b 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.h +++ b/src/mesa/drivers/dri/i965/brw_gs.h @@ -67,6 +67,7 @@ struct brw_gs_compile { #define ATTR_SIZE (4*4) void brw_gs_quads( struct brw_gs_compile *c ); +void brw_gs_quad_strip( struct brw_gs_compile *c ); void brw_gs_tris( struct brw_gs_compile *c ); void brw_gs_lines( struct brw_gs_compile *c ); void brw_gs_points( struct brw_gs_compile *c ); diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c index e4eed36a464..9abb94d82ed 100644 --- a/src/mesa/drivers/dri/i965/brw_gs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c @@ -116,6 +116,16 @@ void brw_gs_quads( struct brw_gs_compile *c ) brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); } +void brw_gs_quad_strip( struct brw_gs_compile *c ) +{ + brw_gs_alloc_regs(c, 4); + + brw_gs_emit_vue(c, c->reg.vertex[2], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); + brw_gs_emit_vue(c, c->reg.vertex[3], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); +} + void brw_gs_tris( struct brw_gs_compile *c ) { brw_gs_alloc_regs(c, 3); diff --git a/src/mesa/drivers/dri/i965/brw_metaops.c b/src/mesa/drivers/dri/i965/brw_metaops.c index acd1d581917..1579762b6d1 100644 --- a/src/mesa/drivers/dri/i965/brw_metaops.c +++ b/src/mesa/drivers/dri/i965/brw_metaops.c @@ -47,7 +47,6 @@ #include "brw_context.h" #include "brw_defines.h" #include "brw_draw.h" -#include "brw_attrib.h" #include "brw_fallback.h" #define INIT(brw, STRUCT, ATTRIB) \ @@ -388,8 +387,8 @@ static void meta_draw_quad(struct intel_context *intel, struct brw_context *brw = brw_context(&intel->ctx); struct gl_client_array pos_array; struct gl_client_array color_array; - struct gl_client_array *attribs[BRW_ATTRIB_MAX]; - struct brw_draw_prim prim[1]; + struct gl_client_array *attribs[VERT_ATTRIB_MAX]; + struct _mesa_prim prim[1]; GLfloat pos[4][3]; GLubyte color[4]; @@ -439,29 +438,29 @@ static void meta_draw_quad(struct intel_context *intel, /* Ignoring texture coords. */ - memset(attribs, 0, BRW_ATTRIB_MAX * sizeof(*attribs)); - - attribs[BRW_ATTRIB_POS] = &pos_array; - attribs[BRW_ATTRIB_POS]->Ptr = 0; - attribs[BRW_ATTRIB_POS]->Type = GL_FLOAT; - attribs[BRW_ATTRIB_POS]->Enabled = 1; - attribs[BRW_ATTRIB_POS]->Size = 3; - attribs[BRW_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat); - attribs[BRW_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat); - attribs[BRW_ATTRIB_POS]->_MaxElement = 4; - attribs[BRW_ATTRIB_POS]->Normalized = 0; - attribs[BRW_ATTRIB_POS]->BufferObj = brw->metaops.vbo; - - attribs[BRW_ATTRIB_COLOR0] = &color_array; - attribs[BRW_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos); - attribs[BRW_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE; - attribs[BRW_ATTRIB_COLOR0]->Enabled = 1; - attribs[BRW_ATTRIB_COLOR0]->Size = 4; - attribs[BRW_ATTRIB_COLOR0]->StrideB = 0; - attribs[BRW_ATTRIB_COLOR0]->Stride = 0; - attribs[BRW_ATTRIB_COLOR0]->_MaxElement = 1; - attribs[BRW_ATTRIB_COLOR0]->Normalized = 1; - attribs[BRW_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo; + memset(attribs, 0, VERT_ATTRIB_MAX * sizeof(*attribs)); + + attribs[VERT_ATTRIB_POS] = &pos_array; + attribs[VERT_ATTRIB_POS]->Ptr = 0; + attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT; + attribs[VERT_ATTRIB_POS]->Enabled = 1; + attribs[VERT_ATTRIB_POS]->Size = 3; + attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat); + attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat); + attribs[VERT_ATTRIB_POS]->_MaxElement = 4; + attribs[VERT_ATTRIB_POS]->Normalized = 0; + attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo; + + attribs[VERT_ATTRIB_COLOR0] = &color_array; + attribs[VERT_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos); + attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE; + attribs[VERT_ATTRIB_COLOR0]->Enabled = 1; + attribs[VERT_ATTRIB_COLOR0]->Size = 4; + attribs[VERT_ATTRIB_COLOR0]->StrideB = 0; + attribs[VERT_ATTRIB_COLOR0]->Stride = 0; + attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1; + attribs[VERT_ATTRIB_COLOR0]->Normalized = 1; + attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo; /* Just ignoring texture coordinates for now. */ @@ -476,19 +475,12 @@ static void meta_draw_quad(struct intel_context *intel, prim[0].start = 0; prim[0].count = 4; - if (!brw_draw_prims(&brw->intel.ctx, - (const struct gl_client_array **)attribs, - prim, 1, - NULL, - 0, - 4, - BRW_DRAW_LOCKED )) - { - /* This should not be possible: - */ - _mesa_printf("brw_draw_prims failed in metaops!\n"); - assert(0); - } + brw_draw_prims(&brw->intel.ctx, + (const struct gl_client_array **)attribs, + prim, 1, + NULL, + 0, + 3 ); } diff --git a/src/mesa/drivers/dri/i965/brw_save.c b/src/mesa/drivers/dri/i965/brw_save.c deleted file mode 100644 index 1af7791c4d4..00000000000 --- a/src/mesa/drivers/dri/i965/brw_save.c +++ /dev/null @@ -1,126 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - - -#include "mtypes.h" -#include "api_arrayelt.h" -#include "dlist.h" -#include "vtxfmt.h" -#include "imports.h" - -#include "brw_save.h" - - - -void brw_save_init( GLcontext *ctx ) -{ - struct brw_save_context *save = CALLOC_STRUCT(brw_save_context); - - if (ctx->swtnl_im == NULL) { - ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save); - } - - save->ctx = ctx; - IMM_CONTEXT(ctx)->save = save; - - /* Initialize the arrayelt helper - */ - if (!ctx->aelt_context && - !_ae_create_context( ctx )) - return; - - brw_save_api_init( save ); - brw_save_wakeup(ctx); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; -} - - -void brw_save_destroy( GLcontext *ctx ) -{ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - if (save) { - FREE(save); - IMM_CONTEXT(ctx)->save = NULL; - } - - if (ctx->aelt_context) { - _ae_destroy_context( ctx ); - ctx->aelt_context = NULL; - } - - if (IMM_CONTEXT(ctx)->exec == NULL && - IMM_CONTEXT(ctx)->save == NULL) { - FREE(IMM_CONTEXT(ctx)); - ctx->swtnl_im = NULL; - } -} - - -void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state ) -{ - _ae_invalidate_state(ctx, new_state); -} - - -/* Note that this can occur during the playback of a display list: - */ -void brw_save_fallback( GLcontext *ctx, GLboolean fallback ) -{ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - - if (fallback) - save->replay_flags |= BRW_SAVE_FALLBACK; - else - save->replay_flags &= ~BRW_SAVE_FALLBACK; -} - - -/* I don't see any reason to swap this code out on fallbacks. It - * wouldn't really mean anything to do so anyway as the old lists are - * still around from pre-fallback. Instead, the above code ensures - * that vertices are routed back through immediate mode dispatch on - * fallback. - * - * The below can be moved into init or removed: - */ -void brw_save_wakeup( GLcontext *ctx ) -{ - ctx->Driver.NewList = brw_save_NewList; - ctx->Driver.EndList = brw_save_EndList; - ctx->Driver.SaveFlushVertices = brw_save_SaveFlushVertices; - ctx->Driver.BeginCallList = brw_save_BeginCallList; - ctx->Driver.EndCallList = brw_save_EndCallList; - ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin; - - /* Assume we haven't been getting state updates either: - */ - brw_save_invalidate_state( ctx, ~0 ); -} - - - diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index e5a28b96e32..74c9d88e464 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -54,12 +54,11 @@ static void do_vs_prog( struct brw_context *brw, c.vp = vp; c.prog_data.outputs_written = vp->program.Base.OutputsWritten; - c.prog_data.inputs_read = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled, - vp->program.Base.InputsRead); + c.prog_data.inputs_read = vp->program.Base.InputsRead; if (c.key.copy_edgeflag) { c.prog_data.outputs_written |= 1<<VERT_RESULT_EDGE; - c.prog_data.inputs_read |= 1<<BRW_ATTRIB_EDGEFLAG; + c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG; } if (0) diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index 502d8283970..528e164db8c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -162,6 +162,7 @@ static GLuint get_input_size(struct brw_context *brw, GLuint sizes_dword = brw->vb.info.sizes[attr/16]; GLuint sizes_bits = (sizes_dword>>((attr%16)*2)) & 0x3; return sizes_bits + 1; +/* return brw->vb.inputs[attr].glarray->Size; */ } /* Calculate sizes of vertex program outputs. Size is the largest @@ -176,8 +177,6 @@ static void calc_wm_input_sizes( struct brw_context *brw ) struct tracker t; GLuint insn; GLuint i; - GLuint64EXT inputs = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled, - vp->program.Base.InputsRead); memset(&t, 0, sizeof(t)); @@ -185,8 +184,8 @@ static void calc_wm_input_sizes( struct brw_context *brw ) if (brw->attribs.Light->Model.TwoSide) t.twoside = 1; - for (i = 0; i < BRW_ATTRIB_MAX; i++) - if (inputs & (1<<i)) + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (vp->program.Base.InputsRead & (1<<i)) set_active_component(&t, PROGRAM_INPUT, i, szflag[get_input_size(brw, i)]); diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 8403e1bd7b6..ffdb843e85f 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -77,8 +77,8 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) /* Allocate input regs: */ c->nr_inputs = 0; - for (i = 0; i < BRW_ATTRIB_MAX; i++) { - if (c->prog_data.inputs_read & ((GLuint64EXT)1<<i)) { + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (c->prog_data.inputs_read & (1<<i)) { c->nr_inputs++; c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0); reg++; @@ -791,7 +791,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) if (c->key.copy_edgeflag) { brw_MOV(p, get_reg(c, PROGRAM_OUTPUT, VERT_RESULT_EDGE), - get_reg(c, PROGRAM_INPUT, BRW_ATTRIB_EDGEFLAG)); + get_reg(c, PROGRAM_INPUT, VERT_ATTRIB_EDGEFLAG)); } diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index 82c1958887f..0d61092247a 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -146,9 +146,13 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) } /* BRW_NEW_INPUT_VARYING */ - for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; i < BRW_ATTRIB_MAX ; i++) - if (brw->vb.info.varying & ((GLuint64EXT)1<<i)) - key->light_material_mask |= 1<<(i-BRW_ATTRIB_MAT_FRONT_AMBIENT); + + /* For these programs, material values are stuffed into the + * generic slots: + */ + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i))) + key->light_material_mask |= 1<<i; for (i = 0; i < MAX_LIGHTS; i++) { struct gl_light *light = &brw->attribs.Light->Light[i]; @@ -374,17 +378,10 @@ static void release_temps( struct tnl_program *p ) static struct ureg register_input( struct tnl_program *p, GLuint input ) { - GLuint orig_input = input; - /* Cram the material flags into the generic range. We'll translate - * them back later. - */ - if (input >= BRW_ATTRIB_MAT_FRONT_AMBIENT) - input -= BRW_ATTRIB_MAT_FRONT_AMBIENT - BRW_ATTRIB_GENERIC0; - assert(input < 32); p->program->Base.InputsRead |= (1<<input); - return make_ureg(PROGRAM_INPUT, orig_input); + return make_ureg(PROGRAM_INPUT, input); } static struct ureg register_output( struct tnl_program *p, GLuint output ) @@ -647,7 +644,7 @@ static void emit_passthrough( struct tnl_program *p, static struct ureg get_eye_position( struct tnl_program *p ) { if (is_undef(p->eye_position)) { - struct ureg pos = register_input( p, BRW_ATTRIB_POS ); + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); struct ureg modelview[4]; p->eye_position = reserve_temp(p); @@ -710,7 +707,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p ) static struct ureg get_eye_normal( struct tnl_program *p ) { if (is_undef(p->eye_normal)) { - struct ureg normal = register_input(p, BRW_ATTRIB_NORMAL ); + struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); struct ureg mvinv[3]; register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2, @@ -743,7 +740,7 @@ static struct ureg get_eye_normal( struct tnl_program *p ) static void build_hpos( struct tnl_program *p ) { - struct ureg pos = register_input( p, BRW_ATTRIB_POS ); + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); struct ureg mvp[4]; @@ -787,9 +784,9 @@ static struct ureg get_material( struct tnl_program *p, GLuint side, GLuint attrib = material_attrib(side, property); if (p->color_materials & (1<<attrib)) - return register_input(p, BRW_ATTRIB_COLOR0); + return register_input(p, VERT_ATTRIB_COLOR0); else if (p->materials & (1<<attrib)) - return register_input( p, attrib + BRW_ATTRIB_MAT_FRONT_AMBIENT ); + return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); else return register_param3( p, STATE_MATERIAL, side, property ); } @@ -1157,7 +1154,7 @@ static void build_fog( struct tnl_program *p ) input = swizzle1(get_eye_position(p), Z); } else { - input = swizzle1(register_input(p, BRW_ATTRIB_FOG), X); + input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); } if (p->state->fog_option && @@ -1299,7 +1296,7 @@ static void build_texture_transform( struct tnl_program *p ) for (j = 0; j < 4; j++) { switch (modes[j]) { case TXG_OBJ_LINEAR: { - struct ureg obj = register_input(p, BRW_ATTRIB_POS); + struct ureg obj = register_input(p, VERT_ATTRIB_POS); struct ureg plane = register_param3(p, STATE_TEXGEN, i, STATE_TEXGEN_OBJECT_S + j); @@ -1348,7 +1345,7 @@ static void build_texture_transform( struct tnl_program *p ) } if (copy_mask) { - struct ureg in = register_input(p, BRW_ATTRIB_TEX0+i); + struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); } } @@ -1357,7 +1354,7 @@ static void build_texture_transform( struct tnl_program *p ) struct ureg texmat[4]; struct ureg in = (!is_undef(out_texgen) ? out_texgen : - register_input(p, BRW_ATTRIB_TEX0+i)); + register_input(p, VERT_ATTRIB_TEX0+i)); if (PREFER_DP4) { register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i, 0, 3, STATE_MATRIX, texmat ); @@ -1373,7 +1370,7 @@ static void build_texture_transform( struct tnl_program *p ) release_temps(p); } else { - emit_passthrough(p, BRW_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); + emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); } } } @@ -1425,10 +1422,10 @@ static void build_tnl_program( struct tnl_program *p ) build_lighting(p); else { if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - emit_passthrough(p, BRW_ATTRIB_COLOR0, VERT_RESULT_COL0); + emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - emit_passthrough(p, BRW_ATTRIB_COLOR1, VERT_RESULT_COL1); + emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); } } diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index ac09754e3ae..786f30e641e 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -46,8 +46,6 @@ #include "brw_state.h" #include "brw_draw.h" -#include "brw_exec.h" -#include "brw_save.h" #include "brw_state.h" #include "brw_aub.h" #include "brw_fallback.h" @@ -68,9 +66,6 @@ static void brw_destroy_context( struct intel_context *intel ) brw_destroy_state(brw); brw_draw_destroy( brw ); - brw_exec_destroy( ctx ); - brw_save_destroy( ctx ); - brw_ProgramCacheDestroy( ctx ); brw_FrameBufferTexDestroy( brw ); } @@ -166,10 +161,7 @@ static GLuint brw_flush_cmd( void ) static void brw_invalidate_state( struct intel_context *intel, GLuint new_state ) { - GLcontext *ctx = &intel->ctx; - - brw_exec_invalidate_state(ctx, new_state); - brw_save_invalidate_state(ctx, new_state); + /* nothing */ } diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index fea6e44f0b5..10eb9a2e28d 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -38,7 +38,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -61,6 +61,7 @@ #include "bufmgr.h" #include "utils.h" +#include "vblank.h" #ifndef INTEL_DEBUG int INTEL_DEBUG = (0); #endif @@ -86,11 +87,6 @@ int INTEL_DEBUG = (0); int VERBOSE = 0; #endif -#if DEBUG_LOCKING -char *prevLockFile; -int prevLockLine; -#endif - /*************************************** * Mesa's Driver Functions ***************************************/ @@ -230,7 +226,7 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); @@ -260,11 +256,11 @@ intelBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) { struct intel_context *intel = intel_context( ctx ); drmI830MMIO io = { - .read_write = MMIO_WRITE, + .read_write = MMIO_READ, .reg = MMIO_REGS_PS_DEPTH_COUNT, .data = &q->Result }; - intel->stats_wm = GL_TRUE; + intel->stats_wm++; intelFinish(&intel->ctx); drmCommandRead(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); } @@ -283,7 +279,7 @@ intelEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) drmCommandRead(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); q->Result = tmp - q->Result; q->Ready = GL_TRUE; - intel->stats_wm = GL_FALSE; + intel->stats_wm--; } @@ -339,6 +335,11 @@ GLboolean intelInitContext( struct intel_context *intel, intel->driScreen = sPriv; intel->sarea = saPriv; + driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache, + intel->driScreen->myNum, "i965"); + + intel->vblank_flags = (intel->intelScreen->irq_active != 0) + ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ; ctx->Const.MaxTextureMaxAnisotropy = 2.0; @@ -374,7 +375,7 @@ GLboolean intelInitContext( struct intel_context *intel, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -448,8 +449,8 @@ GLboolean intelInitContext( struct intel_context *intel, intelScreen->cpp, intelScreen->front.pitch / intelScreen->cpp, intelScreen->height, - intelScreen->front.tiled != 0); /* 0: LINEAR */ - + intelScreen->front.size, + intelScreen->front.tiled != 0); intel->back_region = intel_region_create_static(intel, @@ -459,6 +460,7 @@ GLboolean intelInitContext( struct intel_context *intel, intelScreen->cpp, intelScreen->back.pitch / intelScreen->cpp, intelScreen->height, + intelScreen->back.size, intelScreen->back.tiled != 0); /* Still assuming front.cpp == depth.cpp @@ -475,6 +477,7 @@ GLboolean intelInitContext( struct intel_context *intel, intelScreen->cpp, intelScreen->depth.pitch / intelScreen->cpp, intelScreen->height, + intelScreen->depth.size, intelScreen->depth.tiled != 0); intel_bufferobj_init( intel ); @@ -517,7 +520,7 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext (&intel->ctx); _tnl_DestroyContext (&intel->ctx); - _ac_DestroyContext (&intel->ctx); + _vbo_DestroyContext (&intel->ctx); _swrast_DestroyContext (&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ @@ -566,6 +569,9 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, if ( intel->driDrawable != driDrawPriv ) { /* Shouldn't the readbuffer be stored also? */ + driDrawableInitVBlank( driDrawPriv, intel->vblank_flags, + &intel->vbl_seq ); + intel->driDrawable = driDrawPriv; intelWindowMoved( intel ); } diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h index 74a795c96d2..808512f7fd5 100644 --- a/src/mesa/drivers/dri/i965/intel_context.h +++ b/src/mesa/drivers/dri/i965/intel_context.h @@ -177,7 +177,7 @@ struct intel_context GLuint second_last_swap_fence; GLboolean aub_wrap; - GLboolean stats_wm; + GLuint stats_wm; struct intel_batchbuffer *batch; diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.c b/src/mesa/drivers/dri/i965/intel_ioctl.c index 4da31277ea2..0a8e976f706 100644 --- a/src/mesa/drivers/dri/i965/intel_ioctl.c +++ b/src/mesa/drivers/dri/i965/intel_ioctl.c @@ -108,7 +108,8 @@ void intelWaitIrq( struct intel_context *intel, int seq ) /* This seems quite often to return before it should!?! */ - } while (ret == -EAGAIN || ret == -EINTR || (ret == -EBUSY && lastdispatch != intel->sarea->last_dispatch) || (ret == 0 && seq > intel->sarea->last_dispatch)); + } while (ret == -EAGAIN || ret == -EINTR || (ret == -EBUSY && lastdispatch != intel->sarea->last_dispatch) || (ret == 0 && seq > intel->sarea->last_dispatch) + || (ret == 0 && intel->sarea->last_dispatch - seq >= (1 << 24))); if ( ret ) { diff --git a/src/mesa/drivers/dri/i965/intel_regions.c b/src/mesa/drivers/dri/i965/intel_regions.c index 398b0a0a3b5..835ecdd7257 100644 --- a/src/mesa/drivers/dri/i965/intel_regions.c +++ b/src/mesa/drivers/dri/i965/intel_regions.c @@ -122,10 +122,10 @@ struct intel_region *intel_region_create_static( struct intel_context *intel, GLuint cpp, GLuint pitch, GLuint height, + GLuint size, GLboolean tiled ) { struct intel_region *region = calloc(sizeof(*region), 1); - GLuint size = cpp * pitch * height; GLint pool; DBG("%s\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/i965/intel_regions.h b/src/mesa/drivers/dri/i965/intel_regions.h index 2413f0de33c..d2235f1275b 100644 --- a/src/mesa/drivers/dri/i965/intel_regions.h +++ b/src/mesa/drivers/dri/i965/intel_regions.h @@ -78,6 +78,7 @@ struct intel_region *intel_region_create_static( struct intel_context *intel, GLuint cpp, GLuint pitch, GLuint height, + GLuint size, GLboolean tiled ); /* Map/unmap regions. This is refcounted also: diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c index 2ab1cf2617e..5a6c301da2d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.c +++ b/src/mesa/drivers/dri/mach64/mach64_context.c @@ -38,7 +38,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -225,7 +225,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -278,7 +278,7 @@ void mach64DestroyContext( __DRIcontextPrivate *driContextPriv ) _swsetup_DestroyContext( mmesa->glCtx ); _tnl_DestroyContext( mmesa->glCtx ); - _ac_DestroyContext( mmesa->glCtx ); + _vbo_DestroyContext( mmesa->glCtx ); _swrast_DestroyContext( mmesa->glCtx ); if (release_texture_heaps) { diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index d4804a2c550..667a3945206 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -40,7 +40,7 @@ #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1023,7 +1023,7 @@ static void mach64DDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); MACH64_CONTEXT(ctx)->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index f02913c6af2..f024f73eb6a 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -45,7 +45,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -593,7 +593,7 @@ mgaCreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -676,7 +676,7 @@ mgaDestroyContext(__DRIcontextPrivate *driContextPriv) release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( mmesa->glCtx ); _tnl_DestroyContext( mmesa->glCtx ); - _ac_DestroyContext( mmesa->glCtx ); + _vbo_DestroyContext( mmesa->glCtx ); _swrast_DestroyContext( mmesa->glCtx ); mgaFreeVB( mmesa->glCtx ); diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c index 075fd348cf4..c20a76f29ef 100644 --- a/src/mesa/drivers/dri/mga/mgastate.c +++ b/src/mesa/drivers/dri/mga/mgastate.c @@ -41,7 +41,7 @@ #include "mgaregs.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" @@ -1042,7 +1042,7 @@ static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); MGA_CONTEXT(ctx)->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index d31b42a568b..20d2de5eefb 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -19,23 +19,27 @@ DRIVER_SOURCES = \ nouveau_screen.c \ nouveau_span.c \ nouveau_state.c \ + nouveau_state_cache.c \ nouveau_shader.c \ - nouveau_shader_0_arb.c \ + nouveau_shader_0.c \ nouveau_shader_1.c \ nouveau_shader_2.c \ nouveau_tex.c \ nouveau_swtcl.c \ nouveau_sync.c \ - nv10_swtcl.c \ + nouveau_query.c \ + nv04_state.c \ + nv04_swtcl.c \ nv10_state.c \ + nv10_swtcl.c \ nv20_state.c \ - nv30_state.c \ - nouveau_state_cache.c \ nv20_vertprog.c \ + nv30_state.c \ nv30_fragprog.c \ nv30_vertprog.c \ nv40_fragprog.c \ - nv40_vertprog.c + nv40_vertprog.c \ + nv50_state.c C_SOURCES = \ $(COMMON_SOURCES) \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c index d36196aeef2..684ed7b017d 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c @@ -8,29 +8,458 @@ #include "nouveau_object.h" #include "nouveau_msg.h" +#define NOUVEAU_MEM_FREE(mem) do { \ + nouveau_mem_free(ctx, (mem)); \ + (mem) = NULL; \ +} while(0) + #define DEBUG(fmt,args...) do { \ if (NOUVEAU_DEBUG & DEBUG_BUFFEROBJ) { \ fprintf(stderr, "%s: "fmt, __func__, ##args); \ } \ } while(0) -/* Wrapper for nouveau_mem_gpu_offset_get() that marks the bufferobj dirty - * if the GPU modifies the data. - */ +static GLboolean +nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size, + struct gl_buffer_object *bo) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + nouveau_mem *in_mem; + + DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); + + /* If there's a permanent backing store, blit directly into it */ + if (nbo->cpu_mem) { + if (nbo->cpu_mem != nbo->gpu_mem) { + DEBUG("..cpu_mem\n"); + nouveau_memformat_flat_emit(ctx, nbo->cpu_mem, + nbo->gpu_mem, + offset, offset, size); + } + } else { + DEBUG("..sys_mem\n"); + in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0); + if (in_mem) { + DEBUG("....via AGP\n"); + /* otherwise, try blitting to faster memory and + * copying from there + */ + nouveau_memformat_flat_emit(ctx, in_mem, nbo->gpu_mem, + 0, offset, size); + nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, + NvSubMemFormat); + _mesa_memcpy(nbo->cpu_mem_sys + offset, + in_mem->map, size); + NOUVEAU_MEM_FREE(in_mem); + } else { + DEBUG("....direct VRAM copy\n"); + /* worst case, copy directly from vram */ + _mesa_memcpy(nbo->cpu_mem_sys + offset, + nbo->gpu_mem + offset, + size); + } + } + + return GL_TRUE; +} + +static GLboolean +nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size, + struct gl_buffer_object *bo) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + nouveau_mem *out_mem; + + DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); + + if (nbo->cpu_mem) { + if (nbo->cpu_mem != nbo->gpu_mem) { + DEBUG("..cpu_mem\n"); + nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, + nbo->cpu_mem, + offset, offset, size); + } + } else { + out_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP | + NOUVEAU_MEM_MAPPED, + size, 0); + if (out_mem) { + DEBUG("....via AGP\n"); + _mesa_memcpy(out_mem->map, + nbo->cpu_mem_sys + offset, size); + nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem, + offset, 0, size); + nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, + NvSubMemFormat); + NOUVEAU_MEM_FREE(out_mem); + } else { + DEBUG("....direct VRAM copy\n"); + _mesa_memcpy(nbo->gpu_mem->map + offset, + nbo->cpu_mem_sys + offset, + size); + } + } + + return GL_TRUE; +} + +GLboolean +nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + + DEBUG("bo=%p\n", bo); + + if (bo->OnCard) + return GL_TRUE; + assert(nbo->gpu_mem_flags); + + nbo->gpu_mem = nouveau_mem_alloc(ctx, nbo->gpu_mem_flags | + NOUVEAU_MEM_MAPPED, + bo->Size, 0); + assert(nbo->gpu_mem); + + if (nbo->cpu_mem_flags) { + if ((nbo->cpu_mem_flags|NOUVEAU_MEM_MAPPED) != nbo->gpu_mem->type) { + DEBUG("..need cpu_mem buffer\n"); + + nbo->cpu_mem = nouveau_mem_alloc(ctx, + nbo->cpu_mem_flags | + NOUVEAU_MEM_MAPPED, + bo->Size, 0); + + if (nbo->cpu_mem) { + DEBUG("....alloc ok, kill sys_mem buffer\n"); + _mesa_memcpy(nbo->cpu_mem->map, + nbo->cpu_mem_sys, bo->Size); + FREE(nbo->cpu_mem_sys); + } + } else { + DEBUG("..cpu direct access to GPU buffer\n"); + nbo->cpu_mem = nbo->gpu_mem; + } + } + nouveau_bo_upload_to_screen(ctx, 0, bo->Size, bo); + + bo->OnCard = GL_TRUE; + return GL_TRUE; +} + +GLboolean +nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + GLuint nr_dirty; + + DEBUG("bo=%p\n", bo); + if (!bo->OnCard) + return GL_TRUE; + + nr_dirty = nouveau_bo_download_dirty(ctx, bo); + if (nbo->cpu_mem) { + if (nr_dirty && nbo->cpu_mem != nbo->gpu_mem) + nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, + NvSubMemFormat); + DEBUG("..destroy cpu_mem buffer\n"); + nbo->cpu_mem_sys = malloc(bo->Size); + assert(nbo->cpu_mem_sys); + _mesa_memcpy(nbo->cpu_mem_sys, nbo->cpu_mem->map, bo->Size); + if (nbo->cpu_mem == nbo->gpu_mem) + nbo->cpu_mem = NULL; + else + NOUVEAU_MEM_FREE(nbo->cpu_mem); + } + NOUVEAU_MEM_FREE(nbo->gpu_mem); + + bo->OnCard = GL_FALSE; + return GL_TRUE; +} + +static void +nouveau_bo_choose_storage_method(GLcontext *ctx, GLenum usage, + struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + GLuint gpu_type = 0; + GLuint cpu_type = 0; + + switch (usage) { + /* Client source, changes often, used by GL many times */ + case GL_DYNAMIC_DRAW_ARB: + gpu_type = NOUVEAU_MEM_AGP | NOUVEAU_MEM_FB_ACCEPTABLE; + cpu_type = NOUVEAU_MEM_AGP; + break; + /* GL source, changes often, client reads many times */ + case GL_DYNAMIC_READ_ARB: + /* Client source, specified once, used by GL many times */ + case GL_STATIC_DRAW_ARB: + /* GL source, specified once, client reads many times */ + case GL_STATIC_READ_ARB: + /* Client source, specified once, used by GL a few times */ + case GL_STREAM_DRAW_ARB: + /* GL source, specified once, client reads a few times */ + case GL_STREAM_READ_ARB: + /* GL source, changes often, used by GL many times*/ + case GL_DYNAMIC_COPY_ARB: + /* GL source, specified once, used by GL many times */ + case GL_STATIC_COPY_ARB: + /* GL source, specified once, used by GL a few times */ + case GL_STREAM_COPY_ARB: + gpu_type = NOUVEAU_MEM_FB; + break; + default: + assert(0); + } + + nbo->gpu_mem_flags = gpu_type; + nbo->cpu_mem_flags = cpu_type; + nbo->usage = usage; +} + +void +nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, + GLsizeiptrARB size, + const GLvoid *data, + GLenum usage, + struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + + DEBUG("bo=%p\n", bo); + + /* Free up previous buffers if we can't reuse them */ + if (nbo->usage != usage || + (nbo->gpu_mem && (nbo->gpu_mem->size != size))) { + if (nbo->cpu_mem_sys) + FREE(nbo->cpu_mem_sys); + if (nbo->cpu_mem) { + if (nbo->cpu_mem != nbo->gpu_mem) + NOUVEAU_MEM_FREE(nbo->cpu_mem); + else + nbo->cpu_mem = NULL; + } + if (nbo->gpu_mem) + NOUVEAU_MEM_FREE(nbo->gpu_mem); + + bo->OnCard = GL_FALSE; + nbo->cpu_mem_sys = calloc(1, size); + } + + nouveau_bo_choose_storage_method(ctx, usage, bo); + /* Force off flags that may not be ok for a given buffer */ + nbo->gpu_mem_flags &= valid_gpu_access; + + bo->Usage = usage; + bo->Size = size; + + if (data) { + GLvoid *map = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, bo); + _mesa_memcpy(map, data, size); + nouveau_bo_dirty_all(ctx, GL_FALSE, bo); + nouveau_bo_unmap(ctx, bo); + } +} + +void * +nouveau_bo_map(GLcontext *ctx, GLenum access, struct gl_buffer_object *bo) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + + DEBUG("bo=%p, access=%s\n", bo, _mesa_lookup_enum_by_nr(access)); + + if (bo->OnCard && + (access == GL_READ_ONLY_ARB || access == GL_READ_WRITE_ARB)) { + GLuint nr_dirty; + + DEBUG("..on card\n"); + nr_dirty = nouveau_bo_download_dirty(ctx, bo); + + /* nouveau_bo_download_dirty won't wait unless it needs to + * free a temp buffer, which isn't the case if cpu_mem is + * present. + */ + if (nr_dirty && nbo->cpu_mem && nbo->cpu_mem != nbo->gpu_mem) + nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, + NvSubMemFormat); + } + + if (nbo->cpu_mem) { + DEBUG("..access via cpu_mem\n"); + return nbo->cpu_mem->map; + } else { + DEBUG("..access via cpu_mem_sys\n"); + return nbo->cpu_mem_sys; + } +} + +void +nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo) +{ + DEBUG("unmap bo=%p\n", bo); +} + uint32_t -nouveau_bufferobj_gpu_ref(GLcontext *ctx, GLenum access, - struct gl_buffer_object *obj) +nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo) { - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - DEBUG("obj=%p, access=%s\n", obj, _mesa_lookup_enum_by_nr(access)); + assert(nbo->mapped == GL_FALSE); - if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) - nbo->gpu_dirty = GL_TRUE; + DEBUG("gpu_ref\n"); + + if (!bo->OnCard) { + nouveau_bo_move_in(ctx, bo); + bo->OnCard = GL_TRUE; + } + nouveau_bo_upload_dirty(ctx, bo); return nouveau_mem_gpu_offset_get(ctx, nbo->gpu_mem); } +void +nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, + uint32_t offset, uint32_t size, + struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + nouveau_bufferobj_dirty *dirty; + uint32_t start = offset; + uint32_t end = offset + size; + int i; + + if (nbo->cpu_mem == nbo->gpu_mem) + return; + + dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; + + DEBUG("on_card=%d, offset=%d, size=%d, bo=%p\n", + on_card, offset, size, bo); + + for (i=0; i<dirty->nr_dirty; i++) { + nouveau_bufferobj_region *r = &dirty->dirty[i]; + + /* already dirty */ + if (start >= r->start && end <= r->end) { + DEBUG("..already dirty\n"); + return; + } + + /* add to the end of a region */ + if (start >= r->start && start <= r->end) { + if (end > r->end) { + DEBUG("..extend end of region\n"); + r->end = end; + return; + } + } + + /* add to the start of a region */ + if (start < r->start && end >= r->end) { + DEBUG("..extend start of region\n"); + r->start = start; + /* .. and to the end */ + if (end > r->end) { + DEBUG("....and end\n"); + r->end = end; + } + return; + } + } + + /* new region */ + DEBUG("..new dirty\n"); + dirty->nr_dirty++; + dirty->dirty = realloc(dirty->dirty, + sizeof(nouveau_bufferobj_region) * + dirty->nr_dirty); + dirty->dirty[dirty->nr_dirty - 1].start = start; + dirty->dirty[dirty->nr_dirty - 1].end = end; +} + +void +nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, + struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + nouveau_bufferobj_dirty *dirty; + + dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; + + DEBUG("dirty all\n"); + if (dirty->nr_dirty) { + FREE(dirty->dirty); + dirty->dirty = NULL; + dirty->nr_dirty = 0; + } + + nouveau_bo_dirty_linear(ctx, on_card, 0, bo->Size, bo); +} + +GLuint +nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + nouveau_bufferobj_dirty *dirty = &nbo->cpu_dirty; + GLuint nr_dirty; + int i; + + nr_dirty = dirty->nr_dirty; + if (!nr_dirty) { + DEBUG("clean\n"); + return nr_dirty; + } + + for (i=0; i<nr_dirty; i++) { + nouveau_bufferobj_region *r = &dirty->dirty[i]; + + DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", + i, r->start, r->end - r->start); + nouveau_bo_upload_to_screen(ctx, + r->start, r->end - r->start, bo); + } + + FREE(dirty->dirty); + dirty->dirty = NULL; + dirty->nr_dirty = 0; + + return nr_dirty; +} + +GLuint +nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo) +{ + nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; + nouveau_bufferobj_dirty *dirty = &nbo->gpu_dirty; + GLuint nr_dirty; + int i; + + nr_dirty = dirty->nr_dirty; + if (nr_dirty) { + DEBUG("clean\n"); + return nr_dirty; + } + + for (i=0; i<nr_dirty; i++) { + nouveau_bufferobj_region *r = &dirty->dirty[i]; + + DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", + i, r->start, r->end - r->start); + nouveau_bo_download_from_screen(ctx, + r->start, + r->end - r->start, bo); + } + + FREE(dirty->dirty); + dirty->dirty = NULL; + dirty->nr_dirty = 0; + + return nr_dirty; +} + static void nouveauBindBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) { @@ -42,10 +471,11 @@ nouveauNewBufferObject(GLcontext *ctx, GLuint buffer, GLenum target) nouveau_buffer_object *nbo; nbo = CALLOC_STRUCT(nouveau_buffer_object_t); - DEBUG("name=0x%08x, target=%s, obj=%p\n", - buffer, _mesa_lookup_enum_by_nr(target), nbo); - _mesa_initialize_buffer_object(&nbo->mesa, buffer, target); - return &nbo->mesa; + if (nbo) + _mesa_initialize_buffer_object(&nbo->mesa, buffer, target); + DEBUG("bo=%p\n", nbo); + + return nbo ? &nbo->mesa : NULL; } static void @@ -53,11 +483,13 @@ nouveauDeleteBuffer(GLcontext *ctx, struct gl_buffer_object *obj) { nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; - DEBUG("obj=%p\n", obj); + if (nbo->gpu_dirty.nr_dirty) + FREE(nbo->gpu_dirty.dirty); + if (nbo->cpu_dirty.nr_dirty) + FREE(nbo->cpu_dirty.dirty); + if (nbo->cpu_mem) nouveau_mem_free(ctx, nbo->cpu_mem); + if (nbo->gpu_mem) nouveau_mem_free(ctx, nbo->gpu_mem); - if (nbo->gpu_mem) { - nouveau_mem_free(ctx, nbo->gpu_mem); - } _mesa_delete_buffer_object(ctx, obj); } @@ -66,193 +498,105 @@ nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage, struct gl_buffer_object *obj) { - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; + GLuint gpu_flags; - DEBUG("obj=%p, target=%s, usage=%s, size=%d, data=%p\n", - obj, + DEBUG("target=%s, size=%d, data=%p, usage=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), + (GLuint)size, data, _mesa_lookup_enum_by_nr(usage), - (unsigned int)size, - data); - - if (nbo->gpu_mem && nbo->gpu_mem->size != size) - nouveau_mem_free(ctx, nbo->gpu_mem); - - /* Always have the GPU access the data from VRAM if possible. For - * some "usage" values it may be better from AGP be default? - * - * TODO: At some point we should drop the NOUVEAU_MEM_MAPPED flag. - * TODO: Use the NOUVEAU_MEM_AGP_ACCEPTABLE flag. - * TODO: What about PCI-E and shared system memory? - */ - if (!nbo->gpu_mem) - nbo->gpu_mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | - NOUVEAU_MEM_MAPPED, - size, - 0); - - if (!nbo->gpu_mem) { - MESSAGE("AIII bufferobj malloc failed\n"); - return; + obj); + + switch (target) { + case GL_ELEMENT_ARRAY_BUFFER_ARB: + gpu_flags = 0; + break; + default: + gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_AGP_OK; + break; } - - obj->Usage = usage; - obj->Size = size; - if (!data) - return; - - ctx->Driver.MapBuffer(ctx, target, GL_WRITE_ONLY_ARB, obj); - _mesa_memcpy(nbo->cpu_mem->map, data, size); - ctx->Driver.UnmapBuffer(ctx, target, obj); + nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj); } -/*TODO: we don't need to DMA the entire buffer like MapBuffer does.. */ static void nouveauBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data, struct gl_buffer_object *obj) { - DEBUG("obj=%p, target=%s, offset=0x%x, size=%d, data=%p\n", - obj, + GLvoid *out; + + DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", _mesa_lookup_enum_by_nr(target), - (unsigned int)offset, - (unsigned int)size, - data); + (GLuint)offset, (GLuint)size, data, obj); - ctx->Driver.MapBuffer(ctx, target, GL_WRITE_ONLY_ARB, obj); - _mesa_memcpy((GLubyte *)obj->Pointer + offset, data, size); - ctx->Driver.UnmapBuffer(ctx, target, obj); + out = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, obj); + _mesa_memcpy(out + offset, data, size); + nouveau_bo_dirty_linear(ctx, GL_FALSE, offset, size, obj); + nouveau_bo_unmap(ctx, obj); } -/*TODO: we don't need to DMA the entire buffer like MapBuffer does.. */ static void nouveauGetBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data, struct gl_buffer_object *obj) { - DEBUG("obj=%p, target=%s, offset=0x%x, size=%d, data=%p\n", - obj, + const GLvoid *in; + + DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", _mesa_lookup_enum_by_nr(target), - (unsigned int)offset, - (unsigned int)size, - data); + (GLuint)offset, (GLuint)size, data, obj); - ctx->Driver.MapBuffer(ctx, target, GL_READ_ONLY_ARB, obj); - _mesa_memcpy(data, (GLubyte *)obj->Pointer + offset, size); - ctx->Driver.UnmapBuffer(ctx, target, obj); + in = nouveau_bo_map(ctx, GL_READ_ONLY_ARB, obj); + _mesa_memcpy(data, in + offset, size); + nouveau_bo_unmap(ctx, obj); } static void * nouveauMapBuffer(GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; - - DEBUG("obj=%p, target=%s, access=%s\n", - obj, + DEBUG("target=%s, access=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(access)); + _mesa_lookup_enum_by_nr(access), + obj + ); - if (obj->Pointer) { - DEBUG("already mapped, return NULL\n"); + /* Already mapped.. */ + if (obj->Pointer) return NULL; - } -#ifdef ALLOW_MULTI_SUBCHANNEL - /* If GPU is accessing the data from VRAM, copy to faster AGP memory - * before CPU access to the buffer. + /* Have to pass READ_WRITE here, nouveau_bo_map will only ensure that + * the cpu_mem buffer is up-to-date if we ask for read access. + * + * However, even if the client only asks for write access, we're still + * forced to reupload the entire buffer. So, we need the cpu_mem buffer + * to have the correct data all the time. */ - if (nbo->gpu_mem->type & NOUVEAU_MEM_FB) { - DEBUG("Data in VRAM, copying to AGP for CPU access\n"); - - /* This can happen if BufferData grows the GPU-access buffer */ - if (nbo->cpu_mem && nbo->cpu_mem->size != nbo->gpu_mem->size) { - nouveau_mem_free(ctx, nbo->cpu_mem); - nbo->cpu_mem = NULL; - } - - if (!nbo->cpu_mem) { - nbo->cpu_mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_AGP | - NOUVEAU_MEM_MAPPED, - nbo->gpu_mem->size, - 0); + obj->Pointer = nouveau_bo_map(ctx, GL_READ_WRITE_ARB, obj); - /* Mark GPU data as modified, so it gets copied to - * the new buffer */ - nbo->gpu_dirty = GL_TRUE; - } - - if (nbo->cpu_mem && nbo->gpu_dirty) { - nouveau_memformat_flat_emit(ctx, nbo->cpu_mem, - nbo->gpu_mem, - 0, 0, - nbo->gpu_mem->size); - - nouveau_notifier_wait_nop(ctx, - nmesa->syncNotifier, - NvSubMemFormat); - nbo->gpu_dirty = GL_FALSE; - } - - /* buffer isn't guaranteed to be up-to-date on the card now */ - nbo->cpu_dirty = GL_TRUE; - } -#endif - - /* If the copy to AGP failed for some reason, just return a pointer - * directly to vram.. + /* The GL spec says that a client attempting to write to a bufferobj + * mapped READ_ONLY object may have unpredictable results, possibly + * even program termination. + * + * We're going to use this, and only mark the buffer as dirtied if + * the client asks for write access. */ - if (!nbo->cpu_mem) { - DEBUG("Returning direct pointer to VRAM\n"); - nbo->cpu_mem = nbo->gpu_mem; - nbo->cpu_dirty = GL_FALSE; + if (target != GL_READ_ONLY_ARB) { + /* We have no way of knowing what was modified by the client, + * so the entire buffer gets dirtied. */ + nouveau_bo_dirty_all(ctx, GL_FALSE, obj); } - obj->Pointer = nbo->cpu_mem->map; return obj->Pointer; } static GLboolean nouveauUnmapBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; - - DEBUG("obj=%p, target=%s\n", obj, _mesa_lookup_enum_by_nr(target)); + DEBUG("target=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), obj); -#ifdef ALLOW_MULTI_SUBCHANNEL - if (nbo->cpu_dirty && nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("Copying potentially modified data back to GPU\n"); - - /* blit from GPU buffer -> CPU buffer */ - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, nbo->cpu_mem, - 0, 0, nbo->cpu_mem->size); - - /* buffer is now up-to-date on the hardware (or rather, will - * be by the time any other commands in this channel reference - * the data.) - */ - nbo->cpu_dirty = GL_FALSE; - - /* we can avoid this wait in some cases.. */ - nouveau_notifier_wait_nop(ctx, - nmesa->syncNotifier, - NvSubMemFormat); - - /* If it's likely CPU access to the buffer will occur often, - * keep the cpu_mem around to avoid repeated allocs. - */ - if (obj->Usage != GL_DYNAMIC_DRAW_ARB) { - - nouveau_mem_free(ctx, nbo->cpu_mem); - nbo->cpu_mem = NULL; - } - } -#endif + assert(obj->Pointer); + nouveau_bo_unmap(ctx, obj); obj->Pointer = NULL; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h index fccc349b836..932450fd877 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h @@ -4,24 +4,74 @@ #include "mtypes.h" #include "nouveau_buffers.h" +#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE) +#define NOUVEAU_BO_AGP_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) + +typedef struct nouveau_bufferobj_region_t { + uint32_t start; + uint32_t end; +} nouveau_bufferobj_region; + +typedef struct nouveau_bufferobj_dirty_t { + nouveau_bufferobj_region *dirty; + int nr_dirty; +} nouveau_bufferobj_dirty; + typedef struct nouveau_buffer_object_t { /* Base class, must be first */ struct gl_buffer_object mesa; + GLboolean mapped; + GLenum usage; + /* Memory used for GPU access to the buffer*/ + GLuint gpu_mem_flags; nouveau_mem * gpu_mem; - /* Buffer has been dirtied by the GPU */ - GLboolean gpu_dirty; + nouveau_bufferobj_dirty gpu_dirty; /* Memory used for CPU access to the buffer */ + GLuint cpu_mem_flags; nouveau_mem * cpu_mem; - /* Buffer has possibly been dirtied by the CPU */ - GLboolean cpu_dirty; + GLvoid * cpu_mem_sys; + nouveau_bufferobj_dirty cpu_dirty; } nouveau_buffer_object; -extern uint32_t nouveau_bufferobj_gpu_ref(GLcontext *ctx, GLenum access, - struct gl_buffer_object *obj); +extern void +nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, + GLsizeiptrARB size, const GLvoid *data, GLenum usage, + struct gl_buffer_object *bo); + +extern GLboolean +nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo); + +extern GLboolean +nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo); + +extern void * +nouveau_bo_map(GLcontext *ctx, GLenum usage, struct gl_buffer_object *bo); + +extern void +nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo); + +extern uint32_t +nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo); + +extern void +nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, + uint32_t offset, uint32_t size, + struct gl_buffer_object *bo); + +extern void +nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, + struct gl_buffer_object *bo); + +extern GLuint +nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo); + +extern GLuint +nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo); -extern void nouveauInitBufferObjects(GLcontext *ctx); +extern void +nouveauInitBufferObjects(GLcontext *ctx); #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.c b/src/mesa/drivers/dri/nouveau/nouveau_card.c index a0628389bf7..91f12f0d704 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_card.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_card.c @@ -2,9 +2,6 @@ #include "nouveau_card.h" #include "nouveau_reg.h" #include "nouveau_drm.h" -// FIXME hack for now -#define NV15_TCL_PRIMITIVE_3D 0x0096 -#define NV17_TCL_PRIMITIVE_3D 0x0099 #include "nouveau_card_list.h" @@ -13,8 +10,8 @@ nouveau_card* nouveau_card_lookup(uint32_t device_id) int i; for(i=0;i<sizeof(nouveau_card_list)/sizeof(nouveau_card)-1;i++) if (nouveau_card_list[i].id==(device_id&0xffff)) - break; - return &(nouveau_card_list[i]); + return &(nouveau_card_list[i]); + return NULL; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h index f8ea3c355e2..8ec5c4a188a 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h @@ -2,15 +2,15 @@ static nouveau_card nouveau_card_list[]={ {0x0008, "EDGE 3D", 0, NV_03, 0}, {0x0009, "EDGE 3D", 0, NV_03, 0}, {0x0010, "Mutara V08", 0, NV_03, 0}, -{0x0020, "RIVA TNT", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x0029, "RIVA TNT2 Ultra", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002A, "Riva TnT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002B, "Riva TnT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002C, "Vanta/Vanta LT", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002D, "RIVA TNT2 Model 64/Model 64 Pro", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002E, "Vanta", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002F, "Vanta", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, +{0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002A, "Riva TnT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002B, "Riva TnT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002C, "Vanta/Vanta LT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002D, "RIVA TNT2 Model 64/Model 64 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002E, "Vanta", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002F, "Vanta", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0040, "GeForce 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0041, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0042, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, @@ -30,7 +30,7 @@ static nouveau_card nouveau_card_list[]={ {0x0098, "GeForce Go 7800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0099, "GE Force Go 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x009D, "Quadro FX4500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00A0, "Aladdin TNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, +{0x00A0, "Aladdin TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x00C0, "GeForce 6800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x00C1, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x00C2, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, @@ -49,11 +49,11 @@ static nouveau_card nouveau_card_list[]={ {0x00F6, "GeForce 6600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x00F8, "Quadro FX 3400/4400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x00F9, "GeForce 6800 Ultra/GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00FA, "GeForce PCX 5750", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, +{0x00FA, "GeForce PCX 5750", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x00FB, "GeForce PCX 5900", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x00FC, "Quadro FX 330/GeForce PCX 5300", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0}, {0x00FD, "Quadro FX 330/Quadro NVS280", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0}, -{0x00FE, "Quadro FX 1300", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, +{0x00FE, "Quadro FX 1300", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x00FF, "GeForce PCX 4300", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, {0x0100, "GeForce 256 SDR", NV10_TCL_PRIMITIVE_3D, NV_10, 0}, {0x0101, "GeForce 256 DDR", NV10_TCL_PRIMITIVE_3D, NV_10, 0}, @@ -71,7 +71,8 @@ static nouveau_card nouveau_card_list[]={ {0x0148, "GeForce Go 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0149, "GeForce Go 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x014A, "Quadro NVS 440", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x014D, "Quadro FX 550", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, +{0x014C, "Quadro FX 550", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, +{0x014D, "Quadro FX 550", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x014E, "Quadro FX 540", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x014F, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0150, "GeForce2 GTS/Pro", NV11_TCL_PRIMITIVE_3D, NV_15, 0}, @@ -121,10 +122,10 @@ static nouveau_card nouveau_card_list[]={ {0x01DA, "Quadro NVS 110M", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x01DF, "GeForce 7300 GS", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x01F0, "GeForce4 MX - nForce GPU", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0200, "GeForce3", NV20_TCL_PRIMITIVE_3D|0x2000, NV_20, 0}, -{0x0201, "GeForce3 Ti 200", NV20_TCL_PRIMITIVE_3D|0x2000, NV_20, 0}, -{0x0202, "GeForce3 Ti 500", NV20_TCL_PRIMITIVE_3D|0x2000, NV_20, 0}, -{0x0203, "Quadro DCC", NV20_TCL_PRIMITIVE_3D|0x2000, NV_20, 0}, +{0x0200, "GeForce3", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, +{0x0201, "GeForce3 Ti 200", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, +{0x0202, "GeForce3 Ti 500", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, +{0x0203, "Quadro DCC", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, {0x0211, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0212, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0215, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, @@ -132,20 +133,21 @@ static nouveau_card nouveau_card_list[]={ {0x0221, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x0240, "GeForce 6150", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x0242, "GeForce 6100", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0250, "GeForce4 Ti 4600", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0251, "GeForce4 Ti 4400", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0252, "GeForce4 Ti", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0253, "GeForce4 Ti 4200", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0258, "Quadro4 900 XGL", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0259, "Quadro4 750 XGL", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x025B, "Quadro4 700 XGL", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0280, "GeForce4 Ti 4800", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0281, "GeForce4 Ti 4200 AGP 8x", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0282, "GeForce4 Ti 4800 SE", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0286, "GeForce4 Ti 4200 Go AGP 8x", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0288, "Quadro4 980 XGL", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x0289, "Quadro4 780 XGL", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, -{0x028C, "Quadro4 700 GoGL", NV20_TCL_PRIMITIVE_3D|0x2500, NV_25, 0}, +{0x0244, "Geforce 6150 Go", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, +{0x0250, "GeForce4 Ti 4600", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0251, "GeForce4 Ti 4400", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0252, "GeForce4 Ti", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0253, "GeForce4 Ti 4200", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0258, "Quadro4 900 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0259, "Quadro4 750 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x025B, "Quadro4 700 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0280, "GeForce4 Ti 4800", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0281, "GeForce4 Ti 4200 AGP 8x", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0282, "GeForce4 Ti 4800 SE", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0286, "GeForce4 Ti 4200 Go AGP 8x", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0288, "Quadro4 980 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x0289, "Quadro4 780 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, +{0x028C, "Quadro4 700 GoGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, {0x0290, "GeForce 7900 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0291, "GeForce 7900 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0292, "GeForce 7900 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, @@ -157,58 +159,59 @@ static nouveau_card nouveau_card_list[]={ {0x029D, "Quadro FX 3500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x029E, "Quadro FX 1500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x029F, "Quadro FX 4500 X2", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x02A0, "XGPU", NV20_TCL_PRIMITIVE_3D|0x2000, NV_20, 0}, +{0x02A0, "XGPU", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, {0x02E1, "GeForce 7600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0300, "GeForce FX", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0301, "GeForce FX 5800 Ultra", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0302, "GeForce FX 5800", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0308, "Quadro FX 2000", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0309, "Quadro FX 1000", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0311, "GeForce FX 5600 Ultra", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0312, "GeForce FX 5600", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0313, "NV31", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0314, "GeForce FX 5600XT", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0316, "NV31M", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0317, "NV31M Pro", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x031A, "GeForce FX Go5600", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x031B, "GeForce FX Go5650", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x031D, "NV31GLM", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x031E, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x031F, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0320, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0321, "GeForce FX 5200 Ultra", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0322, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0323, "GeForce FX 5200LE", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0324, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0325, "GeForce FX Go5250", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0326, "GeForce FX 5500", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0327, "GeForce FX 5100", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0328, "GeForce FX Go5200 32M/64M", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x0329, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x032A, "Quadro NVS 280 PCI", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x032B, "Quadro FX 500/600 PCI", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x032C, "GeForce FX Go 5300", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x032D, "GeForce FX Go5100", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, -{0x032F, "NV34GL", NV30_TCL_PRIMITIVE_3D|0x3400, NV_34, 0}, +{0x0300, "GeForce FX", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0301, "GeForce FX 5800 Ultra", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0302, "GeForce FX 5800", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0308, "Quadro FX 2000", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0309, "Quadro FX 1000", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0311, "GeForce FX 5600 Ultra", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0312, "GeForce FX 5600", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0313, "NV31", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0314, "GeForce FX 5600XT", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0316, "NV31M", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0317, "NV31M Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x031A, "GeForce FX Go5600", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x031B, "GeForce FX Go5650", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x031C, "NVIDIA Quadro FX Go700", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x031D, "NV31GLM", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x031E, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x031F, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, +{0x0320, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0321, "GeForce FX 5200 Ultra", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0322, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0323, "GeForce FX 5200LE", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0324, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0325, "GeForce FX Go5250", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0326, "GeForce FX 5500", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0327, "GeForce FX 5100", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0328, "GeForce FX Go5200 32M/64M", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x0329, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x032A, "Quadro NVS 280 PCI", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x032B, "Quadro FX 500/600 PCI", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x032C, "GeForce FX Go 5300", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x032D, "GeForce FX Go5100", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, +{0x032F, "NV34GL", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, {0x0330, "GeForce FX 5900 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x0331, "GeForce FX 5900", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x0332, "GeForce FX 5900XT", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0333, "GeForce FX 5950 Ultra", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, +{0x0333, "GeForce FX 5950 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x0334, "GeForce FX 5900ZT", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0338, "Quadro FX 3000", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x033F, "Quadro FX 700", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0341, "GeForce FX 5700 Ultra", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0342, "GeForce FX 5700", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0343, "GeForce FX 5700LE", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0344, "GeForce FX 5700VE", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0345, "NV36.5", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0347, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0348, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x0349, "NV36M Pro", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x034B, "NV36MAP", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x034C, "Quadro FX Go1000", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x034E, "Quadro FX 1100", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, -{0x034F, "NV36GL", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, 0}, +{0x0338, "Quadro FX 3000", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x033F, "Quadro FX 700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0341, "GeForce FX 5700 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0342, "GeForce FX 5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0343, "GeForce FX 5700LE", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0344, "GeForce FX 5700VE", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0345, "NV36.5", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0347, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0348, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x0349, "NV36M Pro", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x034B, "NV36MAP", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x034C, "Quadro FX Go1000", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x034E, "Quadro FX 1100", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, +{0x034F, "NV36GL", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, {0x0391, "GeForce 7600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0392, "GeForce 7600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, {0x0393, "GeForce 7300 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, @@ -221,9 +224,9 @@ static nouveau_card nouveau_card_list[]={ {0x0009, "DAC64", 0, NV_03, 0}, {0x0018, "Riva128", 0, NV_03, 0}, {0x0019, "Riva128ZX", 0, NV_03, 0}, -{0x0020, "TNT", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x0028, "TNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x0029, "UTNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x002C, "VTNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, -{0x00A0, "ITNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0}, +{0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x002C, "VTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, +{0x00A0, "ITNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, }; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 79da46fc0b6..f811dc1b72e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -31,7 +31,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "matrix.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" #include "framebuffer.h" #include "tnl/tnl.h" @@ -50,6 +49,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_msg.h" #include "nouveau_reg.h" #include "nouveau_lock.h" +#include "nouveau_query.h" +#include "nv04_swtcl.h" #include "nv10_swtcl.h" #include "vblank.h" @@ -70,6 +71,7 @@ static const struct dri_debug_control debug_control[] = }; #define need_GL_ARB_vertex_program +#define need_GL_ARB_occlusion_query #include "extension_helper.h" const struct dri_extension common_extensions[] = @@ -99,6 +101,7 @@ const struct dri_extension nv40_extensions[] = * written for those cards. */ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, { NULL, 0 } }; @@ -196,7 +199,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, /* Initialize the swrast */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -212,7 +215,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, break; case NV_04: case NV_05: - //nv04TriInitFunctions( ctx ); + nv04TriInitFunctions( ctx ); break; case NV_10: case NV_20: @@ -228,6 +231,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, nouveauInitBufferObjects(ctx); if (!nouveauSyncInitFuncs(ctx)) return GL_FALSE; + nouveauQueryInitFuncs(ctx); nmesa->hw_func.InitCard(nmesa); nouveauInitState(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index 134e2a417e3..f61fcbb48c0 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -105,6 +105,11 @@ typedef struct nouveau_context { /* Channel synchronisation */ nouveau_notifier *syncNotifier; + /* ARB_occlusion_query / EXT_timer_query */ + GLuint query_object_max; + GLboolean * query_alloc; + nouveau_notifier *queryNotifier; + /* Additional hw-specific functions */ nouveau_hw_func hw_func; @@ -119,7 +124,10 @@ typedef struct nouveau_context { struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; - /* Depth/stencil clear state */ + /* Color buffer clear value */ + uint32_t clear_color_value; + + /* Depth/stencil clear value */ uint32_t clear_value; /* Light state */ @@ -151,6 +159,7 @@ typedef struct nouveau_context { nouveauShader *current_fragprog; nouveauShader *current_vertprog; nouveauShader *passthrough_vp; + nouveauShader *passthrough_fp; nouveauScreenRec *screen; drm_nouveau_sarea_t *sarea; @@ -167,15 +176,15 @@ typedef struct nouveau_context { /* Configuration cache */ driOptionCache optionCache; - /* vblank stuff */ - uint32_t vblank_flags; - uint32_t vblank_seq; + /* vblank stuff */ + uint32_t vblank_flags; + uint32_t vblank_seq; - GLuint new_state; - GLuint new_render_state; - GLuint render_index; - GLmatrix viewport; - GLfloat depth_scale; + GLuint new_state; + GLuint new_render_state; + GLuint render_index; + GLmatrix viewport; + GLfloat depth_scale; }nouveauContextRec, *nouveauContextPtr; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h index 05d00d47690..490089f71a4 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h @@ -31,16 +31,32 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_context.h" #include "nouveau_ctrlreg.h" +#include "nouveau_state_cache.h" +//#define NOUVEAU_RING_TRACE //#define NOUVEAU_RING_DEBUG //#define NOUVEAU_STATE_CACHE_DISABLE +#ifndef NOUVEAU_RING_TRACE +#define NOUVEAU_RING_TRACE 0 +#else +#undef NOUVEAU_RING_TRACE +#define NOUVEAU_RING_TRACE 1 +#endif + #define NV_READ(reg) *(volatile u_int32_t *)(nmesa->mmio + (reg)) #define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) #define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value; #define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.put_base) >> 2) -#define NV_FIFO_WRITE_PUT(val) NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base) +#define NV_FIFO_WRITE_PUT(val) do { \ + if (NOUVEAU_RING_TRACE) {\ + printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \ + fflush(stdout); \ + sleep(1); \ + } \ + NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base); \ +} while(0) /* * Ring/fifo interface @@ -74,15 +90,23 @@ int i; printf("OUT_RINGp: (size 0x%x dwords)\n",sz); for(i=0;i<sz;i++) printf(" #else #define OUT_RINGp(ptr,sz) do{ \ + if (NOUVEAU_RING_TRACE) { \ + uint32_t* p=(uint32_t*)(ptr); \ + int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \ + } \ memcpy(nmesa->fifo.buffer+nmesa->fifo.current,ptr,(sz)*4); \ nmesa->fifo.current+=(sz); \ }while(0) #define OUT_RING(n) do { \ +if (NOUVEAU_RING_TRACE) \ + printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \ nmesa->fifo.buffer[nmesa->fifo.current++]=(n); \ }while(0) #define OUT_RINGf(n) do { \ +if (NOUVEAU_RING_TRACE) \ + printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \ *((float*)(nmesa->fifo.buffer+nmesa->fifo.current++))=(n); \ }while(0) @@ -114,6 +138,7 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa); #define OUT_RING_CACHE(n) do { \ if (nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value!=(n)) { \ nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ + nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ } \ nmesa->state_cache.current_pos++; \ @@ -122,6 +147,7 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa); #define OUT_RING_CACHEf(n) do { \ if ((*(float*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \ nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ + nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ (*(float*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ } \ nmesa->state_cache.current_pos++; \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c index 1558f2963df..302009c8b17 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c @@ -62,10 +62,19 @@ void nouveauObjectInit(nouveauContextPtr nmesa) nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d, 0, 0, 0, 0); - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D, + if (nmesa->screen->card->type>=NV_10) { + nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D, 0, 0, 0, 0); - nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT, + nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT, NV_DMA_CONTEXT_FLAGS_PATCH_SRCCOPY, 0, 0, 0); + } else { + nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D, + 0, 0, 0, 0); + nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D, + 0, 0, 0, 0); + nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT, + NV_DMA_CONTEXT_FLAGS_PATCH_SRCCOPY, 0, 0, 0); + } nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT, 0, 0, 0, 0); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h index b1ff5a5d0dc..daad281029f 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h @@ -12,15 +12,18 @@ enum DMAObjects { NvCtxSurf2D = 0x80000020, NvImageBlit = 0x80000021, NvMemFormat = 0x80000022, + NvCtxSurf3D = 0x80000023, NvDmaFB = 0xD0FB0001, NvDmaAGP = 0xD0AA0001, - NvSyncNotify = 0xD0000001 + NvSyncNotify = 0xD0000001, + NvQueryNotify = 0xD0000002 }; enum DMASubchannel { NvSubCtxSurf2D = 0, NvSubImageBlit = 1, NvSubMemFormat = 2, + NvSubCtxSurf3D = 3, NvSub3D = 7, }; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c new file mode 100644 index 00000000000..de3f5b0378b --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_query.c @@ -0,0 +1,198 @@ +/* + * Copyright (C) 2007 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/* GL_ARB_occlusion_query support for NV20/30/40 */ + +#include "mtypes.h" + +#include "nouveau_fifo.h" +#include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" +#include "nouveau_sync.h" +#include "nouveau_query.h" + +static struct gl_query_object * +nouveauNewQueryObject(GLcontext *ctx, GLuint id) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_query_object *nq; + int i; + + for (i=0; i<nmesa->query_object_max; i++) + if (nmesa->query_alloc[i] == GL_FALSE) + break; + if (i==nmesa->query_object_max) + return NULL; + + nq = CALLOC_STRUCT(nouveau_query_object_t); + if (nq) { + nq->notifier_id = i; + + nq->mesa.Id = id; + nq->mesa.Result = 0; + nq->mesa.Active = GL_FALSE; + nq->mesa.Ready = GL_TRUE; + } + + return (struct gl_query_object *)nq; +} + +static void +nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_query_object *nq = (nouveau_query_object *)q; + + nouveau_notifier_reset(nmesa->queryNotifier, nq->notifier_id); + + switch (nmesa->screen->card->type) { + case NV_20: + BEGIN_RING_CACHE(NvSub3D, 0x17c8, 1); + OUT_RING_CACHE (1); + BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); + OUT_RING_CACHE (1); + break; + case NV_30: + case NV_40: + case NV_44: + /* I don't think this is OCC_QUERY enable, but it *is* needed to make + * the SET_OBJECT7 notifier block work with STORE_RESULT. + * + * Also, this appears to reset the pixel pass counter */ + BEGIN_RING_SIZE(NvSub3D, + NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE, + 1); + OUT_RING (1); + /* Probably OCC_QUERY_ENABLE */ + BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); + OUT_RING_CACHE (1); + break; + default: + WARN_ONCE("no support for this card\n"); + break; + } +} + +static void +nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_query_object *nq = (nouveau_query_object *)q; + int status; + + status = nouveau_notifier_status(nmesa->queryNotifier, + nq->notifier_id); + + q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED); + if (q->Ready) + q->Result = nouveau_notifier_return_val(nmesa->queryNotifier, + nq->notifier_id); +} + +static void +nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_query_object *nq = (nouveau_query_object *)q; + + nouveau_notifier_wait_status(nmesa->queryNotifier, nq->notifier_id, + NV_NOTIFY_STATE_STATUS_COMPLETED, 0); + nouveauUpdateQuery(ctx, target, q); +} + +static void +nouveauEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) +{ + nouveau_query_object *nq = (nouveau_query_object *)q; + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + switch (nmesa->screen->card->type) { + case NV_20: + BEGIN_RING_SIZE(NvSub3D, 0x17d0, 1); + OUT_RING (0x01000000 | nq->notifier_id*32); + break; + case NV_30: + case NV_40: + case NV_44: + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STORE_RESULT, 1); + OUT_RING (0x01000000 | nq->notifier_id*32); + break; + default: + WARN_ONCE("no support for this card\n"); + break; + } + FIRE_RING(); + + /*XXX: wait for query to complete, mesa doesn't give the driver + * an interface to query the status of a query object so + * this has to stall the channel. + */ + nouveauWaitQueryResult(ctx, target, q); + + BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); + OUT_RING_CACHE (0); +} + +void +nouveauQueryInitFuncs(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (nmesa->screen->card->type < NV_20) + return; + + nmesa->query_object_max = (0x4000 / 32); + nmesa->queryNotifier = + nouveau_notifier_new(ctx, NvQueryNotify, + nmesa->query_object_max); + nmesa->query_alloc = calloc(nmesa->query_object_max, sizeof(GLboolean)); + + switch (nmesa->screen->card->type) { + case NV_20: + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); + OUT_RING_CACHE (NvQueryNotify); + break; + case NV_30: + case NV_40: + case NV_44: + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT7, 1); + OUT_RING_CACHE (NvQueryNotify); + break; + default: + break; + }; + + ctx->Driver.NewQueryObject = nouveauNewQueryObject; + ctx->Driver.BeginQuery = nouveauBeginQuery; + ctx->Driver.EndQuery = nouveauEndQuery; +#if 0 + ctx->Driver.UpdateQuery = nouveauUpdateQuery; + ctx->Driver.WaitQueryResult = nouveauWaitQueryResult; +#endif +} + diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.h b/src/mesa/drivers/dri/nouveau/nouveau_query.h new file mode 100644 index 00000000000..3ded41417e1 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_query.h @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2007 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __NOUVEAU_QUERY_H__ +#define __NOUVEAU_QUERY_H__ + +typedef struct nouveau_query_object_t { + struct gl_query_object mesa; + + int notifier_id; +} nouveau_query_object; + +extern void nouveauQueryInitFuncs(GLcontext *ctx); +#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h index 200e770903f..8758b538c85 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h @@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ************************************************************************** - Created from objects.c rev. 1.350 + Created from objects.c rev. 1.398 */ #ifndef _NOUVEAU_REG_H @@ -60,6 +60,7 @@ Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70 Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 */ #define NV_MEMORY_TO_MEMORY_FORMAT 0x00000039 +# define NV_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100 # define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104 # define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180 # define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN 0x00000184 @@ -70,6 +71,8 @@ Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 # define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318 # define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c # define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */ +# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 /****************************************** Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 @@ -322,18 +325,19 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */ # define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */ # define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */ +# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + d * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004) # define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ # define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ # define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ # define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004) # define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */ # define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */ # define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ # define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ # define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL 0x00000298 /* Parameters: specular diffuse ambient emission */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */ # define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c # define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 # define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 @@ -363,7 +367,7 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ # define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 # define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: r g b */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ # define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c # define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 # define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 @@ -383,7 +387,10 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c # define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 # define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_R 0x000003a8 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_G 0x000003ac +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4 # define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */ # define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ # define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004) @@ -495,7 +502,7 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4 # define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) /* Parameters: stride fields type */ # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */ @@ -592,6 +599,7 @@ Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70 */ #define NV10_UNK0072 0x00000072 # define NV10_UNK0072_COUNTER 0x00000050 +# define NV40_UNK0072_SET_OBJECT 0x00000060 # define NV10_UNK0072_SET_DMA_NOTIFY 0x00000180 /****************************************** @@ -664,6 +672,8 @@ Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70 Object NV20_TCL_PRIMITIVE_3D used on: NV20 */ #define NV20_TCL_PRIMITIVE_3D 0x00000097 +# define NV20_TCL_PRIMITIVE_3D_NOP 0x00000100 +# define NV20_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 @@ -688,6 +698,8 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c # define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 # define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ # define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 # define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 @@ -729,8 +741,10 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c # define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 # define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT 0x000003a8 -# define NV20_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a8 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003ac +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003b0 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 # define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 # define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ # define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004) @@ -754,6 +768,10 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0 # define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4 # define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_A 0x00000a2c # define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30 # define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34 # define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000a38 @@ -762,6 +780,10 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00000a44 # define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000a48 # define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000a4c +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PX_DIV2 0x00000af0 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PY_DIV2 0x00000af4 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_HALF_S 0x00000af8 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_B 0x00000afc # define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b00 # define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b04 # define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b08 @@ -776,10 +798,13 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 # define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040) # define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */ +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + d * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ # define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */ # define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */ # define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */ # define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */ +# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + d * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */ # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */ # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */ # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */ @@ -789,6 +814,8 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ # define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ # define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + d * 0x0004) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + d * 0x0004) /* Parameters: a r g b */ # define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ # define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ # define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080) @@ -930,18 +957,26 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV20_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_BACK 0x000017ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK 0x000017b0 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017ac +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 # define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc # define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x000017c0 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 # define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */ +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */ # define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c # define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 # define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */ # define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */ # define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */ # define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001f08 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c /****************************************** Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 @@ -958,8 +993,8 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT11 0x0000019c -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT12 0x000001a0 +# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c +# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 # define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */ # define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210 # define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 @@ -1000,12 +1035,17 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364 # define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368 # define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 # define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ # define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c # define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 # define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV30_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 # define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8 +# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc # define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004) # define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) # define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) @@ -1017,12 +1057,17 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */ # define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ # define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA 0x00000900 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB 0x00000904 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA 0x00000910 /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB 0x00000914 /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */ +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + d * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + d * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ @@ -1044,6 +1089,7 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 # define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 # define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28 @@ -1064,6 +1110,10 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 # define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 # define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 # define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010) @@ -1105,7 +1155,9 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414 # define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE 0x00001db4 +# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c +# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 # define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ # define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808 # define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830 @@ -1149,7 +1201,7 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010) # define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010) # define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: enabled? offset */ +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: source: offset */ # define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ # define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ # define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0 @@ -1196,7 +1248,6 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV30_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_BACK 0x000017c0 # define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 # define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020) # define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */ @@ -1208,6 +1259,8 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020) # define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */ # define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1: 0: */ +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 # define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 # define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 # define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 @@ -1232,6 +1285,161 @@ Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 # define NV30_CLEAR_BUFFER_UNK002fc 0x000002fc /****************************************** +Object NV50_TCL_PRIMITIVE_3D used on: +*/ +#define NV50_TCL_PRIMITIVE_3D 0x00000097 +# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000003c0 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000003c4 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000003c8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000003cc +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000003d0 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000003d4 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000003d8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000003dc +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000400 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000404 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000408 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000420 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000424 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000428 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000430 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000434 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000438 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000440 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000444 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000448 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000500 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000504 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000508 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x0000050c +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000530 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000534 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000538 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000053c +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000580 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000584 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000588 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x0000058c +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000590 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000594 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000598 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x0000059c +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000005a0 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000005a4 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000005a8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000005ac +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x000005b0 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x000005b4 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_X 0x00000a0c +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Y 0x00000a10 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14 +# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08 +# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + d * 0x0008) /* Parameters: x2 x1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + d * 0x0008) /* Parameters: y2 y1 */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_G 0x00000d84 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_B 0x00000d88 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_A 0x00000d8c +# define NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH 0x00000d90 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL 0x00000da0 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00000dac +# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000db0 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */ +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */ +# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00 +# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04 +# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08 +# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000f0c +# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000f10 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000f54 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x00000f58 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000f5c +# define NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x000012cc +# define NV50_TCL_PRIMITIVE_3D_SHADE_MODEL 0x000012d4 +# define NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x000012e8 +# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x000012ec +# define NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x0000130c +# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00001310 +# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00001314 +# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R 0x0000131c +# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_G 0x00001320 +# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_B 0x00001324 +# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_A 0x00001328 +# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB 0x00001340 +# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB 0x00001344 +# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_RGB 0x00001348 +# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA 0x0000134c +# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 +# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_ALPHA 0x00001358 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00001380 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x00001384 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00001388 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x0000138c +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00001390 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00001394 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x00001398 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x0000139c +# define NV50_TCL_PRIMITIVE_3D_LINE_WIDTH 0x000013b0 +# define NV50_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001518 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x0000156c +# define NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00001570 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00001594 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x00001598 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x0000159c +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x000015a0 +# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x000015a4 +# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x000015bc +# define NV50_TCL_PRIMITIVE_3D_VERTEX_BEGIN 0x000015dc +# define NV50_TCL_PRIMITIVE_3D_VERTEX_END 0x000015e0 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640 +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */ +# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c +# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918 +# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c +# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920 +# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4 +# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */ +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + d * 0x0004) /* Parameters: a b g r */ + +/****************************************** Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 */ #define NV_DMA_FROM_MEMORY 0x00000002 diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 0e3901cfcab..881b20149f0 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -71,6 +71,14 @@ static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv) return NULL; } + screen->card=nouveau_card_lookup(dri_priv->device_id); + if (!screen->card) { + __driUtilMessage("%s: Unknown card type 0x%04x:0x%04x\n", + __func__, dri_priv->device_id >> 16, dri_priv->device_id & 0xFFFF); + FREE(screen); + return NULL; + } + /* parse information in __driConfigOptions */ driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions); @@ -82,7 +90,6 @@ static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv) screen->depthOffset = dri_priv->depth_offset; screen->depthPitch = dri_priv->depth_pitch; - screen->card=nouveau_card_lookup(dri_priv->device_id); screen->driScreen = sPriv; return screen; } @@ -320,7 +327,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 1, 2, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, 2 }; + static const __DRIversion drm_expected = { 0, 0, 3 }; dri_interface = interface; @@ -332,8 +339,12 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc } // temporary lock step versioning - if (drm_expected.patch!=drm_version->patch) + if (drm_expected.patch!=drm_version->patch) { + __driUtilMessage("%s: wrong DRM version, expected %d, got %d\n", + __func__, + drm_expected.patch, drm_version->patch); return NULL; + } psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, ddx_version, dri_version, drm_version, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index dc366b36c09..ba471325aaa 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) /* Translate to HW format now if necessary */ if (!nvs->translated) { /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0_arb(ctx, nvs)) + if (!nouveau_shader_pass0(ctx, nvs)) return GL_FALSE; /* Basic dead code elimination + register usage info */ if (!nouveau_shader_pass1(nvs)) @@ -126,15 +126,16 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) /* Update state parameters */ plist = nvs->mesa.vp.Base.Parameters; _mesa_load_state_parameters(ctx, plist); - for (i=0; i<plist->NumParameters; i++) { + for (i=0; i<nvs->param_high; i++) { + if (!nvs->params[i].in_use) + continue; + if (!nvs->on_hardware) { /* if we've been kicked off the hardware there's no guarantee our * consts are still there.. reupload them all */ nvs->func->UpdateConst(ctx, nvs, i); - } else if (plist->Parameters[i].Type == PROGRAM_STATE_VAR) { - if (!nvs->params[i].source_val) /* this is a workaround when consts aren't alloc'd from id=0.. */ - continue; + } else if (nvs->params[i].source_val) { /* update any changed state parameters */ if (!TEST_EQ_4V(nvs->params[i].val, nvs->params[i].source_val)) nvs->func->UpdateConst(ctx, nvs, i); @@ -179,7 +180,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) strlen(text), &nvs->mesa.vp); } else if (target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_init_fragment_program(ctx, &nvs->mesa.fp, GL_VERTEX_PROGRAM_ARB, 0); + _mesa_init_fragment_program(ctx, &nvs->mesa.fp, GL_FRAGMENT_PROGRAM_ARB, 0); _mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB, text, @@ -187,7 +188,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) &nvs->mesa.fp); } - nouveau_shader_pass0_arb(ctx, nvs); + nouveau_shader_pass0(ctx, nvs); nouveau_shader_pass1(nvs); nouveau_shader_pass2(nvs); @@ -219,6 +220,21 @@ nvsBuildPassthroughVP(GLcontext *ctx) vp_text); } +static void +nvsBuildPassthroughFP(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + const char *fp_text = + "!!ARBfp1.0\n" + "MOV result.color, fragment.color;\n" + "END"; + + nmesa->passthrough_fp = nvsBuildTextShader(ctx, + GL_FRAGMENT_PROGRAM_ARB, + fp_text); +} + void nouveauShaderInitFuncs(GLcontext * ctx) { @@ -248,6 +264,10 @@ nouveauShaderInitFuncs(GLcontext * ctx) if (nmesa->screen->card->type >= NV_40) nvsBuildPassthroughVP(ctx); + /* Needed on NV30, even when using swtcl, if you want to get colours */ + if (nmesa->screen->card->type >= NV_30) + nvsBuildPassthroughFP(ctx); + ctx->Const.VertexProgram.MaxNativeInstructions = nmesa->VPfunc.MaxInst; ctx->Const.VertexProgram.MaxNativeAluInstructions = nmesa->VPfunc.MaxInst; ctx->Const.VertexProgram.MaxNativeTexInstructions = nmesa->VPfunc.MaxInst; @@ -563,12 +583,12 @@ nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl) } void -nvsDumpFragmentList(nvsFragmentList *f, int lvl) +nvsDumpFragmentList(nvsFragmentHeader *f, int lvl) { while (f) { - switch (f->fragment->type) { + switch (f->type) { case NVS_INSTRUCTION: - nvsDumpInstruction((nvsInstruction*)f->fragment, 0, lvl); + nvsDumpInstruction((nvsInstruction*)f, 0, lvl); break; default: fprintf(stderr, "%s: Only NVS_INSTRUCTION fragments can be in" diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index 08cb7817cf0..b2df3546f62 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -12,18 +12,29 @@ typedef struct _nvsFunc nvsFunc; #define NVS_MAX_ADDRESS 2 #define NVS_MAX_INSNS 4096 -typedef struct { +typedef struct _nvs_fragment_header { + struct _nvs_fragment_header *parent; + struct _nvs_fragment_header *prev; + struct _nvs_fragment_header *next; enum { NVS_INSTRUCTION, + NVS_BRANCH, + NVS_LOOP, + NVS_SUBROUTINE } type; - int position; } nvsFragmentHeader; -typedef struct _nvs_fragment_list { - struct _nvs_fragment_list *prev; - struct _nvs_fragment_list *next; - nvsFragmentHeader *fragment; -} nvsFragmentList; +typedef union { + struct { + GLboolean uses_kil; + GLuint num_regs; + } NV30FP; + struct { + uint32_t vp_in_reg; + uint32_t vp_out_reg; + uint32_t clip_enables; + } NV30VP; +} nvsCardPriv; typedef struct _nouveauShader { union { @@ -42,11 +53,14 @@ typedef struct _nouveauShader { unsigned int program_start_id; unsigned int program_current; struct gl_buffer_object *program_buffer; - unsigned int inputs_read; - unsigned int outputs_written; int inst_count; + nvsCardPriv card_priv; + int vp_attrib_map[NVS_MAX_ATTRIBS]; + struct { + GLboolean in_use; + GLfloat *source_val; /* NULL if invariant */ float val[4]; /* Hardware-specific tracking, currently only nv30_fragprog @@ -55,16 +69,12 @@ typedef struct _nouveauShader { int *hw_index; int hw_index_cnt; } params[NVS_MAX_CONSTS]; - - struct { - int last_use; - } temps[NVS_MAX_TEMPS]; + int param_high; /* Pass-private data */ void *pass_rec; - nvsFragmentList *list_head; - nvsFragmentList *list_tail; + nvsFragmentHeader *program_tree; } nouveauShader, *nvsPtr; typedef enum { @@ -119,35 +129,35 @@ typedef enum { } nvsSwzComp; typedef enum { - NVS_FR_POSITION, - NVS_FR_WEIGHT, - NVS_FR_NORMAL, - NVS_FR_COL0, - NVS_FR_COL1, - NVS_FR_BFC0, - NVS_FR_BFC1, - NVS_FR_FOGCOORD, - NVS_FR_POINTSZ, - NVS_FR_TEXCOORD0, - NVS_FR_TEXCOORD1, - NVS_FR_TEXCOORD2, - NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, - NVS_FR_TEXCOORD5, - NVS_FR_TEXCOORD6, - NVS_FR_TEXCOORD7, - NVS_FR_FRAGDATA0, - NVS_FR_FRAGDATA1, - NVS_FR_FRAGDATA2, - NVS_FR_FRAGDATA3, - NVS_FR_CLIP0, - NVS_FR_CLIP1, - NVS_FR_CLIP2, - NVS_FR_CLIP3, - NVS_FR_CLIP4, - NVS_FR_CLIP5, - NVS_FR_CLIP6, - NVS_FR_FACING, + NVS_FR_POSITION = 0, + NVS_FR_WEIGHT = 1, + NVS_FR_NORMAL = 2, + NVS_FR_COL0 = 3, + NVS_FR_COL1 = 4, + NVS_FR_FOGCOORD = 5, + NVS_FR_TEXCOORD0 = 8, + NVS_FR_TEXCOORD1 = 9, + NVS_FR_TEXCOORD2 = 10, + NVS_FR_TEXCOORD3 = 11, + NVS_FR_TEXCOORD4 = 12, + NVS_FR_TEXCOORD5 = 13, + NVS_FR_TEXCOORD6 = 14, + NVS_FR_TEXCOORD7 = 15, + NVS_FR_BFC0 = 16, + NVS_FR_BFC1 = 17, + NVS_FR_POINTSZ = 18, + NVS_FR_FRAGDATA0 = 19, + NVS_FR_FRAGDATA1 = 20, + NVS_FR_FRAGDATA2 = 21, + NVS_FR_FRAGDATA3 = 22, + NVS_FR_CLIP0 = 23, + NVS_FR_CLIP1 = 24, + NVS_FR_CLIP2 = 25, + NVS_FR_CLIP3 = 26, + NVS_FR_CLIP4 = 27, + NVS_FR_CLIP5 = 28, + NVS_FR_CLIP6 = 29, + NVS_FR_FACING = 30, NVS_FR_UNKNOWN } nvsFixedReg; @@ -190,7 +200,18 @@ typedef enum { NVS_TEX_TARGET_UNKNOWN = 0 } nvsTexTarget; -typedef struct { +typedef enum { + NVS_SCALE_1X = 0, + NVS_SCALE_2X = 1, + NVS_SCALE_4X = 2, + NVS_SCALE_8X = 3, + NVS_SCALE_INV_2X = 5, + NVS_SCALE_INV_4X = 6, + NVS_SCALE_INV_8X = 7, +} nvsScale; + +/* Arith/TEX instructions */ +typedef struct nvs_instruction { nvsFragmentHeader header; nvsOpcode op; @@ -198,6 +219,7 @@ typedef struct { nvsRegister dest; unsigned int mask; + nvsScale dest_scale; nvsRegister src[3]; @@ -211,6 +233,43 @@ typedef struct { int cond_update; } nvsInstruction; +/* BRA, CAL, IF */ +typedef struct nvs_branch { + nvsFragmentHeader header; + + nvsOpcode op; + + nvsCond cond; + nvsSwzComp cond_swizzle[4]; + int cond_test; + + nvsFragmentHeader *target_head; + nvsFragmentHeader *target_tail; + nvsFragmentHeader *else_head; + nvsFragmentHeader *else_tail; +} nvsBranch; + +/* LOOP+ENDLOOP */ +typedef struct { + nvsFragmentHeader header; + + int count; + int initial; + int increment; + + nvsFragmentHeader *insn_head; + nvsFragmentHeader *insn_tail; +} nvsLoop; + +/* label+following instructions */ +typedef struct nvs_subroutine { + nvsFragmentHeader header; + + char * label; + nvsFragmentHeader *insn_head; + nvsFragmentHeader *insn_tail; +} nvsSubroutine; + #define SMASK_X (1<<0) #define SMASK_Y (1<<1) #define SMASK_Z (1<<2) @@ -247,6 +306,8 @@ extern nvsSwzComp NV20VP_TX_SWIZZLE[4]; #define SCAP_SRC_ABS (1<<0) struct _nvsFunc { + nvsCardPriv *card_priv; + unsigned int MaxInst; unsigned int MaxAttrib; unsigned int MaxTemp; @@ -263,6 +324,7 @@ struct _nvsFunc { void (*InitInstruction) (nvsFunc *); int (*SupportsOpcode) (nvsFunc *, nvsOpcode); + int (*SupportsResultScale) (nvsFunc *, nvsScale); void (*SetOpcode) (nvsFunc *, unsigned int opcode, int slot); void (*SetCCUpdate) (nvsFunc *); @@ -270,11 +332,17 @@ struct _nvsFunc { nvsSwzComp *swizzle); void (*SetResult) (nvsFunc *, nvsRegister *, unsigned int mask, int slot); + void (*SetResultScale) (nvsFunc *, nvsScale); void (*SetSource) (nvsFunc *, nvsRegister *, int pos); void (*SetTexImageUnit) (nvsFunc *, int unit); void (*SetSaturate) (nvsFunc *); void (*SetLastInst) (nvsFunc *); + void (*SetBranchTarget) (nvsFunc *, int addr); + void (*SetBranchElse) (nvsFunc *, int addr); + void (*SetBranchEnd) (nvsFunc *, int addr); + void (*SetLoopParams) (nvsFunc *, int cnt, int init, int inc); + int (*HasMergedInst) (nvsFunc *); int (*IsLastInst) (nvsFunc *); int (*GetOffsetNext) (nvsFunc *); @@ -352,7 +420,7 @@ nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y, extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs); extern void nvsDisasmHWShader(nvsPtr); -extern void nvsDumpFragmentList(nvsFragmentList *f, int lvl); +extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl); extern nouveauShader *nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text); @@ -365,8 +433,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *); extern void nouveauShaderInitFuncs(GLcontext *ctx); -extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs); +extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); extern GLboolean nouveau_shader_pass1(nvsPtr nvs); extern GLboolean nouveau_shader_pass2(nvsPtr nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c new file mode 100644 index 00000000000..73c1f7c2a53 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -0,0 +1,1006 @@ +/* + * Copyright (C) 2006 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/* + * Authors: + * Ben Skeggs <[email protected]> + */ + +#include "glheader.h" +#include "macros.h" +#include "enums.h" + +#include "program.h" +#include "programopt.h" +#include "program_instruction.h" + +#include "nouveau_context.h" +#include "nouveau_shader.h" +#include "nouveau_msg.h" + +static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = { + NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, + NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, + NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7, + NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */ +}; + +static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = { + NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */, + NVS_FR_UNKNOWN /* DEPR */ +}; + +static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = { + NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, + NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, + NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7 +}; + +static nvsSwzComp _tx_mesa_swizzle[4] = { + NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W +}; + +static nvsOpcode _tx_mesa_opcode[] = { + [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD, + [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL, + [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR, + [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS, + [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY, + [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4, + [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST, + [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP, + [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC, + [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL, + [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT, + [OPCODE_LOG] = NVS_OP_LOG, + [OPCODE_LRP] = NVS_OP_LRP, + [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX, + [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV, + [OPCODE_MUL] = NVS_OP_MUL, + [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US, + [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB, + [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA, + [OPCODE_PUSHA] = NVS_OP_PUSHA, + [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP, + [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ, + [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ, + [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE, + [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN, + [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT, + [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG, + [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB, + [OPCODE_SWZ] = NVS_OP_MOV, + [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB, + [OPCODE_TXD] = NVS_OP_TXD, + [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP, + [OPCODE_TXP_NV] = NVS_OP_TXP, + [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US, + [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB, + [OPCODE_X2D] = NVS_OP_X2D, + [OPCODE_XPD] = NVS_OP_XPD +}; + +static nvsCond _tx_mesa_condmask[] = { + NVS_COND_TR, /* workaround mesa not filling a valid value */ + NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE, + NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL +}; + +struct pass0_rec { + int nvs_ipos; + int next_temp; + + int mesa_const_base; + int mesa_const_last; + + int swzconst_done; + int swzconst_id; + nvsRegister const_half; +}; + +#define X NVS_SWZ_X +#define Y NVS_SWZ_Y +#define Z NVS_SWZ_Z +#define W NVS_SWZ_W + +#define FILL_CONDITION_FLAGS(fragment) do { \ + (fragment)->cond = \ + pass0_make_condmask(inst->DstReg.CondMask); \ + if ((fragment)->cond != NVS_COND_TR) \ + (fragment)->cond_test = 1; \ + (fragment)->cond_reg = inst->CondDst; \ + pass0_make_swizzle((fragment)->cond_swizzle, inst->DstReg.CondSwizzle);\ +} while(0) + +#define ARITH(op,dest,mask,sat,s0,s1,s2) do { \ + nvsinst = pass0_emit(nvs, parent, fpos, (op), \ + (dest), (mask), (sat), (s0), (s1), (s2));\ + FILL_CONDITION_FLAGS(nvsinst); \ +} while(0) + +#define ARITHu(op,dest,mask,sat,s0,s1,s2) do { \ + nvsinst = pass0_emit(nvs, parent, fpos, (op), \ + (dest), (mask), (sat), (s0), (s1), (s2));\ +} while(0) + +static void +pass0_append_fragment(nvsFragmentHeader *parent, + nvsFragmentHeader *fragment, + int pos) +{ + nvsFragmentHeader **head, **tail; + assert(parent && fragment); + + switch (parent->type) { + case NVS_BRANCH: + if (pos == 0) { + head = &((nvsBranch *)parent)->target_head; + tail = &((nvsBranch *)parent)->target_tail; + } else { + head = &((nvsBranch *)parent)->else_head; + tail = &((nvsBranch *)parent)->else_tail; + } + break; + case NVS_LOOP: + head = &((nvsLoop *)parent)->insn_head; + tail = &((nvsLoop *)parent)->insn_tail; + break; + case NVS_SUBROUTINE: + head = &((nvsSubroutine *)parent)->insn_head; + tail = &((nvsSubroutine *)parent)->insn_tail; + break; + default: + assert(0); + break; + } + + fragment->parent = parent; + fragment->prev = *tail; + fragment->next = NULL; + if (!(*head)) + *head = fragment; + else + (*tail)->next = fragment; + *tail = fragment; + +} + +static nvsSubroutine * +pass0_create_subroutine(nouveauShader *nvs, const char *label) +{ + nvsSubroutine *sub; + + sub = CALLOC_STRUCT(nvs_subroutine); + if (sub) { + sub->header.type = NVS_SUBROUTINE; + sub->label = strdup(label); + if (!nvs->program_tree) + nvs->program_tree = &sub->header; + else + pass0_append_fragment(nvs->program_tree, + &sub->header, 0); + } + + return sub; +} + +static void +pass0_make_reg(nouveauShader *nvs, nvsRegister *reg, + nvsRegFile file, unsigned int index) +{ + struct pass0_rec *rec = nvs->pass_rec; + + /* defaults */ + *reg = nvr_unused; + /* -1 == quick-and-dirty temp alloc */ + if (file == NVS_FILE_TEMP && index == -1) { + index = rec->next_temp++; + assert(index < NVS_MAX_TEMPS); + } + reg->file = file; + reg->index = index; +} + +static void +pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa) +{ + int i; + + for (i=0;i<4;i++) + swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)]; +} + +static nvsOpcode +pass0_make_opcode(enum prog_opcode op) +{ + if (op > MAX_OPCODE) + return NVS_OP_UNKNOWN; + return _tx_mesa_opcode[op]; +} + +static nvsCond +pass0_make_condmask(GLuint mesa) +{ + if (mesa > COND_FL) + return NVS_COND_UNKNOWN; + return _tx_mesa_condmask[mesa]; +} + +static unsigned int +pass0_make_mask(GLuint mesa_mask) +{ + unsigned int mask = 0; + + if (mesa_mask & WRITEMASK_X) mask |= SMASK_X; + if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y; + if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z; + if (mesa_mask & WRITEMASK_W) mask |= SMASK_W; + + return mask; +} + +static nvsTexTarget +pass0_make_tex_target(GLuint mesa) +{ + switch (mesa) { + case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D; + case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D; + case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D; + case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE; + case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT; + default: + return NVS_TEX_TARGET_UNKNOWN; + } +} + +static void +pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg, + struct prog_dst_register *dst) +{ + struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp; + nvsFixedReg sfr; + + switch (dst->File) { + case PROGRAM_OUTPUT: + if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { + sfr = (dst->Index < VERT_RESULT_MAX) ? + _tx_mesa_vp_dst_reg[dst->Index] : + NVS_FR_UNKNOWN; + } else { + sfr = (dst->Index < FRAG_RESULT_MAX) ? + _tx_mesa_fp_dst_reg[dst->Index] : + NVS_FR_UNKNOWN; + } + pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr); + break; + case PROGRAM_TEMPORARY: + pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index); + break; + case PROGRAM_ADDRESS: + pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index); + break; + default: + fprintf(stderr, "Unknown dest file %d\n", dst->File); + assert(0); + } +} + +static void +pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src) +{ + struct pass0_rec *rec = nvs->pass_rec; + struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base; + int i; + + *reg = nvr_unused; + + switch (src->File) { + case PROGRAM_INPUT: + reg->file = NVS_FILE_ATTRIB; + if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { + for (i=0; i<NVS_MAX_ATTRIBS; i++) { + if (nvs->vp_attrib_map[i] == src->Index) { + reg->index = i; + break; + } + } + if (i==NVS_MAX_ATTRIBS) + reg->index = NVS_FR_UNKNOWN; + } else { + reg->index = (src->Index < FRAG_ATTRIB_MAX) ? + _tx_mesa_fp_src_reg[src->Index] : + NVS_FR_UNKNOWN; + } + break; + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: + reg->file = NVS_FILE_CONST; + reg->index = src->Index + rec->mesa_const_base; + reg->indexed = src->RelAddr; + if (reg->indexed) { + reg->addr_reg = 0; + reg->addr_comp = NVS_SWZ_X; + } + break; + case PROGRAM_TEMPORARY: + reg->file = NVS_FILE_TEMP; + reg->index = src->Index; + break; + default: + fprintf(stderr, "Unknown source type %d\n", src->File); + assert(0); + } + + /* per-component negate handled elsewhere */ + reg->negate = src->NegateBase != 0; + reg->abs = src->Abs; + pass0_make_swizzle(reg->swizzle, src->Swizzle); +} + +static nvsInstruction * +pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos, + nvsOpcode op, nvsRegister dst, + unsigned int mask, int saturate, + nvsRegister src0, nvsRegister src1, nvsRegister src2) +{ + nvsInstruction *sif; + + sif = CALLOC_STRUCT(nvs_instruction); + if (!sif) + return NULL; + + /* Seems mesa doesn't explicitly 0 this.. */ + if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) + saturate = 0; + + sif->op = op; + sif->saturate = saturate; + sif->dest = dst; + sif->mask = mask; + sif->dest_scale = NVS_SCALE_1X; + sif->src[0] = src0; + sif->src[1] = src1; + sif->src[2] = src2; + sif->cond = COND_TR; + sif->cond_reg = 0; + sif->cond_test = 0; + sif->cond_update= 0; + pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP); + pass0_append_fragment(parent, &sif->header, fpos); + + return sif; +} + +static void +pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, + struct prog_src_register *src, + unsigned int sm1, + unsigned int sm2) +{ + static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 }; + struct pass0_rec *rec = nvs->pass_rec; + int fixup_1, fixup_2; + nvsInstruction *nvsinst; + nvsRegister sr, dr = nvr_unused; + nvsRegister sm1const, sm2const; + + if (!rec->swzconst_done) { + struct gl_program *prog = &nvs->mesa.vp.Base; + rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, + sc, 4); + rec->swzconst_done = 1; + COPY_4V(nvs->params[rec->swzconst_id].val, sc); + } + + fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) && + sm2 != MAKE_SWIZZLE4(2,2,2,2)); + fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2)); + + if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) { + /* We can't use more than one const in an instruction, + * so move the const into a temp, and swizzle from there. + * + * TODO: should just emit the swizzled const, instead of + * swizzling it in the shader.. would need to reswizzle + * any state params when they change however.. + */ + pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); + pass0_make_src_reg(nvs, &sr, src); + ARITHu(NVS_OP_MOV, dr, SMASK_ALL, 0, + sr, nvr_unused, nvr_unused); + pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index); + } else { + if (fixup_1) + src->NegateBase = 0; + pass0_make_src_reg(nvs, &sr, src); + pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); + } + + pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id); + pass0_make_swizzle(sm1const.swizzle, sm1); + if (fixup_1 && fixup_2) { + /* Any combination with SWIZZLE_ONE */ + pass0_make_reg(nvs, &sm2const, + NVS_FILE_CONST, rec->swzconst_id); + pass0_make_swizzle(sm2const.swizzle, sm2); + ARITHu(NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const); + } else { + /* SWIZZLE_ZERO || arbitrary negate */ + ARITHu(NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused); + } + + src->File = PROGRAM_TEMPORARY; + src->Index = dr.index; + src->Swizzle = SWIZZLE_NOOP; +} + +#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3)) +static void +pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, + struct prog_instruction *inst) +{ + unsigned int insrc = -1, constsrc = -1; + int i; + + for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) { + struct prog_src_register *src = &inst->SrcReg[i]; + unsigned int sm_1 = 0, sm_2 = 0; + nvsRegister sr, dr; + int do_mov = 0, c; + + /* Build up swizzle masks as if we were going to use + * "MAD new, src, const1, const2" to support arbitrary negation + * and SWIZZLE_ZERO/SWIZZLE_ONE. + */ + for (c=0;c<4;c++) { + if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) { + SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */ + SET_SWZ(sm_2, c, SWIZZLE_Y); + SET_SWZ(src->Swizzle, c, SWIZZLE_X); + } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) { + SET_SWZ(sm_1, c, SWIZZLE_Y); + if (src->NegateBase & (1<<c)) + SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */ + else + SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */ + SET_SWZ(src->Swizzle, c, SWIZZLE_X); + } else { + if (src->NegateBase & (1<<c)) + SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */ + else + SET_SWZ(sm_1, c, SWIZZLE_X); /*[xyzw]*/ + SET_SWZ(sm_2, c, SWIZZLE_Y); + } + } + + /* Unless we're multiplying by 1.0 or -1.0 on all components, + * and we're adding nothing to any component we have to + * emulate the swizzle. + */ + if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) && + sm_1 != MAKE_SWIZZLE4(2,2,2,2)) || + sm_2 != MAKE_SWIZZLE4(1,1,1,1)) { + pass0_fixup_swizzle(nvs, parent, fpos, src, sm_1, sm_2); + /* The source is definitely in a temp now, so don't + * bother checking for multiple ATTRIB/CONST regs. + */ + continue; + } + + /* HW can't use more than one ATTRIB or PARAM in a single + * instruction */ + switch (src->File) { + case PROGRAM_INPUT: + if (insrc != -1 && insrc != src->Index) + do_mov = 1; + else insrc = src->Index; + break; + case PROGRAM_STATE_VAR: + if (constsrc != -1 && constsrc != src->Index) + do_mov = 1; + else constsrc = src->Index; + break; + default: + break; + } + + /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa + * instruction to point at the temp. + */ + if (do_mov) { + pass0_make_src_reg(nvs, &sr, src); + pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); + pass0_emit(nvs, parent, fpos, NVS_OP_MOV, + dr, SMASK_ALL, 0, + sr, nvr_unused, nvr_unused); + + src->File = PROGRAM_TEMPORARY; + src->Index = dr.index; + src->Swizzle= SWIZZLE_NOOP; + } + } +} + +static GLboolean +pass0_emulate_instruction(nouveauShader *nvs, + nvsFragmentHeader *parent, int fpos, + struct prog_instruction *inst) +{ + nvsFunc *shader = nvs->func; + nvsRegister src[3], dest, temp; + nvsInstruction *nvsinst; + unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask); + int i, sat; + + sat = (inst->SaturateMode == SATURATE_ZERO_ONE); + + /* Build all the "real" regs for the instruction */ + for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) + pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); + if (inst->Opcode != OPCODE_KIL) + pass0_make_dst_reg(nvs, &dest, &inst->DstReg); + + switch (inst->Opcode) { + case OPCODE_ABS: + if (shader->caps & SCAP_SRC_ABS) + ARITH(NVS_OP_MOV, dest, mask, sat, + nvsAbs(src[0]), nvr_unused, nvr_unused); + else + ARITH(NVS_OP_MAX, dest, mask, sat, + src[0], nvsNegate(src[0]), nvr_unused); + break; + case OPCODE_CMP: + /*XXX: this will clobber CC0... */ + ARITH (NVS_OP_MOV, dest, mask, sat, + src[2], nvr_unused, nvr_unused); + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, + src[0], nvr_unused, nvr_unused); + nvsinst->cond_update = 1; + nvsinst->cond_reg = 0; + ARITH (NVS_OP_MOV, dest, mask, sat, + src[1], nvr_unused, nvr_unused); + nvsinst->cond = COND_LT; + nvsinst->cond_reg = 0; + nvsinst->cond_test = 1; + break; + case OPCODE_DPH: + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + ARITHu(NVS_OP_DP3, temp, SMASK_X, 0, + src[0], src[1], nvr_unused); + ARITH (NVS_OP_ADD, dest, mask, sat, + nvsSwizzle(temp, X, X, X, X), + nvsSwizzle(src[1], W, W, W, W), + nvr_unused); + break; + case OPCODE_KIL: + /* This is only in ARB shaders, so we don't have to worry + * about clobbering a CC reg as they aren't supported anyway. + *XXX: might have to worry with GLSL however... + */ + /* MOVC0 temp, src */ + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, + src[0], nvr_unused, nvr_unused); + nvsinst->cond_update = 1; + nvsinst->cond_reg = 0; + /* KIL_NV (LT0.xyzw) temp */ + ARITHu(NVS_OP_KIL, nvr_unused, 0, 0, + nvr_unused, nvr_unused, nvr_unused); + nvsinst->cond = COND_LT; + nvsinst->cond_reg = 0; + nvsinst->cond_test = 1; + pass0_make_swizzle(nvsinst->cond_swizzle, SWIZZLE_NOOP); + break; + case OPCODE_LRP: + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + ARITHu(NVS_OP_MAD, temp, mask, 0, + nvsNegate(src[0]), src[2], src[2]); + ARITH (NVS_OP_MAD, dest, mask, sat, src[0], src[1], temp); + break; + case OPCODE_POW: + if (shader->SupportsOpcode(shader, NVS_OP_LG2) && + shader->SupportsOpcode(shader, NVS_OP_EX2)) { + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + /* LG2 temp.x, src0.c */ + ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, + nvsSwizzle(src[0], X, X, X, X), + nvr_unused, nvr_unused); + /* MUL temp.x, temp.x, src1.c */ + ARITHu(NVS_OP_MUL, temp, SMASK_X, 0, + nvsSwizzle(temp, X, X, X, X), + nvsSwizzle(src[1], X, X, X, X), + nvr_unused); + /* EX2 dest, temp.x */ + ARITH (NVS_OP_EX2, dest, mask, sat, + nvsSwizzle(temp, X, X, X, X), + nvr_unused, nvr_unused); + } else { + /* can we use EXP/LOG instead of EX2/LG2?? */ + fprintf(stderr, "Implement POW for NV20 vtxprog!\n"); + return GL_FALSE; + } + break; + case OPCODE_RSQ: + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, + nvsAbs(nvsSwizzle(src[0], X, X, X, X)), + nvr_unused, nvr_unused); + nvsinst->dest_scale = NVS_SCALE_INV_2X; + ARITH (NVS_OP_EX2, dest, mask, sat, + nvsNegate(nvsSwizzle(temp, X, X, X, X)), + nvr_unused, nvr_unused); + break; + case OPCODE_SCS: + if (mask & SMASK_X) + ARITH(NVS_OP_COS, dest, SMASK_X, sat, + nvsSwizzle(src[0], X, X, X, X), + nvr_unused, nvr_unused); + if (mask & SMASK_Y) + ARITH(NVS_OP_SIN, dest, SMASK_Y, sat, + nvsSwizzle(src[0], X, X, X, X), + nvr_unused, nvr_unused); + break; + case OPCODE_SUB: + ARITH(NVS_OP_ADD, dest, mask, sat, + src[0], nvsNegate(src[1]), nvr_unused); + break; + case OPCODE_XPD: + pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); + ARITHu(NVS_OP_MUL, temp, SMASK_ALL, 0, + nvsSwizzle(src[0], Z, X, Y, Y), + nvsSwizzle(src[1], Y, Z, X, X), + nvr_unused); + ARITH (NVS_OP_MAD, dest, (mask & ~SMASK_W), sat, + nvsSwizzle(src[0], Y, Z, X, X), + nvsSwizzle(src[1], Z, X, Y, Y), + nvsNegate(temp)); + break; + default: + WARN_ONCE("hw doesn't support opcode \"%s\"," + "and no emulation found\n", + _mesa_opcode_string(inst->Opcode)); + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean +pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog, + int ipos, int fpos, + nvsFragmentHeader *parent) +{ + struct prog_instruction *inst = &prog->Instructions[ipos]; + nvsFunc *shader = nvs->func; + nvsInstruction *nvsinst; + GLboolean ret; + + /* Deal with multiple ATTRIB/PARAM in a single instruction */ + pass0_check_sources(nvs, parent, fpos, inst); + + /* Now it's safe to do the prog_instruction->nvsInstruction + * conversion + */ + if (shader->SupportsOpcode(shader, + pass0_make_opcode(inst->Opcode))) { + nvsRegister src[3], dest; + int i; + + for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) + pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); + pass0_make_dst_reg(nvs, &dest, &inst->DstReg); + + ARITH(pass0_make_opcode(inst->Opcode), dest, + pass0_make_mask(inst->DstReg.WriteMask), + (inst->SaturateMode != SATURATE_OFF), + src[0], src[1], src[2]); + nvsinst->tex_unit = inst->TexSrcUnit; + nvsinst->tex_target = pass0_make_tex_target(inst->TexSrcTarget); + + ret = GL_TRUE; + } else + ret = pass0_emulate_instruction(nvs, parent, fpos, inst); + + return ret; +} + +static GLboolean +pass0_translate_instructions(nouveauShader *nvs, int ipos, int fpos, + nvsFragmentHeader *parent) +{ + struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp; + + while (1) { + struct prog_instruction *inst = &prog->Instructions[ipos]; + + switch (inst->Opcode) { + case OPCODE_END: + return GL_TRUE; + case OPCODE_BRA: + case OPCODE_CAL: + case OPCODE_RET: + //case OPCODE_LOOP: + //case OPCODE_ENDLOOP: + //case OPCODE_IF: + //case OPCODE_ELSE: + //case OPCODE_ENDIF: + WARN_ONCE("branch ops unimplemented\n"); + return GL_FALSE; + break; + default: + if (!pass0_translate_arith(nvs, prog, + ipos, fpos, parent)) + return GL_FALSE; + break; + } + + ipos++; + } + + return GL_TRUE; +} + +static void +pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp) +{ + GLuint inputs_read = vp->Base.InputsRead; + GLuint input_alloc = ~0xFFFF; + int i; + + for (i=0; i<NVS_MAX_ATTRIBS; i++) + nvs->vp_attrib_map[i] = -1; + + while (inputs_read) { + int in = ffs(inputs_read) - 1; + int hw; + inputs_read &= ~(1<<in); + + if (vp->IsNVProgram) { + /* NVvp: must alias */ + if (in >= VERT_ATTRIB_GENERIC0) + hw = in - VERT_ATTRIB_GENERIC0; + else + hw = in; + } else { + /* ARBvp: may alias (but we won't) + * GL2.0: must not alias + */ + if (in >= VERT_ATTRIB_GENERIC0) + hw = ffs(~input_alloc) - 1; + else + hw = in; + input_alloc |= (1<<hw); + } + + nvs->vp_attrib_map[hw] = in; + } + + if (NOUVEAU_DEBUG & DEBUG_SHADERS) { + printf("vtxprog attrib map:\n"); + for (i=0; i<NVS_MAX_ATTRIBS; i++) { + printf(" hw:%d = attrib:%d\n", + i, nvs->vp_attrib_map[i]); + } + } +} + +static void +pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs) +{ + struct gl_program *prog = &nvs->mesa.vp.Base; + nvsFragmentHeader *parent = nvs->program_tree; + nvsInstruction *nvsinst; + GLuint fpos = 0; + nvsRegister opos, epos, eqn, mv[4]; + GLint tokens[6] = { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 }; + GLint id; + int i; + + /* modelview transform */ + pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION); + pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1); + for (i=0; i<4; i++) { + tokens[3] = tokens[4] = i; + id = _mesa_add_state_reference(prog->Parameters, tokens); + pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id); + } + ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused); + ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused); + ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused); + ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused); + + /* Emit code to emulate fixed-function glClipPlane */ + for (i=0; i<6; i++) { + GLuint clipmask = SMASK_X; + nvsRegister clip; + + if (!(ctx->Transform.ClipPlanesEnabled & (1<<i))) + continue; + + /* Point a const at a user clipping plane */ + tokens[0] = STATE_CLIPPLANE; + tokens[1] = i; + id = _mesa_add_state_reference(prog->Parameters, tokens); + pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id); + pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i); + + /*XXX: something else needs to take care of modifying the + * instructions to write to the correct hw clip register. + */ + switch (i) { + case 0: case 3: clipmask = SMASK_Y; break; + case 1: case 4: clipmask = SMASK_Z; break; + case 2: case 5: clipmask = SMASK_W; break; + } + + /* Emit transform */ + ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused); + } +} + +static void +pass0_rebase_mesa_consts(nouveauShader *nvs) +{ + struct pass0_rec *rec = nvs->pass_rec; + struct gl_program *prog = &nvs->mesa.vp.Base; + struct prog_instruction *inst = prog->Instructions; + int i; + + /*XXX: not a good idea, params->hw_index is malloc'd */ + memset(nvs->params, 0x00, sizeof(nvs->params)); + + /* When doing relative addressing on constants, the hardware needs us + * to fill the "const id" field with a positive value. Determine the + * most negative index that is used so that all accesses to a + * mesa-provided constant can be rebased to a positive index. + */ + while (inst->Opcode != OPCODE_END) { + for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) { + struct prog_src_register *src = &inst->SrcReg[i]; + + switch (src->File) { + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: + case PROGRAM_NAMED_PARAM: + if (src->RelAddr && src->Index < 0) { + int base = src->Index * -1; + if (rec->mesa_const_base < base) + rec->mesa_const_base = base; + } + break; + default: + break; + } + } + + inst++; + } +} + +static void +pass0_resolve_mesa_consts(nouveauShader *nvs) +{ + struct pass0_rec *rec = nvs->pass_rec; + struct gl_program *prog = &nvs->mesa.vp.Base; + struct gl_program_parameter_list *plist = prog->Parameters; + int i; + + /* Init all const tracking/alloc info from the parameter list, rather + * than doing it as we translate the program. Otherwise: + * 1) we can't get at the correct constant info when relative + * addressing is being used due to src->Index not pointing + * at the exact const; + * 2) as we add extra consts to the program, mesa will call realloc() + * and we get invalid pointers to the const data. + */ + rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base; + nvs->param_high = rec->mesa_const_last; + for (i=0; i<plist->NumParameters; i++) { + int hw = rec->mesa_const_base + i; + + switch (plist->Parameters[i].Type) { + case PROGRAM_NAMED_PARAM: + case PROGRAM_STATE_VAR: + nvs->params[hw].in_use = GL_TRUE; + nvs->params[hw].source_val = plist->ParameterValues[i]; + COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); + break; + case PROGRAM_CONSTANT: + nvs->params[hw].in_use = GL_TRUE; + nvs->params[hw].source_val = NULL; + COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); + break; + default: + assert(0); + break; + } + } +} + +GLboolean +nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + struct gl_program *prog = (struct gl_program*)nvs; + struct gl_vertex_program *vp = (struct gl_vertex_program *)prog; + struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; + struct pass0_rec *rec; + int ret = GL_FALSE; + + rec = CALLOC_STRUCT(pass0_rec); + if (!rec) + return GL_FALSE; + + rec->next_temp = prog->NumTemporaries; + nvs->pass_rec = rec; + + nvs->program_tree = (nvsFragmentHeader*) + pass0_create_subroutine(nvs, "program body"); + if (!nvs->program_tree) { + FREE(rec); + return GL_FALSE; + } + + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + nvs->func = &nmesa->VPfunc; + + if (vp->IsPositionInvariant) + _mesa_insert_mvp_code(ctx, vp); + pass0_rebase_mesa_consts(nvs); + + if (!prog->String && ctx->Transform.ClipPlanesEnabled) + pass0_vp_insert_ff_clip_planes(ctx, nvs); + + pass0_build_attrib_map(nvs, vp); + break; + case GL_FRAGMENT_PROGRAM_ARB: + nvs->func = &nmesa->FPfunc; + + if (fp->FogOption != GL_NONE) + _mesa_append_fog_code(ctx, fp); + pass0_rebase_mesa_consts(nvs); + break; + default: + fprintf(stderr, "Unknown program type %d", prog->Target); + FREE(rec); + /* DESTROY TREE!! */ + return GL_FALSE; + } + nvs->func->card_priv = &nvs->card_priv; + + ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree); + if (ret) + pass0_resolve_mesa_consts(nvs); + /*XXX: if (!ret) DESTROY TREE!!! */ + + FREE(rec); + return ret; +} + diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c deleted file mode 100644 index afb889d4213..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c +++ /dev/null @@ -1,710 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs <[email protected]> - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "program.h" -#include "programopt.h" -#include "program_instruction.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7, - NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */ -}; - -static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = { - NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */, - NVS_FR_UNKNOWN /* DEPR */ -}; - -static nvsFixedReg _tx_mesa_vp_src_reg[VERT_ATTRIB_MAX] = { - NVS_FR_POSITION, NVS_FR_WEIGHT, NVS_FR_NORMAL, NVS_FR_COL0, NVS_FR_COL1, - NVS_FR_FOGCOORD, NVS_FR_UNKNOWN /* COLOR_INDEX */, NVS_FR_UNKNOWN, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7, -/* Generic attribs 0-15, aliased to the above */ - NVS_FR_POSITION, NVS_FR_WEIGHT, NVS_FR_NORMAL, NVS_FR_COL0, NVS_FR_COL1, - NVS_FR_FOGCOORD, NVS_FR_UNKNOWN /* COLOR_INDEX */, NVS_FR_UNKNOWN, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7 -}; - -static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7 -}; - -static nvsSwzComp _tx_mesa_swizzle[4] = { - NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W -}; - -static nvsOpcode _tx_mesa_opcode[] = { - [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD, - [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL, - [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR, - [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS, - [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY, - [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4, - [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST, - [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP, - [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC, - [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL, - [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT, - [OPCODE_LOG] = NVS_OP_LOG, - [OPCODE_LRP] = NVS_OP_LRP, - [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX, - [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV, - [OPCODE_MUL] = NVS_OP_MUL, - [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US, - [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB, - [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA, - [OPCODE_PUSHA] = NVS_OP_PUSHA, - [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP, - [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ, - [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ, - [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE, - [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN, - [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT, - [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG, - [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB, - [OPCODE_SWZ] = NVS_OP_MOV, - [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB, - [OPCODE_TXD] = NVS_OP_TXD, - [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP, - [OPCODE_TXP_NV] = NVS_OP_TXP, - [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US, - [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB, - [OPCODE_X2D] = NVS_OP_X2D, - [OPCODE_XPD] = NVS_OP_XPD -}; - -static nvsCond _tx_mesa_condmask[] = { - NVS_COND_UNKNOWN, NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE, - NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL -}; - -struct pass0_rec { - int nvs_ipos; - int next_temp; - int swzconst_done; - int swzconst_id; - nvsRegister const_half; -}; - -#define X NVS_SWZ_X -#define Y NVS_SWZ_Y -#define Z NVS_SWZ_Z -#define W NVS_SWZ_W - -static void -pass0_append_fragment(nouveauShader *nvs, nvsFragmentHeader *fragment) -{ - nvsFragmentList *list = calloc(1, sizeof(nvsFragmentList)); - if (!list) - return; - - list->fragment = fragment; - list->prev = nvs->list_tail; - if ( nvs->list_tail) - nvs->list_tail->next = list; - if (!nvs->list_head) - nvs->list_head = list; - nvs->list_tail = list; - - nvs->inst_count++; -} - -static void -pass0_make_reg(nouveauShader *nvs, nvsRegister *reg, - nvsRegFile file, unsigned int index) -{ - struct pass0_rec *rec = nvs->pass_rec; - - /* defaults */ - *reg = nvr_unused; - /* -1 == quick-and-dirty temp alloc */ - if (file == NVS_FILE_TEMP && index == -1) { - index = rec->next_temp++; - assert(index < NVS_MAX_TEMPS); - } - reg->file = file; - reg->index = index; -} - -static void -pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa) -{ - int i; - - for (i=0;i<4;i++) - swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)]; -} - -static nvsOpcode -pass0_make_opcode(enum prog_opcode op) -{ - if (op > MAX_OPCODE) - return NVS_OP_UNKNOWN; - return _tx_mesa_opcode[op]; -} - -static nvsCond -pass0_make_condmask(GLuint mesa) -{ - if (mesa > COND_FL) - return NVS_COND_UNKNOWN; - return _tx_mesa_condmask[mesa]; -} - -static unsigned int -pass0_make_mask(GLuint mesa_mask) -{ - unsigned int mask = 0; - - if (mesa_mask & WRITEMASK_X) mask |= SMASK_X; - if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y; - if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z; - if (mesa_mask & WRITEMASK_W) mask |= SMASK_W; - - return mask; -} - -static nvsTexTarget -pass0_make_tex_target(GLuint mesa) -{ - switch (mesa) { - case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D; - case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D; - case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D; - case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE; - case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT; - default: - return NVS_TEX_TARGET_UNKNOWN; - } -} - -static void -pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg, - struct prog_dst_register *dst) -{ - struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp; - nvsFixedReg sfr; - - switch (dst->File) { - case PROGRAM_OUTPUT: - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - sfr = (dst->Index < VERT_RESULT_MAX) ? - _tx_mesa_vp_dst_reg[dst->Index] : NVS_FR_UNKNOWN; - } else { - sfr = (dst->Index < FRAG_RESULT_MAX) ? - _tx_mesa_fp_dst_reg[dst->Index] : NVS_FR_UNKNOWN; - } - pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr); - break; - case PROGRAM_TEMPORARY: - pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index); - break; - case PROGRAM_ADDRESS: - pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index); - break; - default: - fprintf(stderr, "Unknown dest file %d\n", dst->File); - assert(0); - } -} - -static void -pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src) -{ - struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base; - struct gl_program_parameter_list *p = mesa->Parameters; - - *reg = nvr_unused; - - switch (src->File) { - case PROGRAM_INPUT: - reg->file = NVS_FILE_ATTRIB; - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - reg->index = (src->Index < VERT_ATTRIB_MAX) ? - _tx_mesa_vp_src_reg[src->Index] : NVS_FR_UNKNOWN; - } else { - reg->index = (src->Index < FRAG_ATTRIB_MAX) ? - _tx_mesa_fp_src_reg[src->Index] : NVS_FR_UNKNOWN; - } - break; - /* All const types seem to get shoved into here, not really sure why */ - case PROGRAM_STATE_VAR: - switch (p->Parameters[src->Index].Type) { - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - nvs->params[src->Index].source_val = NULL; - COPY_4V(nvs->params[src->Index].val, p->ParameterValues[src->Index]); - break; - case PROGRAM_STATE_VAR: - nvs->params[src->Index].source_val = p->ParameterValues[src->Index]; - break; - default: - fprintf(stderr, "Unknown parameter type %d\n", - p->Parameters[src->Index].Type); - assert(0); - break; - } - - if (src->RelAddr) { - reg->indexed = 1; - reg->addr_reg = 0; - reg->addr_comp = NVS_SWZ_X; - } else - reg->indexed = 0; - reg->file = NVS_FILE_CONST; - reg->index = src->Index; - break; - case PROGRAM_TEMPORARY: - reg->file = NVS_FILE_TEMP; - reg->index = src->Index; - break; - default: - fprintf(stderr, "Unknown source type %d\n", src->File); - assert(0); - } - - /* per-component negate handled elsewhere */ - reg->negate = src->NegateBase != 0; - reg->abs = src->Abs; - pass0_make_swizzle(reg->swizzle, src->Swizzle); -} - -static nvsInstruction * -pass0_emit(nouveauShader *nvs, nvsOpcode op, nvsRegister dst, - unsigned int mask, int saturate, - nvsRegister src0, nvsRegister src1, nvsRegister src2) -{ - struct pass0_rec *rec = nvs->pass_rec; - nvsInstruction *sif = NULL; - - /* Seems mesa doesn't explicitly 0 this.. */ - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - saturate = 0; - - sif = calloc(1, sizeof(nvsInstruction)); - if (sif) { - sif->header.type = NVS_INSTRUCTION; - sif->header.position = rec->nvs_ipos++; - sif->op = op; - sif->saturate = saturate; - sif->dest = dst; - sif->mask = mask; - sif->src[0] = src0; - sif->src[1] = src1; - sif->src[2] = src2; - sif->cond = COND_TR; - sif->cond_reg = 0; - sif->cond_test = 0; - sif->cond_update = 0; - pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP); - pass0_append_fragment(nvs, (nvsFragmentHeader *)sif); - } - - return sif; -} - -static void -pass0_fixup_swizzle(nvsPtr nvs, - struct prog_src_register *src, - unsigned int sm1, - unsigned int sm2) -{ - static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 }; - struct pass0_rec *rec = nvs->pass_rec; - int fixup_1, fixup_2; - nvsRegister sr, dr = nvr_unused; - nvsRegister sm1const, sm2const; - - if (!rec->swzconst_done) { - struct gl_program *prog = &nvs->mesa.vp.Base; - rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, sc, 4); - rec->swzconst_done = 1; - COPY_4V(nvs->params[rec->swzconst_id].val, sc); - } - - fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) && sm2 != MAKE_SWIZZLE4(2,2,2,2)); - fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2)); - - if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) { - /* We can't use more than one const in an instruction, so move the const - * into a temp, and swizzle from there. - *TODO: should just emit the swizzled const, instead of swizzling it - * in the shader.. would need to reswizzle any state params when they - * change however.. - */ - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_make_src_reg(nvs, &sr, src); - pass0_emit(nvs, NVS_OP_MOV, dr, SMASK_ALL, 0, sr, nvr_unused, nvr_unused); - pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index); - } else { - if (fixup_1) - src->NegateBase = 0; - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - } - - pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm1const.swizzle, sm1); - if (fixup_1 && fixup_2) { - /* Any combination with SWIZZLE_ONE */ - pass0_make_reg(nvs, &sm2const, NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm2const.swizzle, sm2); - pass0_emit(nvs, NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const); - } else { - /* SWIZZLE_ZERO || arbitrary negate */ - pass0_emit(nvs, NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused); - } - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle = SWIZZLE_NOOP; -} - -#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3)) -static void -pass0_check_sources(nvsPtr nvs, struct prog_instruction *inst) -{ - unsigned int insrc = -1, constsrc = -1; - int i; - - for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - unsigned int sm_1 = 0, sm_2 = 0; - nvsRegister sr, dr; - int do_mov = 0, c; - - /* Build up swizzle masks as if we were going to use - * "MAD new, src, const1, const2" to support arbitrary negation - * and SWIZZLE_ZERO/SWIZZLE_ONE. - */ - for (c=0;c<4;c++) { - if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) { - SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */ - SET_SWZ(sm_2, c, SWIZZLE_Y); - SET_SWZ(src->Swizzle, c, SWIZZLE_X); - } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) { - SET_SWZ(sm_1, c, SWIZZLE_Y); - if (src->NegateBase & (1<<c)) - SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */ - else - SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */ - SET_SWZ(src->Swizzle, c, SWIZZLE_X); - } else { - if (src->NegateBase & (1<<c)) - SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */ - else - SET_SWZ(sm_1, c, SWIZZLE_X); /* [xyzw] */ - SET_SWZ(sm_2, c, SWIZZLE_Y); - } - } - /* Unless we're multiplying by 1.0 or -1.0 on all components, and we're - * adding nothing to any component we have to emulate the swizzle. - */ - if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) && sm_1 != MAKE_SWIZZLE4(2,2,2,2)) || - sm_2 != MAKE_SWIZZLE4(1,1,1,1)) { - pass0_fixup_swizzle(nvs, src, sm_1, sm_2); - /* The source is definitely in a temp now, so don't bother checking - * for multiple ATTRIB/CONST regs. - */ - continue; - } - - /* HW can't use more than one ATTRIB or PARAM in a single instruction */ - switch (src->File) { - case PROGRAM_INPUT: - if (insrc != -1 && insrc != src->Index) - do_mov = 1; - else insrc = src->Index; - break; - case PROGRAM_STATE_VAR: - if (constsrc != -1 && constsrc != src->Index) - do_mov = 1; - else constsrc = src->Index; - break; - default: - break; - } - - /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa instruction - * to point at the temp. - */ - if (do_mov) { - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_emit(nvs, NVS_OP_MOV, dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle= SWIZZLE_NOOP; - } - } -} - -static GLboolean -pass0_emulate_instruction(nouveauShader *nvs, struct prog_instruction *inst) -{ - nvsFunc *shader = nvs->func; - nvsRegister src[3], dest, temp; - nvsInstruction *nvsinst; - struct pass0_rec *rec = nvs->pass_rec; - unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask); - int i, sat; - - sat = (inst->SaturateMode == SATURATE_ZERO_ONE); - - /* Build all the "real" regs for the instruction */ - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - if (inst->Opcode != OPCODE_KIL) - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - switch (inst->Opcode) { - case OPCODE_ABS: - if (shader->caps & SCAP_SRC_ABS) - pass0_emit(nvs, NVS_OP_MOV, dest, mask, sat, - nvsAbs(src[0]), nvr_unused, nvr_unused); - else - pass0_emit(nvs, NVS_OP_MAX, dest, mask, sat, - src[0], nvsNegate(src[0]), nvr_unused); - break; - case OPCODE_KIL: - /* This is only in ARB shaders, so we don't have to worry - * about clobbering a CC reg as they aren't supported anyway. - */ - /* MOVC0 temp, src */ - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - nvsinst = pass0_emit(nvs, NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - /* KIL_NV (LT0.xyzw) temp */ - nvsinst = pass0_emit(nvs, NVS_OP_KIL, nvr_unused, 0, 0, - nvr_unused, nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - pass0_make_swizzle(nvsinst->cond_swizzle, MAKE_SWIZZLE4(0,1,2,3)); - break; - case OPCODE_LIT: - break; - case OPCODE_LRP: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - pass0_emit(nvs, NVS_OP_MAD, temp, mask, 0, - nvsNegate(src[0]), src[2], src[2]); - pass0_emit(nvs, NVS_OP_MAD, dest, mask, sat, - src[0], src[1], temp); - break; - case OPCODE_POW: - if (shader->SupportsOpcode(shader, NVS_OP_LG2) && - shader->SupportsOpcode(shader, NVS_OP_EX2)) { - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - /* LG2 temp.x, src0.c */ - pass0_emit(nvs, NVS_OP_LG2, temp, SMASK_X, 0, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, - nvr_unused); - /* MUL temp.x, temp.x, src1.c */ - pass0_emit(nvs, NVS_OP_MUL, temp, SMASK_X, 0, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], X, X, X, X), - nvr_unused); - /* EX2 dest, temp.x */ - pass0_emit(nvs, NVS_OP_EX2, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvr_unused, - nvr_unused); - } else { - /* can we use EXP/LOG instead of EX2/LG2?? */ - fprintf(stderr, "Implement POW for NV20 vtxprog!\n"); - return GL_FALSE; - } - break; - case OPCODE_RSQ: - if (rec->const_half.file != NVS_FILE_CONST) { - GLfloat const_half[4] = { 0.5, 0.0, 0.0, 0.0 }; - pass0_make_reg(nvs, &rec->const_half, NVS_FILE_CONST, - _mesa_add_unnamed_constant(nvs->mesa.vp.Base.Parameters, - const_half, 4)); - COPY_4V(nvs->params[rec->const_half.index].val, const_half); - } - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - pass0_emit(nvs, NVS_OP_LG2, temp, SMASK_X, 0, - nvsAbs(nvsSwizzle(src[0], X, X, X, X)), - nvr_unused, - nvr_unused); - pass0_emit(nvs, NVS_OP_MUL, temp, SMASK_X, 0, - nvsSwizzle(temp, X, X, X, X), - nvsNegate(rec->const_half), - nvr_unused); - pass0_emit(nvs, NVS_OP_EX2, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvr_unused, - nvr_unused); - break; - case OPCODE_SCS: - if (mask & SMASK_X) - pass0_emit(nvs, NVS_OP_COS, dest, SMASK_X, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, - nvr_unused); - if (mask & SMASK_Y) - pass0_emit(nvs, NVS_OP_SIN, dest, SMASK_Y, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, - nvr_unused); - break; - case OPCODE_SUB: - pass0_emit(nvs, NVS_OP_ADD, dest, mask, sat, - src[0], nvsNegate(src[1]), nvr_unused); - break; - case OPCODE_XPD: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - pass0_emit(nvs, NVS_OP_MUL, temp, SMASK_ALL, 0, - nvsSwizzle(src[0], Z, X, Y, Y), - nvsSwizzle(src[1], Y, Z, X, X), - nvr_unused); - pass0_emit(nvs, NVS_OP_MAD, dest, (mask & ~SMASK_W), sat, - nvsSwizzle(src[0], Y, Z, X, X), - nvsSwizzle(src[1], Z, X, Y, Y), - nvsNegate(temp)); - break; - default: - fprintf(stderr, "hw doesn't support opcode \"%s\", and no emulation found\n", - _mesa_opcode_string(inst->Opcode)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean -pass0_translate_instructions(nouveauShader *nvs) -{ - struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp; - nvsFunc *shader = nvs->func; - int ipos; - - for (ipos=0; ipos<prog->NumInstructions; ipos++) { - struct prog_instruction *inst = &prog->Instructions[ipos]; - - if (inst->Opcode == OPCODE_END) - break; - - /* Deal with multiple ATTRIB/PARAM in a single instruction */ - pass0_check_sources(nvs, inst); - - /* Now it's safe to do the prog_instruction->nvsInstruction conversion */ - if (shader->SupportsOpcode(shader, pass0_make_opcode(inst->Opcode))) { - nvsInstruction *nvsinst; - nvsRegister src[3], dest; - int i; - - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - nvsinst = pass0_emit(nvs, - pass0_make_opcode(inst->Opcode), - dest, - pass0_make_mask(inst->DstReg.WriteMask), - (inst->SaturateMode != SATURATE_OFF), - src[0], src[1], src[2]); - nvsinst->tex_unit = inst->TexSrcUnit; - nvsinst->tex_target = pass0_make_tex_target(inst->TexSrcTarget); - /* TODO when NV_fp/vp is implemented */ - nvsinst->cond = COND_TR; - } else { - if (!pass0_emulate_instruction(nvs, inst)) - return GL_FALSE; - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program *prog = (struct gl_program*)nvs; - struct gl_vertex_program *vp = (struct gl_vertex_program *)prog; - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - struct pass0_rec *rec; - int ret; - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - nvs->func = &nmesa->VPfunc; - if (vp->IsPositionInvariant) - _mesa_insert_mvp_code(ctx, vp); -#if 0 - if (IS_FIXEDFUNCTION_PROG && CLIP_PLANES_USED) - pass0_insert_ff_clip_planes(); -#endif - break; - case GL_FRAGMENT_PROGRAM_ARB: - nvs->func = &nmesa->FPfunc; - if (fp->FogOption != GL_NONE) - _mesa_append_fog_code(ctx, fp); - break; - default: - fprintf(stderr, "Unknown program type %d", prog->Target); - return GL_FALSE; - } - - rec = calloc(1, sizeof(struct pass0_rec)); - rec->next_temp = prog->NumTemporaries; - nvs->pass_rec = rec; - - ret = pass0_translate_instructions(nvs); - if (!ret) { - /* DESTROY list */ - } - - free(nvs->pass_rec); - return ret; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c index 5de9017f580..90c57d38078 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c @@ -1,316 +1,12 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs <[email protected]> - */ - #include "glheader.h" #include "macros.h" #include "enums.h" #include "nouveau_shader.h" -#define PASS1_OK 0 -#define PASS1_KILL 1 -#define PASS1_FAIL 2 - -struct pass1_rec { - unsigned int temp[NVS_MAX_TEMPS]; - unsigned int result[NVS_MAX_ATTRIBS]; - unsigned int address[NVS_MAX_ADDRESS]; - unsigned int cc[2]; -}; - -static void -pass1_remove_fragment(nvsPtr nvs, nvsFragmentList *item) -{ - if (item->prev) item->prev->next = item->next; - if (item->next) item->next->prev = item->prev; - if (nvs->list_head == item) nvs->list_head = item->next; - if (nvs->list_tail == item) nvs->list_tail = item->prev; - - nvs->inst_count--; -} - -static int -pass1_result_needed(struct pass1_rec *rec, nvsInstruction *inst) -{ - if (inst->cond_update && rec->cc[inst->cond_reg]) - return 1; - /* Only write components that are read later */ - if (inst->dest.file == NVS_FILE_TEMP) - return (inst->mask & rec->temp[inst->dest.index]); - if (inst->dest.file == NVS_FILE_ADDRESS) - return (inst->mask & rec->address[inst->dest.index]); - /* No point writing result components that are written later */ - if (inst->dest.file == NVS_FILE_RESULT) - return (inst->mask & ~rec->result[inst->dest.index]); - assert(0); -} - -static void -pass1_track_result(struct pass1_rec *rec, nvsInstruction *inst) -{ - if (inst->cond_test) - rec->cc[inst->cond_reg] = 1; - if (inst->dest.file == NVS_FILE_TEMP) { - inst->mask &= rec->temp[inst->dest.index]; - } else if (inst->dest.file == NVS_FILE_RESULT) { - inst->mask &= ~rec->result[inst->dest.index]; - rec->result[inst->dest.index] |= inst->mask; - } else if (inst->dest.file == NVS_FILE_ADDRESS) { - inst->mask &= rec->address[inst->dest.index]; - } -} - -static void -pass1_track_source(nouveauShader *nvs, nvsInstruction *inst, int pos, - unsigned int read) -{ - struct pass1_rec *rec = nvs->pass_rec; - nvsRegister *src = &inst->src[pos]; - unsigned int really_read = 0; - int i,sc; - - /* Account for swizzling */ - for (i=0; i<4; i++) - if (read & (1<<i)) really_read |= (1 << src->swizzle[i]); - - /* Track register reads */ - if (src->file == NVS_FILE_TEMP) { - if (nvs->temps[src->index].last_use == -1) - nvs->temps[src->index].last_use = inst->header.position; - rec->temp [src->index] |= really_read; - } else if (src->indexed) { - rec->address[src->addr_reg] |= (1<<src->addr_comp); - } - - /* Modify swizzle to only access read components */ - /* Find a component that is used.. */ - for (sc=0;sc<4;sc++) - if (really_read & (1<<sc)) - break; - /* Now set all unused components to that value */ - for (i=0;i<4;i++) - if (!(read & (1<<i))) src->swizzle[i] = sc; -} - -static int -pass1_check_instruction(nouveauShader *nvs, nvsInstruction *inst) -{ - struct pass1_rec *rec = nvs->pass_rec; - unsigned int read0, read1, read2; - - if (inst->op != NVS_OP_KIL) { - if (!pass1_result_needed(rec, inst)) - return PASS1_KILL; - } - pass1_track_result(rec, inst); - - read0 = read1 = read2 = 0; - - switch (inst->op) { - case NVS_OP_FLR: - case NVS_OP_FRC: - case NVS_OP_MOV: - case NVS_OP_SSG: - case NVS_OP_ARL: - read0 = inst->mask; - break; - case NVS_OP_ADD: - case NVS_OP_MAX: - case NVS_OP_MIN: - case NVS_OP_MUL: - case NVS_OP_SEQ: - case NVS_OP_SFL: - case NVS_OP_SGE: - case NVS_OP_SGT: - case NVS_OP_SLE: - case NVS_OP_SLT: - case NVS_OP_SNE: - case NVS_OP_STR: - case NVS_OP_SUB: - read0 = inst->mask; - read1 = inst->mask; - break; - case NVS_OP_CMP: - case NVS_OP_LRP: - case NVS_OP_MAD: - read0 = inst->mask; - read1 = inst->mask; - read2 = inst->mask; - break; - case NVS_OP_XPD: - if (inst->mask & SMASK_X) read0 |= SMASK_Y|SMASK_Z; - if (inst->mask & SMASK_Y) read0 |= SMASK_X|SMASK_Z; - if (inst->mask & SMASK_Z) read0 |= SMASK_X|SMASK_Y; - read1 = read0; - break; - case NVS_OP_COS: - case NVS_OP_EX2: - case NVS_OP_EXP: - case NVS_OP_LG2: - case NVS_OP_LOG: - case NVS_OP_RCC: - case NVS_OP_RCP: - case NVS_OP_RSQ: - case NVS_OP_SCS: - case NVS_OP_SIN: - read0 = SMASK_X; - break; - case NVS_OP_POW: - read0 = SMASK_X; - read1 = SMASK_X; - break; - case NVS_OP_DIV: - read0 = inst->mask; - read1 = SMASK_X; - break; - case NVS_OP_DP2: - read0 = SMASK_X|SMASK_Y; - read1 = SMASK_X|SMASK_Y; - break; - case NVS_OP_DP3: - case NVS_OP_RFL: - read0 = SMASK_X|SMASK_Y|SMASK_Z; - read1 = SMASK_X|SMASK_Y|SMASK_Z; - break; - case NVS_OP_DP4: - read0 = SMASK_ALL; - read1 = SMASK_ALL; - break; - case NVS_OP_DPH: - read0 = SMASK_X|SMASK_Y|SMASK_Z; - read1 = SMASK_ALL; - break; - case NVS_OP_DST: - if (inst->mask & SMASK_Y) read0 = read1 = SMASK_Y; - if (inst->mask & SMASK_Z) read0 |= SMASK_Z; - if (inst->mask & SMASK_W) read1 |= SMASK_W; - break; - case NVS_OP_NRM: - read0 = SMASK_X|SMASK_Y|SMASK_Z; - break; - case NVS_OP_PK2H: - case NVS_OP_PK2US: - read0 = SMASK_X|SMASK_Y; - break; - case NVS_OP_DDX: - case NVS_OP_DDY: - case NVS_OP_UP2H: - case NVS_OP_UP2US: - case NVS_OP_PK4B: - case NVS_OP_PK4UB: - case NVS_OP_UP4B: - case NVS_OP_UP4UB: - read0 = SMASK_ALL; - break; - case NVS_OP_X2D: - read1 = SMASK_X|SMASK_Y; - if (inst->mask & (SMASK_X|SMASK_Z)) { - read0 |= SMASK_X; - read2 |= SMASK_X|SMASK_Y; - } - if (inst->mask & (SMASK_Y|SMASK_W)) { - read0 |= SMASK_Y; - read2 |= SMASK_Z|SMASK_W; - } - break; - case NVS_OP_LIT: - read0 |= SMASK_X|SMASK_Y|SMASK_W; - break; - case NVS_OP_TEX: - case NVS_OP_TXP: - case NVS_OP_TXL: - case NVS_OP_TXB: - read0 = SMASK_ALL; - break; - case NVS_OP_TXD: - read0 = SMASK_ALL; - read1 = SMASK_ALL; - read2 = SMASK_ALL; - break; - case NVS_OP_KIL: - break; - default: - fprintf(stderr, "Unknown sop=%d", inst->op); - return PASS1_FAIL; - } - - /* Any values that are written by this inst can't have been read further up */ - if (inst->dest.file == NVS_FILE_TEMP) - rec->temp[inst->dest.index] &= ~inst->mask; - - if (read0) pass1_track_source(nvs, inst, 0, read0); - if (read1) pass1_track_source(nvs, inst, 1, read1); - if (read2) pass1_track_source(nvs, inst, 2, read2); - - return PASS1_OK; -} - -/* Some basic dead code elimination - * - Remove unused instructions - * - Don't write unused register components - * - Modify swizzles to not reference unneeded components. - */ GLboolean nouveau_shader_pass1(nvsPtr nvs) { - nvsFragmentList *list = nvs->list_tail; - int i; - - for (i=0; i<NVS_MAX_TEMPS; i++) - nvs->temps[i].last_use = -1; - - nvs->pass_rec = calloc(1, sizeof(struct pass1_rec)); - - while (list) { - assert(list->fragment->type == NVS_INSTRUCTION); - - switch(pass1_check_instruction(nvs, (nvsInstruction *)list->fragment)) { - case PASS1_OK: - break; - case PASS1_KILL: - pass1_remove_fragment(nvs, list); - break; - case PASS1_FAIL: - default: - free(nvs->pass_rec); - nvs->pass_rec = NULL; - return GL_FALSE; - } - - list = list->prev; - } - - free(nvs->pass_rec); - nvs->pass_rec = NULL; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c index 2177413b66e..b043f877e42 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c @@ -38,206 +38,224 @@ #include "nouveau_context.h" #include "nouveau_shader.h" +#include "nouveau_msg.h" struct pass2_rec { - /* Map nvsRegister temp ID onto hw temp ID */ - unsigned int temps[NVS_MAX_TEMPS]; - /* Track free hw registers */ - unsigned int hw_temps[NVS_MAX_TEMPS]; + /* Map nvsRegister temp ID onto hw temp ID */ + unsigned int temps[NVS_MAX_TEMPS]; + /* Track free hw registers */ + unsigned int hw_temps[NVS_MAX_TEMPS]; }; static int pass2_alloc_hw_temp(nvsPtr nvs) { - struct pass2_rec *rec = nvs->pass_rec; - int i; - - for (i=0; i<nvs->func->MaxTemp; i++) { - /* This is a *horrible* hack.. R0 is both temp0 and result.color - * in NV30/40 fragprogs, we can use R0 as a temp before result is - * written however.. - */ - if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0) - continue; - - if (rec->hw_temps[i] == 0) { - rec->hw_temps[i] = 1; - return i; - } - } - return -1; -} - -static void -pass2_free_hw_temp(nvsPtr nvs, int reg) -{ - struct pass2_rec *rec = nvs->pass_rec; - rec->hw_temps[reg] = 0; + struct pass2_rec *rec = nvs->pass_rec; + int i; + + for (i=0; i<nvs->func->MaxTemp; i++) { + /* This is a *horrible* hack.. R0 is both temp0 and result.color + * in NV30/40 fragprogs, we can use R0 as a temp before result + * is written however.. + */ + if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0) + continue; + if (rec->hw_temps[i] == 0) { + rec->hw_temps[i] = 1; + return i; + } + } + + return -1; } static nvsRegister pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg) { - struct pass2_rec *rec = nvs->pass_rec; - - if (reg.file == NVS_FILE_TEMP) { - int hwidx; + struct pass2_rec *rec = nvs->pass_rec; - if (rec->temps[reg.index] == -1) - rec->temps[reg.index] = pass2_alloc_hw_temp(nvs); - hwidx = rec->temps[reg.index]; + if (reg.file == NVS_FILE_TEMP) { + if (rec->temps[reg.index] == -1) + rec->temps[reg.index] = pass2_alloc_hw_temp(nvs); + reg.index = rec->temps[reg.index]; + } - if (nvs->temps[reg.index].last_use <= inst->header.position) - pass2_free_hw_temp(nvs, hwidx); - - reg.index = hwidx; - } - - return reg; + return reg; } static void pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst, - struct _op_xlat *op, int slot) + struct _op_xlat *op, int slot) { - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - nvsFunc *shader = nvs->func; - nvsRegister reg; - int i; - - shader->SetOpcode(shader, op->NV, slot); - if (inst->saturate ) shader->SetSaturate(shader); - if (inst->cond_update) shader->SetCCUpdate(shader); - if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond, - inst->cond_reg, - inst->cond_swizzle); - else shader->SetCondition(shader, 0, NVS_COND_TR, - 0, - default_swz); - switch (inst->op) { - case NVS_OP_TEX: - case NVS_OP_TXB: - case NVS_OP_TXL: - case NVS_OP_TXP: - case NVS_OP_TXD: - shader->SetTexImageUnit(shader, inst->tex_unit); - break; - default: - break; - } - - for (i = 0; i < 3; i++) { - if (op->srcpos[i] != -1) { - reg = pass2_mangle_reg(nvs, inst, inst->src[i]); - if (reg.file == NVS_FILE_ATTRIB) - nvs->inputs_read |= (1 << reg.index); - shader->SetSource(shader, ®, op->srcpos[i]); - if (reg.file == NVS_FILE_CONST && shader->GetSourceConstVal) { - int idx_slot = nvs->params[reg.index].hw_index_cnt++; - nvs->params[reg.index].hw_index = realloc( - nvs->params[reg.index].hw_index, sizeof(int) * idx_slot+1); - nvs->params[reg.index].hw_index[idx_slot] = nvs->program_current + 4; - } - } - } - - reg = pass2_mangle_reg(nvs, inst, inst->dest); - if (reg.file == NVS_FILE_RESULT) - nvs->outputs_written |= (1 << reg.index); - shader->SetResult(shader, ®, inst->mask, slot); + nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, + NVS_SWZ_Z, NVS_SWZ_W }; + nvsFunc *shader = nvs->func; + nvsRegister reg; + int i; + + shader->SetOpcode(shader, op->NV, slot); + if (inst->saturate ) shader->SetSaturate(shader); + if (inst->cond_update ) shader->SetCCUpdate(shader); + if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond, + inst->cond_reg, + inst->cond_swizzle); + else shader->SetCondition(shader, 0, NVS_COND_TR, + 0, + default_swz); + switch (inst->op) { + case NVS_OP_TEX: + case NVS_OP_TXB: + case NVS_OP_TXL: + case NVS_OP_TXP: + case NVS_OP_TXD: + shader->SetTexImageUnit(shader, inst->tex_unit); + break; + default: + break; + } + + for (i = 0; i < 3; i++) { + if (op->srcpos[i] != -1) { + reg = pass2_mangle_reg(nvs, inst, inst->src[i]); + + shader->SetSource(shader, ®, op->srcpos[i]); + + if (reg.file == NVS_FILE_CONST && + shader->GetSourceConstVal) { + int idx_slot = + nvs->params[reg.index].hw_index_cnt++; + nvs->params[reg.index].hw_index = realloc( + nvs->params[reg.index].hw_index, + sizeof(int) * idx_slot+1); + nvs->params[reg.index].hw_index[idx_slot] = + nvs->program_current + 4; + } + } + } + + reg = pass2_mangle_reg(nvs, inst, inst->dest); + shader->SetResult(shader, ®, inst->mask, slot); + + if (inst->dest_scale != NVS_SCALE_1X) { + shader->SetResultScale(shader, inst->dest_scale); + } } static int pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last) { - nvsFunc *shader = nvs->func; - struct _op_xlat *op; - unsigned int hw_inst[8]; - int slot; - int instsz; - int i; - - shader->inst = hw_inst; - - /* Assemble this instruction */ - if (!(op = shader->GetOPTXFromSOP(inst->op, &slot))) - return 0; - shader->InitInstruction(shader); - pass2_add_instruction(nvs, inst, op, slot); - if (last) - shader->SetLastInst(shader); - - instsz = shader->GetOffsetNext(nvs->func); - if (nvs->program_size + instsz >= nvs->program_alloc_size) { - nvs->program_alloc_size *= 2; - nvs->program = realloc(nvs->program, - nvs->program_alloc_size * sizeof(uint32_t)); - } - - for (i=0; i<instsz; i++) - nvs->program[nvs->program_current++] = hw_inst[i]; - nvs->program_size = nvs->program_current; - return 1; + nvsFunc *shader = nvs->func; + struct _op_xlat *op; + unsigned int hw_inst[8]; + int slot; + int instsz; + int i; + + shader->inst = hw_inst; + + /* Assemble this instruction */ + if (!(op = shader->GetOPTXFromSOP(inst->op, &slot))) + return 0; + shader->InitInstruction(shader); + pass2_add_instruction(nvs, inst, op, slot); + if (last) + shader->SetLastInst(shader); + + instsz = shader->GetOffsetNext(nvs->func); + if (nvs->program_size + instsz >= nvs->program_alloc_size) { + nvs->program_alloc_size *= 2; + nvs->program = realloc(nvs->program, + nvs->program_alloc_size * + sizeof(uint32_t)); + } + + for (i=0; i<instsz; i++) + nvs->program[nvs->program_current++] = hw_inst[i]; + nvs->program_size = nvs->program_current; + return 1; +} + +static GLboolean +pass2_translate(nvsPtr nvs, nvsFragmentHeader *f) +{ + nvsFunc *shader = nvs->func; + GLboolean last; + + while (f) { + last = (f == ((nvsSubroutine*)nvs->program_tree)->insn_tail); + + switch (f->type) { + case NVS_INSTRUCTION: + if (!pass2_assemble_instruction(nvs, + (nvsInstruction *)f, + last)) + return GL_FALSE; + break; + default: + WARN_ONCE("Unimplemented fragment type\n"); + return GL_FALSE; + } + + f = f->next; + } + + return GL_TRUE; } /* Translate program into hardware format */ GLboolean nouveau_shader_pass2(nvsPtr nvs) { - nvsFragmentList *list = nvs->list_head; - struct pass2_rec *rec; - int i; - - rec = calloc(1, sizeof(struct pass2_rec)); - for (i=0; i<NVS_MAX_TEMPS; i++) - rec->temps[i] = -1; - nvs->pass_rec = rec; - - /* Start off with allocating 4 uint32_t's for each inst, will be grown - * if necessary.. - */ - nvs->program_alloc_size = nvs->inst_count * 4; - nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t)); - nvs->program_size = 0; - nvs->program_current = 0; - - while (list) { - assert(list->fragment->type == NVS_INSTRUCTION); - - if (!pass2_assemble_instruction(nvs, (nvsInstruction *)list->fragment, list->next ? 0 : 1)) { - free(nvs->program); - nvs->program = NULL; - return GL_FALSE; - } - - list = list->next; - } - - /* Shrink allocated memory to only what we need */ - nvs->program = realloc(nvs->program, nvs->program_size * sizeof(uint32_t)); - nvs->program_alloc_size = nvs->program_size; - - nvs->translated = 1; - nvs->on_hardware = 0; - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - fflush(stdout); fflush(stderr); - fprintf(stderr, "----------------MESA PROGRAM target=%s, id=0x%x\n", - _mesa_lookup_enum_by_nr(nvs->mesa.vp.Base.Target), - nvs->mesa.vp.Base.Id); - fflush(stdout); fflush(stderr); - _mesa_print_program(&nvs->mesa.vp.Base); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n"); - fflush(stdout); fflush(stderr); - fprintf(stderr, "----------------NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - nvsDisasmHWShader(nvs); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - } - - return GL_TRUE; + struct pass2_rec *rec; + int i; + + rec = calloc(1, sizeof(struct pass2_rec)); + for (i=0; i<NVS_MAX_TEMPS; i++) + rec->temps[i] = -1; + nvs->pass_rec = rec; + + /* Start off with allocating 4 uint32_t's for each inst, will be grown + * if necessary.. + */ + nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4; + nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t)); + nvs->program_size = 0; + nvs->program_current = 0; + + if (!pass2_translate(nvs, + ((nvsSubroutine*)nvs->program_tree)->insn_head)) { + free(nvs->program); + nvs->program = NULL; + return GL_FALSE; + } + + /* Shrink allocated memory to only what we need */ + nvs->program = realloc(nvs->program, + nvs->program_size * sizeof(uint32_t)); + nvs->program_alloc_size = nvs->program_size; + + nvs->translated = 1; + nvs->on_hardware = 0; + + if (NOUVEAU_DEBUG & DEBUG_SHADERS) { + fflush(stdout); fflush(stderr); + fprintf(stderr, "-----------MESA PROGRAM target=%s, id=0x%x\n", + _mesa_lookup_enum_by_nr( + nvs->mesa.vp.Base.Target), + nvs->mesa.vp.Base.Id); + fflush(stdout); fflush(stderr); + _mesa_print_program(&nvs->mesa.vp.Base); + fflush(stdout); fflush(stderr); + fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n"); + fflush(stdout); fflush(stderr); + fprintf(stderr, "----------------NV PROGRAM\n"); + fflush(stdout); fflush(stderr); + nvsDisasmHWShader(nvs); + fflush(stdout); fflush(stderr); + fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n"); + fflush(stdout); fflush(stderr); + } + + return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 1ff881f0542..e9fd188d73e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -30,7 +30,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_fifo.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -144,7 +143,7 @@ static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state; } @@ -156,9 +155,11 @@ void nouveauDDInitState(nouveauContextPtr nmesa) switch(type) { case NV_03: + /* Unimplemented */ + break; case NV_04: case NV_05: - /* No TCL engines for these ones */ + nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; case NV_10: nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); @@ -169,9 +170,11 @@ void nouveauDDInitState(nouveauContextPtr nmesa) case NV_30: case NV_40: case NV_44: - case NV_50: nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; + case NV_50: + nv50InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); + break; default: break; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h index 16d63a6ac23..dbac71760b6 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h @@ -32,9 +32,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern void nouveauDDInitState(nouveauContextPtr nmesa); extern void nouveauDDInitStateFuncs(GLcontext *ctx); +extern void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); +extern void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nouveauInitState(GLcontext *ctx); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c index 36f0c1024b6..cb4b9d30270 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c @@ -25,6 +25,8 @@ void nouveau_state_cache_flush(nouveauContextPtr nmesa) do { // jump to a dirty state + while((nmesa->state_cache.hdirty[i/NOUVEAU_STATE_CACHE_HIER_SIZE]==0)&&(i<NOUVEAU_STATE_CACHE_ENTRIES)) + i=(i&~(NOUVEAU_STATE_CACHE_HIER_SIZE-1))+NOUVEAU_STATE_CACHE_HIER_SIZE; while((nmesa->state_cache.atoms[i].dirty==0)&&(i<NOUVEAU_STATE_CACHE_ENTRIES)) i++; @@ -42,11 +44,14 @@ void nouveau_state_cache_flush(nouveauContextPtr nmesa) { OUT_RING(nmesa->state_cache.atoms[i+j].value); nmesa->state_cache.atoms[i+j].dirty=0; + if ((i+j)%NOUVEAU_STATE_CACHE_HIER_SIZE==0) + nmesa->state_cache.hdirty[(i+j)/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; } i+=run; } } while(i<NOUVEAU_STATE_CACHE_ENTRIES); + nmesa->state_cache.hdirty[NOUVEAU_STATE_CACHE_HIER_SIZE/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h index 24882748468..5f9d426450b 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h @@ -5,6 +5,10 @@ #include "mtypes.h" #define NOUVEAU_STATE_CACHE_ENTRIES 2048 +// size of a dirty requests block +// you can play with that and tune the value to increase/decrease performance +// but keep it a power of 2 ! +#define NOUVEAU_STATE_CACHE_HIER_SIZE 32 typedef struct nouveau_state_atom_t{ uint32_t value; @@ -14,8 +18,10 @@ typedef struct nouveau_state_atom_t{ typedef struct nouveau_state_cache_t{ nouveau_state_atom atoms[NOUVEAU_STATE_CACHE_ENTRIES]; uint32_t current_pos; + // hierarchical dirty flags + uint8_t hdirty[NOUVEAU_STATE_CACHE_ENTRIES/NOUVEAU_STATE_CACHE_HIER_SIZE]; // master dirty flag - uint32_t dirty; + uint8_t dirty; }nouveau_state_cache; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c index 746b0fac8c0..8a013bd9995 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c @@ -82,9 +82,9 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode) nmesa->Fallback |= bit; if (oldfallback == 0) { if (nmesa->screen->card->type<NV_10) { - //nv03FinishPrimitive(nmesa); + //nv04FinishPrimitive(nmesa); } else { - nv10FinishPrimitive(nmesa); + //nv10FinishPrimitive(nmesa); } _swsetup_Wakeup(ctx); @@ -97,7 +97,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode) _swrast_flush( ctx ); if (nmesa->screen->card->type<NV_10) { - //nv03TriInitFunctions(ctx); + nv04TriInitFunctions(ctx); } else { nv10TriInitFunctions(ctx); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c index 0bf20e723bb..c47ff3a985d 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.c @@ -1,3 +1,30 @@ +/* + * Copyright (C) 2007 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + #include "vblank.h" /* for DO_USLEEP */ #include "nouveau_context.h" @@ -9,18 +36,22 @@ #include "nouveau_sync.h" nouveau_notifier * -nouveau_notifier_new(GLcontext *ctx, GLuint handle) +nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); nouveau_notifier *notifier; +#ifdef NOUVEAU_RING_DEBUG + return NULL; +#endif + notifier = CALLOC_STRUCT(nouveau_notifier_t); if (!notifier) return NULL; notifier->mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, - 32, + count * NV_NOTIFIER_SIZE, 0); if (!notifier->mem) { FREE(notifier); @@ -49,9 +80,13 @@ nouveau_notifier_destroy(GLcontext *ctx, nouveau_notifier *notifier) } void -nouveau_notifier_reset(nouveau_notifier *notifier) +nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id) { - volatile GLuint *n = notifier->mem->map; + volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + +#ifdef NOUVEAU_RING_DEBUG + return; +#endif n[NV_NOTIFY_TIME_0 /4] = 0x00000000; n[NV_NOTIFY_TIME_1 /4] = 0x00000000; @@ -60,13 +95,33 @@ nouveau_notifier_reset(nouveau_notifier *notifier) NV_NOTIFY_STATE_STATUS_SHIFT); } +GLuint +nouveau_notifier_status(nouveau_notifier *notifier, GLuint id) +{ + volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + + return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT; +} + +GLuint +nouveau_notifier_return_val(nouveau_notifier *notifier, GLuint id) +{ + volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + + return n[NV_NOTIFY_RETURN_VALUE/4]; +} + GLboolean -nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint status, - GLuint timeout) +nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id, + GLuint status, GLuint timeout) { - volatile GLuint *n = notifier->mem->map; + volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); unsigned int time = 0; +#ifdef NOUVEAU_RING_DEBUG + return GL_TRUE; +#endif + while (time <= timeout) { if (n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_ERROR_CODE_MASK) { MESSAGE("Notifier returned error: 0x%04x\n", @@ -96,7 +151,7 @@ nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier, nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); GLboolean ret; - nouveau_notifier_reset(notifier); + nouveau_notifier_reset(notifier, 0); BEGIN_RING_SIZE(subc, NV_NOTIFY, 1); OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY); @@ -104,7 +159,7 @@ nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier, OUT_RING (0); FIRE_RING(); - ret = nouveau_notifier_wait_status(notifier, + ret = nouveau_notifier_wait_status(notifier, 0, NV_NOTIFY_STATE_STATUS_COMPLETED, 0 /* no timeout */); if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n"); @@ -114,7 +169,11 @@ GLboolean nouveauSyncInitFuncs(GLcontext *ctx) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->syncNotifier = nouveau_notifier_new(ctx, NvSyncNotify); +#ifdef NOUVEAU_RING_DEBUG + return GL_TRUE; +#endif + + nmesa->syncNotifier = nouveau_notifier_new(ctx, NvSyncNotify, 1); if (!nmesa->syncNotifier) { MESSAGE("Failed to create channel sync notifier\n"); return GL_FALSE; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h index d9e3d4b80c1..019d5f6629b 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.h @@ -1,8 +1,36 @@ +/* + * Copyright (C) 2007 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + #ifndef __NOUVEAU_SYNC_H__ #define __NOUVEAU_SYNC_H__ #include "nouveau_buffers.h" +#define NV_NOTIFIER_SIZE 32 #define NV_NOTIFY_TIME_0 0x00000000 #define NV_NOTIFY_TIME_1 0x00000004 #define NV_NOTIFY_RETURN_VALUE 0x00000008 @@ -24,10 +52,13 @@ typedef struct nouveau_notifier_t { nouveau_mem *mem; } nouveau_notifier; -extern nouveau_notifier *nouveau_notifier_new(GLcontext *, GLuint handle); +extern nouveau_notifier *nouveau_notifier_new(GLcontext *, GLuint handle, + GLuint count); extern void nouveau_notifier_destroy(GLcontext *, nouveau_notifier *); -extern void nouveau_notifier_reset(nouveau_notifier *); -extern GLboolean nouveau_notifier_wait_status(nouveau_notifier *r, +extern void nouveau_notifier_reset(nouveau_notifier *, GLuint id); +extern GLuint nouveau_notifier_status(nouveau_notifier *, GLuint id); +extern GLuint nouveau_notifier_return_val(nouveau_notifier *, GLuint id); +extern GLboolean nouveau_notifier_wait_status(nouveau_notifier *r, GLuint id, GLuint status, GLuint timeout); extern void nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *, GLuint subc); diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c new file mode 100644 index 00000000000..4129ecc50ea --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv04_state.c @@ -0,0 +1,538 @@ +/************************************************************************** + +Copyright 2007 Stephane Marchesin +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +#include "nouveau_context.h" +#include "nouveau_object.h" +#include "nouveau_fifo.h" +#include "nouveau_reg.h" +#include "nouveau_msg.h" + +#include "tnl/t_pipeline.h" + +#include "mtypes.h" +#include "colormac.h" + +static uint32_t nv04_compare_func(GLuint f) +{ + switch ( f ) { + case GL_NEVER: return 1; + case GL_LESS: return 2; + case GL_EQUAL: return 3; + case GL_LEQUAL: return 4; + case GL_GREATER: return 5; + case GL_NOTEQUAL: return 6; + case GL_GEQUAL: return 7; + case GL_ALWAYS: return 8; + } + WARN_ONCE("Unable to find the function\n"); + return 0; +} + +static uint32_t nv04_blend_func(GLuint f) +{ + switch ( f ) { + case GL_ZERO: return 0x1; + case GL_ONE: return 0x2; + case GL_SRC_COLOR: return 0x3; + case GL_ONE_MINUS_SRC_COLOR: return 0x4; + case GL_SRC_ALPHA: return 0x5; + case GL_ONE_MINUS_SRC_ALPHA: return 0x6; + case GL_DST_ALPHA: return 0x7; + case GL_ONE_MINUS_DST_ALPHA: return 0x8; + case GL_DST_COLOR: return 0x9; + case GL_ONE_MINUS_DST_COLOR: return 0xA; + case GL_SRC_ALPHA_SATURATE: return 0xB; + } + WARN_ONCE("Unable to find the function 0x%x\n",f); + return 0; +} + +static void nv04_emit_control(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + uint32_t control,cull; + GLubyte alpha_ref; + + CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef); + control=alpha_ref; + control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8); + control|=(ctx->Color.AlphaEnabled<<12); + control|=(1<<13); + control|=(ctx->Depth.Test<<14); + control|=(nv04_compare_func(ctx->Depth.Func)<<16); + if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK)) + { + if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) + cull=2; + if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) + cull=3; + if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) + cull=3; + if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) + cull=2; + } + else + if (ctx->Polygon.CullFaceMode==GL_FRONT_AND_BACK) + cull=0; + else + cull=1; + control|=(cull<<20); + control|=(ctx->Color.DitherFlag<<22); + if ((ctx->Depth.Test)&&(ctx->Depth.Mask)) + control|=(1<<24); + + control|=(1<<30); // integer zbuffer format + + BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1); + OUT_RING_CACHE(control); +} + +static void nv04_emit_blend(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + uint32_t blend; + + blend=0x4; // texture MODULATE_ALPHA + blend|=0x20; // alpha is MSB + switch(ctx->Light.ShadeModel) { + case GL_SMOOTH:blend|=(1<<6);break; + case GL_FLAT: blend|=(2<<6);break; + default:break; + } + if (ctx->Hint.PerspectiveCorrection!=GL_FASTEST) + blend|=(1<<8); + blend|=(ctx->Fog.Enabled<<16); + blend|=(ctx->Color.BlendEnabled<<20); + blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24); + blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28); + + BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1); + OUT_RING_CACHE(blend); +} + +static void nv04_emit_fog_color(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte c[4]; + c[0] = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ); + c[1] = FLOAT_TO_UBYTE( ctx->Fog.Color[1] ); + c[2] = FLOAT_TO_UBYTE( ctx->Fog.Color[2] ); + c[3] = FLOAT_TO_UBYTE( ctx->Fog.Color[3] ); + BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR, 1); + OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); +} + +static void nv04AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +{ + nv04_emit_control(ctx); +} + +static void nv04BlendColor(GLcontext *ctx, const GLfloat color[4]) +{ + nv04_emit_blend(ctx); +} + +static void nv04BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) +{ + nv04_emit_blend(ctx); +} + + +static void nv04BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + nv04_emit_blend(ctx); +} + +static void nv04Clear(GLcontext *ctx, GLbitfield mask) +{ + /* TODO */ +} + +static void nv04ClearColor(GLcontext *ctx, const GLfloat color[4]) +{ + /* TODO */ +} + +static void nv04ClearDepth(GLcontext *ctx, GLclampd d) +{ + /* TODO */ +} + +static void nv04ClearStencil(GLcontext *ctx, GLint s) +{ + /* TODO */ +} + +static void nv04ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) +{ + /* TODO */ +} + +static void nv04ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ) +{ + /* TODO */ +} + +static void nv04ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) +{ + /* TODO I need love */ +} + +static void nv04CullFace(GLcontext *ctx, GLenum mode) +{ + nv04_emit_control(ctx); +} + +static void nv04FrontFace(GLcontext *ctx, GLenum mode) +{ + /* TODO */ +} + +static void nv04DepthFunc(GLcontext *ctx, GLenum func) +{ + nv04_emit_control(ctx); +} + +static void nv04DepthMask(GLcontext *ctx, GLboolean flag) +{ + /* TODO */ +} + +static void nv04DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) +{ + /* TODO */ +} + +/** Specify the current buffer for writing */ +//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); +/** Specify the buffers for writing for fragment programs*/ +//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); + +static void nv04Enable(GLcontext *ctx, GLenum cap, GLboolean state) +{ + switch(cap) + { + case GL_ALPHA_TEST: + nv04_emit_control(ctx); + break; +// case GL_AUTO_NORMAL: + case GL_BLEND: + nv04_emit_blend(ctx); + break; +// case GL_CLIP_PLANE0: +// case GL_CLIP_PLANE1: +// case GL_CLIP_PLANE2: +// case GL_CLIP_PLANE3: +// case GL_CLIP_PLANE4: +// case GL_CLIP_PLANE5: +// case GL_COLOR_LOGIC_OP: +// case GL_COLOR_MATERIAL: +// case GL_COLOR_SUM_EXT: +// case GL_COLOR_TABLE: +// case GL_CONVOLUTION_1D: +// case GL_CONVOLUTION_2D: + case GL_CULL_FACE: + nv04_emit_control(ctx); + break; + case GL_DEPTH_TEST: + nv04_emit_control(ctx); + break; + case GL_DITHER: + nv04_emit_control(ctx); + break; + case GL_FOG: + nv04_emit_blend(ctx); + nv04_emit_fog_color(ctx); + break; +// case GL_HISTOGRAM: +// case GL_INDEX_LOGIC_OP: +// case GL_LIGHT0: +// case GL_LIGHT1: +// case GL_LIGHT2: +// case GL_LIGHT3: +// case GL_LIGHT4: +// case GL_LIGHT5: +// case GL_LIGHT6: +// case GL_LIGHT7: +// case GL_LIGHTING: +// case GL_LINE_SMOOTH: +// case GL_LINE_STIPPLE: +// case GL_MAP1_COLOR_4: +// case GL_MAP1_INDEX: +// case GL_MAP1_NORMAL: +// case GL_MAP1_TEXTURE_COORD_1: +// case GL_MAP1_TEXTURE_COORD_2: +// case GL_MAP1_TEXTURE_COORD_3: +// case GL_MAP1_TEXTURE_COORD_4: +// case GL_MAP1_VERTEX_3: +// case GL_MAP1_VERTEX_4: +// case GL_MAP2_COLOR_4: +// case GL_MAP2_INDEX: +// case GL_MAP2_NORMAL: +// case GL_MAP2_TEXTURE_COORD_1: +// case GL_MAP2_TEXTURE_COORD_2: +// case GL_MAP2_TEXTURE_COORD_3: +// case GL_MAP2_TEXTURE_COORD_4: +// case GL_MAP2_VERTEX_3: +// case GL_MAP2_VERTEX_4: +// case GL_MINMAX: +// case GL_NORMALIZE: +// case GL_POINT_SMOOTH: +// case GL_POLYGON_OFFSET_POINT: +// case GL_POLYGON_OFFSET_LINE: +// case GL_POLYGON_OFFSET_FILL: +// case GL_POLYGON_SMOOTH: +// case GL_POLYGON_STIPPLE: +// case GL_POST_COLOR_MATRIX_COLOR_TABLE: +// case GL_POST_CONVOLUTION_COLOR_TABLE: +// case GL_RESCALE_NORMAL: +// case GL_SCISSOR_TEST: +// case GL_SEPARABLE_2D: +// case GL_STENCIL_TEST: +// case GL_TEXTURE_GEN_Q: +// case GL_TEXTURE_GEN_R: +// case GL_TEXTURE_GEN_S: +// case GL_TEXTURE_GEN_T: +// case GL_TEXTURE_1D: +// case GL_TEXTURE_2D: +// case GL_TEXTURE_3D: + } +} + +static void nv04Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) +{ + nv04_emit_blend(ctx); + nv04_emit_fog_color(ctx); +} + +static void nv04Hint(GLcontext *ctx, GLenum target, GLenum mode) +{ + switch(target) + { + case GL_PERSPECTIVE_CORRECTION_HINT:nv04_emit_blend(ctx);break; + default:break; + } +} + +static void nv04LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) +{ + /* TODO not even in your dreams */ +} + +static void nv04LineWidth(GLcontext *ctx, GLfloat width) +{ + /* TODO */ +} + +static void nv04LogicOpcode(GLcontext *ctx, GLenum opcode) +{ + /* TODO */ +} + +static void nv04PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) +{ + /* TODO */ +} + +static void nv04PointSize(GLcontext *ctx, GLfloat size) +{ + /* TODO */ +} + +static void nv04PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) +{ + /* TODO */ +} + +/** Set the scale and units used to calculate depth values */ +static void nv04PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) +{ + /* TODO */ +} + +/** Set the polygon stippling pattern */ +static void nv04PolygonStipple(GLcontext *ctx, const GLubyte *mask ) +{ + /* TODO */ +} + +/* Specifies the current buffer for reading */ +void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); +/** Set rasterization mode */ +void (*RenderMode)(GLcontext *ctx, GLenum mode ); + +/** Define the scissor box */ +static void nv04Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + /* TODO */ +} + +/** Select flat or smooth shading */ +static void nv04ShadeModel(GLcontext *ctx, GLenum mode) +{ + nv04_emit_blend(ctx); +} + +/** OpenGL 2.0 two-sided StencilFunc */ +static void nv04StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask) +{ + /* TODO */ +} + +/** OpenGL 2.0 two-sided StencilMask */ +static void nv04StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +{ + /* TODO */ +} + +/** OpenGL 2.0 two-sided StencilOp */ +static void nv04StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass) +{ + /* TODO */ +} + +/** Control the generation of texture coordinates */ +void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, + const GLfloat *params); +/** Set texture environment parameters */ +void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, + const GLfloat *param); +/** Set texture parameters */ +void (*TexParameter)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + +/* Update anything that depends on the window position/size */ +static void nv04WindowMoved(nouveauContextPtr nmesa) +{ +} + +/* Initialise any card-specific non-GL related state */ +static GLboolean nv04InitCard(nouveauContextPtr nmesa) +{ + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); + nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf3D, NvCtxSurf3D); + + BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_SURFACE, 1); + OUT_RING(NvCtxSurf3D); + return GL_TRUE; +} + +/* Update buffer offset/pitch/format */ +static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer **color, + nouveau_renderbuffer *depth) +{ + GLuint x, y, w, h; + + w = color[0]->mesa.Width; + h = color[0]->mesa.Height; + x = nmesa->drawX; + y = nmesa->drawY; + + /* FIXME pitches have to be aligned ! */ + BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2); + OUT_RING(color[0]->pitch|(depth?(depth->pitch<<16):0)); + OUT_RING(color[0]->offset); + + if (depth) { + BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1); + OUT_RING(depth->offset); + } + + BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2); + OUT_RING((w<<16)|x); + OUT_RING((h<<16)|y); + + /* FIXME not sure... */ + BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_SIZE, 1); + OUT_RING((h<<16)|w); + + BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_FORMAT, 1); + if (color[0]->mesa._ActualFormat == GL_RGBA8) + OUT_RING(108/*A8R8G8B8*/); + else + OUT_RING(103/*R5G6B5*/); + + return GL_TRUE; +} + +void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + func->AlphaFunc = nv04AlphaFunc; + func->BlendColor = nv04BlendColor; + func->BlendEquationSeparate = nv04BlendEquationSeparate; + func->BlendFuncSeparate = nv04BlendFuncSeparate; + func->Clear = nv04Clear; + func->ClearColor = nv04ClearColor; + func->ClearDepth = nv04ClearDepth; + func->ClearStencil = nv04ClearStencil; + func->ClipPlane = nv04ClipPlane; + func->ColorMask = nv04ColorMask; + func->ColorMaterial = nv04ColorMaterial; + func->CullFace = nv04CullFace; + func->FrontFace = nv04FrontFace; + func->DepthFunc = nv04DepthFunc; + func->DepthMask = nv04DepthMask; + func->DepthRange = nv04DepthRange; + func->Enable = nv04Enable; + func->Fogfv = nv04Fogfv; + func->Hint = nv04Hint; +/* func->Lightfv = nv04Lightfv;*/ +/* func->LightModelfv = nv04LightModelfv; */ + func->LineStipple = nv04LineStipple; /* Not for NV04 */ + func->LineWidth = nv04LineWidth; + func->LogicOpcode = nv04LogicOpcode; + func->PointParameterfv = nv04PointParameterfv; + func->PointSize = nv04PointSize; + func->PolygonMode = nv04PolygonMode; + func->PolygonOffset = nv04PolygonOffset; + func->PolygonStipple = nv04PolygonStipple; /* Not for NV04 */ +/* func->ReadBuffer = nv04ReadBuffer;*/ +/* func->RenderMode = nv04RenderMode;*/ + func->Scissor = nv04Scissor; + func->ShadeModel = nv04ShadeModel; + func->StencilFuncSeparate = nv04StencilFuncSeparate; + func->StencilMaskSeparate = nv04StencilMaskSeparate; + func->StencilOpSeparate = nv04StencilOpSeparate; +/* func->TexGen = nv04TexGen;*/ +/* func->TexParameter = nv04TexParameter;*/ +/* func->TextureMatrix = nv04TextureMatrix;*/ + + nmesa->hw_func.InitCard = nv04InitCard; + nmesa->hw_func.BindBuffers = nv04BindBuffers; + nmesa->hw_func.WindowMoved = nv04WindowMoved; +} diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c new file mode 100644 index 00000000000..9b5332b77a7 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c @@ -0,0 +1,618 @@ +/* + * Copyright 2007 Stephane Marchesin. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/* Software TCL for NV04, NV05, NV06 */ + +#include <stdio.h> +#include <math.h> + +#include "glheader.h" +#include "context.h" +#include "mtypes.h" +#include "macros.h" +#include "colormac.h" +#include "enums.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + +#include "nouveau_swtcl.h" +#include "nv04_swtcl.h" +#include "nouveau_context.h" +#include "nouveau_span.h" +#include "nouveau_reg.h" +#include "nouveau_tex.h" +#include "nouveau_fifo.h" +#include "nouveau_msg.h" +#include "nouveau_object.h" + +static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); +static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim ); +static void nv04ResetLineStipple( GLcontext *ctx ); + + +static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5) +{ + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49); + OUT_RINGp(v0,8); + OUT_RINGp(v1,8); + OUT_RINGp(v2,8); + OUT_RINGp(v3,8); + OUT_RINGp(v4,8); + OUT_RINGp(v5,8); + OUT_RING(0xFEDCBA); +} + +static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2) +{ + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25); + OUT_RINGp(v0,8); + OUT_RINGp(v1,8); + OUT_RINGp(v2,8); + OUT_RING(0xFED); +} + +static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3) +{ + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33); + OUT_RINGp(v0,8); + OUT_RINGp(v1,8); + OUT_RINGp(v2,8); + OUT_RINGp(v3,8); + OUT_RING(0xFECEDC); +} + +static inline void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last) +{ + WARN_ONCE("Unimplemented\n"); +} + +static inline void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2) +{ + WARN_ONCE("Unimplemented\n"); +} + +static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + + nv04_1triangle(nmesa, + (nouveauVertex*)(vertptr+v1*vertsize), + (nouveauVertex*)(vertptr+v2*vertsize), + (nouveauVertex*)(vertptr+v3*vertsize) + ); +} + +static inline void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + + nv04_1quad(nmesa, + (nouveauVertex*)(vertptr+v1*vertsize), + (nouveauVertex*)(vertptr+v2*vertsize), + (nouveauVertex*)(vertptr+v3*vertsize), + (nouveauVertex*)(vertptr+v4*vertsize) + ); +} + +/**********************************************************************/ +/* Render unclipped begin/end objects */ +/**********************************************************************/ + +static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // erm +} + +static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // umm +} + +static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // yeah +} + +static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // right +} + +static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + int i; + + for(i=start;i<count-5;i+=6) + nv04_2triangles(nmesa, + (nouveauVertex*)(vertptr+(i+0)*vertsize), + (nouveauVertex*)(vertptr+(i+1)*vertsize), + (nouveauVertex*)(vertptr+(i+2)*vertsize), + (nouveauVertex*)(vertptr+(i+3)*vertsize), + (nouveauVertex*)(vertptr+(i+4)*vertsize), + (nouveauVertex*)(vertptr+(i+5)*vertsize) + ); + if (i!=count) + { + nv04_1triangle(nmesa, + (nouveauVertex*)(vertptr+(i+0)*vertsize), + (nouveauVertex*)(vertptr+(i+1)*vertsize), + (nouveauVertex*)(vertptr+(i+2)*vertsize) + ); + i+=3; + } + if (i!=count) + printf("oops\n"); +} + +static void nv04_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; + int i,j; + + for(i=start;i<count;i+=14) + { + int numvert=MIN2(16,count-i); + int numtri=numvert-2; + if (numvert<3) + break; + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8); + for(j=0;j<numvert;j++) + OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8); + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); + for(j=0;j<numtri/2;j++) + OUT_RING(striptbl[j]); + if (numtri%2) + OUT_RING(striptbl[numtri/2]&0xFFF); + } +} + +static void nv04_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; + int i,j; + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); + OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8); + + for(i=start+1;i<count;i+=14) + { + int numvert=MIN2(15,count-i); + int numtri=numvert-1; + if (numvert<3) + break; + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8); + + for(j=0;j<numvert;j++) + OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8); + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); + for(j=0;j<numtri/2;j++) + OUT_RING(fantbl[j]); + if (numtri%2) + OUT_RING(fantbl[numtri/2]&0xFFF); + } +} + +static void nv04_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + int i; + + for(i=start;i<count;i+=4) + nv04_1quad(nmesa, + (nouveauVertex*)(vertptr+(i+0)*vertsize), + (nouveauVertex*)(vertptr+(i+1)*vertsize), + (nouveauVertex*)(vertptr+(i+2)*vertsize), + (nouveauVertex*)(vertptr+(i+3)*vertsize) + ); +} + +static void nv04_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ +} + +static void (*nv04_render_tab_verts[GL_POLYGON+2])(GLcontext *, + GLuint, + GLuint, + GLuint) = +{ + nv04_render_points_verts, + nv04_render_lines_verts, + nv04_render_line_loop_verts, + nv04_render_line_strip_verts, + nv04_render_triangles_verts, + nv04_render_tri_strip_verts, + nv04_render_tri_fan_verts, + nv04_render_quads_verts, + nv04_render_tri_strip_verts, //nv04_render_quad_strip_verts + nv04_render_tri_fan_verts, //nv04_render_poly_verts + nv04_render_noop_verts, +}; + + +static void nv04_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // erm +} + +static void nv04_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // umm +} + +static void nv04_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // yeah +} + +static void nv04_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + // right +} + +static void nv04_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; + int i; + + for(i=start;i<count-5;i+=6) + nv04_2triangles(nmesa, + (nouveauVertex*)(vertptr+elt[i+0]*vertsize), + (nouveauVertex*)(vertptr+elt[i+1]*vertsize), + (nouveauVertex*)(vertptr+elt[i+2]*vertsize), + (nouveauVertex*)(vertptr+elt[i+3]*vertsize), + (nouveauVertex*)(vertptr+elt[i+4]*vertsize), + (nouveauVertex*)(vertptr+elt[i+5]*vertsize) + ); + if (i!=count) + { + nv04_1triangle(nmesa, + (nouveauVertex*)(vertptr+elt[i+0]*vertsize), + (nouveauVertex*)(vertptr+elt[i+1]*vertsize), + (nouveauVertex*)(vertptr+elt[i+2]*vertsize) + ); + i+=3; + } + if (i!=count) + printf("oops\n"); +} + +static void nv04_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; + int i,j; + + for(i=start;i<count;i+=14) + { + int numvert=MIN2(16,count-i); + int numtri=numvert-2; + if (numvert<3) + break; + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8); + for(j=0;j<numvert;j++) + OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8); + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); + for(j=0;j<numtri/2;j++) + OUT_RING(striptbl[j]); + if (numtri%2) + OUT_RING(striptbl[numtri/2]&0xFFF); + } +} + +static void nv04_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; + int i,j; + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); + OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8); + + for(i=start+1;i<count;i+=14) + { + int numvert=MIN2(15,count-i); + int numtri=numvert-2; + if (numvert<3) + break; + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8); + + for(j=0;j<numvert;j++) + OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8); + + BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); + for(j=0;j<numtri/2;j++) + OUT_RING(fantbl[j]); + if (numtri%2) + OUT_RING(fantbl[numtri/2]&0xFFF); + } +} + +static void nv04_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; + int i; + + for(i=start;i<count;i+=4) + nv04_1quad(nmesa, + (nouveauVertex*)(vertptr+elt[i+0]*vertsize), + (nouveauVertex*)(vertptr+elt[i+1]*vertsize), + (nouveauVertex*)(vertptr+elt[i+2]*vertsize), + (nouveauVertex*)(vertptr+elt[i+3]*vertsize) + ); +} + +static void nv04_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ +} + +static void (*nv04_render_tab_elts[GL_POLYGON+2])(GLcontext *, + GLuint, + GLuint, + GLuint) = +{ + nv04_render_points_elts, + nv04_render_lines_elts, + nv04_render_line_loop_elts, + nv04_render_line_strip_elts, + nv04_render_triangles_elts, + nv04_render_tri_strip_elts, + nv04_render_tri_fan_elts, + nv04_render_quads_elts, + nv04_render_tri_strip_elts, // nv04_render_quad_strip_elts, + nv04_render_tri_fan_elts, // nv04_render_poly_elts, + nv04_render_noop_elts, +}; + + +/**********************************************************************/ +/* Choose render functions */ +/**********************************************************************/ + + +#define EMIT_ATTR( ATTR, STYLE ) \ +do { \ + nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ + nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ + nmesa->vertex_attr_count++; \ +} while (0) + +#define EMIT_PAD( N ) \ +do { \ + nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \ + nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \ + nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \ + nmesa->vertex_attr_count++; \ +} while (0) + +static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) +{ +} + +static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) +{ +} + +static void nv04ChooseRenderState(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + + tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts; + tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts; + tnl->Driver.Render.ClippedLine = nv04_render_clipped_line; + tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly; + tnl->Driver.Render.Points = nv04_render_points; + tnl->Driver.Render.Line = nv04_render_line; + tnl->Driver.Render.Triangle = nv04_render_triangle; + tnl->Driver.Render.Quad = nv04_render_quad; +} + + + +static inline void nv04OutputVertexFormat(struct nouveau_context* nmesa) +{ + GLcontext* ctx=nmesa->glCtx; + DECLARE_RENDERINPUTS(index); + + /* + * Tell t_vertex about the vertex format + */ + RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); + + // SX SY SZ INVW + // FIXME : we use W instead of INVW, but since W=1 it doesn't matter + if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS)) + EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT); + else + EMIT_PAD(4*sizeof(float)); + + // COLOR + if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0)) + EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR); + else + EMIT_PAD(4); + + // SPECULAR + if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1)) + EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR); + else + EMIT_PAD(4); + + // TEXTURE + if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0)) + EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F); + else + EMIT_PAD(2*sizeof(float)); + + nmesa->vertex_size=_tnl_install_attrs( ctx, + nmesa->vertex_attrs, + nmesa->vertex_attr_count, + ctx->Viewport._WindowMap.m, 0 ); +} + + +static void nv04ChooseVertexState( GLcontext *ctx ) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + DECLARE_RENDERINPUTS(index); + + RENDERINPUTS_COPY(index, tnl->render_inputs_bitset); + if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) + { + RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); + nv04OutputVertexFormat(nmesa); + } +} + + +/**********************************************************************/ +/* High level hooks for t_vb_render.c */ +/**********************************************************************/ + + +static void nv04RenderStart(GLcontext *ctx) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + + if (nmesa->new_state) { + nmesa->new_render_state |= nmesa->new_state; + } + + if (nmesa->new_render_state) { + nv04ChooseVertexState(ctx); + nv04ChooseRenderState(ctx); + nmesa->new_render_state = 0; + } +} + +static void nv04RenderFinish(GLcontext *ctx) +{ +} + + +/* System to flush dma and emit state changes based on the rasterized + * primitive. + */ +void nv04RasterPrimitive(GLcontext *ctx, + GLenum glprim, + GLuint hwprim) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + + assert (!nmesa->new_state); + + if (hwprim != nmesa->current_primitive) + { + nmesa->current_primitive=hwprim; + + } +} + +static const GLuint hw_prim[GL_POLYGON+1] = { + GL_POINTS+1, + GL_LINES+1, + GL_LINE_STRIP+1, + GL_LINE_LOOP+1, + GL_TRIANGLES+1, + GL_TRIANGLE_STRIP+1, + GL_TRIANGLE_FAN+1, + GL_QUADS+1, + GL_QUAD_STRIP+1, + GL_POLYGON+1 +}; + +/* Callback for mesa: + */ +static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim ) +{ + nv04RasterPrimitive( ctx, prim, hw_prim[prim] ); +} + +static void nv04ResetLineStipple( GLcontext *ctx ) +{ + /* FIXME do something here */ + WARN_ONCE("Unimplemented nv04ResetLineStipple\n"); +} + + +/**********************************************************************/ +/* Initialization. */ +/**********************************************************************/ + +void nv04TriInitFunctions(GLcontext *ctx) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + + tnl->Driver.RunPipeline = nouveauRunPipeline; + tnl->Driver.Render.Start = nv04RenderStart; + tnl->Driver.Render.Finish = nv04RenderFinish; + tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive; + tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple; + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 ); + + nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; +} + + diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h b/src/mesa/drivers/dri/nouveau/nv04_swtcl.h new file mode 100644 index 00000000000..42dde5383eb --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv04_swtcl.h @@ -0,0 +1,12 @@ +#ifndef __NV04_SWTCL_H__ +#define __NV04_SWTCL_H__ + +#include "mtypes.h" + +extern void nv04Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); +extern void nv04FinishPrimitive(struct nouveau_context *nmesa); +extern void nv04TriInitFunctions(GLcontext *ctx); +#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) + +#endif /* __NV04_SWTCL_H__ */ + diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c index c028be2867c..5f304ccab92 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state.c @@ -34,6 +34,34 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "mtypes.h" #include "colormac.h" +static void nv10ViewportScale(nouveauContextPtr nmesa) +{ + GLcontext *ctx = nmesa->glCtx; + GLuint w = ctx->Viewport.Width; + GLuint h = ctx->Viewport.Height; + + GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; +/* if (ctx->DrawBuffer) { + switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { + case 16: + max_depth *= 32767.0; + break; + case 24: + max_depth *= 16777215.0; + break; + } + } else {*/ + /* Default to 24 bits range */ + max_depth *= 16777215.0; +/* }*/ + + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); + OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0); + OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0); + OUT_RING_CACHEf (max_depth); + OUT_RING_CACHEf (0.0); +} + static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -41,8 +69,8 @@ static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); /* NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC */ - OUT_RING_CACHE(ubRef); /* NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF */ + OUT_RING_CACHE(func); + OUT_RING_CACHE(ubRef); } static void nv10BlendColor(GLcontext *ctx, const GLfloat color[4]) @@ -62,8 +90,11 @@ static void nv10BlendColor(GLcontext *ctx, const GLfloat color[4]) static void nv10BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + assert( modeRGB == modeA ); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); + OUT_RING_CACHE(modeRGB); } @@ -71,30 +102,52 @@ static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac GLenum sfactorA, GLenum dfactorA) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + assert( sfactorRGB == sfactorA ); + assert( dfactorRGB == dfactorA ); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); + OUT_RING_CACHE(sfactorRGB); + OUT_RING_CACHE(dfactorRGB); +} + +static void nv10Clear(GLcontext *ctx, GLbitfield mask) +{ + /* TODO */ } -/* static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4]) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte c[4]; + UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); + nmesa->clear_color_value = PACK_COLOR_8888(c[3],c[0],c[1],c[2]); } static void nv10ClearDepth(GLcontext *ctx, GLclampd d) { -} -*/ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ +/* switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { + case 16: + nmesa->clear_value = (uint32_t)(d*0x7FFF); + break; + case 24:*/ + nmesa->clear_value = ((nmesa->clear_value&0x000000FF) | + (((uint32_t)(d*0xFFFFFF))<<8)); +/* break; + }*/ +} -/* static void nv10ClearStencil(GLcontext *ctx, GLint s) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + +/* if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {*/ + nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)| + (s&0x000000FF)); +/* }*/ } -*/ static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) { @@ -106,18 +159,17 @@ static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) OUT_RING_CACHEf(equation[3]); } -/* Seems does not support alpha in color mask */ static void nv10ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask ) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(/*((amask && 0x01) << 24) |*/ ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); + OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); } static void nv10ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) { - // TODO I need love + /* TODO I need love */ } static void nv10CullFace(GLcontext *ctx, GLenum mode) @@ -151,9 +203,17 @@ static void nv10DepthMask(GLcontext *ctx, GLboolean flag) static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + GLfloat depth_scale = 16777216.0; + if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { + depth_scale = 32768.0; + } + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); + OUT_RING_CACHEf(nearval * depth_scale); + OUT_RING_CACHEf(farval * depth_scale); + + nv10ViewportScale(nmesa); } /** Specify the current buffer for writing */ @@ -309,7 +369,7 @@ static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) switch(pname) { case GL_FOG_MODE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); + //BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); //OUT_RING_CACHE (params); break; /* TODO: unsure about the rest.*/ @@ -321,7 +381,7 @@ static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) static void nv10Hint(GLcontext *ctx, GLenum target, GLenum mode) { - // TODO I need love (fog and line_smooth hints) + /* TODO I need love (fog and line_smooth hints) */ } // void (*IndexMask)(GLcontext *ctx, GLuint mask); @@ -449,6 +509,7 @@ static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params) static void nv10LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) { + /* Not for NV10 */ } static void nv10LineWidth(GLcontext *ctx, GLfloat width) @@ -472,7 +533,6 @@ static void nv10PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *pa } -/** Specify the diameter of rasterized points */ static void nv10PointSize(GLcontext *ctx, GLfloat size) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -480,7 +540,6 @@ static void nv10PointSize(GLcontext *ctx, GLfloat size) OUT_RING_CACHE(((int) (size * 8.0)) & -4); } -/** Select a polygon rasterization mode */ static void nv10PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -496,9 +555,20 @@ static void nv10PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) } /** Set the scale and units used to calculate depth values */ -void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); +static void nv10PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); + OUT_RING_CACHEf(factor); + OUT_RING_CACHEf(units); +} + /** Set the polygon stippling pattern */ -void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); +static void nv10PolygonStipple(GLcontext *ctx, const GLubyte *mask ) +{ + /* Not for NV10 */ +} + /* Specifies the current buffer for reading */ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); /** Set rasterization mode */ @@ -524,6 +594,7 @@ static void nv10StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + /* NV10 do not have separate FRONT and BACK stencils */ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); OUT_RING_CACHE(func); OUT_RING_CACHE(ref); @@ -535,6 +606,7 @@ static void nv10StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + /* NV10 do not have separate FRONT and BACK stencils */ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); OUT_RING_CACHE(mask); } @@ -545,7 +617,8 @@ static void nv10StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 1); + /* NV10 do not have separate FRONT and BACK stencils */ + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 3); OUT_RING_CACHE(fail); OUT_RING_CACHE(zfail); OUT_RING_CACHE(zpass); @@ -561,22 +634,78 @@ void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, void (*TexParameter)(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); -void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); -/** Set the viewport */ -static void nv10Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) { - /* TODO: Where do the VIEWPORT_XFRM_* regs come in? */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); + /*XXX: This SHOULD work.*/ + OUT_RING_CACHEp(mat->m, 16); +} + +/* Update anything that depends on the window position/size */ +static void nv10WindowMoved(nouveauContextPtr nmesa) +{ + GLcontext *ctx = nmesa->glCtx; + GLfloat *v = nmesa->viewport.m; + GLuint w = ctx->Viewport.Width; + GLuint h = ctx->Viewport.Height; + GLuint x = ctx->Viewport.X + nmesa->drawX; + GLuint y = ctx->Viewport.Y + nmesa->drawY; + int i; + + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); + OUT_RING_CACHE((w << 16) | x); + OUT_RING_CACHE((h << 16) | y); + + /* something to do with clears, possibly doesn't belong here */ + BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); + OUT_RING(0); + + BEGIN_RING_CACHE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800); + BEGIN_RING_CACHE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800); + for (i=1; i<8; i++) { + BEGIN_RING_CACHE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); + OUT_RING_CACHE(0); + BEGIN_RING_CACHE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); + OUT_RING_CACHE(0); + } + + nv10ViewportScale(nmesa); } /* Initialise any card-specific non-GL related state */ static GLboolean nv10InitCard(nouveauContextPtr nmesa) { - return GL_TRUE; + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); + + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2); + OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */ + OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2); + OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */ + OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */ + + BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); + OUT_RING(0x00100001); + BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1); + OUT_RING(0); + + /* not for nv10, only for >= nv11 */ + if ((nmesa->screen->card->id>>4) >= 0x11) { + BEGIN_RING_SIZE(NvSub3D, 0x120, 3); + OUT_RING(0); + OUT_RING(1); + OUT_RING(2); + } + + return GL_TRUE; } /* Update buffer offset/pitch/format */ @@ -584,12 +713,39 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, nouveau_renderbuffer **color, nouveau_renderbuffer *depth) { - return GL_TRUE; -} + GLuint x, y, w, h; + GLuint pitch, format, depth_pitch; + + w = color[0]->mesa.Width; + h = color[0]->mesa.Height; + x = nmesa->drawX; + y = nmesa->drawY; + + if (num_color != 1) + return GL_FALSE; + + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); + OUT_RING_CACHE((w << 16) | x); + OUT_RING_CACHE((h << 16) | y); + depth_pitch = (depth ? depth->pitch : color[0]->pitch); + pitch = (depth_pitch<<16) | color[0]->pitch; + format = 0x108; + if (color[0]->mesa._ActualFormat != GL_RGBA8) { + format = 0x103; /* R5G6B5 color buffer */ + } + OUT_RING_CACHE(format); + OUT_RING_CACHE(pitch); + OUT_RING_CACHE(color[0]->offset); + OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); -/* Update anything that depends on the window position/size */ -static void nv10WindowMoved(nouveauContextPtr nmesa) -{ + /* Always set to bottom left of buffer */ + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); + OUT_RING_CACHEf (0.0); + OUT_RING_CACHEf ((GLfloat) h); + OUT_RING_CACHEf (0.0); + OUT_RING_CACHEf (0.0); + + return GL_TRUE; } void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) @@ -600,11 +756,10 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) func->BlendColor = nv10BlendColor; func->BlendEquationSeparate = nv10BlendEquationSeparate; func->BlendFuncSeparate = nv10BlendFuncSeparate; -#if 0 + func->Clear = nv10Clear; func->ClearColor = nv10ClearColor; func->ClearDepth = nv10ClearDepth; func->ClearStencil = nv10ClearStencil; -#endif func->ClipPlane = nv10ClipPlane; func->ColorMask = nv10ColorMask; func->ColorMaterial = nv10ColorMaterial; @@ -618,32 +773,26 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) func->Hint = nv10Hint; func->Lightfv = nv10Lightfv; /* func->LightModelfv = nv10LightModelfv; */ - func->LineStipple = nv10LineStipple; + func->LineStipple = nv10LineStipple; /* Not for NV10 */ func->LineWidth = nv10LineWidth; func->LogicOpcode = nv10LogicOpcode; func->PointParameterfv = nv10PointParameterfv; func->PointSize = nv10PointSize; func->PolygonMode = nv10PolygonMode; -#if 0 func->PolygonOffset = nv10PolygonOffset; - func->PolygonStipple = nv10PolygonStipple; - func->ReadBuffer = nv10ReadBuffer; - func->RenderMode = nv10RenderMode; -#endif + func->PolygonStipple = nv10PolygonStipple; /* Not for NV10 */ +/* func->ReadBuffer = nv10ReadBuffer;*/ +/* func->RenderMode = nv10RenderMode;*/ func->Scissor = nv10Scissor; func->ShadeModel = nv10ShadeModel; func->StencilFuncSeparate = nv10StencilFuncSeparate; func->StencilMaskSeparate = nv10StencilMaskSeparate; func->StencilOpSeparate = nv10StencilOpSeparate; -#if 0 - func->TexGen = nv10TexGen; - func->TexParameter = nv10TexParameter; +/* func->TexGen = nv10TexGen;*/ +/* func->TexParameter = nv10TexParameter;*/ func->TextureMatrix = nv10TextureMatrix; -#endif - func->Viewport = nv10Viewport; nmesa->hw_func.InitCard = nv10InitCard; nmesa->hw_func.BindBuffers = nv10BindBuffers; nmesa->hw_func.WindowMoved = nv10WindowMoved; } - diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 37d9f001d12..32da40661b4 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -23,7 +23,7 @@ * DEALINGS IN THE SOFTWARE. */ -/* Software TCL for NV10, NV20, NV30, NV40, G70 */ +/* Software TCL for NV10, NV20, NV30, NV40, NV50 */ #include <stdio.h> #include <math.h> @@ -56,9 +56,6 @@ static void nv10ResetLineStipple( GLcontext *ctx ); -/* the size above which we fire the ring. this is a performance-tunable */ -#define NOUVEAU_FIRE_SIZE (2048/4) - static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size) { if (nmesa->screen->card->type==NV_10) @@ -99,52 +96,6 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) } } -static inline void nv10_draw_quad(nouveauContextPtr nmesa, - nouveauVertexPtr v0, - nouveauVertexPtr v1, - nouveauVertexPtr v2, - nouveauVertexPtr v3) -{ - GLuint vertsize = nmesa->vertex_size; - nv10ExtendPrimitive(nmesa, 4 * 4 * vertsize); - - OUT_RINGp(v0,vertsize); - OUT_RINGp(v1,vertsize); - OUT_RINGp(v2,vertsize); - OUT_RINGp(v3,vertsize); -} - -static inline void nv10_draw_triangle(nouveauContextPtr nmesa, - nouveauVertexPtr v0, - nouveauVertexPtr v1, - nouveauVertexPtr v2) -{ - GLuint vertsize = nmesa->vertex_size; - nv10ExtendPrimitive(nmesa, 3 * 4 * vertsize); - - OUT_RINGp(v0,vertsize); - OUT_RINGp(v1,vertsize); - OUT_RINGp(v2,vertsize); -} - -static inline void nv10_draw_line(nouveauContextPtr nmesa, - nouveauVertexPtr v0, - nouveauVertexPtr v1) -{ - GLuint vertsize = nmesa->vertex_size; - nv10ExtendPrimitive(nmesa, 2 * 4 * vertsize); - OUT_RINGp(v0,vertsize); - OUT_RINGp(v1,vertsize); -} - -static inline void nv10_draw_point(nouveauContextPtr nmesa, - nouveauVertexPtr v0) -{ - GLuint vertsize = nmesa->vertex_size; - nv10ExtendPrimitive(nmesa, 1 * 4 * vertsize); - OUT_RINGp(v0,vertsize); -} - /**********************************************************************/ /* Render unclipped begin/end objects */ /**********************************************************************/ @@ -247,7 +198,7 @@ static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint star nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,prim+1,size_dword); for (j=start; j<count; j++ ) { - OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4); } nv10FinishPrimitive(nmesa); } @@ -337,20 +288,86 @@ do { \ nmesa->vertex_attr_count++; \ } while (0) +static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) +{ -static void nv10ChooseRenderState(GLcontext *ctx) +} + +static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) { TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint *tmp = VB->Elts; + VB->Elts = (GLuint *)elts; + nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON ); + VB->Elts = tmp; +} + +static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last) +{ + WARN_ONCE("Unimplemented\n"); +} + +static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) +{ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize*(2)/4; - nmesa->draw_point = nv10_draw_point; - nmesa->draw_line = nv10_draw_line; - nmesa->draw_tri = nv10_draw_triangle; + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); + OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + nv10FinishPrimitive(nmesa); +} + +static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize*(3)/4; + + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); + OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); + nv10FinishPrimitive(nmesa); +} + +static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize*(4)/4; + + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); + OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); + OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); + nv10FinishPrimitive(nmesa); +} + + + +static void nv10ChooseRenderState(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = NULL; - tnl->Driver.Render.ClippedPolygon = NULL; + tnl->Driver.Render.ClippedLine = nv10_render_clipped_line; + tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly; + tnl->Driver.Render.Points = nv10_render_points; + tnl->Driver.Render.Line = nv10_render_line; + tnl->Driver.Render.Triangle = nv10_render_triangle; + tnl->Driver.Render.Quad = nv10_render_quad; } @@ -376,6 +393,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) 0.0, 0.0, 0.0, 1.0 }; + nmesa->vertex_attr_count = 0; RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); /* @@ -509,14 +527,21 @@ static void nv10ChooseVertexState( GLcontext *ctx ) nv10OutputVertexFormat(nmesa); } + if (nmesa->screen->card->type == NV_30) { + nouveauShader *fp; + + if (ctx->FragmentProgram.Enabled) { + fp = (nouveauShader *) ctx->FragmentProgram.Current; + nvsUpdateShader(ctx, fp); + } else + nvsUpdateShader(ctx, nmesa->passthrough_fp); + } + if (nmesa->screen->card->type >= NV_40) { /* Ensure passthrough shader is being used, and mvp matrix * is up to date */ nvsUpdateShader(ctx, nmesa->passthrough_vp); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); - OUT_RING_CACHE (0xff09); /*IN : POS, COL, TC0-7 */ - OUT_RING_CACHE (0x3fc001); /*OUT: COL, TC0-7, POS implied */ /* Update texenv shader / user fragprog */ nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current); @@ -538,11 +563,6 @@ static void nv10RenderStart(GLcontext *ctx) nmesa->new_render_state |= nmesa->new_state; } - if (nmesa->Fallback) { - tnl->Driver.Render.Start(ctx); - return; - } - if (nmesa->new_render_state) { nv10ChooseVertexState(ctx); nv10ChooseRenderState(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c index 8e38d6eba00..030713c0dbb 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state.c @@ -41,8 +41,8 @@ static void nv20AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); /* NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC */ - OUT_RING_CACHE(ubRef); /* NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF */ + OUT_RING_CACHE(func); + OUT_RING_CACHE(ubRef); } static void nv20BlendColor(GLcontext *ctx, const GLfloat color[4]) @@ -76,6 +76,11 @@ static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); } +static void nv20Clear(GLcontext *ctx, GLbitfield mask) +{ + /* TODO */ +} + static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4]) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -297,7 +302,11 @@ static void nv20Enable(GLcontext *ctx, GLenum cap, GLboolean state) // case GL_POST_COLOR_MATRIX_COLOR_TABLE: // case GL_POST_CONVOLUTION_COLOR_TABLE: // case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: + case GL_SCISSOR_TEST: + /* No enable bit, nv20Scissor will adjust to max range */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + break; // case GL_SEPARABLE_2D: case GL_STENCIL_TEST: // TODO BACK and FRONT ? @@ -511,9 +520,22 @@ static void nv20PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) } /** Set the scale and units used to calculate depth values */ -void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); +static void nv20PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); + OUT_RING_CACHEf(factor); + OUT_RING_CACHEf(units); +} + /** Set the polygon stippling pattern */ -void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); +static void nv20PolygonStipple(GLcontext *ctx, const GLubyte *mask ) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); + OUT_RING_CACHEp(mask, 32); +} + /* Specifies the current buffer for reading */ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); /** Set rasterization mode */ @@ -522,6 +544,22 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode ); /** Define the scissor box */ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + /* There's no scissor enable bit, so adjust the scissor to cover the + * maximum draw buffer bounds + */ + if (!ctx->Scissor.Enabled) { + x = y = 0; + w = h = 4095; + } else { + x += nmesa->drawX; + y += nmesa->drawY; + } + + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 2); + OUT_RING_CACHE(((x+w-1) << 16) | x); + OUT_RING_CACHE(((y+h-1) << 16) | y); } /** Select flat or smooth shading */ @@ -576,22 +614,103 @@ void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, void (*TexParameter)(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); -void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); -/** Set the viewport */ -static void nv20Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) { - /* TODO: Where do the VIEWPORT_XFRM_* regs come in? */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); + /*XXX: This SHOULD work.*/ + OUT_RING_CACHEp(mat->m, 16); +} + +/* Update anything that depends on the window position/size */ +static void nv20WindowMoved(nouveauContextPtr nmesa) +{ + GLcontext *ctx = nmesa->glCtx; + GLfloat *v = nmesa->viewport.m; + GLuint w = ctx->Viewport.Width; + GLuint h = ctx->Viewport.Height; + GLuint x = ctx->Viewport.X + nmesa->drawX; + GLuint y = ctx->Viewport.Y + nmesa->drawY; + int i; + + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); + OUT_RING_CACHE((w << 16) | x); + OUT_RING_CACHE((h << 16) | y); + + BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); + OUT_RING(0); + + BEGIN_RING_CACHE(NvSub3D, + NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING_CACHE((4095 << 16) | 0); + BEGIN_RING_CACHE(NvSub3D, + NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING_CACHE((4095 << 16) | 0); + for (i=1; i<8; i++) { + BEGIN_RING_CACHE(NvSub3D, + NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); + OUT_RING_CACHE(0); + BEGIN_RING_CACHE(NvSub3D, + NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); + OUT_RING_CACHE(0); + } + + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + + /* TODO: recalc viewport scale coefs */ } /* Initialise any card-specific non-GL related state */ static GLboolean nv20InitCard(nouveauContextPtr nmesa) { - return GL_TRUE; + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); + + BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); + OUT_RING(NvDmaFB); /* 184 dma_object1 */ + OUT_RING(NvDmaFB); /* 188 dma_object2 */ + BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT3, 2); + OUT_RING(NvDmaFB); /* 194 dma_object3 */ + OUT_RING(NvDmaFB); /* 198 dma_object4 */ + BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); + OUT_RING(NvDmaFB); /* 1a8 dma_object8 */ + + BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); + OUT_RINGf(0.0); + OUT_RINGf(0.0); + OUT_RINGf(1.0); + + BEGIN_RING_SIZE(NvSub3D, 0x1e6c, 1); + OUT_RING(0x0db6); + BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); + OUT_RING(0x00100001); + BEGIN_RING_SIZE(NvSub3D, 0x09fc, 1); + OUT_RING(0); + BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); + OUT_RING(1); + BEGIN_RING_SIZE(NvSub3D, 0x09f8, 1); + OUT_RING(4); + + BEGIN_RING_SIZE(NvSub3D, 0x17ec, 3); + OUT_RINGf(0.0); + OUT_RINGf(1.0); + OUT_RINGf(0.0); + + BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); + OUT_RING(3); + + /* FIXME: More dma objects to setup ? */ + + BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); + OUT_RING(0); + + BEGIN_RING_SIZE(NvSub3D, 0x120, 3); + OUT_RING(0); + OUT_RING(1); + OUT_RING(2); + + return GL_TRUE; } /* Update buffer offset/pitch/format */ @@ -599,26 +718,57 @@ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, nouveau_renderbuffer **color, nouveau_renderbuffer *depth) { - return GL_TRUE; -} + GLuint x, y, w, h; + GLuint pitch, format, depth_pitch; + + w = color[0]->mesa.Width; + h = color[0]->mesa.Height; + x = nmesa->drawX; + y = nmesa->drawY; + + if (num_color != 1) + return GL_FALSE; + + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); + OUT_RING_CACHE((w << 16) | x); + OUT_RING_CACHE((h << 16) | y); + depth_pitch = (depth ? depth->pitch : color[0]->pitch); + pitch = (depth_pitch<<16) | color[0]->pitch; + format = 0x128; + if (color[0]->mesa._ActualFormat != GL_RGBA8) { + format = 0x123; /* R5G6B5 color buffer */ + } + OUT_RING_CACHE(format); + OUT_RING_CACHE(pitch); + OUT_RING_CACHE(color[0]->offset); + OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); + + if (depth) { + BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 2); + /* TODO: use a different buffer */ + OUT_RING(depth->pitch); + OUT_RING(depth->offset); + } -/* Update anything that depends on the window position/size */ -static void nv20WindowMoved(nouveauContextPtr nmesa) -{ + /* Always set to bottom left of buffer */ + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); + OUT_RING_CACHEf (0.0); + OUT_RING_CACHEf ((GLfloat) h); + OUT_RING_CACHEf (0.0); + OUT_RING_CACHEf (0.0); + + return GL_TRUE; } void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->hw_func.InitCard = nv20InitCard; - nmesa->hw_func.BindBuffers = nv20BindBuffers; - nmesa->hw_func.WindowMoved = nv20WindowMoved; - func->AlphaFunc = nv20AlphaFunc; func->BlendColor = nv20BlendColor; func->BlendEquationSeparate = nv20BlendEquationSeparate; func->BlendFuncSeparate = nv20BlendFuncSeparate; + func->Clear = nv20Clear; func->ClearColor = nv20ClearColor; func->ClearDepth = nv20ClearDepth; func->ClearStencil = nv20ClearStencil; @@ -641,22 +791,21 @@ void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) func->PointParameterfv = nv20PointParameterfv; func->PointSize = nv20PointSize; func->PolygonMode = nv20PolygonMode; -#if 0 func->PolygonOffset = nv20PolygonOffset; func->PolygonStipple = nv20PolygonStipple; - func->ReadBuffer = nv20ReadBuffer; - func->RenderMode = nv20RenderMode; -#endif +/* func->ReadBuffer = nv20ReadBuffer;*/ +/* func->RenderMode = nv20RenderMode;*/ func->Scissor = nv20Scissor; func->ShadeModel = nv20ShadeModel; func->StencilFuncSeparate = nv20StencilFuncSeparate; func->StencilMaskSeparate = nv20StencilMaskSeparate; func->StencilOpSeparate = nv20StencilOpSeparate; -#if 0 - func->TexGen = nv20TexGen; - func->TexParameter = nv20TexParameter; +/* func->TexGen = nv20TexGen;*/ +/* func->TexParameter = nv20TexParameter;*/ func->TextureMatrix = nv20TextureMatrix; -#endif - func->Viewport = nv20Viewport; + + nmesa->hw_func.InitCard = nv20InitCard; + nmesa->hw_func.BindBuffers = nv20BindBuffers; + nmesa->hw_func.WindowMoved = nv20WindowMoved; } diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c index cd7c955c9ee..e32452361e8 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c +++ b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c @@ -24,6 +24,7 @@ static void NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nvsCardPriv *priv = &nvs->card_priv; uint32_t offset; if (!nvs->program_buffer) @@ -31,14 +32,13 @@ NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) GL_ARRAY_BUFFER_ARB); /* Should use STATIC_DRAW_ARB if shader doesn't use changable params */ - ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, + nouveau_bo_init_storage(ctx, NOUVEAU_BO_VRAM_OK, nvs->program_size * sizeof(uint32_t), (const GLvoid *)nvs->program, GL_DYNAMIC_DRAW_ARB, nvs->program_buffer); - offset = nouveau_bufferobj_gpu_ref(ctx, GL_READ_ONLY_ARB, - nvs->program_buffer); + offset = nouveau_bo_gpu_ref(ctx, nvs->program_buffer); /* Not using state cache here, updated programs at the same address don't * seem to take effect unless the ACTIVE_PROGRAM method is called again. @@ -46,6 +46,18 @@ NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) */ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1); OUT_RING (offset | 1); + if (nmesa->screen->card->type == NV_30) { + BEGIN_RING_SIZE(NvSub3D, + 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); + OUT_RING ((priv->NV30FP.uses_kil << 7)); + BEGIN_RING_SIZE(NvSub3D, 0x1450, 1); + OUT_RING (priv->NV30FP.num_regs << 16); + } else { + BEGIN_RING_SIZE(NvSub3D, + 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); + OUT_RING ((priv->NV30FP.uses_kil << 7) | + (priv->NV30FP.num_regs << 24)); + } } static void @@ -92,6 +104,8 @@ NV30FPSupportsOpcode(nvsFunc *shader, nvsOpcode op) static void NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) { + if (opcode == NV30_FP_OP_OPCODE_KIL) + shader->card_priv->NV30FP.uses_kil = GL_TRUE; shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK; shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT); } @@ -142,6 +156,16 @@ NV30FPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, } static void +NV30FPSetHighReg(nvsFunc *shader, int id) +{ + if (shader->card_priv->NV30FP.num_regs < (id+1)) { + if (id == 0) + id = 1; /* necessary? */ + shader->card_priv->NV30FP.num_regs = (id+1); + } +} + +static void NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot) { unsigned int hwreg; @@ -159,6 +183,7 @@ NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot) shader->inst[0] &= ~NV30_FP_OP_UNK0_7; hwreg = reg->index; } + NV30FPSetHighReg(shader, hwreg); shader->inst[0] &= ~NV30_FP_OP_OUT_REG_SHIFT; shader->inst[0] |= (hwreg << NV30_FP_OP_OUT_REG_SHIFT); } @@ -172,6 +197,7 @@ NV30FPSetSource(nvsFunc *shader, nvsRegister *reg, int pos) case NVS_FILE_TEMP: hwsrc |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT); hwsrc |= (reg->index << NV30_FP_REG_SRC_SHIFT); + NV30FPSetHighReg(shader, reg->index); break; case NVS_FILE_ATTRIB: { diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index 9bf5f2adeab..ad21fa27302 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -127,6 +127,11 @@ static void nv30ClearStencil(GLcontext *ctx, GLint s) static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (NOUVEAU_CARD_USING_SHADERS) + return; + + plane -= GL_CLIP_PLANE0; BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); OUT_RING_CACHEf(equation[0]); OUT_RING_CACHEf(equation[1]); @@ -208,8 +213,14 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); + if (NOUVEAU_CARD_USING_SHADERS) { + nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current; + if (nvs) + nvs->translated = GL_FALSE; + } else { + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); + OUT_RING_CACHE(state); + } break; case GL_COLOR_LOGIC_OP: BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); @@ -233,6 +244,8 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) OUT_RING_CACHE(state); break; case GL_FOG: + if (NOUVEAU_CARD_USING_SHADERS) + break; BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); OUT_RING_CACHE(state); break; @@ -348,17 +361,71 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) static void nv30Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (NOUVEAU_CARD_USING_SHADERS) + return; + switch(pname) { - case GL_FOG_MODE: - //BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1); - //OUT_RING_CACHE (params); + case GL_FOG_MODE: + { + int mode = 0; + /* The modes are different in GL and the card. */ + switch(ctx->Fog.Mode) + { + case GL_LINEAR: + mode = 0x804; break; - /* TODO: unsure about the rest.*/ - default: + case GL_EXP: + mode = 0x802; break; + case GL_EXP2: + mode = 0x803; + break; + } + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1); + OUT_RING_CACHE (mode); + break; + } + case GL_FOG_COLOR: + { + GLubyte c[4]; + UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,params); + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_COLOR, 1); + /* nvidia ignores the alpha channel */ + OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); + break; + } + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + { + GLfloat f=0., c=0.; + switch(ctx->Fog.Mode) + { + case GL_LINEAR: + f = -1.0/(ctx->Fog.End - ctx->Fog.Start); + c = ctx->Fog.Start/(ctx->Fog.End - ctx->Fog.Start) + 2.001953; + break; + case GL_EXP: + f = -0.090168*ctx->Fog.Density; + c = 1.5; + case GL_EXP2: + f = -0.212330*ctx->Fog.Density; + c = 1.5; + } + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR, 1); + OUT_RING_CACHE(f); + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 1); + OUT_RING_CACHE(c); + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC, 1); + OUT_RING_CACHE(0); /* Is this always the same? */ + break; + } +// case GL_FOG_COORD_SRC: + default: + break; } - } static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode) @@ -505,7 +572,7 @@ static void nv30LineWidth(GLcontext *ctx, GLfloat width) nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); GLubyte ubWidth; - CLAMPED_FLOAT_TO_UBYTE(ubWidth, width); + ubWidth = (GLubyte)(width * 8.0) & 0xFF; BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1); OUT_RING_CACHE(ubWidth); @@ -671,9 +738,13 @@ void (*TexParameter)(GLcontext *ctx, GLenum target, static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); + + if (!NOUVEAU_CARD_USING_SHADERS) { + BEGIN_RING_CACHE(NvSub3D, + NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); + /*XXX: This SHOULD work.*/ + OUT_RING_CACHEp(mat->m, 16); + } } static void nv30WindowMoved(nouveauContextPtr nmesa) @@ -710,8 +781,67 @@ static void nv30WindowMoved(nouveauContextPtr nmesa) static GLboolean nv30InitCard(nouveauContextPtr nmesa) { - /* Need some love.. */ - return GL_FALSE; + int i; + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); + + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaAGP); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, 0x1b0, 1); /* SET_OBJECT8B*/ + OUT_RING(NvDmaFB); + + for(i = 0x2c8; i <= 0x2fc; i += 4) + { + BEGIN_RING_SIZE(NvSub3D, i, 1); + OUT_RING(0x0); + } + + BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); + OUT_RING(1); + + BEGIN_RING_SIZE(NvSub3D, 0x03b0, 1); + OUT_RING(0x00100000); + BEGIN_RING_SIZE(NvSub3D, 0x1454, 1); + OUT_RING(0); + BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); + OUT_RING(3); + + /* NEW */ + BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); + OUT_RING(0); + BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); + OUT_RING(0); + OUT_RING(0); + OUT_RING(0x3f800000); + BEGIN_RING_SIZE(NvSub3D, 0x1f80, 16); + OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); + OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); + OUT_RING(0x0000ffff); + OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); + OUT_RING(0); OUT_RING(0); OUT_RING(0); +/* + BEGIN_RING_SIZE(NvSub3D, 0x100, 2); + OUT_RING(0); + OUT_RING(0); +*/ + BEGIN_RING_SIZE(NvSub3D, 0x120, 3); + OUT_RING(0); + OUT_RING(1); + OUT_RING(2); + + BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); + OUT_RING(0x00001200); + + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_RC_ENABLE, 1); + OUT_RING (0); + + return GL_TRUE; } static GLboolean nv40InitCard(nouveauContextPtr nmesa) @@ -750,43 +880,45 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa) BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1); OUT_RING(0x00000001); - BEGIN_RING_SIZE(NvSub3D, 0x1d60, 1); - OUT_RING(0x03008000); - return GL_TRUE; } static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) -{ - GLuint x, y, w, h; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5); - OUT_RING (((w+x)<<16)|x); - OUT_RING (((h+y)<<16)|y); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING (0x148); - else - OUT_RING (0x143); - OUT_RING (color[0]->pitch); - OUT_RING (color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1); - OUT_RING (depth->offset); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1); - OUT_RING (depth->pitch); - } - - return GL_TRUE; + nouveau_renderbuffer **color, + nouveau_renderbuffer *depth) +{ + GLuint x, y, w, h; + + w = color[0]->mesa.Width; + h = color[0]->mesa.Height; + x = nmesa->drawX; + y = nmesa->drawY; + + if (num_color != 1) + return GL_FALSE; + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5); + OUT_RING (((w+x)<<16)|x); + OUT_RING (((h+y)<<16)|y); + if (color[0]->mesa._ActualFormat == GL_RGBA8) + OUT_RING (0x148); + else + OUT_RING (0x143); + if (nmesa->screen->card->type >= NV_40) + OUT_RING (color[0]->pitch); + else + OUT_RING (color[0]->pitch | (depth ? (depth->pitch << 16): 0)); + OUT_RING (color[0]->offset); + + if (depth) { + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1); + OUT_RING (depth->offset); + if (nmesa->screen->card->type >= NV_40) { + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1); + OUT_RING (depth->pitch); + } + } + + return GL_TRUE; } void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) @@ -808,6 +940,7 @@ void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) func->FrontFace = nv30FrontFace; func->DepthFunc = nv30DepthFunc; func->DepthMask = nv30DepthMask; + func->DepthRange = nv30DepthRange; func->Enable = nv30Enable; func->Fogfv = nv30Fogfv; func->Hint = nv30Hint; diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c index 6ba8e35d55f..d023e8439e3 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c +++ b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c @@ -29,6 +29,13 @@ NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) } BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1); OUT_RING(0); + + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); + OUT_RING(nvs->card_priv.NV30VP.vp_in_reg); + OUT_RING(nvs->card_priv.NV30VP.vp_out_reg); + + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES, 1); + OUT_RING_CACHE (nvs->card_priv.NV30VP.clip_enables); } static void @@ -48,6 +55,12 @@ NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) /***************************************************************************** * Assembly routines */ +static void +NV30VPSetBranchTarget(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV30_VP_INST_IADDR_MASK; + shader->inst[2] |= (addr << NV30_VP_INST_IADDR_SHIFT); +} /***************************************************************************** * Disassembly routines @@ -349,5 +362,6 @@ NV30VPInitShaderFuncs(nvsFunc * shader) shader->GetCondRegID = NV30VPGetCondRegID; shader->GetBranch = NV30VPGetBranch; + shader->SetBranchTarget = NV30VPSetBranchTarget; } diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c index 3d58d6b6667..3e4ae0496e4 100644 --- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c +++ b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c @@ -5,6 +5,71 @@ unsigned int NVFP_TX_BOP_COUNT = 5; struct _op_xlat NVFP_TX_BOP[64]; + +/***************************************************************************** + * Assembly routines + * - These extend the NV30 routines, which are almost identical. NV40 + * just has branching hacked into the instruction set. + */ +static int +NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale) +{ + switch (scale) { + case NVS_SCALE_1X: + case NVS_SCALE_2X: + case NVS_SCALE_4X: + case NVS_SCALE_8X: + case NVS_SCALE_INV_2X: + case NVS_SCALE_INV_4X: + case NVS_SCALE_INV_8X: + return 1; + default: + return 0; + } +} + +static void +NV40FPSetResultScale(nvsFunc *shader, nvsScale scale) +{ + shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK; + shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT); +} + +static void +NV40FPSetBranchTarget(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK; + shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT); +} + +static void +NV40FPSetBranchElse(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK; + shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT); +} + +static void +NV40FPSetBranchEnd(nvsFunc *shader, int addr) +{ + shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK; + shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT); +} + +static void +NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment) +{ + shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK | + NV40_FP_OP_LOOP_INDEX_MASK | + NV40_FP_OP_LOOP_INCR_MASK); + shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) | + (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) | + (increment << NV40_FP_OP_LOOP_INCR_SHIFT)); +} + +/***************************************************************************** + * Disassembly routines + */ static struct _op_xlat * NV40FPGetOPTXRec(nvsFunc * shader, int merged) { @@ -138,6 +203,9 @@ NV40FPInitShaderFuncs(nvsFunc * shader) MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1); MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1); + shader->SupportsResultScale = NV40FPSupportsResultScale; + shader->SetResultScale = NV40FPSetResultScale; + /* fragment.facing */ shader->GetSourceID = NV40FPGetSourceID; @@ -149,4 +217,8 @@ NV40FPInitShaderFuncs(nvsFunc * shader) shader->GetLoopCount = NV40FPGetLoopCount; shader->GetLoopInitial = NV40FPGetLoopInitial; shader->GetLoopIncrement = NV40FPGetLoopIncrement; + shader->SetBranchTarget = NV40FPSetBranchTarget; + shader->SetBranchElse = NV40FPSetBranchElse; + shader->SetBranchEnd = NV40FPSetBranchEnd; + shader->SetLoopParams = NV40FPSetLoopParams; } diff --git a/src/mesa/drivers/dri/nouveau/nv40_shader.h b/src/mesa/drivers/dri/nouveau/nv40_shader.h index 2a2b5639b6c..584f4c23e08 100644 --- a/src/mesa/drivers/dri/nouveau/nv40_shader.h +++ b/src/mesa/drivers/dri/nouveau/nv40_shader.h @@ -399,8 +399,8 @@ /* high order bits of SRC1 */ #define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) -#define NV40_FP_OP_SRC_SCALE_SHIFT 28 -#define NV40_FP_OP_SRC_SCALE_MASK (3 << 28) +#define NV40_FP_OP_DST_SCALE_SHIFT 28 +#define NV40_FP_OP_DST_SCALE_MASK (3 << 28) /* SRC1 LOOP */ #define NV40_FP_OP_LOOP_INCR_SHIFT 19 diff --git a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c index 0493e184033..d054140bcd0 100644 --- a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c +++ b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c @@ -66,6 +66,103 @@ NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT); } +/* these just exist here until nouveau_reg.h has them. */ +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0 (1<<0) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 (1<<1) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1<<2) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1<<3) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1<<4) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1<<5) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1<<6) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1<<7) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1<<8) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1<<9) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1<<10) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1<<11) +#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1<<14) + +static unsigned int +NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result, + unsigned int *mask_ret) +{ + unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg; + unsigned int *clip_en = &shader->card_priv->NV30VP.clip_enables; + + *mask_ret = 0xf; + + switch (result) { + case NVS_FR_POSITION: + /* out_reg POS implied */ + return NV40_VP_INST_DEST_POS; + case NVS_FR_COL0: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0; + return NV40_VP_INST_DEST_COL0; + case NVS_FR_COL1: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1; + return NV40_VP_INST_DEST_COL1; + case NVS_FR_BFC0: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0; + return NV40_VP_INST_DEST_BFC0; + case NVS_FR_BFC1: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1; + return NV40_VP_INST_DEST_BFC1; + case NVS_FR_FOGCOORD: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC; + *mask_ret = 0x8; + return NV40_VP_INST_DEST_FOGC; + case NVS_FR_CLIP0: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0; + (*clip_en) |= 0x00000002; + *mask_ret = 0x4; + return NV40_VP_INST_DEST_FOGC; + case NVS_FR_CLIP1: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1; + (*clip_en) |= 0x00000020; + *mask_ret = 0x2; + return NV40_VP_INST_DEST_FOGC; + case NVS_FR_CLIP2: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2; + (*clip_en) |= 0x00000200; + *mask_ret = 0x1; + return NV40_VP_INST_DEST_FOGC; + case NVS_FR_POINTSZ: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ; + *mask_ret = 0x8; + return NV40_VP_INST_DEST_PSZ; + case NVS_FR_CLIP3: + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3; + (*clip_en) |= 0x00002000; + *mask_ret = 0x4; + return NV40_VP_INST_DEST_PSZ; + case NVS_FR_CLIP4: + (*clip_en) |= 0x00020000; + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4; + *mask_ret = 0x2; + return NV40_VP_INST_DEST_PSZ; + case NVS_FR_CLIP5: + (*clip_en) |= 0x00200000; + (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5; + *mask_ret = 0x1; + return NV40_VP_INST_DEST_PSZ; + case NVS_FR_TEXCOORD0: + case NVS_FR_TEXCOORD1: + case NVS_FR_TEXCOORD2: + case NVS_FR_TEXCOORD3: + case NVS_FR_TEXCOORD4: + case NVS_FR_TEXCOORD5: + case NVS_FR_TEXCOORD6: + case NVS_FR_TEXCOORD7: + { + int unit = result - NVS_FR_TEXCOORD0; + (*out_reg) |= (NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 << unit); + return NV40_VP_INST_DEST_TC(unit); + } + default: + WARN_ONCE("unknown vp output %d\n", result); + return NV40_VP_INST_DEST_POS; + } +} + static void NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask, int slot) @@ -78,29 +175,14 @@ NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask, if (mask & SMASK_W) hwmask |= (1 << 0); if (dest->file == NVS_FILE_RESULT) { + unsigned int valid_mask; int hwidx; - switch (dest->index) { - case NVS_FR_POSITION : hwidx = NV40_VP_INST_DEST_POS; break; - case NVS_FR_COL0 : hwidx = NV40_VP_INST_DEST_COL0; break; - case NVS_FR_COL1 : hwidx = NV40_VP_INST_DEST_COL1; break; - case NVS_FR_BFC0 : hwidx = NV40_VP_INST_DEST_BFC0; break; - case NVS_FR_BFC1 : hwidx = NV40_VP_INST_DEST_BFC1; break; - case NVS_FR_FOGCOORD : hwidx = NV40_VP_INST_DEST_FOGC; break; - case NVS_FR_POINTSZ : hwidx = NV40_VP_INST_DEST_PSZ; break; - case NVS_FR_TEXCOORD0: hwidx = NV40_VP_INST_DEST_TC(0); break; - case NVS_FR_TEXCOORD1: hwidx = NV40_VP_INST_DEST_TC(1); break; - case NVS_FR_TEXCOORD2: hwidx = NV40_VP_INST_DEST_TC(2); break; - case NVS_FR_TEXCOORD3: hwidx = NV40_VP_INST_DEST_TC(3); break; - case NVS_FR_TEXCOORD4: hwidx = NV40_VP_INST_DEST_TC(4); break; - case NVS_FR_TEXCOORD5: hwidx = NV40_VP_INST_DEST_TC(5); break; - case NVS_FR_TEXCOORD6: hwidx = NV40_VP_INST_DEST_TC(6); break; - case NVS_FR_TEXCOORD7: hwidx = NV40_VP_INST_DEST_TC(7); break; - default: - WARN_ONCE("unknown vtxprog output %d\n", dest->index); - hwidx = 0; - break; - } + hwidx = NV40VPTranslateResultReg(shader, dest->index, &valid_mask); + if (hwmask & ~valid_mask) + WARN_ONCE("writing invalid components of result reg\n"); + hwmask &= valid_mask; + shader->inst[3] &= ~NV40_VP_INST_DEST_MASK; shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT); @@ -174,6 +256,7 @@ NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos) shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK; shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT); + shader->card_priv->NV30VP.vp_in_reg |= (1 << src->index); if (src->indexed) { shader->inst[0] |= NV40_VP_INST_INDEX_INPUT; if (src->addr_reg) @@ -228,6 +311,15 @@ NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos) } static void +NV40VPSetBranchTarget(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK; + shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT; + shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK; + shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT); +} + +static void NV40VPInitInstruction(nvsFunc *shader) { unsigned int hwsrc = 0; @@ -657,6 +749,7 @@ NV40VPInitShaderFuncs(nvsFunc * shader) shader->SetResult = NV40VPSetResult; shader->SetSource = NV40VPSetSource; shader->SetLastInst = NV40VPSetLastInst; + shader->SetBranchTarget = NV40VPSetBranchTarget; shader->HasMergedInst = NV40VPHasMergedInst; shader->GetOpcodeHW = NV40VPGetOpcodeHW; diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c new file mode 100644 index 00000000000..818e268615c --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv50_state.c @@ -0,0 +1,641 @@ +/************************************************************************** + +Copyright 2006 Nouveau +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +#include "nouveau_context.h" +#include "nouveau_object.h" +#include "nouveau_fifo.h" +#include "nouveau_reg.h" +#include "nouveau_state.h" + +#include "tnl/t_pipeline.h" + +#include "mtypes.h" +#include "colormac.h" + +static void nv50AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte ubRef; + CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF, 2); + OUT_RING_CACHE(ubRef); + OUT_RING_CACHE(func); +} + +static void nv50BlendColor(GLcontext *ctx, const GLfloat color[4]) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R, 4); + OUT_RING_CACHEf(color[0]); + OUT_RING_CACHEf(color[1]); + OUT_RING_CACHEf(color[2]); + OUT_RING_CACHEf(color[3]); +} + +static void nv50BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB, 1); + OUT_RING_CACHE(modeRGB); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA, 1); + OUT_RING_CACHE(modeA); +} + + +static void nv50BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB, 2); + OUT_RING_CACHE(sfactorRGB); /* FIXME, sometimes has |0x4000 */ + OUT_RING_CACHE(dfactorRGB); /* FIXME, sometimes has |0x4000 */ + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA, 2); + OUT_RING_CACHE(sfactorA); /* FIXME, sometimes has |0x4000 */ + OUT_RING_CACHE(dfactorA); /* FIXME, sometimes has |0x4000 */ +} + +static void nv50Clear(GLcontext *ctx, GLbitfield mask) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLuint hw_bufs = 0; + + if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) + hw_bufs |= 0x3c; + if (mask & (BUFFER_BIT_STENCIL)) + hw_bufs |= 0x02; + if (mask & (BUFFER_BIT_DEPTH)) + hw_bufs |= 0x01; + + if (hw_bufs) { + BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS, 1); + OUT_RING(hw_bufs); + } +} + +static void nv50ClearColor(GLcontext *ctx, const GLfloat color[4]) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R, 4); + OUT_RING_CACHEf(color[0]); + OUT_RING_CACHEf(color[1]); + OUT_RING_CACHEf(color[2]); + OUT_RING_CACHEf(color[3]); +} + +static void nv50ClearDepth(GLcontext *ctx, GLclampd d) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH, 1); + OUT_RING_CACHEf(d); +} + +/* we're don't support indexed buffers + void (*ClearIndex)(GLcontext *ctx, GLuint index) + */ + +static void nv50ClearStencil(GLcontext *ctx, GLint s) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL, 1); + OUT_RING_CACHE(s); +} + +static void nv50ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) +{ + /* Only using shaders */ +} + +static void nv50ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + int i; + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_COLOR_MASK(0), 8); + for (i=0; i<8; i++) { + OUT_RING_CACHE(((amask && 0x01) << 12) | ((bmask && 0x01) << 8) | ((gmask && 0x01)<< 4) | ((rmask && 0x01) << 0)); + } +} + +static void nv50ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) +{ + // TODO I need love +} + +static void nv50CullFace(GLcontext *ctx, GLenum mode) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE, 1); + OUT_RING_CACHE(mode); +} + +static void nv50FrontFace(GLcontext *ctx, GLenum mode) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_FRONT_FACE, 1); + OUT_RING_CACHE(mode); +} + +static void nv50DepthFunc(GLcontext *ctx, GLenum func) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); + OUT_RING_CACHE(func); +} + +static void nv50DepthMask(GLcontext *ctx, GLboolean flag) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); + OUT_RING_CACHE(flag); +} + +static void nv50DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); + OUT_RING_CACHEf(nearval); + OUT_RING_CACHEf(farval); +} + +/** Specify the current buffer for writing */ +//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); +/** Specify the buffers for writing for fragment programs*/ +//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); + +static void nv50Enable(GLcontext *ctx, GLenum cap, GLboolean state) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + switch(cap) + { + case GL_ALPHA_TEST: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); + OUT_RING_CACHE(state); + break; +// case GL_AUTO_NORMAL: +// case GL_BLEND: +// case GL_CLIP_PLANE0: +// case GL_CLIP_PLANE1: +// case GL_CLIP_PLANE2: +// case GL_CLIP_PLANE3: +// case GL_CLIP_PLANE4: +// case GL_CLIP_PLANE5: + case GL_COLOR_LOGIC_OP: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE, 1); + OUT_RING_CACHE(state); + break; +// case GL_COLOR_MATERIAL: +// case GL_COLOR_SUM_EXT: +// case GL_COLOR_TABLE: +// case GL_CONVOLUTION_1D: +// case GL_CONVOLUTION_2D: + case GL_CULL_FACE: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); + OUT_RING_CACHE(state); + break; + case GL_DEPTH_TEST: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); + OUT_RING_CACHE(state); + break; +// case GL_DITHER: +// case GL_FOG: +// case GL_HISTOGRAM: +// case GL_INDEX_LOGIC_OP: +// case GL_LIGHT0: +// case GL_LIGHT1: +// case GL_LIGHT2: +// case GL_LIGHT3: +// case GL_LIGHT4: +// case GL_LIGHT5: +// case GL_LIGHT6: +// case GL_LIGHT7: +// case GL_LIGHTING: + case GL_LINE_SMOOTH: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); + OUT_RING_CACHE(state); + break; + case GL_LINE_STIPPLE: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE, 1); + OUT_RING_CACHE(state); + break; +// case GL_MAP1_COLOR_4: +// case GL_MAP1_INDEX: +// case GL_MAP1_NORMAL: +// case GL_MAP1_TEXTURE_COORD_1: +// case GL_MAP1_TEXTURE_COORD_2: +// case GL_MAP1_TEXTURE_COORD_3: +// case GL_MAP1_TEXTURE_COORD_4: +// case GL_MAP1_VERTEX_3: +// case GL_MAP1_VERTEX_4: +// case GL_MAP2_COLOR_4: +// case GL_MAP2_INDEX: +// case GL_MAP2_NORMAL: +// case GL_MAP2_TEXTURE_COORD_1: +// case GL_MAP2_TEXTURE_COORD_2: +// case GL_MAP2_TEXTURE_COORD_3: +// case GL_MAP2_TEXTURE_COORD_4: +// case GL_MAP2_VERTEX_3: +// case GL_MAP2_VERTEX_4: +// case GL_MINMAX: +// case GL_NORMALIZE: +// case GL_POINT_SMOOTH: + case GL_POLYGON_OFFSET_POINT: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); + OUT_RING_CACHE(state); + break; + case GL_POLYGON_OFFSET_LINE: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); + OUT_RING_CACHE(state); + break; + case GL_POLYGON_OFFSET_FILL: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); + OUT_RING_CACHE(state); + break; + case GL_POLYGON_SMOOTH: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); + OUT_RING_CACHE(state); + break; + case GL_POLYGON_STIPPLE: + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); + OUT_RING_CACHE(state); + break; +// case GL_POST_COLOR_MATRIX_COLOR_TABLE: +// case GL_POST_CONVOLUTION_COLOR_TABLE: +// case GL_RESCALE_NORMAL: + case GL_SCISSOR_TEST: + /* No enable bit, nv50Scissor will adjust to max range */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + break; +// case GL_SEPARABLE_2D: + case GL_STENCIL_TEST: + // TODO BACK and FRONT ? + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); + OUT_RING_CACHE(state); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); + OUT_RING_CACHE(state); + break; +// case GL_TEXTURE_GEN_Q: +// case GL_TEXTURE_GEN_R: +// case GL_TEXTURE_GEN_S: +// case GL_TEXTURE_GEN_T: +// case GL_TEXTURE_1D: +// case GL_TEXTURE_2D: +// case GL_TEXTURE_3D: + } +} + +static void nv50Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) +{ + /* Only using shaders */ +} + +static void nv50Hint(GLcontext *ctx, GLenum target, GLenum mode) +{ + // TODO I need love (fog and line_smooth hints) +} + +// void (*IndexMask)(GLcontext *ctx, GLuint mask); + +static void nv50Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) +{ + /* Only with shaders */ +} + +/** Set the lighting model parameters */ +void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); + + +static void nv50LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); + OUT_RING_CACHE((pattern << 8) | factor); +} + +static void nv50LineWidth(GLcontext *ctx, GLfloat width) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); + OUT_RING_CACHEf(width); +} + +static void nv50LogicOpcode(GLcontext *ctx, GLenum opcode) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP, 1); + OUT_RING_CACHE(opcode); +} + +static void nv50PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) +{ + /*TODO: not sure what goes here. */ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + +} + +/** Specify the diameter of rasterized points */ +static void nv50PointSize(GLcontext *ctx, GLfloat size) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POINT_SIZE, 1); + OUT_RING_CACHEf(size); +} + +/** Select a polygon rasterization mode */ +static void nv50PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); + OUT_RING_CACHE(mode); + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); + OUT_RING_CACHE(mode); + } +} + +/** Set the scale and units used to calculate depth values */ +static void nv50PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 1); + OUT_RING_CACHEf(factor); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS, 1); + OUT_RING_CACHEf(units); +} + +/** Set the polygon stippling pattern */ +static void nv50PolygonStipple(GLcontext *ctx, const GLubyte *mask ) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); + OUT_RING_CACHEp(mask, 32); +} + +/* Specifies the current buffer for reading */ +void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); +/** Set rasterization mode */ +void (*RenderMode)(GLcontext *ctx, GLenum mode ); + +/** Define the scissor box */ +static void nv50Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + /* There's no scissor enable bit, so adjust the scissor to cover the + * maximum draw buffer bounds + */ + if (!ctx->Scissor.Enabled) { + x = y = 0; + w = h = 8191; + } else { + x += nmesa->drawX; + y += nmesa->drawY; + } + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); + OUT_RING_CACHE(((w) << 16) | x); + OUT_RING_CACHE(((h) << 16) | y); +} + +/** Select flat or smooth shading */ +static void nv50ShadeModel(GLcontext *ctx, GLenum mode) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); + OUT_RING_CACHE(mode); +} + +/** OpenGL 2.0 two-sided StencilFunc */ +static void nv50StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 1); + OUT_RING_CACHE(func); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF, 1); + OUT_RING_CACHE(ref); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK, 1); + OUT_RING_CACHE(mask); + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 2); + OUT_RING_CACHE(func); + OUT_RING_CACHE(ref); + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK, 1); + OUT_RING_CACHE(mask); + } +} + +/** OpenGL 2.0 two-sided StencilMask */ +static void nv50StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); + OUT_RING_CACHE(mask); + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); + OUT_RING_CACHE(mask); + } +} + +/** OpenGL 2.0 two-sided StencilOp */ +static void nv50StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); + OUT_RING_CACHE(fail); + OUT_RING_CACHE(zfail); + OUT_RING_CACHE(zpass); + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); + OUT_RING_CACHE(fail); + OUT_RING_CACHE(zfail); + OUT_RING_CACHE(zpass); + } +} + +/** Control the generation of texture coordinates */ +void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, + const GLfloat *params); +/** Set texture environment parameters */ +void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, + const GLfloat *param); +/** Set texture parameters */ +void (*TexParameter)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + +static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) +{ + /* Only with shaders */ +} + +static void nv50WindowMoved(nouveauContextPtr nmesa) +{ + GLcontext *ctx = nmesa->glCtx; + GLfloat *v = nmesa->viewport.m; + GLuint w = ctx->Viewport.Width; + GLuint h = ctx->Viewport.Height; + GLuint x = ctx->Viewport.X + nmesa->drawX; + GLuint y = ctx->Viewport.Y + nmesa->drawY; + int i; + + BEGIN_RING_CACHE(NvSub3D, + NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2); + OUT_RING_CACHE((8191 << 16) | 0); + OUT_RING_CACHE((8191 << 16) | 0); + for (i=1; i<8; i++) { + BEGIN_RING_CACHE(NvSub3D, + NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 2); + OUT_RING_CACHE(0); + OUT_RING_CACHE(0); + } + + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); +} + +static GLboolean nv50InitCard(nouveauContextPtr nmesa) +{ + int i,j; + + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); + + BEGIN_RING_SIZE(NvSub3D, 0x1558, 1); + OUT_RING(1); + + BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1(0), 8); + for (i=0; i<8; i++) { + OUT_RING(NvDmaFB); + } + + BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0(0), 12); + for (i=0; i<12; i++) { + OUT_RING(NvDmaFB); + } + + BEGIN_RING_SIZE(NvSub3D, 0x121c, 1); + OUT_RING(1); + + for (i=0; i<8; i++) { + BEGIN_RING_SIZE(NvSub3D, 0x0200 + (i*0x20), 5); + for (j=0; j<5; j++) { + OUT_RING(0); + } + } + + BEGIN_RING_SIZE(NvSub3D, 0x0fe0, 5); + OUT_RING(0); + OUT_RING(0); + OUT_RING(0x16); + OUT_RING(0); + OUT_RING(0); + + return GL_FALSE; +} + +static GLboolean nv50BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer **color, + nouveau_renderbuffer *depth) +{ + return GL_FALSE; +} + +void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + func->AlphaFunc = nv50AlphaFunc; + func->BlendColor = nv50BlendColor; + func->BlendEquationSeparate = nv50BlendEquationSeparate; + func->BlendFuncSeparate = nv50BlendFuncSeparate; + func->Clear = nv50Clear; + func->ClearColor = nv50ClearColor; + func->ClearDepth = nv50ClearDepth; + func->ClearStencil = nv50ClearStencil; + func->ClipPlane = nv50ClipPlane; + func->ColorMask = nv50ColorMask; + func->ColorMaterial = nv50ColorMaterial; + func->CullFace = nv50CullFace; + func->FrontFace = nv50FrontFace; + func->DepthFunc = nv50DepthFunc; + func->DepthMask = nv50DepthMask; + func->DepthRange = nv50DepthRange; + func->Enable = nv50Enable; + func->Fogfv = nv50Fogfv; + func->Hint = nv50Hint; + func->Lightfv = nv50Lightfv; +/* func->LightModelfv = nv50LightModelfv; */ + func->LineStipple = nv50LineStipple; + func->LineWidth = nv50LineWidth; + func->LogicOpcode = nv50LogicOpcode; + func->PointParameterfv = nv50PointParameterfv; + func->PointSize = nv50PointSize; + func->PolygonMode = nv50PolygonMode; + func->PolygonOffset = nv50PolygonOffset; + func->PolygonStipple = nv50PolygonStipple; +/* func->ReadBuffer = nv50ReadBuffer; */ +/* func->RenderMode = nv50RenderMode; */ + func->Scissor = nv50Scissor; + func->ShadeModel = nv50ShadeModel; + func->StencilFuncSeparate = nv50StencilFuncSeparate; + func->StencilMaskSeparate = nv50StencilMaskSeparate; + func->StencilOpSeparate = nv50StencilOpSeparate; +/* func->TexGen = nv50TexGen; */ +/* func->TexParameter = nv50TexParameter; */ + func->TextureMatrix = nv50TextureMatrix; + + nmesa->hw_func.InitCard = nv50InitCard; + nmesa->hw_func.BindBuffers = nv50BindBuffers; + nmesa->hw_func.WindowMoved = nv50WindowMoved; +} diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index 8ec027542ad..89ddafa02a5 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -235,7 +235,7 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -293,7 +293,7 @@ void r128DestroyContext( __DRIcontextPrivate *driContextPriv ) _swsetup_DestroyContext( rmesa->glCtx ); _tnl_DestroyContext( rmesa->glCtx ); - _ac_DestroyContext( rmesa->glCtx ); + _vbo_DestroyContext( rmesa->glCtx ); _swrast_DestroyContext( rmesa->glCtx ); if ( release_texture_heaps ) { diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index 1bfd3709377..e476afa5d82 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1250,7 +1250,7 @@ static void r128DDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); R128_CONTEXT(ctx)->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/r200/Makefile b/src/mesa/drivers/dri/r200/Makefile index 75c09ff867e..e9144ac75ce 100644 --- a/src/mesa/drivers/dri/r200/Makefile +++ b/src/mesa/drivers/dri/r200/Makefile @@ -26,10 +26,6 @@ DRIVER_SOURCES = r200_context.c \ r200_span.c \ r200_maos.c \ r200_sanity.c \ - r200_vtxfmt.c \ - r200_vtxfmt_c.c \ - r200_vtxfmt_sse.c \ - r200_vtxfmt_x86.c \ r200_fragshader.c \ r200_vertprog.c \ radeon_screen.c \ @@ -37,7 +33,7 @@ DRIVER_SOURCES = r200_context.c \ C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES) -X86_SOURCES = r200_vtxtmp_x86.S +X86_SOURCES = DRIVER_DEFINES = -DRADEON_COMMON=1 -DRADEON_COMMON_FOR_R200 diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index bb7a16c9327..fc6eb93daa8 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -45,7 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -60,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_tex.h" #include "r200_swtcl.h" #include "r200_tcl.h" -#include "r200_vtxfmt.h" #include "r200_maos.h" #include "r200_vertprog.h" @@ -415,7 +414,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); @@ -424,11 +423,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, r200_pipeline ); - ctx->Driver.FlushVertices = r200FlushVertices; /* Try and keep materials and vertices separate: */ - _tnl_isolate_materials( ctx, GL_TRUE ); +/* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and TNL to match hardware characteristics: @@ -533,12 +531,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1); } - if (rmesa->r200Screen->chip_flags & RADEON_CHIPSET_TCL) { - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - r200VtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN ); - - _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); - } return GL_TRUE; } @@ -568,7 +560,7 @@ void r200DestroyContext( __DRIcontextPrivate *driContextPriv ) release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( rmesa->glCtx ); _tnl_DestroyContext( rmesa->glCtx ); - _ac_DestroyContext( rmesa->glCtx ); + _vbo_DestroyContext( rmesa->glCtx ); _swrast_DestroyContext( rmesa->glCtx ); r200DestroySwtcl( rmesa->glCtx ); @@ -579,12 +571,6 @@ void r200DestroyContext( __DRIcontextPrivate *driContextPriv ) r200FlushCmdBuf( rmesa, __FUNCTION__ ); } - if (!(rmesa->TclFallback & R200_TCL_FALLBACK_TCL_DISABLE)) { - int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode"); - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - r200VtxfmtDestroy( rmesa->glCtx ); - } - if (rmesa->state.scissor.pClipRects) { FREE(rmesa->state.scissor.pClipRects); rmesa->state.scissor.pClipRects = NULL; @@ -700,9 +686,6 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); - if (newCtx->vb.enabled) - r200VtxfmtMakeCurrent( newCtx->glCtx ); - _mesa_update_state( newCtx->glCtx ); r200ValidateState( newCtx->glCtx ); @@ -727,6 +710,5 @@ r200UnbindContext( __DRIcontextPrivate *driContextPriv ) if (R200_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)rmesa->glCtx); - r200VtxfmtUnbindContext( rmesa->glCtx ); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h index 44c67b68cbc..e840a502c0b 100644 --- a/src/mesa/drivers/dri/r200/r200_context.h +++ b/src/mesa/drivers/dri/r200/r200_context.h @@ -107,8 +107,7 @@ struct r200_vertex_program { VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6]; int pos_end; int inputs[VERT_ATTRIB_MAX]; - int rev_inputs[16]; - int gen_inputs_mapped; + GLubyte inputmap_rev[16]; int native; int fogpidx; int fogmode; @@ -724,8 +723,6 @@ struct r200_store { /* r200_tcl.c */ struct r200_tcl_info { - GLuint vertex_format; - GLint last_offset; GLuint hw_primitive; /* hw can handle 12 components max */ @@ -735,14 +732,7 @@ struct r200_tcl_info { GLuint *Elts; struct r200_dma_region indexed_verts; - struct r200_dma_region weight; - struct r200_dma_region obj; - struct r200_dma_region rgba; - struct r200_dma_region spec; - struct r200_dma_region fog; - struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; - struct r200_dma_region norm; - struct r200_dma_region generic[16]; + struct r200_dma_region vertex_data[15]; }; @@ -812,87 +802,6 @@ struct r200_ioctl { #define R200_MAX_PRIMS 64 -/* Want to keep a cache of these around. Each is parameterized by - * only a single value which has only a small range. Only expect a - * few, so just rescan the list each time? - */ -struct dynfn { - struct dynfn *next, *prev; - int key[2]; - char *code; -}; - -struct dfn_lists { - struct dynfn Vertex2f; - struct dynfn Vertex2fv; - struct dynfn Vertex3f; - struct dynfn Vertex3fv; - struct dynfn Color4ub; - struct dynfn Color4ubv; - struct dynfn Color3ub; - struct dynfn Color3ubv; - struct dynfn Color4f; - struct dynfn Color4fv; - struct dynfn Color3f; - struct dynfn Color3fv; - struct dynfn SecondaryColor3ubEXT; - struct dynfn SecondaryColor3ubvEXT; - struct dynfn SecondaryColor3fEXT; - struct dynfn SecondaryColor3fvEXT; - struct dynfn Normal3f; - struct dynfn Normal3fv; - struct dynfn TexCoord3f; - struct dynfn TexCoord3fv; - struct dynfn TexCoord2f; - struct dynfn TexCoord2fv; - struct dynfn TexCoord1f; - struct dynfn TexCoord1fv; - struct dynfn MultiTexCoord3fARB; - struct dynfn MultiTexCoord3fvARB; - struct dynfn MultiTexCoord2fARB; - struct dynfn MultiTexCoord2fvARB; - struct dynfn MultiTexCoord1fARB; - struct dynfn MultiTexCoord1fvARB; - struct dynfn FogCoordfEXT; - struct dynfn FogCoordfvEXT; -}; - -struct dfn_generators { - struct dynfn *(*Vertex2f)( GLcontext *, const int * ); - struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); - struct dynfn *(*Vertex3f)( GLcontext *, const int * ); - struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); - struct dynfn *(*Color4ub)( GLcontext *, const int * ); - struct dynfn *(*Color4ubv)( GLcontext *, const int * ); - struct dynfn *(*Color3ub)( GLcontext *, const int * ); - struct dynfn *(*Color3ubv)( GLcontext *, const int * ); - struct dynfn *(*Color4f)( GLcontext *, const int * ); - struct dynfn *(*Color4fv)( GLcontext *, const int * ); - struct dynfn *(*Color3f)( GLcontext *, const int * ); - struct dynfn *(*Color3fv)( GLcontext *, const int * ); - struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); - struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); - struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); - struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); - struct dynfn *(*Normal3f)( GLcontext *, const int * ); - struct dynfn *(*Normal3fv)( GLcontext *, const int * ); - struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); - struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); - struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); - struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); - struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); - struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); - struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); - struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); - struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); - struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); - struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); - struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); - struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); - struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); -}; - - struct r200_prim { GLuint start; @@ -913,43 +822,6 @@ struct r200_prim { #define R200_MAX_VERTEX_SIZE ((3*6)+11) -struct r200_vbinfo { - GLint counter, initial_counter; - GLint *dmaptr; - void (*notify)( void ); - GLint vertex_size; - - union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; - - GLfloat *normalptr; - GLfloat *floatcolorptr; - GLfloat *fogptr; - r200_color_t *colorptr; - GLfloat *floatspecptr; - r200_color_t *specptr; - GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ - - - GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ - GLuint primflags; - GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ - GLboolean installed; - GLboolean fell_back; - GLboolean recheck; - GLint nrverts; - GLuint vtxfmt_0, vtxfmt_1; - - GLuint installed_vertex_format; - GLuint installed_color_3f_sz; - - struct r200_prim primlist[R200_MAX_PRIMS]; - int nrprims; - - struct dfn_lists dfn_cache; - struct dfn_generators codegen; - GLvertexformat vtxfmt; -}; - struct r200_context { GLcontext *glCtx; /* Mesa context */ @@ -1041,10 +913,6 @@ struct r200_context { */ struct r200_swtcl_info swtcl; - /* r200_vtxfmt.c - */ - struct r200_vbinfo vb; - /* Mirrors of some DRI state */ struct r200_dri_mirror dri; diff --git a/src/mesa/drivers/dri/r200/r200_maos.h b/src/mesa/drivers/dri/r200/r200_maos.h index b9e4d3c2392..4998f67445c 100644 --- a/src/mesa/drivers/dri/r200/r200_maos.h +++ b/src/mesa/drivers/dri/r200/r200_maos.h @@ -38,7 +38,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_context.h" -extern void r200EmitArrays( GLcontext *ctx, GLuint inputs ); +extern void r200EmitArrays( GLcontext *ctx, GLubyte *vimap_rev ); extern void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs ); #endif diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c index 270dc35a46a..3162b508c23 100644 --- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c +++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c @@ -376,7 +376,7 @@ static void emit_vector( GLcontext *ctx, /* Emit any changed arrays to new GART memory, re-emit a packet to * update the arrays. */ -void r200EmitArrays( GLcontext *ctx, GLuint inputs ) +void r200EmitArrays( GLcontext *ctx, GLubyte *vimap_rev ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; @@ -384,335 +384,130 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs ) GLuint nr = 0; GLuint vfmt0 = 0, vfmt1 = 0; GLuint count = VB->Count; - GLuint i; - GLuint generic_in_mapped = 0; - struct r200_vertex_program *vp = NULL; - - /* this looks way more complicated than necessary... */ - if (ctx->VertexProgram._Enabled) { - vp = rmesa->curr_vp_hw; - generic_in_mapped = vp->gen_inputs_mapped; - } - - if (inputs & VERT_BIT_POS) { - if (!rmesa->tcl.obj.buf) - emit_vector( ctx, - &rmesa->tcl.obj, - (char *)VB->ObjPtr->data, - VB->ObjPtr->size, - VB->ObjPtr->stride, - count); - - switch( VB->ObjPtr->size ) { - case 4: vfmt0 |= R200_VTX_W0; - case 3: vfmt0 |= R200_VTX_Z0; - case 2: - default: - break; - } - component[nr++] = &rmesa->tcl.obj; - } - else if (generic_in_mapped & (1 << 0)) { - int geninput = vp->rev_inputs[0] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt0 |= R200_VTX_W0 | R200_VTX_Z0; - } - - if (inputs & VERT_BIT_WEIGHT) { - if (!rmesa->tcl.weight.buf) - emit_vector( ctx, - &rmesa->tcl.weight, - (char *)VB->AttribPtr[VERT_ATTRIB_WEIGHT]->data, - VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size, - VB->AttribPtr[VERT_ATTRIB_WEIGHT]->stride, - count); - - assert(VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size <= 4); - vfmt0 |= VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size << R200_VTX_WEIGHT_COUNT_SHIFT; - component[nr++] = &rmesa->tcl.weight; - } - - if (inputs & VERT_BIT_NORMAL) { - if (!rmesa->tcl.norm.buf) - emit_vector( ctx, - &(rmesa->tcl.norm), - (char *)VB->NormalPtr->data, - 3, - VB->NormalPtr->stride, - count); - - vfmt0 |= R200_VTX_N0; - component[nr++] = &rmesa->tcl.norm; - } - - if (inputs & VERT_BIT_FOG) { - if (!rmesa->tcl.fog.buf) { - if (ctx->VertexProgram._Enabled) - emit_vector( ctx, - &(rmesa->tcl.fog), - (char *)VB->FogCoordPtr->data, + GLuint i, emitsize; + + for ( i = 0; i < 15; i++ ) { + GLubyte attrib = vimap_rev[i]; + if (attrib != 255) { + switch (i) { + case 0: + emitsize = (VB->AttribPtr[attrib]->size); + switch (emitsize) { + case 4: + vfmt0 |= R200_VTX_W0; + /* fallthrough */ + case 3: + vfmt0 |= R200_VTX_Z0; + break; + case 2: + break; + default: assert(0); + } + break; + case 1: + assert(attrib == VERT_ATTRIB_WEIGHT); + emitsize = (VB->AttribPtr[attrib]->size); + vfmt0 |= emitsize << R200_VTX_WEIGHT_COUNT_SHIFT; + break; + case 2: + assert(attrib == VERT_ATTRIB_NORMAL); + emitsize = 3; + vfmt0 |= R200_VTX_N0; + break; + case 3: + /* special handling to fix up fog. Will get us into trouble with vbos...*/ + assert(attrib == VERT_ATTRIB_FOG); + if (!rmesa->tcl.vertex_data[i].buf) { + if (ctx->VertexProgram._Enabled) + emit_vector( ctx, + &(rmesa->tcl.vertex_data[i]), + (char *)VB->AttribPtr[attrib]->data, 1, - VB->FogCoordPtr->stride, + VB->AttribPtr[attrib]->stride, count); - else - emit_vecfog( ctx, - &(rmesa->tcl.fog), - (char *)VB->FogCoordPtr->data, - VB->FogCoordPtr->stride, + else + emit_vecfog( ctx, + &(rmesa->tcl.vertex_data[i]), + (char *)VB->AttribPtr[attrib]->data, + VB->AttribPtr[attrib]->stride, count); - } - - vfmt0 |= R200_VTX_DISCRETE_FOG; - component[nr++] = &rmesa->tcl.fog; - } - - if (inputs & VERT_BIT_COLOR0) { - int emitsize; - - if (VB->ColorPtr[0]->size == 4 && - (VB->ColorPtr[0]->stride != 0 || - VB->ColorPtr[0]->data[0][3] != 1.0)) { - vfmt0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT; - emitsize = 4; - } - else { - vfmt0 |= R200_VTX_FP_RGB << R200_VTX_COLOR_0_SHIFT; - emitsize = 3; - } - - if (!rmesa->tcl.rgba.buf) - emit_vector( ctx, - &(rmesa->tcl.rgba), - (char *)VB->ColorPtr[0]->data, - emitsize, - VB->ColorPtr[0]->stride, - count); - - component[nr++] = &rmesa->tcl.rgba; - } -/* vfmt0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; - emit_ubyte_rgba( ctx, &rmesa->tcl.rgba, - (char *)VB->ColorPtr[0]->data, 4, - VB->ColorPtr[0]->stride, count);*/ - else if (generic_in_mapped & (1 << 2)) { - int geninput = vp->rev_inputs[2] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT; - } - - - if (inputs & VERT_BIT_COLOR1) { - if (!rmesa->tcl.spec.buf) { - emit_vector( ctx, - &rmesa->tcl.spec, - (char *)VB->SecondaryColorPtr[0]->data, - 3, - VB->SecondaryColorPtr[0]->stride, - count); - } - - /* How does this work? - */ - vfmt0 |= R200_VTX_FP_RGB << R200_VTX_COLOR_1_SHIFT; - component[nr++] = &rmesa->tcl.spec; - } - else if (generic_in_mapped & (1 << 3)) { - int geninput = vp->rev_inputs[3] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT; - } - - if (generic_in_mapped & (1 << 4)) { - int geninput = vp->rev_inputs[4] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_2_SHIFT; - } - - if (generic_in_mapped & (1 << 5)) { - int geninput = vp->rev_inputs[5] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_3_SHIFT; - } - - for ( i = 0 ; i < 6 ; i++ ) { - if (inputs & (VERT_BIT_TEX0 << i)) { - if (!rmesa->tcl.tex[i].buf) - emit_vector( ctx, - &(rmesa->tcl.tex[i]), - (char *)VB->TexCoordPtr[i]->data, - VB->TexCoordPtr[i]->size, - VB->TexCoordPtr[i]->stride, - count ); - - vfmt1 |= VB->TexCoordPtr[i]->size << (i * 3); - component[nr++] = &rmesa->tcl.tex[i]; - } - else if (generic_in_mapped & (1 << (i + 6))) { - int geninput = vp->rev_inputs[i + 6] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt1 |= 4 << (R200_VTX_TEX0_COMP_CNT_SHIFT + (i * 3)); - } - } - - if (generic_in_mapped & (1 << 13)) { - int geninput = vp->rev_inputs[13] - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->data, - 4, - VB->AttribPtr[geninput + VERT_ATTRIB_GENERIC0]->stride, - count ); - } - component[nr++] = &rmesa->tcl.generic[geninput]; - vfmt0 |= R200_VTX_XY1 | R200_VTX_Z1 | R200_VTX_W1; - } - -/* doesn't work. Wrong order with mixed generic & conventional! */ -/* - if (ctx->VertexProgram._Enabled) { - int *vp_inputs = rmesa->curr_vp_hw->inputs; - for ( i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++ ) { - if (inputs & (1 << i)) { - int geninput = i - VERT_ATTRIB_GENERIC0; - if (!rmesa->tcl.generic[geninput].buf) { - emit_vector( ctx, - &(rmesa->tcl.generic[geninput]), - (char *)VB->AttribPtr[i]->data, - 4, - VB->AttribPtr[i]->stride, - count ); } - component[nr++] = &rmesa->tcl.generic[geninput]; - switch (vp_inputs[i]) { - case 0: - vfmt0 |= R200_VTX_W0 | R200_VTX_Z0; - break; + vfmt0 |= R200_VTX_DISCRETE_FOG; + goto after_emit; + break; + case 4: + case 5: + case 6: + case 7: + if (VB->AttribPtr[attrib]->size == 4 && + (VB->AttribPtr[attrib]->stride != 0 || + VB->AttribPtr[attrib]->data[0][3] != 1.0)) emitsize = 4; + else emitsize = 3; + if (emitsize == 4) + vfmt0 |= R200_VTX_FP_RGBA << (R200_VTX_COLOR_0_SHIFT + (i - 4) * 2); + else { + vfmt0 |= R200_VTX_FP_RGB << (R200_VTX_COLOR_0_SHIFT + (i - 4) * 2); + } + break; + case 8: + case 9: + case 10: + case 11: + case 12: + case 13: + emitsize = VB->AttribPtr[attrib]->size; + vfmt1 |= emitsize << (R200_VTX_TEX0_COMP_CNT_SHIFT + (i - 8) * 3); + break; + case 14: + emitsize = VB->AttribPtr[attrib]->size >= 2 ? VB->AttribPtr[attrib]->size : 2; + switch (emitsize) { case 2: + vfmt0 |= R200_VTX_XY1; + /* fallthrough */ case 3: + vfmt0 |= R200_VTX_Z1; + /* fallthrough */ case 4: - case 5: - vfmt0 |= R200_VTX_FP_RGBA << (R200_VTX_COLOR_0_SHIFT + (vp_inputs[i] - 2) * 2); - break; - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - vfmt1 |= 4 << (R200_VTX_TEX0_COMP_CNT_SHIFT + (vp_inputs[i] - 6) * 3); - break; - case 13: - vfmt0 |= R200_VTX_XY1 | R200_VTX_Z1 | R200_VTX_W1; - break; - case 1: - case 12: - default: - assert(0); + vfmt0 |= R200_VTX_W1; + break; } + default: + assert(0); } + if (!rmesa->tcl.vertex_data[i].buf) { + emit_vector( ctx, + &(rmesa->tcl.vertex_data[i]), + (char *)VB->AttribPtr[attrib]->data, + emitsize, + VB->AttribPtr[attrib]->stride, + count ); + } +after_emit: + assert(nr < 12); + component[nr++] = &rmesa->tcl.vertex_data[i]; } } -*/ if (vfmt0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] || - vfmt1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { - R200_STATECHANGE( rmesa, vtx ); + vfmt1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { + R200_STATECHANGE( rmesa, vtx ); rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = vfmt0; rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = vfmt1; - } + } rmesa->tcl.nr_aos_components = nr; - rmesa->tcl.vertex_format = vfmt0; } void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs ) { - GLuint unit; r200ContextPtr rmesa = R200_CONTEXT( ctx ); -/* if (R200_DEBUG & DEBUG_VERTS) */ -/* _tnl_print_vert_flags( __FUNCTION__, newinputs ); */ - - if (newinputs & VERT_BIT_POS) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.obj, __FUNCTION__ ); - - if (newinputs & VERT_BIT_WEIGHT) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.weight, __FUNCTION__ ); - - if (newinputs & VERT_BIT_NORMAL) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.norm, __FUNCTION__ ); - - if (newinputs & VERT_BIT_FOG) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.fog, __FUNCTION__ ); - - if (newinputs & VERT_BIT_COLOR0) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.rgba, __FUNCTION__ ); - - if (newinputs & VERT_BIT_COLOR1) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.spec, __FUNCTION__ ); - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (newinputs & VERT_BIT_TEX(unit)) - r200ReleaseDmaRegion( rmesa, &rmesa->tcl.tex[unit], __FUNCTION__ ); - } - - if (ctx->VertexProgram._Enabled) { - int i; - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - if (newinputs & (1 << i)) - r200ReleaseDmaRegion( rmesa, - &rmesa->tcl.generic[i - VERT_ATTRIB_GENERIC0], __FUNCTION__ ); - } + /* only do it for changed inputs ? */ + int i; + for (i = 0; i < 15; i++) { + if (newinputs & (1 << i)) + r200ReleaseDmaRegion( rmesa, + &rmesa->tcl.vertex_data[i], __FUNCTION__ ); } - } diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index dc1fbef72ee..bdb487f2b93 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "framebuffer.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -54,7 +54,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_tcl.h" #include "r200_tex.h" #include "r200_swtcl.h" -#include "r200_vtxfmt.h" #include "r200_vertprog.h" #include "drirenderbuffer.h" @@ -2536,23 +2535,24 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _ae_invalidate_state( ctx, new_state ); R200_CONTEXT(ctx)->NewGLState |= new_state; - r200VtxfmtInvalidate( ctx ); } /* A hack. The r200 can actually cope just fine with materials - * between begin/ends, so fix this. But how ? + * between begin/ends, so fix this. + * Should map to inputs just like the generic vertex arrays for vertex progs. + * In theory there could still be too many and we'd still need a fallback. */ static GLboolean check_material( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLint i; - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; - i < _TNL_ATTRIB_MAT_BACK_INDEXES; + for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; + i < _TNL_ATTRIB_MAT_BACK_INDEXES; i++) if (tnl->vb.AttribPtr[i] && tnl->vb.AttribPtr[i]->stride) @@ -2560,7 +2560,7 @@ static GLboolean check_material( GLcontext *ctx ) return GL_FALSE; } - + static void r200WrapRunPipeline( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -2574,7 +2574,7 @@ static void r200WrapRunPipeline( GLcontext *ctx ) if (rmesa->NewGLState) r200ValidateState( ctx ); - has_material = (ctx->Light.Enabled && check_material( ctx )); + has_material = !ctx->VertexProgram._Enabled && ctx->Light.Enabled && check_material( ctx ); if (has_material) { TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_TRUE ); diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index d95a80c7bbc..b40d0bdcb7c 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -39,7 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -50,7 +50,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_tcl.h" #include "r200_tex.h" #include "r200_swtcl.h" -#include "r200_vtxfmt.h" #include "xmlpool.h" diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index c14a275f7a3..25d229d8ed6 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -48,7 +48,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "tnl/t_vtx_api.h" #include "r200_context.h" #include "r200_ioctl.h" @@ -936,13 +935,6 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, } -void r200FlushVertices( GLcontext *ctx, GLuint flags ) -{ - _tnl_FlushVertices( ctx, flags ); - - if (flags & FLUSH_STORED_VERTICES) - R200_NEWPRIM( R200_CONTEXT( ctx ) ); -} /**********************************************************************/ /* Initialization. */ diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h index ce2b6b5f06b..ccf817988c5 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.h +++ b/src/mesa/drivers/dri/r200/r200_swtcl.h @@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. extern void r200InitSwtcl( GLcontext *ctx ); extern void r200DestroySwtcl( GLcontext *ctx ); -extern void r200FlushVertices( GLcontext *ctx, GLuint flags ); extern void r200ChooseRenderState( GLcontext *ctx ); extern void r200ChooseVertexState( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c index 86edf7132ce..e0c32b26d92 100644 --- a/src/mesa/drivers/dri/r200/r200_tcl.c +++ b/src/mesa/drivers/dri/r200/r200_tcl.c @@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "colormac.h" #include "light.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -384,8 +384,14 @@ static GLboolean r200_run_tcl_render( GLcontext *ctx, r200ContextPtr rmesa = R200_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - GLuint inputs = 0; GLuint i; + GLubyte *vimap_rev; +/* use hw fixed order for simplicity, pos 0, weight 1, normal 2, fog 3, + color0 - color3 4-7, texcoord0 - texcoord5 8-13, pos 1 14. Must not use + more than 12 of those at the same time. */ + GLubyte map_rev_fixed[15] = {255, 255, 255, 255, 255, 255, 255, 255, + 255, 255, 255, 255, 255, 255, 255}; + /* TODO: separate this from the swtnl pipeline */ @@ -404,30 +410,40 @@ static GLboolean r200_run_tcl_render( GLcontext *ctx, r200ValidateState( ctx ); if (!ctx->VertexProgram._Enabled) { - inputs = VERT_BIT_POS | VERT_BIT_COLOR0; /* NOTE: inputs != tnl->render_inputs - these are the untransformed * inputs. */ + map_rev_fixed[0] = VERT_ATTRIB_POS; + /* technically there is no reason we always need VA_COLOR0. In theory + could disable it depending on lighting, color materials, texturing... */ + map_rev_fixed[4] = VERT_ATTRIB_COLOR0; + if (ctx->Light.Enabled) { - inputs |= VERT_BIT_NORMAL; + map_rev_fixed[2] = VERT_ATTRIB_NORMAL; } + /* this also enables VA_COLOR1 when using separate specular + lighting model, which is unnecessary. + FIXME: OTOH, we're missing the case where a ATI_fragment_shader accesses + the secondary color (if lighting is disabled). The chip seems + misconfigured for that though elsewhere (tcl output, might lock up) */ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - inputs |= VERT_BIT_COLOR1; + map_rev_fixed[5] = VERT_ATTRIB_COLOR1; } if ( (ctx->Fog.FogCoordinateSource == GL_FOG_COORD) && ctx->Fog.Enabled ) { - inputs |= VERT_BIT_FOG; + map_rev_fixed[3] = VERT_ATTRIB_FOG; } for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { if (rmesa->TexGenNeedNormals[i]) { - inputs |= VERT_BIT_NORMAL; + map_rev_fixed[2] = VERT_ATTRIB_NORMAL; } - inputs |= VERT_BIT_TEX(i); + map_rev_fixed[8 + i] = VERT_ATTRIB_TEX0 + i; } } + vimap_rev = &map_rev_fixed[0]; } else { /* vtx_tcl_output_vtxfmt_0/1 need to match configuration of "fragment @@ -437,14 +453,8 @@ static GLboolean r200_run_tcl_render( GLcontext *ctx, We only need to change compsel. */ GLuint out_compsel = 0; GLuint vp_out = rmesa->curr_vp_hw->mesa_program.Base.OutputsWritten; -#if 0 - /* can't handle other inputs, generic attribs etc. currently - should never arrive here */ - assert ((rmesa->curr_vp_hw->mesa_program.Base.InputsRead & - ~(VERT_BIT_POS | VERT_BIT_NORMAL | VERT_BIT_COLOR0 | VERT_BIT_COLOR1 | - VERT_BIT_FOG | VERT_BIT_TEX0 | VERT_BIT_TEX1 | VERT_BIT_TEX2 | - VERT_BIT_TEX3 | VERT_BIT_TEX4 | VERT_BIT_TEX5)) == 0); -#endif - inputs |= rmesa->curr_vp_hw->mesa_program.Base.InputsRead; + + vimap_rev = &rmesa->curr_vp_hw->inputmap_rev[0]; assert(vp_out & (1 << VERT_RESULT_HPOS)); out_compsel = R200_OUTPUT_XYZW; if (vp_out & (1 << VERT_RESULT_COL0)) { @@ -473,7 +483,7 @@ static GLboolean r200_run_tcl_render( GLcontext *ctx, /* Do the actual work: */ r200ReleaseArrays( ctx, ~0 /* stage->changed_inputs */ ); - r200EmitArrays( ctx, inputs ); + r200EmitArrays( ctx, vimap_rev ); rmesa->tcl.Elts = VB->Elts; diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index 491701b796e..4960d481d5d 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -405,7 +405,6 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte int dofogfix = 0; int fog_temp_i = 0; int free_inputs; - int free_inputs_conv; int array_count = 0; vp->native = GL_FALSE; @@ -461,7 +460,7 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte /* for fogc, can't change mesa_vp, as it would hose swtnl, and exp with base e isn't directly available neither. */ - if (mesa_vp->Base.OutputsWritten & VERT_RESULT_FOGC && !vp->fogpidx) { + if ((mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) && !vp->fogpidx) { struct gl_program_parameter_list *paramList; GLint tokens[6] = { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 }; paramList = mesa_vp->Base.Parameters; @@ -477,6 +476,8 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte for(i = 0; i < VERT_ATTRIB_MAX; i++) vp->inputs[i] = -1; + for(i = 0; i < 15; i++) + vp->inputmap_rev[i] = 255; free_inputs = 0x2ffd; /* fglrx uses fixed inputs as follows for conventional attribs. @@ -499,38 +500,45 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte /* may look different when using idx buf / input_route instead of se_vtx_fmt? */ if (mesa_vp->Base.InputsRead & VERT_BIT_POS) { vp->inputs[VERT_ATTRIB_POS] = 0; + vp->inputmap_rev[0] = VERT_ATTRIB_POS; free_inputs &= ~(1 << 0); array_count++; } if (mesa_vp->Base.InputsRead & VERT_BIT_WEIGHT) { vp->inputs[VERT_ATTRIB_WEIGHT] = 12; + vp->inputmap_rev[1] = VERT_ATTRIB_WEIGHT; array_count++; } if (mesa_vp->Base.InputsRead & VERT_BIT_NORMAL) { vp->inputs[VERT_ATTRIB_NORMAL] = 1; + vp->inputmap_rev[2] = VERT_ATTRIB_NORMAL; array_count++; } if (mesa_vp->Base.InputsRead & VERT_BIT_COLOR0) { vp->inputs[VERT_ATTRIB_COLOR0] = 2; + vp->inputmap_rev[4] = VERT_ATTRIB_COLOR0; free_inputs &= ~(1 << 2); array_count++; } if (mesa_vp->Base.InputsRead & VERT_BIT_COLOR1) { vp->inputs[VERT_ATTRIB_COLOR1] = 3; + vp->inputmap_rev[5] = VERT_ATTRIB_COLOR1; free_inputs &= ~(1 << 3); array_count++; } if (mesa_vp->Base.InputsRead & VERT_BIT_FOG) { vp->inputs[VERT_ATTRIB_FOG] = 15; array_count++; + vp->inputmap_rev[3] = VERT_ATTRIB_FOG; + array_count++; } for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX5; i++) { if (mesa_vp->Base.InputsRead & (1 << i)) { vp->inputs[i] = i - VERT_ATTRIB_TEX0 + 6; + vp->inputmap_rev[8 + i - VERT_ATTRIB_TEX0] = i; free_inputs &= ~(1 << (i - VERT_ATTRIB_TEX0 + 6)); array_count++; } } - free_inputs_conv = free_inputs; /* using VERT_ATTRIB_TEX6/7 would be illegal */ /* completely ignore aliasing? */ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { @@ -549,13 +557,14 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte if (free_inputs & (1 << j)) { free_inputs &= ~(1 << j); vp->inputs[i] = j; - vp->rev_inputs[j] = i; + if (j == 0) vp->inputmap_rev[j] = i; /* mapped to pos */ + else if (j < 12) vp->inputmap_rev[j + 2] = i; /* mapped to col/tex */ + else vp->inputmap_rev[j + 1] = i; /* mapped to pos1 */ break; } } } } - vp->gen_inputs_mapped = free_inputs ^ free_inputs_conv; if (!(mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) { if (R200_DEBUG & DEBUG_FALLBACKS) { diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c deleted file mode 100644 index d73fbbafd5f..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c +++ /dev/null @@ -1,1234 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.c,v 1.4 2003/05/06 23:52:08 daenzer Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "r200_context.h" -#include "r200_state.h" -#include "r200_ioctl.h" -#include "r200_tex.h" -#include "r200_tcl.h" -#include "r200_swtcl.h" -#include "r200_vtxfmt.h" - -#include "api_noop.h" -#include "api_arrayelt.h" -#include "context.h" -#include "mtypes.h" -#include "enums.h" -#include "glapi.h" -#include "colormac.h" -#include "light.h" -#include "state.h" -#include "vtxfmt.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_array_api.h" -#include "tnl/t_save_api.h" - -#include "dispatch.h" - -static void r200VtxFmtFlushVertices( GLcontext *, GLuint ); - -static void count_func( const char *name, struct dynfn *l ) -{ - int i = 0; - struct dynfn *f; - foreach (f, l) i++; - if (i) fprintf(stderr, "%s: %d\n", name, i ); -} - -static void count_funcs( r200ContextPtr rmesa ) -{ - count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f ); - count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv ); - count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f ); - count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv ); - count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub ); - count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv ); - count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub ); - count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv ); - count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f ); - count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv ); - count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f ); - count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv ); - count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f ); - count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv ); - count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f ); - count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv ); - count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f ); - count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv ); - count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f ); - count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv ); - count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); - count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); - count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -/* count_func( "FogCoordfEXT", &rmesa->vb.dfn_cache.FogCoordfEXT ); - count_func( "FogCoordfvEXT", &rmesa->vb.dfn_cache.FogCoordfvEXT );*/ -} - -static void r200NewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - VFMT_FALLBACK( __FUNCTION__ ); - _tnl_NewList( ctx, list, mode ); - return; -} - -void r200_copy_to_current( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - unsigned i; - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT); - - if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) { - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2]; - } - - if (rmesa->vb.vtxfmt_0 & R200_VTX_DISCRETE_FOG) { - ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = rmesa->vb.fogptr[0]; - } - - switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) { - case R200_VTX_PK_RGBA: - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha ); - break; - - case R200_VTX_FP_RGB: - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; - break; - - case R200_VTX_FP_RGBA: - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3]; - break; - - default: - break; - } - - if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue ); - } - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i ); - GLfloat * const src = rmesa->vb.texcoordptr[i]; - - if ( count != 0 ) { - switch( count ) { - case 3: - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1]; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2]; - break; - case 2: - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1]; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F; - break; - case 1: - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F; - break; - } - - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0]; - ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F; - } - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - -static GLboolean discreet_gl_prim[GL_POLYGON+1] = { - 1, /* 0 points */ - 1, /* 1 lines */ - 0, /* 2 line_strip */ - 0, /* 3 line_loop */ - 1, /* 4 tris */ - 0, /* 5 tri_fan */ - 0, /* 6 tri_strip */ - 1, /* 7 quads */ - 0, /* 8 quadstrip */ - 0, /* 9 poly */ -}; - -static void flush_prims( r200ContextPtr rmesa ) -{ - int i,j; - struct r200_dma_region tmp = rmesa->dma.current; - - tmp.buf->refcount++; - tmp.aos_size = rmesa->vb.vertex_size; - tmp.aos_stride = rmesa->vb.vertex_size; - tmp.aos_start = GET_START(&tmp); - - rmesa->dma.current.ptr = rmesa->dma.current.start += - (rmesa->vb.initial_counter - rmesa->vb.counter) * - rmesa->vb.vertex_size * 4; - - rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0; - rmesa->tcl.aos_components[0] = &tmp; - rmesa->tcl.nr_aos_components = 1; - rmesa->dma.flush = NULL; - - /* Optimize the primitive list: - */ - if (rmesa->vb.nrprims > 1) { - for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { - int pj = rmesa->vb.primlist[j].prim & 0xf; - int pi = rmesa->vb.primlist[i].prim & 0xf; - - if (pj == pi && discreet_gl_prim[pj] && - rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { - rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; - } - else { - j++; - if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; - } - } - rmesa->vb.nrprims = j+1; - } - - if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] || - rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { - R200_STATECHANGE( rmesa, vtx ); - rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0; - rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1; - } - - - for (i = 0 ; i < rmesa->vb.nrprims; i++) { - if (R200_DEBUG & DEBUG_PRIMS) - fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, - _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & - PRIM_MODE_MASK ), - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end); - - if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end) - r200EmitPrimitive( rmesa->glCtx, - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end, - rmesa->vb.primlist[i].prim ); - } - - rmesa->vb.nrprims = 0; - r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); -} - - -static void start_prim( r200ContextPtr rmesa, GLuint mode ) -{ - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, - rmesa->vb.initial_counter - rmesa->vb.counter); - - rmesa->vb.primlist[rmesa->vb.nrprims].start = - rmesa->vb.initial_counter - rmesa->vb.counter; - rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode; -} - -static void note_last_prim( r200ContextPtr rmesa, GLuint flags ) -{ - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, - rmesa->vb.initial_counter - rmesa->vb.counter); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags; - rmesa->vb.primlist[rmesa->vb.nrprims].end = - rmesa->vb.initial_counter - rmesa->vb.counter; - - if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS) - flush_prims( rmesa ); - } -} - - -static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst ) -{ - GLuint i; - GLfloat *src = (GLfloat *)(rmesa->dma.current.address + - rmesa->dma.current.ptr + - (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) * - rmesa->vb.vertex_size * 4); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n); - - for (i = 0 ; i < rmesa->vb.vertex_size; i++) { - dst[i] = src[i]; - } -} - -/* NOTE: This actually reads the copied vertices back from uncached - * memory. Could also use the counter/notify mechanism to populate - * tmp on the fly as vertices are generated. - */ -static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[R200_MAX_VERTEX_SIZE] ) -{ - GLuint ovf, i; - GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - - rmesa->vb.primlist[rmesa->vb.nrprims].start; - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr); - - switch( rmesa->vb.prim[0] ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - copy_vertex( rmesa, nr-1, tmp[0] ); - return 1; - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - copy_vertex( rmesa, 0, tmp[0] ); - return 1; - } else { - copy_vertex( rmesa, 0, tmp[0] ); - copy_vertex( rmesa, nr-1, tmp[1] ); - return 2; - } - case GL_TRIANGLE_STRIP: - ovf = MIN2( nr, 2 ); - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - default: - assert(0); - return 0; - } -} - -static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (ctx->Driver.NeedFlush) - r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (ctx->NewState) - _mesa_update_state( ctx ); /* clear state so fell_back sticks */ - - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = r200FlushVertices; - ctx->Driver.NewList = _tnl_NewList; - - assert( rmesa->dma.flush == 0 ); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; -} - - -/** - * \todo - * An interesting optimization of this function would be to have 3 element - * table with the dispatch offsets of the TexCoord?fv functions, use count - * to look-up the table, and a specialized version of GL_CALL that used the - * offset number instead of the name. - */ -static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f ) -{ - switch( count ) { - case 3: - CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f)); - break; - case 2: - CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f)); - break; - case 1: - CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f)); - break; - default: - assert( count == 0 ); - break; - } -} - -void VFMT_FALLBACK( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat tmp[3][R200_MAX_VERTEX_SIZE]; - GLuint i, prim; - GLuint ind0 = rmesa->vb.vtxfmt_0; - GLuint ind1 = rmesa->vb.vtxfmt_1; - GLuint nrverts; - GLfloat alpha = 1.0; - GLuint count; - GLuint unit; - - if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); - return; - } - - /* Copy vertices out of dma: - */ - nrverts = copy_dma_verts( rmesa, tmp ); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - flush_prims( rmesa ); - - /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl. - */ - prim = rmesa->vb.prim[0]; - ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = r200FlushVertices; - - assert(rmesa->dma.flush == 0); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; - CALL_Begin(GET_DISPATCH(), (prim)); - - if (rmesa->vb.installed_color_3f_sz == 4) - alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - - /* Replay saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - GLuint offset = 3; - - if (ind0 & R200_VTX_N0) { - CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset += 3; - } - - if (ind0 & R200_VTX_DISCRETE_FOG) { - CALL_FogCoordfvEXT(GET_DISPATCH(), (&tmp[i][offset])); - offset++; - } - - if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - CALL_Color4ubv(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset])); - offset++; - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=4; - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=3; - } - - if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { - CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset])); - offset++; - } - - for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) { - count = VTX_TEXn_COUNT( ind1, unit ); - dispatch_multitexcoord( count, unit, &tmp[i][offset] ); - offset += count; - } - - CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0])); - } - - /* Replay current vertex - */ - if (ind0 & R200_VTX_N0) - CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr)); - if (ind0 & R200_VTX_DISCRETE_FOG) { - CALL_FogCoordfvEXT(GET_DISPATCH(), (rmesa->vb.fogptr)); - } - - if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red, - rmesa->vb.colorptr->green, - rmesa->vb.colorptr->blue, - rmesa->vb.colorptr->alpha)); - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) { - CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0], - rmesa->vb.floatcolorptr[1], - rmesa->vb.floatcolorptr[2], - alpha)); - } - else { - CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - } - } - - if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) - CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red, - rmesa->vb.specptr->green, - rmesa->vb.specptr->blue)); - - for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) { - count = VTX_TEXn_COUNT( ind1, unit ); - dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] ); - } -} - - - -static void wrap_buffer( void ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat tmp[3][R200_MAX_VERTEX_SIZE]; - GLuint i, nrverts; - - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS)) - fprintf(stderr, "%s %d\n", __FUNCTION__, - rmesa->vb.initial_counter - rmesa->vb.counter); - - /* Don't deal with parity. - */ - if ((((rmesa->vb.initial_counter - rmesa->vb.counter) - - rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) { - rmesa->vb.counter++; - rmesa->vb.initial_counter++; - return; - } - - /* Copy vertices out of dma: - */ - if (rmesa->vb.prim[0] == GL_POLYGON+1) - nrverts = 0; - else { - nrverts = copy_dma_verts( rmesa, tmp ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%d vertices to copy\n", nrverts); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - } - - /* Fire any buffered primitives - */ - flush_prims( rmesa ); - - /* Get new buffer - */ - r200RefillCurrentDmaRegion( rmesa ); - - /* Reset counter, dmaptr - */ - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - - rmesa->dma.flush = flush_prims; - - /* Restart wrapped primitive: - */ - if (rmesa->vb.prim[0] != GL_POLYGON+1) - start_prim( rmesa, rmesa->vb.prim[0] ); - - - /* Reemit saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - if (R200_DEBUG & DEBUG_VERTS) { - int j; - fprintf(stderr, "re-emit vertex %d to %p\n", i, - (void *)rmesa->vb.dmaptr); - if (R200_DEBUG & DEBUG_VERBOSE) - for (j = 0 ; j < rmesa->vb.vertex_size; j++) - fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]); - } - - memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 ); - rmesa->vb.dmaptr += rmesa->vb.vertex_size; - rmesa->vb.counter--; - } -} - - -/** - * Determines the hardware vertex format based on the current state vector. - * - * \returns - * If the hardware TCL unit is capable of handling the current state vector, - * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. - * - * \todo - * Make this color format selection data driven. If we receive only ubytes, - * send color as ubytes. Also check if converting (with free checking for - * overflow) is cheaper than sending floats directly. - * - * \todo - * When intializing texture coordinates, it might be faster to just copy the - * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that - * some of the data (i.e., the last texture coordinate components) get copied - * over, but that still may be faster than the conditional branching. If - * nothing else, the code will be smaller and easier to follow. - */ -static GLboolean check_vtx_fmt( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint ind0 = R200_VTX_Z0; - GLuint ind1 = 0; - GLuint i; - GLuint count[R200_MAX_TEXTURE_UNITS]; - - if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag || - (ctx->Fog.Enabled && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD)) || - /* TODO: set tcl out fmt/compsel and reenable vtxfmt code */ - ctx->VertexProgram._Enabled) - return GL_FALSE; - - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT ); - - /* Make all this event-driven: - */ - if (ctx->Light.Enabled) { - ind0 |= R200_VTX_N0; - - if (ctx->Light.ColorMaterialEnabled) - ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT; - else - ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; - } - else { - /* TODO: make this data driven? - */ - ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT; - } - } - - if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) { - ind0 |= R200_VTX_DISCRETE_FOG; - } - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - count[i] = 0; - - if (ctx->Texture.Unit[i]._ReallyEnabled) { - if (rmesa->TexGenNeedNormals[i]) { - ind0 |= R200_VTX_N0; - } - else { - switch( ctx->Texture.Unit[i]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - count[i] = 3; - break; - case TEXTURE_2D_BIT: - case TEXTURE_RECT_BIT: - count[i] = 2; - break; - case TEXTURE_1D_BIT: - count[i] = 1; - break; - } - - ind1 |= count[i] << (3 * i); - } - } - } - - if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) - fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 ); - - R200_NEWPRIM(rmesa); - rmesa->vb.vtxfmt_0 = ind0; - rmesa->vb.vtxfmt_1 = ind1; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - - rmesa->vb.vertex_size = 3; - rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - rmesa->vb.colorptr = NULL; - rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - rmesa->vb.fogptr = ctx->Current.Attrib[VERT_ATTRIB_FOG]; - rmesa->vb.specptr = NULL; - rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1]; - rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2]; - rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX3]; - rmesa->vb.texcoordptr[4] = ctx->Current.Attrib[VERT_ATTRIB_TEX4]; - rmesa->vb.texcoordptr[5] = ctx->Current.Attrib[VERT_ATTRIB_TEX5]; - rmesa->vb.texcoordptr[6] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */ - rmesa->vb.texcoordptr[7] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */ - - /* Run through and initialize the vertex components in the order - * the hardware understands: - */ - if (ind0 & R200_VTX_N0) { - rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; - rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; - rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; - } - - if (ind0 & R200_VTX_DISCRETE_FOG) { - rmesa->vb.fogptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 1; - rmesa->vb.fogptr[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - } - - if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] ); - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 4; - rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - } - else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - } - - if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { - rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] ); - } - - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - if ( count[i] != 0 ) { - float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i]; - unsigned j; - - rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - - for ( j = 0 ; j < count[i] ; j++ ) { - rmesa->vb.texcoordptr[i][j] = attr[j]; - } - - rmesa->vb.vertex_size += count[i]; - } - } - - if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on vertex_format change\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0; - } - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- success\n", __FUNCTION__); - - return GL_TRUE; -} - - -void r200VtxfmtInvalidate( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - rmesa->vb.recheck = GL_TRUE; - rmesa->vb.fell_back = GL_FALSE; -} - - -static void r200VtxfmtValidate( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - rmesa->vb.recheck = GL_FALSE; - - if (check_vtx_fmt( ctx )) { - if (!rmesa->vb.installed) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall (new install)\n"); - - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.FlushVertices = r200VtxFmtFlushVertices; - ctx->Driver.NewList = r200NewList; - rmesa->vb.installed = GL_TRUE; - } - else if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: already installed", __FUNCTION__); - } - else { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: failed\n", __FUNCTION__); - - if (rmesa->vb.installed) { - if (rmesa->dma.flush) - rmesa->dma.flush( rmesa ); - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = r200FlushVertices; - ctx->Driver.NewList =_tnl_NewList; - rmesa->vb.installed = GL_FALSE; - } - } -} - - - -/* Materials: - */ -static void r200_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - VFMT_FALLBACK( __FUNCTION__ ); - CALL_Materialfv(GET_DISPATCH(), (face, pname, params)); - return; - } - _mesa_noop_Materialfv( face, pname, params ); - r200UpdateMaterial( ctx ); -} - - -/* Begin/End - */ -static void r200_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s( %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr( mode )); - - if (mode > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - r200ValidateState( ctx ); - - if (rmesa->vb.recheck) - r200VtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - CALL_Begin(GET_DISPATCH(), (mode)); - return; - } - - - if (rmesa->dma.flush && rmesa->vb.counter < 12) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__); - flush_prims( rmesa ); - } - - /* Need to arrange to save vertices here? Or always copy from dma (yuk)? - */ - if (!rmesa->dma.flush) { - if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > - rmesa->dma.current.end) { - R200_NEWPRIM( rmesa ); - r200RefillCurrentDmaRegion( rmesa ); - } - - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - rmesa->dma.flush = flush_prims; - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - } - - - rmesa->vb.prim[0] = mode; - start_prim( rmesa, mode | PRIM_BEGIN ); -} - - - -static void r200_End( void ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - note_last_prim( rmesa, PRIM_END ); - rmesa->vb.prim[0] = GL_POLYGON+1; -} - - -/* Fallback on difficult entrypoints: - */ -#define PRE_LOOPBACK( FUNC ) \ -do { \ - if (R200_DEBUG & DEBUG_VFMT) \ - fprintf(stderr, "%s\n", __FUNCTION__); \ - VFMT_FALLBACK( __FUNCTION__ ); \ -} while (0) -#define TAG(x) r200_fallback_##x -#include "vtxfmt_tmp.h" - - - -static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(!rmesa->vb.installed); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - r200ValidateState( ctx ); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (rmesa->vb.recheck) - r200VtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- failed\n", __FUNCTION__); - return GL_FALSE; - } - - r200_Begin( p ); - return GL_TRUE; -} - -static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(rmesa->vb.installed); - - if (flags & FLUSH_UPDATE_CURRENT) { - r200_copy_to_current( ctx ); - if (R200_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on update_current\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - } - - if (flags & FLUSH_STORED_VERTICES) { - assert (rmesa->dma.flush == 0 || - rmesa->dma.flush == flush_prims); - if (rmesa->dma.flush == flush_prims) - flush_prims( rmesa ); - ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; - } -} - - - -/* At this point, don't expect very many versions of each function to - * be generated, so not concerned about freeing them? - */ - - -/** - * Called once during context creation. - */ -void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - GLvertexformat *vfmt = &(rmesa->vb.vtxfmt); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Hook in chooser functions for codegen, etc: - */ - r200VtxfmtInitChoosers( vfmt ); - - /* Handled fully in supported states, but no codegen: - */ - vfmt->Materialfv = r200_Materialfv; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = r200_Begin; - vfmt->End = r200_End; - - /* Fallback for performance reasons: (Fix with cva/elt path here and - * dmatmp2.h style primitive-merging) - * - * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow - * a driver-hook. - */ - vfmt->DrawArrays = r200_fallback_DrawArrays; - vfmt->DrawElements = r200_fallback_DrawElements; - vfmt->DrawRangeElements = r200_fallback_DrawRangeElements; - - /* Active but unsupported -- fallback if we receive these: - */ - vfmt->CallList = r200_fallback_CallList; - vfmt->CallLists = r200_fallback_CallLists; - vfmt->EvalCoord1f = r200_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = r200_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = r200_fallback_EvalMesh1; - vfmt->EvalMesh2 = r200_fallback_EvalMesh2; - vfmt->EvalPoint1 = r200_fallback_EvalPoint1; - vfmt->EvalPoint2 = r200_fallback_EvalPoint2; - vfmt->TexCoord4f = r200_fallback_TexCoord4f; - vfmt->TexCoord4fv = r200_fallback_TexCoord4fv; - vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB; - vfmt->Vertex4f = r200_fallback_Vertex4f; - vfmt->Vertex4fv = r200_fallback_Vertex4fv; - vfmt->VertexAttrib1fNV = r200_fallback_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = r200_fallback_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = r200_fallback_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = r200_fallback_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = r200_fallback_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = r200_fallback_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = r200_fallback_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = r200_fallback_VertexAttrib4fvNV; - vfmt->FogCoordfEXT = r200_fallback_FogCoordfEXT; - vfmt->FogCoordfvEXT = r200_fallback_FogCoordfvEXT; - - (void)r200_fallback_vtxfmt; - - TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin; - - rmesa->vb.enabled = 1; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - rmesa->vb.primflags = 0; - - make_empty_list( &rmesa->vb.dfn_cache.Vertex2f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4f ); - make_empty_list( &rmesa->vb.dfn_cache.Color4fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3f ); - make_empty_list( &rmesa->vb.dfn_cache.Color3fv ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3f ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -/* make_empty_list( &rmesa->vb.dfn_cache.FogCoordfEXT ); - make_empty_list( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/ - - r200InitCodegen( &rmesa->vb.codegen, useCodegen ); -} - -static void free_funcs( struct dynfn *l ) -{ - struct dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - _mesa_exec_free( f->code ); - _mesa_free( f ); - } -} - -void r200VtxfmtUnbindContext( GLcontext *ctx ) -{ -} - - -void r200VtxfmtMakeCurrent( GLcontext *ctx ) -{ -} - - -void r200VtxfmtDestroy( GLcontext *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT( ctx ); - - count_funcs( rmesa ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2fv ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3fv ); - free_funcs( &rmesa->vb.dfn_cache.Color4ub ); - free_funcs( &rmesa->vb.dfn_cache.Color4ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color3ub ); - free_funcs( &rmesa->vb.dfn_cache.Color3ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color4f ); - free_funcs( &rmesa->vb.dfn_cache.Color4fv ); - free_funcs( &rmesa->vb.dfn_cache.Color3f ); - free_funcs( &rmesa->vb.dfn_cache.Color3fv ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - free_funcs( &rmesa->vb.dfn_cache.Normal3f ); - free_funcs( &rmesa->vb.dfn_cache.Normal3fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord3f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -/* free_funcs( &rmesa->vb.dfn_cache.FogCoordfEXT ); - free_funcs( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/ -} - diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.h b/src/mesa/drivers/dri/r200/r200_vtxfmt.h deleted file mode 100644 index 46999191e04..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.h +++ /dev/null @@ -1,123 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __R200_VTXFMT_H__ -#define __R200_VTXFMT_H__ - -#include "r200_context.h" - - - -extern void r200VtxfmtUpdate( GLcontext *ctx ); -extern void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen ); -extern void r200VtxfmtInvalidate( GLcontext *ctx ); -extern void r200VtxfmtDestroy( GLcontext *ctx ); -extern void r200VtxfmtInitChoosers( GLvertexformat *vfmt ); - -extern void r200VtxfmtMakeCurrent( GLcontext *ctx ); -extern void r200VtxfmtUnbindContext( GLcontext *ctx ); - -extern void r200_copy_to_current( GLcontext *ctx ); -extern void VFMT_FALLBACK( const char *caller ); - -#define DFN( FUNC, CACHE) \ -do { \ - char *start = (char *)&FUNC; \ - char *end = (char *)&FUNC##_end; \ - insert_at_head( &CACHE, dfn ); \ - dfn->key[0] = key[0]; \ - dfn->key[1] = key[1]; \ - dfn->code = _mesa_exec_malloc( end - start ); \ - _mesa_memcpy(dfn->code, start, end - start); \ -} \ -while ( 0 ) - -#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - int *icode = (int *)(CODE+OFFSET); \ - assert (*icode == CHECKVAL); \ - *icode = (int)NEWVAL; \ -} while (0) - - -/* Useful for figuring out the offsets: - */ -#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \ - /*fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__,*/ \ - /* __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL));*/ \ - *(int *)(CODE+OFFSET) = (int)(NEWVAL); \ - OFFSET += 4; \ -} while (0) - -/* - */ -void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen ); -void r200InitX86Codegen( struct dfn_generators *gen ); -void r200InitSSECodegen( struct dfn_generators *gen ); - - - -/* Defined in r200_vtxfmt_x86.c - */ -struct dynfn *r200_makeX86Vertex2f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Vertex2fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Vertex3f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Vertex3fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4ub( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4ubv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3ub( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3ubv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color4fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Color3fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3ubEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3ubvEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3fEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86SecondaryColor3fvEXT( GLcontext *, const int * ); -struct dynfn *r200_makeX86Normal3f( GLcontext *, const int * ); -struct dynfn *r200_makeX86Normal3fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord2f( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord2fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord1f( GLcontext *, const int * ); -struct dynfn *r200_makeX86TexCoord1fv( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord1fARB( GLcontext *, const int * ); -struct dynfn *r200_makeX86MultiTexCoord1fvARB( GLcontext *, const int * ); - -#endif diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c deleted file mode 100644 index 1db5950c8ff..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c +++ /dev/null @@ -1,1002 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_c.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "colormac.h" -#include "simple_list.h" -#include "api_noop.h" -#include "vtxfmt.h" - -#include "r200_vtxfmt.h" -#include "r200_tcl.h" - -#include "dispatch.h" - -/* Fallback versions of all the entrypoints for situations where - * codegen isn't available. This is still a lot faster than the - * vb/pipeline implementation in Mesa. - */ -static void r200_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = *(int *)&z; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void r200_Vertex3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = *(int *)&v[2]; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void r200_Vertex2f( GLfloat x, GLfloat y ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void r200_Vertex2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - - -/* Color for ubyte (packed) color formats: - */ -#if 0 -static void r200_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void r200_Color3ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} - -static void r200_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = a; -} - -static void r200_Color4ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v); -} -#endif /* 0 */ - -static void r200_Color3f_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void r200_Color3fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -static void r200_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a ); -} - -static void r200_Color4fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] ); -} - - -/* Color for float color+alpha formats: - */ -#if 0 -static void r200_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void r200_Color3ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} - -static void r200_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = UBYTE_TO_FLOAT(a); -} - -static void r200_Color4ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void r200_Color3f_4f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void r200_Color3fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - -static void r200_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = a; -} - -static void r200_Color4fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = v[3]; -} - - -/* Color for float color formats: - */ -#if 0 -static void r200_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); -} - -static void r200_Color3ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); -} - -static void r200_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a); -} - -static void r200_Color4ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void r200_Color3f_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; -} - -static void r200_Color3fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - -static void r200_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a; -} - -static void r200_Color4fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3]; -} - - -/* Secondary Color: - */ -#if 0 -static void r200_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void r200_SecondaryColor3ubvEXT_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} -#endif /* 0 */ - -static void r200_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void r200_SecondaryColor3fvEXT_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - r200_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -#if 0 -static void r200_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void r200_SecondaryColor3ubvEXT_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} -#endif /* 0 */ - -static void r200_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void r200_SecondaryColor3fvEXT_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - - - -/* Normal - */ -static void r200_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = n0; - dest[1] = n1; - dest[2] = n2; -} - -static void r200_Normal3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - - -/* FogCoord - */ -static void r200_FogCoordfEXT( GLfloat f ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.fogptr; - dest[0] = r200ComputeFogBlendFactor( ctx, f ); -/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = f;*/ -} - -static void r200_FogCoordfvEXT( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.fogptr; - dest[0] = r200ComputeFogBlendFactor( ctx, v[0] ); -/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = v[0];*/ -} - - -/* TexCoord - */ - -/* \todo maybe (target & 4 ? target & 5 : target & 3) is more save than (target & 7) */ -static void r200_MultiTexCoord1fARB(GLenum target, GLfloat s) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLint unit = (target & 7); - GLfloat * const dest = rmesa->vb.texcoordptr[unit]; - - switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - dest[2] = 0.0; - /* FALLTHROUGH */ - case TEXTURE_2D_BIT: - case TEXTURE_RECT_BIT: - dest[1] = 0.0; - /* FALLTHROUGH */ - case TEXTURE_1D_BIT: - dest[0] = s; - } -} - -static void r200_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLint unit = (target & 7); - GLfloat * const dest = rmesa->vb.texcoordptr[unit]; - - switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - dest[2] = 0.0; - /* FALLTHROUGH */ - case TEXTURE_2D_BIT: - case TEXTURE_RECT_BIT: - dest[1] = t; - dest[0] = s; - break; - default: - VFMT_FALLBACK(__FUNCTION__); - CALL_MultiTexCoord2fARB(GET_DISPATCH(), (target, s, t)); - return; - } -} - -static void r200_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - GET_CURRENT_CONTEXT(ctx); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLint unit = (target & 7); - GLfloat * const dest = rmesa->vb.texcoordptr[unit]; - - switch( ctx->Texture.Unit[unit]._ReallyEnabled ) { - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - dest[2] = r; - dest[1] = t; - dest[0] = s; - break; - default: - VFMT_FALLBACK(__FUNCTION__); - CALL_MultiTexCoord3fARB(GET_DISPATCH(), (target, s, t, r)); - return; - } -} - -static void r200_TexCoord1f(GLfloat s) -{ - r200_MultiTexCoord1fARB(GL_TEXTURE0, s); -} - -static void r200_TexCoord2f(GLfloat s, GLfloat t) -{ - r200_MultiTexCoord2fARB(GL_TEXTURE0, s, t); -} - -static void r200_TexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - r200_MultiTexCoord3fARB(GL_TEXTURE0, s, t, r); -} - -static void r200_TexCoord1fv(const GLfloat *v) -{ - r200_MultiTexCoord1fARB(GL_TEXTURE0, v[0]); -} - -static void r200_TexCoord2fv(const GLfloat *v) -{ - r200_MultiTexCoord2fARB(GL_TEXTURE0, v[0], v[1]); -} - -static void r200_TexCoord3fv(const GLfloat *v) -{ - r200_MultiTexCoord3fARB(GL_TEXTURE0, v[0], v[1], v[2]); -} - -static void r200_MultiTexCoord1fvARB(GLenum target, const GLfloat *v) -{ - r200_MultiTexCoord1fARB(target, v[0]); -} - -static void r200_MultiTexCoord2fvARB(GLenum target, const GLfloat *v) -{ - r200_MultiTexCoord2fARB(target, v[0], v[1]); -} - -static void r200_MultiTexCoord3fvARB(GLenum target, const GLfloat *v) -{ - r200_MultiTexCoord3fARB(target, v[0], v[1], v[2]); -} - - -static struct dynfn *lookup( struct dynfn *l, const int *key ) -{ - struct dynfn *f; - - foreach( f, l ) { - if (f->key[0] == key[0] && f->key[1] == key[1]) - return f; - } - - return NULL; -} - -/* Can't use the loopback template for this: - */ - -#define CHOOSE(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - int key[2]; \ - struct dynfn *dfn; \ - \ - key[0] = rmesa->vb.vtxfmt_0 & MASK0; \ - key[1] = rmesa->vb.vtxfmt_1 & MASK1; \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, r200_##FN); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* For the _3f case, only allow one color function to be hooked in at - * a time. Eventually, use a similar mechanism to allow selecting the - * color component of the vertex format based on client behaviour. - * - * Note: Perform these actions even if there is a codegen or cached - * codegen version of the chosen function. - */ -#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK0, MASK1, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - int key[2]; \ - struct dynfn *dfn; \ - \ - key[0] = rmesa->vb.vtxfmt_0 & MASK0; \ - key[1] = rmesa->vb.vtxfmt_1 & MASK1; \ - \ - if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_PK_RGBA) { \ - SET_ ## FN (ctx->Exec, r200_##FN##_ub); \ - } \ - else if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_FP_RGB) { \ - \ - if (rmesa->vb.installed_color_3f_sz != NR) { \ - rmesa->vb.installed_color_3f_sz = NR; \ - if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \ - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \ - r200_copy_to_current( ctx ); \ - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \ - CALL_ ## FN (ctx->Exec, ARGS2); \ - return; \ - } \ - } \ - \ - SET_ ## FN (ctx->Exec, r200_##FN##_3f); \ - } \ - else { \ - SET_ ## FN (ctx->Exec, r200_##FN##_4f); \ - } \ - \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \ - \ - if (dfn) { \ - if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \ - } \ - else if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* Right now there are both _ub and _3f versions of the secondary color - * functions. Currently, we only set-up the hardware to use the _ub versions. - * The _3f versions are needed for the cases where secondary color isn't used - * in the vertex format, but it still needs to be stored in the context - * state vector. - */ -#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - r200ContextPtr rmesa = R200_CONTEXT(ctx); \ - int key[2]; \ - struct dynfn *dfn; \ - \ - key[0] = rmesa->vb.vtxfmt_0 & MASK0; \ - key[1] = rmesa->vb.vtxfmt_1 & MASK1; \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (R200_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, (VTX_COLOR(rmesa->vb.vtxfmt_0,1) == R200_VTX_PK_RGBA) \ - ? r200_##FN##_ub : r200_##FN##_3f); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - - - - - -/* VTXFMT_0 - */ -#define MASK_XYZW (R200_VTX_W0|R200_VTX_Z0) -#define MASK_NORM (MASK_XYZW|R200_VTX_N0) -#define MASK_FOG (MASK_NORM |R200_VTX_DISCRETE_FOG) -#define MASK_COLOR (MASK_FOG |(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_0_SHIFT)) -#define MASK_SPEC (MASK_COLOR|(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_1_SHIFT)) - -/* VTXFMT_1 - */ -#define MASK_ST0 (0x7 << R200_VTX_TEX0_COMP_CNT_SHIFT) -/* FIXME: maybe something like in the radeon driver is needed here? */ - - -typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat ); -typedef void (*p3f)( GLfloat, GLfloat, GLfloat ); -typedef void (*p2f)( GLfloat, GLfloat ); -typedef void (*p1f)( GLfloat ); -typedef void (*pe3f)( GLenum, GLfloat, GLfloat, GLfloat ); -typedef void (*pe2f)( GLenum, GLfloat, GLfloat ); -typedef void (*pe1f)( GLenum, GLfloat ); -typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte ); -typedef void (*p3ub)( GLubyte, GLubyte, GLubyte ); -typedef void (*pfv)( const GLfloat * ); -typedef void (*pefv)( GLenum, const GLfloat * ); -typedef void (*pubv)( const GLubyte * ); - - -CHOOSE(Normal3f, p3f, MASK_NORM, 0, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Normal3fv, pfv, MASK_NORM, 0, - (const GLfloat *v), (v)) - -#if 0 -CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, 0, - (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d)) -CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, 0, - (const GLubyte *v), (v)) -CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, 0, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, 0, - (const GLubyte *v), (v)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, 0, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, 0, - (const GLubyte *v), (v)) -#endif - -CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, 0, - (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d)) -CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, 0, - (const GLfloat *v), (v)) -CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, 0, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, 0, - (const GLfloat *v), (v)) - - -CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, 0, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, 0, - (const GLfloat *v), (v)) - -CHOOSE(TexCoord3f, p3f, ~0, MASK_ST0, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(TexCoord3fv, pfv, ~0, MASK_ST0, - (const GLfloat *v), (v)) -CHOOSE(TexCoord2f, p2f, ~0, MASK_ST0, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(TexCoord2fv, pfv, ~0, MASK_ST0, - (const GLfloat *v), (v)) -CHOOSE(TexCoord1f, p1f, ~0, MASK_ST0, - (GLfloat a), (a)) -CHOOSE(TexCoord1fv, pfv, ~0, MASK_ST0, - (const GLfloat *v), (v)) - -CHOOSE(MultiTexCoord3fARB, pe3f, ~0, ~0, - (GLenum u,GLfloat a,GLfloat b,GLfloat c), (u,a,b,c)) -CHOOSE(MultiTexCoord3fvARB, pefv, ~0, ~0, - (GLenum u,const GLfloat *v), (u,v)) -CHOOSE(MultiTexCoord2fARB, pe2f, ~0, ~0, - (GLenum u,GLfloat a,GLfloat b), (u,a,b)) -CHOOSE(MultiTexCoord2fvARB, pefv, ~0, ~0, - (GLenum u,const GLfloat *v), (u,v)) -CHOOSE(MultiTexCoord1fARB, pe1f, ~0, ~0, - (GLenum u,GLfloat a), (u,a)) -CHOOSE(MultiTexCoord1fvARB, pefv, ~0, ~0, - (GLenum u,const GLfloat *v), (u,v)) - -CHOOSE(Vertex3f, p3f, ~0, ~0, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Vertex3fv, pfv, ~0, ~0, - (const GLfloat *v), (v)) -CHOOSE(Vertex2f, p2f, ~0, ~0, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(Vertex2fv, pfv, ~0, ~0, - (const GLfloat *v), (v)) - -CHOOSE(FogCoordfEXT, p1f, MASK_FOG, ~0, - (GLfloat f), (f)) -CHOOSE(FogCoordfvEXT, pfv, MASK_FOG, ~0, - (const GLfloat *f), (f)) - - - - -void r200VtxfmtInitChoosers( GLvertexformat *vfmt ) -{ - vfmt->Color3f = choose_Color3f; - vfmt->Color3fv = choose_Color3fv; - vfmt->Color4f = choose_Color4f; - vfmt->Color4fv = choose_Color4fv; - vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT; - vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3fARB = choose_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = choose_MultiTexCoord3fvARB; - vfmt->Normal3f = choose_Normal3f; - vfmt->Normal3fv = choose_Normal3fv; - vfmt->TexCoord1f = choose_TexCoord1f; - vfmt->TexCoord1fv = choose_TexCoord1fv; - vfmt->TexCoord2f = choose_TexCoord2f; - vfmt->TexCoord2fv = choose_TexCoord2fv; - vfmt->TexCoord3f = choose_TexCoord3f; - vfmt->TexCoord3fv = choose_TexCoord3fv; - vfmt->Vertex2f = choose_Vertex2f; - vfmt->Vertex2fv = choose_Vertex2fv; - vfmt->Vertex3f = choose_Vertex3f; - vfmt->Vertex3fv = choose_Vertex3fv; -/* vfmt->FogCoordfEXT = choose_FogCoordfEXT; - vfmt->FogCoordfvEXT = choose_FogCoordfvEXT;*/ - - /* TODO: restore ubyte colors to vtxfmt. - */ -#if 0 - vfmt->Color3ub = choose_Color3ub; - vfmt->Color3ubv = choose_Color3ubv; - vfmt->Color4ub = choose_Color4ub; - vfmt->Color4ubv = choose_Color4ubv; - vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT; -#endif -} - - -static struct dynfn *codegen_noop( GLcontext *ctx, const int *key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen ) -{ - gen->Vertex3f = codegen_noop; - gen->Vertex3fv = codegen_noop; - gen->Color4ub = codegen_noop; - gen->Color4ubv = codegen_noop; - gen->Normal3f = codegen_noop; - gen->Normal3fv = codegen_noop; - - gen->TexCoord3f = codegen_noop; - gen->TexCoord3fv = codegen_noop; - gen->TexCoord2f = codegen_noop; - gen->TexCoord2fv = codegen_noop; - gen->TexCoord1f = codegen_noop; - gen->TexCoord1fv = codegen_noop; - - gen->MultiTexCoord3fARB = codegen_noop; - gen->MultiTexCoord3fvARB = codegen_noop; - gen->MultiTexCoord2fARB = codegen_noop; - gen->MultiTexCoord2fvARB = codegen_noop; - gen->MultiTexCoord1fARB = codegen_noop; - gen->MultiTexCoord1fvARB = codegen_noop; -/* gen->FogCoordfEXT = codegen_noop; - gen->FogCoordfvEXT = codegen_noop;*/ - - gen->Vertex2f = codegen_noop; - gen->Vertex2fv = codegen_noop; - gen->Color3ub = codegen_noop; - gen->Color3ubv = codegen_noop; - gen->Color4f = codegen_noop; - gen->Color4fv = codegen_noop; - gen->Color3f = codegen_noop; - gen->Color3fv = codegen_noop; - gen->SecondaryColor3fEXT = codegen_noop; - gen->SecondaryColor3fvEXT = codegen_noop; - gen->SecondaryColor3ubEXT = codegen_noop; - gen->SecondaryColor3ubvEXT = codegen_noop; - - if (useCodegen) { -#if defined(USE_X86_ASM) - r200InitX86Codegen( gen ); -#endif - -#if defined(USE_SSE_ASM) - r200InitSSECodegen( gen ); -#endif - } -} diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c deleted file mode 100644 index 5901730494a..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c +++ /dev/null @@ -1,234 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:53 alanh Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "r200_vtxfmt.h" - -#if defined(USE_SSE_ASM) -#include "x86/common_x86_asm.h" - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN( _sse_Attribute2fv ); -EXTERN( _sse_Attribute2f ); -EXTERN( _sse_Attribute3fv ); -EXTERN( _sse_Attribute3f ); -EXTERN( _sse_MultiTexCoord2fv ); -EXTERN( _sse_MultiTexCoord2f ); -EXTERN( _sse_MultiTexCoord2fv_2 ); -EXTERN( _sse_MultiTexCoord2f_2 ); - -/* Build specialized versions of the immediate calls on the fly for - * the current state. - */ - -static struct dynfn *r200_makeSSEAttribute2fv( struct dynfn * cache, const int * key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 10, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSEAttribute2f( struct dynfn * cache, const int * key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute2f, (*cache) ); - FIXUP(dfn->code, 8, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSEAttribute3fv( struct dynfn * cache, const int * key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 13, 0x0, (int)dest); - FIXUP(dfn->code, 18, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSEAttribute3f( struct dynfn * cache, const int * key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _sse_Attribute3f, (*cache) ); - FIXUP(dfn->code, 12, 0x0, (int)dest); - FIXUP(dfn->code, 17, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn *r200_makeSSENormal3fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *r200_makeSSENormal3f( GLcontext *ctx, const int * key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *r200_makeSSEColor3fv( GLcontext *ctx, const int * key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -static struct dynfn *r200_makeSSEColor3f( GLcontext *ctx, const int * key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ -static struct dynfn *r200_makeSSETexCoord2fv( GLcontext *ctx, const int * key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -static struct dynfn *r200_makeSSETexCoord2f( GLcontext *ctx, const int * key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -static struct dynfn *r200_makeSSEMultiTexCoord2fv( GLcontext *ctx, const int * key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -static struct dynfn *r200_makeSSEMultiTexCoord2f( GLcontext *ctx, const int * key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void r200InitSSECodegen( struct dfn_generators *gen ) -{ - if ( cpu_has_xmm ) { - gen->Normal3fv = (void *) r200_makeSSENormal3fv; - gen->Normal3f = (void *) r200_makeSSENormal3f; - gen->Color3fv = (void *) r200_makeSSEColor3fv; - gen->Color3f = (void *) r200_makeSSEColor3f; -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ - gen->TexCoord2fv = (void *) r200_makeSSETexCoord2fv; - gen->TexCoord2f = (void *) r200_makeSSETexCoord2f; - gen->MultiTexCoord2fvARB = (void *) r200_makeSSEMultiTexCoord2fv; - gen->MultiTexCoord2fARB = (void *) r200_makeSSEMultiTexCoord2f; -#endif - } -} - -#else - -void r200InitSSECodegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c b/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c deleted file mode 100644 index b78a55c31f6..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c +++ /dev/null @@ -1,440 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_x86.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "r200_vtxfmt.h" - -#if defined(USE_X86_ASM) - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN ( _x86_Attribute2fv ); -EXTERN ( _x86_Attribute2f ); -EXTERN ( _x86_Attribute3fv ); -EXTERN ( _x86_Attribute3f ); -EXTERN ( _x86_Vertex3fv_6 ); -EXTERN ( _x86_Vertex3fv_8 ); -EXTERN ( _x86_Vertex3fv ); -EXTERN ( _x86_Vertex3f_4 ); -EXTERN ( _x86_Vertex3f_6 ); -EXTERN ( _x86_Vertex3f ); -EXTERN ( _x86_Color4ubv_ub ); -EXTERN ( _x86_Color4ubv_4f ); -EXTERN ( _x86_Color4ub_ub ); -EXTERN ( _x86_MultiTexCoord2fv ); -EXTERN ( _x86_MultiTexCoord2fv_2 ); -EXTERN ( _x86_MultiTexCoord2f ); -EXTERN ( _x86_MultiTexCoord2f_2 ); - - -/* Build specialized versions of the immediate calls on the fly for - * the current state. Generic x86 versions. - */ - -struct dynfn *r200_makeX86Vertex3f( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__, - key[0], key[1], rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 4: { - - DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify); - break; - } - case 6: { - - DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify); - break; - } - default: { - - DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - - - -struct dynfn *r200_makeX86Vertex3fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__, - key[0], key[1], rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 6: { - - DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - case 8: { - - DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]); - FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]); - FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - - default: { - - DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - -static struct dynfn * -r200_makeX86Attribute2fv( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 11, 0x0, (int)dest); - FIXUP(dfn->code, 16, 0x4, 4+(int)dest); - - return dfn; -} - -static struct dynfn * -r200_makeX86Attribute2f( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute2f, (*cache) ); - FIXUP(dfn->code, 1, 0x0, (int)dest); - - return dfn; -} - - -static struct dynfn * -r200_makeX86Attribute3fv( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -static struct dynfn * -r200_makeX86Attribute3f( struct dynfn * cache, const int *key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key[0] ); - - DFN ( _x86_Attribute3f, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -struct dynfn *r200_makeX86Normal3fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *r200_makeX86Normal3f( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *r200_makeX86Color4ubv( GLcontext *ctx, const int *key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) { - DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr); - return dfn; - } - else { - - DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab); - FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr); - FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4); - FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8); - FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12); - return dfn; - } -} - -struct dynfn *r200_makeX86Color4ub( GLcontext *ctx, const int *key ) -{ - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] ); - - if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) { - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr); - FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1); - FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2); - FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3); - return dfn; - } - else - return NULL; -} - - -struct dynfn *r200_makeX86Color3fv( GLcontext *ctx, const int *key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -struct dynfn *r200_makeX86Color3f( GLcontext *ctx, const int *key ) -{ - if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB) - return NULL; - else - { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - - - -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ -struct dynfn *r200_makeX86TexCoord2fv( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -struct dynfn *r200_makeX86TexCoord2f( GLcontext *ctx, const int *key ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - return r200_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *ctx, const int *key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } else { - DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *ctx, - const int *key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (R200_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] ); - - if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) { - DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } - else { - /* Note: this might get generated multiple times, even though the - * actual emitted code is the same. - */ - DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void r200InitX86Codegen( struct dfn_generators *gen ) -{ - gen->Vertex3f = r200_makeX86Vertex3f; - gen->Vertex3fv = r200_makeX86Vertex3fv; - gen->Color4ub = r200_makeX86Color4ub; /* PKCOLOR only */ - gen->Color4ubv = r200_makeX86Color4ubv; /* PKCOLOR only */ - gen->Normal3f = r200_makeX86Normal3f; - gen->Normal3fv = r200_makeX86Normal3fv; -#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */ - gen->TexCoord2f = r200_makeX86TexCoord2f; - gen->TexCoord2fv = r200_makeX86TexCoord2fv; - gen->MultiTexCoord2fARB = r200_makeX86MultiTexCoord2fARB; - gen->MultiTexCoord2fvARB = r200_makeX86MultiTexCoord2fvARB; -#endif - gen->Color3f = r200_makeX86Color3f; - gen->Color3fv = r200_makeX86Color3fv; - - /* Not done: - */ -/* gen->Vertex2f = r200_makeX86Vertex2f; */ -/* gen->Vertex2fv = r200_makeX86Vertex2fv; */ -/* gen->Color3ub = r200_makeX86Color3ub; */ -/* gen->Color3ubv = r200_makeX86Color3ubv; */ -/* gen->Color4f = r200_makeX86Color4f; */ -/* gen->Color4fv = r200_makeX86Color4fv; */ -/* gen->TexCoord1f = r200_makeX86TexCoord1f; */ -/* gen->TexCoord1fv = r200_makeX86TexCoord1fv; */ -/* gen->MultiTexCoord1fARB = r200_makeX86MultiTexCoord1fARB; */ -/* gen->MultiTexCoord1fvARB = r200_makeX86MultiTexCoord1fvARB; */ -} - - -#else - -void r200InitX86Codegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S b/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S deleted file mode 100644 index 5e33c7bdeea..00000000000 --- a/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S +++ /dev/null @@ -1,499 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxtmp_x86.S,v 1.2 2002/11/07 18:31:59 tsi Exp $ */ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#define GLOBL( x ) \ -.globl x; \ -x: - -.data -.align 4 - -/* - vertex 3f vertex size 4 -*/ - -GLOBL ( _x86_Vertex3f_4 ) - movl (0), %ecx - movl 4(%esp), %eax - movl 8(%esp), %edx - movl %eax, (%ecx) - movl %edx, 4(%ecx) - movl 12(%esp), %eax - movl (0), %edx - movl %eax, 8(%ecx) - movl %edx, 12(%ecx) - movl (0), %eax - addl $16, %ecx - dec %eax - movl %ecx, (0) - movl %eax, (0) - je .1 - ret -.1: jmp *0 - -GLOBL ( _x86_Vertex3f_4_end ) - -/* - vertex 3f vertex size 6 -*/ -GLOBL ( _x86_Vertex3f_6 ) - push %edi - movl (0), %edi - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - movl (0), %eax - movl (0), %edx - movl (0), %ecx - movl %eax, 12(%edi) - movl %edx, 16(%edi) - movl %ecx, 20(%edi) - addl $24, %edi - movl (0), %eax - movl %edi, (0) - dec %eax - pop %edi - movl %eax, (0) - je .2 - ret -.2: jmp *0 -GLOBL ( _x86_Vertex3f_6_end ) -/* - vertex 3f generic size -*/ -GLOBL ( _x86_Vertex3f ) - push %edi - push %esi - movl $0, %esi - movl (0), %edi - movl 12(%esp), %eax - movl 16(%esp), %edx - movl 20(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - addl $12, %edi - movl $0, %ecx - repz - movsl %ds:(%esi), %es:(%edi) - movl (0), %eax - movl %edi, (0) - dec %eax - movl %eax, (0) - pop %esi - pop %edi - je .3 - ret -.3: jmp *0 - -GLOBL ( _x86_Vertex3f_end ) - -/* - Vertex 3fv vertex size 6 -*/ -GLOBL ( _x86_Vertex3fv_6 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx, (%eax) - movl 4(%ecx), %edx - movl 8(%ecx), %ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (36), %edx - movl %edx, 20(%eax) - addl $24, %eax - movl %eax, 0 - movl 4, %eax - dec %eax - movl %eax, 4 - je .4 - ret -.4: jmp *8 - -GLOBL ( _x86_Vertex3fv_6_end ) - -/* - Vertex 3fv vertex size 8 -*/ -GLOBL ( _x86_Vertex3fv_8 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx ,(%eax) - movl 4(%ecx) ,%edx - movl 8(%ecx) ,%ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 20(%eax) - movl %ecx, 24(%eax) - movl (36), %edx - movl %edx, 28(%eax) - addl $32, %eax - movl %eax, (0) - movl 4, %eax - dec %eax - movl %eax, (4) - je .5 - ret -.5: jmp *8 - -GLOBL ( _x86_Vertex3fv_8_end ) - -/* - Vertex 3fv generic vertex size -*/ -GLOBL ( _x86_Vertex3fv ) - movl 4(%esp), %edx - push %edi - push %esi - movl (0x1010101), %edi - movl (%edx), %eax - movl 4(%edx), %ecx - movl 8(%edx), %esi - movl %eax, (%edi) - movl %ecx, 4(%edi) - movl %esi, 8(%edi) - addl $12, %edi - movl $6, %ecx - movl $0x58, %esi - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, (0x1010101) - movl (0x2020202), %eax - pop %esi - pop %edi - dec %eax - movl %eax, (0x2020202) - je .6 - ret -.6: jmp *0 -GLOBL ( _x86_Vertex3fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL ( _x86_Attribute2f ) - movl $0x0, %edx - movl 4(%esp), %eax - movl 8(%esp), %ecx - movl %eax, (%edx) - movl %ecx, 4(%edx) - ret -GLOBL ( _x86_Attribute2f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _x86_Attribute2fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %eax /* load v[1] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %eax, 4 /* store v[1] to current vertex */ - ret -GLOBL ( _x86_Attribute2fv_end ) - - -/** - * Generic handler for 3 float format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL ( _x86_Attribute3f ) - movl 4(%esp), %ecx - movl 8(%esp), %edx - movl 12(%esp), %eax - movl %ecx, 0 - movl %edx, 4 - movl %eax, 8 - ret -GLOBL ( _x86_Attribute3f_end ) - -/** - * Generic handler for 3 float vector format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL( _x86_Attribute3fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %edx /* load v[1] */ - movl 8(%eax), %eax /* load v[2] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %edx, 4 /* store v[1] to current vertex */ - movl %eax, 8 /* store v[2] to current vertex */ - ret -GLOBL ( _x86_Attribute3fv_end ) - - -/* - Color 4ubv_ub -*/ -GLOBL ( _x86_Color4ubv_ub ) - movl 4(%esp), %eax - movl $0x12345678, %edx - movl (%eax), %eax - movl %eax, (%edx) - ret -GLOBL ( _x86_Color4ubv_ub_end ) - -/* - Color 4ubv 4f -*/ -GLOBL ( _x86_Color4ubv_4f ) - push %ebx - movl $0, %edx - xor %eax, %eax - xor %ecx, %ecx - movl 8(%esp), %ebx - movl (%ebx), %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4),%eax - movl (%edx,%ecx,4),%ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - xor %eax, %eax - xor %ecx, %ecx - shr $16, %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4), %eax - movl (%edx,%ecx,4), %ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - pop %ebx - ret -GLOBL ( _x86_Color4ubv_4f_end ) - -/* - - Color4ub_ub -*/ -GLOBL( _x86_Color4ub_ub ) - push %ebx - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl 20(%esp), %ebx - mov %al, (0) - mov %dl, (0) - mov %cl, (0) - mov %bl, (0) - pop %ebx - ret -GLOBL( _x86_Color4ub_ub_end ) - - -/* \todo: change the "and $7, %eax" to something like "target & 4 ? target & 5 : target & 3)" */ -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $7, %eax - movl (%ecx), %edx - shl $3, %eax - movl 4(%ecx), %ecx - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ - -GLOBL( _x86_MultiTexCoord2fv_2 ) - movl 4(%esp,1), %eax - movl 8(%esp,1), %ecx - and $0x7, %eax - movl 0(,%eax,4), %edx - movl (%ecx), %eax - movl %eax, (%edx) - movl 4(%ecx), %eax - movl %eax, 4(%edx) - ret -GLOBL( _x86_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2f ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp), %ecx - and $7, %eax - shl $3, %eax - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _x86_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp,1), %ecx - and $7,%eax - movl 0(,%eax,4), %eax - movl %edx, (%eax) - movl %ecx, 4(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_2_end ) - -#if defined(USE_SSE_ASM) -/** - * This can be used as a template for either Color3fv (when the color - * target is also a 3f) or Normal3fv. - */ - -GLOBL( _sse_Attribute3fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movl 8(%eax), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3fv_end ) - -/** - * This can be used as a template for either Color3f (when the color - * target is also a 3f) or Normal3f. - */ - -GLOBL( _sse_Attribute3f ) - movlps 4(%esp), %xmm0 - movl 12(%esp), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _sse_Attribute2fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL( _sse_Attribute2f ) - movlps 4(%esp), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2f_end ) - -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $7, %eax - movlps (%ecx), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ -GLOBL( _sse_MultiTexCoord2fv_2 ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $0x7, %eax - movl 0(,%eax,4), %edx - movlps (%ecx), %xmm0 - movlps %xmm0, (%edx) - ret -GLOBL( _sse_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2f ) - movl 4(%esp), %eax - and $7, %eax - movlps 8(%esp), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _sse_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movlps 8(%esp), %xmm0 - and $7,%eax - movl 0(,%eax,4), %eax - movlps %xmm0, (%eax) - ret -GLOBL( _sse_MultiTexCoord2f_2_end ) -#endif - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index 5abb91d9876..2ee23289341 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -90,9 +90,11 @@ COMMON_SYMLINKS = \ include ../Makefile.template -$(SYMLINKS): +server: mkdir -p server - for i in $(SYMLINKS) ; do rm -f $$i && test -f ../radeon/$$i && ln -s ../../radeon/$$i $$i ; done + +$(SYMLINKS): server + @[ -e $@ ] || ln -sf ../../radeon/$@ server/ $(COMMON_SYMLINKS): @[ -e $@ ] || ln -sf ../radeon/$@ ./ diff --git a/src/mesa/drivers/dri/r300/r200_context.h b/src/mesa/drivers/dri/r300/r200_context.h deleted file mode 100644 index a06d7152d78..00000000000 --- a/src/mesa/drivers/dri/r300/r200_context.h +++ /dev/null @@ -1,822 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __R200_CONTEXT_H__ -#define __R200_CONTEXT_H__ - -#ifdef GLX_DIRECT_RENDERING - -#include "tnl/t_vertex.h" -#include "drm.h" -#include "radeon_drm.h" -#include "dri_util.h" -#include "texmem.h" - -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" -#include "r200_reg.h" -#include "radeon_context.h" - -#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ - -struct r200_context; -typedef struct r200_context r200ContextRec; -typedef struct r200_context *r200ContextPtr; - -#include "mm.h" - -/* The blit width for texture uploads - */ -#define BLIT_WIDTH_BYTES 1024 - -/* Use the templated vertex format: - */ -#define COLOR_IS_RGBA -#define TAG(x) r200##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -typedef void (*r200_tri_func) (r200ContextPtr, - r200Vertex *, r200Vertex *, r200Vertex *); - -typedef void (*r200_line_func) (r200ContextPtr, r200Vertex *, r200Vertex *); - -typedef void (*r200_point_func) (r200ContextPtr, r200Vertex *); - -struct r200_depthbuffer_state { - GLfloat scale; -}; - -struct r200_stencilbuffer_state { - GLboolean hwBuffer; - GLuint clear; /* rb3d_stencilrefmask value */ -}; - -struct r200_stipple_state { - GLuint mask[32]; -}; - -typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; - -/* Texture object in locally shared texture space. - */ -struct r200_tex_obj { - driTextureObject base; - - GLuint bufAddr; /* Offset to start of locally - shared texture block */ - - GLuint dirty_state; /* Flags (1 per texunit) for - whether or not this texobj - has dirty hardware state - (pp_*) that needs to be - brought into the - texunit. */ - - drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; - /* Six, for the cube faces */ - - GLuint pp_txfilter; /* hardware register values */ - GLuint pp_txformat; - GLuint pp_txformat_x; - GLuint pp_txoffset; /* Image location in texmem. - All cube faces follow. */ - GLuint pp_txsize; /* npot only */ - GLuint pp_txpitch; /* npot only */ - GLuint pp_border_color; - GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ - - GLboolean border_fallback; -}; - -struct r200_texture_env_state { - r200TexObjPtr texobj; - GLenum format; - GLenum envMode; -}; - -#define R200_MAX_TEXTURE_UNITS 6 - -struct r200_texture_state { - struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; -}; - -struct r200_state_atom { - struct r200_state_atom *next, *prev; - const char *name; /* for debug */ - int cmd_size; /* size in bytes */ - GLuint idx; - int *cmd; /* one or more cmd's */ - int *lastcmd; /* one or more cmd's */ - int *savedcmd; /* one or more cmd's */ - GLboolean dirty; - GLboolean(*check) (GLcontext *, int); /* is this state active? */ -}; - -/* Trying to keep these relatively short as the variables are becoming - * extravagently long. Drop the driver name prefix off the front of - * everything - I think we know which driver we're in by now, and keep the - * prefix to 3 letters unless absolutely impossible. - */ - -#define CTX_CMD_0 0 -#define CTX_PP_MISC 1 -#define CTX_PP_FOG_COLOR 2 -#define CTX_RE_SOLID_COLOR 3 -#define CTX_RB3D_BLENDCNTL 4 -#define CTX_RB3D_DEPTHOFFSET 5 -#define CTX_RB3D_DEPTHPITCH 6 -#define CTX_RB3D_ZSTENCILCNTL 7 -#define CTX_CMD_1 8 -#define CTX_PP_CNTL 9 -#define CTX_RB3D_CNTL 10 -#define CTX_RB3D_COLOROFFSET 11 -#define CTX_CMD_2 12 /* why */ -#define CTX_RB3D_COLORPITCH 13 /* why */ -#define CTX_STATE_SIZE_OLDDRM 14 -#define CTX_CMD_3 14 -#define CTX_RB3D_BLENDCOLOR 15 -#define CTX_RB3D_ABLENDCNTL 16 -#define CTX_RB3D_CBLENDCNTL 17 -#define CTX_STATE_SIZE_NEWDRM 18 - -#define SET_CMD_0 0 -#define SET_SE_CNTL 1 -#define SET_RE_CNTL 2 /* replace se_coord_fmt */ -#define SET_STATE_SIZE 3 - -#define VTE_CMD_0 0 -#define VTE_SE_VTE_CNTL 1 -#define VTE_STATE_SIZE 2 - -#define LIN_CMD_0 0 -#define LIN_RE_LINE_PATTERN 1 -#define LIN_RE_LINE_STATE 2 -#define LIN_CMD_1 3 -#define LIN_SE_LINE_WIDTH 4 -#define LIN_STATE_SIZE 5 - -#define MSK_CMD_0 0 -#define MSK_RB3D_STENCILREFMASK 1 -#define MSK_RB3D_ROPCNTL 2 -#define MSK_RB3D_PLANEMASK 3 -#define MSK_STATE_SIZE 4 - -#define VPT_CMD_0 0 -#define VPT_SE_VPORT_XSCALE 1 -#define VPT_SE_VPORT_XOFFSET 2 -#define VPT_SE_VPORT_YSCALE 3 -#define VPT_SE_VPORT_YOFFSET 4 -#define VPT_SE_VPORT_ZSCALE 5 -#define VPT_SE_VPORT_ZOFFSET 6 -#define VPT_STATE_SIZE 7 - -#define ZBS_CMD_0 0 -#define ZBS_SE_ZBIAS_FACTOR 1 -#define ZBS_SE_ZBIAS_CONSTANT 2 -#define ZBS_STATE_SIZE 3 - -#define MSC_CMD_0 0 -#define MSC_RE_MISC 1 -#define MSC_STATE_SIZE 2 - -#define TAM_CMD_0 0 -#define TAM_DEBUG3 1 -#define TAM_STATE_SIZE 2 - -#define TEX_CMD_0 0 -#define TEX_PP_TXFILTER 1 /*2c00 */ -#define TEX_PP_TXFORMAT 2 /*2c04 */ -#define TEX_PP_TXFORMAT_X 3 /*2c08 */ -#define TEX_PP_TXSIZE 4 /*2c0c */ -#define TEX_PP_TXPITCH 5 /*2c10 */ -#define TEX_PP_BORDER_COLOR 6 /*2c14 */ -#define TEX_CMD_1 7 -#define TEX_PP_TXOFFSET 8 /*2d00 */ -#define TEX_STATE_SIZE 9 - -#define CUBE_CMD_0 0 /* 1 register follows */ -#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ -#define CUBE_CMD_1 2 /* 5 registers follow */ -#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ -#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ -#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ -#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ -#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ -#define CUBE_STATE_SIZE 8 - -#define PIX_CMD_0 0 -#define PIX_PP_TXCBLEND 1 -#define PIX_PP_TXCBLEND2 2 -#define PIX_PP_TXABLEND 3 -#define PIX_PP_TXABLEND2 4 -#define PIX_STATE_SIZE 5 - -#define TF_CMD_0 0 -#define TF_TFACTOR_0 1 -#define TF_TFACTOR_1 2 -#define TF_TFACTOR_2 3 -#define TF_TFACTOR_3 4 -#define TF_TFACTOR_4 5 -#define TF_TFACTOR_5 6 -#define TF_STATE_SIZE 7 - -#define TCL_CMD_0 0 -#define TCL_LIGHT_MODEL_CTL_0 1 -#define TCL_LIGHT_MODEL_CTL_1 2 -#define TCL_PER_LIGHT_CTL_0 3 -#define TCL_PER_LIGHT_CTL_1 4 -#define TCL_PER_LIGHT_CTL_2 5 -#define TCL_PER_LIGHT_CTL_3 6 -#define TCL_CMD_1 7 -#define TCL_UCP_VERT_BLEND_CTL 8 -#define TCL_STATE_SIZE 9 - -#define MSL_CMD_0 0 -#define MSL_MATRIX_SELECT_0 1 -#define MSL_MATRIX_SELECT_1 2 -#define MSL_MATRIX_SELECT_2 3 -#define MSL_MATRIX_SELECT_3 4 -#define MSL_MATRIX_SELECT_4 5 -#define MSL_STATE_SIZE 6 - -#define TCG_CMD_0 0 -#define TCG_TEX_PROC_CTL_2 1 -#define TCG_TEX_PROC_CTL_3 2 -#define TCG_TEX_PROC_CTL_0 3 -#define TCG_TEX_PROC_CTL_1 4 -#define TCG_TEX_CYL_WRAP_CTL 5 -#define TCG_STATE_SIZE 6 - -#define MTL_CMD_0 0 -#define MTL_EMMISSIVE_RED 1 -#define MTL_EMMISSIVE_GREEN 2 -#define MTL_EMMISSIVE_BLUE 3 -#define MTL_EMMISSIVE_ALPHA 4 -#define MTL_AMBIENT_RED 5 -#define MTL_AMBIENT_GREEN 6 -#define MTL_AMBIENT_BLUE 7 -#define MTL_AMBIENT_ALPHA 8 -#define MTL_DIFFUSE_RED 9 -#define MTL_DIFFUSE_GREEN 10 -#define MTL_DIFFUSE_BLUE 11 -#define MTL_DIFFUSE_ALPHA 12 -#define MTL_SPECULAR_RED 13 -#define MTL_SPECULAR_GREEN 14 -#define MTL_SPECULAR_BLUE 15 -#define MTL_SPECULAR_ALPHA 16 -#define MTL_CMD_1 17 -#define MTL_SHININESS 18 -#define MTL_STATE_SIZE 19 - -#define VAP_CMD_0 0 -#define VAP_SE_VAP_CNTL 1 -#define VAP_STATE_SIZE 2 - -/* Replaces a lot of packet info from radeon - */ -#define VTX_CMD_0 0 -#define VTX_VTXFMT_0 1 -#define VTX_VTXFMT_1 2 -#define VTX_TCL_OUTPUT_VTXFMT_0 3 -#define VTX_TCL_OUTPUT_VTXFMT_1 4 -#define VTX_CMD_1 5 -#define VTX_TCL_OUTPUT_COMPSEL 6 -#define VTX_CMD_2 7 -#define VTX_STATE_CNTL 8 -#define VTX_STATE_SIZE 9 - -#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ - R200_VTX_COLOR_MASK) - -/** - * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine - * how many components are in texture coordinate \c n. - */ -#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) - -#define MAT_CMD_0 0 -#define MAT_ELT_0 1 -#define MAT_STATE_SIZE 17 - -#define GRD_CMD_0 0 -#define GRD_VERT_GUARD_CLIP_ADJ 1 -#define GRD_VERT_GUARD_DISCARD_ADJ 2 -#define GRD_HORZ_GUARD_CLIP_ADJ 3 -#define GRD_HORZ_GUARD_DISCARD_ADJ 4 -#define GRD_STATE_SIZE 5 - -/* position changes frequently when lighting in modelpos - separate - * out to new state item? - */ -#define LIT_CMD_0 0 -#define LIT_AMBIENT_RED 1 -#define LIT_AMBIENT_GREEN 2 -#define LIT_AMBIENT_BLUE 3 -#define LIT_AMBIENT_ALPHA 4 -#define LIT_DIFFUSE_RED 5 -#define LIT_DIFFUSE_GREEN 6 -#define LIT_DIFFUSE_BLUE 7 -#define LIT_DIFFUSE_ALPHA 8 -#define LIT_SPECULAR_RED 9 -#define LIT_SPECULAR_GREEN 10 -#define LIT_SPECULAR_BLUE 11 -#define LIT_SPECULAR_ALPHA 12 -#define LIT_POSITION_X 13 -#define LIT_POSITION_Y 14 -#define LIT_POSITION_Z 15 -#define LIT_POSITION_W 16 -#define LIT_DIRECTION_X 17 -#define LIT_DIRECTION_Y 18 -#define LIT_DIRECTION_Z 19 -#define LIT_DIRECTION_W 20 -#define LIT_ATTEN_QUADRATIC 21 -#define LIT_ATTEN_LINEAR 22 -#define LIT_ATTEN_CONST 23 -#define LIT_ATTEN_XXX 24 -#define LIT_CMD_1 25 -#define LIT_SPOT_DCD 26 -#define LIT_SPOT_DCM 27 -#define LIT_SPOT_EXPONENT 28 -#define LIT_SPOT_CUTOFF 29 -#define LIT_SPECULAR_THRESH 30 -#define LIT_RANGE_CUTOFF 31 /* ? */ -#define LIT_ATTEN_CONST_INV 32 -#define LIT_STATE_SIZE 33 - -/* Fog - */ -#define FOG_CMD_0 0 -#define FOG_R 1 -#define FOG_C 2 -#define FOG_D 3 -#define FOG_PAD 4 -#define FOG_STATE_SIZE 5 - -/* UCP - */ -#define UCP_CMD_0 0 -#define UCP_X 1 -#define UCP_Y 2 -#define UCP_Z 3 -#define UCP_W 4 -#define UCP_STATE_SIZE 5 - -/* GLT - Global ambient - */ -#define GLT_CMD_0 0 -#define GLT_RED 1 -#define GLT_GREEN 2 -#define GLT_BLUE 3 -#define GLT_ALPHA 4 -#define GLT_STATE_SIZE 5 - -/* EYE - */ -#define EYE_CMD_0 0 -#define EYE_X 1 -#define EYE_Y 2 -#define EYE_Z 3 -#define EYE_RESCALE_FACTOR 4 -#define EYE_STATE_SIZE 5 - -/* CST - constant state - */ -#define CST_CMD_0 0 -#define CST_PP_CNTL_X 1 -#define CST_CMD_1 2 -#define CST_RB3D_DEPTHXY_OFFSET 3 -#define CST_CMD_2 4 -#define CST_RE_AUX_SCISSOR_CNTL 5 -#define CST_CMD_3 6 -#define CST_RE_SCISSOR_TL_0 7 -#define CST_RE_SCISSOR_BR_0 8 -#define CST_CMD_4 9 -#define CST_SE_VAP_CNTL_STATUS 10 -#define CST_CMD_5 11 -#define CST_RE_POINTSIZE 12 -#define CST_CMD_6 13 -#define CST_SE_TCL_INPUT_VTX_0 14 -#define CST_SE_TCL_INPUT_VTX_1 15 -#define CST_SE_TCL_INPUT_VTX_2 16 -#define CST_SE_TCL_INPUT_VTX_3 17 -#define CST_STATE_SIZE 18 - -struct r200_hw_state { - /* Head of the linked list of state atoms. */ - struct r200_state_atom atomlist; - - /* Hardware state, stored as cmdbuf commands: - * -- Need to doublebuffer for - * - reviving state after loss of context - * - eliding noop statechange loops? (except line stipple count) - */ - struct r200_state_atom ctx; - struct r200_state_atom set; - struct r200_state_atom vte; - struct r200_state_atom lin; - struct r200_state_atom msk; - struct r200_state_atom vpt; - struct r200_state_atom vap; - struct r200_state_atom vtx; - struct r200_state_atom tcl; - struct r200_state_atom msl; - struct r200_state_atom tcg; - struct r200_state_atom msc; - struct r200_state_atom cst; - struct r200_state_atom tam; - struct r200_state_atom tf; - struct r200_state_atom tex[6]; - struct r200_state_atom cube[6]; - struct r200_state_atom zbs; - struct r200_state_atom mtl[2]; - struct r200_state_atom mat[9]; - struct r200_state_atom lit[8]; /* includes vec, scl commands */ - struct r200_state_atom ucp[6]; - struct r200_state_atom pix[6]; /* pixshader stages */ - struct r200_state_atom eye; /* eye pos */ - struct r200_state_atom grd; /* guard band clipping */ - struct r200_state_atom fog; - struct r200_state_atom glt; - - int max_state_size; /* Number of bytes necessary for a full state emit. */ - GLboolean is_dirty, all_dirty; -}; - -struct r200_colorbuffer_state { - int roundEnable; -}; - -struct r200_state { - /* Derived state for internal purposes: - */ - struct r200_colorbuffer_state color; - struct r200_depthbuffer_state depth; - struct r200_stencilbuffer_state stencil; - struct r200_stipple_state stipple; - struct r200_texture_state texture; -}; - -/* Need refcounting on dma buffers: - */ -struct r200_dma_buffer { - int refcount; /* the number of retained regions in buf */ - drmBufPtr buf; -}; - -#define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \ - (rvb)->address - rmesa->dma.buf0_address + \ - (rvb)->start) - -/* A retained region, eg vertices for indexed vertices. - */ -struct r200_dma_region { - struct r200_dma_buffer *buf; - char *address; /* == buf->address */ - int start, end, ptr; /* offsets from start of buf */ - int aos_start; - int aos_stride; - int aos_size; -}; - -struct r200_dma { - /* Active dma region. Allocations for vertices and retained - * regions come from here. Also used for emitting random vertices, - * these may be flushed by calling flush_current(); - */ - struct r200_dma_region current; - - void (*flush) (r200ContextPtr); - - char *buf0_address; /* start of buf[0], for index calcs */ - GLuint nr_released_bufs; /* flush after so many buffers released */ -}; - -#define R200_CMD_BUF_SZ (8*1024) - -struct r200_store { - GLuint statenr; - GLuint primnr; - char cmd_buf[R200_CMD_BUF_SZ]; - int cmd_used; - int elts_start; -}; - -/* r200_tcl.c - */ -struct r200_tcl_info { - GLuint vertex_format; - GLint last_offset; - GLuint hw_primitive; - - struct r200_dma_region *aos_components[8]; - GLuint nr_aos_components; - - GLuint *Elts; - - struct r200_dma_region indexed_verts; - struct r200_dma_region obj; - struct r200_dma_region rgba; - struct r200_dma_region spec; - struct r200_dma_region fog; - struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; - struct r200_dma_region norm; -}; - -/* r200_swtcl.c - */ -struct r200_swtcl_info { - GLuint RenderIndex; - - /** - * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is - * installed in the Mesa state vector. - */ - GLuint vertex_size; - - /** - * Attributes instructing the Mesa TCL pipeline where / how to put vertex - * data in the hardware buffer. - */ - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - - /** - * Number of elements of \c ::vertex_attrs that are actually used. - */ - GLuint vertex_attr_count; - - /** - * Cached pointer to the buffer where Mesa will store vertex data. - */ - GLubyte *verts; - - /* Fallback rasterization functions - */ - r200_point_func draw_point; - r200_line_func draw_line; - r200_tri_func draw_tri; - - GLuint hw_primitive; - GLenum render_primitive; - GLuint numverts; - - /** - * Offset of the 4UB color data within a hardware (swtcl) vertex. - */ - GLuint coloroffset; - - /** - * Offset of the 3UB specular color data within a hardware (swtcl) vertex. - */ - GLuint specoffset; - - /** - * Should Mesa project vertex data or will the hardware do it? - */ - GLboolean needproj; - - struct r200_dma_region indexed_verts; -}; - -struct r200_ioctl { - GLuint vertex_offset; - GLuint vertex_size; -}; - -#define R200_MAX_PRIMS 64 - -/* Want to keep a cache of these around. Each is parameterized by - * only a single value which has only a small range. Only expect a - * few, so just rescan the list each time? - */ -struct dynfn { - struct dynfn *next, *prev; - int key[2]; - char *code; -}; - -struct dfn_lists { - struct dynfn Vertex2f; - struct dynfn Vertex2fv; - struct dynfn Vertex3f; - struct dynfn Vertex3fv; - struct dynfn Color4ub; - struct dynfn Color4ubv; - struct dynfn Color3ub; - struct dynfn Color3ubv; - struct dynfn Color4f; - struct dynfn Color4fv; - struct dynfn Color3f; - struct dynfn Color3fv; - struct dynfn SecondaryColor3ubEXT; - struct dynfn SecondaryColor3ubvEXT; - struct dynfn SecondaryColor3fEXT; - struct dynfn SecondaryColor3fvEXT; - struct dynfn Normal3f; - struct dynfn Normal3fv; - struct dynfn TexCoord3f; - struct dynfn TexCoord3fv; - struct dynfn TexCoord2f; - struct dynfn TexCoord2fv; - struct dynfn TexCoord1f; - struct dynfn TexCoord1fv; - struct dynfn MultiTexCoord3fARB; - struct dynfn MultiTexCoord3fvARB; - struct dynfn MultiTexCoord2fARB; - struct dynfn MultiTexCoord2fvARB; - struct dynfn MultiTexCoord1fARB; - struct dynfn MultiTexCoord1fvARB; -}; - -struct dfn_generators { - struct dynfn *(*Vertex2f) (GLcontext *, const int *); - struct dynfn *(*Vertex2fv) (GLcontext *, const int *); - struct dynfn *(*Vertex3f) (GLcontext *, const int *); - struct dynfn *(*Vertex3fv) (GLcontext *, const int *); - struct dynfn *(*Color4ub) (GLcontext *, const int *); - struct dynfn *(*Color4ubv) (GLcontext *, const int *); - struct dynfn *(*Color3ub) (GLcontext *, const int *); - struct dynfn *(*Color3ubv) (GLcontext *, const int *); - struct dynfn *(*Color4f) (GLcontext *, const int *); - struct dynfn *(*Color4fv) (GLcontext *, const int *); - struct dynfn *(*Color3f) (GLcontext *, const int *); - struct dynfn *(*Color3fv) (GLcontext *, const int *); - struct dynfn *(*SecondaryColor3ubEXT) (GLcontext *, const int *); - struct dynfn *(*SecondaryColor3ubvEXT) (GLcontext *, const int *); - struct dynfn *(*SecondaryColor3fEXT) (GLcontext *, const int *); - struct dynfn *(*SecondaryColor3fvEXT) (GLcontext *, const int *); - struct dynfn *(*Normal3f) (GLcontext *, const int *); - struct dynfn *(*Normal3fv) (GLcontext *, const int *); - struct dynfn *(*TexCoord3f) (GLcontext *, const int *); - struct dynfn *(*TexCoord3fv) (GLcontext *, const int *); - struct dynfn *(*TexCoord2f) (GLcontext *, const int *); - struct dynfn *(*TexCoord2fv) (GLcontext *, const int *); - struct dynfn *(*TexCoord1f) (GLcontext *, const int *); - struct dynfn *(*TexCoord1fv) (GLcontext *, const int *); - struct dynfn *(*MultiTexCoord3fARB) (GLcontext *, const int *); - struct dynfn *(*MultiTexCoord3fvARB) (GLcontext *, const int *); - struct dynfn *(*MultiTexCoord2fARB) (GLcontext *, const int *); - struct dynfn *(*MultiTexCoord2fvARB) (GLcontext *, const int *); - struct dynfn *(*MultiTexCoord1fARB) (GLcontext *, const int *); - struct dynfn *(*MultiTexCoord1fvARB) (GLcontext *, const int *); -}; - -struct r200_prim { - GLuint start; - GLuint end; - GLuint prim; -}; - - /* A maximum total of 29 elements per vertex: 3 floats for position, 3 - * floats for normal, 4 floats for color, 4 bytes for secondary color, - * 3 floats for each texture unit (18 floats total). - * - * we maybe need add. 4 to prevent segfault if someone specifies - * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) - * - * The position data is never actually stored here, so 3 elements could be - * trimmed out of the buffer. - */ - -#define R200_MAX_VERTEX_SIZE ((3*6)+11) - -struct r200_vbinfo { - GLint counter, initial_counter; - GLint *dmaptr; - void (*notify) (void); - GLint vertex_size; - - union { - float f; - int i; - r200_color_t color; - } vertex[R200_MAX_VERTEX_SIZE]; - - GLfloat *normalptr; - GLfloat *floatcolorptr; - r200_color_t *colorptr; - GLfloat *floatspecptr; - r200_color_t *specptr; - GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ - - GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ - GLuint primflags; - GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ - GLboolean installed; - GLboolean fell_back; - GLboolean recheck; - GLint nrverts; - GLuint vtxfmt_0, vtxfmt_1; - - GLuint installed_vertex_format; - GLuint installed_color_3f_sz; - - struct r200_prim primlist[R200_MAX_PRIMS]; - int nrprims; - - struct dfn_lists dfn_cache; - struct dfn_generators codegen; - GLvertexformat vtxfmt; -}; - -/** - * R200 context structure. - */ -struct r200_context { - struct radeon_context radeon; /* parent class, must be first */ - - /* Driver and hardware state management - */ - struct r200_hw_state hw; - struct r200_state state; - - /* Texture object bookkeeping - */ - unsigned nr_heaps; - driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS]; - driTextureObject swapped; - int texture_depth; - float initialMaxAnisotropy; - - /* Rasterization and vertex state: - */ - GLuint NewGLState; - - /* Vertex buffers - */ - struct r200_ioctl ioctl; - struct r200_dma dma; - struct r200_store store; - GLboolean save_on_next_unlock; - - /* Clientdata textures; - */ - GLuint prefer_gart_client_texturing; - - /* TCL stuff - */ - GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; - GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; - GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; - GLuint TexMatEnabled; - GLuint TexMatCompSel; - GLuint TexGenEnabled; - GLuint TexGenInputs; - GLuint TexGenCompSel; - GLmatrix tmpmat; - - /* r200_tcl.c - */ - struct r200_tcl_info tcl; - - /* r200_swtcl.c - */ - struct r200_swtcl_info swtcl; - - /* r200_vtxfmt.c - */ - struct r200_vbinfo vb; -}; - -#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) - -extern void r200DestroyContext(__DRIcontextPrivate * driContextPriv); -extern GLboolean r200CreateContext(const __GLcontextModes * glVisual, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - -#endif -#endif /* __R200_CONTEXT_H__ */ diff --git a/src/mesa/drivers/dri/r300/r200_ioctl.h b/src/mesa/drivers/dri/r300/r200_ioctl.h deleted file mode 100644 index db7bd7697f1..00000000000 --- a/src/mesa/drivers/dri/r300/r200_ioctl.h +++ /dev/null @@ -1,204 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __R200_IOCTL_H__ -#define __R200_IOCTL_H__ - -#include "simple_list.h" -#include "radeon_dri.h" -#include "radeon_lock.h" - -#include "xf86drm.h" -#include "drm.h" -#include "r200_context.h" -#include "radeon_drm.h" - -extern void r200EmitState(r200ContextPtr rmesa); -extern void r200EmitVertexAOS(r200ContextPtr rmesa, - GLuint vertex_size, GLuint offset); - -extern void r200EmitVbufPrim(r200ContextPtr rmesa, - GLuint primitive, GLuint vertex_nr); - -extern void r200FlushElts(r200ContextPtr rmesa); - -extern GLushort *r200AllocEltsOpenEnded(r200ContextPtr rmesa, - GLuint primitive, GLuint min_nr); - -extern void r200EmitAOS(r200ContextPtr rmesa, - struct r200_dma_region **regions, - GLuint n, GLuint offset); - -extern void r200EmitBlit(r200ContextPtr rmesa, - GLuint color_fmt, - GLuint src_pitch, - GLuint src_offset, - GLuint dst_pitch, - GLuint dst_offset, - GLint srcx, GLint srcy, - GLint dstx, GLint dsty, GLuint w, GLuint h); - -extern void r200EmitWait(r200ContextPtr rmesa, GLuint flags); - -extern void r200FlushCmdBuf(r200ContextPtr rmesa, const char *); -extern int r200FlushCmdBufLocked(r200ContextPtr rmesa, const char *caller); -extern void r200Flush(GLcontext * ctx); - -extern void r200RefillCurrentDmaRegion(r200ContextPtr rmesa); - -extern void r200AllocDmaRegion(r200ContextPtr rmesa, - struct r200_dma_region *region, - int bytes, int alignment); - -extern void r200AllocDmaRegionVerts(r200ContextPtr rmesa, - struct r200_dma_region *region, - int numverts, int vertsize, int alignment); - -extern void r200ReleaseDmaRegion(r200ContextPtr rmesa, - struct r200_dma_region *region, - const char *caller); - -extern void r200WaitForVBlank(r200ContextPtr rmesa); -extern void r200InitIoctlFuncs(struct dd_function_table *functions); - -extern void *r200AllocateMemoryMESA(__DRInativeDisplay * dpy, int scrn, - GLsizei size, GLfloat readfreq, - GLfloat writefreq, GLfloat priority); -extern void r200FreeMemoryMESA(__DRInativeDisplay * dpy, int scrn, - GLvoid * pointer); -extern GLuint r200GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn, - const GLvoid * pointer); - -extern GLboolean r200IsGartMemory(r200ContextPtr rmesa, const GLvoid * pointer, - GLint size); - -extern GLuint r200GartOffsetFromVirtual(r200ContextPtr rmesa, - const GLvoid * pointer); - -void r200SaveHwState(r200ContextPtr radeon); -void r200SetUpAtomList(r200ContextPtr rmesa); - -/* ================================================================ - * Helper macros: - */ - -/* Close off the last primitive, if it exists. - */ -#define R200_NEWPRIM( rmesa ) \ -do { \ - if ( rmesa->dma.flush ) \ - rmesa->dma.flush( rmesa ); \ -} while (0) - -/* Can accomodate several state changes and primitive changes without - * actually firing the buffer. - */ -#define R200_STATECHANGE( rmesa, ATOM ) \ -do { \ - R200_NEWPRIM( rmesa ); \ - rmesa->hw.ATOM.dirty = GL_TRUE; \ - rmesa->hw.is_dirty = GL_TRUE; \ -} while (0) - -#define R200_DB_STATE( ATOM ) \ - memcpy( rmesa->hw.ATOM.lastcmd, rmesa->hw.ATOM.cmd, \ - rmesa->hw.ATOM.cmd_size * 4) - -static __inline int R200_DB_STATECHANGE(r200ContextPtr rmesa, - struct r200_state_atom *atom) -{ - if (memcmp(atom->cmd, atom->lastcmd, atom->cmd_size * 4)) { - int *tmp; - R200_NEWPRIM(rmesa); - atom->dirty = GL_TRUE; - rmesa->hw.is_dirty = GL_TRUE; - tmp = atom->cmd; - atom->cmd = atom->lastcmd; - atom->lastcmd = tmp; - return 1; - } else - return 0; -} - -/* Fire the buffered vertices no matter what. - */ -#define R200_FIREVERTICES( r200 ) \ -do { \ - if ( (r200)->store.cmd_used || (r200)->dma.flush ) { \ - radeonFlush( (r200)->radeon.glCtx ); \ - } \ -} while (0) - -/* Command lengths. Note that any time you ensure ELTS_BUFSZ or VBUF_BUFSZ - * are available, you will also be adding an rmesa->state.max_state_size because - * r200EmitState is called from within r200EmitVbufPrim and r200FlushElts. - */ -#define AOS_BUFSZ(nr) ((3 + ((nr / 2) * 3) + ((nr & 1) * 2)) * sizeof(int)) -#define VERT_AOS_BUFSZ (5 * sizeof(int)) -#define ELTS_BUFSZ(nr) (12 + nr * 2) -#define VBUF_BUFSZ (3 * sizeof(int)) - -/* Ensure that a minimum amount of space is available in the command buffer. - * This is used to ensure atomicity of state updates with the rendering requests - * that rely on them. - * - * An alternative would be to implement a "soft lock" such that when the buffer - * wraps at an inopportune time, we grab the lock, flush the current buffer, - * and hang on to the lock until the critical section is finished and we flush - * the buffer again and unlock. - */ -static __inline void r200EnsureCmdBufSpace(r200ContextPtr rmesa, int bytes) -{ - if (rmesa->store.cmd_used + bytes > R200_CMD_BUF_SZ) - r200FlushCmdBuf(rmesa, __FUNCTION__); - assert(bytes <= R200_CMD_BUF_SZ); -} - -/* Alloc space in the command buffer - */ -static __inline char *r200AllocCmdBuf(r200ContextPtr rmesa, - int bytes, const char *where) -{ - char *head; - - if (rmesa->store.cmd_used + bytes > R200_CMD_BUF_SZ) - r200FlushCmdBuf(rmesa, where); - - head = rmesa->store.cmd_buf + rmesa->store.cmd_used; - rmesa->store.cmd_used += bytes; - assert(rmesa->store.cmd_used <= R200_CMD_BUF_SZ); - return head; -} - -#endif /* __R200_IOCTL_H__ */ diff --git a/src/mesa/drivers/dri/r300/r200_reg.h b/src/mesa/drivers/dri/r300/r200_reg.h deleted file mode 100644 index 1336e961ac6..00000000000 --- a/src/mesa/drivers/dri/r300/r200_reg.h +++ /dev/null @@ -1,1423 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_reg.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#ifndef _R200_REG_H_ -#define _R200_REG_H_ - -#define R200_PP_MISC 0x1c14 -#define R200_REF_ALPHA_MASK 0x000000ff -#define R200_ALPHA_TEST_FAIL (0 << 8) -#define R200_ALPHA_TEST_LESS (1 << 8) -#define R200_ALPHA_TEST_LEQUAL (2 << 8) -#define R200_ALPHA_TEST_EQUAL (3 << 8) -#define R200_ALPHA_TEST_GEQUAL (4 << 8) -#define R200_ALPHA_TEST_GREATER (5 << 8) -#define R200_ALPHA_TEST_NEQUAL (6 << 8) -#define R200_ALPHA_TEST_PASS (7 << 8) -#define R200_ALPHA_TEST_OP_MASK (7 << 8) -#define R200_CHROMA_FUNC_FAIL (0 << 16) -#define R200_CHROMA_FUNC_PASS (1 << 16) -#define R200_CHROMA_FUNC_NEQUAL (2 << 16) -#define R200_CHROMA_FUNC_EQUAL (3 << 16) -#define R200_CHROMA_KEY_NEAREST (0 << 18) -#define R200_CHROMA_KEY_ZERO (1 << 18) -#define R200_RIGHT_HAND_CUBE_D3D (0 << 24) -#define R200_RIGHT_HAND_CUBE_OGL (1 << 24) -#define R200_PP_FOG_COLOR 0x1c18 -#define R200_FOG_COLOR_MASK 0x00ffffff -#define R200_FOG_VERTEX (0 << 24) -#define R200_FOG_TABLE (1 << 24) -#define R200_FOG_USE_DEPTH (0 << 25) -#define R200_FOG_USE_W (1 << 25) -#define R200_FOG_USE_DIFFUSE_ALPHA (2 << 25) -#define R200_FOG_USE_SPEC_ALPHA (3 << 25) -#define R200_FOG_USE_VTX_FOG (4 << 25) -#define R200_FOG_USE_MASK (7 << 25) -#define R200_RE_SOLID_COLOR 0x1c1c -#define R200_RB3D_BLENDCNTL 0x1c20 -#define R200_COMB_FCN_MASK (7 << 12) -#define R200_COMB_FCN_ADD_CLAMP (0 << 12) -#define R200_COMB_FCN_ADD_NOCLAMP (1 << 12) -#define R200_COMB_FCN_SUB_CLAMP (2 << 12) -#define R200_COMB_FCN_SUB_NOCLAMP (3 << 12) -#define R200_COMB_FCN_MIN (4 << 12) -#define R200_COMB_FCN_MAX (5 << 12) -#define R200_COMB_FCN_RSUB_CLAMP (6 << 12) -#define R200_COMB_FCN_RSUB_NOCLAMP (7 << 12) -#define R200_BLEND_GL_ZERO (32) -#define R200_BLEND_GL_ONE (33) -#define R200_BLEND_GL_SRC_COLOR (34) -#define R200_BLEND_GL_ONE_MINUS_SRC_COLOR (35) -#define R200_BLEND_GL_DST_COLOR (36) -#define R200_BLEND_GL_ONE_MINUS_DST_COLOR (37) -#define R200_BLEND_GL_SRC_ALPHA (38) -#define R200_BLEND_GL_ONE_MINUS_SRC_ALPHA (39) -#define R200_BLEND_GL_DST_ALPHA (40) -#define R200_BLEND_GL_ONE_MINUS_DST_ALPHA (41) -#define R200_BLEND_GL_SRC_ALPHA_SATURATE (42) /* src factor only */ -#define R200_BLEND_GL_CONST_COLOR (43) -#define R200_BLEND_GL_ONE_MINUS_CONST_COLOR (44) -#define R200_BLEND_GL_CONST_ALPHA (45) -#define R200_BLEND_GL_ONE_MINUS_CONST_ALPHA (46) -#define R200_BLEND_MASK (63) -#define R200_SRC_BLEND_SHIFT (16) -#define R200_DST_BLEND_SHIFT (24) -#define R200_RB3D_DEPTHOFFSET 0x1c24 -#define R200_RB3D_DEPTHPITCH 0x1c28 -#define R200_DEPTHPITCH_MASK 0x00001ff8 -#define R200_DEPTH_ENDIAN_NO_SWAP (0 << 18) -#define R200_DEPTH_ENDIAN_WORD_SWAP (1 << 18) -#define R200_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) -#define R200_RB3D_ZSTENCILCNTL 0x1c2c -#define R200_DEPTH_FORMAT_MASK (0xf << 0) -#define R200_DEPTH_FORMAT_16BIT_INT_Z (0 << 0) -#define R200_DEPTH_FORMAT_24BIT_INT_Z (2 << 0) -#define R200_DEPTH_FORMAT_24BIT_FLOAT_Z (3 << 0) -#define R200_DEPTH_FORMAT_32BIT_INT_Z (4 << 0) -#define R200_DEPTH_FORMAT_32BIT_FLOAT_Z (5 << 0) -#define R200_DEPTH_FORMAT_24BIT_FLOAT_W (9 << 0) -#define R200_DEPTH_FORMAT_32BIT_FLOAT_W (11 << 0) -#define R200_Z_TEST_NEVER (0 << 4) -#define R200_Z_TEST_LESS (1 << 4) -#define R200_Z_TEST_LEQUAL (2 << 4) -#define R200_Z_TEST_EQUAL (3 << 4) -#define R200_Z_TEST_GEQUAL (4 << 4) -#define R200_Z_TEST_GREATER (5 << 4) -#define R200_Z_TEST_NEQUAL (6 << 4) -#define R200_Z_TEST_ALWAYS (7 << 4) -#define R200_Z_TEST_MASK (7 << 4) -#define R200_STENCIL_TEST_NEVER (0 << 12) -#define R200_STENCIL_TEST_LESS (1 << 12) -#define R200_STENCIL_TEST_LEQUAL (2 << 12) -#define R200_STENCIL_TEST_EQUAL (3 << 12) -#define R200_STENCIL_TEST_GEQUAL (4 << 12) -#define R200_STENCIL_TEST_GREATER (5 << 12) -#define R200_STENCIL_TEST_NEQUAL (6 << 12) -#define R200_STENCIL_TEST_ALWAYS (7 << 12) -#define R200_STENCIL_TEST_MASK (0x7 << 12) -#define R200_STENCIL_FAIL_KEEP (0 << 16) -#define R200_STENCIL_FAIL_ZERO (1 << 16) -#define R200_STENCIL_FAIL_REPLACE (2 << 16) -#define R200_STENCIL_FAIL_INC (3 << 16) -#define R200_STENCIL_FAIL_DEC (4 << 16) -#define R200_STENCIL_FAIL_INVERT (5 << 16) -#define R200_STENCIL_FAIL_INC_WRAP (6 << 16) -#define R200_STENCIL_FAIL_DEC_WRAP (7 << 16) -#define R200_STENCIL_FAIL_MASK (0x7 << 16) -#define R200_STENCIL_ZPASS_KEEP (0 << 20) -#define R200_STENCIL_ZPASS_ZERO (1 << 20) -#define R200_STENCIL_ZPASS_REPLACE (2 << 20) -#define R200_STENCIL_ZPASS_INC (3 << 20) -#define R200_STENCIL_ZPASS_DEC (4 << 20) -#define R200_STENCIL_ZPASS_INVERT (5 << 20) -#define R200_STENCIL_ZPASS_INC_WRAP (6 << 20) -#define R200_STENCIL_ZPASS_DEC_WRAP (7 << 20) -#define R200_STENCIL_ZPASS_MASK (0x7 << 20) -#define R200_STENCIL_ZFAIL_KEEP (0 << 24) -#define R200_STENCIL_ZFAIL_ZERO (1 << 24) -#define R200_STENCIL_ZFAIL_REPLACE (2 << 24) -#define R200_STENCIL_ZFAIL_INC (3 << 24) -#define R200_STENCIL_ZFAIL_DEC (4 << 24) -#define R200_STENCIL_ZFAIL_INVERT (5 << 24) -#define R200_STENCIL_ZFAIL_INC_WRAP (6 << 24) -#define R200_STENCIL_ZFAIL_DEC_WRAP (7 << 24) -#define R200_STENCIL_ZFAIL_MASK (0x7 << 24) -#define R200_Z_WRITE_ENABLE (1 << 30) -/*gap*/ -#define R200_PP_CNTL 0x1c38 -#define R200_TEX_0_ENABLE 0x00000010 -#define R200_TEX_1_ENABLE 0x00000020 -#define R200_TEX_2_ENABLE 0x00000040 -#define R200_TEX_3_ENABLE 0x00000080 -#define R200_TEX_4_ENABLE 0x00000100 -#define R200_TEX_5_ENABLE 0x00000200 -#define R200_TEX_ENABLE_MASK 0x000003f0 -#define R200_FILTER_ROUND_MODE_MASK 0x00000400 -#define R200_TEX_BLEND_7_ENABLE 0x00000800 -#define R200_TEX_BLEND_0_ENABLE 0x00001000 -#define R200_TEX_BLEND_1_ENABLE 0x00002000 -#define R200_TEX_BLEND_2_ENABLE 0x00004000 -#define R200_TEX_BLEND_3_ENABLE 0x00008000 -#define R200_TEX_BLEND_4_ENABLE 0x00010000 -#define R200_TEX_BLEND_5_ENABLE 0x00020000 -#define R200_TEX_BLEND_6_ENABLE 0x00040000 -#define R200_MULTI_PASS_ENABLE 0x00080000 -#define R200_SPECULAR_ENABLE 0x00200000 -#define R200_FOG_ENABLE 0x00400000 -#define R200_ALPHA_TEST_ENABLE 0x00800000 -#define R200_ANTI_ALIAS_NONE 0x00000000 -#define R200_ANTI_ALIAS_LINE 0x01000000 -#define R200_ANTI_ALIAS_POLY 0x02000000 -#define R200_ANTI_ALIAS_MASK 0x03000000 -#define R200_RB3D_CNTL 0x1c3c -#define R200_ALPHA_BLEND_ENABLE (1 << 0) -#define R200_PLANE_MASK_ENABLE (1 << 1) -#define R200_DITHER_ENABLE (1 << 2) -#define R200_ROUND_ENABLE (1 << 3) -#define R200_SCALE_DITHER_ENABLE (1 << 4) -#define R200_DITHER_INIT (1 << 5) -#define R200_ROP_ENABLE (1 << 6) -#define R200_STENCIL_ENABLE (1 << 7) -#define R200_Z_ENABLE (1 << 8) -#define R200_DEPTH_XZ_OFFEST_ENABLE (1 << 9) -#define R200_COLOR_FORMAT_ARGB1555 (3 << 10) -#define R200_COLOR_FORMAT_RGB565 (4 << 10) -#define R200_COLOR_FORMAT_ARGB8888 (6 << 10) -#define R200_COLOR_FORMAT_RGB332 (7 << 10) -#define R200_COLOR_FORMAT_Y8 (8 << 10) -#define R200_COLOR_FORMAT_RGB8 (9 << 10) -#define R200_COLOR_FORMAT_YUV422_VYUY (11 << 10) -#define R200_COLOR_FORMAT_YUV422_YVYU (12 << 10) -#define R200_COLOR_FORMAT_aYUV444 (14 << 10) -#define R200_COLOR_FORMAT_ARGB4444 (15 << 10) -#define R200_CLRCMP_FLIP_ENABLE (1 << 14) -#define R200_SEPARATE_ALPHA_ENABLE (1 << 16) -#define R200_RB3D_COLOROFFSET 0x1c40 -#define R200_COLOROFFSET_MASK 0xfffffff0 -#define R200_RE_WIDTH_HEIGHT 0x1c44 -#define R200_RE_WIDTH_SHIFT 0 -#define R200_RE_HEIGHT_SHIFT 16 -#define R200_RB3D_COLORPITCH 0x1c48 -#define R200_COLORPITCH_MASK 0x000001ff8 -#define R200_COLOR_ENDIAN_NO_SWAP (0 << 18) -#define R200_COLOR_ENDIAN_WORD_SWAP (1 << 18) -#define R200_COLOR_ENDIAN_DWORD_SWAP (2 << 18) -#define R200_SE_CNTL 0x1c4c -#define R200_FFACE_CULL_CW (0 << 0) -#define R200_FFACE_CULL_CCW (1 << 0) -#define R200_FFACE_CULL_DIR_MASK (1 << 0) -#define R200_BFACE_CULL (0 << 1) -#define R200_BFACE_SOLID (3 << 1) -#define R200_FFACE_CULL (0 << 3) -#define R200_FFACE_SOLID (3 << 3) -#define R200_FFACE_CULL_MASK (3 << 3) -#define R200_FLAT_SHADE_VTX_0 (0 << 6) -#define R200_FLAT_SHADE_VTX_1 (1 << 6) -#define R200_FLAT_SHADE_VTX_2 (2 << 6) -#define R200_FLAT_SHADE_VTX_LAST (3 << 6) -#define R200_DIFFUSE_SHADE_SOLID (0 << 8) -#define R200_DIFFUSE_SHADE_FLAT (1 << 8) -#define R200_DIFFUSE_SHADE_GOURAUD (2 << 8) -#define R200_DIFFUSE_SHADE_MASK (3 << 8) -#define R200_ALPHA_SHADE_SOLID (0 << 10) -#define R200_ALPHA_SHADE_FLAT (1 << 10) -#define R200_ALPHA_SHADE_GOURAUD (2 << 10) -#define R200_ALPHA_SHADE_MASK (3 << 10) -#define R200_SPECULAR_SHADE_SOLID (0 << 12) -#define R200_SPECULAR_SHADE_FLAT (1 << 12) -#define R200_SPECULAR_SHADE_GOURAUD (2 << 12) -#define R200_SPECULAR_SHADE_MASK (3 << 12) -#define R200_FOG_SHADE_SOLID (0 << 14) -#define R200_FOG_SHADE_FLAT (1 << 14) -#define R200_FOG_SHADE_GOURAUD (2 << 14) -#define R200_FOG_SHADE_MASK (3 << 14) -#define R200_ZBIAS_ENABLE_POINT (1 << 16) -#define R200_ZBIAS_ENABLE_LINE (1 << 17) -#define R200_ZBIAS_ENABLE_TRI (1 << 18) -#define R200_WIDELINE_ENABLE (1 << 20) -#define R200_VTX_PIX_CENTER_D3D (0 << 27) -#define R200_VTX_PIX_CENTER_OGL (1 << 27) -#define R200_ROUND_MODE_TRUNC (0 << 28) -#define R200_ROUND_MODE_ROUND (1 << 28) -#define R200_ROUND_MODE_ROUND_EVEN (2 << 28) -#define R200_ROUND_MODE_ROUND_ODD (3 << 28) -#define R200_ROUND_PREC_16TH_PIX (0 << 30) -#define R200_ROUND_PREC_8TH_PIX (1 << 30) -#define R200_ROUND_PREC_4TH_PIX (2 << 30) -#define R200_ROUND_PREC_HALF_PIX (3 << 30) -#define R200_RE_CNTL 0x1c50 -#define R200_STIPPLE_ENABLE 0x1 -#define R200_SCISSOR_ENABLE 0x2 -#define R200_PATTERN_ENABLE 0x4 -#define R200_PERSPECTIVE_ENABLE 0x8 -#define R200_POINT_SMOOTH 0x20 -#define R200_VTX_STQ0_D3D 0x00010000 -#define R200_VTX_STQ1_D3D 0x00040000 -#define R200_VTX_STQ2_D3D 0x00100000 -#define R200_VTX_STQ3_D3D 0x00400000 -#define R200_VTX_STQ4_D3D 0x01000000 -#define R200_VTX_STQ5_D3D 0x04000000 -/* gap */ -#define R200_RE_STIPPLE_ADDR 0x1cc8 -#define R200_RE_STIPPLE_DATA 0x1ccc -#define R200_RE_LINE_PATTERN 0x1cd0 -#define R200_LINE_PATTERN_MASK 0x0000ffff -#define R200_LINE_REPEAT_COUNT_SHIFT 16 -#define R200_LINE_PATTERN_START_SHIFT 24 -#define R200_LINE_PATTERN_LITTLE_BIT_ORDER (0 << 28) -#define R200_LINE_PATTERN_BIG_BIT_ORDER (1 << 28) -#define R200_LINE_PATTERN_AUTO_RESET (1 << 29) -#define R200_RE_LINE_STATE 0x1cd4 -#define R200_LINE_CURRENT_PTR_SHIFT 0 -#define R200_LINE_CURRENT_COUNT_SHIFT 8 -#define R200_RE_SCISSOR_TL_0 0x1cd8 -#define R200_RE_SCISSOR_BR_0 0x1cdc -#define R200_RE_SCISSOR_TL_1 0x1ce0 -#define R200_RE_SCISSOR_BR_1 0x1ce4 -#define R200_RE_SCISSOR_TL_2 0x1ce8 -#define R200_RE_SCISSOR_BR_2 0x1cec -/* gap */ -#define R200_RB3D_DEPTHXY_OFFSET 0x1d60 -#define R200_DEPTHX_SHIFT 0 -#define R200_DEPTHY_SHIFT 16 -/* gap */ -#define R200_RB3D_STENCILREFMASK 0x1d7c -#define R200_STENCIL_REF_SHIFT 0 -#define R200_STENCIL_REF_MASK (0xff << 0) -#define R200_STENCIL_MASK_SHIFT 16 -#define R200_STENCIL_VALUE_MASK (0xff << 16) -#define R200_STENCIL_WRITEMASK_SHIFT 24 -#define R200_STENCIL_WRITE_MASK (0xff << 24) -#define R200_RB3D_ROPCNTL 0x1d80 -#define R200_ROP_MASK (15 << 8) -#define R200_ROP_CLEAR (0 << 8) -#define R200_ROP_NOR (1 << 8) -#define R200_ROP_AND_INVERTED (2 << 8) -#define R200_ROP_COPY_INVERTED (3 << 8) -#define R200_ROP_AND_REVERSE (4 << 8) -#define R200_ROP_INVERT (5 << 8) -#define R200_ROP_XOR (6 << 8) -#define R200_ROP_NAND (7 << 8) -#define R200_ROP_AND (8 << 8) -#define R200_ROP_EQUIV (9 << 8) -#define R200_ROP_NOOP (10 << 8) -#define R200_ROP_OR_INVERTED (11 << 8) -#define R200_ROP_COPY (12 << 8) -#define R200_ROP_OR_REVERSE (13 << 8) -#define R200_ROP_OR (14 << 8) -#define R200_ROP_SET (15 << 8) -#define R200_RB3D_PLANEMASK 0x1d84 -/* gap */ -#define R200_SE_VPORT_XSCALE 0x1d98 -#define R200_SE_VPORT_XOFFSET 0x1d9c -#define R200_SE_VPORT_YSCALE 0x1da0 -#define R200_SE_VPORT_YOFFSET 0x1da4 -#define R200_SE_VPORT_ZSCALE 0x1da8 -#define R200_SE_VPORT_ZOFFSET 0x1dac -#define R200_SE_ZBIAS_FACTOR 0x1db0 -#define R200_SE_ZBIAS_CONSTANT 0x1db4 -#define R200_SE_LINE_WIDTH 0x1db8 -#define R200_LINE_WIDTH_SHIFT 0x00000000 -#define R200_MINPOINTSIZE_SHIFT 0x00000010 -/* gap */ -#define R200_SE_VAP_CNTL 0x2080 -#define R200_VAP_TCL_ENABLE 0x00000001 -#define R200_VAP_SINGLE_BUF_STATE_ENABLE 0x00000010 -#define R200_VAP_FORCE_W_TO_ONE 0x00010000 -#define R200_VAP_D3D_TEX_DEFAULT 0x00020000 -#define R200_VAP_VF_MAX_VTX_NUM__SHIFT 18 -#define R200_VAP_DX_CLIP_SPACE_DEF 0x00400000 -#define R200_SE_VF_CNTL 0x2084 -#define R200_VF_PRIM_NONE 0x00000000 -#define R200_VF_PRIM_POINTS 0x00000001 -#define R200_VF_PRIM_LINES 0x00000002 -#define R200_VF_PRIM_LINE_STRIP 0x00000003 -#define R200_VF_PRIM_TRIANGLES 0x00000004 -#define R200_VF_PRIM_TRIANGLE_FAN 0x00000005 -#define R200_VF_PRIM_TRIANGLE_STRIP 0x00000006 -#define R200_VF_PRIM_RECT_LIST 0x00000008 -#define R200_VF_PRIM_3VRT_POINTS 0x00000009 -#define R200_VF_PRIM_3VRT_LINES 0x0000000a -#define R200_VF_PRIM_POINT_SPRITES 0x0000000b -#define R200_VF_PRIM_LINE_LOOP 0x0000000c -#define R200_VF_PRIM_QUADS 0x0000000d -#define R200_VF_PRIM_QUAD_STRIP 0x0000000e -#define R200_VF_PRIM_POLYGON 0x0000000f -#define R200_VF_PRIM_MASK 0x0000000f -#define R200_VF_PRIM_WALK_IND 0x00000010 -#define R200_VF_PRIM_WALK_LIST 0x00000020 -#define R200_VF_PRIM_WALK_RING 0x00000030 -#define R200_VF_PRIM_WALK_MASK 0x00000030 -#define R200_VF_COLOR_ORDER_RGBA 0x00000040 -#define R200_VF_TCL_OUTPUT_VTX_ENABLE 0x00000200 -#define R200_VF_INDEX_SZ_4 0x00000800 -#define R200_VF_VERTEX_NUMBER_MASK 0xffff0000 -#define R200_VF_VERTEX_NUMBER_SHIFT 16 -#define R200_SE_VTX_FMT_0 0x2088 -#define R200_VTX_XY 0 /* always have xy */ -#define R200_VTX_Z0 (1<<0) -#define R200_VTX_W0 (1<<1) -#define R200_VTX_WEIGHT_COUNT_SHIFT (2) -#define R200_VTX_PV_MATRIX_SEL (1<<5) -#define R200_VTX_N0 (1<<6) -#define R200_VTX_POINT_SIZE (1<<7) -#define R200_VTX_DISCRETE_FOG (1<<8) -#define R200_VTX_SHININESS_0 (1<<9) -#define R200_VTX_SHININESS_1 (1<<10) -#define R200_VTX_COLOR_NOT_PRESENT 0 -#define R200_VTX_PK_RGBA 1 -#define R200_VTX_FP_RGB 2 -#define R200_VTX_FP_RGBA 3 -#define R200_VTX_COLOR_MASK 3 -#define R200_VTX_COLOR_0_SHIFT 11 -#define R200_VTX_COLOR_1_SHIFT 13 -#define R200_VTX_COLOR_2_SHIFT 15 -#define R200_VTX_COLOR_3_SHIFT 17 -#define R200_VTX_COLOR_4_SHIFT 19 -#define R200_VTX_COLOR_5_SHIFT 21 -#define R200_VTX_COLOR_6_SHIFT 23 -#define R200_VTX_COLOR_7_SHIFT 25 -#define R200_VTX_XY1 (1<<28) -#define R200_VTX_Z1 (1<<29) -#define R200_VTX_W1 (1<<30) -#define R200_VTX_N1 (1<<31) -#define R200_SE_VTX_FMT_1 0x208c -#define R200_VTX_TEX0_COMP_CNT_SHIFT 0 -#define R200_VTX_TEX1_COMP_CNT_SHIFT 3 -#define R200_VTX_TEX2_COMP_CNT_SHIFT 6 -#define R200_VTX_TEX3_COMP_CNT_SHIFT 9 -#define R200_VTX_TEX4_COMP_CNT_SHIFT 12 -#define R200_VTX_TEX5_COMP_CNT_SHIFT 15 -#define R200_SE_TCL_OUTPUT_VTX_FMT_0 0x2090 -#define R200_SE_TCL_OUTPUT_VTX_FMT_1 0x2094 -/* gap */ -#define R200_SE_VTE_CNTL 0x20b0 -#define R200_VPORT_X_SCALE_ENA 0x00000001 -#define R200_VPORT_X_OFFSET_ENA 0x00000002 -#define R200_VPORT_Y_SCALE_ENA 0x00000004 -#define R200_VPORT_Y_OFFSET_ENA 0x00000008 -#define R200_VPORT_Z_SCALE_ENA 0x00000010 -#define R200_VPORT_Z_OFFSET_ENA 0x00000020 -#define R200_VTX_XY_FMT 0x00000100 -#define R200_VTX_Z_FMT 0x00000200 -#define R200_VTX_W0_FMT 0x00000400 -#define R200_VTX_W0_NORMALIZE 0x00000800 -#define R200_VTX_ST_DENORMALIZED 0x00001000 -/* gap */ -#define R200_SE_VTX_NUM_ARRAYS 0x20c0 -#define R200_SE_VTX_AOS_ATTR01 0x20c4 -#define R200_SE_VTX_AOS_ADDR0 0x20c8 -#define R200_SE_VTX_AOS_ADDR1 0x20cc -#define R200_SE_VTX_AOS_ATTR23 0x20d0 -#define R200_SE_VTX_AOS_ADDR2 0x20d4 -#define R200_SE_VTX_AOS_ADDR3 0x20d8 -#define R200_SE_VTX_AOS_ATTR45 0x20dc -#define R200_SE_VTX_AOS_ADDR4 0x20e0 -#define R200_SE_VTX_AOS_ADDR5 0x20e4 -#define R200_SE_VTX_AOS_ATTR67 0x20e8 -#define R200_SE_VTX_AOS_ADDR6 0x20ec -#define R200_SE_VTX_AOS_ADDR7 0x20f0 -#define R200_SE_VTX_AOS_ATTR89 0x20f4 -#define R200_SE_VTX_AOS_ADDR8 0x20f8 -#define R200_SE_VTX_AOS_ADDR9 0x20fc -#define R200_SE_VTX_AOS_ATTR1011 0x2100 -#define R200_SE_VTX_AOS_ADDR10 0x2104 -#define R200_SE_VTX_AOS_ADDR11 0x2108 -#define R200_SE_VF_MAX_VTX_INDX 0x210c -#define R200_SE_VF_MIN_VTX_INDX 0x2110 -/* gap */ -#define R200_SE_VAP_CNTL_STATUS 0x2140 -#define R200_VC_NO_SWAP (0 << 0) -#define R200_VC_16BIT_SWAP (1 << 0) -#define R200_VC_32BIT_SWAP (2 << 0) -/* gap */ -#define R200_SE_VTX_STATE_CNTL 0x2180 -#define R200_VSC_COLOR_0_ASSEMBLY_CNTL_SHIFT 0x00000000 -#define R200_VSC_COLOR_1_ASSEMBLY_CNTL_SHIFT 0x00000002 -#define R200_VSC_COLOR_2_ASSEMBLY_CNTL_SHIFT 0x00000004 -#define R200_VSC_COLOR_3_ASSEMBLY_CNTL_SHIFT 0x00000006 -#define R200_VSC_COLOR_4_ASSEMBLY_CNTL_SHIFT 0x00000008 -#define R200_VSC_COLOR_5_ASSEMBLY_CNTL_SHIFT 0x0000000a -#define R200_VSC_COLOR_6_ASSEMBLY_CNTL_SHIFT 0x0000000c -#define R200_VSC_COLOR_7_ASSEMBLY_CNTL_SHIFT 0x0000000e -#define R200_VSC_UPDATE_USER_COLOR_0_ENABLE 0x00010000 -#define R200_VSC_UPDATE_USER_COLOR_1_ENABLE 0x00020000 -/* gap */ -#define R200_SE_TCL_VECTOR_INDX_REG 0x2200 -#define R200_SE_TCL_VECTOR_DATA_REG 0x2204 -#define R200_SE_TCL_SCALAR_INDX_REG 0x2208 -#define R200_SE_TCL_SCALAR_DATA_REG 0x220c -/* gap */ -#define R200_SE_TCL_MATRIX_SEL_0 0x2230 -#define R200_MODELVIEW_0_SHIFT (0) -#define R200_MODELVIEW_1_SHIFT (8) -#define R200_MODELVIEW_2_SHIFT (16) -#define R200_MODELVIEW_3_SHIFT (24) -#define R200_SE_TCL_MATRIX_SEL_1 0x2234 -#define R200_IT_MODELVIEW_0_SHIFT (0) -#define R200_IT_MODELVIEW_1_SHIFT (8) -#define R200_IT_MODELVIEW_2_SHIFT (16) -#define R200_IT_MODELVIEW_3_SHIFT (24) -#define R200_SE_TCL_MATRIX_SEL_2 0x2238 -#define R200_MODELPROJECT_0_SHIFT (0) -#define R200_MODELPROJECT_1_SHIFT (8) -#define R200_MODELPROJECT_2_SHIFT (16) -#define R200_MODELPROJECT_3_SHIFT (24) -#define R200_SE_TCL_MATRIX_SEL_3 0x223c -#define R200_TEXMAT_0_SHIFT 0 -#define R200_TEXMAT_1_SHIFT 8 -#define R200_TEXMAT_2_SHIFT 16 -#define R200_TEXMAT_3_SHIFT 24 -#define R200_SE_TCL_MATRIX_SEL_4 0x2240 -#define R200_TEXMAT_4_SHIFT 0 -#define R200_TEXMAT_5_SHIFT 8 -/* gap */ -#define R200_SE_TCL_OUTPUT_VTX_COMP_SEL 0x2250 -#define R200_OUTPUT_XYZW (1<<0) -#define R200_OUTPUT_COLOR_0 (1<<8) -#define R200_OUTPUT_COLOR_1 (1<<9) -#define R200_OUTPUT_TEX_0 (1<<16) -#define R200_OUTPUT_TEX_1 (1<<17) -#define R200_OUTPUT_TEX_2 (1<<18) -#define R200_OUTPUT_TEX_3 (1<<19) -#define R200_OUTPUT_TEX_4 (1<<20) -#define R200_OUTPUT_TEX_5 (1<<21) -#define R200_OUTPUT_TEX_MASK (0x3f<<16) -#define R200_OUTPUT_DISCRETE_FOG (1<<24) -#define R200_OUTPUT_PT_SIZE (1<<25) -#define R200_FORCE_INORDER_PROC (1<<31) -#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0 0x2254 -#define R200_VERTEX_POSITION_ADDR__SHIFT 0x00000000 -#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_1 0x2258 -#define R200_VTX_COLOR_0_ADDR__SHIFT 0x00000000 -#define R200_VTX_COLOR_1_ADDR__SHIFT 0x00000008 -#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_2 0x225c -#define R200_VTX_TEX_0_ADDR__SHIFT 0x00000000 -#define R200_VTX_TEX_1_ADDR__SHIFT 0x00000008 -#define R200_VTX_TEX_2_ADDR__SHIFT 0x00000010 -#define R200_VTX_TEX_3_ADDR__SHIFT 0x00000018 -#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_3 0x2260 -#define R200_VTX_TEX_4_ADDR__SHIFT 0x00000000 -#define R200_VTX_TEX_5_ADDR__SHIFT 0x00000008 - -/* gap */ -#define R200_SE_TCL_LIGHT_MODEL_CTL_0 0x2268 -#define R200_LIGHTING_ENABLE (1<<0) -#define R200_LIGHT_IN_MODELSPACE (1<<1) -#define R200_LOCAL_VIEWER (1<<2) -#define R200_NORMALIZE_NORMALS (1<<3) -#define R200_RESCALE_NORMALS (1<<4) -#define R200_SPECULAR_LIGHTS (1<<5) -#define R200_DIFFUSE_SPECULAR_COMBINE (1<<6) -#define R200_LIGHT_ALPHA (1<<7) -#define R200_LOCAL_LIGHT_VEC_GL (1<<8) -#define R200_LIGHT_NO_NORMAL_AMBIENT_ONLY (1<<9) -#define R200_LIGHT_TWOSIDE (1<<10) -#define R200_FRONT_SHININESS_SOURCE_SHIFT (0xb) -#define R200_BACK_SHININESS_SOURCE_SHIFT (0xd) -#define R200_LM0_SOURCE_MATERIAL_0 (0) -#define R200_LM0_SOURCE_MATERIAL_1 (1) -#define R200_LM0_SOURCE_VERTEX_SHININESS_0 (2) -#define R200_LM0_SOURCE_VERTEX_SHININESS_1 (3) -#define R200_SE_TCL_LIGHT_MODEL_CTL_1 0x226c -#define R200_LM1_SOURCE_LIGHT_PREMULT (0) -#define R200_LM1_SOURCE_MATERIAL_0 (1) -#define R200_LM1_SOURCE_VERTEX_COLOR_0 (2) -#define R200_LM1_SOURCE_VERTEX_COLOR_1 (3) -#define R200_LM1_SOURCE_VERTEX_COLOR_2 (4) -#define R200_LM1_SOURCE_VERTEX_COLOR_3 (5) -#define R200_LM1_SOURCE_VERTEX_COLOR_4 (6) -#define R200_LM1_SOURCE_VERTEX_COLOR_5 (7) -#define R200_LM1_SOURCE_VERTEX_COLOR_6 (8) -#define R200_LM1_SOURCE_VERTEX_COLOR_7 (9) -#define R200_LM1_SOURCE_MATERIAL_1 (0xf) -#define R200_FRONT_EMISSIVE_SOURCE_SHIFT (0) -#define R200_FRONT_AMBIENT_SOURCE_SHIFT (4) -#define R200_FRONT_DIFFUSE_SOURCE_SHIFT (8) -#define R200_FRONT_SPECULAR_SOURCE_SHIFT (12) -#define R200_BACK_EMISSIVE_SOURCE_SHIFT (16) -#define R200_BACK_AMBIENT_SOURCE_SHIFT (20) -#define R200_BACK_DIFFUSE_SOURCE_SHIFT (24) -#define R200_BACK_SPECULAR_SOURCE_SHIFT (28) -#define R200_SE_TCL_PER_LIGHT_CTL_0 0x2270 -#define R200_LIGHT_0_ENABLE (1<<0) -#define R200_LIGHT_0_ENABLE_AMBIENT (1<<1) -#define R200_LIGHT_0_ENABLE_SPECULAR (1<<2) -#define R200_LIGHT_0_IS_LOCAL (1<<3) -#define R200_LIGHT_0_IS_SPOT (1<<4) -#define R200_LIGHT_0_DUAL_CONE (1<<5) -#define R200_LIGHT_0_ENABLE_RANGE_ATTEN (1<<6) -#define R200_LIGHT_0_CONSTANT_RANGE_ATTEN (1<<7) -#define R200_LIGHT_1_ENABLE (1<<16) -#define R200_LIGHT_1_ENABLE_AMBIENT (1<<17) -#define R200_LIGHT_1_ENABLE_SPECULAR (1<<18) -#define R200_LIGHT_1_IS_LOCAL (1<<19) -#define R200_LIGHT_1_IS_SPOT (1<<20) -#define R200_LIGHT_1_DUAL_CONE (1<<21) -#define R200_LIGHT_1_ENABLE_RANGE_ATTEN (1<<22) -#define R200_LIGHT_1_CONSTANT_RANGE_ATTEN (1<<23) -#define R200_LIGHT_0_SHIFT (0) -#define R200_LIGHT_1_SHIFT (16) -#define R200_SE_TCL_PER_LIGHT_CTL_1 0x2274 -#define R200_LIGHT_2_SHIFT (0) -#define R200_LIGHT_3_SHIFT (16) -#define R200_SE_TCL_PER_LIGHT_CTL_2 0x2278 -#define R200_LIGHT_4_SHIFT (0) -#define R200_LIGHT_5_SHIFT (16) -#define R200_SE_TCL_PER_LIGHT_CTL_3 0x227c -#define R200_LIGHT_6_SHIFT (0) -#define R200_LIGHT_7_SHIFT (16) -/* gap */ -#define R200_SE_TCL_TEX_PROC_CTL_2 0x22a8 -#define R200_TEXGEN_0_COMP_MASK_SHIFT (0) -#define R200_TEXGEN_1_COMP_MASK_SHIFT (4) -#define R200_TEXGEN_2_COMP_MASK_SHIFT (8) -#define R200_TEXGEN_3_COMP_MASK_SHIFT (12) -#define R200_TEXGEN_4_COMP_MASK_SHIFT (16) -#define R200_TEXGEN_5_COMP_MASK_SHIFT (20) -#define R200_SE_TCL_TEX_PROC_CTL_3 0x22ac -#define R200_TEXGEN_0_INPUT_TEX_SHIFT (0) -#define R200_TEXGEN_1_INPUT_TEX_SHIFT (4) -#define R200_TEXGEN_2_INPUT_TEX_SHIFT (8) -#define R200_TEXGEN_3_INPUT_TEX_SHIFT (12) -#define R200_TEXGEN_4_INPUT_TEX_SHIFT (16) -#define R200_TEXGEN_5_INPUT_TEX_SHIFT (20) -#define R200_SE_TCL_TEX_PROC_CTL_0 0x22b0 -#define R200_TEXGEN_TEXMAT_0_ENABLE (1<<0) -#define R200_TEXGEN_TEXMAT_1_ENABLE (1<<1) -#define R200_TEXGEN_TEXMAT_2_ENABLE (1<<2) -#define R200_TEXGEN_TEXMAT_3_ENABLE (1<<3) -#define R200_TEXGEN_TEXMAT_4_ENABLE (1<<4) -#define R200_TEXGEN_TEXMAT_5_ENABLE (1<<5) -#define R200_TEXMAT_0_ENABLE (1<<8) -#define R200_TEXMAT_1_ENABLE (1<<9) -#define R200_TEXMAT_2_ENABLE (1<<10) -#define R200_TEXMAT_3_ENABLE (1<<11) -#define R200_TEXMAT_4_ENABLE (1<<12) -#define R200_TEXMAT_5_ENABLE (1<<13) -#define R200_TEXGEN_FORCE_W_TO_ONE (1<<16) -#define R200_SE_TCL_TEX_PROC_CTL_1 0x22b4 -#define R200_TEXGEN_INPUT_MASK (0xf) -#define R200_TEXGEN_INPUT_TEXCOORD_0 (0) -#define R200_TEXGEN_INPUT_TEXCOORD_1 (1) -#define R200_TEXGEN_INPUT_TEXCOORD_2 (2) -#define R200_TEXGEN_INPUT_TEXCOORD_3 (3) -#define R200_TEXGEN_INPUT_TEXCOORD_4 (4) -#define R200_TEXGEN_INPUT_TEXCOORD_5 (5) -#define R200_TEXGEN_INPUT_OBJ (8) -#define R200_TEXGEN_INPUT_EYE (9) -#define R200_TEXGEN_INPUT_EYE_NORMAL (0xa) -#define R200_TEXGEN_INPUT_EYE_REFLECT (0xb) -#define R200_TEXGEN_INPUT_SPHERE (0xd) -#define R200_TEXGEN_0_INPUT_SHIFT (0) -#define R200_TEXGEN_1_INPUT_SHIFT (4) -#define R200_TEXGEN_2_INPUT_SHIFT (8) -#define R200_TEXGEN_3_INPUT_SHIFT (12) -#define R200_TEXGEN_4_INPUT_SHIFT (16) -#define R200_TEXGEN_5_INPUT_SHIFT (20) -#define R200_SE_TC_TEX_CYL_WRAP_CTL 0x22b8 -/* gap */ -#define R200_SE_TCL_UCP_VERT_BLEND_CTL 0x22c0 -#define R200_UCP_IN_CLIP_SPACE (1<<0) -#define R200_UCP_IN_MODEL_SPACE (1<<1) -#define R200_UCP_ENABLE_0 (1<<2) -#define R200_UCP_ENABLE_1 (1<<3) -#define R200_UCP_ENABLE_2 (1<<4) -#define R200_UCP_ENABLE_3 (1<<5) -#define R200_UCP_ENABLE_4 (1<<6) -#define R200_UCP_ENABLE_5 (1<<7) -#define R200_TCL_FOG_MASK (3<<8) -#define R200_TCL_FOG_DISABLE (0<<8) -#define R200_TCL_FOG_EXP (1<<8) -#define R200_TCL_FOG_EXP2 (2<<8) -#define R200_TCL_FOG_LINEAR (3<<8) -#define R200_RNG_BASED_FOG (1<<10) -#define R200_CLIP_DISABLE (1<<11) -#define R200_CULL_FRONT_IS_CW (0<<28) -#define R200_CULL_FRONT_IS_CCW (1<<28) -#define R200_CULL_FRONT (1<<29) -#define R200_CULL_BACK (1<<30) -#define R200_SE_TCL_POINT_SPRITE_CNTL 0x22c4 -/* gap */ -#define R200_SE_VTX_ST_POS_0_X_4 0x2300 -#define R200_SE_VTX_ST_POS_0_Y_4 0x2304 -#define R200_SE_VTX_ST_POS_0_Z_4 0x2308 -#define R200_SE_VTX_ST_POS_0_W_4 0x230c -#define R200_SE_VTX_ST_NORM_0_X 0x2310 -#define R200_SE_VTX_ST_NORM_0_Y 0x2314 -#define R200_SE_VTX_ST_NORM_0_Z 0x2318 -#define R200_SE_VTX_ST_PVMS 0x231c -#define R200_SE_VTX_ST_CLR_0_R 0x2320 -#define R200_SE_VTX_ST_CLR_0_G 0x2324 -#define R200_SE_VTX_ST_CLR_0_B 0x2328 -#define R200_SE_VTX_ST_CLR_0_A 0x232c -#define R200_SE_VTX_ST_CLR_1_R 0x2330 -#define R200_SE_VTX_ST_CLR_1_G 0x2334 -#define R200_SE_VTX_ST_CLR_1_B 0x2338 -#define R200_SE_VTX_ST_CLR_1_A 0x233c -#define R200_SE_VTX_ST_CLR_2_R 0x2340 -#define R200_SE_VTX_ST_CLR_2_G 0x2344 -#define R200_SE_VTX_ST_CLR_2_B 0x2348 -#define R200_SE_VTX_ST_CLR_2_A 0x234c -#define R200_SE_VTX_ST_CLR_3_R 0x2350 -#define R200_SE_VTX_ST_CLR_3_G 0x2354 -#define R200_SE_VTX_ST_CLR_3_B 0x2358 -#define R200_SE_VTX_ST_CLR_3_A 0x235c -#define R200_SE_VTX_ST_CLR_4_R 0x2360 -#define R200_SE_VTX_ST_CLR_4_G 0x2364 -#define R200_SE_VTX_ST_CLR_4_B 0x2368 -#define R200_SE_VTX_ST_CLR_4_A 0x236c -#define R200_SE_VTX_ST_CLR_5_R 0x2370 -#define R200_SE_VTX_ST_CLR_5_G 0x2374 -#define R200_SE_VTX_ST_CLR_5_B 0x2378 -#define R200_SE_VTX_ST_CLR_5_A 0x237c -#define R200_SE_VTX_ST_CLR_6_R 0x2380 -#define R200_SE_VTX_ST_CLR_6_G 0x2384 -#define R200_SE_VTX_ST_CLR_6_B 0x2388 -#define R200_SE_VTX_ST_CLR_6_A 0x238c -#define R200_SE_VTX_ST_CLR_7_R 0x2390 -#define R200_SE_VTX_ST_CLR_7_G 0x2394 -#define R200_SE_VTX_ST_CLR_7_B 0x2398 -#define R200_SE_VTX_ST_CLR_7_A 0x239c -#define R200_SE_VTX_ST_TEX_0_S 0x23a0 -#define R200_SE_VTX_ST_TEX_0_T 0x23a4 -#define R200_SE_VTX_ST_TEX_0_R 0x23a8 -#define R200_SE_VTX_ST_TEX_0_Q 0x23ac -#define R200_SE_VTX_ST_TEX_1_S 0x23b0 -#define R200_SE_VTX_ST_TEX_1_T 0x23b4 -#define R200_SE_VTX_ST_TEX_1_R 0x23b8 -#define R200_SE_VTX_ST_TEX_1_Q 0x23bc -#define R200_SE_VTX_ST_TEX_2_S 0x23c0 -#define R200_SE_VTX_ST_TEX_2_T 0x23c4 -#define R200_SE_VTX_ST_TEX_2_R 0x23c8 -#define R200_SE_VTX_ST_TEX_2_Q 0x23cc -#define R200_SE_VTX_ST_TEX_3_S 0x23d0 -#define R200_SE_VTX_ST_TEX_3_T 0x23d4 -#define R200_SE_VTX_ST_TEX_3_R 0x23d8 -#define R200_SE_VTX_ST_TEX_3_Q 0x23dc -#define R200_SE_VTX_ST_TEX_4_S 0x23e0 -#define R200_SE_VTX_ST_TEX_4_T 0x23e4 -#define R200_SE_VTX_ST_TEX_4_R 0x23e8 -#define R200_SE_VTX_ST_TEX_4_Q 0x23ec -#define R200_SE_VTX_ST_TEX_5_S 0x23f0 -#define R200_SE_VTX_ST_TEX_5_T 0x23f4 -#define R200_SE_VTX_ST_TEX_5_R 0x23f8 -#define R200_SE_VTX_ST_TEX_5_Q 0x23fc -#define R200_SE_VTX_ST_PNT_SPRT_SZ 0x2400 -#define R200_SE_VTX_ST_DISC_FOG 0x2404 -#define R200_SE_VTX_ST_SHININESS_0 0x2408 -#define R200_SE_VTX_ST_SHININESS_1 0x240c -#define R200_SE_VTX_ST_BLND_WT_0 0x2410 -#define R200_SE_VTX_ST_BLND_WT_1 0x2414 -#define R200_SE_VTX_ST_BLND_WT_2 0x2418 -#define R200_SE_VTX_ST_BLND_WT_3 0x241c -#define R200_SE_VTX_ST_POS_1_X 0x2420 -#define R200_SE_VTX_ST_POS_1_Y 0x2424 -#define R200_SE_VTX_ST_POS_1_Z 0x2428 -#define R200_SE_VTX_ST_POS_1_W 0x242c -#define R200_SE_VTX_ST_NORM_1_X 0x2430 -#define R200_SE_VTX_ST_NORM_1_Y 0x2434 -#define R200_SE_VTX_ST_NORM_1_Z 0x2438 -#define R200_SE_VTX_ST_USR_CLR_0_R 0x2440 -#define R200_SE_VTX_ST_USR_CLR_0_G 0x2444 -#define R200_SE_VTX_ST_USR_CLR_0_B 0x2448 -#define R200_SE_VTX_ST_USR_CLR_0_A 0x244c -#define R200_SE_VTX_ST_USR_CLR_1_R 0x2450 -#define R200_SE_VTX_ST_USR_CLR_1_G 0x2454 -#define R200_SE_VTX_ST_USR_CLR_1_B 0x2458 -#define R200_SE_VTX_ST_USR_CLR_1_A 0x245c -#define R200_SE_VTX_ST_CLR_0_PKD 0x2460 -#define R200_SE_VTX_ST_CLR_1_PKD 0x2464 -#define R200_SE_VTX_ST_CLR_2_PKD 0x2468 -#define R200_SE_VTX_ST_CLR_3_PKD 0x246c -#define R200_SE_VTX_ST_CLR_4_PKD 0x2470 -#define R200_SE_VTX_ST_CLR_5_PKD 0x2474 -#define R200_SE_VTX_ST_CLR_6_PKD 0x2478 -#define R200_SE_VTX_ST_CLR_7_PKD 0x247c -#define R200_SE_VTX_ST_POS_0_X_2 0x2480 -#define R200_SE_VTX_ST_POS_0_Y_2 0x2484 -#define R200_SE_VTX_ST_PAR_CLR_LD 0x2488 -#define R200_SE_VTX_ST_USR_CLR_PKD 0x248c -#define R200_SE_VTX_ST_POS_0_X_3 0x2490 -#define R200_SE_VTX_ST_POS_0_Y_3 0x2494 -#define R200_SE_VTX_ST_POS_0_Z_3 0x2498 -#define R200_SE_VTX_ST_END_OF_PKT 0x249c -/* gap */ -#define R200_RE_POINTSIZE 0x2648 -#define R200_POINTSIZE_SHIFT 0 -#define R200_MAXPOINTSIZE_SHIFT 16 -/* gap */ -#define R200_RE_TOP_LEFT 0x26c0 -#define R200_RE_LEFT_SHIFT 0 -#define R200_RE_TOP_SHIFT 16 -#define R200_RE_MISC 0x26c4 -#define R200_STIPPLE_COORD_MASK 0x1f -#define R200_STIPPLE_X_OFFSET_SHIFT 0 -#define R200_STIPPLE_X_OFFSET_MASK (0x1f << 0) -#define R200_STIPPLE_Y_OFFSET_SHIFT 8 -#define R200_STIPPLE_Y_OFFSET_MASK (0x1f << 8) -#define R200_STIPPLE_LITTLE_BIT_ORDER (0 << 16) -#define R200_STIPPLE_BIG_BIT_ORDER (1 << 16) -/* gap */ -#define R200_RE_AUX_SCISSOR_CNTL 0x26f0 -#define R200_EXCLUSIVE_SCISSOR_0 0x01000000 -#define R200_EXCLUSIVE_SCISSOR_1 0x02000000 -#define R200_EXCLUSIVE_SCISSOR_2 0x04000000 -#define R200_SCISSOR_ENABLE_0 0x10000000 -#define R200_SCISSOR_ENABLE_1 0x20000000 -#define R200_SCISSOR_ENABLE_2 0x40000000 -/* gap */ -#define R200_PP_TXFILTER_0 0x2c00 -#define R200_MAG_FILTER_NEAREST (0 << 0) -#define R200_MAG_FILTER_LINEAR (1 << 0) -#define R200_MAG_FILTER_MASK (1 << 0) -#define R200_MIN_FILTER_NEAREST (0 << 1) -#define R200_MIN_FILTER_LINEAR (1 << 1) -#define R200_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1) -#define R200_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1) -#define R200_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1) -#define R200_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1) -#define R200_MIN_FILTER_ANISO_NEAREST (8 << 1) -#define R200_MIN_FILTER_ANISO_LINEAR (9 << 1) -#define R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1) -#define R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1) -#define R200_MIN_FILTER_MASK (15 << 1) -#define R200_MAX_ANISO_1_TO_1 (0 << 5) -#define R200_MAX_ANISO_2_TO_1 (1 << 5) -#define R200_MAX_ANISO_4_TO_1 (2 << 5) -#define R200_MAX_ANISO_8_TO_1 (3 << 5) -#define R200_MAX_ANISO_16_TO_1 (4 << 5) -#define R200_MAX_ANISO_MASK (7 << 5) -#define R200_MAX_MIP_LEVEL_MASK (0x0f << 16) -#define R200_MAX_MIP_LEVEL_SHIFT 16 -#define R200_YUV_TO_RGB (1 << 20) -#define R200_YUV_TEMPERATURE_COOL (0 << 21) -#define R200_YUV_TEMPERATURE_HOT (1 << 21) -#define R200_YUV_TEMPERATURE_MASK (1 << 21) -#define R200_WRAPEN_S (1 << 22) -#define R200_CLAMP_S_WRAP (0 << 23) -#define R200_CLAMP_S_MIRROR (1 << 23) -#define R200_CLAMP_S_CLAMP_LAST (2 << 23) -#define R200_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23) -#define R200_CLAMP_S_CLAMP_BORDER (4 << 23) -#define R200_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23) -#define R200_CLAMP_S_CLAMP_GL (6 << 23) -#define R200_CLAMP_S_MIRROR_CLAMP_GL (7 << 23) -#define R200_CLAMP_S_MASK (7 << 23) -#define R200_WRAPEN_T (1 << 26) -#define R200_CLAMP_T_WRAP (0 << 27) -#define R200_CLAMP_T_MIRROR (1 << 27) -#define R200_CLAMP_T_CLAMP_LAST (2 << 27) -#define R200_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27) -#define R200_CLAMP_T_CLAMP_BORDER (4 << 27) -#define R200_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27) -#define R200_CLAMP_T_CLAMP_GL (6 << 27) -#define R200_CLAMP_T_MIRROR_CLAMP_GL (7 << 27) -#define R200_CLAMP_T_MASK (7 << 27) -#define R200_KILL_LT_ZERO (1 << 30) -#define R200_BORDER_MODE_OGL (0 << 31) -#define R200_BORDER_MODE_D3D (1 << 31) -#define R200_PP_TXFORMAT_0 0x2c04 -#define R200_TXFORMAT_I8 (0 << 0) -#define R200_TXFORMAT_AI88 (1 << 0) -#define R200_TXFORMAT_RGB332 (2 << 0) -#define R200_TXFORMAT_ARGB1555 (3 << 0) -#define R200_TXFORMAT_RGB565 (4 << 0) -#define R200_TXFORMAT_ARGB4444 (5 << 0) -#define R200_TXFORMAT_ARGB8888 (6 << 0) -#define R200_TXFORMAT_RGBA8888 (7 << 0) -#define R200_TXFORMAT_Y8 (8 << 0) -#define R200_TXFORMAT_AVYU4444 (9 << 0) -#define R200_TXFORMAT_VYUY422 (10 << 0) -#define R200_TXFORMAT_YVYU422 (11 << 0) -#define R200_TXFORMAT_DXT1 (12 << 0) -#define R200_TXFORMAT_DXT23 (14 << 0) -#define R200_TXFORMAT_DXT45 (15 << 0) -#define R200_TXFORMAT_FORMAT_MASK (31 << 0) -#define R200_TXFORMAT_FORMAT_SHIFT 0 -#define R200_TXFORMAT_ALPHA_IN_MAP (1 << 6) -#define R200_TXFORMAT_NON_POWER2 (1 << 7) -#define R200_TXFORMAT_WIDTH_MASK (15 << 8) -#define R200_TXFORMAT_WIDTH_SHIFT 8 -#define R200_TXFORMAT_HEIGHT_MASK (15 << 12) -#define R200_TXFORMAT_HEIGHT_SHIFT 12 -#define R200_TXFORMAT_F5_WIDTH_MASK (15 << 16) /* cube face 5 */ -#define R200_TXFORMAT_F5_WIDTH_SHIFT 16 -#define R200_TXFORMAT_F5_HEIGHT_MASK (15 << 20) -#define R200_TXFORMAT_F5_HEIGHT_SHIFT 20 -#define R200_TXFORMAT_ST_ROUTE_STQ0 (0 << 24) -#define R200_TXFORMAT_ST_ROUTE_STQ1 (1 << 24) -#define R200_TXFORMAT_ST_ROUTE_STQ2 (2 << 24) -#define R200_TXFORMAT_ST_ROUTE_STQ3 (3 << 24) -#define R200_TXFORMAT_ST_ROUTE_STQ4 (4 << 24) -#define R200_TXFORMAT_ST_ROUTE_STQ5 (5 << 24) -#define R200_TXFORMAT_ST_ROUTE_MASK (7 << 24) -#define R200_TXFORMAT_ST_ROUTE_SHIFT 24 -#define R200_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28) -#define R200_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29) -#define R200_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30) -#define R200_PP_TXFORMAT_X_0 0x2c08 -#define R200_DEPTH_LOG2_MASK (0xf << 0) -#define R200_DEPTH_LOG2_SHIFT 0 -#define R200_VOLUME_FILTER_SHIFT 4 -#define R200_VOLUME_FILTER_MASK (1 << 4) -#define R200_VOLUME_FILTER_NEAREST (0 << 4) -#define R200_VOLUME_FILTER_LINEAR (1 << 4) -#define R200_WRAPEN_Q (1 << 8) -#define R200_CLAMP_Q_WRAP (0 << 9) -#define R200_CLAMP_Q_MIRROR (1 << 9) -#define R200_CLAMP_Q_CLAMP_LAST (2 << 9) -#define R200_CLAMP_Q_MIRROR_CLAMP_LAST (3 << 9) -#define R200_CLAMP_Q_CLAMP_BORDER (4 << 9) -#define R200_CLAMP_Q_MIRROR_CLAMP_BORDER (5 << 9) -#define R200_CLAMP_Q_CLAMP_GL (6 << 9) -#define R200_CLAMP_Q_MIRROR_CLAMP_GL (7 << 9) -#define R200_CLAMP_Q_MASK (7 << 9) -#define R200_MIN_MIP_LEVEL_MASK (0xff << 12) -#define R200_MIN_MIP_LEVEL_SHIFT 12 -#define R200_TEXCOORD_NONPROJ (0 << 16) -#define R200_TEXCOORD_CUBIC_ENV (1 << 16) -#define R200_TEXCOORD_VOLUME (2 << 16) -#define R200_TEXCOORD_PROJ (3 << 16) -#define R200_TEXCOORD_DEPTH (4 << 16) -#define R200_TEXCOORD_1D_PROJ (5 << 16) -#define R200_TEXCOORD_1D (6 << 16) -#define R200_TEXCOORD_ZERO (7 << 16) -#define R200_TEXCOORD_MASK (7 << 16) -#define R200_LOD_BIAS_MASK (0xfff80000) -#define R200_LOD_BIAS_SHIFT 19 -#define R200_PP_TXSIZE_0 0x2c0c /* NPOT only */ -#define R200_PP_TXPITCH_0 0x2c10 /* NPOT only */ -#define R200_PP_BORDER_COLOR_0 0x2c14 -#define R200_PP_CUBIC_FACES_0 0x2c18 -#define R200_FACE_WIDTH_1_SHIFT 0 -#define R200_FACE_HEIGHT_1_SHIFT 4 -#define R200_FACE_WIDTH_1_MASK (0xf << 0) -#define R200_FACE_HEIGHT_1_MASK (0xf << 4) -#define R200_FACE_WIDTH_2_SHIFT 8 -#define R200_FACE_HEIGHT_2_SHIFT 12 -#define R200_FACE_WIDTH_2_MASK (0xf << 8) -#define R200_FACE_HEIGHT_2_MASK (0xf << 12) -#define R200_FACE_WIDTH_3_SHIFT 16 -#define R200_FACE_HEIGHT_3_SHIFT 20 -#define R200_FACE_WIDTH_3_MASK (0xf << 16) -#define R200_FACE_HEIGHT_3_MASK (0xf << 20) -#define R200_FACE_WIDTH_4_SHIFT 24 -#define R200_FACE_HEIGHT_4_SHIFT 28 -#define R200_FACE_WIDTH_4_MASK (0xf << 24) -#define R200_FACE_HEIGHT_4_MASK (0xf << 28) -#define R200_PP_TXFILTER_1 0x2c20 -#define R200_PP_TXFORMAT_1 0x2c24 -#define R200_PP_TXFORMAT_X_1 0x2c28 -#define R200_PP_TXSIZE_1 0x2c2c -#define R200_PP_TXPITCH_1 0x2c30 -#define R200_PP_BORDER_COLOR_1 0x2c34 -#define R200_PP_CUBIC_FACES_1 0x2c38 -#define R200_PP_TXFILTER_2 0x2c40 -#define R200_PP_TXFORMAT_2 0x2c44 -#define R200_PP_TXSIZE_2 0x2c4c -#define R200_PP_TXFORMAT_X_2 0x2c48 -#define R200_PP_TXPITCH_2 0x2c50 -#define R200_PP_BORDER_COLOR_2 0x2c54 -#define R200_PP_CUBIC_FACES_2 0x2c58 -#define R200_PP_TXFILTER_3 0x2c60 -#define R200_PP_TXFORMAT_3 0x2c64 -#define R200_PP_TXSIZE_3 0x2c6c -#define R200_PP_TXFORMAT_X_3 0x2c68 -#define R200_PP_TXPITCH_3 0x2c70 -#define R200_PP_BORDER_COLOR_3 0x2c74 -#define R200_PP_CUBIC_FACES_3 0x2c78 -#define R200_PP_TXFILTER_4 0x2c80 -#define R200_PP_TXFORMAT_4 0x2c84 -#define R200_PP_TXSIZE_4 0x2c8c -#define R200_PP_TXFORMAT_X_4 0x2c88 -#define R200_PP_TXPITCH_4 0x2c90 -#define R200_PP_BORDER_COLOR_4 0x2c94 -#define R200_PP_CUBIC_FACES_4 0x2c98 -#define R200_PP_TXFILTER_5 0x2ca0 -#define R200_PP_TXFORMAT_5 0x2ca4 -#define R200_PP_TXSIZE_5 0x2cac -#define R200_PP_TXFORMAT_X_5 0x2ca8 -#define R200_PP_TXPITCH_5 0x2cb0 -#define R200_PP_BORDER_COLOR_5 0x2cb4 -#define R200_PP_CUBIC_FACES_5 0x2cb8 -/* gap */ -#define R200_PP_CNTL_X 0x2cc4 -/* gap */ -#define R200_PP_TXOFFSET_0 0x2d00 -#define R200_TXO_ENDIAN_NO_SWAP (0 << 0) -#define R200_TXO_ENDIAN_BYTE_SWAP (1 << 0) -#define R200_TXO_ENDIAN_WORD_SWAP (2 << 0) -#define R200_TXO_ENDIAN_HALFDW_SWAP (3 << 0) -#define R200_TXO_OFFSET_MASK 0xffffffe0 -#define R200_TXO_OFFSET_SHIFT 5 -#define R200_PP_CUBIC_OFFSET_F1_0 0x2d04 -#define R200_PP_CUBIC_OFFSET_F2_0 0x2d08 -#define R200_PP_CUBIC_OFFSET_F3_0 0x2d0c -#define R200_PP_CUBIC_OFFSET_F4_0 0x2d10 -#define R200_PP_CUBIC_OFFSET_F5_0 0x2d14 -#define R200_PP_TXOFFSET_1 0x2d18 -#define R200_PP_CUBIC_OFFSET_F1_1 0x2d1c -#define R200_PP_CUBIC_OFFSET_F2_1 0x2d20 -#define R200_PP_CUBIC_OFFSET_F3_1 0x2d24 -#define R200_PP_CUBIC_OFFSET_F4_1 0x2d28 -#define R200_PP_CUBIC_OFFSET_F5_1 0x2d2c -#define R200_PP_TXOFFSET_2 0x2d30 -#define R200_PP_CUBIC_OFFSET_F1_2 0x2d34 -#define R200_PP_CUBIC_OFFSET_F2_2 0x2d38 -#define R200_PP_CUBIC_OFFSET_F3_2 0x2d3c -#define R200_PP_CUBIC_OFFSET_F4_2 0x2d40 -#define R200_PP_CUBIC_OFFSET_F5_2 0x2d44 -#define R200_PP_TXOFFSET_3 0x2d48 -#define R200_PP_CUBIC_OFFSET_F1_3 0x2d4c -#define R200_PP_CUBIC_OFFSET_F2_3 0x2d50 -#define R200_PP_CUBIC_OFFSET_F3_3 0x2d54 -#define R200_PP_CUBIC_OFFSET_F4_3 0x2d58 -#define R200_PP_CUBIC_OFFSET_F5_3 0x2d5c -#define R200_PP_TXOFFSET_4 0x2d60 -#define R200_PP_CUBIC_OFFSET_F1_4 0x2d64 -#define R200_PP_CUBIC_OFFSET_F2_4 0x2d68 -#define R200_PP_CUBIC_OFFSET_F3_4 0x2d6c -#define R200_PP_CUBIC_OFFSET_F4_4 0x2d70 -#define R200_PP_CUBIC_OFFSET_F5_4 0x2d74 -#define R200_PP_TXOFFSET_5 0x2d78 -#define R200_PP_CUBIC_OFFSET_F1_5 0x2d7c -#define R200_PP_CUBIC_OFFSET_F2_5 0x2d80 -#define R200_PP_CUBIC_OFFSET_F3_5 0x2d84 -#define R200_PP_CUBIC_OFFSET_F4_5 0x2d88 -#define R200_PP_CUBIC_OFFSET_F5_5 0x2d8c -/* gap */ -#define R200_PP_TAM_DEBUG3 0x2d9c -/* gap */ -#define R200_PP_TFACTOR_0 0x2ee0 -#define R200_PP_TFACTOR_1 0x2ee4 -#define R200_PP_TFACTOR_2 0x2ee8 -#define R200_PP_TFACTOR_3 0x2eec -#define R200_PP_TFACTOR_4 0x2ef0 -#define R200_PP_TFACTOR_5 0x2ef4 -/* gap */ -#define R200_PP_TXCBLEND_0 0x2f00 -#define R200_TXC_ARG_A_ZERO (0) -#define R200_TXC_ARG_A_CURRENT_COLOR (2) -#define R200_TXC_ARG_A_CURRENT_ALPHA (3) -#define R200_TXC_ARG_A_DIFFUSE_COLOR (4) -#define R200_TXC_ARG_A_DIFFUSE_ALPHA (5) -#define R200_TXC_ARG_A_SPECULAR_COLOR (6) -#define R200_TXC_ARG_A_SPECULAR_ALPHA (7) -#define R200_TXC_ARG_A_TFACTOR_COLOR (8) -#define R200_TXC_ARG_A_TFACTOR_ALPHA (9) -#define R200_TXC_ARG_A_R0_COLOR (10) -#define R200_TXC_ARG_A_R0_ALPHA (11) -#define R200_TXC_ARG_A_R1_COLOR (12) -#define R200_TXC_ARG_A_R1_ALPHA (13) -#define R200_TXC_ARG_A_R2_COLOR (14) -#define R200_TXC_ARG_A_R2_ALPHA (15) -#define R200_TXC_ARG_A_R3_COLOR (16) -#define R200_TXC_ARG_A_R3_ALPHA (17) -#define R200_TXC_ARG_A_R4_COLOR (18) -#define R200_TXC_ARG_A_R4_ALPHA (19) -#define R200_TXC_ARG_A_R5_COLOR (20) -#define R200_TXC_ARG_A_R5_ALPHA (21) -#define R200_TXC_ARG_A_TFACTOR1_COLOR (26) -#define R200_TXC_ARG_A_TFACTOR1_ALPHA (27) -#define R200_TXC_ARG_A_MASK (31 << 0) -#define R200_TXC_ARG_A_SHIFT 0 -#define R200_TXC_ARG_B_ZERO (0<<5) -#define R200_TXC_ARG_B_CURRENT_COLOR (2<<5) -#define R200_TXC_ARG_B_CURRENT_ALPHA (3<<5) -#define R200_TXC_ARG_B_DIFFUSE_COLOR (4<<5) -#define R200_TXC_ARG_B_DIFFUSE_ALPHA (5<<5) -#define R200_TXC_ARG_B_SPECULAR_COLOR (6<<5) -#define R200_TXC_ARG_B_SPECULAR_ALPHA (7<<5) -#define R200_TXC_ARG_B_TFACTOR_COLOR (8<<5) -#define R200_TXC_ARG_B_TFACTOR_ALPHA (9<<5) -#define R200_TXC_ARG_B_R0_COLOR (10<<5) -#define R200_TXC_ARG_B_R0_ALPHA (11<<5) -#define R200_TXC_ARG_B_R1_COLOR (12<<5) -#define R200_TXC_ARG_B_R1_ALPHA (13<<5) -#define R200_TXC_ARG_B_R2_COLOR (14<<5) -#define R200_TXC_ARG_B_R2_ALPHA (15<<5) -#define R200_TXC_ARG_B_R3_COLOR (16<<5) -#define R200_TXC_ARG_B_R3_ALPHA (17<<5) -#define R200_TXC_ARG_B_R4_COLOR (18<<5) -#define R200_TXC_ARG_B_R4_ALPHA (19<<5) -#define R200_TXC_ARG_B_R5_COLOR (20<<5) -#define R200_TXC_ARG_B_R5_ALPHA (21<<5) -#define R200_TXC_ARG_B_TFACTOR1_COLOR (26<<5) -#define R200_TXC_ARG_B_TFACTOR1_ALPHA (27<<5) -#define R200_TXC_ARG_B_MASK (31 << 5) -#define R200_TXC_ARG_B_SHIFT 5 -#define R200_TXC_ARG_C_ZERO (0<<10) -#define R200_TXC_ARG_C_CURRENT_COLOR (2<<10) -#define R200_TXC_ARG_C_CURRENT_ALPHA (3<<10) -#define R200_TXC_ARG_C_DIFFUSE_COLOR (4<<10) -#define R200_TXC_ARG_C_DIFFUSE_ALPHA (5<<10) -#define R200_TXC_ARG_C_SPECULAR_COLOR (6<<10) -#define R200_TXC_ARG_C_SPECULAR_ALPHA (7<<10) -#define R200_TXC_ARG_C_TFACTOR_COLOR (8<<10) -#define R200_TXC_ARG_C_TFACTOR_ALPHA (9<<10) -#define R200_TXC_ARG_C_R0_COLOR (10<<10) -#define R200_TXC_ARG_C_R0_ALPHA (11<<10) -#define R200_TXC_ARG_C_R1_COLOR (12<<10) -#define R200_TXC_ARG_C_R1_ALPHA (13<<10) -#define R200_TXC_ARG_C_R2_COLOR (14<<10) -#define R200_TXC_ARG_C_R2_ALPHA (15<<10) -#define R200_TXC_ARG_C_R3_COLOR (16<<10) -#define R200_TXC_ARG_C_R3_ALPHA (17<<10) -#define R200_TXC_ARG_C_R4_COLOR (18<<10) -#define R200_TXC_ARG_C_R4_ALPHA (19<<10) -#define R200_TXC_ARG_C_R5_COLOR (20<<10) -#define R200_TXC_ARG_C_R5_ALPHA (21<<10) -#define R200_TXC_ARG_C_TFACTOR1_COLOR (26<<10) -#define R200_TXC_ARG_C_TFACTOR1_ALPHA (27<<10) -#define R200_TXC_ARG_C_MASK (31 << 10) -#define R200_TXC_ARG_C_SHIFT 10 -#define R200_TXC_COMP_ARG_A (1 << 16) -#define R200_TXC_COMP_ARG_A_SHIFT (16) -#define R200_TXC_BIAS_ARG_A (1 << 17) -#define R200_TXC_SCALE_ARG_A (1 << 18) -#define R200_TXC_NEG_ARG_A (1 << 19) -#define R200_TXC_COMP_ARG_B (1 << 20) -#define R200_TXC_COMP_ARG_B_SHIFT (20) -#define R200_TXC_BIAS_ARG_B (1 << 21) -#define R200_TXC_SCALE_ARG_B (1 << 22) -#define R200_TXC_NEG_ARG_B (1 << 23) -#define R200_TXC_COMP_ARG_C (1 << 24) -#define R200_TXC_COMP_ARG_C_SHIFT (24) -#define R200_TXC_BIAS_ARG_C (1 << 25) -#define R200_TXC_SCALE_ARG_C (1 << 26) -#define R200_TXC_NEG_ARG_C (1 << 27) -#define R200_TXC_OP_MADD (0 << 28) -#define R200_TXC_OP_CND0 (2 << 28) -#define R200_TXC_OP_LERP (3 << 28) -#define R200_TXC_OP_DOT3 (4 << 28) -#define R200_TXC_OP_DOT4 (5 << 28) -#define R200_TXC_OP_CONDITIONAL (6 << 28) -#define R200_TXC_OP_DOT2_ADD (7 << 28) -#define R200_TXC_OP_MASK (7 << 28) -#define R200_PP_TXCBLEND2_0 0x2f04 -#define R200_TXC_TFACTOR_SEL_SHIFT 0 -#define R200_TXC_TFACTOR_SEL_MASK 0x7 -#define R200_TXC_TFACTOR1_SEL_SHIFT 4 -#define R200_TXC_TFACTOR1_SEL_MASK (0x7 << 4) -#define R200_TXC_SCALE_SHIFT 8 -#define R200_TXC_SCALE_MASK (7 << 8) -#define R200_TXC_SCALE_1X (0 << 8) -#define R200_TXC_SCALE_2X (1 << 8) -#define R200_TXC_SCALE_4X (2 << 8) -#define R200_TXC_SCALE_8X (3 << 8) -#define R200_TXC_SCALE_INV2 (5 << 8) -#define R200_TXC_SCALE_INV4 (6 << 8) -#define R200_TXC_SCALE_INV8 (7 << 8) -#define R200_TXC_CLAMP_SHIFT 12 -#define R200_TXC_CLAMP_MASK (3 << 12) -#define R200_TXC_CLAMP_WRAP (0 << 12) -#define R200_TXC_CLAMP_0_1 (1 << 12) -#define R200_TXC_CLAMP_8_8 (2 << 12) -#define R200_TXC_OUTPUT_REG_MASK (7 << 16) -#define R200_TXC_OUTPUT_REG_NONE (0 << 16) -#define R200_TXC_OUTPUT_REG_R0 (1 << 16) -#define R200_TXC_OUTPUT_REG_R1 (2 << 16) -#define R200_TXC_OUTPUT_REG_R2 (3 << 16) -#define R200_TXC_OUTPUT_REG_R3 (4 << 16) -#define R200_TXC_OUTPUT_REG_R4 (5 << 16) -#define R200_TXC_OUTPUT_REG_R5 (6 << 16) -#define R200_TXC_OUTPUT_MASK_MASK (7 << 20) -#define R200_TXC_OUTPUT_MASK_RGB (0 << 20) -#define R200_TXC_OUTPUT_MASK_RG (1 << 20) -#define R200_TXC_OUTPUT_MASK_RB (2 << 20) -#define R200_TXC_OUTPUT_MASK_R (3 << 20) -#define R200_TXC_OUTPUT_MASK_GB (4 << 20) -#define R200_TXC_OUTPUT_MASK_G (5 << 20) -#define R200_TXC_OUTPUT_MASK_B (6 << 20) -#define R200_TXC_OUTPUT_MASK_NONE (7 << 20) -#define R200_TXC_REPL_NORMAL 0 -#define R200_TXC_REPL_RED 1 -#define R200_TXC_REPL_GREEN 2 -#define R200_TXC_REPL_BLUE 3 -#define R200_TXC_REPL_ARG_A_SHIFT 26 -#define R200_TXC_REPL_ARG_A_MASK (3 << 26) -#define R200_TXC_REPL_ARG_B_SHIFT 28 -#define R200_TXC_REPL_ARG_B_MASK (3 << 28) -#define R200_TXC_REPL_ARG_C_SHIFT 30 -#define R200_TXC_REPL_ARG_C_MASK (3 << 30) -#define R200_PP_TXABLEND_0 0x2f08 -#define R200_TXA_ARG_A_ZERO (0) -#define R200_TXA_ARG_A_CURRENT_ALPHA (2) /* guess */ -#define R200_TXA_ARG_A_CURRENT_BLUE (3) /* guess */ -#define R200_TXA_ARG_A_DIFFUSE_ALPHA (4) -#define R200_TXA_ARG_A_DIFFUSE_BLUE (5) -#define R200_TXA_ARG_A_SPECULAR_ALPHA (6) -#define R200_TXA_ARG_A_SPECULAR_BLUE (7) -#define R200_TXA_ARG_A_TFACTOR_ALPHA (8) -#define R200_TXA_ARG_A_TFACTOR_BLUE (9) -#define R200_TXA_ARG_A_R0_ALPHA (10) -#define R200_TXA_ARG_A_R0_BLUE (11) -#define R200_TXA_ARG_A_R1_ALPHA (12) -#define R200_TXA_ARG_A_R1_BLUE (13) -#define R200_TXA_ARG_A_R2_ALPHA (14) -#define R200_TXA_ARG_A_R2_BLUE (15) -#define R200_TXA_ARG_A_R3_ALPHA (16) -#define R200_TXA_ARG_A_R3_BLUE (17) -#define R200_TXA_ARG_A_R4_ALPHA (18) -#define R200_TXA_ARG_A_R4_BLUE (19) -#define R200_TXA_ARG_A_R5_ALPHA (20) -#define R200_TXA_ARG_A_R5_BLUE (21) -#define R200_TXA_ARG_A_TFACTOR1_ALPHA (26) -#define R200_TXA_ARG_A_TFACTOR1_BLUE (27) -#define R200_TXA_ARG_A_MASK (31 << 0) -#define R200_TXA_ARG_A_SHIFT 0 -#define R200_TXA_ARG_B_ZERO (0<<5) -#define R200_TXA_ARG_B_CURRENT_ALPHA (2<<5) /* guess */ -#define R200_TXA_ARG_B_CURRENT_BLUE (3<<5) /* guess */ -#define R200_TXA_ARG_B_DIFFUSE_ALPHA (4<<5) -#define R200_TXA_ARG_B_DIFFUSE_BLUE (5<<5) -#define R200_TXA_ARG_B_SPECULAR_ALPHA (6<<5) -#define R200_TXA_ARG_B_SPECULAR_BLUE (7<<5) -#define R200_TXA_ARG_B_TFACTOR_ALPHA (8<<5) -#define R200_TXA_ARG_B_TFACTOR_BLUE (9<<5) -#define R200_TXA_ARG_B_R0_ALPHA (10<<5) -#define R200_TXA_ARG_B_R0_BLUE (11<<5) -#define R200_TXA_ARG_B_R1_ALPHA (12<<5) -#define R200_TXA_ARG_B_R1_BLUE (13<<5) -#define R200_TXA_ARG_B_R2_ALPHA (14<<5) -#define R200_TXA_ARG_B_R2_BLUE (15<<5) -#define R200_TXA_ARG_B_R3_ALPHA (16<<5) -#define R200_TXA_ARG_B_R3_BLUE (17<<5) -#define R200_TXA_ARG_B_R4_ALPHA (18<<5) -#define R200_TXA_ARG_B_R4_BLUE (19<<5) -#define R200_TXA_ARG_B_R5_ALPHA (20<<5) -#define R200_TXA_ARG_B_R5_BLUE (21<<5) -#define R200_TXA_ARG_B_TFACTOR1_ALPHA (26<<5) -#define R200_TXA_ARG_B_TFACTOR1_BLUE (27<<5) -#define R200_TXA_ARG_B_MASK (31 << 5) -#define R200_TXA_ARG_B_SHIFT 5 -#define R200_TXA_ARG_C_ZERO (0<<10) -#define R200_TXA_ARG_C_CURRENT_ALPHA (2<<10) /* guess */ -#define R200_TXA_ARG_C_CURRENT_BLUE (3<<10) /* guess */ -#define R200_TXA_ARG_C_DIFFUSE_ALPHA (4<<10) -#define R200_TXA_ARG_C_DIFFUSE_BLUE (5<<10) -#define R200_TXA_ARG_C_SPECULAR_ALPHA (6<<10) -#define R200_TXA_ARG_C_SPECULAR_BLUE (7<<10) -#define R200_TXA_ARG_C_TFACTOR_ALPHA (8<<10) -#define R200_TXA_ARG_C_TFACTOR_BLUE (9<<10) -#define R200_TXA_ARG_C_R0_ALPHA (10<<10) -#define R200_TXA_ARG_C_R0_BLUE (11<<10) -#define R200_TXA_ARG_C_R1_ALPHA (12<<10) -#define R200_TXA_ARG_C_R1_BLUE (13<<10) -#define R200_TXA_ARG_C_R2_ALPHA (14<<10) -#define R200_TXA_ARG_C_R2_BLUE (15<<10) -#define R200_TXA_ARG_C_R3_ALPHA (16<<10) -#define R200_TXA_ARG_C_R3_BLUE (17<<10) -#define R200_TXA_ARG_C_R4_ALPHA (18<<10) -#define R200_TXA_ARG_C_R4_BLUE (19<<10) -#define R200_TXA_ARG_C_R5_ALPHA (20<<10) -#define R200_TXA_ARG_C_R5_BLUE (21<<10) -#define R200_TXA_ARG_C_TFACTOR1_ALPHA (26<<10) -#define R200_TXA_ARG_C_TFACTOR1_BLUE (27<<10) -#define R200_TXA_ARG_C_MASK (31 << 10) -#define R200_TXA_ARG_C_SHIFT 10 -#define R200_TXA_COMP_ARG_A (1 << 16) -#define R200_TXA_COMP_ARG_A_SHIFT (16) -#define R200_TXA_BIAS_ARG_A (1 << 17) -#define R200_TXA_SCALE_ARG_A (1 << 18) -#define R200_TXA_NEG_ARG_A (1 << 19) -#define R200_TXA_COMP_ARG_B (1 << 20) -#define R200_TXA_COMP_ARG_B_SHIFT (20) -#define R200_TXA_BIAS_ARG_B (1 << 21) -#define R200_TXA_SCALE_ARG_B (1 << 22) -#define R200_TXA_NEG_ARG_B (1 << 23) -#define R200_TXA_COMP_ARG_C (1 << 24) -#define R200_TXA_COMP_ARG_C_SHIFT (24) -#define R200_TXA_BIAS_ARG_C (1 << 25) -#define R200_TXA_SCALE_ARG_C (1 << 26) -#define R200_TXA_NEG_ARG_C (1 << 27) -#define R200_TXA_OP_MADD (0 << 28) -#define R200_TXA_OP_CND0 (2 << 28) -#define R200_TXA_OP_LERP (3 << 28) -#define R200_TXA_OP_CONDITIONAL (6 << 28) -#define R200_TXA_OP_MASK (7 << 28) -#define R200_PP_TXABLEND2_0 0x2f0c -#define R200_TXA_TFACTOR_SEL_SHIFT 0 -#define R200_TXA_TFACTOR_SEL_MASK 0x7 -#define R200_TXA_TFACTOR1_SEL_SHIFT 4 -#define R200_TXA_TFACTOR1_SEL_MASK (0x7 << 4) -#define R200_TXA_SCALE_SHIFT 8 -#define R200_TXA_SCALE_MASK (7 << 8) -#define R200_TXA_SCALE_1X (0 << 8) -#define R200_TXA_SCALE_2X (1 << 8) -#define R200_TXA_SCALE_4X (2 << 8) -#define R200_TXA_SCALE_8X (3 << 8) -#define R200_TXA_SCALE_INV2 (5 << 8) -#define R200_TXA_SCALE_INV4 (6 << 8) -#define R200_TXA_SCALE_INV8 (7 << 8) -#define R200_TXA_CLAMP_SHIFT 12 -#define R200_TXA_CLAMP_MASK (3 << 12) -#define R200_TXA_CLAMP_WRAP (0 << 12) -#define R200_TXA_CLAMP_0_1 (1 << 12) -#define R200_TXA_CLAMP_8_8 (2 << 12) -#define R200_TXA_OUTPUT_REG_MASK (7 << 16) -#define R200_TXA_OUTPUT_REG_NONE (0 << 16) -#define R200_TXA_OUTPUT_REG_R0 (1 << 16) -#define R200_TXA_OUTPUT_REG_R1 (2 << 16) -#define R200_TXA_OUTPUT_REG_R2 (3 << 16) -#define R200_TXA_OUTPUT_REG_R3 (4 << 16) -#define R200_TXA_OUTPUT_REG_R4 (5 << 16) -#define R200_TXA_OUTPUT_REG_R5 (6 << 16) -#define R200_TXA_DOT_ALPHA (1 << 20) -#define R200_TXA_REPL_NORMAL 0 -#define R200_TXA_REPL_RED 1 -#define R200_TXA_REPL_GREEN 2 -#define R200_TXA_REPL_ARG_A_SHIFT 26 -#define R200_TXA_REPL_ARG_A_MASK (3 << 26) -#define R200_TXA_REPL_ARG_B_SHIFT 28 -#define R200_TXA_REPL_ARG_B_MASK (3 << 28) -#define R200_TXA_REPL_ARG_C_SHIFT 30 -#define R200_TXA_REPL_ARG_C_MASK (3 << 30) -#define R200_PP_TXCBLEND_1 0x2f10 -#define R200_PP_TXCBLEND2_1 0x2f14 -#define R200_PP_TXABLEND_1 0x2f18 -#define R200_PP_TXABLEND2_1 0x2f1c -#define R200_PP_TXCBLEND_2 0x2f20 -#define R200_PP_TXCBLEND2_2 0x2f24 -#define R200_PP_TXABLEND_2 0x2f28 -#define R200_PP_TXABLEND2_2 0x2f2c -#define R200_PP_TXCBLEND_3 0x2f30 -#define R200_PP_TXCBLEND2_3 0x2f34 -#define R200_PP_TXABLEND_3 0x2f38 -#define R200_PP_TXABLEND2_3 0x2f3c -#define R200_PP_TXCBLEND_4 0x2f40 -#define R200_PP_TXCBLEND2_4 0x2f44 -#define R200_PP_TXABLEND_4 0x2f48 -#define R200_PP_TXABLEND2_4 0x2f4c -#define R200_PP_TXCBLEND_5 0x2f50 -#define R200_PP_TXCBLEND2_5 0x2f54 -#define R200_PP_TXABLEND_5 0x2f58 -#define R200_PP_TXABLEND2_5 0x2f5c -#define R200_PP_TXCBLEND_6 0x2f60 -#define R200_PP_TXCBLEND2_6 0x2f64 -#define R200_PP_TXABLEND_6 0x2f68 -#define R200_PP_TXABLEND2_6 0x2f6c -#define R200_PP_TXCBLEND_7 0x2f70 -#define R200_PP_TXCBLEND2_7 0x2f74 -#define R200_PP_TXABLEND_7 0x2f78 -#define R200_PP_TXABLEND2_7 0x2f7c -/* gap */ -#define R200_RB3D_BLENDCOLOR 0x3218 /* ARGB 8888 */ -#define R200_RB3D_ABLENDCNTL 0x321C /* see BLENDCTL */ -#define R200_RB3D_CBLENDCNTL 0x3220 /* see BLENDCTL */ - -/* - * Offsets in TCL vector state. NOTE: Hardwiring matrix positions. - * Multiple contexts could collaberate to eliminate state bouncing. - */ -#define R200_VS_LIGHT_AMBIENT_ADDR 0x00000028 -#define R200_VS_LIGHT_DIFFUSE_ADDR 0x00000030 -#define R200_VS_LIGHT_SPECULAR_ADDR 0x00000038 -#define R200_VS_LIGHT_DIRPOS_ADDR 0x00000040 -#define R200_VS_LIGHT_HWVSPOT_ADDR 0x00000048 -#define R200_VS_LIGHT_ATTENUATION_ADDR 0x00000050 -#define R200_VS_SPOT_DUAL_CONE 0x00000058 -#define R200_VS_GLOBAL_AMBIENT_ADDR 0x0000005C -#define R200_VS_FOG_PARAM_ADDR 0x0000005D -#define R200_VS_EYE_VECTOR_ADDR 0x0000005E -#define R200_VS_UCP_ADDR 0x00000060 -#define R200_VS_PNT_SPRITE_VPORT_SCALE 0x00000068 -#define R200_VS_MATRIX_0_MV 0x00000080 -#define R200_VS_MATRIX_1_INV_MV 0x00000084 -#define R200_VS_MATRIX_2_MVP 0x00000088 -#define R200_VS_MATRIX_3_TEX0 0x0000008C -#define R200_VS_MATRIX_4_TEX1 0x00000090 -#define R200_VS_MATRIX_5_TEX2 0x00000094 -#define R200_VS_MATRIX_6_TEX3 0x00000098 -#define R200_VS_MATRIX_7_TEX4 0x0000009C -#define R200_VS_MATRIX_8_TEX5 0x000000A0 -#define R200_VS_MAT_0_EMISS 0x000000B0 -#define R200_VS_MAT_0_AMB 0x000000B1 -#define R200_VS_MAT_0_DIF 0x000000B2 -#define R200_VS_MAT_0_SPEC 0x000000B3 -#define R200_VS_MAT_1_EMISS 0x000000B4 -#define R200_VS_MAT_1_AMB 0x000000B5 -#define R200_VS_MAT_1_DIF 0x000000B6 -#define R200_VS_MAT_1_SPEC 0x000000B7 -#define R200_VS_EYE2CLIP_MTX 0x000000B8 -#define R200_VS_PNT_SPRITE_ATT_CONST 0x000000BC -#define R200_VS_PNT_SPRITE_EYE_IN_MODEL 0x000000BD -#define R200_VS_PNT_SPRITE_CLAMP 0x000000BE -#define R200_VS_MAX 0x000001C0 - -/* - * Offsets in TCL scalar state - */ -#define R200_SS_LIGHT_DCD_ADDR 0x00000000 -#define R200_SS_LIGHT_DCM_ADDR 0x00000008 -#define R200_SS_LIGHT_SPOT_EXPONENT_ADDR 0x00000010 -#define R200_SS_LIGHT_SPOT_CUTOFF_ADDR 0x00000018 -#define R200_SS_LIGHT_SPECULAR_THRESH_ADDR 0x00000020 -#define R200_SS_LIGHT_RANGE_CUTOFF_SQRD 0x00000028 -#define R200_SS_LIGHT_RANGE_ATT_CONST 0x00000030 -#define R200_SS_VERT_GUARD_CLIP_ADJ_ADDR 0x00000080 -#define R200_SS_VERT_GUARD_DISCARD_ADJ_ADDR 0x00000081 -#define R200_SS_HORZ_GUARD_CLIP_ADJ_ADDR 0x00000082 -#define R200_SS_HORZ_GUARD_DISCARD_ADJ_ADDR 0x00000083 -#define R200_SS_MAT_0_SHININESS 0x00000100 -#define R200_SS_MAT_1_SHININESS 0x00000101 - -/* - * Matrix indices - */ -#define R200_MTX_MV 0 -#define R200_MTX_IMV 1 -#define R200_MTX_MVP 2 -#define R200_MTX_TEX0 3 -#define R200_MTX_TEX1 4 -#define R200_MTX_TEX2 5 -#define R200_MTX_TEX3 6 -#define R200_MTX_TEX4 7 -#define R200_MTX_TEX5 8 - -/* Color formats for 2d packets - */ -#define R200_CP_COLOR_FORMAT_CI8 2 -#define R200_CP_COLOR_FORMAT_ARGB1555 3 -#define R200_CP_COLOR_FORMAT_RGB565 4 -#define R200_CP_COLOR_FORMAT_ARGB8888 6 -#define R200_CP_COLOR_FORMAT_RGB332 7 -#define R200_CP_COLOR_FORMAT_RGB8 9 -#define R200_CP_COLOR_FORMAT_ARGB4444 15 - -/* - * CP type-3 packets - */ -#define R200_CP_CMD_NOP 0xC0001000 -#define R200_CP_CMD_NEXT_CHAR 0xC0001900 -#define R200_CP_CMD_PLY_NEXTSCAN 0xC0001D00 -#define R200_CP_CMD_SET_SCISSORS 0xC0001E00 -#define R200_CP_CMD_LOAD_MICROCODE 0xC0002400 -#define R200_CP_CMD_WAIT_FOR_IDLE 0xC0002600 -#define R200_CP_CMD_3D_DRAW_VBUF 0xC0002800 -#define R200_CP_CMD_3D_DRAW_IMMD 0xC0002900 -#define R200_CP_CMD_3D_DRAW_INDX 0xC0002A00 -#define R200_CP_CMD_LOAD_PALETTE 0xC0002C00 -#define R200_CP_CMD_3D_LOAD_VBPNTR 0xC0002F00 -#define R200_CP_CMD_INDX_BUFFER 0xC0003300 -#define R200_CP_CMD_3D_DRAW_VBUF_2 0xC0003400 -#define R200_CP_CMD_3D_DRAW_IMMD_2 0xC0003500 -#define R200_CP_CMD_3D_DRAW_INDX_2 0xC0003600 -#define R200_CP_CMD_PAINT 0xC0009100 -#define R200_CP_CMD_BITBLT 0xC0009200 -#define R200_CP_CMD_SMALLTEXT 0xC0009300 -#define R200_CP_CMD_HOSTDATA_BLT 0xC0009400 -#define R200_CP_CMD_POLYLINE 0xC0009500 -#define R200_CP_CMD_POLYSCANLINES 0xC0009800 -#define R200_CP_CMD_PAINT_MULTI 0xC0009A00 -#define R200_CP_CMD_BITBLT_MULTI 0xC0009B00 -#define R200_CP_CMD_TRANS_BITBLT 0xC0009C00 - -#endif diff --git a/src/mesa/drivers/dri/r300/r200_state.h b/src/mesa/drivers/dri/r300/r200_state.h deleted file mode 100644 index 3e1a9c8ba19..00000000000 --- a/src/mesa/drivers/dri/r300/r200_state.h +++ /dev/null @@ -1,58 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __R200_STATE_H__ -#define __R200_STATE_H__ - -#ifdef GLX_DIRECT_RENDERING - -#include "r200_context.h" - -extern void r200InitState(r200ContextPtr rmesa); -extern void r200InitStateFuncs(struct dd_function_table *functions); -extern void r200InitTnlFuncs(GLcontext * ctx); - -extern void r200UpdateMaterial(GLcontext * ctx); - -extern void r200UpdateViewportOffset(GLcontext * ctx); -extern void r200UpdateWindow(GLcontext * ctx); - -extern void r200ValidateState(GLcontext * ctx); - -extern void r200PrintDirty(r200ContextPtr rmesa, const char *msg); - -extern void r200LightingSpaceChange(GLcontext * ctx); - -#endif -#endif diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 54eb081d055..d10a9d87d31 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -44,7 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -73,6 +73,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. int future_hw_tcl_on=1; int hw_tcl_on=1; +#define need_GL_EXT_stencil_two_side #define need_GL_ARB_multisample #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object @@ -126,6 +127,10 @@ const struct dri_extension card_extensions[] = { {NULL, NULL} }; +const struct dri_extension stencil_two_side[] = { + {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions}, +}; + extern struct tnl_pipeline_stage _r300_render_stage; extern const struct tnl_pipeline_stage _r300_tcl_stage; extern const struct tnl_pipeline_stage _r300_texrect_stage; @@ -195,6 +200,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, */ driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache, screen->driScreen->myNum, "r300"); + r300->initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache, + "def_max_anisotropy"); //r300->texmicrotile = GL_TRUE; @@ -287,7 +294,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); _swsetup_Wakeup(ctx); @@ -300,7 +307,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, /* Try and keep materials and vertices separate: */ - _tnl_isolate_materials(ctx, GL_TRUE); +/* _tnl_isolate_materials(ctx, GL_TRUE); */ /* Configure swrast and TNL to match hardware characteristics: */ @@ -331,6 +338,9 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, driInitExtensions(ctx, card_extensions, GL_TRUE); + if (driQueryOptionb(&r300->radeon.optionCache, "disable_stencil_two_side") == 0) + driInitSingleExtension(ctx, stencil_two_side); + if (r300->radeon.glCtx->Mesa_DXTn && !driQueryOptionb (&r300->radeon.optionCache, "disable_s3tc")) { _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); _mesa_enable_extension( ctx, "GL_S3_s3tc" ); @@ -478,7 +488,7 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv) _swsetup_DestroyContext(r300->radeon.glCtx); _tnl_ProgramCacheDestroy(r300->radeon.glCtx); _tnl_DestroyContext(r300->radeon.glCtx); - _ac_DestroyContext(r300->radeon.glCtx); + _vbo_DestroyContext(r300->radeon.glCtx); _swrast_DestroyContext(r300->radeon.glCtx); if (r300->dma.current.buf) { diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index dd3ecbb2357..a339b2f9c16 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -48,7 +48,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_context.h" #define USER_BUFFERS -#define RADEON_VTXFMT_A +/* KW: Disable this code. Driver should hook into vbo module + * directly, see i965 driver for example. + */ +/* #define RADEON_VTXFMT_A */ #define HW_VBOS /* We don't handle 16 bits elts swapping yet */ @@ -57,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #endif //#define OPTIMIZE_ELTS -#define CB_DPATH struct r300_context; typedef struct r300_context r300ContextRec; @@ -726,6 +728,11 @@ struct r300_fragment_program { GLboolean params_uptodate; int max_temp_idx; + + /* the index of the sin constant is stored here */ + GLint const_sin[2]; + + GLuint optimization; }; #define R300_MAX_AOS_ARRAYS 16 @@ -754,7 +761,7 @@ struct radeon_vertex_buffer { struct dt AttribPtr[VERT_ATTRIB_MAX]; - struct tnl_prim *Primitive; + const struct _mesa_prim *Primitive; GLuint PrimitiveCount; GLint LockFirst; GLsizei LockCount; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 179bc58e9e9..8e45bd54030 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -33,7 +33,6 @@ /*TODO'S * - * - COS/SIN/SCS instructions * - Depth write, WPOS/FOGC inputs * - FogOption * - Verify results of opcodes for accuracy, I've only checked them @@ -187,6 +186,10 @@ static const struct { #define SLOT_VECTOR (1<<0) #define SLOT_SCALAR (1<<3) #define SLOT_BOTH (SLOT_VECTOR | SLOT_SCALAR) + +/* mapping from SWIZZLE_* to r300 native values for scalar insns */ +#define SWIZZLE_HALF 6 + #define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \ SWIZZLE_##y, \ SWIZZLE_##z, \ @@ -208,7 +211,7 @@ static const struct r300_pfs_swizzle { { MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_BOTH }, { MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0}, { MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0}, - { PFS_INVAL, R300_FPI0_ARGC_HALF, 0, 0}, + { MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0}, { PFS_INVAL, 0, 0, 0}, }; @@ -232,8 +235,6 @@ static const struct { { PFS_INVAL, PFS_INVAL, PFS_INVAL} }; -/* mapping from SWIZZLE_* to r300 native values for scalar insns */ -#define SWIZZLE_HALF 6 static const struct { int base; /* hw value of swizzle */ int stride; /* difference between SRC0/1/2 */ @@ -463,7 +464,7 @@ static int swz_native(struct r300_fragment_program *rp, GLuint arbneg) { /* Native swizzle, handle negation */ - src = (src & ~REG_NEGS_SHIFT) | + src = (src & ~REG_NEGS_MASK) | (((arbneg >> 3) & 1) << REG_NEGS_SHIFT); if ((arbneg & 0x7) == 0x0) { @@ -590,6 +591,7 @@ static GLuint do_swizzle(struct r300_fragment_program *rp, /* If swizzling from something without an XYZW native swizzle, * emit result to a temp, and do new swizzle from the temp. */ +#if 0 if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) { GLuint temp = get_temp_reg(rp); @@ -603,10 +605,30 @@ static GLuint do_swizzle(struct r300_fragment_program *rp, 0); src = temp; } +#endif + + if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || + REG_GET_SSWZ(src) != SWIZZLE_W) { + GLuint vsrcswz = (v_swiz[REG_GET_VSWZ(src)].hash & (SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK)) | REG_GET_SSWZ(src) << 9; + GLint i; - /* set scalar swizzling */ - REG_SET_SSWZ(src, GET_SWZ(arbswz, 3)); + GLuint newswz = 0; + GLuint offset; + for(i=0; i < 4; ++i){ + offset = GET_SWZ(arbswz, i); + + newswz |= (offset <= 3)?GET_SWZ(vsrcswz, offset) << i*3:offset << i*3; + } + + arbswz = newswz & (SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK); + REG_SET_SSWZ(src, GET_SWZ(newswz, 3)); + } + else + { + /* set scalar swizzling */ + REG_SET_SSWZ(src, GET_SWZ(arbswz, 3)); + } do { vswz = REG_GET_VSWZ(src); do { @@ -1058,7 +1080,7 @@ static void emit_arith(struct r300_fragment_program *rp, break; } if (emit_sop && - (s_swiz[REG_GET_VSWZ(src[i])].flags & SLOT_VECTOR)) { + (s_swiz[REG_GET_SSWZ(src[i])].flags & SLOT_VECTOR)) { vpos = spos = MAX2(vpos, spos); break; } @@ -1181,6 +1203,25 @@ static GLuint get_attrib(struct r300_fragment_program *rp, GLuint attr) } #endif +static void make_sin_const(struct r300_fragment_program *rp) +{ + if(rp->const_sin[0] == -1){ + GLfloat cnstv[4]; + + cnstv[0] = 1.273239545; // 4/PI + cnstv[1] =-0.405284735; // -4/(PI*PI) + cnstv[2] = 3.141592654; // PI + cnstv[3] = 0.2225; // weight + rp->const_sin[0] = emit_const4fv(rp, cnstv); + + cnstv[0] = 0.5; + cnstv[1] = -1.5; + cnstv[2] = 0.159154943; // 1/(2*PI) + cnstv[3] = 6.283185307; // 2*PI + rp->const_sin[1] = emit_const4fv(rp, cnstv); + } +} + static GLboolean parse_program(struct r300_fragment_program *rp) { struct gl_fragment_program *mp = &rp->mesa_program; @@ -1234,62 +1275,71 @@ static GLboolean parse_program(struct r300_fragment_program *rp) break; case OPCODE_COS: /* - * cos using taylor serie: - * cos(x) = 1 - x^2/2! + x^4/4! - x^6/6! + * cos using a parabola (see SIN): + * cos(x): + * x += PI/2 + * x = (x/(2*PI))+0.5 + * x = frac(x) + * x = (x*2*PI)-PI + * result = sin(x) */ temp = get_temp_reg(rp); - cnstv[0] = 0.5; - cnstv[1] = 0.041666667; - cnstv[2] = 0.001388889; - cnstv[4] = 0.0; - cnst = emit_const4fv(rp, cnstv); + make_sin_const(rp); src[0] = t_scalar_src(rp, fpi->SrcReg[0]); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_XYZ, - src[0], - src[0], - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_Y | WRITEMASK_Z, - temp, temp, - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_Z, - temp, - swizzle(temp, X, X, X, W), - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_XYZ, - temp, cnst, - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_X, - pfs_one, - pfs_one, - negate(temp), - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_X, - temp, - pfs_one, - swizzle(temp, Y, Y, Y, W), - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_X, - temp, - pfs_one, - negate(swizzle(temp, Z, Z, Z, W)), - flags); - emit_arith(rp, PFS_OP_MAD, dest, mask, + /* add 0.5*PI and do range reduction */ + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X, + swizzle(rp->const_sin[0], Z, Z, Z, Z), //PI + pfs_half, + swizzle(keep(src[0]), X, X, X, X), + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X, swizzle(temp, X, X, X, X), - pfs_one, + swizzle(rp->const_sin[1], Z, Z, Z, Z), + pfs_half, + 0); + + emit_arith(rp, PFS_OP_FRC, temp, WRITEMASK_X, + swizzle(temp, X, X, X, X), + undef, + undef, + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Z, + swizzle(temp, X, X, X, X), + swizzle(rp->const_sin[1], W, W, W, W), //2*PI + negate(swizzle(rp->const_sin[0], Z, Z, Z, Z)), //-PI + 0); + + /* SIN */ + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X | WRITEMASK_Y, + swizzle(temp, Z, Z, Z, Z), + rp->const_sin[0], pfs_zero, + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X, + swizzle(temp, Y, Y, Y, Y), + absolute(swizzle(temp, Z, Z, Z, Z)), + swizzle(temp, X, X, X, X), + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Y, + swizzle(temp, X, X, X, X), + absolute(swizzle(temp, X, X, X, X)), + negate(swizzle(temp, X, X, X, X)), + 0); + + + emit_arith(rp, PFS_OP_MAD, dest, mask, + swizzle(temp, Y, Y, Y, Y), + swizzle(rp->const_sin[0], W, W, W, W), + swizzle(temp, X, X, X, X), flags); + free_temp(rp, temp); break; case OPCODE_DP3: @@ -1398,7 +1448,7 @@ static GLboolean parse_program(struct r300_fragment_program *rp) * change the compare to (t.x + 0.5) > 0.5 we may * save one instruction by doing CMP -t.x */ - cnstv[0] = cnstv[1] = cnstv[2] = cnstv[4] = 0.50001; + cnstv[0] = cnstv[1] = cnstv[2] = cnstv[3] = 0.50001; src[0] = t_src(rp, fpi->SrcReg[0]); temp = get_temp_reg(rp); cnst = emit_const4fv(rp, cnstv); @@ -1529,7 +1579,93 @@ static GLboolean parse_program(struct r300_fragment_program *rp) flags); break; case OPCODE_SCS: - ERROR("SCS not implemented\n"); + /* + * cos using a parabola (see SIN): + * cos(x): + * x += PI/2 + * x = (x/(2*PI))+0.5 + * x = frac(x) + * x = (x*2*PI)-PI + * result = sin(x) + */ + temp = get_temp_reg(rp); + make_sin_const(rp); + src[0] = t_scalar_src(rp, fpi->SrcReg[0]); + + /* add 0.5*PI and do range reduction */ + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X|WRITEMASK_Y, + swizzle(rp->const_sin[0], Z, Z, Z, Z), + rp->const_sin[1], + swizzle(keep(src[0]), X, X, X, X), + 0); + + emit_arith(rp, PFS_OP_CMP, temp, WRITEMASK_W, + swizzle(rp->const_sin[0], Z, Z, Z, Z), + negate(pfs_half), + swizzle(keep(src[0]), X, X, X, X), + 0); + + emit_arith(rp, PFS_OP_CMP, temp, WRITEMASK_Z, + swizzle(temp, X, X, X, X), + swizzle(temp, Y, Y, Y, Y), + swizzle(temp, W, W, W, W), + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X | WRITEMASK_Y, + swizzle(temp, Z, Z, Z, Z), + rp->const_sin[0], + pfs_zero, + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_W, + swizzle(temp, Y, Y, Y, Y), + absolute(swizzle(temp, Z, Z, Z, Z)), + swizzle(temp, X, X, X, X), + 0); + + if(mask & WRITEMASK_Y) + { + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X | WRITEMASK_Y, + swizzle(keep(src[0]), X, X, X, X), + rp->const_sin[0], + pfs_zero, + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X, + swizzle(temp, Y, Y, Y, Y), + absolute(swizzle(keep(src[0]), X, X, X, X)), + swizzle(temp, X, X, X, X), + 0); + } + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Z, + swizzle(temp, W, W, W, W), + absolute(swizzle(temp, W, W, W, W)), + negate(swizzle(temp, W, W, W, W)), + 0); + + emit_arith(rp, PFS_OP_MAD, dest, WRITEMASK_X, + swizzle(temp, Z, Z, Z, Z), + swizzle(rp->const_sin[0], W, W, W, W), + swizzle(temp, W, W, W, W), + flags); + + if(mask & WRITEMASK_Y) + { + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_W, + swizzle(temp, X, X, X, X), + absolute(swizzle(temp, X, X, X, X)), + negate(swizzle(temp, X, X, X, X)), + 0); + + emit_arith(rp, PFS_OP_MAD, dest, WRITEMASK_Y, + swizzle(temp, W, W, W, W), + swizzle(rp->const_sin[0], W, W, W, W), + swizzle(temp, X, X, X, X), + flags); + } + free_temp(rp, temp); break; case OPCODE_SGE: src[0] = t_src(rp, fpi->SrcReg[0]); @@ -1548,68 +1684,63 @@ static GLboolean parse_program(struct r300_fragment_program *rp) break; case OPCODE_SIN: /* - * sin using taylor serie: - * sin(x) = x - x^3/3! + x^5/5! - x^7/7! + * using a parabola: + * sin(x) = 4/pi * x + -4/(pi*pi) * x * abs(x) + * extra precision is obtained by weighting against + * itself squared. */ + temp = get_temp_reg(rp); - cnstv[0] = 0.333333333; - cnstv[1] = 0.008333333; - cnstv[2] = 0.000198413; - cnstv[4] = 0.0; - cnst = emit_const4fv(rp, cnstv); + make_sin_const(rp); src[0] = t_scalar_src(rp, fpi->SrcReg[0]); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_XYZ, - src[0], - src[0], - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_Y | WRITEMASK_Z, - temp, temp, - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_Z, - temp, - swizzle(temp, X, X, X, W), - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_XYZ, - src[0], - temp, - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_XYZ, - temp, cnst, - pfs_zero, - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_X, - src[0], - pfs_one, - negate(temp), - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_X, - temp, - pfs_one, - swizzle(temp, Y, Y, Y, W), - flags); - emit_arith(rp, PFS_OP_MAD, temp, - WRITEMASK_X, - temp, - pfs_one, - negate(swizzle(temp, Z, Z, Z, W)), - flags); - emit_arith(rp, PFS_OP_MAD, dest, mask, + /* do range reduction */ + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X, + swizzle(keep(src[0]), X, X, X, X), + swizzle(rp->const_sin[1], Z, Z, Z, Z), + pfs_half, + 0); + + emit_arith(rp, PFS_OP_FRC, temp, WRITEMASK_X, swizzle(temp, X, X, X, X), - pfs_one, + undef, + undef, + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Z, + swizzle(temp, X, X, X, X), + swizzle(rp->const_sin[1], W, W, W, W), //2*PI + negate(swizzle(rp->const_sin[0], Z, Z, Z, Z)), //PI + 0); + + /* SIN */ + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X | WRITEMASK_Y, + swizzle(temp, Z, Z, Z, Z), + rp->const_sin[0], pfs_zero, + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X, + swizzle(temp, Y, Y, Y, Y), + absolute(swizzle(temp, Z, Z, Z, Z)), + swizzle(temp, X, X, X, X), + 0); + + emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Y, + swizzle(temp, X, X, X, X), + absolute(swizzle(temp, X, X, X, X)), + negate(swizzle(temp, X, X, X, X)), + 0); + + + emit_arith(rp, PFS_OP_MAD, dest, mask, + swizzle(temp, Y, Y, Y, Y), + swizzle(rp->const_sin[0], W, W, W, W), + swizzle(temp, X, X, X, X), flags); + free_temp(rp, temp); break; case OPCODE_SLT: @@ -1681,7 +1812,7 @@ static GLboolean parse_program(struct r300_fragment_program *rp) /* - Init structures * - Determine what hwregs each input corresponds to */ -static void init_program(struct r300_fragment_program *rp) +static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp) { struct r300_pfs_compile_state *cs = NULL; struct gl_fragment_program *mp = &rp->mesa_program; @@ -1691,6 +1822,7 @@ static void init_program(struct r300_fragment_program *rp) int i,j; /* New compile, reset tracking data */ + rp->optimization = driQueryOptioni(&r300->radeon.optionCache, "fp_optimization"); rp->translated = GL_FALSE; rp->error = GL_FALSE; rp->cs = cs = &(R300_CONTEXT(rp->ctx)->state.pfs_compile); @@ -1703,6 +1835,7 @@ static void init_program(struct r300_fragment_program *rp) rp->max_temp_idx = 0; rp->node[0].alu_end = -1; rp->node[0].tex_end = -1; + rp->const_sin[0] = -1; _mesa_memset(cs, 0, sizeof(*rp->cs)); for (i=0;i<PFS_MAX_ALU_INST;i++) { @@ -1816,13 +1949,13 @@ static void update_params(struct r300_fragment_program *rp) rp->params_uptodate = GL_TRUE; } -void r300_translate_fragment_shader(struct r300_fragment_program *rp) +void r300_translate_fragment_shader(r300ContextPtr r300, struct r300_fragment_program *rp) { struct r300_pfs_compile_state *cs = NULL; if (!rp->translated) { - init_program(rp); + init_program(r300, rp); cs = rp->cs; if (parse_program(rp) == GL_FALSE) { diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h index b0cebe60bb0..73986abc3cc 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog.h @@ -112,8 +112,11 @@ typedef struct r300_fragment_program_swizzle { ((0 | SRC_CONST) << R300_FPI3_SRC1A_SHIFT) | \ ((0 | SRC_CONST) << R300_FPI3_SRC2A_SHIFT)) +#define DRI_CONF_FP_OPTIMIZATION_SPEED 0 +#define DRI_CONF_FP_OPTIMIZATION_QUALITY 1 + struct r300_fragment_program; -extern void r300_translate_fragment_shader(struct r300_fragment_program *rp); +extern void r300_translate_fragment_shader(r300ContextPtr r300, struct r300_fragment_program *rp); #endif diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 0774a2af6b4..c5ad0260457 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -70,10 +70,6 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) drm_radeon_cmd_header_t *cmd = NULL; r300ContextPtr rmesa=r300; -#ifndef CB_DPATH - int i; -#endif - if (RADEON_DEBUG & DEBUG_IOCTL) fprintf(stderr, "%s: %s buffer (%i,%i %ix%i)\n", __FUNCTION__, buffer ? "back" : "front", @@ -89,168 +85,8 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) cboffset += r300->radeon.radeonScreen->fbLocation; -#ifndef CB_DPATH - R300_STATECHANGE(r300, vir[0]); - ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1; - r300->hw.vir[0].cmd[1] = 0x21030003; - - R300_STATECHANGE(r300, vir[1]); - ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count = 1; - r300->hw.vir[1].cmd[1] = 0xF688F688; - - R300_STATECHANGE(r300, vic); - r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x00000001; - r300->hw.vic.cmd[R300_VIC_CNTL_1] = 0x00000405; - - R300_STATECHANGE(r300, vof); - r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT - | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */ - - R300_STATECHANGE(r300, txe); - r300->hw.txe.cmd[R300_TXE_ENABLE] = 0; - - R300_STATECHANGE(r300, vpt); - r300->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(1.0); - r300->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(dPriv->x); - r300->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(1.0); - r300->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(dPriv->y); - r300->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(1.0); - r300->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(0.0); - - R300_STATECHANGE(r300, at); - r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0; - - R300_STATECHANGE(r300, bld); - r300->hw.bld.cmd[R300_BLD_CBLEND] = 0; - r300->hw.bld.cmd[R300_BLD_ABLEND] = 0; - - if (r300->radeon.radeonScreen->cpp == 4) - cbpitch |= R300_COLOR_FORMAT_ARGB8888; - else - cbpitch |= R300_COLOR_FORMAT_RGB565; - - if (r300->radeon.sarea->tiling_enabled) - cbpitch |= R300_COLOR_TILE_ENABLE; - - R300_STATECHANGE(r300, cb); - r300->hw.cb.cmd[R300_CB_OFFSET] = cboffset; - r300->hw.cb.cmd[R300_CB_PITCH] = cbpitch; - - R300_STATECHANGE(r300, unk221C); - r300->hw.unk221C.cmd[1] = R300_221C_CLEAR; - - R300_STATECHANGE(r300, ps); - r300->hw.ps.cmd[R300_PS_POINTSIZE] = - ((dPriv->w * 6) << R300_POINTSIZE_X_SHIFT) | - ((dPriv->h * 6) << R300_POINTSIZE_Y_SHIFT); - - R300_STATECHANGE(r300, ri); - for(i = 1; i <= 8; ++i) - r300->hw.ri.cmd[i] = R300_RS_INTERP_USED; - - R300_STATECHANGE(r300, rc); - /* The second constant is needed to get glxgears display anything .. */ - r300->hw.rc.cmd[1] = (1 << R300_RS_CNTL_CI_CNT_SHIFT) | R300_RS_CNTL_0_UNKNOWN_18; - r300->hw.rc.cmd[2] = 0; - - R300_STATECHANGE(r300, rr); - ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->packet0.count = 1; - r300->hw.rr.cmd[1] = 0x00004000; - - R300_STATECHANGE(r300, cmk); - if (flags & CLEARBUFFER_COLOR) { - r300->hw.cmk.cmd[R300_CMK_COLORMASK] = - (ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) | - (ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) | - (ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) | - (ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0); - } else { - r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0; - } - - R300_STATECHANGE(r300, fp); - r300->hw.fp.cmd[R300_FP_CNTL0] = 0; /* 1 pass, no textures */ - r300->hw.fp.cmd[R300_FP_CNTL1] = 0; /* no temporaries */ - r300->hw.fp.cmd[R300_FP_CNTL2] = 0; /* no offset, one ALU instr */ - r300->hw.fp.cmd[R300_FP_NODE0] = 0; - r300->hw.fp.cmd[R300_FP_NODE1] = 0; - r300->hw.fp.cmd[R300_FP_NODE2] = 0; - r300->hw.fp.cmd[R300_FP_NODE3] = R300_PFS_NODE_OUTPUT_COLOR; - - R300_STATECHANGE(r300, fpi[0]); - R300_STATECHANGE(r300, fpi[1]); - R300_STATECHANGE(r300, fpi[2]); - R300_STATECHANGE(r300, fpi[3]); - ((drm_r300_cmd_header_t*)r300->hw.fpi[0].cmd)->packet0.count = 1; - ((drm_r300_cmd_header_t*)r300->hw.fpi[1].cmd)->packet0.count = 1; - ((drm_r300_cmd_header_t*)r300->hw.fpi[2].cmd)->packet0.count = 1; - ((drm_r300_cmd_header_t*)r300->hw.fpi[3].cmd)->packet0.count = 1; - - /* MOV o0, t0 */ - r300->hw.fpi[0].cmd[1] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO)); - r300->hw.fpi[1].cmd[1] = FP_SELC(0,NO,XYZ,FP_TMP(0),0,0); - r300->hw.fpi[2].cmd[1] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO)); - r300->hw.fpi[3].cmd[1] = FP_SELA(0,NO,W,FP_TMP(0),0,0); - - R300_STATECHANGE(r300, pvs); - r300->hw.pvs.cmd[R300_PVS_CNTL_1] = - (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | - (0 << R300_PVS_CNTL_1_POS_END_SHIFT) | - (1 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0; /* no parameters */ - r300->hw.pvs.cmd[R300_PVS_CNTL_3] = - (1 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT); - - R300_STATECHANGE(r300, vpi); - ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->packet0.count = 8; - - /* MOV o0, i0; */ - r300->hw.vpi.cmd[1] = VP_OUT(ADD,OUT,0,XYZW); - r300->hw.vpi.cmd[2] = VP_IN(IN,0); - r300->hw.vpi.cmd[3] = VP_ZERO(); - r300->hw.vpi.cmd[4] = 0; - - /* MOV o1, i1; */ - r300->hw.vpi.cmd[5] = VP_OUT(ADD,OUT,1,XYZW); - r300->hw.vpi.cmd[6] = VP_IN(IN,1); - r300->hw.vpi.cmd[7] = VP_ZERO(); - r300->hw.vpi.cmd[8] = 0; - - R300_STATECHANGE(r300, zs); - r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0; - r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0; - if (flags & CLEARBUFFER_DEPTH) { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_WRITE_ONLY; - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= (R300_ZS_ALWAYS<<R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); - } else { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1; // disable - } - - R300_STATECHANGE(r300, zs); - if (flags & CLEARBUFFER_STENCIL) { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_STENCIL_ENABLE; - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= - (R300_ZS_ALWAYS<<R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | - (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) | - (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) | - (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) | - (R300_ZS_ALWAYS<<R300_RB3D_ZS1_BACK_FUNC_SHIFT) | - (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) | - (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) | - (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) ; - r300->hw.zs.cmd[R300_ZS_CNTL_2] = r300->state.stencil.clear; - } - - /* Make sure we have enough space */ - r300EnsureCmdBufSpace(r300, r300->hw.max_state_size + 9+8, __FUNCTION__); - - r300EmitState(r300); -#else -#if 1 cp_wait(r300, R300_WAIT_3D | R300_WAIT_3D_CLEAN); end_3d(rmesa); -#endif R300_STATECHANGE(r300, cb); reg_start(R300_RB3D_COLOROFFSET0, 0); @@ -313,8 +149,6 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) e32(r300->state.stencil.clear); } -#endif - cmd2 = (drm_r300_cmd_header_t*)r300AllocCmdBuf(r300, 9, __FUNCTION__); cmd2[0].packet3.cmd_type = R300_CMD_PACKET3; cmd2[0].packet3.packet = R300_CMD_PACKET3_CLEAR; @@ -327,7 +161,6 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) cmd2[7].u = r300PackFloat32(ctx->Color.ClearColor[2]); cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]); -#if 1 reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); @@ -335,10 +168,8 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) reg_start(0x4f18,0); e32(0x00000003); cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN); -#endif } -#ifdef CB_DPATH static void r300EmitClearState(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -472,7 +303,6 @@ static void r300EmitClearState(GLcontext * ctx) /*reg_start(0x4500,0); e32(2560-1);*/ } -#endif /** * Buffer clear @@ -524,12 +354,10 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask) swapped = r300->radeon.doPageFlip && (r300->radeon.sarea->pfCurrentPage == 1); -#ifdef CB_DPATH /* Make sure it fits there. */ r300EnsureCmdBufSpace(r300, 421*3, __FUNCTION__); if(flags || bits) r300EmitClearState(ctx); -#endif if (flags & BUFFER_BIT_FRONT_LEFT) { r300ClearBuffer(r300, bits | CLEARBUFFER_COLOR, swapped); @@ -544,15 +372,6 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask) if (bits) r300ClearBuffer(r300, bits, 0); -#ifndef CB_DPATH - /* Recalculate the hardware state. This could be done more efficiently, - * but do keep it like this for now. - */ - r300ResetHwState(r300); - - /* r300ClearBuffer has trampled all over the hardware state.. */ - r300->hw.all_dirty=GL_TRUE; -#endif } diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 03f168365dc..211c451f661 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_vp_build.h" @@ -352,7 +352,7 @@ GLboolean r300_run_vb_render(GLcontext *ctx, r300EmitState(rmesa); for(i=0; i < VB->PrimitiveCount; i++){ - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; @@ -385,8 +385,18 @@ GLboolean r300_run_vb_render(GLcontext *ctx, int r300Fallback(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_fragment_program *rp = + (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; int i; + if (rp) { + if (!rp->translated) + r300_translate_fragment_shader(r300, rp); + + FALLBACK_IF(!rp->translated); + } + /* We do not do SELECT or FEEDBACK (yet ?) * Is it worth doing them ? */ @@ -406,6 +416,10 @@ int r300Fallback(GLcontext *ctx) */ FALLBACK_IF(ctx->Fog.Enabled); #endif + FALLBACK_IF(ctx->Stencil._TestTwoSide && + (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] || + ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] || + ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1])); if(!r300->disable_lowimpact_fallback){ /* GL_POLYGON_OFFSET_POINT */ diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 72255066d59..b30ece160a0 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -46,7 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "texformat.h" @@ -509,7 +509,6 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) if (r300->state.stencil.hw_stencil) { R300_STATECHANGE(r300, zs); if (state) { - WARN_ONCE("TODO - double side stencil !\n"); r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_STENCIL_ENABLE; } else { @@ -863,9 +862,12 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); flag = translate_func(ctx->Stencil.Function[0]); - - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) - | (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); + + if (ctx->Stencil._TestTwoSide) + flag = translate_func(ctx->Stencil.Function[1]); + + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask; } @@ -894,10 +896,19 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); + + if (ctx->Stencil._TestTwoSide) { + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= + (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + |(translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + |(translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + } else { + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= + (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + } } static void r300ClearStencil(GLcontext * ctx, GLint s) @@ -1757,9 +1768,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa) GLcontext *ctx; ctx = rmesa->radeon.glCtx; -#ifdef CB_DPATH r300UpdateTextureState(ctx); -#endif r300SetupPixelShader(rmesa); r300_setup_textures(ctx); @@ -1809,10 +1818,10 @@ void r300SetupPixelShader(r300ContextPtr rmesa) if (!rp) /* should only happenen once, just after context is created */ return; - r300_translate_fragment_shader(rp); + r300_translate_fragment_shader(rmesa, rp); if (!rp->translated) { fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__); - exit(-1); + return; } #define OUTPUT_FIELD(st, reg, field) \ @@ -1874,7 +1883,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _ae_invalidate_state(ctx, new_state); @@ -1884,10 +1893,6 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) r300UpdateStateParameters(ctx, new_state); -#ifndef CB_DPATH - /* Go inefficiency! */ - r300ResetHwState(r300); -#endif #ifdef HW_VBOS if(new_state & _NEW_ARRAY) r300->state.VB.lock_uptodate = GL_FALSE; diff --git a/src/mesa/drivers/dri/r300/r300_vertexprog.c b/src/mesa/drivers/dri/r300/r300_vertexprog.c index 2492a4a3a0a..2ff92e13289 100644 --- a/src/mesa/drivers/dri/r300/r300_vertexprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertexprog.c @@ -960,26 +960,23 @@ static void position_invariant(struct gl_program *prog) static void insert_wpos(struct r300_vertex_program *vp, struct gl_program *prog, - GLint pos) + GLuint temp_index) { GLint tokens[6] = { STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0, 0 }; struct prog_instruction *vpi; struct prog_instruction *vpi_insert; - GLuint temp_index; GLuint window_index; int i = 0; vpi = malloc((prog->NumInstructions + 5) * sizeof(struct prog_instruction)); - memcpy(vpi, prog->Instructions, (pos+1) * sizeof(struct prog_instruction)); + /* all but END */ + memcpy(vpi, prog->Instructions, (prog->NumInstructions - 1) * sizeof(struct prog_instruction)); + /* END */ + memcpy(&vpi[prog->NumInstructions + 4], &prog->Instructions[prog->NumInstructions - 1], + sizeof(struct prog_instruction)); - vpi_insert = &vpi[pos]; - - /* make a copy before outputting VERT_RESULT_HPOS */ - vpi_insert->DstReg.File = vpi_insert->SrcReg[2].File; - vpi_insert->DstReg.Index = temp_index = vpi_insert->SrcReg[2].Index; - - vpi_insert++; + vpi_insert = &vpi[prog->NumInstructions - 1]; memset(vpi_insert, 0, 5 * sizeof(struct prog_instruction)); vpi_insert[i].Opcode = OPCODE_MOV; @@ -1062,8 +1059,6 @@ static void insert_wpos(struct r300_vertex_program *vp, vpi_insert[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ONE, SWIZZLE_ONE); i++; - memcpy(&vpi_insert[i], &prog->Instructions[pos+1], (prog->NumInstructions-(pos+1)) * sizeof(struct prog_instruction)); - free(prog->Instructions); prog->Instructions = vpi; @@ -1078,16 +1073,18 @@ static void pos_as_texcoord(struct r300_vertex_program *vp, struct gl_program *prog) { struct prog_instruction *vpi; - int pos = 0; - - for(vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++, pos++){ + GLuint tempregi = prog->NumTemporaries; + /* should do something else if no temps left... */ + prog->NumTemporaries++; + + for(vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++){ if( vpi->DstReg.File == PROGRAM_OUTPUT && vpi->DstReg.Index == VERT_RESULT_HPOS ){ - insert_wpos(vp, prog, pos); - break; + vpi->DstReg.File = PROGRAM_TEMPORARY; + vpi->DstReg.Index = tempregi; } } - + insert_wpos(vp, prog, tempregi); } static struct r300_vertex_program *build_program(struct r300_vertex_program_key *wanted_key, @@ -1101,8 +1098,9 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key vp->wpos_idx = wpos_idx; - if(mesa_vp->IsPositionInvariant) + if(mesa_vp->IsPositionInvariant) { position_invariant(&mesa_vp->Base); + } if(wpos_idx > -1) pos_as_texcoord(vp, &mesa_vp->Base); @@ -1158,6 +1156,10 @@ void r300_select_vertex_shader(r300ContextPtr r300) wanted_key.OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead; + if(vpc->mesa_program.IsPositionInvariant) { + /* we wan't position don't we ? */ + wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS); + } for (vp = vpc->progs; vp; vp = vp->next) if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) == 0) { @@ -1170,6 +1172,5 @@ void r300_select_vertex_shader(r300ContextPtr r300) vp = build_program(&wanted_key, &vpc->mesa_program, wpos_idx); vp->next = vpc->progs; vpc->progs = vp; - r300->selected_vp = vp; } diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c index 0ceaf7ebb7d..ddadf83a003 100644 --- a/src/mesa/drivers/dri/r300/radeon_state.c +++ b/src/mesa/drivers/dri/r300/radeon_state.c @@ -41,7 +41,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "light.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c index 72c03c53ad9..0625e5bc571 100644 --- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c +++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c @@ -46,6 +46,8 @@ #include "state.h" #include "image.h" +#include "vbo/vbo_context.h" + #define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \ rvb->AttribPtr[(a)].type = GL_FLOAT, \ rvb->AttribPtr[(a)].stride = vb->b->stride, \ @@ -129,15 +131,7 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start) CONV(i, VertexAttrib[i]); for (i=0; i < VERT_ATTRIB_MAX; i++) { - if (enabled & (1 << i)) { - rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start; - } else { - def.data = ctx->Current.Attrib[i]; - memcpy(&rmesa->state.VB.AttribPtr[i], &def, sizeof(struct dt)); - } - - /*if(rmesa->state.VB.AttribPtr[i].data == ctx->Current.Attrib[i]) - fprintf(stderr, "%d is default coord\n", i);*/ + rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start; } for(i=0; i < VERT_ATTRIB_MAX; i++){ @@ -177,177 +171,18 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start) void radeon_init_vtxfmt_a(r300ContextPtr rmesa); -static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *c_indices ) -{ - GET_CURRENT_CONTEXT(ctx); - r300ContextPtr rmesa = R300_CONTEXT(ctx); - int elt_size; - int i; - unsigned int min = ~0, max = 0; - struct tnl_prim prim; - static void *ptr = NULL; - struct r300_dma_region rvb; - const GLvoid *indices = c_indices; - - if (count > 65535) { - WARN_ONCE("Too many verts!\n"); - goto fallback; - } - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!"); - return; - } - /* actual address is the sum of pointers */ - indices = (GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices); - } - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - memset(&rvb, 0, sizeof(rvb)); - switch (type) { - case GL_UNSIGNED_BYTE: - for (i=0; i < count; i++) { - if(((unsigned char *)indices)[i] < min) - min = ((unsigned char *)indices)[i]; - if(((unsigned char *)indices)[i] > max) - max = ((unsigned char *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - elt_size = 2; -#endif - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - -#ifdef FORCE_32BITS_ELTS - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min; -#else - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min; -#endif - break; - - case GL_UNSIGNED_SHORT: - for (i=0; i < count; i++) { - if(((unsigned short int *)indices)[i] < min) - min = ((unsigned short int *)indices)[i]; - if(((unsigned short int *)indices)[i] > max) - max = ((unsigned short int *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - elt_size = 2; -#endif - - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - -#ifdef FORCE_32BITS_ELTS - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min; -#else - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min; -#endif - break; - - case GL_UNSIGNED_INT: - for (i=0; i < count; i++) { - if(((unsigned int *)indices)[i] < min) - min = ((unsigned int *)indices)[i]; - if(((unsigned int *)indices)[i] > max) - max = ((unsigned int *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - if (max - min <= 65535) - elt_size = 2; - else - elt_size = 4; -#endif - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - - - if (elt_size == 2) - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min; - else - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min; - break; - - default: - WARN_ONCE("Unknown elt type!\n"); - goto fallback; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - r300UpdateShaders(rmesa); - - if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) { - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; - } - - rmesa->state.VB.Count = max - min + 1; - - r300UpdateShaderStates(rmesa); - - rmesa->state.VB.Primitive = &prim; - rmesa->state.VB.PrimitiveCount = 1; - - prim.mode = mode | PRIM_BEGIN | PRIM_END; - if (rmesa->state.VB.LockCount) - prim.start = min - rmesa->state.VB.LockFirst; - else - prim.start = 0; - prim.count = count; - - rmesa->state.VB.Elts = ptr; - rmesa->state.VB.elt_size = elt_size; - - if (r300_run_vb_render(ctx, NULL)) { - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; - } - - if(rvb.buf) - radeon_mm_use(rmesa, rvb.buf->id); - - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - return; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawElements(GET_DISPATCH(), (mode, count, type, c_indices)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); -} -static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei count, GLenum type, const GLvoid *c_indices) +static void radeonDrawRangeElements(GLcontext *ctx, + GLenum mode, + GLuint min, + GLuint max, + GLsizei count, + GLenum type, + const GLvoid *c_indices) { - GET_CURRENT_CONTEXT(ctx); +#if 1 + return GL_FALSE; +#else r300ContextPtr rmesa = R300_CONTEXT(ctx); struct tnl_prim prim; int elt_size; @@ -371,26 +206,23 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei indices += i * _mesa_sizeof_type(type); count -= i; } - return ; + return GL_TRUE; } WARN_ONCE("Too many verts!\n"); - goto fallback; + return GL_FALSE; } if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ if (!ctx->Array.ElementArrayBufferObj->Data) { _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!"); - return; + return GL_TRUE; } /* actual address is the sum of pointers */ indices = (GLvoid *) ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices); } - if (!_mesa_validate_DrawRangeElements( ctx, mode, min, max, count, type, indices )) - return; - FLUSH_CURRENT( ctx, 0 ); #ifdef OPTIMIZE_ELTS min = 0; @@ -465,7 +297,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei default: WARN_ONCE("Unknown elt type!\n"); - goto fallback; + return GL_FALSE; } /* XXX: setup_arrays before state update? */ @@ -477,7 +309,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) { r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; + return GL_FALSE; } rmesa->state.VB.Count = max - min + 1; @@ -501,37 +333,34 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei if (r300_run_vb_render(ctx, NULL)) { r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; + return GL_FALSE; } if(rvb.buf) radeon_mm_use(rmesa, rvb.buf->id); r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - return ; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawRangeElements(GET_DISPATCH(), (mode, min, max, count, type, c_indices)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); + return GL_TRUE; +#endif } -static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) +static GLboolean radeonDrawArrays( GLcontext *ctx, + GLenum mode, GLint start, GLsizei count ) { +#if 1 + return GL_FALSE; +#else GET_CURRENT_CONTEXT(ctx); r300ContextPtr rmesa = R300_CONTEXT(ctx); struct tnl_prim prim; if (count > 65535) { + /* TODO: split into multiple draws. + */ WARN_ONCE("Too many verts!\n"); - goto fallback; + return GL_FALSE; } - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - FLUSH_CURRENT( ctx, 0 ); if (ctx->NewState) @@ -542,7 +371,7 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) r300UpdateShaders(rmesa); if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL) - goto fallback; + return GL_FALSE; rmesa->state.VB.Count = count; @@ -564,31 +393,70 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) rmesa->state.VB.elt_max = 0; if (r300_run_vb_render(ctx, NULL)) - goto fallback; + return GL_FALSE; - return ; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawArrays(GET_DISPATCH(), (mode, start, count)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); + return GL_TRUE; +#endif } +static void radeon_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + if (ib == NULL) { + for (i = 0; i < nr_prims; i++) { + if (!radeonDrawArrays(ctx, + prim->mode, + prim->start, + prim->count)) { + /* Fallback + */ + _tnl_draw_prims(ctx, + arrays, + prim + i, + nr_prims - i, + ib, + min_index, + max_index); + return; + } + } + } else { + for (i = 0; i < nr_prims; i++) { + if (!radeonDrawRangeElements(ctx, + prim->mode, + min_index, + max_index, + prim->count, + ib->types, + ib->ptr)) { + /* Fallback + */ + _tnl_draw_prims(ctx, + arrays, + prim + i, + nr_prims - i, + ib, + min_index, + max_index); + return; + } + } + } +} + void radeon_init_vtxfmt_a(r300ContextPtr rmesa) { GLcontext *ctx; - GLvertexformat *vfmt; - - ctx = rmesa->radeon.glCtx; - vfmt = (GLvertexformat *)ctx->TnlModule.Current; - - vfmt->DrawElements = radeonDrawElements; - vfmt->DrawArrays = radeonDrawArrays; - vfmt->DrawRangeElements = radeonDrawRangeElements; + struct vbo_context *vbo = vbo_context(ctx); + vbo->draw_prims = radeon_draw_prims; } + #endif #ifdef HW_VBOS diff --git a/src/mesa/drivers/dri/radeon/Makefile b/src/mesa/drivers/dri/radeon/Makefile index 6e46620b397..f223b2d9228 100644 --- a/src/mesa/drivers/dri/radeon/Makefile +++ b/src/mesa/drivers/dri/radeon/Makefile @@ -22,11 +22,7 @@ DRIVER_SOURCES = \ radeon_swtcl.c \ radeon_span.c \ radeon_maos.c \ - radeon_sanity.c \ - radeon_vtxfmt.c \ - radeon_vtxfmt_c.c \ - radeon_vtxfmt_sse.c \ - radeon_vtxfmt_x86.c + radeon_sanity.c C_SOURCES = \ $(COMMON_SOURCES) \ @@ -34,8 +30,7 @@ C_SOURCES = \ DRIVER_DEFINES = -DRADEON_COMMON=0 -X86_SOURCES = \ - radeon_vtxtmp_x86.S +X86_SOURCES = include ../Makefile.template diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 8b92e3fe65f..6bc2c4aa5c5 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -46,7 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -60,7 +60,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_tex.h" #include "radeon_swtcl.h" #include "radeon_tcl.h" -#include "radeon_vtxfmt.h" #include "radeon_maos.h" #define need_GL_ARB_multisample @@ -361,7 +360,7 @@ radeonCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); @@ -370,13 +369,10 @@ radeonCreateContext( const __GLcontextModes *glVisual, */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, radeon_pipeline ); - ctx->Driver.FlushVertices = radeonFlushVertices; /* Try and keep materials and vertices separate: */ - _tnl_isolate_materials( ctx, GL_TRUE ); - -/* _mesa_allow_light_in_model( ctx, GL_FALSE ); */ +/* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and T&L to match hardware characteristics: */ @@ -450,10 +446,7 @@ radeonCreateContext( const __GLcontextModes *glVisual, } if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - radeonVtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN ); - - _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); +/* _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */ } return GL_TRUE; } @@ -484,7 +477,7 @@ void radeonDestroyContext( __DRIcontextPrivate *driContextPriv ) release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1); _swsetup_DestroyContext( rmesa->glCtx ); _tnl_DestroyContext( rmesa->glCtx ); - _ac_DestroyContext( rmesa->glCtx ); + _vbo_DestroyContext( rmesa->glCtx ); _swrast_DestroyContext( rmesa->glCtx ); radeonDestroySwtcl( rmesa->glCtx ); @@ -494,12 +487,6 @@ void radeonDestroyContext( __DRIcontextPrivate *driContextPriv ) radeonFlushCmdBuf( rmesa, __FUNCTION__ ); } - if (!(rmesa->TclFallback & RADEON_TCL_FALLBACK_TCL_DISABLE)) { - int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode"); - if (tcl_mode >= DRI_CONF_TCL_VTXFMT) - radeonVtxfmtDestroy( rmesa->glCtx ); - } - _mesa_vector4f_free( &rmesa->tcl.ObjClean ); if (rmesa->state.scissor.pClipRects) { @@ -621,9 +608,6 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); - if (newCtx->vb.enabled) - radeonVtxfmtMakeCurrent( newCtx->glCtx ); - } else { if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx is null\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h index 0a7c3b2f544..02cea2f4e37 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.h +++ b/src/mesa/drivers/dri/radeon/radeon_context.h @@ -529,7 +529,6 @@ struct radeon_store { */ struct radeon_tcl_info { GLuint vertex_format; - GLint last_offset; GLuint hw_primitive; /* Temporary for cases where incoming vertex data is incompatible @@ -600,75 +599,6 @@ struct radeon_ioctl { #define RADEON_MAX_PRIMS 64 -/* Want to keep a cache of these around. Each is parameterized by - * only a single value which has only a small range. Only expect a - * few, so just rescan the list each time? - */ -struct dynfn { - struct dynfn *next, *prev; - int key; - char *code; -}; - -struct dfn_lists { - struct dynfn Vertex2f; - struct dynfn Vertex2fv; - struct dynfn Vertex3f; - struct dynfn Vertex3fv; - struct dynfn Color4ub; - struct dynfn Color4ubv; - struct dynfn Color3ub; - struct dynfn Color3ubv; - struct dynfn Color4f; - struct dynfn Color4fv; - struct dynfn Color3f; - struct dynfn Color3fv; - struct dynfn SecondaryColor3ubEXT; - struct dynfn SecondaryColor3ubvEXT; - struct dynfn SecondaryColor3fEXT; - struct dynfn SecondaryColor3fvEXT; - struct dynfn Normal3f; - struct dynfn Normal3fv; - struct dynfn TexCoord2f; - struct dynfn TexCoord2fv; - struct dynfn TexCoord1f; - struct dynfn TexCoord1fv; - struct dynfn MultiTexCoord2fARB; - struct dynfn MultiTexCoord2fvARB; - struct dynfn MultiTexCoord1fARB; - struct dynfn MultiTexCoord1fvARB; -}; - -struct dfn_generators { - struct dynfn *(*Vertex2f)( GLcontext *, int ); - struct dynfn *(*Vertex2fv)( GLcontext *, int ); - struct dynfn *(*Vertex3f)( GLcontext *, int ); - struct dynfn *(*Vertex3fv)( GLcontext *, int ); - struct dynfn *(*Color4ub)( GLcontext *, int ); - struct dynfn *(*Color4ubv)( GLcontext *, int ); - struct dynfn *(*Color3ub)( GLcontext *, int ); - struct dynfn *(*Color3ubv)( GLcontext *, int ); - struct dynfn *(*Color4f)( GLcontext *, int ); - struct dynfn *(*Color4fv)( GLcontext *, int ); - struct dynfn *(*Color3f)( GLcontext *, int ); - struct dynfn *(*Color3fv)( GLcontext *, int ); - struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, int ); - struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, int ); - struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, int ); - struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, int ); - struct dynfn *(*Normal3f)( GLcontext *, int ); - struct dynfn *(*Normal3fv)( GLcontext *, int ); - struct dynfn *(*TexCoord2f)( GLcontext *, int ); - struct dynfn *(*TexCoord2fv)( GLcontext *, int ); - struct dynfn *(*TexCoord1f)( GLcontext *, int ); - struct dynfn *(*TexCoord1fv)( GLcontext *, int ); - struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, int ); - struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, int ); - struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, int ); - struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, int ); -}; - - struct radeon_prim { GLuint start; @@ -685,43 +615,6 @@ struct radeon_prim { */ #define RADEON_MAX_VERTEX_SIZE 20 -struct radeon_vbinfo { - GLint counter, initial_counter; - GLint *dmaptr; - void (*notify)( void ); - GLint vertex_size; - - union { float f; int i; radeon_color_t color; } vertex[RADEON_MAX_VERTEX_SIZE]; - - GLfloat *normalptr; - GLfloat *floatcolorptr; - radeon_color_t *colorptr; - GLfloat *floatspecptr; - radeon_color_t *specptr; - GLfloat *texcoordptr[4]; /* 3 (TMU) + 1 for radeon_vtxfmt_c.c when GL_TEXTURE3 */ - - GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ - GLuint primflags; - GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ - GLboolean installed; - GLboolean fell_back; - GLboolean recheck; - GLint nrverts; - GLuint vertex_format; - - GLuint installed_vertex_format; - GLuint installed_color_3f_sz; - - struct radeon_prim primlist[RADEON_MAX_PRIMS]; - int nrprims; - - struct dfn_lists dfn_cache; - struct dfn_generators codegen; - GLvertexformat vtxfmt; -}; - - - struct radeon_context { GLcontext *glCtx; /* Mesa context */ @@ -808,10 +701,6 @@ struct radeon_context { */ struct radeon_swtcl_info swtcl; - /* radeon_vtxfmt.c - */ - struct radeon_vbinfo vb; - /* Mirrors of some DRI state */ struct radeon_dri_mirror dri; diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index 737490fcde0..4c64bc201ae 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -1087,10 +1087,6 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask ) } } - /* Flip top to bottom */ - cx += dPriv->x; - cy = dPriv->y + dPriv->h - cy - ch; - LOCK_HARDWARE( rmesa ); /* compute region after locking: */ @@ -1099,6 +1095,10 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask ) cw = ctx->DrawBuffer->_Xmax - cx; ch = ctx->DrawBuffer->_Ymax - cy; + /* Flip top to bottom */ + cx += dPriv->x; + cy = dPriv->y + dPriv->h - cy - ch; + /* Throttle the number of clear ioctls we do. */ while ( 1 ) { diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index 91a60bb9f15..65dbecf7a6c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -37,7 +37,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "imports.h" #include "mtypes.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "math/m_translate.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 279357ab590..fc5aa114621 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -55,6 +55,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_span.h" #elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) #include "r300_context.h" +#include "r300_fragprog.h" #include "radeon_span.h" #endif @@ -163,6 +164,18 @@ DRI_CONF_OPT_BEGIN(disable_lowimpact_fallback,bool,def) \ DRI_CONF_DESC(en,"Disable Low-impact fallback") \ DRI_CONF_OPT_END +#define DRI_CONF_DISABLE_DOUBLE_SIDE_STENCIL(def) \ +DRI_CONF_OPT_BEGIN(disable_stencil_two_side,bool,def) \ + DRI_CONF_DESC(en,"Disable GL_EXT_stencil_two_side") \ +DRI_CONF_OPT_END + +#define DRI_CONF_FP_OPTIMIZATION(def) \ +DRI_CONF_OPT_BEGIN_V(fp_optimization,enum,def,"0:1") \ + DRI_CONF_DESC_BEGIN(en,"Fragment Program optimization") \ + DRI_CONF_ENUM(0,"Optimize for Speed") \ + DRI_CONF_ENUM(1,"Optimize for Quality") \ + DRI_CONF_DESC_END \ +DRI_CONF_OPT_END const char __driConfigOptions[] = DRI_CONF_BEGIN @@ -174,6 +187,7 @@ DRI_CONF_BEGIN DRI_CONF_MAX_TEXTURE_COORD_UNITS(8, 2, 8) DRI_CONF_COMMAND_BUFFER_SIZE(8, 8, 32) DRI_CONF_DISABLE_FALLBACK(false) + DRI_CONF_DISABLE_DOUBLE_SIDE_STENCIL(false) DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) @@ -184,12 +198,13 @@ DRI_CONF_BEGIN DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC) DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF) + DRI_CONF_FP_OPTIMIZATION(DRI_CONF_FP_OPTIMIZATION_SPEED) DRI_CONF_SECTION_END DRI_CONF_SECTION_DEBUG DRI_CONF_NO_RAST(false) DRI_CONF_SECTION_END DRI_CONF_END; -static const GLuint __driNConfigOptions = 16; +static const GLuint __driNConfigOptions = 18; #ifndef RADEON_DEBUG int RADEON_DEBUG = 0; diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 216d7dca174..e19202fa443 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -42,7 +42,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "context.h" #include "framebuffer.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -53,7 +53,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_tcl.h" #include "radeon_tex.h" #include "radeon_swtcl.h" -#include "radeon_vtxfmt.h" #include "drirenderbuffer.h" static void radeonUpdateSpecular( GLcontext *ctx ); @@ -2303,11 +2302,10 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _ae_invalidate_state( ctx, new_state ); RADEON_CONTEXT(ctx)->NewGLState |= new_state; - radeonVtxfmtInvalidate( ctx ); } diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index 5682d95ae10..5fc34f09331 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -33,7 +33,7 @@ #include "api_arrayelt.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -44,7 +44,6 @@ #include "radeon_tcl.h" #include "radeon_tex.h" #include "radeon_swtcl.h" -#include "radeon_vtxfmt.h" #include "xmlpool.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index e36a710d33a..7ce1fa67cf6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -45,7 +45,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "tnl/t_vtx_api.h" /* for _tnl_FlushVertices */ #include "radeon_context.h" #include "radeon_ioctl.h" @@ -848,14 +847,6 @@ void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) } -void radeonFlushVertices( GLcontext *ctx, GLuint flags ) -{ - _tnl_FlushVertices( ctx, flags ); - - if (flags & FLUSH_STORED_VERTICES) - RADEON_NEWPRIM( RADEON_CONTEXT( ctx ) ); -} - /**********************************************************************/ /* Initialization. */ /**********************************************************************/ diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h index f95a52c0b8e..64f9019513d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h @@ -43,7 +43,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern void radeonInitSwtcl( GLcontext *ctx ); extern void radeonDestroySwtcl( GLcontext *ctx ); -extern void radeonFlushVertices( GLcontext *ctx, GLuint flags ); extern void radeonChooseRenderState( GLcontext *ctx ); extern void radeonChooseVertexState( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c index ffd49b525b8..5ad044c2628 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c @@ -39,7 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "mtypes.h" #include "enums.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c deleted file mode 100644 index a5a9eb144b5..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c +++ /dev/null @@ -1,1086 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ -#include "glheader.h" -#include "imports.h" -#include "api_noop.h" -#include "api_arrayelt.h" -#include "context.h" -#include "mtypes.h" -#include "enums.h" -#include "glapi.h" -#include "colormac.h" -#include "light.h" -#include "state.h" -#include "vtxfmt.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_array_api.h" -#include "tnl/t_save_api.h" - -#include "radeon_context.h" -#include "radeon_state.h" -#include "radeon_ioctl.h" -#include "radeon_tex.h" -#include "radeon_tcl.h" -#include "radeon_swtcl.h" -#include "radeon_vtxfmt.h" - -#define VERT_ATTRIB_TEX(u) (VERT_ATTRIB_TEX0 + (u)) - -#include "dispatch.h" - -static void radeonVtxfmtFlushVertices( GLcontext *, GLuint ); - -static void count_func( const char *name, struct dynfn *l ) -{ - int i = 0; - struct dynfn *f; - foreach (f, l) i++; - if (i) fprintf(stderr, "%s: %d\n", name, i ); -} - -static void count_funcs( radeonContextPtr rmesa ) -{ - count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f ); - count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv ); - count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f ); - count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv ); - count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub ); - count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv ); - count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub ); - count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv ); - count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f ); - count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv ); - count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f ); - count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv ); - count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f ); - count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv ); - count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f ); - count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv ); - count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f ); - count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv ); - count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -} - - -void radeon_copy_to_current( GLcontext *ctx ) -{ - GLuint unit; - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT); - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_N0) { - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2]; - } - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_PKCOLOR) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha ); - } - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_FPCOLOR) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; - } - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_FPALPHA) - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3]; - - if (rmesa->vb.vertex_format & RADEON_CP_VC_FRMT_PKSPEC) { - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue ); - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (rmesa->vb.vertex_format & RADEON_ST_BIT(unit)) { - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][0] = rmesa->vb.texcoordptr[unit][0]; - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][1] = rmesa->vb.texcoordptr[unit][1]; - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][2] = 0.0F; - ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][3] = 1.0F; - } - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - -static GLboolean discreet_gl_prim[GL_POLYGON+1] = { - 1, /* 0 points */ - 1, /* 1 lines */ - 0, /* 2 line_strip */ - 0, /* 3 line_loop */ - 1, /* 4 tris */ - 0, /* 5 tri_fan */ - 0, /* 6 tri_strip */ - 1, /* 7 quads */ - 0, /* 8 quadstrip */ - 0, /* 9 poly */ -}; - -static void flush_prims( radeonContextPtr rmesa ) -{ - int i,j; - struct radeon_dma_region tmp = rmesa->dma.current; - - tmp.buf->refcount++; - tmp.aos_size = rmesa->vb.vertex_size; - tmp.aos_stride = rmesa->vb.vertex_size; - tmp.aos_start = GET_START(&tmp); - - rmesa->dma.current.ptr = rmesa->dma.current.start += - (rmesa->vb.initial_counter - rmesa->vb.counter) * rmesa->vb.vertex_size * 4; - - rmesa->tcl.vertex_format = rmesa->vb.vertex_format; - rmesa->tcl.aos_components[0] = &tmp; - rmesa->tcl.nr_aos_components = 1; - rmesa->dma.flush = NULL; - - /* Optimize the primitive list: - */ - if (rmesa->vb.nrprims > 1) { - for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { - int pj = rmesa->vb.primlist[j].prim & 0xf; - int pi = rmesa->vb.primlist[i].prim & 0xf; - - if (pj == pi && discreet_gl_prim[pj] && - rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { - rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; - } - else { - j++; - if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; - } - } - rmesa->vb.nrprims = j+1; - } - - for (i = 0 ; i < rmesa->vb.nrprims; i++) { - if (RADEON_DEBUG & DEBUG_PRIMS) - fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, - _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & - PRIM_MODE_MASK ), - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end); - - radeonEmitPrimitive( rmesa->glCtx, - rmesa->vb.primlist[i].start, - rmesa->vb.primlist[i].end, - rmesa->vb.primlist[i].prim ); - } - - rmesa->vb.nrprims = 0; - radeonReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); -} - - -static void start_prim( radeonContextPtr rmesa, GLuint mode ) -{ - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); - - rmesa->vb.primlist[rmesa->vb.nrprims].start = rmesa->vb.initial_counter - rmesa->vb.counter; - rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode; -} - -static void note_last_prim( radeonContextPtr rmesa, GLuint flags ) -{ - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags; - rmesa->vb.primlist[rmesa->vb.nrprims].end = rmesa->vb.initial_counter - rmesa->vb.counter; - - if (++(rmesa->vb.nrprims) == RADEON_MAX_PRIMS) - flush_prims( rmesa ); - } -} - - -static void copy_vertex( radeonContextPtr rmesa, GLuint n, GLfloat *dst ) -{ - GLuint i; - GLfloat *src = (GLfloat *)(rmesa->dma.current.address + - rmesa->dma.current.ptr + - (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) * - rmesa->vb.vertex_size * 4); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n); - - for (i = 0 ; i < rmesa->vb.vertex_size; i++) { - dst[i] = src[i]; - } -} - -/* NOTE: This actually reads the copied vertices back from uncached - * memory. Could also use the counter/notify mechanism to populate - * tmp on the fly as vertices are generated. - */ -static GLuint copy_dma_verts( radeonContextPtr rmesa, GLfloat (*tmp)[RADEON_MAX_VERTEX_SIZE] ) -{ - GLuint ovf, i; - GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - rmesa->vb.primlist[rmesa->vb.nrprims].start; - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr); - - switch( rmesa->vb.prim[0] ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - copy_vertex( rmesa, nr-1, tmp[0] ); - return 1; - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - copy_vertex( rmesa, 0, tmp[0] ); - return 1; - } else { - copy_vertex( rmesa, 0, tmp[0] ); - copy_vertex( rmesa, nr-1, tmp[1] ); - return 2; - } - case GL_TRIANGLE_STRIP: - ovf = MIN2(nr, 2); - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - copy_vertex( rmesa, nr-ovf+i, tmp[i] ); - return i; - default: - assert(0); - return 0; - } -} - -static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (ctx->Driver.NeedFlush) - radeonVtxfmtFlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (ctx->NewState) - _mesa_update_state( ctx ); /* clear state so fell_back sticks */ - - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = radeonFlushVertices; - ctx->Driver.NewList =_tnl_NewList; - - assert( rmesa->dma.flush == 0 ); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; -} - - -static void VFMT_FALLBACK( const char *caller ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE]; - GLuint i, prim; - GLuint ind = rmesa->vb.vertex_format; - GLuint nrverts; - GLfloat alpha = 1.0; - GLuint unit; - - if (RADEON_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT)) - fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); - return; - } - - /* Copy vertices out of dma: - */ - nrverts = copy_dma_verts( rmesa, tmp ); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - flush_prims( rmesa ); - - /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl. - */ - prim = rmesa->vb.prim[0]; - ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = radeonFlushVertices; - - assert(rmesa->dma.flush == 0); - rmesa->vb.fell_back = GL_TRUE; - rmesa->vb.installed = GL_FALSE; - CALL_Begin(GET_DISPATCH(), (prim)); - - if (rmesa->vb.installed_color_3f_sz == 4) - alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - - /* Replay saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - GLuint offset = 3; - if (ind & RADEON_CP_VC_FRMT_N0) { - CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset += 3; - } - - if (ind & RADEON_CP_VC_FRMT_PKCOLOR) { - radeon_color_t *col = (radeon_color_t *)&tmp[i][offset]; - CALL_Color4ub(GET_DISPATCH(), (col->red, col->green, col->blue, col->alpha)); - offset++; - } - else if (ind & RADEON_CP_VC_FRMT_FPALPHA) { - CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=4; - } - else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) { - CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset])); - offset+=3; - } - - if (ind & RADEON_CP_VC_FRMT_PKSPEC) { - radeon_color_t *spec = (radeon_color_t *)&tmp[i][offset]; - CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (spec->red, spec->green, spec->blue)); - offset++; - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ind & RADEON_ST_BIT(unit)) { - CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit), &tmp[i][offset])); - offset += 2; - } - } - CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0])); - } - - /* Replay current vertex - */ - if (ind & RADEON_CP_VC_FRMT_N0) - CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr)); - - if (ind & RADEON_CP_VC_FRMT_PKCOLOR) - CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, - rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha)); - else if (ind & RADEON_CP_VC_FRMT_FPALPHA) - CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) { - if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) - CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0], - rmesa->vb.floatcolorptr[1], - rmesa->vb.floatcolorptr[2], - alpha)); - else - CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr)); - } - - if (ind & RADEON_CP_VC_FRMT_PKSPEC) - CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red, - rmesa->vb.specptr->green, - rmesa->vb.specptr->blue)); - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ind & RADEON_ST_BIT(unit)) { - CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit), - rmesa->vb.texcoordptr[unit])); - } - } -} - -static void radeonNewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - VFMT_FALLBACK( __FUNCTION__ ); - _tnl_NewList( ctx, list, mode ); - return; -} - - -static void wrap_buffer( void ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE]; - GLuint i, nrverts; - - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS)) - fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); - - /* Don't deal with parity. - */ - if ((((rmesa->vb.initial_counter - rmesa->vb.counter) - - rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) { - rmesa->vb.counter++; - rmesa->vb.initial_counter++; - return; - } - - /* Copy vertices out of dma: - */ - if (rmesa->vb.prim[0] == GL_POLYGON+1) - nrverts = 0; - else { - nrverts = copy_dma_verts( rmesa, tmp ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%d vertices to copy\n", nrverts); - - /* Finish the prim at this point: - */ - note_last_prim( rmesa, 0 ); - } - - /* Fire any buffered primitives - */ - flush_prims( rmesa ); - - /* Get new buffer - */ - radeonRefillCurrentDmaRegion( rmesa ); - - /* Reset counter, dmaptr - */ - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - - rmesa->dma.flush = flush_prims; - - /* Restart wrapped primitive: - */ - if (rmesa->vb.prim[0] != GL_POLYGON+1) - start_prim( rmesa, rmesa->vb.prim[0] ); - - /* Reemit saved vertices - */ - for (i = 0 ; i < nrverts; i++) { - if (RADEON_DEBUG & DEBUG_VERTS) { - int j; - fprintf(stderr, "re-emit vertex %d to %p\n", i, (void *)rmesa->vb.dmaptr); - if (RADEON_DEBUG & DEBUG_VERBOSE) - for (j = 0 ; j < rmesa->vb.vertex_size; j++) - fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]); - } - - memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 ); - rmesa->vb.dmaptr += rmesa->vb.vertex_size; - rmesa->vb.counter--; - } -} - - - -static GLboolean check_vtx_fmt( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLuint ind = RADEON_CP_VC_FRMT_Z; - GLuint unit; - - if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag || - (ctx->Fog.Enabled && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD))) - return GL_FALSE; - - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT ); - - /* Make all this event-driven: - */ - if (ctx->Light.Enabled) { - ind |= RADEON_CP_VC_FRMT_N0; - - /* TODO: make this data driven: If we receive only ubytes, send - * color as ubytes. Also check if converting (with free - * checking for overflow) is cheaper than sending floats - * directly. - */ - if (ctx->Light.ColorMaterialEnabled) { - ind |= (RADEON_CP_VC_FRMT_FPCOLOR | - RADEON_CP_VC_FRMT_FPALPHA); - } - else - ind |= RADEON_CP_VC_FRMT_PKCOLOR; /* for alpha? */ - } - else { - /* TODO: make this data driven? - */ - ind |= RADEON_CP_VC_FRMT_PKCOLOR; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - ind |= RADEON_CP_VC_FRMT_PKSPEC; - } - } - - if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) { - ind |= RADEON_CP_VC_FRMT_PKSPEC; - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - if (ctx->Texture.Unit[unit].TexGenEnabled) { - if (rmesa->TexGenNeedNormals[unit]) { - ind |= RADEON_CP_VC_FRMT_N0; - } - } else { - if (ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][3] != 1.0) { - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) - fprintf(stderr, "%s: q%u\n", __FUNCTION__, unit); - return GL_FALSE; - } - ind |= RADEON_ST_BIT(unit); - } - } - } - - if (RADEON_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) - fprintf(stderr, "%s: format: 0x%x\n", __FUNCTION__, ind ); - - RADEON_NEWPRIM(rmesa); - rmesa->vb.vertex_format = ind; - rmesa->vb.vertex_size = 3; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - - rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - rmesa->vb.colorptr = NULL; - rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - rmesa->vb.specptr = NULL; - rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1]; - rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2]; - rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */ - - /* Run through and initialize the vertex components in the order - * the hardware understands: - */ - if (ind & RADEON_CP_VC_FRMT_N0) { - rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; - rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; - rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; - } - - if (ind & RADEON_CP_VC_FRMT_PKCOLOR) { - rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] ); - } - - if (ind & RADEON_CP_VC_FRMT_FPCOLOR) { - assert(!(ind & RADEON_CP_VC_FRMT_PKCOLOR)); - rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 3; - rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; - rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; - rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; - - if (ind & RADEON_CP_VC_FRMT_FPALPHA) { - rmesa->vb.vertex_size += 1; - rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - } - } - - if (ind & RADEON_CP_VC_FRMT_PKSPEC) { - rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; - rmesa->vb.vertex_size += 1; - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] ); - UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] ); - /* fog ??? */ -/* UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->alpha, - radeonComputeFogFactor(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]) ); */ - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ind & RADEON_ST_BIT(unit)) { - rmesa->vb.texcoordptr[unit] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; - rmesa->vb.vertex_size += 2; - rmesa->vb.texcoordptr[unit][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][0]; - rmesa->vb.texcoordptr[unit][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX(unit)][1]; - } - } - - if (rmesa->vb.installed_vertex_format != rmesa->vb.vertex_format) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on vertex_format change\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - rmesa->vb.installed_vertex_format = rmesa->vb.vertex_format; - } - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- success\n", __FUNCTION__); - - return GL_TRUE; -} - -void radeonVtxfmtInvalidate( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - rmesa->vb.recheck = GL_TRUE; - rmesa->vb.fell_back = GL_FALSE; -} - - -static void radeonVtxfmtValidate( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - rmesa->vb.recheck = GL_FALSE; - - if (check_vtx_fmt( ctx )) { - if (!rmesa->vb.installed) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall (new install)\n"); - - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.FlushVertices = radeonVtxfmtFlushVertices; - ctx->Driver.NewList = radeonNewList; - rmesa->vb.installed = GL_TRUE; - } - else if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: already installed", __FUNCTION__); - } - else { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: failed\n", __FUNCTION__); - - if (rmesa->vb.installed) { - if (rmesa->dma.flush) - rmesa->dma.flush( rmesa ); - _tnl_wakeup_exec( ctx ); - ctx->Driver.FlushVertices = radeonFlushVertices; - ctx->Driver.NewList =_tnl_NewList; - rmesa->vb.installed = GL_FALSE; - } - } -} - - - -/* Materials: - */ -static void radeon_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - VFMT_FALLBACK( __FUNCTION__ ); - CALL_Materialfv(GET_DISPATCH(), (face, pname, params)); - return; - } - _mesa_noop_Materialfv( face, pname, params ); - radeonUpdateMaterial( ctx ); -} - - -/* Begin/End - */ -static void radeon_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s( %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr( mode )); - - if (mode > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (rmesa->vb.prim[0] != GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - radeonValidateState( ctx ); - - if (rmesa->vb.recheck) - radeonVtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - CALL_Begin(GET_DISPATCH(), (mode)); - return; - } - - - if (rmesa->dma.flush && rmesa->vb.counter < 12) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__); - flush_prims( rmesa ); - } - - /* Need to arrange to save vertices here? Or always copy from dma (yuk)? - */ - if (!rmesa->dma.flush) { -/* FIXME: what are these constants? */ - if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > - rmesa->dma.current.end) { - RADEON_NEWPRIM( rmesa ); - radeonRefillCurrentDmaRegion( rmesa ); - } - - rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr); - rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / - (rmesa->vb.vertex_size * 4); - rmesa->vb.counter--; - rmesa->vb.initial_counter = rmesa->vb.counter; - rmesa->vb.notify = wrap_buffer; - rmesa->dma.flush = flush_prims; - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - } - - - rmesa->vb.prim[0] = mode; - start_prim( rmesa, mode | PRIM_BEGIN ); -} - - - -static void radeon_End( void ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (rmesa->vb.prim[0] == GL_POLYGON+1) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - note_last_prim( rmesa, PRIM_END ); - rmesa->vb.prim[0] = GL_POLYGON+1; -} - - -/* Fallback on difficult entrypoints: - */ -#define PRE_LOOPBACK( FUNC ) \ -do { \ - if (RADEON_DEBUG & DEBUG_VFMT) \ - fprintf(stderr, "%s\n", __FUNCTION__); \ - VFMT_FALLBACK( __FUNCTION__ ); \ -} while (0) -#define TAG(x) radeon_fallback_##x -#include "vtxfmt_tmp.h" - - - -static GLboolean radeonNotifyBegin( GLcontext *ctx, GLenum p ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(!rmesa->vb.installed); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (rmesa->NewGLState) - radeonValidateState( ctx ); - - if (ctx->Driver.NeedFlush) - ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); - - if (rmesa->vb.recheck) - radeonVtxfmtValidate( ctx ); - - if (!rmesa->vb.installed) { - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s -- failed\n", __FUNCTION__); - return GL_FALSE; - } - - radeon_Begin( p ); - return GL_TRUE; -} - -static void radeonVtxfmtFlushVertices( GLcontext *ctx, GLuint flags ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(rmesa->vb.installed); - - if (flags & FLUSH_UPDATE_CURRENT) { - radeon_copy_to_current( ctx ); - if (RADEON_DEBUG & DEBUG_VFMT) - fprintf(stderr, "reinstall on update_current\n"); - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - } - - if (flags & FLUSH_STORED_VERTICES) { - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - assert (rmesa->dma.flush == 0 || - rmesa->dma.flush == flush_prims); - if (rmesa->dma.flush == flush_prims) - flush_prims( RADEON_CONTEXT( ctx ) ); - ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; - } -} - - - -/* At this point, don't expect very many versions of each function to - * be generated, so not concerned about freeing them? - */ - - -void radeonVtxfmtInit( GLcontext *ctx, GLboolean useCodegen ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - GLvertexformat *vfmt = &(rmesa->vb.vtxfmt); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Hook in chooser functions for codegen, etc: - */ - radeonVtxfmtInitChoosers( vfmt ); - - /* Handled fully in supported states, but no codegen: - */ - vfmt->Materialfv = radeon_Materialfv; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = radeon_Begin; - vfmt->End = radeon_End; - - /* Fallback for performance reasons: (Fix with cva/elt path here and - * dmatmp2.h style primitive-merging) - * - * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow - * a driver-hook. - */ - vfmt->DrawArrays = radeon_fallback_DrawArrays; - vfmt->DrawElements = radeon_fallback_DrawElements; - vfmt->DrawRangeElements = radeon_fallback_DrawRangeElements; - - /* Active but unsupported -- fallback if we receive these: - */ - vfmt->CallList = radeon_fallback_CallList; - vfmt->CallLists = radeon_fallback_CallLists; - vfmt->EvalCoord1f = radeon_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = radeon_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = radeon_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = radeon_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = radeon_fallback_EvalMesh1; - vfmt->EvalMesh2 = radeon_fallback_EvalMesh2; - vfmt->EvalPoint1 = radeon_fallback_EvalPoint1; - vfmt->EvalPoint2 = radeon_fallback_EvalPoint2; - vfmt->TexCoord3f = radeon_fallback_TexCoord3f; - vfmt->TexCoord3fv = radeon_fallback_TexCoord3fv; - vfmt->TexCoord4f = radeon_fallback_TexCoord4f; - vfmt->TexCoord4fv = radeon_fallback_TexCoord4fv; - vfmt->MultiTexCoord3fARB = radeon_fallback_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = radeon_fallback_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4fARB = radeon_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = radeon_fallback_MultiTexCoord4fvARB; - vfmt->Vertex4f = radeon_fallback_Vertex4f; - vfmt->Vertex4fv = radeon_fallback_Vertex4fv; - vfmt->VertexAttrib1fNV = radeon_fallback_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = radeon_fallback_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = radeon_fallback_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = radeon_fallback_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = radeon_fallback_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = radeon_fallback_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = radeon_fallback_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = radeon_fallback_VertexAttrib4fvNV; - vfmt->FogCoordfEXT = radeon_fallback_FogCoordfEXT; - vfmt->FogCoordfvEXT = radeon_fallback_FogCoordfvEXT; - - (void)radeon_fallback_vtxfmt; - - TNL_CONTEXT(ctx)->Driver.NotifyBegin = radeonNotifyBegin; - - rmesa->vb.enabled = 1; - rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; - rmesa->vb.primflags = 0; - - make_empty_list( &rmesa->vb.dfn_cache.Vertex2f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3f ); - make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color4ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ub ); - make_empty_list( &rmesa->vb.dfn_cache.Color3ubv ); - make_empty_list( &rmesa->vb.dfn_cache.Color4f ); - make_empty_list( &rmesa->vb.dfn_cache.Color4fv ); - make_empty_list( &rmesa->vb.dfn_cache.Color3f ); - make_empty_list( &rmesa->vb.dfn_cache.Color3fv ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3f ); - make_empty_list( &rmesa->vb.dfn_cache.Normal3fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f ); - make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); - - radeonInitCodegen( &rmesa->vb.codegen, useCodegen ); -} - -static void free_funcs( struct dynfn *l ) -{ - struct dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - _mesa_exec_free( f->code ); - _mesa_free( f ); - } -} - - - -void radeonVtxfmtMakeCurrent( GLcontext *ctx ) -{ -} - - -void radeonVtxfmtDestroy( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - count_funcs( rmesa ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex2fv ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3f ); - free_funcs( &rmesa->vb.dfn_cache.Vertex3fv ); - free_funcs( &rmesa->vb.dfn_cache.Color4ub ); - free_funcs( &rmesa->vb.dfn_cache.Color4ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color3ub ); - free_funcs( &rmesa->vb.dfn_cache.Color3ubv ); - free_funcs( &rmesa->vb.dfn_cache.Color4f ); - free_funcs( &rmesa->vb.dfn_cache.Color4fv ); - free_funcs( &rmesa->vb.dfn_cache.Color3f ); - free_funcs( &rmesa->vb.dfn_cache.Color3fv ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); - free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); - free_funcs( &rmesa->vb.dfn_cache.Normal3f ); - free_funcs( &rmesa->vb.dfn_cache.Normal3fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1f ); - free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); - free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); -} - diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h deleted file mode 100644 index a656e49e445..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.h +++ /dev/null @@ -1,120 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.h,v 1.3 2002/12/21 17:02:16 dawes Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef __RADEON_VTXFMT_H__ -#define __RADEON_VTXFMT_H__ - -#include "radeon_context.h" - - -extern void radeonVtxfmtUpdate( GLcontext *ctx ); -extern void radeonVtxfmtInit( GLcontext *ctx, GLboolean useCodegen ); -extern void radeonVtxfmtInvalidate( GLcontext *ctx ); -extern void radeonVtxfmtDestroy( GLcontext *ctx ); -extern void radeonVtxfmtInitChoosers( GLvertexformat *vfmt ); - -extern void radeonVtxfmtMakeCurrent( GLcontext *ctx ); -extern void radeonVtxfmtUnbindContext( GLcontext *ctx ); - -extern void radeon_copy_to_current( GLcontext *ctx ); - -#define DFN( FUNC, CACHE) \ -do { \ - char *start = (char *)&FUNC; \ - char *end = (char *)&FUNC##_end; \ - insert_at_head( &CACHE, dfn ); \ - dfn->key = key; \ - dfn->code = _mesa_exec_malloc( end - start ); \ - _mesa_memcpy(dfn->code, start, end - start); \ -} \ -while ( 0 ) - -#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - int *icode = (int *)(CODE+OFFSET); \ - assert (*icode == CHECKVAL); \ - *icode = (int)NEWVAL; \ -} while (0) - - -/* Useful for figuring out the offsets: - */ -#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \ - fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__, \ - __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL)); \ - *(int *)(CODE+OFFSET) = (int)(NEWVAL); \ - OFFSET += 4; \ -} while (0) - -/* - */ -void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen ); -void radeonInitX86Codegen( struct dfn_generators *gen ); -void radeonInitSSECodegen( struct dfn_generators *gen ); - - - -/* Defined in radeon_vtxfmt_x86.c - */ -struct dynfn *radeon_makeX86Vertex2f( GLcontext *, int ); -struct dynfn *radeon_makeX86Vertex2fv( GLcontext *, int ); -struct dynfn *radeon_makeX86Vertex3f( GLcontext *, int ); -struct dynfn *radeon_makeX86Vertex3fv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4ub( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4ubv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3ub( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3ubv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4f( GLcontext *, int ); -struct dynfn *radeon_makeX86Color4fv( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3f( GLcontext *, int ); -struct dynfn *radeon_makeX86Color3fv( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3ubEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3ubvEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3fEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86SecondaryColor3fvEXT( GLcontext *, int ); -struct dynfn *radeon_makeX86Normal3f( GLcontext *, int ); -struct dynfn *radeon_makeX86Normal3fv( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord2f( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord2fv( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord1f( GLcontext *, int ); -struct dynfn *radeon_makeX86TexCoord1fv( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord2fARB( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord2fvARB( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord1fARB( GLcontext *, int ); -struct dynfn *radeon_makeX86MultiTexCoord1fvARB( GLcontext *, int ); - -#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c deleted file mode 100644 index aac029aa0e4..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_c.c +++ /dev/null @@ -1,924 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_c.c,v 1.2 2002/12/16 16:18:59 dawes Exp $ */ -/************************************************************************** - -Copyright 2002 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "simple_list.h" -#include "api_noop.h" -#include "vtxfmt.h" - -#include "radeon_vtxfmt.h" - -#include "dispatch.h" - -/* Fallback versions of all the entrypoints for situations where - * codegen isn't available. This is still a lot faster than the - * vb/pipeline implementation in Mesa. - */ -static void radeon_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = *(int *)&z; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void radeon_Vertex3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = *(int *)&v[2]; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void radeon_Vertex2f( GLfloat x, GLfloat y ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&x; - *rmesa->vb.dmaptr++ = *(int *)&y; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = *(int *)&rmesa->vb.vertex[i]; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -static void radeon_Vertex2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - - *rmesa->vb.dmaptr++ = *(int *)&v[0]; - *rmesa->vb.dmaptr++ = *(int *)&v[1]; - *rmesa->vb.dmaptr++ = 0; - - for (i = 3; i < rmesa->vb.vertex_size; i++) - *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i; - - if (--rmesa->vb.counter == 0) - rmesa->vb.notify(); -} - - -#if 0 -/* Color for ubyte (packed) color formats: - */ -static void radeon_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void radeon_Color3ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} - -static void radeon_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = a; -} - -static void radeon_Color4ubv_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v); -} -#endif /* 0 */ - -static void radeon_Color3f_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void radeon_Color3fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -static void radeon_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a ); -} - -static void radeon_Color4fv_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.colorptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] ); -} - - -/* Color for float color+alpha formats: - */ -#if 0 -static void radeon_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void radeon_Color3ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} - -static void radeon_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = UBYTE_TO_FLOAT(a); -} - -static void radeon_Color4ubv_4f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void radeon_Color3f_4f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void radeon_Color3fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - -static void radeon_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = a; -} - -static void radeon_Color4fv_4f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = v[3]; -} - - -/* Color for float color formats: - */ -#if 0 -static void radeon_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); -} - -static void radeon_Color3ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); -} - -static void radeon_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a); -} - -static void radeon_Color4ubv_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]); -} -#endif /* 0 */ - - -static void radeon_Color3f_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; -} - -static void radeon_Color3fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - -static void radeon_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a; -} - -static void radeon_Color4fv_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatcolorptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3]; -} - - -/* Secondary Color: - */ -#if 0 -static void radeon_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - dest->red = r; - dest->green = g; - dest->blue = b; - dest->alpha = 0xff; -} - -static void radeon_SecondaryColor3ubvEXT_ub( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - dest->red = v[0]; - dest->green = v[1]; - dest->blue = v[2]; - dest->alpha = 0xff; -} -#endif /* 0 */ - -static void radeon_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b ); - dest->alpha = 255; -} - -static void radeon_SecondaryColor3fvEXT_ub( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_color_t *dest = rmesa->vb.specptr; - UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] ); - dest->alpha = 255; -} - -#if 0 -static void radeon_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(r); - dest[1] = UBYTE_TO_FLOAT(g); - dest[2] = UBYTE_TO_FLOAT(b); - dest[3] = 1.0; -} - -static void radeon_SecondaryColor3ubvEXT_3f( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = UBYTE_TO_FLOAT(v[0]); - dest[1] = UBYTE_TO_FLOAT(v[1]); - dest[2] = UBYTE_TO_FLOAT(v[2]); - dest[3] = 1.0; -} -#endif /* 0 */ - -static void radeon_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = r; - dest[1] = g; - dest[2] = b; - dest[3] = 1.0; -} - -static void radeon_SecondaryColor3fvEXT_3f( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.floatspecptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; - dest[3] = 1.0; -} - - -/* Normal - */ -static void radeon_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = n0; - dest[1] = n1; - dest[2] = n2; -} - -static void radeon_Normal3fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.normalptr; - dest[0] = v[0]; - dest[1] = v[1]; - dest[2] = v[2]; -} - - -/* TexCoord - */ -static void radeon_TexCoord1f( GLfloat s ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = s; - dest[1] = 0; -} - -static void radeon_TexCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = v[0]; - dest[1] = 0; -} - -static void radeon_TexCoord2f( GLfloat s, GLfloat t ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = s; - dest[1] = t; -} - -static void radeon_TexCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[0]; - dest[0] = v[0]; - dest[1] = v[1]; -} - - -/* MultiTexcoord - * - * Technically speaking, these functions should subtract GL_TEXTURE0 from - * \c target before masking and using it. The value of GL_TEXTURE0 is 0x84C0, - * which has the low-order 5 bits 0. For all possible valid values of - * \c target. Subtracting GL_TEXTURE0 has the net effect of masking \c target - * with 0x1F. Masking with 0x1F and then masking with 0x01 is redundant, so - * the subtraction has been omitted. - */ - -static void radeon_MultiTexCoord1fARB( GLenum target, GLfloat s ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = s; - dest[1] = 0; -} - -static void radeon_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = v[0]; - dest[1] = 0; -} - -static void radeon_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = s; - dest[1] = t; -} - -static void radeon_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - GLfloat *dest = rmesa->vb.texcoordptr[target & 3]; - dest[0] = v[0]; - dest[1] = v[1]; -} - -static struct dynfn *lookup( struct dynfn *l, int key ) -{ - struct dynfn *f; - - foreach( f, l ) { - if (f->key == key) - return f; - } - - return NULL; -} - -/* Can't use the loopback template for this: - */ - -#define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \ - struct dynfn *dfn; \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, radeon_##FN); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* For the _3f case, only allow one color function to be hooked in at - * a time. Eventually, use a similar mechanism to allow selecting the - * color component of the vertex format based on client behaviour. - * - * Note: Perform these actions even if there is a codegen or cached - * codegen version of the chosen function. - */ -#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK, ACTIVE, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \ - struct dynfn *dfn; \ - \ - if (rmesa->vb.vertex_format & ACTIVE_PKCOLOR) { \ - SET_ ## FN (ctx->Exec, radeon_##FN##_ub); \ - } \ - else if ((rmesa->vb.vertex_format & \ - (ACTIVE_FPCOLOR|ACTIVE_FPALPHA)) == ACTIVE_FPCOLOR) { \ - \ - if (rmesa->vb.installed_color_3f_sz != NR) { \ - rmesa->vb.installed_color_3f_sz = NR; \ - if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \ - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \ - radeon_copy_to_current( ctx ); \ - _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \ - CALL_ ## FN (ctx->Exec, ARGS2); \ - return; \ - } \ - } \ - \ - SET_ ## FN (ctx->Exec, radeon_##FN##_3f); \ - } \ - else { \ - SET_ ## FN (ctx->Exec, radeon_##FN##_4f); \ - } \ - \ - \ - dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \ - \ - if (dfn) { \ - if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \ - } \ - else if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - -/* Right now there are both _ub and _3f versions of the secondary color - * functions. Currently, we only set-up the hardware to use the _ub versions. - * The _3f versions are needed for the cases where secondary color isn't used - * in the vertex format, but it still needs to be stored in the context - * state vector. - */ -#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \ -static void choose_##FN ARGS1 \ -{ \ - GET_CURRENT_CONTEXT(ctx); \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - int key = rmesa->vb.vertex_format & (MASK|ACTIVE); \ - struct dynfn *dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \ - \ - if (dfn == 0) \ - dfn = rmesa->vb.codegen.FN( ctx, key ); \ - else if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \ - \ - if (dfn) \ - SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \ - else { \ - if (RADEON_DEBUG & DEBUG_CODEGEN) \ - fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \ - SET_ ## FN (ctx->Exec, ((rmesa->vb.vertex_format & ACTIVE_PKSPEC) != 0) \ - ? radeon_##FN##_ub : radeon_##FN##_3f); \ - } \ - \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ - CALL_ ## FN (ctx->Exec, ARGS2); \ -} - - - - - -/* Shorthands - */ -#define ACTIVE_XYZW (RADEON_CP_VC_FRMT_W0|RADEON_CP_VC_FRMT_Z) -#define ACTIVE_NORM RADEON_CP_VC_FRMT_N0 - -#define ACTIVE_PKCOLOR RADEON_CP_VC_FRMT_PKCOLOR -#define ACTIVE_FPCOLOR RADEON_CP_VC_FRMT_FPCOLOR -#define ACTIVE_FPALPHA RADEON_CP_VC_FRMT_FPALPHA -#define ACTIVE_COLOR (ACTIVE_FPCOLOR|ACTIVE_PKCOLOR) - -#define ACTIVE_PKSPEC RADEON_CP_VC_FRMT_PKSPEC -#define ACTIVE_FPSPEC RADEON_CP_VC_FRMT_FPSPEC -#define ACTIVE_SPEC (ACTIVE_FPSPEC|ACTIVE_PKSPEC) - -#define ACTIVE_ST0 RADEON_CP_VC_FRMT_ST0 -#define ACTIVE_ST1 RADEON_CP_VC_FRMT_ST1 -#define ACTIVE_ST2 RADEON_CP_VC_FRMT_ST2 -#define ACTIVE_ST_ALL (RADEON_CP_VC_FRMT_ST1|RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST2) - -/* Each codegen function should be able to be fully specified by a - * subsetted version of rmesa->vb.vertex_format. - */ -#define MASK_NORM (ACTIVE_XYZW) -#define MASK_COLOR (MASK_NORM|ACTIVE_NORM) -#define MASK_SPEC (MASK_COLOR|ACTIVE_COLOR) -#define MASK_ST0 (MASK_SPEC|ACTIVE_SPEC) -#define MASK_ST1 (MASK_ST0|ACTIVE_ST0) -#define MASK_ST2 (MASK_ST1|ACTIVE_ST1) -#define MASK_ST_ALL (MASK_ST2|ACTIVE_ST2) -#define MASK_VERTEX (MASK_ST_ALL|ACTIVE_FPALPHA) - - -typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat ); -typedef void (*p3f)( GLfloat, GLfloat, GLfloat ); -typedef void (*p2f)( GLfloat, GLfloat ); -typedef void (*p1f)( GLfloat ); -typedef void (*pe2f)( GLenum, GLfloat, GLfloat ); -typedef void (*pe1f)( GLenum, GLfloat ); -typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte ); -typedef void (*p3ub)( GLubyte, GLubyte, GLubyte ); -typedef void (*pfv)( const GLfloat * ); -typedef void (*pefv)( GLenum, const GLfloat * ); -typedef void (*pubv)( const GLubyte * ); - - -CHOOSE(Normal3f, p3f, MASK_NORM, ACTIVE_NORM, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Normal3fv, pfv, MASK_NORM, ACTIVE_NORM, - (const GLfloat *v), (v)) - -#if 0 -CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, ACTIVE_COLOR, - (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d)) -CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, ACTIVE_COLOR, - (const GLubyte *v), (v)) -CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, ACTIVE_COLOR, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, ACTIVE_COLOR, - (const GLubyte *v), (v)) -#endif - -CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, ACTIVE_COLOR, - (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d)) -CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, ACTIVE_COLOR, - (const GLfloat *v), (v)) -CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, ACTIVE_COLOR, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, ACTIVE_COLOR, - (const GLfloat *v), (v)) - - -#if 0 -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, ACTIVE_SPEC, - (GLubyte a,GLubyte b, GLubyte c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, ACTIVE_SPEC, - (const GLubyte *v), (v)) -#endif -CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, ACTIVE_SPEC, - (GLfloat a,GLfloat b, GLfloat c), (a,b,c)) -CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, ACTIVE_SPEC, - (const GLfloat *v), (v)) - -CHOOSE(TexCoord2f, p2f, MASK_ST0, ACTIVE_ST0, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(TexCoord2fv, pfv, MASK_ST0, ACTIVE_ST0, - (const GLfloat *v), (v)) -CHOOSE(TexCoord1f, p1f, MASK_ST0, ACTIVE_ST0, - (GLfloat a), (a)) -CHOOSE(TexCoord1fv, pfv, MASK_ST0, ACTIVE_ST0, - (const GLfloat *v), (v)) - -CHOOSE(MultiTexCoord2fARB, pe2f, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,GLfloat a,GLfloat b), (u,a,b)) -CHOOSE(MultiTexCoord2fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,const GLfloat *v), (u,v)) -CHOOSE(MultiTexCoord1fARB, pe1f, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,GLfloat a), (u,a)) -CHOOSE(MultiTexCoord1fvARB, pefv, MASK_ST_ALL, ACTIVE_ST_ALL, - (GLenum u,const GLfloat *v), (u,v)) - -CHOOSE(Vertex3f, p3f, MASK_VERTEX, MASK_VERTEX, - (GLfloat a,GLfloat b,GLfloat c), (a,b,c)) -CHOOSE(Vertex3fv, pfv, MASK_VERTEX, MASK_VERTEX, - (const GLfloat *v), (v)) -CHOOSE(Vertex2f, p2f, MASK_VERTEX, MASK_VERTEX, - (GLfloat a,GLfloat b), (a,b)) -CHOOSE(Vertex2fv, pfv, MASK_VERTEX, MASK_VERTEX, - (const GLfloat *v), (v)) - - - - - -void radeonVtxfmtInitChoosers( GLvertexformat *vfmt ) -{ - vfmt->Color3f = choose_Color3f; - vfmt->Color3fv = choose_Color3fv; - vfmt->Color4f = choose_Color4f; - vfmt->Color4fv = choose_Color4fv; - vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT; - vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB; - vfmt->Normal3f = choose_Normal3f; - vfmt->Normal3fv = choose_Normal3fv; - vfmt->TexCoord1f = choose_TexCoord1f; - vfmt->TexCoord1fv = choose_TexCoord1fv; - vfmt->TexCoord2f = choose_TexCoord2f; - vfmt->TexCoord2fv = choose_TexCoord2fv; - vfmt->Vertex2f = choose_Vertex2f; - vfmt->Vertex2fv = choose_Vertex2fv; - vfmt->Vertex3f = choose_Vertex3f; - vfmt->Vertex3fv = choose_Vertex3fv; - -#if 0 - vfmt->Color3ub = choose_Color3ub; - vfmt->Color3ubv = choose_Color3ubv; - vfmt->Color4ub = choose_Color4ub; - vfmt->Color4ubv = choose_Color4ubv; - vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT; -#endif -} - - -static struct dynfn *codegen_noop( GLcontext *ctx, int key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void radeonInitCodegen( struct dfn_generators *gen, GLboolean useCodegen ) -{ - gen->Vertex3f = codegen_noop; - gen->Vertex3fv = codegen_noop; - gen->Color4ub = codegen_noop; - gen->Color4ubv = codegen_noop; - gen->Normal3f = codegen_noop; - gen->Normal3fv = codegen_noop; - gen->TexCoord2f = codegen_noop; - gen->TexCoord2fv = codegen_noop; - gen->MultiTexCoord2fARB = codegen_noop; - gen->MultiTexCoord2fvARB = codegen_noop; - gen->Vertex2f = codegen_noop; - gen->Vertex2fv = codegen_noop; - gen->Color3ub = codegen_noop; - gen->Color3ubv = codegen_noop; - gen->Color4f = codegen_noop; - gen->Color4fv = codegen_noop; - gen->Color3f = codegen_noop; - gen->Color3fv = codegen_noop; - gen->SecondaryColor3fEXT = codegen_noop; - gen->SecondaryColor3fvEXT = codegen_noop; - gen->SecondaryColor3ubEXT = codegen_noop; - gen->SecondaryColor3ubvEXT = codegen_noop; - gen->TexCoord1f = codegen_noop; - gen->TexCoord1fv = codegen_noop; - gen->MultiTexCoord1fARB = codegen_noop; - gen->MultiTexCoord1fvARB = codegen_noop; - - if (useCodegen) { -#if defined(USE_X86_ASM) - radeonInitX86Codegen( gen ); -#endif - -#if defined(USE_SSE_ASM) - radeonInitSSECodegen( gen ); -#endif - } -} diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c deleted file mode 100644 index 0f0fc9e0653..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_sse.c +++ /dev/null @@ -1,236 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:58 alanh Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "radeon_vtxfmt.h" - -#if defined(USE_SSE_ASM) -#include "x86/common_x86_asm.h" - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN( _sse_Attribute2fv ); -EXTERN( _sse_Attribute2f ); -EXTERN( _sse_Attribute3fv ); -EXTERN( _sse_Attribute3f ); -EXTERN( _sse_MultiTexCoord2fv ); -EXTERN( _sse_MultiTexCoord2f ); -EXTERN( _sse_MultiTexCoord2fv_2 ); -EXTERN( _sse_MultiTexCoord2f_2 ); - -/* Build specialized versions of the immediate calls on the fly for - * the current state. - */ - -static struct dynfn *radeon_makeSSEAttribute2fv( struct dynfn * cache, int key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 10, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *radeon_makeSSEAttribute2f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute2f, (*cache) ); - FIXUP(dfn->code, 8, 0x0, (int)dest); - return dfn; -} - -static struct dynfn *radeon_makeSSEAttribute3fv( struct dynfn * cache, int key, - const char * name, void * dest) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 13, 0x0, (int)dest); - FIXUP(dfn->code, 18, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn *radeon_makeSSEAttribute3f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _sse_Attribute3f, (*cache) ); - FIXUP(dfn->code, 12, 0x0, (int)dest); - FIXUP(dfn->code, 17, 0x8, 8+(int)dest); - return dfn; -} - -static struct dynfn * radeon_makeSSENormal3fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *radeon_makeSSENormal3f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -static struct dynfn *radeon_makeSSEColor3fv( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -static struct dynfn *radeon_makeSSEColor3f( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -static struct dynfn *radeon_makeSSETexCoord2fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -static struct dynfn *radeon_makeSSETexCoord2f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ -static struct dynfn *radeon_makeSSEMultiTexCoord2fv( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -static struct dynfn *radeon_makeSSEMultiTexCoord2f( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - } else { - DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void radeonInitSSECodegen( struct dfn_generators *gen ) -{ - if ( cpu_has_xmm ) { - gen->Normal3fv = (void *) radeon_makeSSENormal3fv; - gen->Normal3f = (void *) radeon_makeSSENormal3f; - gen->Color3fv = (void *) radeon_makeSSEColor3fv; - gen->Color3f = (void *) radeon_makeSSEColor3f; - gen->TexCoord2fv = (void *) radeon_makeSSETexCoord2fv; - gen->TexCoord2f = (void *) radeon_makeSSETexCoord2f; -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ - gen->MultiTexCoord2fvARB = (void *) radeon_makeSSEMultiTexCoord2fv; - gen->MultiTexCoord2fARB = (void *) radeon_makeSSEMultiTexCoord2f; -#endif - } -} - -#else - -void radeonInitSSECodegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c deleted file mode 100644 index 529e79065e9..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt_x86.c +++ /dev/null @@ -1,440 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt_x86.c,v 1.2 2002/12/21 17:02:16 dawes Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" -#include "radeon_vtxfmt.h" - -#if defined(USE_X86_ASM) - -#define EXTERN( FUNC ) \ -extern const char *FUNC; \ -extern const char *FUNC##_end - -EXTERN ( _x86_Attribute2fv ); -EXTERN ( _x86_Attribute2f ); -EXTERN ( _x86_Attribute3fv ); -EXTERN ( _x86_Attribute3f ); -EXTERN ( _x86_Vertex3fv_6 ); -EXTERN ( _x86_Vertex3fv_8 ); -EXTERN ( _x86_Vertex3fv ); -EXTERN ( _x86_Vertex3f_4 ); -EXTERN ( _x86_Vertex3f_6 ); -EXTERN ( _x86_Vertex3f ); -EXTERN ( _x86_Color4ubv_ub ); -EXTERN ( _x86_Color4ubv_4f ); -EXTERN ( _x86_Color4ub_ub ); -EXTERN ( _x86_MultiTexCoord2fv ); -EXTERN ( _x86_MultiTexCoord2fv_2 ); -EXTERN ( _x86_MultiTexCoord2f ); -EXTERN ( _x86_MultiTexCoord2f_2 ); - - -/* Build specialized versions of the immediate calls on the fly for - * the current state. Generic x86 versions. - */ - -struct dynfn *radeon_makeX86Vertex3f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x %d\n", __FUNCTION__, key, rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 4: { - - DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify); - break; - } - case 6: { - - DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify); - break; - } - default: { - - DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f ); - FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - - - -struct dynfn *radeon_makeX86Vertex3fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x %d\n", __FUNCTION__, key, rmesa->vb.vertex_size ); - - switch (rmesa->vb.vertex_size) { - case 6: { - - DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - case 8: { - - DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]); - FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]); - FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]); - FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]); - FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify); - break; - } - - - - default: { - - DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv ); - FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3); - FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]); - FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr); - FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter); - FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify); - break; - } - } - - return dfn; -} - -static struct dynfn * -radeon_makeX86Attribute2fv( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute2fv, (*cache) ); - FIXUP(dfn->code, 11, 0x0, (int)dest); - FIXUP(dfn->code, 16, 0x4, 4+(int)dest); - - return dfn; -} - -static struct dynfn * -radeon_makeX86Attribute2f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute2f, (*cache) ); - FIXUP(dfn->code, 1, 0x0, (int)dest); - - return dfn; -} - - -static struct dynfn * -radeon_makeX86Attribute3fv( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute3fv, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -static struct dynfn * -radeon_makeX86Attribute3f( struct dynfn * cache, int key, - const char * name, void * dest ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", name, key ); - - DFN ( _x86_Attribute3f, (*cache) ); - FIXUP(dfn->code, 14, 0x0, (int)dest); - FIXUP(dfn->code, 20, 0x4, 4+(int)dest); - FIXUP(dfn->code, 25, 0x8, 8+(int)dest); - - return dfn; -} - -struct dynfn *radeon_makeX86Normal3fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *radeon_makeX86Normal3f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key, - __FUNCTION__, rmesa->vb.normalptr ); -} - -struct dynfn *radeon_makeX86Color4ubv( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if (key & RADEON_CP_VC_FRMT_PKCOLOR) { - DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr); - return dfn; - } - else { - - DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv); - FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab); - FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr); - FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4); - FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8); - FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12); - return dfn; - } -} - -struct dynfn *radeon_makeX86Color4ub( GLcontext *ctx, int key ) -{ - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if (key & RADEON_CP_VC_FRMT_PKCOLOR) { - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr); - FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1); - FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2); - FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3); - return dfn; - } - else - return NULL; -} - - -struct dynfn *radeon_makeX86Color3fv( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - -struct dynfn *radeon_makeX86Color3f( GLcontext *ctx, int key ) -{ - if (key & (RADEON_CP_VC_FRMT_PKCOLOR|RADEON_CP_VC_FRMT_FPALPHA)) - return NULL; - else - { - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key, - __FUNCTION__, rmesa->vb.floatcolorptr ); - } -} - - - -struct dynfn *radeon_makeX86TexCoord2fv( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -struct dynfn *radeon_makeX86TexCoord2f( GLcontext *ctx, int key ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - return radeon_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key, - __FUNCTION__, rmesa->vb.texcoordptr[0] ); -} - -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ -struct dynfn *radeon_makeX86MultiTexCoord2fvARB( GLcontext *ctx, int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } else { - DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); - FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} - -struct dynfn *radeon_makeX86MultiTexCoord2fARB( GLcontext *ctx, - int key ) -{ - struct dynfn *dfn = MALLOC_STRUCT( dynfn ); - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - if (RADEON_DEBUG & DEBUG_CODEGEN) - fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key ); - - if ((key & (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) == - (RADEON_CP_VC_FRMT_ST0|RADEON_CP_VC_FRMT_ST1)) { - DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]); - FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4); - } - else { - /* Note: this might get generated multiple times, even though the - * actual emitted code is the same. - */ - DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB ); - FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr); - } - return dfn; -} -#endif - -void radeonInitX86Codegen( struct dfn_generators *gen ) -{ - gen->Vertex3f = radeon_makeX86Vertex3f; - gen->Vertex3fv = radeon_makeX86Vertex3fv; - gen->Color4ub = radeon_makeX86Color4ub; /* PKCOLOR only */ - gen->Color4ubv = radeon_makeX86Color4ubv; /* PKCOLOR only */ - gen->Normal3f = radeon_makeX86Normal3f; - gen->Normal3fv = radeon_makeX86Normal3fv; - gen->TexCoord2f = radeon_makeX86TexCoord2f; - gen->TexCoord2fv = radeon_makeX86TexCoord2fv; -#if 0 /* Temporarily disabled - probably needs adjustments for more than 2 tex units -rs */ - gen->MultiTexCoord2fARB = radeon_makeX86MultiTexCoord2fARB; - gen->MultiTexCoord2fvARB = radeon_makeX86MultiTexCoord2fvARB; -#endif - gen->Color3f = radeon_makeX86Color3f; - gen->Color3fv = radeon_makeX86Color3fv; - - /* Not done: - */ -/* gen->Vertex2f = radeon_makeX86Vertex2f; */ -/* gen->Vertex2fv = radeon_makeX86Vertex2fv; */ -/* gen->Color3ub = radeon_makeX86Color3ub; */ -/* gen->Color3ubv = radeon_makeX86Color3ubv; */ -/* gen->Color4f = radeon_makeX86Color4f; */ -/* gen->Color4fv = radeon_makeX86Color4fv; */ -/* gen->TexCoord1f = radeon_makeX86TexCoord1f; */ -/* gen->TexCoord1fv = radeon_makeX86TexCoord1fv; */ -/* gen->MultiTexCoord1fARB = radeon_makeX86MultiTexCoord1fARB; */ -/* gen->MultiTexCoord1fvARB = radeon_makeX86MultiTexCoord1fvARB; */ -} - - -#else - -void radeonInitX86Codegen( struct dfn_generators *gen ) -{ - (void) gen; -} - -#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S b/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S deleted file mode 100644 index 1b433491aa8..00000000000 --- a/src/mesa/drivers/dri/radeon/radeon_vtxtmp_x86.S +++ /dev/null @@ -1,498 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_vtxtmp_x86.S,v 1.1 2002/10/30 12:51:58 alanh Exp $ */ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#define GLOBL( x ) \ -.globl x; \ -x: - -.data -.align 4 - -/* - vertex 3f vertex size 4 -*/ - -GLOBL ( _x86_Vertex3f_4 ) - movl (0), %ecx - movl 4(%esp), %eax - movl 8(%esp), %edx - movl %eax, (%ecx) - movl %edx, 4(%ecx) - movl 12(%esp), %eax - movl (0), %edx - movl %eax, 8(%ecx) - movl %edx, 12(%ecx) - movl (0), %eax - addl $16, %ecx - dec %eax - movl %ecx, (0) - movl %eax, (0) - je .1 - ret -.1: jmp *0 - -GLOBL ( _x86_Vertex3f_4_end ) - -/* - vertex 3f vertex size 6 -*/ -GLOBL ( _x86_Vertex3f_6 ) - push %edi - movl (0), %edi - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - movl (0), %eax - movl (0), %edx - movl (0), %ecx - movl %eax, 12(%edi) - movl %edx, 16(%edi) - movl %ecx, 20(%edi) - addl $24, %edi - movl (0), %eax - movl %edi, (0) - dec %eax - pop %edi - movl %eax, (0) - je .2 - ret -.2: jmp *0 -GLOBL ( _x86_Vertex3f_6_end ) -/* - vertex 3f generic size -*/ -GLOBL ( _x86_Vertex3f ) - push %edi - push %esi - movl $0, %esi - movl (0), %edi - movl 12(%esp), %eax - movl 16(%esp), %edx - movl 20(%esp), %ecx - movl %eax, (%edi) - movl %edx, 4(%edi) - movl %ecx, 8(%edi) - addl $12, %edi - movl $0, %ecx - repz - movsl %ds:(%esi), %es:(%edi) - movl (0), %eax - movl %edi, (0) - dec %eax - movl %eax, (0) - pop %esi - pop %edi - je .3 - ret -.3: jmp *0 - -GLOBL ( _x86_Vertex3f_end ) - -/* - Vertex 3fv vertex size 6 -*/ -GLOBL ( _x86_Vertex3fv_6 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx, (%eax) - movl 4(%ecx), %edx - movl 8(%ecx), %ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (36), %edx - movl %edx, 20(%eax) - addl $24, %eax - movl %eax, 0 - movl 4, %eax - dec %eax - movl %eax, 4 - je .4 - ret -.4: jmp *8 - -GLOBL ( _x86_Vertex3fv_6_end ) - -/* - Vertex 3fv vertex size 8 -*/ -GLOBL ( _x86_Vertex3fv_8 ) - movl (0), %eax - movl 4(%esp), %ecx - movl (%ecx), %edx - movl %edx ,(%eax) - movl 4(%ecx) ,%edx - movl 8(%ecx) ,%ecx - movl %edx, 4(%eax) - movl %ecx, 8(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 12(%eax) - movl %ecx, 16(%eax) - movl (28), %edx - movl (32), %ecx - movl %edx, 20(%eax) - movl %ecx, 24(%eax) - movl (36), %edx - movl %edx, 28(%eax) - addl $32, %eax - movl %eax, (0) - movl 4, %eax - dec %eax - movl %eax, (4) - je .5 - ret -.5: jmp *8 - -GLOBL ( _x86_Vertex3fv_8_end ) - -/* - Vertex 3fv generic vertex size -*/ -GLOBL ( _x86_Vertex3fv ) - movl 4(%esp), %edx - push %edi - push %esi - movl (0x1010101), %edi - movl (%edx), %eax - movl 4(%edx), %ecx - movl 8(%edx), %esi - movl %eax, (%edi) - movl %ecx, 4(%edi) - movl %esi, 8(%edi) - addl $12, %edi - movl $6, %ecx - movl $0x58, %esi - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, (0x1010101) - movl (0x2020202), %eax - pop %esi - pop %edi - dec %eax - movl %eax, (0x2020202) - je .6 - ret -.6: jmp *0 -GLOBL ( _x86_Vertex3fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL ( _x86_Attribute2f ) - movl $0x0, %edx - movl 4(%esp), %eax - movl 8(%esp), %ecx - movl %eax, (%edx) - movl %ecx, 4(%edx) - ret -GLOBL ( _x86_Attribute2f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _x86_Attribute2fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %eax /* load v[1] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %eax, 4 /* store v[1] to current vertex */ - ret -GLOBL ( _x86_Attribute2fv_end ) - - -/** - * Generic handler for 3 float format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL ( _x86_Attribute3f ) - movl 4(%esp), %ecx - movl 8(%esp), %edx - movl 12(%esp), %eax - movl %ecx, 0 - movl %edx, 4 - movl %eax, 8 - ret -GLOBL ( _x86_Attribute3f_end ) - -/** - * Generic handler for 3 float vector format data. This can be used for - * Normal3f, Color3f (when the color target is also float), or - * TexCoord3f. - */ - -GLOBL( _x86_Attribute3fv) - movl 4(%esp), %eax /* load 'v' off stack */ - movl (%eax), %ecx /* load v[0] */ - movl 4(%eax), %edx /* load v[1] */ - movl 8(%eax), %eax /* load v[2] */ - movl %ecx, 0 /* store v[0] to current vertex */ - movl %edx, 4 /* store v[1] to current vertex */ - movl %eax, 8 /* store v[2] to current vertex */ - ret -GLOBL ( _x86_Attribute3fv_end ) - - -/* - Color 4ubv_ub -*/ -GLOBL ( _x86_Color4ubv_ub ) - movl 4(%esp), %eax - movl $0x12345678, %edx - movl (%eax), %eax - movl %eax, (%edx) - ret -GLOBL ( _x86_Color4ubv_ub_end ) - -/* - Color 4ubv 4f -*/ -GLOBL ( _x86_Color4ubv_4f ) - push %ebx - movl $0, %edx - xor %eax, %eax - xor %ecx, %ecx - movl 8(%esp), %ebx - movl (%ebx), %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4),%eax - movl (%edx,%ecx,4),%ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - xor %eax, %eax - xor %ecx, %ecx - shr $16, %ebx - mov %bl, %al - mov %bh, %cl - movl (%edx,%eax,4), %eax - movl (%edx,%ecx,4), %ecx - movl %eax, (0xdeadbeaf) - movl %ecx, (0xdeadbeaf) - pop %ebx - ret -GLOBL ( _x86_Color4ubv_4f_end ) - -/* - - Color4ub_ub -*/ -GLOBL( _x86_Color4ub_ub ) - push %ebx - movl 8(%esp), %eax - movl 12(%esp), %edx - movl 16(%esp), %ecx - movl 20(%esp), %ebx - mov %al, (0) - mov %dl, (0) - mov %cl, (0) - mov %bl, (0) - pop %ebx - ret -GLOBL( _x86_Color4ub_ub_end ) - - -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $3, %eax - movl (%ecx), %edx - shl $3, %eax - movl 4(%ecx), %ecx - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ - -GLOBL( _x86_MultiTexCoord2fv_2 ) - movl 4(%esp,1), %eax - movl 8(%esp,1), %ecx - and $3, %eax - movl 0(,%eax,4), %edx - movl (%ecx), %eax - movl %eax, (%edx) - movl 4(%ecx), %eax - movl %eax, 4(%edx) - ret -GLOBL( _x86_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _x86_MultiTexCoord2f ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp), %ecx - and $3, %eax - shl $3, %eax - movl %edx, 0xdeadbeef(%eax) - movl %ecx, 0xdeadbeef(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _x86_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movl 8(%esp), %edx - movl 12(%esp,1), %ecx - and $3,%eax - movl 0(,%eax,4), %eax - movl %edx, (%eax) - movl %ecx, 4(%eax) - ret -GLOBL( _x86_MultiTexCoord2f_2_end ) - -#if defined(USE_SSE_ASM) -/** - * This can be used as a template for either Color3fv (when the color - * target is also a 3f) or Normal3fv. - */ - -GLOBL( _sse_Attribute3fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movl 8(%eax), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3fv_end ) - -/** - * This can be used as a template for either Color3f (when the color - * target is also a 3f) or Normal3f. - */ - -GLOBL( _sse_Attribute3f ) - movlps 4(%esp), %xmm0 - movl 12(%esp), %eax - movlps %xmm0, 0 - movl %eax, 8 - ret -GLOBL( _sse_Attribute3f_end ) - - -/** - * Generic handler for 2 float vector format data. This can be used for - * TexCoord2fv and possibly other functions. - */ - -GLOBL( _sse_Attribute2fv ) - movl 4(%esp), %eax - movlps (%eax), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2fv_end ) - - -/** - * Generic handler for 2 float format data. This can be used for - * TexCoord2f and possibly other functions. - */ - -GLOBL( _sse_Attribute2f ) - movlps 4(%esp), %xmm0 - movlps %xmm0, 0 - ret -GLOBL( _sse_Attribute2f_end ) - -/* - MultiTexCoord2fv st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2fv ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $3, %eax - movlps (%ecx), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2fv_end ) - -/* - MultiTexCoord2fv -*/ -GLOBL( _sse_MultiTexCoord2fv_2 ) - movl 4(%esp), %eax - movl 8(%esp), %ecx - and $3, %eax - movl 0(,%eax,4), %edx - movlps (%ecx), %xmm0 - movlps %xmm0, (%edx) - ret -GLOBL( _sse_MultiTexCoord2fv_2_end ) - -/* - MultiTexCoord2f st0/st1 -*/ -GLOBL( _sse_MultiTexCoord2f ) - movl 4(%esp), %eax - and $3, %eax - movlps 8(%esp), %xmm0 - movlps %xmm0, 0xdeadbeef(,%eax,8) - ret -GLOBL( _sse_MultiTexCoord2f_end ) - -/* - MultiTexCoord2f -*/ -GLOBL( _sse_MultiTexCoord2f_2 ) - movl 4(%esp), %eax - movlps 8(%esp), %xmm0 - and $3,%eax - movl 0(,%eax,4), %eax - movlps %xmm0, (%eax) - ret -GLOBL( _sse_MultiTexCoord2f_2_end ) -#endif - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif diff --git a/src/mesa/drivers/dri/s3v/s3v_context.c b/src/mesa/drivers/dri/s3v/s3v_context.c index 7b0aa0daee0..2d2f704ad77 100644 --- a/src/mesa/drivers/dri/s3v/s3v_context.c +++ b/src/mesa/drivers/dri/s3v/s3v_context.c @@ -6,7 +6,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -139,7 +139,7 @@ GLboolean s3vCreateContext(const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/s3v/s3v_state.c b/src/mesa/drivers/dri/s3v/s3v_state.c index fcea901c1c9..b86b618c117 100644 --- a/src/mesa/drivers/dri/s3v/s3v_state.c +++ b/src/mesa/drivers/dri/s3v/s3v_state.c @@ -10,7 +10,7 @@ #include "colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" /* #define DEBUG(str) printf str */ @@ -825,7 +825,7 @@ static void s3vDDUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); S3V_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c index 533424cdeab..c451f7452bf 100644 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -13,7 +13,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" /* #define DEBUG(str) printf str */ @@ -38,7 +38,7 @@ s3vDestroyContext(__DRIcontextPrivate *driContextPriv) if (vmesa) { _swsetup_DestroyContext( vmesa->glCtx ); _tnl_DestroyContext( vmesa->glCtx ); - _ac_DestroyContext( vmesa->glCtx ); + _vbo_DestroyContext( vmesa->glCtx ); _swrast_DestroyContext( vmesa->glCtx ); s3vFreeVB( vmesa->glCtx ); diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index f51e321a4a6..ad79b9235c1 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -40,7 +40,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -509,7 +509,7 @@ savageCreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -599,7 +599,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv) _swsetup_DestroyContext(imesa->glCtx ); _tnl_DestroyContext( imesa->glCtx ); - _ac_DestroyContext( imesa->glCtx ); + _vbo_DestroyContext( imesa->glCtx ); _swrast_DestroyContext( imesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 2f20dc23b6e..741a9dda4f7 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -41,7 +41,7 @@ #include "savage_bci.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1673,7 +1673,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); SAVAGE_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/sis/sis6326_state.c b/src/mesa/drivers/dri/sis/sis6326_state.c index 6bc2c6de3bf..08402fb3e2a 100644 --- a/src/mesa/drivers/dri/sis/sis6326_state.c +++ b/src/mesa/drivers/dri/sis/sis6326_state.c @@ -37,7 +37,7 @@ #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -645,7 +645,7 @@ sis6326DDInvalidateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); smesa->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c index a300a080ec0..89b81da347a 100644 --- a/src/mesa/drivers/dri/sis/sis_context.c +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -53,7 +53,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -306,7 +306,7 @@ sisCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -353,7 +353,7 @@ sisDestroyContext ( __DRIcontextPrivate *driContextPriv ) if ( smesa != NULL ) { _swsetup_DestroyContext( smesa->glCtx ); _tnl_DestroyContext( smesa->glCtx ); - _ac_DestroyContext( smesa->glCtx ); + _vbo_DestroyContext( smesa->glCtx ); _swrast_DestroyContext( smesa->glCtx ); if (smesa->using_agp) diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 2a10a5fbf62..33a2f089b82 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -42,7 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "enums.h" #include "colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -707,7 +707,7 @@ sisDDInvalidateState( GLcontext *ctx, GLuint new_state ) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); smesa->NewGLState |= new_state; } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c index bd9dade89b5..a9163f49a8f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_context.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c @@ -49,7 +49,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -328,7 +328,7 @@ GLboolean tdfxCreateContext( const __GLcontextModes *mesaVis, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -609,7 +609,7 @@ tdfxDestroyContext( __DRIcontextPrivate *driContextPriv ) _swsetup_DestroyContext( fxMesa->glCtx ); _tnl_DestroyContext( fxMesa->glCtx ); - _ac_DestroyContext( fxMesa->glCtx ); + _vbo_DestroyContext( fxMesa->glCtx ); _swrast_DestroyContext( fxMesa->glCtx ); tdfxFreeVB( fxMesa->glCtx ); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 59e6549e5ef..42cb5dfaa38 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -46,7 +46,7 @@ #include "teximage.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" @@ -1234,7 +1234,7 @@ static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); TDFX_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c index d3806586475..dbbd1ac0c69 100644 --- a/src/mesa/drivers/dri/trident/trident_context.c +++ b/src/mesa/drivers/dri/trident/trident_context.c @@ -30,7 +30,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -143,7 +143,7 @@ tridentCreateContext( const __GLcontextModes *glVisual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); - _ac_CreateContext( ctx ); + _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); @@ -183,7 +183,7 @@ tridentDestroyContext(__DRIcontextPrivate *driContextPriv) if (tmesa) { _swsetup_DestroyContext( tmesa->glCtx ); _tnl_DestroyContext( tmesa->glCtx ); - _ac_DestroyContext( tmesa->glCtx ); + _vbo_DestroyContext( tmesa->glCtx ); _swrast_DestroyContext( tmesa->glCtx ); /* free the Mesa context */ diff --git a/src/mesa/drivers/dri/trident/trident_state.c b/src/mesa/drivers/dri/trident/trident_state.c index 037cce5f862..5303bd422ed 100644 --- a/src/mesa/drivers/dri/trident/trident_state.c +++ b/src/mesa/drivers/dri/trident/trident_state.c @@ -26,7 +26,7 @@ */ #include "trident_context.h" #include "trident_lock.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -468,7 +468,7 @@ tridentDDUpdateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); TRIDENT_CONTEXT(ctx)->new_gl_state |= new_state; } diff --git a/src/mesa/drivers/dri/unichrome/server/via_dri.c b/src/mesa/drivers/dri/unichrome/server/via_dri.c index 2fe61e40390..6944bd66f9c 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_dri.c +++ b/src/mesa/drivers/dri/unichrome/server/via_dri.c @@ -1179,6 +1179,7 @@ static int viaInitFBDev(DRIDriverContext *ctx) pVia->Chipset = VIA_KM400; break; case PCI_CHIP_VT3204: + case PCI_CHIP_VT3344: pVia->Chipset = VIA_K8M800; break; case PCI_CHIP_VT3259: diff --git a/src/mesa/drivers/dri/unichrome/server/via_regs.h b/src/mesa/drivers/dri/unichrome/server/via_regs.h index 5c5eecbe831..87e1e9daa92 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_regs.h +++ b/src/mesa/drivers/dri/unichrome/server/via_regs.h @@ -44,6 +44,7 @@ #define PCI_CHIP_VT7205 0x7205 #define PCI_CHIP_VT3204 0x3108 #define PCI_CHIP_VT3259 0x3118 +#define PCI_CHIP_VT3344 0x3344 #define BIOS_BSIZE 1024 diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 49c24656551..bc5a414df60 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -42,7 +42,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/t_pipeline.h" @@ -583,7 +583,7 @@ viaCreateContext(const __GLcontextModes *visual, /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); @@ -708,7 +708,7 @@ viaDestroyContext(__DRIcontextPrivate *driContextPriv) _swsetup_DestroyContext(vmesa->glCtx); _tnl_DestroyContext(vmesa->glCtx); - _ac_DestroyContext(vmesa->glCtx); + _vbo_DestroyContext(vmesa->glCtx); _swrast_DestroyContext(vmesa->glCtx); /* free the Mesa context */ _mesa_destroy_context(vmesa->glCtx); diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index 2c9cfca522e..30b9dc289a7 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -40,7 +40,7 @@ #include "via_3d_reg.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" @@ -1507,7 +1507,7 @@ static void viaInvalidateState(GLcontext *ctx, GLuint newState) _swrast_InvalidateState(ctx, newState); _swsetup_InvalidateState(ctx, newState); - _ac_InvalidateState(ctx, newState); + _vbo_InvalidateState(ctx, newState); _tnl_InvalidateState(ctx, newState); } diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c index bd9d3ac0ad9..f9d57dbdd81 100644 --- a/src/mesa/drivers/fbdev/glfbdev.c +++ b/src/mesa/drivers/fbdev/glfbdev.c @@ -54,7 +54,7 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -143,7 +143,7 @@ update_state( GLcontext *ctx, GLuint new_state ) /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -776,7 +776,7 @@ glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share ) /* Create module contexts */ glctx = (GLcontext *) &ctx->glcontext; _swrast_CreateContext( glctx ); - _ac_CreateContext( glctx ); + _vbo_CreateContext( glctx ); _tnl_CreateContext( glctx ); _swsetup_CreateContext( glctx ); _swsetup_Wakeup( glctx ); diff --git a/src/mesa/drivers/ggi/ggimesa.c b/src/mesa/drivers/ggi/ggimesa.c index 47d7f2bdb99..85592d98dab 100644 --- a/src/mesa/drivers/ggi/ggimesa.c +++ b/src/mesa/drivers/ggi/ggimesa.c @@ -39,7 +39,7 @@ #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "teximage.h" #include "texformat.h" #include "texstore.h" @@ -563,7 +563,7 @@ ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis) _mesa_enable_sw_extensions(ctx->gl_ctx); _swrast_CreateContext(ctx->gl_ctx); - _ac_CreateContext(ctx->gl_ctx); + _vbo_CreateContext(ctx->gl_ctx); _tnl_CreateContext(ctx->gl_ctx); _swsetup_CreateContext(ctx->gl_ctx); diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index ef60602c832..43d3cd94051 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -55,7 +55,7 @@ #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" @@ -1783,7 +1783,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); - _ac_CreateContext(ctx); + _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); @@ -1826,7 +1826,7 @@ fxDDDestroyFxMesaContext(fxMesaContext fxMesa) { _swsetup_DestroyContext(fxMesa->glCtx); _tnl_DestroyContext(fxMesa->glCtx); - _ac_DestroyContext(fxMesa->glCtx); + _vbo_DestroyContext(fxMesa->glCtx); _swrast_DestroyContext(fxMesa->glCtx); if (fxMesa->state) @@ -2101,7 +2101,7 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) } _swrast_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 0b027eddec5..c4fc8821e50 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -41,7 +41,6 @@ #include "imports.h" #include "mtypes.h" #include "renderbuffer.h" -#include "array_cache/acache.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" @@ -51,6 +50,7 @@ #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "drivers/common/driverfuncs.h" +#include "vbo/vbo.h" @@ -110,8 +110,8 @@ osmesa_update_state( GLcontext *ctx, GLuint new_state ) /* easy - just propogate */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); } @@ -1261,7 +1261,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, TNLcontext *tnl; if (!_swrast_CreateContext( ctx ) || - !_ac_CreateContext( ctx ) || + !_vbo_CreateContext( ctx ) || !_tnl_CreateContext( ctx ) || !_swsetup_CreateContext( ctx )) { _mesa_destroy_visual(osmesa->gl_visual); @@ -1299,7 +1299,7 @@ OSMesaDestroyContext( OSMesaContext osmesa ) if (osmesa) { _swsetup_DestroyContext( &osmesa->mesa ); _tnl_DestroyContext( &osmesa->mesa ); - _ac_DestroyContext( &osmesa->mesa ); + _vbo_DestroyContext( &osmesa->mesa ); _swrast_DestroyContext( &osmesa->mesa ); _mesa_destroy_visual( osmesa->gl_visual ); diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index a4c0901e38f..ae5104d0c01 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa15.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa15.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c index 999c6331c9c..a59937bfb4b 100644 --- a/src/mesa/drivers/svga/svgamesa16.c +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa16.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index 93c84167ebb..dd15bf38db2 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa24.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 5a3a6776ce7..4da18795d8c 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c index e3f5eaebf6a..4264fcd9599 100644 --- a/src/mesa/drivers/svga/svgamesa8.c +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa8.c,v 1.10 2006/11/01 19:35:23 brianp Exp $ */ +/* $Id: svgamesa8.c,v 1.9.10.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gdi/mesa.def b/src/mesa/drivers/windows/gdi/mesa.def index f0b275730ca..8d654281215 100644 --- a/src/mesa/drivers/windows/gdi/mesa.def +++ b/src/mesa/drivers/windows/gdi/mesa.def @@ -859,9 +859,9 @@ EXPORTS wglGetExtensionsStringARB ; ; Mesa internals - mostly for OSMESA - _ac_CreateContext - _ac_DestroyContext - _ac_InvalidateState + _vbo_CreateContext + _vbo_DestroyContext + _vbo_InvalidateState _glapi_check_multithread _glapi_get_context _glapi_get_proc_address diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index 8c3229ab14c..078b590af87 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -11,7 +11,7 @@ #include "framebuffer.h" #include "renderbuffer.h" #include "drivers/common/driverfuncs.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" @@ -1125,7 +1125,7 @@ static void wmesa_update_state(GLcontext *ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); /* TODO - This code is not complete yet because I @@ -1242,7 +1242,7 @@ WMesaContext WMesaCreateContext(HDC hDC, /* Initialize the software rasterizer and helper modules. */ if (!_swrast_CreateContext(ctx) || - !_ac_CreateContext(ctx) || + !_vbo_CreateContext(ctx) || !_tnl_CreateContext(ctx) || !_swsetup_CreateContext(ctx)) { _mesa_free_context_data(ctx); @@ -1285,7 +1285,7 @@ void WMesaDestroyContext( WMesaContext pwc ) _swsetup_DestroyContext(ctx); _tnl_DestroyContext(ctx); - _ac_DestroyContext(ctx); + _vbo_DestroyContext(ctx); _swrast_DestroyContext(ctx); _mesa_free_context_data(ctx); diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c index 5dafe14518d..4ad7a76e67f 100644 --- a/src/mesa/drivers/windows/gldirect/dglcontext.c +++ b/src/mesa/drivers/windows/gldirect/dglcontext.c @@ -1453,7 +1453,7 @@ SkipPrimaryCreate: #ifdef _USE_GLD3_WGL // Init Mesa internals _swrast_CreateContext( lpCtx->glCtx ); - _ac_CreateContext( lpCtx->glCtx ); + _vbo_CreateContext( lpCtx->glCtx ); _tnl_CreateContext( lpCtx->glCtx ); _swsetup_CreateContext( lpCtx->glCtx ); diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c index cad299540d7..d5fa6428006 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c @@ -52,7 +52,7 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" #include "tnl/tnl.h" @@ -868,7 +868,7 @@ void gld_update_state_DX7( return; _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); // SetupIndex will be used in the pipelines for choosing setup function diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c index 6be41a80dd3..ba60980bbe8 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c @@ -58,7 +58,7 @@ #include "mtypes.h" #include "texformat.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c index 5da25003c08..c99ba0bba55 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c @@ -54,7 +54,7 @@ #include "mtypes.h" #include "texformat.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c index 0a6d9f8555c..7afa9190cdf 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c @@ -52,7 +52,7 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" #include "tnl/tnl.h" @@ -850,7 +850,7 @@ void gld_update_state_DX8( return; _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); // SetupIndex will be used in the pipelines for choosing setup function diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c index 108f12a9d16..b51bba9b3ca 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c @@ -58,7 +58,7 @@ #include "mtypes.h" #include "texformat.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c index 700b5200862..a5b5462f039 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c @@ -54,7 +54,7 @@ #include "mtypes.h" #include "texformat.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c index 1b01cb1f7f3..c191564d6eb 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c @@ -52,7 +52,7 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" #include "tnl/tnl.h" @@ -876,7 +876,7 @@ void gld_update_state_DX9( return; _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); // SetupIndex will be used in the pipelines for choosing setup function diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c index 745c987602b..e8c73a6ff80 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c @@ -58,7 +58,7 @@ #include "mtypes.h" #include "texformat.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c index 65fd821276e..403a9d5f86e 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c @@ -54,7 +54,7 @@ #include "mtypes.h" #include "texformat.h" #include "texstore.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast_setup/ss_context.h" diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c index 0f11b4fe513..b590dc795a0 100644 --- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c +++ b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c @@ -54,7 +54,7 @@ #include "texformat.h" #include "texstore.h" #include "teximage.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" @@ -1321,7 +1321,7 @@ static void wmesa_update_state( { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } @@ -1631,7 +1631,7 @@ BOOL gldInitialiseMesa_MesaSW( _mesa_enable_1_3_extensions(ctx); // _swrast_CreateContext( ctx ); -// _ac_CreateContext( ctx ); +// _vbo_CreateContext( ctx ); // _tnl_CreateContext( ctx ); // _swsetup_CreateContext( ctx ); diff --git a/src/mesa/drivers/windows/icd/mesa.def b/src/mesa/drivers/windows/icd/mesa.def index 1826192d307..465b380a0cb 100644 --- a/src/mesa/drivers/windows/icd/mesa.def +++ b/src/mesa/drivers/windows/icd/mesa.def @@ -24,9 +24,9 @@ EXPORTS ; ; Mesa internals - mostly for OSMESA - _ac_CreateContext - _ac_DestroyContext - _ac_InvalidateState + _vbo_CreateContext + _vbo_DestroyContext + _vbo_InvalidateState _glapi_get_context _glapi_get_proc_address _mesa_buffer_data diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c index 7945f1c5b06..973f3940451 100644 --- a/src/mesa/drivers/x11/glxapi.c +++ b/src/mesa/drivers/x11/glxapi.c @@ -241,7 +241,7 @@ glXGetCurrentContext(void) #if defined(GLX_USE_TLS) return CurrentContext; #elif defined(THREADS) - return _glthread_GetTSD(&ContextTSD); + return (GLXContext) _glthread_GetTSD(&ContextTSD); #else return CurrentContext; #endif diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index b50c4757afc..b0ef422de2e 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -74,7 +74,7 @@ #include "renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" @@ -1545,6 +1545,13 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query"); #endif +#ifdef XFree86Server + /* If we're running in the X server, do bounds checking to prevent + * segfaults and server crashes! + */ + mesaCtx->Const.CheckArrayBounds = GL_TRUE; +#endif + /* finish up xmesa context initializations */ c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE; c->xm_visual = v; @@ -1555,7 +1562,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) /* Initialize the software rasterizer and helper modules. */ if (!_swrast_CreateContext( mesaCtx ) || - !_ac_CreateContext( mesaCtx ) || + !_vbo_CreateContext( mesaCtx ) || !_tnl_CreateContext( mesaCtx ) || !_swsetup_CreateContext( mesaCtx )) { _mesa_free_context_data(&c->mesa); @@ -1587,7 +1594,7 @@ void XMesaDestroyContext( XMesaContext c ) _swsetup_DestroyContext( mesaCtx ); _swrast_DestroyContext( mesaCtx ); _tnl_DestroyContext( mesaCtx ); - _ac_DestroyContext( mesaCtx ); + _vbo_DestroyContext( mesaCtx ); _mesa_free_context_data( mesaCtx ); _mesa_free( c ); } diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index d272630d18a..dbac3b8cdb6 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -47,7 +47,6 @@ #include "texstore.h" #include "texformat.h" #include "xmesaP.h" -#include "array_cache/acache.h" #include "swrast/swrast.h" #include "swrast/s_context.h" #include "swrast_setup/swrast_setup.h" @@ -829,8 +828,8 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state ) * modules. The X11 driver has no internal GL-dependent state. */ _swrast_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); if (ctx->DrawBuffer->Name != 0) diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 905c4a03a67..bd31e8871b0 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -5318,7 +5318,7 @@ <glx ignore="true"/> </function> - <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervARB"> + <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> @@ -7209,7 +7209,7 @@ <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLvoid **" output="true"/> + <param name="pointer" type="GLvoid **" output="true"/> </function> </category> @@ -11234,7 +11234,7 @@ <function name="GetVertexAttribPointervNV" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLvoid **" output="true"/> + <param name="pointer" type="GLvoid **" output="true"/> <glx handcode="true"/> </function> diff --git a/src/mesa/glapi/gl_table.py b/src/mesa/glapi/gl_table.py index 52b4be1d2b5..69f7bd7c7b5 100644 --- a/src/mesa/glapi/gl_table.py +++ b/src/mesa/glapi/gl_table.py @@ -49,7 +49,11 @@ class PrintGlTable(gl_XML.gl_print_base): def printRealHeader(self): print '#ifndef GLAPIENTRYP' - print '#define GLAPIENTRYP' + print '# ifndef GLAPIENTRY' + print '# define GLAPIENTRY' + print '# endif' + print '' + print '# define GLAPIENTRYP GLAPIENTRY *' print '#endif' print '' print 'typedef void (*_glapi_proc)(void); /* generic function pointer */' diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index d1ccc5fba69..348f12b3e74 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1003,7 +1003,6 @@ _glapi_check_table(const struct _glapi_table *table) GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); assert(secondaryColor3fOffset == offset); - assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT); } { GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); @@ -1011,7 +1010,6 @@ _glapi_check_table(const struct _glapi_table *table) GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); assert(pointParameterivOffset == _gloffset_PointParameterivNV); assert(pointParameterivOffset == offset); - assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV); } { GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 026af32af8f..4af0c2d43b8 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -30,7 +30,11 @@ # define _GLAPI_TABLE_H_ #ifndef GLAPIENTRYP -#define GLAPIENTRYP +# ifndef GLAPIENTRY +# define GLAPIENTRY +# endif + +# define GLAPIENTRYP GLAPIENTRY * #endif typedef void (*_glapi_proc)(void); /* generic function pointer */ @@ -704,7 +708,7 @@ struct _glapi_table void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 664 */ void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 665 */ void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 666 */ - void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** params); /* 667 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 667 */ void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 668 */ void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 669 */ void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 670 */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 340a4f6a040..62407968ccc 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -4865,14 +4865,19 @@ KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, G DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) { - DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** params) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer) { - DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) @@ -6577,6 +6582,7 @@ static _glapi_proc UNUSED_TABLE_NAME[] = { TABLE_ENTRY(BindProgramARB), TABLE_ENTRY(DeleteProgramsARB), TABLE_ENTRY(GenProgramsARB), + TABLE_ENTRY(GetVertexAttribPointerv), TABLE_ENTRY(GetVertexAttribPointervARB), TABLE_ENTRY(IsProgramARB), TABLE_ENTRY(PointParameteri), diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index 905c65862d1..190d9ed149b 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -1086,6 +1086,7 @@ static const char gl_string_table[] = "glBindProgramARB\0" "glDeleteProgramsARB\0" "glGenProgramsARB\0" + "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glIsProgramARB\0" "glPointParameteri\0" @@ -2229,11 +2230,12 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(18432, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), NAME_FUNC_OFFSET(18452, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), NAME_FUNC_OFFSET(18469, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18498, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18513, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18531, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18550, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18574, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18495, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18524, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18539, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18557, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18576, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18600, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 33d44e43296..0c1a35361f1 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -45,7 +45,7 @@ static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.EdgeFlag = b; + ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b; } static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f ) diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 852b9aaee98..d601ee461e6 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -114,40 +114,34 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->Vertex.StrideB = 0; obj->Vertex.Ptr = NULL; obj->Vertex.Enabled = GL_FALSE; - obj->Vertex.Flags = CA_CLIENT_DATA; obj->Normal.Type = GL_FLOAT; obj->Normal.Stride = 0; obj->Normal.StrideB = 0; obj->Normal.Ptr = NULL; obj->Normal.Enabled = GL_FALSE; - obj->Normal.Flags = CA_CLIENT_DATA; obj->Color.Size = 4; obj->Color.Type = GL_FLOAT; obj->Color.Stride = 0; obj->Color.StrideB = 0; obj->Color.Ptr = NULL; obj->Color.Enabled = GL_FALSE; - obj->Color.Flags = CA_CLIENT_DATA; obj->SecondaryColor.Size = 4; obj->SecondaryColor.Type = GL_FLOAT; obj->SecondaryColor.Stride = 0; obj->SecondaryColor.StrideB = 0; obj->SecondaryColor.Ptr = NULL; obj->SecondaryColor.Enabled = GL_FALSE; - obj->SecondaryColor.Flags = CA_CLIENT_DATA; obj->FogCoord.Size = 1; obj->FogCoord.Type = GL_FLOAT; obj->FogCoord.Stride = 0; obj->FogCoord.StrideB = 0; obj->FogCoord.Ptr = NULL; obj->FogCoord.Enabled = GL_FALSE; - obj->FogCoord.Flags = CA_CLIENT_DATA; obj->Index.Type = GL_FLOAT; obj->Index.Stride = 0; obj->Index.StrideB = 0; obj->Index.Ptr = NULL; obj->Index.Enabled = GL_FALSE; - obj->Index.Flags = CA_CLIENT_DATA; for (i = 0; i < MAX_TEXTURE_UNITS; i++) { obj->TexCoord[i].Size = 4; obj->TexCoord[i].Type = GL_FLOAT; @@ -155,13 +149,11 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->TexCoord[i].StrideB = 0; obj->TexCoord[i].Ptr = NULL; obj->TexCoord[i].Enabled = GL_FALSE; - obj->TexCoord[i].Flags = CA_CLIENT_DATA; } obj->EdgeFlag.Stride = 0; obj->EdgeFlag.StrideB = 0; obj->EdgeFlag.Ptr = NULL; obj->EdgeFlag.Enabled = GL_FALSE; - obj->EdgeFlag.Flags = CA_CLIENT_DATA; for (i = 0; i < VERT_ATTRIB_MAX; i++) { obj->VertexAttrib[i].Size = 4; obj->VertexAttrib[i].Type = GL_FLOAT; @@ -170,7 +162,6 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->VertexAttrib[i].Ptr = NULL; obj->VertexAttrib[i].Enabled = GL_FALSE; obj->VertexAttrib[i].Normalized = GL_FALSE; - obj->VertexAttrib[i].Flags = CA_CLIENT_DATA; } #if FEATURE_ARB_vertex_buffer_object diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 3f9f7985465..009055a6ab6 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -119,7 +119,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } - if ((GLuint) (offset + size) > bufObj->Size) { + if (offset + size > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size + offset > buffer size)", caller); return NULL; @@ -297,7 +297,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, (void) ctx; (void) target; /* this should have been caught in _mesa_BufferSubData() */ - ASSERT((GLuint) (size + offset) <= bufObj->Size); + ASSERT(size + offset <= bufObj->Size); if (bufObj->Data) { _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size ); diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index e9349516eb8..9fb0baf4a7c 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -472,8 +472,8 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, _mesa_free_colortable_data(table); if (width > 0) { - table->TableF = _mesa_malloc(comps * width * sizeof(GLfloat)); - table->TableUB = _mesa_malloc(comps * width * sizeof(GLubyte)); + table->TableF = (GLfloat *) _mesa_malloc(comps * width * sizeof(GLfloat)); + table->TableUB = (GLubyte *) _mesa_malloc(comps * width * sizeof(GLubyte)); if (!table->TableF || !table->TableUB) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable"); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 7ff45cffe8b..9b3759b6c82 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -292,13 +292,8 @@ _mesa_forceCurrent(__GLcontext *gc) GLboolean _mesa_notifyResize(__GLcontext *gc) { - GLint x, y; - GLuint width, height; - __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc); - if (!d || !d->getDrawableSize) - return GL_FALSE; - d->getDrawableSize( d, &x, &y, &width, &height ); /* update viewport, resize software buffers, etc. */ + (void) gc; return GL_TRUE; } @@ -981,9 +976,8 @@ _mesa_init_current( GLcontext *ctx ) ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = 1.0; - ctx->Current.EdgeFlag = GL_TRUE; + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); } @@ -1083,14 +1077,8 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; - /* If we're running in the X server, do bounds checking to prevent - * segfaults and server crashes! - */ -#if defined(XFree86Server) - ctx->Const.CheckArrayBounds = GL_TRUE; -#else + /* CheckArrayBounds is overriden by drivers/x11 for X server */ ctx->Const.CheckArrayBounds = GL_FALSE; -#endif /* GL_ARB_draw_buffers */ ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index dca6ede6cb3..49bc2933bf5 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -343,8 +343,6 @@ typedef enum OPCODE_ATTR_3F_ARB, OPCODE_ATTR_4F_ARB, OPCODE_MATERIAL, - OPCODE_INDEX, - OPCODE_EDGEFLAG, OPCODE_BEGIN, OPCODE_END, OPCODE_RECTF, @@ -4476,7 +4474,7 @@ save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); if (count > 0) { - unsigned i; + GLint i; const GLfloat * p = params; for (i = 0 ; i < count ; i++) { @@ -4710,7 +4708,7 @@ save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); if (count > 0) { - unsigned i; + GLint i; const GLfloat * p = params; for (i = 0 ; i < count ; i++) { @@ -5110,45 +5108,19 @@ save_EvalPoint2(GLint x, GLint y) static void GLAPIENTRY save_Indexf(GLfloat x) { - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX, 1); - if (n) { - n[1].f = x; - } - - ctx->ListState.ActiveIndex = 1; - ctx->ListState.CurrentIndex = x; - - if (ctx->ExecuteFlag) { - CALL_Indexf(ctx->Exec, (x)); - } + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); } static void GLAPIENTRY save_Indexfv(const GLfloat * v) { - save_Indexf(v[0]); + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); } static void GLAPIENTRY save_EdgeFlag(GLboolean x) { - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EDGEFLAG, 1); - if (n) { - n[1].b = x; - } - - ctx->ListState.ActiveEdgeFlag = 1; - ctx->ListState.CurrentEdgeFlag = x; - - if (ctx->ExecuteFlag) { - CALL_EdgeFlag(ctx->Exec, (x)); - } + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0); } static void GLAPIENTRY @@ -6602,12 +6574,6 @@ execute_list(GLcontext *ctx, GLuint list) CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); } break; - case OPCODE_INDEX: - CALL_Indexf(ctx->Exec, (n[1].f)); - break; - case OPCODE_EDGEFLAG: - CALL_EdgeFlag(ctx->Exec, (n[1].b)); - break; case OPCODE_BEGIN: CALL_Begin(ctx->Exec, (n[1].e)); break; @@ -6793,9 +6759,6 @@ _mesa_NewList(GLuint list, GLenum mode) for (i = 0; i < MAT_ATTRIB_MAX; i++) ctx->ListState.ActiveMaterialSize[i] = 0; - ctx->ListState.ActiveIndex = 0; - ctx->ListState.ActiveEdgeFlag = 0; - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; ctx->Driver.NewList(ctx, list, mode); @@ -8421,12 +8384,6 @@ print_list(GLcontext *ctx, GLuint list) _mesa_printf("MATERIAL %x %x: %f %f %f %f\n", n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); break; - case OPCODE_INDEX: - _mesa_printf("INDEX: %f\n", n[1].f); - break; - case OPCODE_EDGEFLAG: - _mesa_printf("EDGEFLAG: %d\n", n[1].i); - break; case OPCODE_BEGIN: _mesa_printf("BEGIN %x\n", n[1].i); break; diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 076d8731f8f..0d54c29949b 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -56,7 +56,7 @@ static void client_state(GLcontext *ctx, GLenum cap, GLboolean state) { GLuint flag; - GLuint *var; + GLboolean *var; switch (cap) { case GL_VERTEX_ARRAY: diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index fc56809e978..8c1b785aab3 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -3517,7 +3517,6 @@ static const enum_elt all_enums[1737] = static const unsigned reduced_enums[1277] = { - 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ 435, /* GL_FALSE */ 643, /* GL_LINES */ 645, /* GL_LINE_LOOP */ @@ -4794,6 +4793,7 @@ static const unsigned reduced_enums[1277] = 1314, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ 938, /* GL_MULTISAMPLE_BIT */ + 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; #define Elements(x) sizeof(x)/sizeof(*x) diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 7845ea018ef..b61cb821f7d 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -136,6 +136,7 @@ static const struct { { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, + { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, @@ -223,6 +224,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #endif ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; + ctx->Extensions.ATI_separate_stencil = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 858c8226592..9b2a42f7c1a 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -323,7 +323,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.EdgeFlag; + params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -2150,7 +2150,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag); + params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -3977,7 +3977,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag); + params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); } break; case GL_FEEDBACK_BUFFER_SIZE: diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 0f2ca00b831..c18216d4a8f 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -190,7 +190,7 @@ StateVars = [ ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ), ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), - ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"], + ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"], "FLUSH_CURRENT(ctx, 0);", None ), ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ), ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ), diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 6ff4089f0ea..fc8e1f0f574 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1331,6 +1331,7 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4], dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); } + break; case GL_ABGR_EXT: for (i=0;i<n;i++) { dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]); @@ -1479,6 +1480,7 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4], dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); } + break; case GL_ABGR_EXT: for (i=0;i<n;i++) { dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]); @@ -1815,7 +1817,7 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4], for (i=0;i<n;i++) { dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) ) | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3) - | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 5); + | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 6); } } break; @@ -1861,9 +1863,9 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4], else if (dstFormat == GL_ABGR_EXT) { GLushort *dst = (GLushort *) dstAddr; for (i=0;i<n;i++) { - dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) << 4) + dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12) | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8) - | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 12) + | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4) | (((GLint) (rgba[i][RCOMP] * 15.0F)) ); } } diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index ed809acbe2a..890d1a4e32e 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -576,6 +576,35 @@ _mesa_ffs(int i) /** + * Find position of first bit set in given value. + * XXX Warning: this function can only be used on 64-bit systems! + * \return position of least-significant bit set, starting at 1, return zero + * if no bits set. + */ +int +_mesa_ffsll(long long val) +{ +#ifdef ffsll + return ffsll(val); +#else + int bit; + + assert(sizeof(val) == 8); + + bit = ffs(val); + if (bit != 0) + return bit; + + bit = ffs(val >> 32); + if (bit != 0) + return 32 + bit; + + return 0; +#endif +} + + +/** * Return number of bits set in given GLuint. */ unsigned int @@ -1176,16 +1205,6 @@ default_fprintf(__GLcontext *gc, void *stream, const char *fmt, ...) return r; } -/** - * \todo this really is driver-specific and can't be here - */ -static __GLdrawablePrivate * -default_GetDrawablePrivate(__GLcontext *gc) -{ - (void) gc; - return NULL; -} - /*@}*/ @@ -1222,6 +1241,7 @@ _mesa_init_default_imports(__GLimports *imports, void *driverCtx) imports->fopen = default_fopen; imports->fclose = default_fclose; imports->fprintf = default_fprintf; - imports->getDrawablePrivate = default_GetDrawablePrivate; + imports->getDrawablePrivate = NULL; /* driver-specific */ + imports->getReadablePrivate = NULL; /* driver-specific */ imports->other = driverCtx; } diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 19a9478f76a..0633b3b8bf7 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -138,6 +138,14 @@ typedef union { GLfloat f; GLint i; } fi_type; #define M_E (2.7182818284590452354) #endif +#ifndef ONE_DIV_LN2 +#define ONE_DIV_LN2 (1.442695040888963456) +#endif + +#ifndef ONE_DIV_SQRT_LN2 +#define ONE_DIV_SQRT_LN2 (1.201122408786449815) +#endif + #ifndef FLT_MAX_EXP #define FLT_MAX_EXP 128 #endif @@ -688,6 +696,9 @@ _mesa_pow(double x, double y); extern int _mesa_ffs(int i); +extern int +_mesa_ffsll(long long i); + extern unsigned int _mesa_bitcount(unsigned int n); diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index f47fe58a839..b97e17b5be4 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -92,7 +92,8 @@ do { \ struct gl_shine_tab *_tab = table; \ float f = (dp * (SHINE_TABLE_SIZE-1)); \ int k = (int) f; \ - if (k > SHINE_TABLE_SIZE-2) \ + if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ + || k > SHINE_TABLE_SIZE-2) \ result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \ else \ result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index f154bd46513..cc1fb97eedd 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -928,6 +928,9 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, return; } + if (dstImage->ImageOffsets) + _mesa_free(dstImage->ImageOffsets); + /* Free old image data */ if (dstImage->Data) ctx->Driver.FreeTexImageData(ctx, dstImage); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0ed73beb3c5..e8f0f45d399 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -143,7 +143,7 @@ enum VERT_ATTRIB_COLOR1 = 4, VERT_ATTRIB_FOG = 5, VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_SEVEN = 7, + VERT_ATTRIB_EDGEFLAG = 7, VERT_ATTRIB_TEX0 = 8, VERT_ATTRIB_TEX1 = 9, VERT_ATTRIB_TEX2 = 10, @@ -183,7 +183,7 @@ enum #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN) +#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) @@ -616,11 +616,11 @@ struct gl_current_attrib /** * \name Current vertex attributes. * \note Values are valid only after FLUSH_VERTICES has been called. + * \note Index and Edgeflag current values are stored as floats in the + * SIX and SEVEN attribute slots. */ /*@{*/ GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ - GLfloat Index; /**< Current color index */ - GLboolean EdgeFlag; /**< Current edge flag */ /*@}*/ /** @@ -1640,8 +1640,6 @@ struct gl_pixelstore_attrib }; -#define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */ - /** * Client vertex array attributes @@ -1653,14 +1651,12 @@ struct gl_client_array GLsizei Stride; /**< user-specified stride */ GLsizei StrideB; /**< actual stride in bytes */ const GLubyte *Ptr; /**< Points to array data */ - GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */ + GLboolean Enabled; /**< Enabled flag is a boolean */ GLboolean Normalized; /**< GL_ARB_vertex_program */ /**< GL_ARB_vertex_buffer_object */ struct gl_buffer_object *BufferObj; GLuint _MaxElement; - - GLbitfield Flags; }; @@ -1681,8 +1677,8 @@ struct gl_array_object struct gl_client_array SecondaryColor; struct gl_client_array FogCoord; struct gl_client_array Index; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; struct gl_client_array EdgeFlag; + struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; /*@}*/ /** Generic arrays for vertex programs/shaders */ @@ -2478,6 +2474,7 @@ struct gl_extensions GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; GLboolean ATI_fragment_shader; + GLboolean ATI_separate_stencil; GLboolean IBM_rasterpos_clip; GLboolean IBM_multimode_draw_arrays; GLboolean MESA_pack_invert; @@ -2611,7 +2608,7 @@ struct matrix_stack #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX -#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN +#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 @@ -2620,7 +2617,7 @@ struct matrix_stack #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 -#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */ +#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ #define _NEW_ARRAY_ALL 0xffffffff @@ -2677,6 +2674,7 @@ struct matrix_stack #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ _NEW_TEXTURE | \ _NEW_POINT | \ + _NEW_PROGRAM | \ _NEW_MODELVIEW) #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \ diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index c6b032460e8..9caa9ab3ab2 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -57,6 +57,13 @@ _mesa_PointSize( GLfloat size ) FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.Size = size; + ctx->Point._Size = CLAMP(ctx->Point.Size, + ctx->Point.MinSize, + ctx->Point.MaxSize); + + ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || + ctx->Point.Params[1] != 0.0 || + ctx->Point.Params[2] != 0.0); if (ctx->Driver.PointSize) ctx->Driver.PointSize(ctx, size); @@ -232,26 +239,6 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) /** - * Update derived point-related state. - */ -void -_mesa_update_point(GLcontext *ctx) -{ - /* clamp to user-specified limits now, clamp to ctx->Const.Min/Max - * limits during rasterization. - */ - ctx->Point._Size = CLAMP(ctx->Point.Size, - ctx->Point.MinSize, - ctx->Point.MaxSize); - - ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || - ctx->Point.Params[1] != 0.0 || - ctx->Point.Params[2] != 0.0); -} - - - -/** * Initialize the context point state. * * \param ctx GL context. diff --git a/src/mesa/main/points.h b/src/mesa/main/points.h index 56acd9ee574..951ff677db4 100644 --- a/src/mesa/main/points.h +++ b/src/mesa/main/points.h @@ -50,9 +50,6 @@ _mesa_PointParameterfEXT( GLenum pname, GLfloat param ); extern void GLAPIENTRY _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params ); -extern void -_mesa_update_point(GLcontext *ctx); - extern void _mesa_init_point( GLcontext * ctx ); diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index 814f7ec5faa..fd02e5a652d 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -166,6 +166,9 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); return; } + + if (ctx->Driver.PolygonMode) + ctx->Driver.PolygonMode(ctx, face, mode); } #if _HAVE_FULL_GL diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 4184aeb9d92..f4f73a5089f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -903,8 +903,8 @@ update_arrays( GLcontext *ctx ) /* 7 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement); + && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); } /* 8..15 */ @@ -1111,9 +1111,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) _mesa_update_draw_buffer_bounds( ctx ); - if (new_state & _NEW_POINT) - _mesa_update_point( ctx ); - if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index ad71a81f6e0..e61eb0030c0 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -119,23 +119,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ref = CLAMP( ref, 0, stencilMax ); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, - func, ref, mask); - } - } - else { + if (ctx->Extensions.ATI_separate_stencil) { /* set both front and back state */ if (ctx->Stencil.Function[0] == func && ctx->Stencil.Function[1] == func && @@ -153,6 +137,22 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) func, ref, mask); } } + else { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, + func, ref, mask); + } + } } @@ -173,26 +173,26 @@ _mesa_StencilMask( GLuint mask ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.WriteMask[face] == mask) + if (ctx->Extensions.ATI_separate_stencil) { + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); } } else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + ctx->Stencil.WriteMask[face] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); + ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); } } } @@ -273,23 +273,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) return; } - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, - fail, zfail, zpass); - } - } - else { + if (ctx->Extensions.ATI_separate_stencil) { /* set both front and back state */ if (ctx->Stencil.ZFailFunc[0] == zfail && ctx->Stencil.ZFailFunc[1] == zfail && @@ -307,6 +291,22 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) fail, zfail, zpass); } } + else { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, + fail, zfail, zpass); + } + } } diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 99b703de4a5..c823967b7a0 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -91,7 +91,7 @@ _mesa_dlopen(const char *libname, int flags) return dlopen(libname, flags); #endif #else - return (GenericFunc) NULL; + return NULL; #endif /* USE_EXTERNAL_DXTN_LIB */ } diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 5329719cbbb..5038b9b0c36 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1184,13 +1184,14 @@ static void cache_item( struct texenvprog_cache *cache, const struct state_key *key, void *data ) { - struct texenvprog_cache_item *c = MALLOC(sizeof(*c)); + struct texenvprog_cache_item *c + = (struct texenvprog_cache_item *) MALLOC(sizeof(*c)); c->hash = hash; c->key = _mesa_malloc(sizeof(*key)); memcpy(c->key, key, sizeof(*key)); - c->data = data; + c->data = (struct gl_fragment_program *) data; if (cache->n_items > cache->size * 1.5) { if (cache->size < 1000) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 1d27cd3f7c6..3cfbfa5eb54 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -699,7 +699,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) = _mesa_lookup_texture(ctx, textures[i]); if (delObj) { - GLboolean delete; + GLboolean deleted; _mesa_lock_texture(ctx, delObj); @@ -728,14 +728,14 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) * XXX all RefCount accesses should be protected by a mutex. */ delObj->RefCount--; - delete = (delObj->RefCount == 0); + deleted = (delObj->RefCount == 0); _mesa_unlock_texture(ctx, delObj); /* We know that refcount went to zero above, so this is * the only pointer left to delObj, so we don't have to * worry about locking any more: */ - if (delete) { + if (deleted) { ASSERT(delObj->Name != 0); /* Never delete default tex objs */ ASSERT(ctx->Driver.DeleteTexture); (*ctx->Driver.DeleteTexture)(ctx, delObj); diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index e6196050b9e..e4a74cb0d41 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 6.5.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,8 +30,8 @@ /* Mesa version */ #define MESA_MAJOR 6 #define MESA_MINOR 5 -#define MESA_PATCH 2 -#define MESA_VERSION_STRING "6.5.2" +#define MESA_PATCH 3 +#define MESA_VERSION_STRING "6.5.3" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) @@ -39,10 +39,10 @@ /* OpenGL API version */ -#define OPENGL_MAJOR 1 -#define OPENGL_MINOR 5 +#define OPENGL_MAJOR 2 +#define OPENGL_MINOR 0 #define OPENGL_PATCH 0 -#define OPENGL_VERSION_STRING "1.5" +#define OPENGL_VERSION_STRING "2.0" /* To make version comparison easy */ #define OPENGL_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 72d49093721..b9ff08de5fc 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -4101,7 +4101,7 @@ _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, program->Base.Parameters = ap.Base.Parameters; #if DEBUG_VP - _mesa_printf("____________Vertex program %u __________\n", program->Base.ID); + _mesa_printf("____________Vertex program %u __________\n", program->Base.Id); _mesa_print_program(&program->Base); #endif } diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index bff80d7ee3a..91f3a5e8ee7 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -312,7 +312,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); - unsigned i; + GLint i; GLfloat * dest; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -464,7 +464,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, { GET_CURRENT_CONTEXT(ctx); struct gl_program *prog; - unsigned i; + GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM); diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index ddfad47b894..490f9194457 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -996,6 +996,30 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[], } break; } + case STATE_FOG_PARAMS_OPTIMIZED: + /* for simpler per-vertex/pixel fog calcs. POW + (for EXP/EXP2 fog) might be more expensive than EX2 on some hw, + plus it needs another constant (e) anyway. Linear fog can now be + done with a single MAD. + linear: fogcoord * -1/(end-start) + end/(end-start) + exp: 2^-(density/ln(2) * fogcoord) + exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */ + value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start); + value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start); + value[2] = ctx->Fog.Density * ONE_DIV_LN2; + value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; + break; + case STATE_SPOT_DIR_NORMALIZED: { + /* here, state[2] is the light number */ + /* pre-normalize spot dir */ + const GLuint ln = (GLuint) state[2]; + value[0] = ctx->Light.Light[ln].EyeDirection[0]; + value[1] = ctx->Light.Light[ln].EyeDirection[1]; + value[2] = ctx->Light.Light[ln].EyeDirection[2]; + NORMALIZE_3FV(value); + value[3] = ctx->Light.Light[ln]._CosCutoff; + break; + } default: /* unknown state indexes are silently ignored * should be handled by the driver. @@ -1075,6 +1099,10 @@ make_state_flags(const GLint state[]) return _NEW_MODELVIEW; case STATE_TEXRECT_SCALE: return _NEW_TEXTURE; + case STATE_FOG_PARAMS_OPTIMIZED: + return _NEW_FOG; + case STATE_SPOT_DIR_NORMALIZED: + return _NEW_LIGHT; default: /* unknown state indexes are silently ignored and * no flag set, since it is handled by the driver. @@ -1232,6 +1260,8 @@ append_token(char *dst, enum state_index k) case STATE_INTERNAL: case STATE_NORMAL_SCALE: case STATE_POSITION_NORMALIZED: + case STATE_FOG_PARAMS_OPTIMIZED: + case STATE_SPOT_DIR_NORMALIZED: append(dst, "(internal)"); break; default: @@ -1810,7 +1840,7 @@ _mesa_print_program(const struct gl_program *prog) void _mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog) { - GLint i; + GLuint i; _mesa_printf("NumInstructions=%d\n", prog->NumInstructions); _mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries); @@ -1947,10 +1977,14 @@ _mesa_BindProgram(GLenum target, GLuint id) /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ + if (ctx->VertexProgram._Current == ctx->VertexProgram.Current) + ctx->VertexProgram._Current = (struct gl_vertex_program *) newProg; ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg; } else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) { + if (ctx->FragmentProgram._Current == ctx->FragmentProgram.Current) + ctx->FragmentProgram._Current = (struct gl_fragment_program *) newProg; ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg; } newProg->RefCount++; @@ -1969,7 +2003,7 @@ _mesa_BindProgram(GLenum target, GLuint id) * \note Not compiled into display lists. * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. */ -void GLAPIENTRY +void GLAPIENTRY _mesa_DeletePrograms(GLsizei n, const GLuint *ids) { GLint i; diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index af06c03598f..a0bde077629 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -190,6 +190,8 @@ enum state_index { STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, STATE_POSITION_NORMALIZED, /* normalized light position */ + STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ + STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ }; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 783177739d1..dca44c853d8 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -126,16 +126,15 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) void _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) { - static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 }; + static const GLint fogPStateOpt[] = { STATE_INTERNAL, + STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 }; struct prog_instruction *newInst, *inst; const GLuint origLen = fprog->Base.NumInstructions; - const GLuint newLen = origLen + 6; + const GLuint newLen = origLen + 5; GLuint i; - GLint fogParamsRef, fogColorRef; /* state references */ + GLint fogPRefOpt, fogColorRef; /* state references */ GLuint colorTemp, fogFactorTemp; /* temporary registerss */ - GLfloat fogVals[4]; - GLuint fogConsts; /* constant values for EXP, EXP2 mode */ if (fprog->FogOption == GL_NONE) { _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" @@ -155,9 +154,9 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) _mesa_memcpy(newInst, fprog->Base.Instructions, origLen * sizeof(struct prog_instruction)); - /* PARAM fogParamsRef = state.fog.params; */ - fogParamsRef - = _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState); + /* PARAM fogParamsRefOpt = internal optimized fog params; */ + fogPRefOpt + = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); /* PARAM fogColorRef = state.fog.color; */ fogColorRef = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); @@ -167,13 +166,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) /* TEMP fogFactorTemp; */ fogFactorTemp = fprog->Base.NumTemporaries++; - /* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */ - fogVals[0] = 1.0 / log(2.0); - fogVals[1] = 1.0 / SQRTF(log(2.0)); - fogVals[2] = 0.0; - fogVals[3] = 0.0; - fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals, 4); - /* Scan program to find where result.color is written */ inst = newInst; for (i = 0; i < fprog->Base.NumInstructions; i++) { @@ -191,43 +183,39 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) } assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ - _mesa_init_instructions(inst, 6); + _mesa_init_instructions(inst, 5); /* emit instructions to compute fog blending factor */ if (fprog->FogOption == GL_LINEAR) { - /* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */ - inst->Opcode = OPCODE_SUB; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_STATE_VAR; - inst->SrcReg[0].Index = fogParamsRef; - inst->SrcReg[0].Swizzle = SWIZZLE_Z; - inst->SrcReg[1].File = PROGRAM_INPUT; - inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; - inst++; - /* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */ - inst->Opcode = OPCODE_MUL; + /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ + inst->Opcode = OPCODE_MAD; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = fogFactorTemp; inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].File = PROGRAM_INPUT; + inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[0].Swizzle = SWIZZLE_X; inst->SrcReg[1].File = PROGRAM_STATE_VAR; - inst->SrcReg[1].Index = fogParamsRef; - inst->SrcReg[1].Swizzle = SWIZZLE_W; + inst->SrcReg[1].Index = fogPRefOpt; + inst->SrcReg[1].Swizzle = SWIZZLE_X; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogPRefOpt; + inst->SrcReg[2].Swizzle = SWIZZLE_Y; inst++; } else { ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2); - /* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */ + /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ + /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ + /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ inst->Opcode = OPCODE_MUL; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = fogFactorTemp; inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_STATE_VAR; - inst->SrcReg[0].Index = fogParamsRef; - inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */ + inst->SrcReg[0].Index = fogPRefOpt; + inst->SrcReg[0].Swizzle + = (fprog->FogOption == GL_EXP) ? SWIZZLE_Z : SWIZZLE_W; inst->SrcReg[1].File = PROGRAM_INPUT; inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; inst->SrcReg[1].Swizzle = SWIZZLE_X; @@ -240,23 +228,12 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_X; inst->SrcReg[1].File = PROGRAM_TEMPORARY; inst->SrcReg[1].Index = fogFactorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_X; inst++; } - /* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */ - /* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */ - inst->Opcode = OPCODE_MUL; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[1].File = PROGRAM_CONSTANT; - inst->SrcReg[1].Index = fogConsts; - inst->SrcReg[1].Swizzle - = (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y; - inst++; /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ inst->Opcode = OPCODE_EX2; inst->DstReg.File = PROGRAM_TEMPORARY; @@ -265,6 +242,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; inst->SrcReg[0].NegateBase = GL_TRUE; + inst->SrcReg[0].Swizzle = SWIZZLE_X; inst->SaturateMode = SATURATE_ZERO_ONE; inst++; } @@ -279,8 +257,10 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); inst->SrcReg[1].File = PROGRAM_TEMPORARY; inst->SrcReg[1].Index = colorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; inst->SrcReg[2].File = PROGRAM_STATE_VAR; inst->SrcReg[2].Index = fogColorRef; + inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; inst++; /* MOV result.color.w, colorTemp.x; # copy alpha */ inst->Opcode = OPCODE_MOV; @@ -289,6 +269,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst->DstReg.WriteMask = WRITEMASK_W; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = colorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; inst++; /* END; */ inst->Opcode = OPCODE_END; diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c index e469de02075..3ffa4b88bfc 100644 --- a/src/mesa/shader/slang/slang_execute.c +++ b/src/mesa/shader/slang/slang_execute.c @@ -328,7 +328,7 @@ static GLvoid ensure_infolog_created(slang_info_log ** infolog) { if (*infolog == NULL) { - *infolog = slang_alloc_malloc(sizeof(slang_info_log)); + *infolog = (slang_info_log *) slang_alloc_malloc(sizeof(slang_info_log)); if (*infolog == NULL) return; slang_info_log_construct(*infolog); diff --git a/src/mesa/sources b/src/mesa/sources index 09692c6f155..6d6d22861c0 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -78,10 +78,6 @@ MATH_SOURCES = \ math/m_vector.c \ math/m_xform.c -ARRAY_CACHE_SOURCES = \ - array_cache/ac_context.c \ - array_cache/ac_import.c - SWRAST_SOURCES = \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ @@ -119,13 +115,9 @@ SWRAST_SETUP_SOURCES = \ swrast_setup/ss_triangle.c TNL_SOURCES = \ - tnl/t_array_api.c \ - tnl/t_array_import.c \ tnl/t_context.c \ tnl/t_pipeline.c \ - tnl/t_save_api.c \ - tnl/t_save_loopback.c \ - tnl/t_save_playback.c \ + tnl/t_draw.c \ tnl/t_vb_arbprogram.c \ tnl/t_vb_arbprogram_sse.c \ tnl/t_vb_arbshader.c\ @@ -142,13 +134,23 @@ TNL_SOURCES = \ tnl/t_vp_build.c \ tnl/t_vertex.c \ tnl/t_vertex_sse.c \ - tnl/t_vertex_generic.c \ - tnl/t_vtx_api.c \ - tnl/t_vtx_generic.c \ - tnl/t_vtx_x86.c \ - tnl/t_vtx_eval.c \ - tnl/t_vtx_exec.c - + tnl/t_vertex_generic.c + +VBO_SOURCES = \ + vbo/vbo_context.c \ + vbo/vbo_exec.c \ + vbo/vbo_exec_api.c \ + vbo/vbo_exec_array.c \ + vbo/vbo_exec_draw.c \ + vbo/vbo_exec_eval.c \ + vbo/vbo_rebase.c \ + vbo/vbo_split.c \ + vbo/vbo_split_copy.c \ + vbo/vbo_split_inplace.c \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c SHADER_SOURCES = \ @@ -242,8 +244,7 @@ X86_SOURCES = \ x86/sse_xform3.S \ x86/sse_xform4.S \ x86/sse_normal.S \ - x86/read_rgba_span_x86.S \ - tnl/t_vtx_x86_gcc.S + x86/read_rgba_span_x86.S X86_API = \ x86/glapi_x86.S @@ -317,7 +318,7 @@ ALL_SOURCES = \ SOLO_SOURCES = \ $(MAIN_SOURCES) \ $(MATH_SOURCES) \ - $(ARRAY_CACHE_SOURCES) \ + $(VBO_SOURCES) \ $(TNL_SOURCES) \ $(SHADER_SOURCES) \ $(SWRAST_SOURCES) \ diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index c2a8ca6154d..86c9f30e143 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -1855,6 +1855,7 @@ _mesa_sparc_glapi_end: .globl glBindProgramARB ; .type glBindProgramARB,#function ; glBindProgramARB = glBindProgramNV .globl glDeleteProgramsARB ; .type glDeleteProgramsARB,#function ; glDeleteProgramsARB = glDeleteProgramsNV .globl glGenProgramsARB ; .type glGenProgramsARB,#function ; glGenProgramsARB = glGenProgramsNV + .globl glGetVertexAttribPointerv ; .type glGetVertexAttribPointerv,#function ; glGetVertexAttribPointerv = glGetVertexAttribPointervNV .globl glGetVertexAttribPointervARB ; .type glGetVertexAttribPointervARB,#function ; glGetVertexAttribPointervARB = glGetVertexAttribPointervNV .globl glIsProgramARB ; .type glIsProgramARB,#function ; glIsProgramARB = glIsProgramNV .globl glPointParameteri ; .type glPointParameteri,#function ; glPointParameteri = glPointParameteriNV diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 75df50b0baa..467b8652d81 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -325,7 +325,8 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, struct atifs_instruction *inst; struct atifs_setupinst *texinst; GLint optype; - GLint i, j, pass; + GLuint i; + GLint j, pass; GLint dstreg; GLfloat src[2][3][4]; GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 }; @@ -348,7 +349,7 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, /* setup the source registers for color and alpha ops */ for (optype = 0; optype < 2; optype++) { - for (i = 0; i < inst->ArgCount[optype]; i++) { + for (i = 0; i < inst->ArgCount[optype]; i++) { GLint index = inst->SrcReg[optype][i].Index; if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI) diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 284ea2b5178..35f2dd64909 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -80,7 +80,10 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) else { ASSERT(span.array->ChanType == GL_FLOAT); for (i = 0; i < width; i++) { - COPY_4V(span.array->rgba[i], ctx->Color.ClearColor); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); } } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index d4b8080ddc9..1c9a098a2d5 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -401,7 +401,7 @@ _swrast_validate_texture_images(GLcontext *ctx) GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; for (face = 0; face < numFaces; face++) { - GLuint lvl; + GLint lvl; for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { struct gl_texture_image *texImg = texObj->Image[face][lvl]; if (texImg && !texImg->Data) { @@ -439,7 +439,7 @@ _swrast_eject_texture_images(GLcontext *ctx) GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; for (face = 0; face < numFaces; face++) { - GLuint lvl; + GLint lvl; for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { struct gl_texture_image *texImg = texObj->Image[face][lvl]; if (texImg && texImg->Data) { diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 761ab724e91..7e8ebb4477c 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -860,8 +860,8 @@ fast_copy_pixels(GLcontext *ctx, } /* clipping not supported */ - if (srcX < 0 || srcX + width > srcFb->Width || - srcY < 0 || srcY + height > srcFb->Height || + if (srcX < 0 || srcX + width > (GLint) srcFb->Width || + srcY < 0 || srcY + height > (GLint) srcFb->Height || dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax || dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) { return GL_FALSE; diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index cb584b5de8f..408174c990f 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1289,7 +1289,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLint dx = -x; GLint i; for (i = 0; i < dx; i++) - depth[i] = 0.0; + depth[i] = 0; x = 0; n -= dx; depth += dx; @@ -1298,7 +1298,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLint dx = x + n - (GLint) rb->Width; GLint i; for (i = 0; i < dx; i++) - depth[n - i - 1] = 0.0; + depth[n - i - 1] = 0; n -= dx; } if (n <= 0) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index bdb25583515..d945a871aed 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -110,8 +110,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, */ if (format == GL_RGBA && type == rbType) { - const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); const GLint srcStride = _mesa_image_row_stride(&unpack, width, format, type); if (simpleZoom) { @@ -139,8 +140,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, } if (format == GL_RGB && type == rbType) { - const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); const GLint srcStride = _mesa_image_row_stride(&unpack, width, format, type); if (simpleZoom) { @@ -640,8 +642,10 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, /* if the span is wider than MAX_WIDTH we have to do it in chunks */ while (skipPixels < width) { const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - const GLubyte *source = _mesa_image_address2d(unpack, pixels, - width, height, format, type, 0, skipPixels); + const GLubyte *source + = (const GLubyte *) _mesa_image_address2d(unpack, pixels, + width, height, format, + type, 0, skipPixels); GLint row; for (row = 0; row < height; row++) { diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 128ce0afb33..27f4736c396 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -94,8 +94,8 @@ read_depth_pixels( GLcontext *ctx, /* clipping should have been done already */ ASSERT(x >= 0); ASSERT(y >= 0); - ASSERT(x + width <= rb->Width); - ASSERT(y + height <= rb->Height); + ASSERT(x + width <= (GLint) rb->Width); + ASSERT(y + height <= (GLint) rb->Height); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); @@ -210,8 +210,8 @@ fast_read_rgba_pixels( GLcontext *ctx, ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); /* clipping should have already been done */ - ASSERT(x + width <= rb->Width); - ASSERT(y + height <= rb->Height); + ASSERT(x + width <= (GLint) rb->Width); + ASSERT(y + height <= (GLint) rb->Height); /* check for things we can't handle here */ if (transferOps || @@ -223,8 +223,9 @@ fast_read_rgba_pixels( GLcontext *ctx, if (format == GL_RGBA && rb->DataType == type) { const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); - GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + GLubyte *dest + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); GLint row; ASSERT(rb->GetRow); for (row = 0; row < height; row++) { @@ -239,8 +240,9 @@ fast_read_rgba_pixels( GLcontext *ctx, type == GL_UNSIGNED_BYTE) { const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); - GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + GLubyte *dest + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); GLint row; ASSERT(rb->GetRow); for (row = 0; row < height; row++) { @@ -396,8 +398,9 @@ read_rgba_pixels( GLcontext *ctx, = _mesa_image_row_stride(packing, width, format, type); GLfloat (*rgba)[4] = swrast->SpanArrays->color.sz4.rgba; GLint row; - GLubyte *dst = _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + GLubyte *dst + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); for (row = 0; row < height; row++, y++) { diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index c74b98facfb..cca1864ea41 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1814,7 +1814,9 @@ _swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint i, inCount = 0, inStart = 0; for (i = 0; i < count; i++) { - if (x[i] >= 0 && y[i] >= 0 && x[i] < rb->Width && y[i] < rb->Height) { + if (x[i] >= 0 && y[i] >= 0 && + x[i] < (GLint) rb->Width && + y[i] < (GLint) rb->Height) { /* inside */ if (inCount == 0) inStart = i; @@ -1848,10 +1850,10 @@ _swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, { GLint skip = 0; - if (y < 0 || y >= rb->Height) + if (y < 0 || (GLint) y >= rb->Height) return; /* above or below */ - if (x + (GLint) count <= 0 || x >= rb->Width) + if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) return; /* entirely left or right */ if (x + count > rb->Width) { diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index dbab6b3c20b..a8aa1d4b6dc 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1062,7 +1062,8 @@ void _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLstencil stencil[]) { - if (y < 0 || y >= rb->Height || x + n <= 0 || x >= rb->Width) { + if (y < 0 || y >= (GLint) rb->Height || + x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ return; /* undefined values OK */ } @@ -1073,7 +1074,7 @@ _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, n -= dx; stencil += dx; } - if (x + n > rb->Width) { + if (x + n > (GLint) rb->Width) { GLint dx = x + n - rb->Width; n -= dx; } @@ -1103,7 +1104,8 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; - if (y < 0 || y >= rb->Height || x + n <= 0 || x >= rb->Width) { + if (y < 0 || y >= (GLint) rb->Height || + x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ return; /* undefined values OK */ } @@ -1113,7 +1115,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, n -= dx; stencil += dx; } - if (x + n > rb->Width) { + if (x + n > (GLint) rb->Width) { GLint dx = x + n - rb->Width; n -= dx; } @@ -1191,7 +1193,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) } else { /* no bit masking */ - if (width == rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { + if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { /* optimized case */ /* Note: bottom-to-top raster assumed! */ GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y); diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index f55e23422d4..b2c5574d95d 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1196,7 +1196,9 @@ sample_linear_2d( GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT) { + if (tObj->WrapS == GL_REPEAT && + tObj->WrapT == GL_REPEAT && + image->_IsPowerOfTwo) { for (i=0;i<n;i++) { sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); } diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 29b8df41b7e..036a6084dc3 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -209,7 +209,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]); } } @@ -219,7 +219,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]); } } @@ -229,7 +229,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4V(zoomed.array->color.sz4.rgba[i], rgba[j]); } } @@ -241,7 +241,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz1.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz1.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz1.rgba[i][2] = rgb[j][2]; @@ -254,7 +254,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz2.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz2.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz2.rgba[i][2] = rgb[j][2]; @@ -267,7 +267,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz4.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz4.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz4.rgba[i][2] = rgb[j][2]; @@ -281,7 +281,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->index[i] = indexes[j]; } } @@ -291,7 +291,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->z[i] = zValues[j]; } /* Now, fall into either the RGB or COLOR_INDEX path below */ diff --git a/src/mesa/tnl/sources b/src/mesa/tnl/sources index e01f55dbafb..a0888be11d6 100644 --- a/src/mesa/tnl/sources +++ b/src/mesa/tnl/sources @@ -1,12 +1,7 @@ # List of source files in this directory used for X.org xserver build MESA_TNL_SOURCES = \ -t_array_api.c \ -t_array_import.c \ t_context.c \ t_pipeline.c \ -t_save_api.c \ -t_save_loopback.c \ -t_save_playback.c \ t_vb_arbprogram.c \ t_vb_arbprogram_sse.c \ t_vb_arbshader.c \ @@ -23,24 +18,17 @@ t_vb_vertex.c \ t_vertex.c \ t_vertex_generic.c \ t_vertex_sse.c \ -t_vp_build.c \ -t_vtx_api.c \ -t_vtx_eval.c \ -t_vtx_exec.c \ -t_vtx_generic.c \ -t_vtx_x86.c +t_vp_build.c MESA_TNL_HEADERS = \ t_array_api.h \ t_array_import.h \ t_context.h \ t_pipeline.h \ -t_save_api.h \ t_vb_arbprogram.h \ t_vb_cliptmp.h \ t_vb_lighttmp.h \ t_vb_rendertmp.h \ t_vertex.h \ t_vp_build.h \ -t_vtx_api.h \ tnl.h diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c deleted file mode 100644 index 6826cf7e24c..00000000000 --- a/src/mesa/tnl/t_array_api.c +++ /dev/null @@ -1,432 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file t_array_api.c - * \brief Vertex array API functions (glDrawArrays, etc) - * \author Keith Whitwell - */ - -#include "glheader.h" -#include "api_validate.h" -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "state.h" - -#include "array_cache/acache.h" - -#include "t_array_api.h" -#include "t_array_import.h" -#include "t_save_api.h" -#include "t_context.h" -#include "t_pipeline.h" -#include "dispatch.h" - -static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start, - GLsizei count ) -{ - GLint i; - - assert(!ctx->CompileFlag); - assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END); - - CALL_Begin(GET_DISPATCH(), (mode)); - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), ( start + i )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count, - const GLuint *indices) -{ - GLint i; - - assert(!ctx->CompileFlag); - assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END); - - /* Here, indices will already reflect the buffer object if active */ - - CALL_Begin(GET_DISPATCH(), (mode)); - for (i = 0 ; i < count ; i++) { - CALL_ArrayElement(GET_DISPATCH(), ( indices[i] )); - } - CALL_End(GET_DISPATCH(), ()); -} - - -/* Note this function no longer takes a 'start' value, the range is - * assumed to start at zero. The old trick of subtracting 'start' - * from each index won't work if the indices are not in writeable - * memory. - */ -static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode, - GLuint max_index, - GLsizei index_count, GLuint *indices ) - -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_prim prim; - FLUSH_CURRENT( ctx, 0 ); - - _tnl_vb_bind_arrays( ctx, 0, max_index ); - - tnl->vb.Primitive = &prim; - tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END; - tnl->vb.Primitive[0].start = 0; - tnl->vb.Primitive[0].count = index_count; - tnl->vb.PrimitiveCount = 1; - - tnl->vb.Elts = (GLuint *)indices; - - tnl->Driver.RunPipeline( ctx ); -} - - - -/** - * Called via the GL API dispatcher. - */ -void GLAPIENTRY -_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - /* It's tempting to get rid of this threshold value because we take - * very different paths if 'count' is less than or greater than 'thresh'. - * I've found/fixed at least one bug which only occured for particular - * array sizes. Also, several conformance tests use very short arrays - * which means the long-array path doesn't get tested. -Brian - */ - GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count); - - /* Check arguments, etc. - */ - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - assert(!ctx->CompileFlag); - - if (!ctx->Array.LockCount && (GLuint) count < thresh) { - /* Small primitives: attempt to share a vb (at the expense of - * using the immediate interface). - */ - fallback_drawarrays( ctx, mode, start, count ); - } - else if (start >= (GLint) ctx->Array.LockFirst && - start + count <= (GLint)(ctx->Array.LockFirst + ctx->Array.LockCount)) { - - struct tnl_prim prim; - - /* Locked primitives which can fit in a single vertex buffer: - */ - FLUSH_CURRENT( ctx, 0 ); - - /* Locked drawarrays. Reuse any previously transformed data. - */ - _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, - ctx->Array.LockFirst + ctx->Array.LockCount ); - - tnl->vb.Primitive = &prim; - tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END; - tnl->vb.Primitive[0].start = start; - tnl->vb.Primitive[0].count = count; - tnl->vb.PrimitiveCount = 1; - - tnl->Driver.RunPipeline( ctx ); - } - else { - int bufsz = 256; /* Use a small buffer for cache goodness */ - int j, nr; - int minimum, modulo, skip; - - /* Large primitives requiring decomposition to multiple vertex - * buffers: - */ - switch (mode) { - case GL_POINTS: - minimum = 0; - modulo = 1; - skip = 0; - break; - case GL_LINES: - minimum = 1; - modulo = 2; - skip = 1; - break; - case GL_LINE_STRIP: - minimum = 1; - modulo = 1; - skip = 0; - break; - case GL_TRIANGLES: - minimum = 2; - modulo = 3; - skip = 2; - break; - case GL_TRIANGLE_STRIP: - minimum = 2; - modulo = 1; - skip = 0; - break; - case GL_QUADS: - minimum = 3; - modulo = 4; - skip = 3; - break; - case GL_QUAD_STRIP: - minimum = 3; - modulo = 2; - skip = 0; - break; - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - default: - /* Primitives requiring a copied vertex (fan-like primitives) - * must use the slow path if they cannot fit in a single - * vertex buffer. - */ - if (count <= (GLint) ctx->Const.MaxArrayLockSize) { - bufsz = ctx->Const.MaxArrayLockSize; - minimum = 0; - modulo = 1; - skip = 0; - } - else { - fallback_drawarrays( ctx, mode, start, count ); - return; - } - } - - FLUSH_CURRENT( ctx, 0 ); - - bufsz -= bufsz % modulo; - bufsz -= minimum; - count += start; - - for (j = start + minimum ; j < count ; j += nr + skip ) { - - struct tnl_prim prim; - - nr = MIN2( bufsz, count - j ); - - /* XXX is the last parameter a count or index into the array??? */ - _tnl_vb_bind_arrays( ctx, j - minimum, j + nr ); - - tnl->vb.Primitive = &prim; - tnl->vb.Primitive[0].mode = mode; - - if (j == start + minimum) - tnl->vb.Primitive[0].mode |= PRIM_BEGIN; - - if (j + nr + skip >= count) - tnl->vb.Primitive[0].mode |= PRIM_END; - - tnl->vb.Primitive[0].start = 0; - tnl->vb.Primitive[0].count = nr + minimum; - tnl->vb.PrimitiveCount = 1; - - tnl->Driver.RunPipeline( ctx ); - } - } -} - - -/** - * Called via the GL API dispatcher. - */ -void GLAPIENTRY -_tnl_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint *ui_indices; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count); - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, - "DrawRangeElements with empty vertex elements buffer!"); - return; - } - /* actual address is the sum of pointers */ - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } - - /* Check arguments, etc. - */ - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, - type, indices )) - return; - - ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT, - count, type, indices ); - -#ifdef DEBUG - /* check that array indices really fall inside [start, end] range */ - { - GLuint i; - for (i = 0; i < count; i++) { - if (ui_indices[i] < start || ui_indices[i] > end) { - _mesa_warning(ctx, "Invalid array index in " - "glDrawRangeElements(index=%u)", ui_indices[i]); - } - } - } -#endif - - assert(!ctx->CompileFlag); - - if (ctx->Array.LockCount) { - /* Are the arrays already locked? If so we currently have to look - * at the whole locked range. - */ - - if (start == 0 && ctx->Array.LockFirst == 0 && - end < (ctx->Array.LockFirst + ctx->Array.LockCount)) - _tnl_draw_range_elements( ctx, mode, - ctx->Array.LockCount, - count, ui_indices ); - else { - fallback_drawelements( ctx, mode, count, ui_indices ); - } - } - else if (start == 0 && end < ctx->Const.MaxArrayLockSize) { - /* The arrays aren't locked but we can still fit them inside a - * single vertexbuffer. - */ - _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices ); - } - else { - /* Range is too big to optimize: - */ - fallback_drawelements( ctx, mode, count, ui_indices ); - } -} - - - -/** - * Called via the GL API dispatcher. - */ -void GLAPIENTRY -_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint *ui_indices; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(NULL, "_tnl_DrawElements %d\n", count); - - /* Check arguments, etc. */ - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* actual address is the sum of pointers */ - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } - - ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT, - count, type, indices ); - - assert(!ctx->CompileFlag); - - if (ctx->Array.LockCount) { - if (ctx->Array.LockFirst == 0) - _tnl_draw_range_elements( ctx, mode, - ctx->Array.LockCount, - count, ui_indices ); - else - fallback_drawelements( ctx, mode, count, ui_indices ); - } - else { - /* Scan the index list and see if we can use the locked path anyway. - */ - GLuint max_elt = 0; - GLint i; - - for (i = 0 ; i < count ; i++) - if (ui_indices[i] > max_elt) - max_elt = ui_indices[i]; - - if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */ - max_elt < (GLuint) count) /* do we want to use it? */ - _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices ); - else - fallback_drawelements( ctx, mode, count, ui_indices ); - } -} - - -/** - * Initialize context's vertex array fields. Called during T 'n L context - * creation. - */ -void _tnl_array_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->array_inputs; - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - GLuint i; - - vfmt->DrawArrays = _tnl_DrawArrays; - vfmt->DrawElements = _tnl_DrawElements; - vfmt->DrawRangeElements = _tnl_DrawRangeElements; - - /* Setup vector pointers that will be used to bind arrays to VB's. - */ - _mesa_vector4f_init( &tmp->Obj, 0, NULL); - _mesa_vector4f_init( &tmp->Normal, 0, NULL); - _mesa_vector4f_init( &tmp->FogCoord, 0, NULL); - _mesa_vector4f_init( &tmp->Index, 0, NULL); - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) - _mesa_vector4f_init( &tmp->TexCoord[i], 0, NULL); -} - - -/** - * Destroy the context's vertex array stuff. - * Called during T 'n L context destruction. - */ -void _tnl_array_destroy( GLcontext *ctx ) -{ - (void) ctx; -} diff --git a/src/mesa/tnl/t_array_api.h b/src/mesa/tnl/t_array_api.h deleted file mode 100644 index 61d1f696b00..00000000000 --- a/src/mesa/tnl/t_array_api.h +++ /dev/null @@ -1,46 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef _T_VARRAY_H -#define _T_VARRAY_H - -#include "mtypes.h" -#include "t_context.h" - - -extern void GLAPIENTRY _tnl_DrawArrays(GLenum mode, GLint first, GLsizei count); - -extern void GLAPIENTRY _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices); - -extern void GLAPIENTRY _tnl_DrawRangeElements(GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, - const GLvoid *indices); - - -extern void _tnl_array_init( GLcontext *ctx ); -extern void _tnl_array_destroy( GLcontext *ctx ); - -#endif diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c deleted file mode 100644 index 13c5689ceb9..00000000000 --- a/src/mesa/tnl/t_array_import.c +++ /dev/null @@ -1,376 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "state.h" -#include "mtypes.h" - -#include "array_cache/acache.h" - -#include "t_array_import.h" -#include "t_context.h" - - -/** - * XXX writable and stride are always false in these functions... - */ -static void _tnl_import_vertex( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_vertex(ctx, - GL_FLOAT, - stride ? 4*sizeof(GLfloat) : 0, - 0, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->Obj.data = (GLfloat (*)[4]) data; - inputs->Obj.start = (GLfloat *) data; - inputs->Obj.stride = tmp->StrideB; - inputs->Obj.size = tmp->Size; -} - -static void _tnl_import_normal( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_normal(ctx, GL_FLOAT, - stride ? 3*sizeof(GLfloat) : 0, writable, - &is_writable); - - data = tmp->Ptr; - inputs->Normal.data = (GLfloat (*)[4]) data; - inputs->Normal.start = (GLfloat *) data; - inputs->Normal.stride = tmp->StrideB; - inputs->Normal.size = 3; -} - - -static void _tnl_import_color( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_color(ctx, - GL_FLOAT, - stride ? 4*sizeof(GLfloat) : 0, - 4, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->Color.data = (GLfloat (*)[4]) data; - inputs->Color.start = (GLfloat *) data; - inputs->Color.stride = tmp->StrideB; - inputs->Color.size = tmp->Size; -} - - -static void _tnl_import_secondarycolor( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct gl_client_array *tmp; - GLboolean is_writable = 0; - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - const GLubyte *data; - - tmp = _ac_import_secondarycolor(ctx, - GL_FLOAT, - stride ? 4*sizeof(GLfloat) : 0, - 4, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->SecondaryColor.data = (GLfloat (*)[4]) data; - inputs->SecondaryColor.start = (GLfloat *) data; - inputs->SecondaryColor.stride = tmp->StrideB; - inputs->SecondaryColor.size = tmp->Size; -} - -static void _tnl_import_fogcoord( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - tmp = _ac_import_fogcoord(ctx, GL_FLOAT, - stride ? sizeof(GLfloat) : 0, writable, - &is_writable); - - data = tmp->Ptr; - inputs->FogCoord.data = (GLfloat (*)[4]) data; - inputs->FogCoord.start = (GLfloat *) data; - inputs->FogCoord.stride = tmp->StrideB; -} - -static void _tnl_import_index( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - tmp = _ac_import_index(ctx, GL_FLOAT, - stride ? sizeof(GLfloat) : 0, writable, - &is_writable); - - data = tmp->Ptr; - inputs->Index.data = (GLfloat (*)[4]) data; - inputs->Index.start = (GLfloat *) data; - inputs->Index.stride = tmp->StrideB; -} - - -static void _tnl_import_texcoord( GLcontext *ctx, - GLuint unit, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT, - stride ? 4 * sizeof(GLfloat) : 0, - 0, - writable, - &is_writable); - - data = tmp->Ptr; - inputs->TexCoord[unit].data = (GLfloat (*)[4]) data; - inputs->TexCoord[unit].start = (GLfloat *) data; - inputs->TexCoord[unit].stride = tmp->StrideB; - inputs->TexCoord[unit].size = tmp->Size; -} - - -static void _tnl_import_edgeflag( GLcontext *ctx, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - (void) writable; (void) stride; - - tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE, - sizeof(GLubyte), - 0, - &is_writable); - - data = tmp->Ptr; - inputs->EdgeFlag = (GLubyte *) data; -} - - - -static void _tnl_import_attrib( GLcontext *ctx, - GLuint index, - GLboolean writable, - GLboolean stride ) -{ - struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - struct gl_client_array *tmp; - GLboolean is_writable = 0; - const GLubyte *data; - - ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS); - - tmp = _ac_import_attrib(ctx, index, GL_FLOAT, - stride ? 4 * sizeof(GLfloat) : 0, - 4, /* want GLfloat[4] */ - writable, - &is_writable); - - data = tmp->Ptr; - inputs->Attribs[index].data = (GLfloat (*)[4]) data; - inputs->Attribs[index].start = (GLfloat *) data; - inputs->Attribs[index].stride = tmp->StrideB; - inputs->Attribs[index].size = tmp->Size; -} - - -static void _tnl_constant_attrib( TNLcontext *tnl, - struct tnl_vertex_arrays *tmp, - GLuint i ) -{ - tmp->Attribs[i].count = 1; - tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i]; - tmp->Attribs[i].start = tnl->vtx.current[i]; - tmp->Attribs[i].size = 4; - tmp->Attribs[i].stride = 0; - tnl->vb.AttribPtr[i] = &tmp->Attribs[i]; -} - - - -void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->array_inputs; - const struct gl_vertex_program *program - = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL; - GLuint i, index; - - VB->Count = end - start; - VB->Elts = NULL; - - _ac_import_range( ctx, start, end ); - - /* Note that the generic attribute arrays are treated differently - * depending on whether an NV or ARB vertex program is enabled - * (corresponding to aliasing vs. non-aliasing behaviour). - * Generic array 0 always aliases vertex position. - */ - for (index = 0; index < VERT_ATTRIB_MAX; index++) { - if (ctx->VertexProgram._Enabled - && (program->IsNVProgram || index == 0) - && ctx->Array.ArrayObj->VertexAttrib[index].Enabled) { - /* Use generic attribute array. If an NV vertex program is active, - * the generic arrays override the conventional attributes. - * Otherwise, if an ARB vertex program is active, we'll import the - * generic attributes without aliasing over conventional attribs - * (see below). - */ - _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE ); - VB->AttribPtr[index] = &tmp->Attribs[index]; - } - /* use conventional arrays... */ - else if (index == VERT_ATTRIB_POS) { - _tnl_import_vertex( ctx, GL_FALSE, GL_FALSE ); - tmp->Obj.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj; - } - else if (index == VERT_ATTRIB_NORMAL) { - _tnl_import_normal( ctx, GL_FALSE, GL_FALSE ); - tmp->Normal.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal; - } - else if (index == VERT_ATTRIB_COLOR0) { - _tnl_import_color( ctx, GL_FALSE, GL_FALSE ); - tmp->Color.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color; - } - else if (index == VERT_ATTRIB_COLOR1) { - _tnl_import_secondarycolor( ctx, GL_FALSE, GL_FALSE ); - tmp->SecondaryColor.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor; - } - else if (index == VERT_ATTRIB_FOG) { - _tnl_import_fogcoord( ctx, GL_FALSE, GL_FALSE ); - tmp->FogCoord.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord; - } - else if (index == VERT_ATTRIB_COLOR_INDEX) { - _tnl_import_index( ctx, GL_FALSE, GL_FALSE ); - tmp->Index.count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index; - } - else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) { - i = index - VERT_ATTRIB_TEX0; - _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE ); - tmp->TexCoord[i].count = VB->Count; - VB->AttribPtr[index] = &tmp->TexCoord[i]; - } - else if (index >= VERT_ATTRIB_GENERIC1 && - index <= VERT_ATTRIB_GENERIC15) { - const GLuint arrayIndex = index - VERT_ATTRIB_GENERIC0; - if (program && !program->IsNVProgram && - ctx->Array.ArrayObj->VertexAttrib[arrayIndex].Enabled) { - /* GL_ARB_vertex_program: bind a generic attribute array */ - _tnl_import_attrib(ctx, arrayIndex, GL_FALSE, GL_TRUE); - VB->AttribPtr[index] = &tmp->Attribs[arrayIndex]; - } - else { - _tnl_constant_attrib(tnl, tmp, index); - } - } - else { - _tnl_constant_attrib(tnl, tmp, index); - } - assert(VB->AttribPtr[index]); - assert(VB->AttribPtr[index]->size); - } - - /* odd-ball vertex attributes */ - { - _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) ); - VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag; - } - - /* These are constant & could be precalculated: - */ - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - _tnl_constant_attrib(tnl, tmp, i); - } - - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} diff --git a/src/mesa/tnl/t_array_import.h b/src/mesa/tnl/t_array_import.h deleted file mode 100644 index 39b77641d53..00000000000 --- a/src/mesa/tnl/t_array_import.h +++ /dev/null @@ -1,36 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef _T_ARRAY_IMPORT_H -#define _T_ARRAY_IMPORT_H - -#include "mtypes.h" -#include "t_context.h" - -extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end ); - -extern void _tnl_array_import_init( GLcontext *ctx ); - -#endif diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 154780cc975..d9458b74eca 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -26,38 +26,19 @@ */ -#include "api_arrayelt.h" #include "glheader.h" #include "imports.h" #include "context.h" #include "macros.h" #include "mtypes.h" -#include "dlist.h" #include "light.h" -#include "vtxfmt.h" #include "tnl.h" -#include "t_array_api.h" #include "t_context.h" #include "t_pipeline.h" -#include "t_save_api.h" #include "t_vp_build.h" -#include "t_vtx_api.h" - - - -static void -install_driver_callbacks( GLcontext *ctx ) -{ - ctx->Driver.NewList = _tnl_NewList; - ctx->Driver.EndList = _tnl_EndList; - ctx->Driver.FlushVertices = _tnl_FlushVertices; - ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices; - ctx->Driver.BeginCallList = _tnl_BeginCallList; - ctx->Driver.EndCallList = _tnl_EndCallList; -} - +#include "vbo/vbo.h" GLboolean _tnl_CreateContext( GLcontext *ctx ) @@ -72,20 +53,13 @@ _tnl_CreateContext( GLcontext *ctx ) return GL_FALSE; } - if (_mesa_getenv("MESA_CODEGEN")) - tnl->AllowCodegen = GL_TRUE; - /* Initialize the VB. */ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; - /* Initialize tnl state and tnl->vtxfmt. + /* Initialize tnl state. */ - _tnl_save_init( ctx ); - _tnl_array_init( ctx ); - _tnl_vtx_init( ctx ); - if (ctx->_MaintainTnlProgram) { _tnl_ProgramCacheInit( ctx ); _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); @@ -93,34 +67,18 @@ _tnl_CreateContext( GLcontext *ctx ) _tnl_install_pipeline( ctx, _tnl_default_pipeline ); } - /* Initialize the arrayelt helper - */ - if (!_ae_create_context( ctx )) - return GL_FALSE; - - tnl->NeedNdcCoords = GL_TRUE; - tnl->LoopbackDListCassettes = GL_FALSE; - tnl->CalcDListNormalLengths = GL_TRUE; tnl->AllowVertexFog = GL_TRUE; tnl->AllowPixelFog = GL_TRUE; - /* Hook our functions into exec and compile dispatch tables. - */ - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - - /* Set a few default values in the driver struct. */ - install_driver_callbacks(ctx); - ctx->Driver.NeedFlush = 0; - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; + tnl->nr_blocks = 0; + return GL_TRUE; } @@ -130,11 +88,7 @@ _tnl_DestroyContext( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - _tnl_array_destroy( ctx ); - _tnl_vtx_destroy( ctx ); - _tnl_save_destroy( ctx ); _tnl_destroy_pipeline( ctx ); - _ae_destroy_context( ctx ); if (ctx->_MaintainTnlProgram) _tnl_ProgramCacheDestroy( ctx ); @@ -155,10 +109,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) || !tnl->AllowPixelFog; } - _ae_invalidate_state(ctx, new_state); - tnl->pipeline.new_state |= new_state; - tnl->vtx.eval.new_state |= new_state; /* Calculate tnl->render_inputs: */ @@ -205,36 +156,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) void -_tnl_wakeup_exec( GLcontext *ctx ) +_tnl_wakeup( GLcontext *ctx ) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - - install_driver_callbacks(ctx); - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; - - /* Hook our functions into exec and compile dispatch tables. - */ - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - /* Assume we haven't been getting state updates either: */ _tnl_InvalidateState( ctx, ~0 ); +#if 0 if (ctx->Light.ColorMaterialEnabled) { _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); } +#endif } -void -_tnl_wakeup_save_exec( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - _tnl_wakeup_exec( ctx ); - _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); -} /** @@ -250,27 +186,6 @@ _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode ) } void -_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->LoopbackDListCassettes = mode; -} - -void -_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->CalcDListNormalLengths = mode; -} - -void -_tnl_isolate_materials( GLcontext *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->IsolateMaterials = mode; -} - -void _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index d5414bd730d..a872f261775 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -43,29 +43,6 @@ * stages to the vertex_buffer TNLcontext::vb, where the vertex data * is stored. The last stage in the pipeline is the rasterizer. * - * The initial vertex_buffer data may either come from an ::immediate - * structure or client vertex_arrays or display lists: - * - * - * - The ::immediate structure records all the GL commands issued between - * glBegin and glEnd. \n - * The structure accumulates data, until it is either full or it is - * flushed (usually by a state change). Before starting then the pipeline, - * the collected vertex data in ::immediate has to be pushed into - * TNLcontext::vb. - * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by - * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which - * is stored in TNLcontext::Driver. \n - * An ::immediate does (for performance reasons) usually not finish with a - * glEnd, and hence it also does not need to start with a glBegin. - * This means that the last vertices of one ::immediate may need to be - * saved for the next one. - * - * - * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle - * glDrawArrays etc. \n - * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays - * into TNLcontext::vb, so that the pipeline can be started. */ @@ -79,6 +56,7 @@ #include "math/m_vector.h" #include "math/m_xform.h" +#include "vbo/vbo.h" #define MAX_PIPELINE_STAGES 30 @@ -106,7 +84,7 @@ enum { _TNL_ATTRIB_COLOR1 = 4, _TNL_ATTRIB_FOG = 5, _TNL_ATTRIB_COLOR_INDEX = 6, - _TNL_ATTRIB_SEVEN = 7, + _TNL_ATTRIB_EDGEFLAG = 7, _TNL_ATTRIB_TEX0 = 8, _TNL_ATTRIB_TEX1 = 9, _TNL_ATTRIB_TEX2 = 10, @@ -115,7 +93,8 @@ enum { _TNL_ATTRIB_TEX5 = 13, _TNL_ATTRIB_TEX6 = 14, _TNL_ATTRIB_TEX7 = 15, - _TNL_ATTRIB_GENERIC0 = 16, + + _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */ _TNL_ATTRIB_GENERIC1 = 17, _TNL_ATTRIB_GENERIC2 = 18, _TNL_ATTRIB_GENERIC3 = 19, @@ -131,21 +110,36 @@ enum { _TNL_ATTRIB_GENERIC13 = 29, _TNL_ATTRIB_GENERIC14 = 30, _TNL_ATTRIB_GENERIC15 = 31, - _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32, - _TNL_ATTRIB_MAT_BACK_AMBIENT = 33, - _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34, - _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35, - _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36, - _TNL_ATTRIB_MAT_BACK_SPECULAR = 37, - _TNL_ATTRIB_MAT_FRONT_EMISSION = 38, - _TNL_ATTRIB_MAT_BACK_EMISSION = 39, - _TNL_ATTRIB_MAT_FRONT_SHININESS = 40, - _TNL_ATTRIB_MAT_BACK_SHININESS = 41, - _TNL_ATTRIB_MAT_FRONT_INDEXES = 42, - _TNL_ATTRIB_MAT_BACK_INDEXES = 43, - _TNL_ATTRIB_EDGEFLAG = 44, - _TNL_ATTRIB_POINTSIZE = 45, - _TNL_ATTRIB_MAX = 46 + + /* These alias with the generics, but they are not active + * concurrently, so it's not a problem. The TNL module + * doesn't have to do anything about this as this is how they + * are passed into the _draw_prims callback. + * + * When we generate fixed-function replacement programs (in + * t_vp_build.c currently), they refer to the appropriate + * generic attribute in order to pick up per-vertex material + * data. + */ + _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16, + _TNL_ATTRIB_MAT_BACK_AMBIENT = 17, + _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18, + _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19, + _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20, + _TNL_ATTRIB_MAT_BACK_SPECULAR = 21, + _TNL_ATTRIB_MAT_FRONT_EMISSION = 22, + _TNL_ATTRIB_MAT_BACK_EMISSION = 23, + _TNL_ATTRIB_MAT_FRONT_SHININESS = 24, + _TNL_ATTRIB_MAT_BACK_SHININESS = 25, + _TNL_ATTRIB_MAT_FRONT_INDEXES = 26, + _TNL_ATTRIB_MAT_BACK_INDEXES = 27, + + /* This is really a VERT_RESULT, not an attrib. Need to fix + * tnl to understand the difference. + */ + _TNL_ATTRIB_POINTSIZE = 16, + + _TNL_ATTRIB_MAX = 32 } ; #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u)) @@ -166,8 +160,8 @@ enum { #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15 -#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT -#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES +#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */ +#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */ /* Number of available generic attributes */ #define _TNL_NUM_GENERIC 16 @@ -175,221 +169,22 @@ enum { /* Number of attributes used for evaluators */ #define _TNL_NUM_EVAL 16 + #define PRIM_BEGIN 0x10 #define PRIM_END 0x20 -#define PRIM_WEAK 0x40 #define PRIM_MODE_MASK 0x0f -/* - */ -struct tnl_prim { - GLuint mode; - GLuint start; - GLuint count; -}; - - - -struct tnl_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct tnl_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - -struct tnl_eval { - GLuint new_state; - struct tnl_eval1_map map1[_TNL_NUM_EVAL]; - struct tnl_eval2_map map2[_TNL_NUM_EVAL]; -}; - - -#define TNL_MAX_PRIM 16 -#define TNL_MAX_COPIED_VERTS 3 - -struct tnl_copied_vtx { - GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS]; - GLuint nr; -}; - -#define VERT_BUFFER_SIZE 2048 /* 8kbytes */ - - -typedef void (*tnl_attrfv_func)( const GLfloat * ); - -struct _tnl_dynfn { - struct _tnl_dynfn *next, *prev; - GLuint key; - char *code; -}; - -struct _tnl_dynfn_lists { - struct _tnl_dynfn Vertex[4]; - struct _tnl_dynfn Attribute[4]; -}; - -struct _tnl_dynfn_generators { - struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key ); - struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key ); -}; - -#define _TNL_MAX_ATTR_CODEGEN 32 - - -/** - * The assembly of vertices in immediate mode is separated from - * display list compilation. This allows a simpler immediate mode - * treatment and a display list compiler better suited to - * hardware-acceleration. - */ -struct tnl_vtx { - GLfloat buffer[VERT_BUFFER_SIZE]; - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLubyte active_sz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - struct tnl_prim prim[TNL_MAX_PRIM]; - GLuint prim_count; - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */ - GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */ - GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */ - GLfloat CurrentFloatEdgeFlag; - GLuint counter, initial_counter; - struct tnl_copied_vtx copied; - - /** Note extra space for error handler: */ - tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4]; - - struct _tnl_dynfn_lists cache; - struct _tnl_dynfn_generators gen; - - struct tnl_eval eval; - GLboolean *edgeflag_tmp; - GLboolean have_materials; -}; - - - - -/* For display lists, this structure holds a run of vertices of the - * same format, and a strictly well-formed set of begin/end pairs, - * starting on the first vertex and ending at the last. Vertex - * copying on buffer breaks is precomputed according to these - * primitives, though there are situations where the copying will need - * correction at execute-time, perhaps by replaying the list as - * immediate mode commands. - * - * On executing this list, the 'current' values may be updated with - * the values of the final vertex, and often no fixup of the start of - * the vertex list is required. - * - * Eval and other commands that don't fit into these vertex lists are - * compiled using the fallback opcode mechanism provided by dlist.c. - */ -struct tnl_vertex_list { - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - - GLfloat *buffer; - GLuint count; - GLuint wrap_count; /* number of copied vertices at start */ - GLboolean have_materials; /* bit of a hack - quick check for materials */ - GLboolean dangling_attr_ref; /* current attr implicitly referenced - outside the list */ - - GLfloat *normal_lengths; - struct tnl_prim *prim; - GLuint prim_count; - - struct tnl_vertex_store *vertex_store; - struct tnl_primitive_store *prim_store; -}; - -/* These buffers should be a reasonable size to support upload to - * hardware? Maybe drivers should stitch them back together, or - * specify a desired size? - */ -#define SAVE_BUFFER_SIZE (16*1024) -#define SAVE_PRIM_SIZE 128 - -/* Storage to be shared among several vertex_lists. - */ -struct tnl_vertex_store { - GLfloat buffer[SAVE_BUFFER_SIZE]; - GLuint used; - GLuint refcount; -}; - -struct tnl_primitive_store { - struct tnl_prim buffer[SAVE_PRIM_SIZE]; - GLuint used; - GLuint refcount; -}; - - -struct tnl_save { - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - - GLfloat *buffer; - GLuint count; - GLuint wrap_count; - GLuint replay_flags; - - struct tnl_prim *prim; - GLuint prim_count, prim_max; - - struct tnl_vertex_store *vertex_store; - struct tnl_primitive_store *prim_store; - - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */ - GLfloat *attrptr[_TNL_ATTRIB_MAX]; - GLuint counter, initial_counter; - GLboolean dangling_attr_ref; - GLboolean have_materials; - - GLuint opcode_vertex_list; - - struct tnl_copied_vtx copied; - - GLfloat CurrentFloatEdgeFlag; - - GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */ - GLubyte *currentsz[_TNL_ATTRIB_MAX]; +static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim ) +{ + GLuint flag; + flag = prim->mode; + if (prim->begin) flag |= PRIM_BEGIN; + if (prim->end) flag |= PRIM_END; + return flag; +} - void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * ); -}; -/** - * A collection of vertex arrays. - */ -struct tnl_vertex_arrays -{ - /* Conventional vertex attribute arrays */ - GLvector4f Obj; - GLvector4f Normal; - GLvector4f Color; - GLvector4f SecondaryColor; - GLvector4f FogCoord; - GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS]; - GLvector4f Index; - - GLubyte *EdgeFlag; - GLuint *Elt; - - /* These attributes don't alias with the conventional attributes. - * The GL_NV_vertex_program extension defines 16 extra sets of vertex - * arrays which have precedent over the conventional arrays when enabled. - */ - /* XXX I think the array size is wronge (47 vs. 16) */ - GLvector4f Attribs[_TNL_ATTRIB_MAX]; -}; - /** * Contains the current state of a running pipeline. @@ -424,11 +219,10 @@ struct vertex_buffer GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */ GLvector4f *VaryingPtr[MAX_VARYING_VECTORS]; - struct tnl_prim *Primitive; + const struct _mesa_prim *Primitive; GLuint PrimitiveCount; /* Inputs to the vertex program stage */ - /* XXX This array may be too large (47 vs. 16) */ GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */ }; @@ -626,12 +420,6 @@ struct tnl_device_driver * arrays. */ - GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); - /* Allow drivers to hook in optimized begin/end engines. - * Return value: GL_TRUE - driver handled the begin - * GL_FALSE - driver didn't handle the begin - */ - /*** *** Rendering -- These functions called only from t_vb_render.c ***/ @@ -737,26 +525,11 @@ typedef struct */ struct tnl_device_driver Driver; - /* Execute: - */ - struct tnl_vtx vtx; - - /* Compile: - */ - struct tnl_save save; - /* Pipeline */ struct tnl_pipeline pipeline; struct vertex_buffer vb; - /* GLvectors for binding to vb: - */ - struct tnl_vertex_arrays vtx_inputs; - struct tnl_vertex_arrays save_inputs; - struct tnl_vertex_arrays current; - struct tnl_vertex_arrays array_inputs; - /* Clipspace/ndc/window vertex managment: */ struct tnl_clipspace clipspace; @@ -764,26 +537,21 @@ typedef struct /* Probably need a better configuration mechanism: */ GLboolean NeedNdcCoords; - GLboolean LoopbackDListCassettes; - GLboolean CalcDListNormalLengths; - GLboolean IsolateMaterials; GLboolean AllowVertexFog; GLboolean AllowPixelFog; - GLboolean AllowCodegen; - GLboolean _DoVertexFog; /* eval fog function at each vertex? */ - /* If True, it means we started a glBegin/End primtive with an invalid - * vertex/fragment program or incomplete framebuffer. In that case, - * discard any buffered vertex data. - */ - GLboolean DiscardPrimitive; - DECLARE_RENDERINPUTS(render_inputs_bitset); - GLvertexformat exec_vtxfmt; - GLvertexformat save_vtxfmt; + GLvector4f tmp_inputs[VERT_ATTRIB_MAX]; + /* Temp storage for t_draw.c: + */ + GLubyte *block[VERT_ATTRIB_MAX]; + GLuint nr_blocks; + + /* Cache of fixed-function-replacing vertex programs: + */ struct tnl_cache *vp_cache; } TNLcontext; diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c new file mode 100644 index 00000000000..c97cf5f7b21 --- /dev/null +++ b/src/mesa/tnl/t_draw.c @@ -0,0 +1,406 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "glheader.h" +#include "context.h" +#include "imports.h" +#include "state.h" +#include "mtypes.h" +#include "macros.h" +#include "enums.h" + +#include "t_context.h" +#include "t_pipeline.h" +#include "t_vp_build.h" +#include "t_vertex.h" +#include "tnl.h" + + + +static GLubyte *get_space(GLcontext *ctx, GLuint bytes) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLubyte *space = _mesa_malloc(bytes); + + tnl->block[tnl->nr_blocks++] = space; + return space; +} + + +static void free_space(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint i; + for (i = 0; i < tnl->nr_blocks; i++) + _mesa_free(tnl->block[i]); + tnl->nr_blocks = 0; +} + + +/* Convert the incoming array to GLfloats. Understands the + * array->Normalized flag and selects the correct conversion method. + */ +#define CONVERT( TYPE, MACRO ) do { \ + GLuint i, j; \ + if (input->Normalized) { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)ptr; \ + for (j = 0; j < sz; j++) { \ + *fptr++ = MACRO(*in); \ + in++; \ + } \ + ptr += input->StrideB; \ + } \ + } else { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)ptr; \ + for (j = 0; j < sz; j++) { \ + *fptr++ = (GLfloat)(*in); \ + in++; \ + } \ + ptr += input->StrideB; \ + } \ + } \ +} while (0) + + + +/* Adjust pointer to point at first requested element, convert to + * floating point, populate VB->AttribPtr[]. + */ +static void _tnl_import_array( GLcontext *ctx, + GLuint attrib, + GLuint count, + const struct gl_client_array *input, + const GLubyte *ptr ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint stride = input->StrideB; + + if (input->Type != GL_FLOAT) { + const GLuint sz = input->Size; + GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); + GLfloat *fptr = (GLfloat *)buf; + + switch (input->Type) { + case GL_BYTE: + CONVERT(GLbyte, BYTE_TO_FLOAT); + break; + case GL_UNSIGNED_BYTE: + CONVERT(GLubyte, UBYTE_TO_FLOAT); + break; + case GL_SHORT: + CONVERT(GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + CONVERT(GLushort, USHORT_TO_FLOAT); + break; + case GL_INT: + CONVERT(GLint, INT_TO_FLOAT); + break; + case GL_UNSIGNED_INT: + CONVERT(GLuint, UINT_TO_FLOAT); + break; + case GL_DOUBLE: + CONVERT(GLdouble, (GLfloat)); + break; + default: + assert(0); + break; + } + + ptr = buf; + stride = sz * sizeof(GLfloat); + } + + VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib]; + VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr; + VB->AttribPtr[attrib]->start = (GLfloat *)ptr; + VB->AttribPtr[attrib]->count = count; + VB->AttribPtr[attrib]->stride = stride; + VB->AttribPtr[attrib]->size = input->Size; + + /* This should die, but so should the whole GLvector4f concept: + */ + VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) | + VEC_NOT_WRITEABLE | + (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); + + VB->AttribPtr[attrib]->storage = NULL; +} + +#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) + + +static GLboolean *_tnl_import_edgeflag( GLcontext *ctx, + const GLvector4f *input, + GLuint count) +{ + const GLubyte *ptr = (const GLubyte *)input->data; + const GLuint stride = input->stride; + GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS); + GLboolean *bptr = space; + GLuint i; + + for (i = 0; i < count; i++) { + *bptr++ = ((GLfloat *)ptr)[0] == 1.0; + ptr += stride; + } + + return space; +} + + +static void bind_inputs( GLcontext *ctx, + const struct gl_client_array *inputs[], + GLint count, + struct gl_buffer_object **bo, + GLuint *nr_bo ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + + /* Map all the VBOs + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + const void *ptr; + + if (inputs[i]->BufferObj->Name) { + if (!inputs[i]->BufferObj->Pointer) { + bo[*nr_bo] = inputs[i]->BufferObj; + (*nr_bo)++; + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER, + GL_READ_ONLY_ARB, + inputs[i]->BufferObj); + + assert(inputs[i]->BufferObj->Pointer); + } + + ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, + inputs[i]->Ptr); + } + else + ptr = inputs[i]->Ptr; + + /* Just make sure the array is floating point, otherwise convert to + * temporary storage. + * + * XXX: remove the GLvector4f type at some stage and just use + * client arrays. + */ + _tnl_import_array(ctx, i, count, inputs[i], ptr); + } + + /* We process only the vertices between min & max index: + */ + VB->Count = count; + + + /* Legacy pointers -- remove one day. + */ + VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; + VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; + VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; + VB->ColorPtr[1] = NULL; + VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; + VB->IndexPtr[1] = NULL; + VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; + VB->SecondaryColorPtr[1] = NULL; + VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; + } + + /* Clipping and drawing code still requires this to be a packed + * array of ubytes which can be written into. TODO: Fix and + * remove. + */ + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL) + { + VB->EdgeFlag = _tnl_import_edgeflag( ctx, + VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG], + VB->Count ); + } + +} + + +/* Translate indices to GLuints and store in VB->Elts. + */ +static void bind_indices( GLcontext *ctx, + const struct _mesa_index_buffer *ib, + struct gl_buffer_object **bo, + GLuint *nr_bo) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + void *ptr; + + if (!ib) { + VB->Elts = NULL; + return; + } + + if (ib->obj->Name && !ib->obj->Pointer) { + bo[*nr_bo] = ib->obj; + (*nr_bo)++; + ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER, + GL_READ_ONLY_ARB, + ib->obj); + + assert(ib->obj->Pointer); + } + + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + + if (ib->type == GL_UNSIGNED_INT) { + VB->Elts = (GLuint *) ptr; + } + else { + GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); + VB->Elts = elts; + + if (ib->type == GL_UNSIGNED_SHORT) { + const GLushort *in = (GLushort *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++); + } + else { + const GLubyte *in = (GLubyte *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++); + } + } +} + +static void bind_prims( GLcontext *ctx, + const struct _mesa_prim *prim, + GLuint nr_prims ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + + VB->Primitive = prim; + VB->PrimitiveCount = nr_prims; +} + +static void unmap_vbos( GLcontext *ctx, + struct gl_buffer_object **bo, + GLuint nr_bo ) +{ + GLuint i; + for (i = 0; i < nr_bo; i++) { + ctx->Driver.UnmapBuffer(ctx, + 0, /* target -- I don't see why this would be needed */ + bo[i]); + } +} + + + +/* This is the main entrypoint into the slimmed-down software tnl + * module. In a regular swtnl driver, this can be plugged straight + * into the vbo->Driver.DrawPrims() callback. + */ +void _tnl_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + const GLuint TEST_SPLIT = 0; + const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; + + if (0) + { + GLuint i; + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + for (i = 0; i < nr_prims; i++) + _mesa_printf("prim %d: %s start %d count %d\n", i, + _mesa_lookup_enum_by_nr(prim[i].mode), + prim[i].start, + prim[i].count); + } + + if (min_index) { + /* We always translate away calls with min_index != 0. + */ + vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, + min_index, max_index, + _tnl_draw_prims ); + return; + } + else if (max_index >= max) { + /* The software TNL pipeline has a fixed amount of storage for + * vertices and it is necessary to split incoming drawing commands + * if they exceed that limit. + */ + struct split_limits limits; + limits.max_verts = max; + limits.max_vb_size = ~0; + limits.max_indices = ~0; + + /* This will split the buffers one way or another and + * recursively call back into this function. + */ + vbo_split_prims( ctx, arrays, prim, nr_prims, ib, + 0, max_index, + _tnl_draw_prims, + &limits ); + } + else { + /* May need to map a vertex buffer object for every attribute plus + * one for the index buffer. + */ + struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; + GLuint nr_bo = 0; + + /* Binding inputs may imply mapping some vertex buffer objects. + * They will need to be unmapped below. + */ + bind_inputs(ctx, arrays, max_index+1, bo, &nr_bo); + bind_indices(ctx, ib, bo, &nr_bo); + bind_prims(ctx, prim, nr_prims ); + + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } +} + diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c deleted file mode 100644 index dbbd095fe47..00000000000 --- a/src/mesa/tnl/t_save_api.c +++ /dev/null @@ -1,1741 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - - - -/** - * The display list compiler attempts to store lists of vertices with the - * same vertex layout. Additionally it attempts to minimize the need - * for execute-time fixup of these vertex lists, allowing them to be - * cached on hardware. - * - * There are still some circumstances where this can be thwarted, for - * example by building a list that consists of one very long primitive - * (eg Begin(Triangles), 1000 vertices, End), and calling that list - * from inside a different begin/end object (Begin(Lines), CallList, - * End). - * - * In that case the code will have to replay the list as individual - * commands through the Exec dispatch table, or fix up the copied - * vertices at execute-time. - * - * The other case where fixup is required is when a vertex attribute - * is introduced in the middle of a primitive. Eg: - * Begin(Lines) - * TexCoord1f() Vertex2f() - * TexCoord1f() Color3f() Vertex2f() - * End() - * - * If the current value of Color isn't known at compile-time, this - * primitive will require fixup. - * - * - * The list compiler currently doesn't attempt to compile lists - * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. - * - * This could be improved to fallback only when a mix of EvalCoord and - * Vertex commands are issued within a single primitive. - */ - - -#include "glheader.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "macros.h" -#include "api_validate.h" -#include "api_arrayelt.h" -#include "vtxfmt.h" -#include "t_save_api.h" -#include "dispatch.h" - -/* - * NOTE: Old 'parity' issue is gone, but copying can still be - * wrong-footed on replay. - */ -static GLuint _save_copy_vertices( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - const struct tnl_prim *prim = &node->prim[node->prim_count-1]; - GLuint nr = prim->count; - GLuint sz = tnl->save.vertex_size; - const GLfloat *src = node->buffer + prim->start * sz; - GLfloat *dst = tnl->save.copied.buffer; - GLuint ovf, i; - - if (prim->mode & PRIM_END) - return 0; - - switch( prim->mode & PRIM_MODE_MASK ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - default: - assert(0); - return 0; - } -} - - -static void -build_normal_lengths( struct tnl_vertex_list *node ) -{ - GLuint i; - GLfloat *len; - GLfloat *n = node->buffer; - GLuint stride = node->vertex_size; - GLuint count = node->count; - - len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) ); - if (!len) - return; - - /* Find the normal of the first vertex: - */ - for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++) - n += node->attrsz[i]; - - for (i = 0 ; i < count ; i++, n += stride) { - len[i] = LEN_3FV( n ); - if (len[i] > 0.0F) len[i] = 1.0F / len[i]; - } -} - -static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx ) -{ - struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx ) -{ - struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static void _save_reset_counters( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used; - tnl->save.buffer = (tnl->save.vertex_store->buffer + - tnl->save.vertex_store->used); - - if (tnl->save.vertex_size) - tnl->save.initial_counter = ((SAVE_BUFFER_SIZE - - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - else - tnl->save.initial_counter = 0; - - if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize ) - tnl->save.initial_counter = ctx->Const.MaxArrayLockSize; - - tnl->save.counter = tnl->save.initial_counter; - tnl->save.prim_count = 0; - tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used; - tnl->save.copied.nr = 0; - tnl->save.dangling_attr_ref = 0; -} - - -/* Insert the active immediate struct onto the display list currently - * being built. - */ -static void _save_compile_vertex_list( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_list *node; - - /* Allocate space for this structure in the display list currently - * being compiled. - */ - node = (struct tnl_vertex_list *) - _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node)); - - if (!node) - return; - - /* Duplicate our template, increment refcounts to the storage structs: - */ - _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz)); - node->vertex_size = tnl->save.vertex_size; - node->buffer = tnl->save.buffer; - node->count = tnl->save.initial_counter - tnl->save.counter; - node->wrap_count = tnl->save.copied.nr; - node->have_materials = tnl->save.have_materials; - node->dangling_attr_ref = tnl->save.dangling_attr_ref; - node->normal_lengths = NULL; - node->prim = tnl->save.prim; - node->prim_count = tnl->save.prim_count; - node->vertex_store = tnl->save.vertex_store; - node->prim_store = tnl->save.prim_store; - - node->vertex_store->refcount++; - node->prim_store->refcount++; - - assert(node->attrsz[_TNL_ATTRIB_POS] != 0 || - node->count == 0); - - if (tnl->save.dangling_attr_ref) - ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; - - /* Maybe calculate normal lengths: - */ - if (tnl->CalcDListNormalLengths && - node->attrsz[_TNL_ATTRIB_NORMAL] == 3 && - !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS)) - build_normal_lengths( node ); - - - tnl->save.vertex_store->used += tnl->save.vertex_size * node->count; - tnl->save.prim_store->used += node->prim_count; - - /* Decide whether the storage structs are full, or can be used for - * the next vertex lists as well. - */ - if (tnl->save.vertex_store->used > - SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) { - - tnl->save.vertex_store->refcount--; - assert(tnl->save.vertex_store->refcount != 0); - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) { - tnl->save.prim_store->refcount--; - assert(tnl->save.prim_store->refcount != 0); - tnl->save.prim_store = alloc_prim_store( ctx ); - } - - /* Reset our structures for the next run of vertices: - */ - _save_reset_counters( ctx ); - - /* Copy duplicated vertices - */ - tnl->save.copied.nr = _save_copy_vertices( ctx, node ); - - - /* Deal with GL_COMPILE_AND_EXECUTE: - */ - if (ctx->ExecuteFlag) { - _tnl_playback_vertex_list( ctx, (void *) node ); - } -} - - -/* TODO -- If no new vertices have been stored, don't bother saving - * it. - */ -static void _save_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - GLenum mode; - - assert(i < (GLint) tnl->save.prim_max); - assert(i >= 0); - - /* Close off in-progress primitive. - */ - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END); - - /* store the copied vertices, and allocate a new list. - */ - _save_compile_vertex_list( ctx ); - - /* Restart interrupted primitive - */ - tnl->save.prim[0].mode = mode; - tnl->save.prim[0].start = 0; - tnl->save.prim[0].count = 0; - tnl->save.prim_count = 1; -} - - - -/* Called only when buffers are wrapped as the result of filling the - * vertex_store struct. - */ -static void _save_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->save.copied.buffer; - GLuint i; - - /* Emit a glEnd to close off the last vertex list. - */ - _save_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->save.counter > tnl->save.copied.nr); - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat)); - data += tnl->save.vertex_size; - tnl->save.vbptr += tnl->save.vertex_size; - tnl->save.counter--; - } -} - - -static void _save_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */ - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.currentsz[i][0] = tnl->save.attrsz[i]; - COPY_CLEAN_4V(tnl->save.current[i], - tnl->save.attrsz[i], - tnl->save.attrptr[i]); - } - } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - tnl->save.CurrentFloatEdgeFlag = - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (tnl->save.CurrentFloatEdgeFlag == 1.0); - } -} - - -static void _save_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) - switch (tnl->save.attrsz[i]) { - case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3]; - case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2]; - case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1]; - case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0]; - case 0: break; - } - - /* Edgeflag requires special treatment: - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag; - } -} - - - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _save_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - - /* Store the current run of vertices, and emit a GL_END. Emit a - * BEGIN in the new buffer. - */ - if (tnl->save.initial_counter != tnl->save.counter) - _save_wrap_buffers( ctx ); - else - assert( tnl->save.copied.nr == 0 ); - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _save_copy_to_current( ctx ); - - /* Fix up sizes: - */ - oldsz = tnl->save.attrsz[attr]; - tnl->save.attrsz[attr] = newsz; - - tnl->save.vertex_size += newsz - oldsz; - tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - if (tnl->save.counter > ctx->Const.MaxArrayLockSize ) - tnl->save.counter = ctx->Const.MaxArrayLockSize; - tnl->save.initial_counter = tnl->save.counter; - - /* Recalculate all the attrptr[] values: - */ - for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.attrptr[i] = tmp; - tmp += tnl->save.attrsz[i]; - } - else - tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _save_copy_from_current( ctx ); - - /* Replay stored vertices to translate them to new format here. - * - * If there are copied vertices and the new (upgraded) attribute - * has not been defined before, this list is somewhat degenerate, - * and will need fixup at runtime. - */ - if (tnl->save.copied.nr) - { - GLfloat *data = tnl->save.copied.buffer; - GLfloat *dest = tnl->save.buffer; - GLuint j; - - /* Need to note this and fix up at runtime (or loopback): - */ - if (tnl->save.currentsz[attr][0] == 0) { - assert(oldsz == 0); - tnl->save.dangling_attr_ref = GL_TRUE; - -/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */ -/* attr); */ - -#if 0 - /* The current strategy is to punt these degenerate cases - * through _tnl_loopback_vertex_list(), a lower-performance - * option. To minimize the impact of this, artificially - * reduce the size of this vertex_list. - */ - if (t->save.counter > 10) { - t->save.initial_counter = 10; - t->save.counter = 10; - } -#endif - } - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->save.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } - else { - COPY_SZ_4V( dest, newsz, tnl->save.current[attr] ); - dest += newsz; - } - } - else { - GLint sz = tnl->save.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - data += sz; - dest += sz; - } - } - } - } - - tnl->save.vbptr = dest; - tnl->save.counter -= tnl->save.copied.nr; - } -} - - - - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ -static void do_choose( GLuint attr, GLuint sz, - void (*attr_func)( const GLfloat *), - void (*choose1)( const GLfloat *), - void (*choose2)( const GLfloat *), - void (*choose3)( const GLfloat *), - void (*choose4)( const GLfloat *), - const GLfloat *v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (tnl->save.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _save_upgrade_vertex( ctx, attr, sz ); - } - else { - /* New size is equal or smaller - just need to fill in some - * zeros. - */ - for (i = sz ; i <= tnl->save.attrsz[attr] ; i++) - tnl->save.attrptr[attr][i-1] = id[i-1]; - } - - /* Reset any active pointers for this attribute - */ - tnl->save.tabfv[attr][0] = choose1; - tnl->save.tabfv[attr][1] = choose2; - tnl->save.tabfv[attr][2] = choose3; - tnl->save.tabfv[attr][3] = choose4; - - /* Update the secondary dispatch table with the new function - */ - tnl->save.tabfv[attr][sz-1] = attr_func; - - (*attr_func)(v); -} - - - -/* Only one size for each attribute may be active at once. Eg. if - * Color3f is installed/active, then Color4f may not be, even if the - * vertex actually contains 4 color coordinates. This is because the - * 3f version won't otherwise set color[3] to 1.0 -- this is the job - * of the chooser function when switching between Color4f and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ); \ - \ -static void save_attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) tnl->save.vbptr[0] = v[0]; \ - if (N>1) tnl->save.vbptr[1] = v[1]; \ - if (N>2) tnl->save.vbptr[2] = v[2]; \ - if (N>3) tnl->save.vbptr[3] = v[3]; \ - \ - for (i = N; i < tnl->save.vertex_size; i++) \ - tnl->save.vbptr[i] = tnl->save.vertex[i]; \ - \ - tnl->save.vbptr += tnl->save.vertex_size; \ - \ - if (--tnl->save.counter == 0) \ - _save_wrap_filled_vertex( ctx ); \ - } \ - else { \ - GLfloat *dest = tnl->save.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define CHOOSE( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - do_choose(ATTR, N, \ - save_attrib_##ATTR##_##N, \ - save_choose_##ATTR##_1, \ - save_choose_##ATTR##_2, \ - save_choose_##ATTR##_3, \ - save_choose_##ATTR##_4, \ - v ); \ -} - -#define INIT(ATTR) \ -static void save_init_##ATTR( TNLcontext *tnl ) \ -{ \ - tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \ - tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \ - tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \ - tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \ -} - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - INIT( ATTRIB ) \ - - -/* Generate a lot of functions. These are the actual worker - * functions, which are equivalent to those generated via codegen - * elsewhere. - */ -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - - -static void _save_reset_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - save_init_0( tnl ); - save_init_1( tnl ); - save_init_2( tnl ); - save_init_3( tnl ); - save_init_4( tnl ); - save_init_5( tnl ); - save_init_6( tnl ); - save_init_7( tnl ); - save_init_8( tnl ); - save_init_9( tnl ); - save_init_10( tnl ); - save_init_11( tnl ); - save_init_12( tnl ); - save_init_13( tnl ); - save_init_14( tnl ); - save_init_15( tnl ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - tnl->save.attrsz[i] = 0; - - tnl->save.vertex_size = 0; - tnl->save.have_materials = 0; - - _save_reset_counters( ctx ); -} - - - -/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out - * of glMultTexCoord and glProgramParamterNV by routing all these - * through a second level dispatch table. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - tnl->save.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#if defined(USE_X86_ASM) && 0 /* will break register calling convention */ -/* Naughty cheat: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) ) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) ) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) ) -#else -/* Safe: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) -#endif - - -static void enum_error( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" ); -} - -static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY _save_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY _save_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY _save_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, - GLfloat z) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - -static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR1F( index, x ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR1FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR2F( index, x, y ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR2FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, - GLfloat z ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR3F( index, x, y, z ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR3FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR4F( index, x, y, z, w ); - else - enum_error(); -} - -static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) - DISPATCH_ATTR4FV( index, v ); - else - enum_error(); -} - - -static void GLAPIENTRY -_save_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR1F( index, x ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR1FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR2F( index, x, y ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR2FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR3F( index, x, y, z ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR3FV( index, v ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR4F( index, x, y, z, w ); - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) -{ - if (index < MAX_VERTEX_ATTRIBS) - DISPATCH_ATTR4FV( index, v ); - else - enum_error(); -} - - -/* Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define MAT_ATTR( A, N, params ) \ -do { \ - if (tnl->save.attrsz[A] < N) { \ - _save_upgrade_vertex( ctx, A, N ); \ - tnl->save.have_materials = GL_TRUE; \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - if (N>0) dest[0] = params[0]; \ - if (N>1) dest[1] = params[1]; \ - if (N>2) dest[2] = params[2]; \ - if (N>3) dest[3] = params[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* NOTE: Have to remove/deal-with colormaterial crossovers, probably - * later on - in the meantime just store everything. - */ -static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } -} - - -#define IDX_ATTR( A, IDX ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.attrsz[A] < 1) { \ - _save_upgrade_vertex( ctx, A, 1 ); \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - dest[0] = IDX; \ - } \ -} while (0) - - -static void GLAPIENTRY _save_EdgeFlag( GLboolean b ) -{ - IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b ); -} - - -static void GLAPIENTRY _save_Indexf( GLfloat f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f ); -} - -static void GLAPIENTRY _save_Indexfv( const GLfloat *f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] ); -} - - - - -/* Cope with EvalCoord/CallList called within a begin/end object: - * -- Flush current buffer - * -- Fallback to opcodes for the rest of the begin/end object. - */ -#define FALLBACK(ctx) \ -do { \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.initial_counter != tnl->save.counter || \ - tnl->save.prim_count) \ - _save_compile_vertex_list( ctx ); \ - \ - _save_copy_to_current( ctx ); \ - _save_reset_vertex( ctx ); \ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \ - ctx->Driver.SaveNeedFlush = 0; \ -} while (0) - -static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1f(ctx->Save, ( u )); -} - -static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2f(ctx->Save, ( u, v )); -} - -static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint1(ctx->Save, ( i )); -} - -static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint2(ctx->Save, ( i, j )); -} - -static void GLAPIENTRY _save_CallList( GLuint l ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallList(ctx->Save, ( l )); -} - -static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallLists(ctx->Save, ( n, type, v )); -} - - - - -/** - * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a - * glBegin() call while compiling a display list. - * See save_Begin() in dlist.c - * - * This plugs in our special TNL-related display list functions. - * All subsequent glBegin/glVertex/glEnd()s found while compiling a - * display list will get routed to the functions in this file. - * - * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of. - */ -static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (1) { - GLuint i = tnl->save.prim_count++; - - assert(i < tnl->save.prim_max); - tnl->save.prim[i].mode = mode | PRIM_BEGIN; - tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter; - tnl->save.prim[i].count = 0; - - _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); - ctx->Driver.SaveNeedFlush = 1; - return GL_TRUE; - } - else - return GL_FALSE; -} - - - -static void GLAPIENTRY _save_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - tnl->save.prim[i].mode |= PRIM_END; - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - - if (i == (GLint) tnl->save.prim_max - 1) { - _save_compile_vertex_list( ctx ); - assert(tnl->save.copied.nr == 0); - } - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); -} - - -static void GLAPIENTRY _save_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); -} - -static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) count; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" ); -} - -static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; (void) y1; (void) x2; (void) y2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" ); -} - -static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" ); -} - -static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2, - GLint j1, GLint j2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" ); -} - -/** - * This is only called if someone tries to compile nested glBegin()s - * in their display list. - */ -static void GLAPIENTRY _save_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) mode; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glBegin(called inside glBegin/End)"); -} - - -/* Unlike the functions above, these are to be hooked into the vtxfmt - * maintained in ctx->ListState, active when the list is known or - * suspected to be outside any begin/end primitive. - */ -static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK ); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (start + i)); - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - - -static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - - switch (type) { - case GL_UNSIGNED_BYTE: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); - break; - case GL_UNSIGNED_SHORT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); - break; - case GL_UNSIGNED_INT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); - break; - } - - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - -static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements( ctx, mode, - start, end, - count, type, indices )) - _save_OBE_DrawElements( mode, count, type, indices ); -} - - - - - -static void _save_vtxfmt_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLvertexformat *vfmt = &tnl->save_vtxfmt; - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _save_Begin; - vfmt->Color3f = _save_Color3f; - vfmt->Color3fv = _save_Color3fv; - vfmt->Color4f = _save_Color4f; - vfmt->Color4fv = _save_Color4fv; - vfmt->EdgeFlag = _save_EdgeFlag; - vfmt->End = _save_End; - vfmt->FogCoordfEXT = _save_FogCoordfEXT; - vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; - vfmt->Indexf = _save_Indexf; - vfmt->Indexfv = _save_Indexfv; - vfmt->Materialfv = _save_Materialfv; - vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; - vfmt->Normal3f = _save_Normal3f; - vfmt->Normal3fv = _save_Normal3fv; - vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _save_TexCoord1f; - vfmt->TexCoord1fv = _save_TexCoord1fv; - vfmt->TexCoord2f = _save_TexCoord2f; - vfmt->TexCoord2fv = _save_TexCoord2fv; - vfmt->TexCoord3f = _save_TexCoord3f; - vfmt->TexCoord3fv = _save_TexCoord3fv; - vfmt->TexCoord4f = _save_TexCoord4f; - vfmt->TexCoord4fv = _save_TexCoord4fv; - vfmt->Vertex2f = _save_Vertex2f; - vfmt->Vertex2fv = _save_Vertex2fv; - vfmt->Vertex3f = _save_Vertex3f; - vfmt->Vertex3fv = _save_Vertex3fv; - vfmt->Vertex4f = _save_Vertex4f; - vfmt->Vertex4fv = _save_Vertex4fv; - vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; - - /* This will all require us to fallback to saving the list as opcodes: - */ - vfmt->CallList = _save_CallList; /* inside begin/end */ - vfmt->CallLists = _save_CallLists; /* inside begin/end */ - vfmt->EvalCoord1f = _save_EvalCoord1f; - vfmt->EvalCoord1fv = _save_EvalCoord1fv; - vfmt->EvalCoord2f = _save_EvalCoord2f; - vfmt->EvalCoord2fv = _save_EvalCoord2fv; - vfmt->EvalPoint1 = _save_EvalPoint1; - vfmt->EvalPoint2 = _save_EvalPoint2; - - /* These are all errors as we at least know we are in some sort of - * begin/end pair: - */ - vfmt->EvalMesh1 = _save_EvalMesh1; - vfmt->EvalMesh2 = _save_EvalMesh2; - vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - -} - - -void _tnl_SaveFlushVertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Noop when we are actually active: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) - return; - - if (tnl->save.initial_counter != tnl->save.counter || - tnl->save.prim_count) - _save_compile_vertex_list( ctx ); - - _save_copy_to_current( ctx ); - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - (void) list; (void) mode; - - if (!tnl->save.prim_store) - tnl->save.prim_store = alloc_prim_store( ctx ); - - if (!tnl->save.vertex_store) { - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_EndList( GLcontext *ctx ) -{ - (void) ctx; - assert(TNL_CONTEXT(ctx)->save.vertex_size == 0); -} - -void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->save.replay_flags |= dlist->flags; - tnl->save.replay_flags |= tnl->LoopbackDListCassettes; -} - -void _tnl_EndCallList( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (ctx->ListState.CallDepth == 1) - tnl->save.replay_flags = 0; -} - - -static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - (void) ctx; - - if ( --node->vertex_store->refcount == 0 ) - FREE( node->vertex_store ); - - if ( --node->prim_store->refcount == 0 ) - FREE( node->prim_store ); - - if ( node->normal_lengths ) - FREE( node->normal_lengths ); -} - - -static void _tnl_print_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - GLuint i; - (void) ctx; - - _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, - node->prim_count, - node->vertex_size); - - for (i = 0 ; i < node->prim_count ; i++) { - struct tnl_prim *prim = &node->prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - - -static void _save_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) { - ASSERT(i < VERT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - tnl->save.current[i] = ctx->ListState.CurrentAttrib[i]; - } - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - const GLuint j = i - _TNL_FIRST_MAT; - ASSERT(j < MAT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; - tnl->save.current[i] = ctx->ListState.CurrentMaterial[j]; - } - - tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag; -} - -/** - * Initialize the display list compiler - */ -void _tnl_save_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLuint i; - - - for (i = 0; i < _TNL_ATTRIB_MAX; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - tnl->save.opcode_vertex_list = - _mesa_alloc_opcode( ctx, - sizeof(struct tnl_vertex_list), - _tnl_playback_vertex_list, - _tnl_destroy_vertex_list, - _tnl_print_vertex_list ); - - ctx->Driver.NotifySaveBegin = _save_NotifyBegin; - - _save_vtxfmt_init( ctx ); - _save_current_init( ctx ); - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/** - * Deallocate the immediate-mode buffer for the given context, if - * its reference count goes to zero. - */ -void _tnl_save_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Decrement the refcounts. References may still be held by - * display lists yet to be destroyed, so it may not yet be time to - * free these items. - */ - if (tnl->save.prim_store && - --tnl->save.prim_store->refcount == 0 ) - FREE( tnl->save.prim_store ); - - if (tnl->save.vertex_store && - --tnl->save.vertex_store->refcount == 0 ) - FREE( tnl->save.vertex_store ); -} diff --git a/src/mesa/tnl/t_save_api.h b/src/mesa/tnl/t_save_api.h deleted file mode 100644 index c30e0e8ecdb..00000000000 --- a/src/mesa/tnl/t_save_api.h +++ /dev/null @@ -1,57 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * - */ - -#ifndef __T_SAVE_API_H__ -#define __T_SAVE_API_H__ - -#include "t_context.h" - -extern GLboolean _tnl_weak_begin( GLcontext *ctx, GLenum mode ); - -extern void _tnl_EndList( GLcontext *ctx ); -extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode ); - -extern void _tnl_EndCallList( GLcontext *ctx ); -extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); - -extern void _tnl_SaveFlushVertices( GLcontext *ctx ); - -extern void _tnl_save_init( GLcontext *ctx ); -extern void _tnl_save_destroy( GLcontext *ctx ); - -extern void _tnl_loopback_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *list ); - -extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data ); - -#endif diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c deleted file mode 100644 index b96bb4ec552..00000000000 --- a/src/mesa/tnl/t_save_loopback.c +++ /dev/null @@ -1,330 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "enums.h" -#include "glapi.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "t_context.h" -#include "t_save_api.h" -#include "dispatch.h" - -/* If someone compiles a display list like: - * glBegin(Triangles) - * glVertex() - * ... lots of vertices ... - * glEnd() - * - * or: - * glDrawArrays(...) - * - * and then tries to execute it like this: - * - * glBegin(Lines) - * glCallList() - * glEnd() - * - * it will wind up in here, as the vertex copying used when wrapping - * buffers in list compilation (Triangles) won't be right for how the - * list is being executed (as Lines). - * - * This could be avoided by not compiling as vertex_lists until after - * the first glEnd() has been seen. However, that would miss an - * important category of display lists, for the sake of a degenerate - * usage. - * - * Further, replaying degenerately-called lists in this fashion is - * probably still faster than the replay using opcodes. - */ - -typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); - - -/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */ -static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); -} - -static attr_func vert_attrfunc[4] = { - VertexAttrib1fvNV, - VertexAttrib2fvNV, - VertexAttrib3fvNV, - VertexAttrib4fvNV -}; - - -static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(ctx->Exec, (target, v)); -} - -static attr_func vert_attrfunc_arb[4] = { - VertexAttrib1fvARB, - VertexAttrib2fvARB, - VertexAttrib3fvARB, - VertexAttrib4fvARB -}; - - - - - - - -static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case _TNL_ATTRIB_MAT_FRONT_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v )); - break; - case _TNL_ATTRIB_MAT_BACK_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v )); - break; - } -} - - -static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case _TNL_ATTRIB_MAT_FRONT_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v )); - break; - case _TNL_ATTRIB_MAT_BACK_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v )); - break; - } -} - - -static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case _TNL_ATTRIB_MAT_FRONT_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v )); - break; - case _TNL_ATTRIB_MAT_BACK_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v )); - break; - case _TNL_ATTRIB_MAT_FRONT_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v )); - break; - case _TNL_ATTRIB_MAT_BACK_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v )); - break; - case _TNL_ATTRIB_MAT_FRONT_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v )); - break; - case _TNL_ATTRIB_MAT_BACK_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v )); - break; - case _TNL_ATTRIB_MAT_FRONT_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v )); - break; - case _TNL_ATTRIB_MAT_BACK_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v )); - break; - } -} - - -static attr_func mat_attrfunc[4] = { - mat_attr1fv, - NULL, - mat_attr3fv, - mat_attr4fv -}; - - -static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0))); -} - -struct loopback_attr { - GLint target; - GLint sz; - attr_func func; -}; - -/* Don't emit ends and begins on wrapped primitives. Don't replay - * wrapped vertices. If we get here, it's probably because the the - * precalculated wrapping is wrong. - */ -static void loopback_prim( GLcontext *ctx, - const struct tnl_vertex_list *list, GLuint i, - const struct loopback_attr *la, GLuint nr ) -{ - struct tnl_prim *prim = &list->prim[i]; - GLint begin = prim->start; - GLint end = begin + prim->count; - GLfloat *data; - GLint j; - GLuint k; - - if (prim->mode & PRIM_BEGIN) { - CALL_Begin(GET_DISPATCH(), ( prim->mode & PRIM_MODE_MASK )); - } - else { - assert(i == 0); - assert(begin == 0); - begin += list->wrap_count; - } - - data = list->buffer + begin * list->vertex_size; - - for (j = begin ; j < end ; j++) { - GLfloat *tmp = data + la[0].sz; - - for (k = 1 ; k < nr ; k++) { - la[k].func( ctx, la[k].target, tmp ); - tmp += la[k].sz; - } - - /* Fire the vertex - */ - la[0].func( ctx, VERT_ATTRIB_POS, data ); - data = tmp; - } - - if (prim->mode & PRIM_END) { - CALL_End(GET_DISPATCH(), ()); - } - else { - assert (i == list->prim_count-1); - } -} - -/* Primitives generated by DrawArrays/DrawElements/Rectf may be - * caught here. If there is no primitive in progress, execute them - * normally, otherwise need to track and discard the generated - * primitives. - */ -static void loopback_weak_prim( GLcontext *ctx, - const struct tnl_vertex_list *list, GLuint i, - const struct loopback_attr *la, GLuint nr ) -{ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) - loopback_prim( ctx, list, i, la, nr ); - else { - struct tnl_prim *prim = &list->prim[i]; - - /* Use the prim_weak flag to ensure that if this primitive - * wraps, we don't mistake future vertex_lists for part of the - * surrounding primitive. - * - * While this flag is set, we are simply disposing of data - * generated by an operation now known to be a noop. - */ - if (prim->mode & PRIM_BEGIN) - ctx->Driver.CurrentExecPrimitive |= PRIM_WEAK; - if (prim->mode & PRIM_END) - ctx->Driver.CurrentExecPrimitive &= ~PRIM_WEAK; - } -} - - - -void _tnl_loopback_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *list ) -{ - struct loopback_attr la[_TNL_ATTRIB_MAX]; - GLuint i, nr = 0; - - /* conventional + generic attributes */ - for (i = 0 ; i <= _TNL_ATTRIB_GENERIC15 ; i++) { - if (list->attrsz[i]) { - la[nr].target = i; - la[nr].sz = list->attrsz[i]; - la[nr].func = vert_attrfunc[list->attrsz[i]-1]; - nr++; - } - } - - /* material attributes */ - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; - i <= _TNL_ATTRIB_MAT_BACK_INDEXES ; - i++) { - if (list->attrsz[i]) { - la[nr].target = i; - la[nr].sz = list->attrsz[i]; - la[nr].func = mat_attrfunc[list->attrsz[i]-1]; - nr++; - } - } - - /* special-case: edgeflag */ - if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - la[nr].target = _TNL_ATTRIB_EDGEFLAG; - la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG]; - la[nr].func = edgeflag_attr1fv; - nr++; - } - - for (i = 0 ; i < list->prim_count ; i++) { - if (list->prim[i].mode & PRIM_WEAK) - loopback_weak_prim( ctx, list, i, la, nr ); - else - loopback_prim( ctx, list, i, la, nr ); - } -} diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c deleted file mode 100644 index 426e94372ec..00000000000 --- a/src/mesa/tnl/t_save_playback.c +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "mtypes.h" -#include "macros.h" -#include "light.h" -#include "state.h" -#include "t_pipeline.h" -#include "t_save_api.h" -#include "t_vtx_api.h" - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's. - */ -static void _tnl_bind_vertex_list( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLfloat *data = node->buffer; - GLuint attr, i; - - /* Setup constant data in the VB. - */ - VB->Count = node->count; - VB->Primitive = node->prim; - VB->PrimitiveCount = node->prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = node->normal_lengths; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) { - if (node->attrsz[attr]) { - tmp->Attribs[attr].count = node->count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = node->attrsz[attr]; - tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += node->attrsz[attr]; - } - else { - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy edgeflag to a contiguous array - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, - node->count, - node->vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - -static void _playback_copy_to_current( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const GLfloat *data; - GLuint i; - - if (node->count) - data = node->buffer + (node->count-1) * node->vertex_size; - else - data = node->buffer; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (node->attrsz[i]) { - COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data); - data += node->attrsz[i]; - } - } - - /* Edgeflag requires special treatment: - */ - if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (data[0] == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (node->have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - GLenum mode = node->prim[node->prim_count - 1].mode; - if (mode & PRIM_END) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK); - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_playback_vertex_list( GLcontext *ctx, void *data ) -{ - const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data; - TNLcontext *tnl = TNL_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - (node->prim[0].mode & PRIM_BEGIN)) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin"); - _tnl_loopback_vertex_list( ctx, node ); - return; - } - else if (tnl->save.replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - _tnl_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - _tnl_bind_vertex_list( ctx, node ); - - tnl->Driver.RunPipeline( ctx ); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c index bf4c1d52237..4c8f967fdff 100644 --- a/src/mesa/tnl/t_vb_arbprogram.c +++ b/src/mesa/tnl/t_vb_arbprogram.c @@ -1056,7 +1056,7 @@ static void compile_vertex_program( struct gl_vertex_program *program, { struct compilation cp; struct tnl_compiled_program *p = CALLOC_STRUCT(tnl_compiled_program); - GLuint i; + GLint i; if (program->TnlData) free_tnl_data( program ); @@ -1249,8 +1249,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage) m->nr_inputs = m->nr_outputs = 0; for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (program->Base.InputsRead & (1<<i) || - (i == VERT_ATTRIB_POS && program->IsPositionInvariant)) { + if (program->Base.InputsRead & (1<<i)) { GLuint j = m->nr_inputs++; m->input[j].idx = i; m->input[j].data = (GLfloat *)m->VB->AttribPtr[i]->data; @@ -1258,16 +1257,15 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage) m->input[j].size = m->VB->AttribPtr[i]->size; ASSIGN_4V(m->File[0][REG_IN0 + i], 0, 0, 0, 1); } - } + } for (i = 0; i < VERT_RESULT_MAX; i++) { - if (program->Base.OutputsWritten & (1 << i) || - (i == VERT_RESULT_HPOS && program->IsPositionInvariant)) { + if (program->Base.OutputsWritten & (1 << i)) { GLuint j = m->nr_outputs++; m->output[j].idx = i; m->output[j].data = (GLfloat *)m->attribs[i].data; } - } + } /* Run the actual program: @@ -1290,21 +1288,13 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage) call_func( p, m ); } else { + GLint j; for (j = 0; j < p->nr_instructions; j++) { union instruction inst = p->instructions[j]; opcode_func[inst.alu.opcode]( m, inst ); } } - /* If the program is position invariant, multiply the input position - * by the MVP matrix and store in the vertex position result register. - */ - if (program->IsPositionInvariant) { - TRANSFORM_POINT( m->File[0][REG_OUT0+0], - ctx->_ModelProjectMatrix.m, - m->File[0][REG_IN0+0]); - } - for (j = 0; j < m->nr_outputs; j++) { GLuint idx = REG_OUT0 + m->output[j].idx; m->output[j].data[0] = m->File[0][idx][0]; @@ -1326,15 +1316,39 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage) * TODO: 2) Integrate t_vertex.c so that we just go straight ahead * and build machine vertices here. */ - VB->ClipPtr = &m->attribs[VERT_RESULT_HPOS]; - VB->ClipPtr->count = VB->Count; /* XXX There seems to be confusion between using the VERT_ATTRIB_* * values vs _TNL_ATTRIB_* tokens here: */ outputs = program->Base.OutputsWritten; - if (program->IsPositionInvariant) - outputs |= (1<<VERT_RESULT_HPOS); + + if (program->IsPositionInvariant) { + /* We need the exact same transform as in the fixed function path here + to guarantee invariance, depending on compiler optimization flags results + could be different otherwise */ + VB->ClipPtr = TransformRaw( &m->attribs[0], + &ctx->_ModelProjectMatrix, + m->VB->AttribPtr[0] ); + + /* Drivers expect this to be clean to element 4... + */ + switch (VB->ClipPtr->size) { + case 1: + /* impossible */ + case 2: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); + /* fall-through */ + case 3: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); + /* fall-through */ + case 4: + break; + } + } + else { + VB->ClipPtr = &m->attribs[VERT_RESULT_HPOS]; + VB->ClipPtr->count = VB->Count; + } if (outputs & (1<<VERT_RESULT_COL0)) { VB->ColorPtr[0] = diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index 163fa312579..c38f0745e1b 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -305,7 +305,7 @@ static GLboolean run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/tnl/t_vb_rendertmp.h b/src/mesa/tnl/t_vb_rendertmp.h index 90319eddfc5..2b5f4e93b22 100644 --- a/src/mesa/tnl/t_vb_rendertmp.h +++ b/src/mesa/tnl/t_vb_rendertmp.h @@ -45,8 +45,8 @@ #endif #ifndef TEST_PRIM_END -#define TEST_PRIM_END(flags) (flags & PRIM_END) -#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN) +#define TEST_PRIM_END(prim) (flags & PRIM_END) +#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN) #endif #ifndef ELT diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 805d05ae728..81266f3c8b4 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -806,14 +806,13 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p, /* Calculate spot attenuation: */ if (!p->state->unit[i].light_spotcutoff_is_180) { - struct ureg spot_dir = register_param3(p, STATE_LIGHT, i, - STATE_SPOT_DIRECTION); + struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, + STATE_SPOT_DIR_NORMALIZED, i); struct ureg spot = get_temp(p); struct ureg slt = get_temp(p); - - emit_normalize_vec3( p, spot, spot_dir ); /* XXX: precompute! */ - emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot); - emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir,W), spot); + + emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); + emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); emit_op2(p, OPCODE_MUL, att, 0, slt, spot); @@ -1103,29 +1102,27 @@ static void build_fog( struct tnl_program *p ) } if (p->state->tnl_do_vertex_fog) { - struct ureg params = register_param1(p, STATE_FOG_PARAMS); + struct ureg params = register_param2(p, STATE_INTERNAL, + STATE_FOG_PARAMS_OPTIMIZED); struct ureg tmp = get_temp(p); switch (p->state->fog_mode) { case FOG_LINEAR: { struct ureg id = get_identity_param(p); - emit_op2(p, OPCODE_SUB, tmp, 0, swizzle1(params,Z), input); - emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,W)); + emit_op3(p, OPCODE_MAD, tmp, 0, input, swizzle1(params,X), swizzle1(params,Y)); emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */ emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W)); break; } case FOG_EXP: emit_op1(p, OPCODE_ABS, tmp, 0, input); - emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,X)); - emit_op2(p, OPCODE_POW, fog, WRITEMASK_X, - register_const1f(p, M_E), negate(tmp)); + emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z)); + emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); break; case FOG_EXP2: - emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,X)); + emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W)); emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp); - emit_op2(p, OPCODE_POW, fog, WRITEMASK_X, - register_const1f(p, M_E), negate(tmp)); + emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); break; } @@ -1317,8 +1314,6 @@ static void build_texture_transform( struct tnl_program *p ) } -/* Seems like it could be tighter: - */ static void build_pointsize( struct tnl_program *p ) { struct ureg eye = get_eye_position(p); @@ -1327,20 +1322,25 @@ static void build_pointsize( struct tnl_program *p ) struct ureg out = register_output(p, VERT_RESULT_PSIZ); struct ureg ut = get_temp(p); - /* 1, -Z, Z * Z, 1 */ - emit_op1(p, OPCODE_MOV, ut, 0, swizzle1(get_identity_param(p), W)); - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_YZ, ut, negate(swizzle1(eye, Z))); - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, negate(swizzle1(eye, Z))); - - - /* p1 + p2 * dist + p3 * dist * dist, 0 */ - emit_op2(p, OPCODE_DP3, ut, 0, ut, state_attenuation); - - /* 1 / factor */ - emit_op1(p, OPCODE_RCP, ut, 0, ut ); - - /* out = pointSize / factor */ - emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size); + /* p1 + dist * (p2 + dist * p3); */ + emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)), + swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y)); + emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)), + ut, swizzle1(state_attenuation, X)); + + /* 1 / sqrt(factor) */ + emit_op1(p, OPCODE_RSQ, ut, 0, ut ); + +#if 1 + /* out = pointSize / sqrt(factor) */ + emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size); +#else + /* not sure, might make sense to do clamping here, + but it's not done in t_vb_points neither */ + emit_op2(p, OPCODE_MUL, ut, 0, ut, state_size); + emit_op2(p, OPCODE_MAX, ut, 0, ut, swizzle1(state_size, Y)); + emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z)); +#endif release_temp(p, ut); } diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c deleted file mode 100644 index 77eec8b3b44..00000000000 --- a/src/mesa/tnl/t_vtx_api.c +++ /dev/null @@ -1,1046 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" -#include "simple_list.h" - -#include "dispatch.h" - -static void reset_attrfv( TNLcontext *tnl ); - -/** Note extra space for error index: */ -static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4]; -static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4]; - - -/* Close off the last primitive, execute the buffer, restart the - * primitive. - */ -static void _tnl_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - - if (tnl->vtx.prim_count == 0) { - tnl->vtx.copied.nr = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - } - else { - GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode; - GLuint last_count; - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - GLint i = tnl->vtx.prim_count - 1; - assert(i >= 0); - tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter - - tnl->vtx.counter) - - tnl->vtx.prim[i].start); - } - - last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count; - - /* Execute the buffer and save copied vertices. - */ - if (tnl->vtx.counter != tnl->vtx.initial_counter) - _tnl_flush_vtx( ctx ); - else { - tnl->vtx.prim_count = 0; - tnl->vtx.copied.nr = 0; - } - - /* Emit a glBegin to start the new list. - */ - assert(tnl->vtx.prim_count == 0); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive; - tnl->vtx.prim[0].start = 0; - tnl->vtx.prim[0].count = 0; - tnl->vtx.prim_count++; - - if (tnl->vtx.copied.nr == last_count) - tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN; - } - } -} - - -/* Deal with buffer wrapping where provoked by the vertex buffer - * filling up, as opposed to upgrade_vertex(). - * - * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv - */ -void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->vtx.copied.buffer; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to tnl->copied. - */ - _tnl_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->vtx.counter > tnl->vtx.copied.nr); - - for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { - _mesa_memcpy( tnl->vtx.vbptr, data, - tnl->vtx.vertex_size * sizeof(GLfloat)); - tnl->vtx.vbptr += tnl->vtx.vertex_size; - data += tnl->vtx.vertex_size; - tnl->vtx.counter--; - } - - tnl->vtx.copied.nr = 0; -} - - -/* - * Copy the active vertex's values to the ctx->Current fields. - */ -static void _tnl_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->vtx.attrsz[i]) { - /* Note: the tnl->vtx.current[i] pointers points to - * the ctx->Current fields. The first 16 or so, anyway. - */ - COPY_CLEAN_4V(tnl->vtx.current[i], - tnl->vtx.attrsz[i], - tnl->vtx.attrptr[i]); - } - } - - /* Edgeflag requires additional treatment: - */ - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = - (tnl->vtx.CurrentFloatEdgeFlag == 1.0); - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - } - - if (tnl->vtx.have_materials) { - tnl->Driver.NotifyMaterialChange( ctx ); - ctx->NewState |= _NEW_LIGHT; - } - - ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; -} - - -static void _tnl_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - /* Edgeflag requires additional treatment: - */ - tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag; - - for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++) - switch (tnl->vtx.attrsz[i]) { - case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3]; - case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2]; - case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1]; - case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0]; - break; - } - - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _tnl_wrap_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter; - - /* Run pipeline on current vertices, copy wrapped vertices - * to tnl->vtx.copied. - */ - _tnl_wrap_buffers( ctx ); - - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _tnl_copy_to_current( ctx ); - - - /* Heuristic: Attempt to isolate attributes received outside - * begin/end so that they don't bloat the vertices. - */ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - tnl->vtx.attrsz[attr] == 0 && - lastcount > 8 && - tnl->vtx.vertex_size) { - reset_attrfv( tnl ); - } - - /* Fix up sizes: - */ - oldsz = tnl->vtx.attrsz[attr]; - tnl->vtx.attrsz[attr] = newsz; - - tnl->vtx.vertex_size += newsz - oldsz; - tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size, - ctx->Const.MaxArrayLockSize ); - tnl->vtx.initial_counter = tnl->vtx.counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - - - /* Recalculate all the attrptr[] values - */ - for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->vtx.attrsz[i]) { - tnl->vtx.attrptr[i] = tmp; - tmp += tnl->vtx.attrsz[i]; - } - else - tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _tnl_copy_from_current( ctx ); - - /* Replay stored vertices to translate them - * to new format here. - * - * -- No need to replay - just copy piecewise - */ - if (tnl->vtx.copied.nr) - { - const GLfloat *data = tnl->vtx.copied.buffer; - GLfloat *dest = tnl->vtx.buffer; - GLuint j; - - for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->vtx.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } else { - COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] ); - dest += newsz; - } - } - else { - GLuint sz = tnl->vtx.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - dest += sz; - data += sz; - } - } - } - } - - tnl->vtx.vbptr = dest; - tnl->vtx.counter -= tnl->vtx.copied.nr; - tnl->vtx.copied.nr = 0; - } - - /* For codegen - attrptr's may have changed, so need to redo - * codegen. Might be a reasonable place to try & detect attributes - * in the vertex which aren't being submitted any more. - */ - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - if (tnl->vtx.attrsz[i]) { - GLuint j = tnl->vtx.attrsz[i] - 1; - - if (i < _TNL_MAX_ATTR_CODEGEN) - tnl->vtx.tabfv[i][j] = choose[i][j]; - } - -} - - -static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static const GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (0) - _mesa_printf("%s attr %d sz %d -> %d\n", - __FUNCTION__, attr, tnl->vtx.attrsz[attr], sz); - - if (tnl->vtx.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _tnl_wrap_upgrade_vertex( ctx, attr, sz ); - } - else if (sz < tnl->vtx.active_sz[attr]) { - /* New size is smaller - just need to fill in some - * zeros. Don't need to flush or wrap. - */ - for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++) - tnl->vtx.attrptr[attr][i-1] = id[i-1]; - } - - tnl->vtx.active_sz[attr] = sz; - - /* Does setting NeedFlush belong here? Necessitates resetting - * vtxfmt on each flush (otherwise flags won't get reset - * afterwards). - */ - if (attr == 0) - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - else - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - -#ifdef USE_X86_ASM - -static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key ) -{ - struct _tnl_dynfn *f; - - foreach( f, l ) { - if (f->key == key) - return f; - } - - return NULL; -} - - -static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct _tnl_dynfn *dfn = NULL; - - if (attr == 0) { - GLuint key = tnl->vtx.vertex_size; - - dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key ); - - if (!dfn) - dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key ); - } - else { - GLuint key = (GLuint) tnl->vtx.attrptr[attr]; - - dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key ); - - if (!dfn) - dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key ); - } - - if (dfn) - return *(tnl_attrfv_func *) &dfn->code; - else - return NULL; -} - -#endif /* USE_X86_ASM */ - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ - -static tnl_attrfv_func do_choose( GLuint attr, GLuint sz ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz = tnl->vtx.active_sz[attr]; - - assert(attr < _TNL_MAX_ATTR_CODEGEN); - - if (oldsz != sz) { - /* Reset any active pointers for this attribute - */ - if (oldsz) - tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1]; - - _tnl_fixup_vertex( ctx, attr, sz ); - - } - - - /* Try to use codegen: - */ -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) - tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz ); - else -#endif - tnl->vtx.tabfv[attr][sz-1] = NULL; - - /* Else use generic version: - */ - if (!tnl->vtx.tabfv[attr][sz-1]) - tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1]; - - ASSERT(tnl->vtx.tabfv[attr][sz-1]); - return tnl->vtx.tabfv[attr][sz-1]; -} - - - -#define CHOOSE( ATTR, N ) \ -static void choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - tnl_attrfv_func f = do_choose(ATTR, N); \ - ASSERT(f); \ - f( v ); \ -} - -#define CHOOSERS( ATTRIB ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - - -#define INIT_CHOOSERS(ATTR) \ - ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\ - choose[ATTR][0] = choose_##ATTR##_1; \ - choose[ATTR][1] = choose_##ATTR##_2; \ - choose[ATTR][2] = choose_##ATTR##_3; \ - choose[ATTR][3] = choose_##ATTR##_4; - -/* conventional attributes */ -CHOOSERS( 0 ) -CHOOSERS( 1 ) -CHOOSERS( 2 ) -CHOOSERS( 3 ) -CHOOSERS( 4 ) -CHOOSERS( 5 ) -CHOOSERS( 6 ) -CHOOSERS( 7 ) -CHOOSERS( 8 ) -CHOOSERS( 9 ) -CHOOSERS( 10 ) -CHOOSERS( 11 ) -CHOOSERS( 12 ) -CHOOSERS( 13 ) -CHOOSERS( 14 ) -CHOOSERS( 15 ) - -/* generic attributes */ -CHOOSERS( 16 ) -CHOOSERS( 17 ) -CHOOSERS( 18 ) -CHOOSERS( 19 ) -CHOOSERS( 20 ) -CHOOSERS( 21 ) -CHOOSERS( 22 ) -CHOOSERS( 23 ) -CHOOSERS( 24 ) -CHOOSERS( 25 ) -CHOOSERS( 26 ) -CHOOSERS( 27 ) -CHOOSERS( 28 ) -CHOOSERS( 29 ) -CHOOSERS( 30 ) -CHOOSERS( 31 ) - - -/** - * This function will get called when glVertexAttribNV/ARB() is called - * with an invalid index parameter. - */ -static void -error_attrib(const GLfloat *unused) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) unused; - _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib(index)" ); -} - - - -/** - * Reset all the per-vertex functions pointers to point to the default - * "chooser" functions. - */ -static void -reset_attrfv(TNLcontext *tnl) -{ - GLuint i; - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - if (tnl->vtx.attrsz[i]) { - GLint j = tnl->vtx.attrsz[i] - 1; - tnl->vtx.attrsz[i] = 0; - tnl->vtx.active_sz[i] = 0; - - if (i < _TNL_MAX_ATTR_CODEGEN) { - while (j >= 0) { - tnl->vtx.tabfv[i][j] = choose[i][j]; - j--; - } - } - } - - tnl->vtx.vertex_size = 0; - tnl->vtx.have_materials = 0; -} - - - -/** - * Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define OTHER_ATTR( A, N, params ) \ -do { \ - if (tnl->vtx.active_sz[A] != N) { \ - _tnl_fixup_vertex( ctx, A, N ); \ - } \ - \ - { \ - GLfloat *dest = tnl->vtx.attrptr[A]; \ - if (N>0) dest[0] = (params)[0]; \ - if (N>1) dest[1] = (params)[1]; \ - if (N>2) dest[2] = (params)[2]; \ - if (N>3) dest[3] = (params)[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - OTHER_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - OTHER_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/** - * Called by glMaterialfv(). - * Colormaterial is dealt with later on. - */ -static void GLAPIENTRY -_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (face) { - case GL_FRONT: - case GL_BACK: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } - - tnl->vtx.have_materials = GL_TRUE; -} - - -static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat f = (GLfloat)b; - - OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f ); -} - - -/* Eval - */ -static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* TODO: use a CHOOSE() function for this: */ - { - GLint i; - if (tnl->vtx.eval.new_state) - _tnl_update_eval( ctx ); - - for (i = 0; i < _TNL_NUM_EVAL; i++) { - if (tnl->vtx.eval.map1[i].map) - if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map1[i].sz) - _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz ); - } - } - - - _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, - tnl->vtx.vertex_size * sizeof(GLfloat)); - - _tnl_do_EvalCoord1f( ctx, u ); - - _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, - tnl->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* TODO: use a CHOOSE() function for this: */ - { - GLint i; - if (tnl->vtx.eval.new_state) - _tnl_update_eval( ctx ); - - for (i = 0; i < _TNL_NUM_EVAL; i++) { - if (tnl->vtx.eval.map2[i].map) - if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map2[i].sz) - _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz ); - } - - if (ctx->Eval.AutoNormal) - if (tnl->vtx.active_sz[_TNL_ATTRIB_NORMAL] != 3) - _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 ); - } - - _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, - tnl->vtx.vertex_size * sizeof(GLfloat)); - - _tnl_do_EvalCoord2f( ctx, u, v ); - - _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, - tnl->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u ) -{ - _tnl_EvalCoord1f( u[0] ); -} - -static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u ) -{ - _tnl_EvalCoord2f( u[0], u[1] ); -} - -static void GLAPIENTRY _tnl_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / - (GLfloat) ctx->Eval.MapGrid1un); - GLfloat u = i * du + ctx->Eval.MapGrid1u1; - - _tnl_EvalCoord1f( u ); -} - - -static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / - (GLfloat) ctx->Eval.MapGrid2un); - GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / - (GLfloat) ctx->Eval.MapGrid2vn); - GLfloat u = i * du + ctx->Eval.MapGrid2u1; - GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - - _tnl_EvalCoord2f( u, v ); -} - - -/** - * Called from glBegin. - * ctx->Driver.CurrentExecPrimitive will be set to <mode>. - */ -static void GLAPIENTRY _tnl_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode)"); - return; - } - - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { - /* we're not inside a glBegin/End pair */ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - if (ctx->NewState) { - _mesa_update_state( ctx ); - - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - tnl->DiscardPrimitive = GL_TRUE; - return; - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBegin(incomplete framebuffer)"); - tnl->DiscardPrimitive = GL_TRUE; - return; - } - - tnl->DiscardPrimitive = GL_FALSE; - - if (!(tnl->Driver.NotifyBegin && - tnl->Driver.NotifyBegin( ctx, mode ))) - CALL_Begin(ctx->Exec, (mode)); - return; - } - - /* Heuristic: attempt to isolate attributes occuring outside - * begin/end pairs. - */ - if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0]) - _tnl_FlushVertices( ctx, ~0 ); - - i = tnl->vtx.prim_count++; - tnl->vtx.prim[i].mode = mode | PRIM_BEGIN; - tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter; - tnl->vtx.prim[i].count = 0; - - ctx->Driver.CurrentExecPrimitive = mode; - } - else { - /* already inside glBegin/End */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - } -} - - -/** - * Called from glEnd. - */ -static void GLAPIENTRY _tnl_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* closing an open glBegin primitive */ - TNLcontext *tnl = TNL_CONTEXT(ctx); - int idx = tnl->vtx.initial_counter - tnl->vtx.counter; - int i = tnl->vtx.prim_count - 1; - - tnl->vtx.prim[i].mode |= PRIM_END; - tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start; - - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - /* Two choices which effect the way vertex attributes are - * carried over (or not) between adjacent primitives. - */ -#if 0 - if (tnl->vtx.prim_count == TNL_MAX_PRIM) - _tnl_FlushVertices( ctx, ~0 ); -#else - if (tnl->vtx.prim_count == TNL_MAX_PRIM) - _tnl_flush_vtx( ctx ); -#endif - - } - else { - /* glBegin hasn't been called! */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - } -} - - -/** - * XXX why aren't all members initialized here?? - */ -static void _tnl_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _tnl_Begin; - vfmt->CallList = _mesa_CallList; - vfmt->CallLists = _mesa_CallLists; - vfmt->EdgeFlag = _tnl_EdgeFlag; - vfmt->End = _tnl_End; - vfmt->EvalCoord1f = _tnl_EvalCoord1f; - vfmt->EvalCoord1fv = _tnl_EvalCoord1fv; - vfmt->EvalCoord2f = _tnl_EvalCoord2f; - vfmt->EvalCoord2fv = _tnl_EvalCoord2fv; - vfmt->EvalPoint1 = _tnl_EvalPoint1; - vfmt->EvalPoint2 = _tnl_EvalPoint2; - vfmt->Materialfv = _tnl_Materialfv; - - vfmt->Rectf = _mesa_noop_Rectf; - vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; - vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; -} - - - -void _tnl_FlushVertices( GLcontext *ctx, GLuint flags ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - (void) flags; - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* still inside a glBegin/End pair. How'd we get here??? */ - return; - } - - if (tnl->DiscardPrimitive) { - /* discard any primitives */ - tnl->vtx.prim_count = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; - } - - if (tnl->vtx.counter != tnl->vtx.initial_counter) { - _tnl_flush_vtx( ctx ); - } - - if (tnl->vtx.vertex_size) { - _tnl_copy_to_current( ctx ); - reset_attrfv( tnl ); - } - - ctx->Driver.NeedFlush = 0; -} - - -/** - * Init the tnl->vtx->current[] pointers to point to the corresponding - * fields in ctx->Current attribute group. - */ -static void _tnl_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - /* setup the pointers for the typical (32) vertex attributes */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) - tnl->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = - ctx->Light.Material.Attrib[i]; - - /* special case */ - tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag; -} - -static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key ) -{ - (void) ctx; (void) key; - return NULL; -} - -void _tnl_vtx_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs; - GLuint i; - static int firsttime = 1; - - if (firsttime) { - firsttime = 0; - - /* conventional attributes */ - INIT_CHOOSERS( 0 ); - INIT_CHOOSERS( 1 ); - INIT_CHOOSERS( 2 ); - INIT_CHOOSERS( 3 ); - INIT_CHOOSERS( 4 ); - INIT_CHOOSERS( 5 ); - INIT_CHOOSERS( 6 ); - INIT_CHOOSERS( 7 ); - INIT_CHOOSERS( 8 ); - INIT_CHOOSERS( 9 ); - INIT_CHOOSERS( 10 ); - INIT_CHOOSERS( 11 ); - INIT_CHOOSERS( 12 ); - INIT_CHOOSERS( 13 ); - INIT_CHOOSERS( 14 ); - INIT_CHOOSERS( 15 ); - - /* generic attributes */ - INIT_CHOOSERS( 16 ); - INIT_CHOOSERS( 17 ); - INIT_CHOOSERS( 18 ); - INIT_CHOOSERS( 19 ); - INIT_CHOOSERS( 20 ); - INIT_CHOOSERS( 21 ); - INIT_CHOOSERS( 22 ); - INIT_CHOOSERS( 23 ); - INIT_CHOOSERS( 24 ); - INIT_CHOOSERS( 25 ); - INIT_CHOOSERS( 26 ); - INIT_CHOOSERS( 27 ); - INIT_CHOOSERS( 28 ); - INIT_CHOOSERS( 29 ); - INIT_CHOOSERS( 30 ); - INIT_CHOOSERS( 31 ); - - choose[_TNL_ATTRIB_ERROR][0] = error_attrib; - choose[_TNL_ATTRIB_ERROR][1] = error_attrib; - choose[_TNL_ATTRIB_ERROR][2] = error_attrib; - choose[_TNL_ATTRIB_ERROR][3] = error_attrib; - -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) { - _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */ - } -#endif - - _tnl_generic_attr_table_init( generic_attr_func ); - } - - for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - for (i = 0; i < 4; i++) { - make_empty_list( &tnl->vtx.cache.Vertex[i] ); - make_empty_list( &tnl->vtx.cache.Attribute[i] ); - tnl->vtx.gen.Vertex[i] = no_codegen; - tnl->vtx.gen.Attribute[i] = no_codegen; - } - -#ifdef USE_X86_ASM - _tnl_InitX86Codegen( &tnl->vtx.gen ); -#endif - - _tnl_current_init( ctx ); - _tnl_exec_vtxfmt_init( ctx ); - _tnl_generic_exec_vtxfmt_init( ctx ); -#ifdef USE_X86_ASM - if (tnl->AllowCodegen) { - _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */ - } -#endif - - _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); - - _mesa_memcpy( tnl->vtx.tabfv, choose, sizeof(choose) ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) { - tnl->vtx.attrsz[i] = 0; - tnl->vtx.active_sz[i] = 0; - } - - tnl->vtx.vertex_size = 0; - tnl->vtx.have_materials = 0; -} - -static void free_funcs( struct _tnl_dynfn *l ) -{ - struct _tnl_dynfn *f, *tmp; - foreach_s (f, tmp, l) { - remove_from_list( f ); - ALIGN_FREE( f->code ); - FREE( f ); - } -} - - -void _tnl_vtx_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - for (i = 0; i < 4; i++) { - free_funcs( &tnl->vtx.cache.Vertex[i] ); - free_funcs( &tnl->vtx.cache.Attribute[i] ); - } -} - diff --git a/src/mesa/tnl/t_vtx_api.h b/src/mesa/tnl/t_vtx_api.h deleted file mode 100644 index 5311f40a852..00000000000 --- a/src/mesa/tnl/t_vtx_api.h +++ /dev/null @@ -1,86 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * - */ - -#ifndef __T_VTX_API_H__ -#define __T_VTX_API_H__ - -#include "t_context.h" - - -/* t_vtx_api.c: - */ -extern void _tnl_vtx_init( GLcontext *ctx ); -extern void _tnl_vtx_destroy( GLcontext *ctx ); - -extern void _tnl_FlushVertices( GLcontext *ctx, GLuint flags ); -extern void _tnl_flush_vtx( GLcontext *ctx ); - -extern void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx ); - -/* t_vtx_exec.c: - */ - -extern void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v ); -extern void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u); -extern void _tnl_update_eval( GLcontext *ctx ); - -extern GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, - const GLfloat *data, - GLuint count, - GLuint stride ); - -extern GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx, - GLuint count ); - - - -/* t_vtx_generic.c: - */ -extern void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx ); - -extern void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] ); - -/* t_vtx_x86.c: - */ -extern void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen ); - -extern void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx ); - -extern void _tnl_x86choosers( tnl_attrfv_func (*choose)[4], - tnl_attrfv_func (*do_choose)( GLuint attr, - GLuint sz )); - - - - -#endif diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c deleted file mode 100644 index 71564076e37..00000000000 --- a/src/mesa/tnl/t_vtx_eval.c +++ /dev/null @@ -1,265 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "api_eval.h" -#include "context.h" -#include "macros.h" -#include "math/m_eval.h" -#include "t_vtx_api.h" -#include "dispatch.h" - - -static void clear_active_eval1( TNLcontext *tnl, GLuint attr ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - tnl->vtx.eval.map1[attr].map = NULL; -} - -static void clear_active_eval2( TNLcontext *tnl, GLuint attr ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - tnl->vtx.eval.map2[attr].map = NULL; -} - -static void set_active_eval1( TNLcontext *tnl, GLuint attr, GLuint dim, - struct gl_1d_map *map ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - if (!tnl->vtx.eval.map1[attr].map) { - tnl->vtx.eval.map1[attr].map = map; - tnl->vtx.eval.map1[attr].sz = dim; - } -} - -static void set_active_eval2( TNLcontext *tnl, GLuint attr, GLuint dim, - struct gl_2d_map *map ) -{ - ASSERT(attr < _TNL_NUM_EVAL); - if (!tnl->vtx.eval.map2[attr].map) { - tnl->vtx.eval.map2[attr].map = map; - tnl->vtx.eval.map2[attr].sz = dim; - } -} - -void _tnl_update_eval( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint attr; - - /* Vertex program maps have priority over conventional attribs */ - - for (attr = 0; attr < _TNL_NUM_EVAL; attr++) { - clear_active_eval1( tnl, attr ); - clear_active_eval2( tnl, attr ); - } - - if (ctx->Eval.Map1Color4) - set_active_eval1( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); - - if (ctx->Eval.Map2Color4) - set_active_eval2( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); - - if (ctx->Eval.Map1TextureCoord4) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); - else if (ctx->Eval.Map1TextureCoord3) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); - else if (ctx->Eval.Map1TextureCoord2) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); - else if (ctx->Eval.Map1TextureCoord1) - set_active_eval1( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); - - if (ctx->Eval.Map2TextureCoord4) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); - else if (ctx->Eval.Map2TextureCoord3) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); - else if (ctx->Eval.Map2TextureCoord2) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); - else if (ctx->Eval.Map2TextureCoord1) - set_active_eval2( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); - - if (ctx->Eval.Map1Normal) - set_active_eval1( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); - - if (ctx->Eval.Map2Normal) - set_active_eval2( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); - - if (ctx->Eval.Map1Vertex4) - set_active_eval1( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); - else if (ctx->Eval.Map1Vertex3) - set_active_eval1( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); - - if (ctx->Eval.Map2Vertex4) - set_active_eval2( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); - else if (ctx->Eval.Map2Vertex3) - set_active_eval2( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); - - /* Evaluators with generic attributes is only supported for NV vertex - * programs, not ARB vertex programs. 16 evaluator maps are supported. - * We do this after the conventional attributes since the spec says that - * these generic maps have higher priority. - */ - if (ctx->VertexProgram._Enabled && - ctx->VertexProgram._Current && - ctx->VertexProgram._Current->IsNVProgram) { - for (attr = 0; attr < 16; attr++) { - if (ctx->Eval.Map1Attrib[attr]) - set_active_eval1( tnl, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); - - if (ctx->Eval.Map2Attrib[attr]) - set_active_eval2( tnl, attr, 4, &ctx->EvalMap.Map2Attrib[attr] ); - } - } - - tnl->vtx.eval.new_state = 0; -} - - - -void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint attr; - - for (attr = 1; attr < _TNL_NUM_EVAL; attr++) { - struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map; - if (map) { - GLfloat uu = (u - map->u1) * map->du; - GLfloat data[4]; - - ASSIGN_4V(data, 0, 0, 0, 1); - - _math_horner_bezier_curve(map->Points, data, uu, - tnl->vtx.eval.map1[attr].sz, - map->Order); - - COPY_SZ_4V( tnl->vtx.attrptr[attr], - tnl->vtx.attrsz[attr], - data ); - } - } - - /** Vertex -- EvalCoord1f is a noop if this map not enabled: - **/ - if (tnl->vtx.eval.map1[0].map) { - struct gl_1d_map *map = tnl->vtx.eval.map1[0].map; - GLfloat uu = (u - map->u1) * map->du; - GLfloat vertex[4]; - - ASSIGN_4V(vertex, 0, 0, 0, 1); - - _math_horner_bezier_curve(map->Points, vertex, uu, - tnl->vtx.eval.map1[0].sz, - map->Order); - - if (tnl->vtx.eval.map1[0].sz == 4) - CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); - else - CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); - } -} - - - -void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint attr; - - for (attr = 1; attr < _TNL_NUM_EVAL; attr++) { - struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map; - if (map) { - GLfloat uu = (u - map->u1) * map->du; - GLfloat vv = (v - map->v1) * map->dv; - GLfloat data[4]; - - ASSIGN_4V(data, 0, 0, 0, 1); - - _math_horner_bezier_surf(map->Points, - data, - uu, vv, - tnl->vtx.eval.map2[attr].sz, - map->Uorder, map->Vorder); - - COPY_SZ_4V( tnl->vtx.attrptr[attr], - tnl->vtx.attrsz[attr], - data ); - } - } - - /** Vertex -- EvalCoord2f is a noop if this map not enabled: - **/ - if (tnl->vtx.eval.map2[0].map) { - struct gl_2d_map *map = tnl->vtx.eval.map2[0].map; - GLfloat uu = (u - map->u1) * map->du; - GLfloat vv = (v - map->v1) * map->dv; - GLfloat vertex[4]; - - ASSIGN_4V(vertex, 0, 0, 0, 1); - - if (ctx->Eval.AutoNormal) { - GLfloat normal[4]; - GLfloat du[4], dv[4]; - - _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, - tnl->vtx.eval.map2[0].sz, - map->Uorder, map->Vorder); - - if (tnl->vtx.eval.map2[0].sz == 4) { - du[0] = du[0]*vertex[3] - du[3]*vertex[0]; - du[1] = du[1]*vertex[3] - du[3]*vertex[1]; - du[2] = du[2]*vertex[3] - du[3]*vertex[2]; - - dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0]; - dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1]; - dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2]; - } - - - CROSS3(normal, du, dv); - NORMALIZE_3FV(normal); - normal[3] = 1.0; - - COPY_SZ_4V( tnl->vtx.attrptr[_TNL_ATTRIB_NORMAL], - tnl->vtx.attrsz[_TNL_ATTRIB_NORMAL], - normal ); - - } - else { - _math_horner_bezier_surf(map->Points, vertex, uu, vv, - tnl->vtx.eval.map2[0].sz, - map->Uorder, map->Vorder); - } - - if (tnl->vtx.attrsz[0] == 4) - CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); - else - CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); - } -} - - diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c deleted file mode 100644 index 900c4ab6cc1..00000000000 --- a/src/mesa/tnl/t_vtx_exec.c +++ /dev/null @@ -1,293 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "api_eval.h" -#include "context.h" -#include "enums.h" -#include "state.h" -#include "macros.h" -#include "math/m_eval.h" -#include "t_vtx_api.h" -#include "t_pipeline.h" - - -static void _tnl_print_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter; - GLuint i; - - _mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n", - count, - tnl->vtx.prim_count, - tnl->vtx.vertex_size); - - for (i = 0 ; i < tnl->vtx.prim_count ; i++) { - struct tnl_prim *prim = &tnl->vtx.prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - -GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data, - GLuint count, GLuint stride ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean *ef = tnl->vtx.edgeflag_tmp; - GLuint i; - - if (!ef) - ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size ); - - for (i = 0 ; i < count ; i++, data += stride) - ef[i] = (data[0] == 1.0); - - return ef; -} - - -GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx, - GLuint count ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean *ef = tnl->vtx.edgeflag_tmp; - GLboolean tmp = ctx->Current.EdgeFlag; - GLuint i; - - if (!ef) - ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size ); - - for (i = 0 ; i < count ; i++) - ef[i] = tmp; - - return ef; -} - -static INLINE GLint get_size( const GLfloat *f ) -{ - if (f[3] != 1.0) return 4; - if (f[2] != 0.0) return 3; - return 2; -} - -/* Some nasty stuff still hanging on here. - * - * TODO - remove VB->NormalPtr, etc and just use the AttrPtr's. - */ -static void _tnl_vb_bind_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs; - GLfloat *data = tnl->vtx.buffer; - GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter; - GLuint attr, i; - -#undef DEBUG_VTX - -#ifdef DEBUG_VTX - fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n", - count, tnl->vtx.vertex_size); -#endif - - - /* Setup constant data in the VB. - */ - VB->Count = count; - VB->Primitive = tnl->vtx.prim; - VB->PrimitiveCount = tnl->vtx.prim_count; - VB->Elts = NULL; - VB->NormalLengthPtr = NULL; - - for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) { - if (tnl->vtx.attrsz[attr]) { - tmp->Attribs[attr].count = count; - tmp->Attribs[attr].data = (GLfloat (*)[4]) data; - tmp->Attribs[attr].start = data; - tmp->Attribs[attr].size = tnl->vtx.attrsz[attr]; - tmp->Attribs[attr].stride = tnl->vtx.vertex_size * sizeof(GLfloat); - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - data += tnl->vtx.attrsz[attr]; - } - else { -/* VB->AttribPtr[attr] = &tnl->current.Attribs[attr]; */ - - - tmp->Attribs[attr].count = 1; - tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr]; - tmp->Attribs[attr].start = tnl->vtx.current[attr]; - tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] ); - tmp->Attribs[attr].stride = 0; - VB->AttribPtr[attr] = &tmp->Attribs[attr]; - } - } - - - /* Copy and translate EdgeFlag to a contiguous array of GLbooleans - */ - if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, count, - tnl->vtx.vertex_size ); - data++; - } - else - VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, count ); - } - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint _tnl_copy_vertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - GLuint nr = tnl->vtx.prim[tnl->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = tnl->vtx.vertex_size; - GLfloat *dst = tnl->vtx.copied.buffer; - GLfloat *src = (tnl->vtx.buffer + - tnl->vtx.prim[tnl->vtx.prim_count-1].start * - tnl->vtx.vertex_size); - - - switch( ctx->Driver.CurrentExecPrimitive ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - tnl->vtx.prim[tnl->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - -/** - * Execute the buffer and save copied verts. - */ -void _tnl_flush_vtx( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter; - - if (0) - _tnl_print_vtx( ctx ); - - if (tnl->vtx.prim_count && vertex_count) { - - tnl->vtx.copied.nr = _tnl_copy_vertices( ctx ); - - if (tnl->vtx.copied.nr != vertex_count) { - if (ctx->NewState) - _mesa_update_state( ctx ); - - _tnl_vb_bind_vtx( ctx ); - - tnl->Driver.RunPipeline( ctx ); - } - } - - tnl->vtx.prim_count = 0; - tnl->vtx.counter = tnl->vtx.initial_counter; - tnl->vtx.vbptr = tnl->vtx.buffer; -} diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c deleted file mode 100644 index 28de445ed41..00000000000 --- a/src/mesa/tnl/t_vtx_generic.c +++ /dev/null @@ -1,615 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" - - -/* Versions of all the entrypoints for situations where codegen isn't - * available. - * - * Note: Only one size for each attribute may be active at once. - * Eg. if Color3f is installed/active, then Color4f may not be, even - * if the vertex actually contains 4 color coordinates. This is - * because the 3f version won't otherwise set color[3] to 1.0 -- this - * is the job of the chooser function when switching between Color4f - * and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) tnl->vtx.vbptr[0] = v[0]; \ - if (N>1) tnl->vtx.vbptr[1] = v[1]; \ - if (N>2) tnl->vtx.vbptr[2] = v[2]; \ - if (N>3) tnl->vtx.vbptr[3] = v[3]; \ - \ - for (i = N; i < tnl->vtx.vertex_size; i++) \ - tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \ - \ - tnl->vtx.vbptr += tnl->vtx.vertex_size; \ - \ - if (--tnl->vtx.counter == 0) \ - _tnl_wrap_filled_vertex( ctx ); \ - } \ - else { \ - GLfloat *dest = tnl->vtx.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define INIT(TAB, ATTR) \ - TAB[ATTR][0] = attrib_##ATTR##_1; \ - TAB[ATTR][1] = attrib_##ATTR##_2; \ - TAB[ATTR][2] = attrib_##ATTR##_3; \ - TAB[ATTR][3] = attrib_##ATTR##_4; - - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) - -/* conventional attribs */ -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - -/* generic attribs */ -ATTRS( 16 ) -ATTRS( 17 ) -ATTRS( 18 ) -ATTRS( 19 ) -ATTRS( 20 ) -ATTRS( 21 ) -ATTRS( 22 ) -ATTRS( 23 ) -ATTRS( 24 ) -ATTRS( 25 ) -ATTRS( 26 ) -ATTRS( 27 ) -ATTRS( 28 ) -ATTRS( 29 ) -ATTRS( 30 ) -ATTRS( 31 ) - - -void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] ) -{ - /* conventional attribs */ - INIT( tab, 0 ); - INIT( tab, 1 ); - INIT( tab, 2 ); - INIT( tab, 3 ); - INIT( tab, 4 ); - INIT( tab, 5 ); - INIT( tab, 6 ); - INIT( tab, 7 ); - INIT( tab, 8 ); - INIT( tab, 9 ); - INIT( tab, 10 ); - INIT( tab, 11 ); - INIT( tab, 12 ); - INIT( tab, 13 ); - INIT( tab, 14 ); - INIT( tab, 15 ); - - /* generic attribs */ - INIT( tab, 16 ); - INIT( tab, 17 ); - INIT( tab, 18 ); - INIT( tab, 19 ); - INIT( tab, 20 ); - INIT( tab, 21 ); - INIT( tab, 22 ); - INIT( tab, 23 ); - INIT( tab, 24 ); - INIT( tab, 25 ); - INIT( tab, 26 ); - INIT( tab, 27 ); - INIT( tab, 28 ); - INIT( tab, 29 ); - INIT( tab, 30 ); - INIT( tab, 31 ); -} - -/* These can be made efficient with codegen. Further, by adding more - * logic to do_choose(), the double-dispatch for legacy entrypoints - * like glVertex3f() can be removed. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#if defined(USE_X86_ASM) && 0 /* will break register calling convention */ -/* Naughty cheat: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) ) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) ) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) ) -#else -/* Safe: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) -#endif - - -static void GLAPIENTRY _tnl_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY _tnl_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY _tnl_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _tnl_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY _tnl_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY _tnl_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY _tnl_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _tnl_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY _tnl_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY _tnl_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY _tnl_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY _tnl_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY _tnl_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _tnl_Color4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _tnl_Indexf( GLfloat v ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v ); -} - -static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v ); -} - -static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y, - GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY _tnl_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x, - GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - - -/** - * GL_NV_vertex_program Vertex Attributes - * Note that these attributes DO alias the conventional attributes. - * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx). - */ - -static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) -{ - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - DISPATCH_ATTR4FV( index, v ); -} - - - -/** - * GL_ARB_vertex_program Vertex Attributes - * Note that these attributes do NOT alias the conventional attributes. - * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx). - */ - -static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x, - GLfloat y ) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x, - GLfloat y, GLfloat z) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x, - GLfloat y, GLfloat z, GLfloat w) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v) -{ - if (index >= MAX_VERTEX_ATTRIBS) - index = _TNL_ATTRIB_ERROR; - else if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4FV( index, v ); -} - - -/* Install the generic versions of the 2nd level dispatch - * functions. Some of these have a codegen alternative. - */ -void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - vfmt->Color3f = _tnl_Color3f; - vfmt->Color3fv = _tnl_Color3fv; - vfmt->Color4f = _tnl_Color4f; - vfmt->Color4fv = _tnl_Color4fv; - vfmt->Indexf = _tnl_Indexf; - vfmt->Indexfv = _tnl_Indexfv; - vfmt->FogCoordfEXT = _tnl_FogCoordfEXT; - vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fv; - vfmt->Normal3f = _tnl_Normal3f; - vfmt->Normal3fv = _tnl_Normal3fv; - vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _tnl_TexCoord1f; - vfmt->TexCoord1fv = _tnl_TexCoord1fv; - vfmt->TexCoord2f = _tnl_TexCoord2f; - vfmt->TexCoord2fv = _tnl_TexCoord2fv; - vfmt->TexCoord3f = _tnl_TexCoord3f; - vfmt->TexCoord3fv = _tnl_TexCoord3fv; - vfmt->TexCoord4f = _tnl_TexCoord4f; - vfmt->TexCoord4fv = _tnl_TexCoord4fv; - vfmt->Vertex2f = _tnl_Vertex2f; - vfmt->Vertex2fv = _tnl_Vertex2fv; - vfmt->Vertex3f = _tnl_Vertex3f; - vfmt->Vertex3fv = _tnl_Vertex3fv; - vfmt->Vertex4f = _tnl_Vertex4f; - vfmt->Vertex4fv = _tnl_Vertex4fv; - vfmt->VertexAttrib1fNV = _tnl_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _tnl_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _tnl_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _tnl_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _tnl_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB; -} diff --git a/src/mesa/tnl/t_vtx_x86.c b/src/mesa/tnl/t_vtx_x86.c deleted file mode 100644 index 99a05509327..00000000000 --- a/src/mesa/tnl/t_vtx_x86.c +++ /dev/null @@ -1,396 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "t_vtx_api.h" -#include "simple_list.h" - -#if defined(USE_X86_ASM) && !defined(HAVE_NONSTANDARD_GLAPIENTRY) - -#define EXTERN( FUNC ) \ -extern const char FUNC[]; \ -extern const char FUNC##_end[] - -EXTERN( _tnl_x86_Attribute1fv ); -EXTERN( _tnl_x86_Attribute2fv ); -EXTERN( _tnl_x86_Attribute3fv ); -EXTERN( _tnl_x86_Attribute4fv ); -EXTERN( _tnl_x86_Vertex1fv ); -EXTERN( _tnl_x86_Vertex2fv ); -EXTERN( _tnl_x86_Vertex3fv ); -EXTERN( _tnl_x86_Vertex4fv ); - -EXTERN( _tnl_x86_dispatch_attrf1 ); -EXTERN( _tnl_x86_dispatch_attrf2 ); -EXTERN( _tnl_x86_dispatch_attrf3 ); -EXTERN( _tnl_x86_dispatch_attrf4 ); -EXTERN( _tnl_x86_dispatch_attrfv ); -EXTERN( _tnl_x86_dispatch_multitexcoordf1 ); -EXTERN( _tnl_x86_dispatch_multitexcoordf2 ); -EXTERN( _tnl_x86_dispatch_multitexcoordf3 ); -EXTERN( _tnl_x86_dispatch_multitexcoordf4 ); -EXTERN( _tnl_x86_dispatch_multitexcoordfv ); -EXTERN( _tnl_x86_dispatch_vertexattribf1 ); -EXTERN( _tnl_x86_dispatch_vertexattribf2 ); -EXTERN( _tnl_x86_dispatch_vertexattribf3 ); -EXTERN( _tnl_x86_dispatch_vertexattribf4 ); -EXTERN( _tnl_x86_dispatch_vertexattribfv ); - -EXTERN( _tnl_x86_choose_fv ); - - -#define DONT_KNOW_OFFSETS 1 - - -#define DFN( FUNC, CACHE, KEY ) \ - struct _tnl_dynfn *dfn = MALLOC_STRUCT( _tnl_dynfn );\ - const char *start = FUNC; \ - const char *end = FUNC##_end; \ - int offset = 0; \ - insert_at_head( &CACHE, dfn ); \ - dfn->key = KEY; \ - dfn->code = ALIGN_MALLOC( end - start, 16 ); \ - _mesa_memcpy (dfn->code, start, end - start) - - - -#undef DEBUG_VTX - -#ifdef DEBUG_VTX -#define FIXUP_PRINTF( offset, NEWVAL ) \ - fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL)) -#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) \ - fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL) - ((int)(CODE)+offset) - 4) -#else -#define FIXUP_PRINTF( offset, NEWVAL ) -#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) -#endif - -#define FIXUP( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL ) \ -do { \ - GLint subst = 0x10101010 + CHECKVAL; \ - \ - if (DONT_KNOW_OFFSETS) { \ - while (*(int *)(CODE+offset) != subst) offset++; \ - *(int *)(CODE+offset) = (int)(NEWVAL); \ - FIXUP_PRINTF(offset, NEWVAL); \ - offset += 4; \ - } \ - else { \ - int *icode = (int *)(CODE+KNOWN_OFFSET); \ - assert (*icode == subst); \ - *icode = (int)NEWVAL; \ - } \ -} while (0) - - - -#define FIXUPREL( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL )\ -do { \ - GLint subst = 0x10101010 + CHECKVAL; \ - \ - if (DONT_KNOW_OFFSETS) { \ - while (*(int *)(CODE+offset) != subst) offset++; \ - *(int *)(CODE+offset) = (int)(NEWVAL) - ((int)(CODE)+offset) - 4; \ - FIXUPREL_PRINTF(offset, NEWVAL, CODE); \ - offset += 4; \ - } \ - else { \ - int *icode = (int *)(CODE+KNOWN_OFFSET); \ - assert (*icode == subst); \ - *icode = (int)(NEWVAL) - (int)(icode) - 4; \ - } \ -} while (0) - - - - -/* Build specialized versions of the immediate calls on the fly for - * the current state. Generic x86 versions. - */ - -static struct _tnl_dynfn *makeX86Vertex1fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Vertex1fv, tnl->vtx.cache.Vertex[1-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 1); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[1]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Vertex2fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Vertex2fv, tnl->vtx.cache.Vertex[2-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 2); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[2]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Vertex3fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (vertex_size) { - default: { - DFN ( _tnl_x86_Vertex3fv, tnl->vtx.cache.Vertex[3-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 3); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[3]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - return dfn; - } - } -} - -static struct _tnl_dynfn *makeX86Vertex4fv( GLcontext *ctx, int vertex_size ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Vertex4fv, tnl->vtx.cache.Vertex[4-1], vertex_size ); - - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 1, vertex_size - 4); - FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[4]); - FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter); - FIXUP(dfn->code, 0, 4, (int)ctx); - FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex); - - return dfn; -} - - -static struct _tnl_dynfn *makeX86Attribute1fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute1fv, tnl->vtx.cache.Attribute[1-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Attribute2fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute2fv, tnl->vtx.cache.Attribute[2-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - FIXUP(dfn->code, 0, 1, 4+dest); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Attribute3fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute3fv, tnl->vtx.cache.Attribute[3-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - FIXUP(dfn->code, 0, 1, 4+dest); - FIXUP(dfn->code, 0, 2, 8+dest); - - return dfn; -} - -static struct _tnl_dynfn *makeX86Attribute4fv( GLcontext *ctx, int dest ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - DFN ( _tnl_x86_Attribute4fv, tnl->vtx.cache.Attribute[4-1], dest ); - - FIXUP(dfn->code, 0, 0, dest); - FIXUP(dfn->code, 0, 1, 4+dest); - FIXUP(dfn->code, 0, 2, 8+dest); - FIXUP(dfn->code, 0, 3, 12+dest); - - return dfn; -} - - -void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen ) -{ - gen->Vertex[0] = makeX86Vertex1fv; - gen->Vertex[1] = makeX86Vertex2fv; - gen->Vertex[2] = makeX86Vertex3fv; - gen->Vertex[3] = makeX86Vertex4fv; - gen->Attribute[0] = makeX86Attribute1fv; - gen->Attribute[1] = makeX86Attribute2fv; - gen->Attribute[2] = makeX86Attribute3fv; - gen->Attribute[3] = makeX86Attribute4fv; -} - - -#define MKDISP(FUNC, SIZE, ATTR, WARP) \ -do { \ - char *code; \ - const char *start = WARP; \ - const char *end = WARP##_end; \ - int offset = 0; \ - code = ALIGN_MALLOC( end - start, 16 ); \ - _mesa_memcpy (code, start, end - start); \ - FIXUP(code, 0, 0, (int)&(TNL_CONTEXT(ctx)->vtx.tabfv[ATTR][SIZE-1]));\ - *(void **)&vfmt->FUNC = code; \ -} while (0) - - -/* Install the codegen'ed versions of the 2nd level dispatch - * functions. We should keep a list and free them in the end... - */ -void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt); - - MKDISP(Color3f, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf3); - MKDISP(Color3fv, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv); - MKDISP(Color4f, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf4); - MKDISP(Color4fv, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv); - MKDISP(FogCoordfEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrf1); - MKDISP(FogCoordfvEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrfv); - MKDISP(Normal3f, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrf3); - MKDISP(Normal3fv, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrfv); - MKDISP(SecondaryColor3fEXT, 3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrf3); - MKDISP(SecondaryColor3fvEXT,3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord1f, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf1); - MKDISP(TexCoord1fv, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord2f, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf2); - MKDISP(TexCoord2fv, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord3f, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf3); - MKDISP(TexCoord3fv, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(TexCoord4f, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf4); - MKDISP(TexCoord4fv, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv); - MKDISP(Vertex2f, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf2); - MKDISP(Vertex2fv, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv); - MKDISP(Vertex3f, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf3); - MKDISP(Vertex3fv, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv); - MKDISP(Vertex4f, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf4); - MKDISP(Vertex4fv, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv); - - MKDISP(MultiTexCoord1fARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf1); - MKDISP(MultiTexCoord1fvARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - MKDISP(MultiTexCoord2fARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf2); - MKDISP(MultiTexCoord2fvARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - MKDISP(MultiTexCoord3fARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf3); - MKDISP(MultiTexCoord3fvARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - MKDISP(MultiTexCoord4fARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf4); - MKDISP(MultiTexCoord4fvARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv); - - MKDISP(VertexAttrib1fNV, 1, 0, _tnl_x86_dispatch_vertexattribf1); - MKDISP(VertexAttrib1fvNV, 1, 0, _tnl_x86_dispatch_vertexattribfv); - MKDISP(VertexAttrib2fNV, 2, 0, _tnl_x86_dispatch_vertexattribf2); - MKDISP(VertexAttrib2fvNV, 2, 0, _tnl_x86_dispatch_vertexattribfv); - MKDISP(VertexAttrib3fNV, 3, 0, _tnl_x86_dispatch_vertexattribf3); - MKDISP(VertexAttrib3fvNV, 3, 0, _tnl_x86_dispatch_vertexattribfv); - MKDISP(VertexAttrib4fNV, 4, 0, _tnl_x86_dispatch_vertexattribf4); - MKDISP(VertexAttrib4fvNV, 4, 0, _tnl_x86_dispatch_vertexattribfv); -} - - -/* Install the codegen'ed choosers. - * We should keep a list and free them in the end... - */ -void _tnl_x86choosers( tnl_attrfv_func (*choose)[4], - tnl_attrfv_func (*do_choose)( GLuint attr, - GLuint sz )) -{ - int attr, size; - - for (attr = 0; attr < _TNL_MAX_ATTR_CODEGEN; attr++) { - for (size = 0; size < 4; size++) { - char *code; - const char *start = _tnl_x86_choose_fv; - const char *end = _tnl_x86_choose_fv_end; - int offset = 0; - code = ALIGN_MALLOC( end - start, 16 ); - _mesa_memcpy (code, start, end - start); - FIXUP(code, 0, 0, attr); - FIXUP(code, 0, 1, size + 1); - FIXUPREL(code, 0, 2, do_choose); - choose[attr][size] = (tnl_attrfv_func)code; - } - } -} - -#else - -void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen ) -{ - (void) gen; -} - - -void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx ) -{ - (void) ctx; -} - - -void _tnl_x86choosers( tnl_attrfv_func (*choose)[4], - tnl_attrfv_func (*do_choose)( GLuint attr, - GLuint sz )) -{ - (void) choose; - (void) do_choose; -} - -#endif diff --git a/src/mesa/tnl/t_vtx_x86_gcc.S b/src/mesa/tnl/t_vtx_x86_gcc.S deleted file mode 100644 index 93753be759b..00000000000 --- a/src/mesa/tnl/t_vtx_x86_gcc.S +++ /dev/null @@ -1,561 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - -#if defined (__DJGPP__) || defined (__MINGW32__) || defined (__CYGWIN__) -#define GLOBL( x ) \ -.globl _##x; \ -_##x: -#else /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */ -#define GLOBL( x ) \ -.globl x; \ -x: -#endif /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */ - - -#if !defined (STDCALL_API) -#define RETCLEAN( x ) ret -#else -#define RETCLEAN( x ) ret $x -#endif - - -#define _JMP(x) \ -.byte 0xe9; \ -.long x - -#define _CALL(x) \ -.byte 0xe8; \ -.long x - - -/* Someone who knew a lot about this sort of thing would use this - * macro to note current offsets, etc in a special region of the - * object file & just make everything work out neat. I don't know - * enough to do that... - */ - -#define SUBST( x ) (0x10101010 + x) - - -.data - - -/* [dBorca] TODO - * Unfold functions for each vertex size? - * Build super-specialized SSE versions? - * - * There is a trick in Vertex*fv: under certain conditions, - * we tail to _tnl_wrap_filled_vertex(ctx). This means that - * if Vertex*fv is STDCALL, then _tnl_wrap_filled_vertex must - * be STDCALL as well, because (GLcontext *) and (GLfloat *) - * have the same size. - */ -.align 4 -GLOBL ( _tnl_x86_Vertex1fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* 0x0 --> tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - addl $4, %edi /* tnl->vtx.vbptr += 1 */ - movl $SUBST(1), %ecx /* 0x1 --> (tnl->vtx.vertex_size - 1) */ - movl $SUBST(2), %esi /* 0x2 --> (tnl->vtx.vertex + 1) */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* 0x0 --> tnl->vtx.vbptr */ - movl SUBST(3), %edx /* 0x3 --> counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* 0x3 --> counter */ - je .0 /* if (counter == 0) goto .0 */ - RETCLEAN(4) /* return */ - .balign 16 -.0: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex1fv_end ) - -.align 4 -GLOBL ( _tnl_x86_Vertex2fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* load tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl 4(%ecx), %eax /* load v[1] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */ - addl $8, %edi /* tnl->vtx.vbptr += 2 */ - movl $SUBST(1), %ecx /* vertex_size - 2 */ - movl $SUBST(2), %esi /* tnl->vtx.vertex + 2 */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* save tnl->vtx.vbptr */ - movl SUBST(3), %edx /* load counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* save counter */ - je .1 /* if (counter == 0) goto .1 */ - RETCLEAN(4) /* return */ - .balign 16 -.1: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex2fv_end ) - -.align 4 -GLOBL ( _tnl_x86_Vertex3fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* load tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl 4(%ecx), %eax /* load v[1] */ - movl 8(%ecx), %esi /* load v[2] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */ - movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */ - addl $12, %edi /* tnl->vtx.vbptr += 3 */ - movl $SUBST(1), %ecx /* vertex_size - 3 */ - movl $SUBST(2), %esi /* tnl->vtx.vertex + 3 */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* save tnl->vtx.vbptr */ - movl SUBST(3), %edx /* load counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* save counter */ - je .2 /* if (counter == 0) goto .2 */ - RETCLEAN(4) /* return */ - .balign 16 -.2: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex3fv_end ) - -.align 4 -GLOBL ( _tnl_x86_Vertex4fv ) - movl 4(%esp), %ecx - push %edi - push %esi - movl SUBST(0), %edi /* load tnl->vtx.vbptr */ - movl (%ecx), %edx /* load v[0] */ - movl 4(%ecx), %eax /* load v[1] */ - movl 8(%ecx), %esi /* load v[2] */ - movl 12(%ecx), %ecx /* load v[3] */ - movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */ - movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */ - movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */ - movl %ecx, 12(%edi) /* tnl->vtx.vbptr[3] = v[3] */ - addl $16, %edi /* tnl->vtx.vbptr += 4 */ - movl $SUBST(1), %ecx /* vertex_size - 4 */ - movl $SUBST(2), %esi /* tnl->vtx.vertex + 4 */ - repz - movsl %ds:(%esi), %es:(%edi) - movl %edi, SUBST(0) /* save tnl->vtx.vbptr */ - movl SUBST(3), %edx /* load counter */ - pop %esi - pop %edi - dec %edx /* counter-- */ - movl %edx, SUBST(3) /* save counter */ - je .3 /* if (counter == 0) goto .3 */ - RETCLEAN(4) /* return */ - .balign 16 -.3: - movl $SUBST(4), %eax /* load ctx */ - movl %eax, 4(%esp) /* push ctx */ - _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */ -GLOBL ( _tnl_x86_Vertex4fv_end ) - - -/** - * Generic handlers for vector format data. - */ -GLOBL( _tnl_x86_Attribute1fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute1fv_end ) - -GLOBL( _tnl_x86_Attribute2fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl 4(%ecx), %edx /* load v[1] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - movl %edx, SUBST(1) /* store v[1] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute2fv_end ) - -GLOBL( _tnl_x86_Attribute3fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl 4(%ecx), %edx /* load v[1] */ - movl 8(%ecx), %ecx /* load v[2] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - movl %edx, SUBST(1) /* store v[1] to current vertex */ - movl %ecx, SUBST(2) /* store v[2] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute3fv_end ) - -GLOBL( _tnl_x86_Attribute4fv ) - movl 4(%esp), %ecx - movl (%ecx), %eax /* load v[0] */ - movl 4(%ecx), %edx /* load v[1] */ - movl %eax, SUBST(0) /* store v[0] to current vertex */ - movl %edx, SUBST(1) /* store v[1] to current vertex */ - movl 8(%ecx), %eax /* load v[2] */ - movl 12(%ecx), %edx /* load v[3] */ - movl %eax, SUBST(2) /* store v[2] to current vertex */ - movl %edx, SUBST(3) /* store v[3] to current vertex */ - RETCLEAN(4) -GLOBL ( _tnl_x86_Attribute4fv_end ) - - -/* Choosers: - * - * Must generate all of these ahead of first usage. Generate at - * compile-time? - */ -GLOBL( _tnl_x86_choose_fv ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl $SUBST(0), (%esp) /* arg 0 - attrib */ - movl $SUBST(1), 4(%esp) /* arg 1 - N */ - _CALL (SUBST(2)) /* call do_choose */ - add $12, %esp /* tear down stack frame */ - jmp *%eax /* jump to new func */ -GLOBL ( _tnl_x86_choose_fv_end ) - - -/* FIRST LEVEL FUNCTIONS -- these are plugged directly into GL dispatch. - * - * In the 1st level dispatch functions, switch to a different - * calling convention -- (const GLfloat *v) in %ecx. - * - * As with regular (x86) dispatch, don't create a new stack frame - - * just let the 'ret' in the dispatched function return straight - * back to the original caller. - * - * Vertex/Normal/Color, etc: the address of the function pointer - * is known at codegen time. - */ - -/* Unfortunately, have to play with the stack in the non-fv case: - */ -#if !defined (STDCALL_API) -GLOBL( _tnl_x86_dispatch_attrf1 ) -GLOBL( _tnl_x86_dispatch_attrf2 ) -GLOBL( _tnl_x86_dispatch_attrf3 ) -GLOBL( _tnl_x86_dispatch_attrf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $12, %esp /* tear down frame */ - ret /* return */ -GLOBL( _tnl_x86_dispatch_attrf4_end ) -GLOBL( _tnl_x86_dispatch_attrf3_end ) -GLOBL( _tnl_x86_dispatch_attrf2_end ) -GLOBL( _tnl_x86_dispatch_attrf1_end ) - -#else /* defined(STDCALL_API) */ - -GLOBL( _tnl_x86_dispatch_attrf1 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $4 /* return */ -GLOBL( _tnl_x86_dispatch_attrf1_end ) - -GLOBL( _tnl_x86_dispatch_attrf2 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_attrf2_end ) - -GLOBL( _tnl_x86_dispatch_attrf3 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $12 /* return */ -GLOBL( _tnl_x86_dispatch_attrf3_end ) - -GLOBL( _tnl_x86_dispatch_attrf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - leal 16(%esp), %edx /* address of first float on stack */ - movl %edx, (%esp) /* save as 'v' */ - call *SUBST(0) /* 0x0 --> tabfv[attr][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $16 /* return */ -GLOBL( _tnl_x86_dispatch_attrf4_end ) -#endif /* defined(STDCALL_API) */ - -/* The fv case is simpler: - */ -GLOBL( _tnl_x86_dispatch_attrfv ) - jmp *SUBST(0) /* 0x0 --> tabfv[attr][n] */ -GLOBL( _tnl_x86_dispatch_attrfv_end ) - - -/* MultiTexcoord: the address of the function pointer must be - * calculated, but can use the index argument slot to hold 'v', and - * avoid setting up a new stack frame. - * - * [dBorca] - * right, this would be the preferred approach, but gcc does not - * clean up the stack after each function call when optimizing (-fdefer-pop); - * can it make assumptions about what's already on the stack? I dunno, - * but in this case, we can't mess with the caller's stack frame, and - * we must use a model like `_x86_dispatch_attrfv' above. Caveat emptor! - */ - -/* Also, will only need a maximum of four of each of these per context: - */ -#if !defined (STDCALL_API) -GLOBL( _tnl_x86_dispatch_multitexcoordf1 ) -GLOBL( _tnl_x86_dispatch_multitexcoordf2 ) -GLOBL( _tnl_x86_dispatch_multitexcoordf3 ) -GLOBL( _tnl_x86_dispatch_multitexcoordf4 ) - movl 4(%esp), %ecx - leal 8(%esp), %edx - andl $7, %ecx - movl %edx, 4(%esp) - sall $4, %ecx - jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ -GLOBL( _tnl_x86_dispatch_multitexcoordf4_end ) -GLOBL( _tnl_x86_dispatch_multitexcoordf3_end ) -GLOBL( _tnl_x86_dispatch_multitexcoordf2_end ) -GLOBL( _tnl_x86_dispatch_multitexcoordf1_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordfv ) - movl 4(%esp), %ecx - movl 8(%esp), %edx - andl $7, %ecx - movl %edx, 4(%esp) - sall $4, %ecx - jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ -GLOBL( _tnl_x86_dispatch_multitexcoordfv_end ) - -#else /* defined (STDCALL_API) */ - -GLOBL( _tnl_x86_dispatch_multitexcoordf1 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf1_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordf2 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $12 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf2_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordf3 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $16 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf3_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - leal 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $20 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordf4_end ) - -GLOBL( _tnl_x86_dispatch_multitexcoordfv ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %ecx - movl 20(%esp), %edx - andl $7, %ecx - movl %edx, (%esp) - sall $4, %ecx - call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_multitexcoordfv_end ) -#endif /* defined (STDCALL_API) */ - - -/* VertexAttrib: the address of the function pointer must be - * calculated. - */ -#if !defined (STDCALL_API) -GLOBL( _tnl_x86_dispatch_vertexattribf1 ) -GLOBL( _tnl_x86_dispatch_vertexattribf2 ) -GLOBL( _tnl_x86_dispatch_vertexattribf3 ) -GLOBL( _tnl_x86_dispatch_vertexattribf4 ) - movl 4(%esp), %eax - cmpl $16, %eax - jb .8 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.8: - leal 8(%esp), %ecx /* calculate 'v' */ - movl %ecx, 4(%esp) /* save in 1st arg slot */ - sall $4, %eax - jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ -GLOBL( _tnl_x86_dispatch_vertexattribf4_end ) -GLOBL( _tnl_x86_dispatch_vertexattribf3_end ) -GLOBL( _tnl_x86_dispatch_vertexattribf2_end ) -GLOBL( _tnl_x86_dispatch_vertexattribf1_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribfv ) - movl 4(%esp), %eax - cmpl $16, %eax - jb .9 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.9: - movl 8(%esp), %ecx /* load 'v' */ - movl %ecx, 4(%esp) /* save in 1st arg slot */ - sall $4, %eax - jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ -GLOBL( _tnl_x86_dispatch_vertexattribfv_end ) - -#else /* defined (STDCALL_API) */ - -GLOBL( _tnl_x86_dispatch_vertexattribf1 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .81 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.81: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf1_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribf2 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .82 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.82: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $12 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf2_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribf3 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .83 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.83: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $16 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf3_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribf4 ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .84 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.84: - leal 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $20 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribf4_end ) - -GLOBL( _tnl_x86_dispatch_vertexattribfv ) - subl $12, %esp /* gcc does 16 byte alignment of stack frames? */ - movl 16(%esp), %eax - cmpl $16, %eax - jb .9 /* "cmovge" is not supported on all CPUs */ - movl $16, %eax -.9: - movl 20(%esp), %ecx /* load 'v' */ - movl %ecx, (%esp) /* save in 1st arg slot */ - sall $4, %eax - call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */ - addl $8, %esp /* tear down frame (4 shaved off by the callee) */ - ret $8 /* return */ -GLOBL( _tnl_x86_dispatch_vertexattribfv_end ) -#endif /* defined (STDCALL_API) */ - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index dab422429a1..17cb30adc76 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -50,30 +50,14 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ); * dispatch and/or driver callbacks. */ -/* Restore just the ctx->Exec table: - */ -extern void -_tnl_wakeup_exec( GLcontext *ctx ); - -/* Restore both ctx->Exec and ctx->Save: - */ extern void -_tnl_wakeup_save_exec( GLcontext *ctx ); +_tnl_wakeup( GLcontext *ctx ); /* Driver configuration options: */ extern void _tnl_need_projected_coords( GLcontext *ctx, GLboolean flag ); -extern void -_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag ); - -extern void -_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag ); - -extern void -_tnl_isolate_materials( GLcontext *ctx, GLboolean flag ); - /* Control whether T&L does per-vertex fog */ @@ -86,4 +70,16 @@ _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ); extern void _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program); +struct _mesa_prim; +struct _mesa_index_buffer; + +void +_tnl_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index); + #endif diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h new file mode 100644 index 00000000000..874a5f9e0e2 --- /dev/null +++ b/src/mesa/vbo/vbo.h @@ -0,0 +1,117 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +#ifndef _VBO_H +#define _VBO_H + +#include "mtypes.h" + +struct _mesa_prim { + GLuint mode:8; + GLuint indexed:1; + GLuint begin:1; + GLuint end:1; + GLuint weak:1; + GLuint pad:20; + + GLuint start; + GLuint count; +}; + +/* Would like to call this a "vbo_index_buffer", but this would be + * confusing as the indices are not neccessarily yet in a non-null + * buffer object. + */ +struct _mesa_index_buffer { + GLuint count; + GLenum type; + struct gl_buffer_object *obj; + const void *ptr; +}; + + + +GLboolean _vbo_CreateContext( GLcontext *ctx ); +void _vbo_DestroyContext( GLcontext *ctx ); +void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ); + + +typedef void (*vbo_draw_func)( GLcontext *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); + + + + +/* Utility function to cope with various constraints on tnl modules or + * hardware. This can be used to split an incoming set of arrays and + * primitives against the following constraints: + * - Maximum number of indices in index buffer. + * - Maximum number of vertices referenced by index buffer. + * - Maximum hardware vertex buffer size. + */ +struct split_limits { + GLuint max_verts; + GLuint max_indices; + GLuint max_vb_size; /* bytes */ +}; + + +void vbo_split_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + + +/* Helpers for dealing translating away non-zero min_index. + */ +GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); + +void vbo_rebase_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw ); + + +#endif diff --git a/src/mesa/drivers/dri/i965/brw_attrib.h b/src/mesa/vbo/vbo_attrib.h index 12659bd1cf0..0ae928f2af4 100644 --- a/src/mesa/drivers/dri/i965/brw_attrib.h +++ b/src/mesa/vbo/vbo_attrib.h @@ -29,8 +29,8 @@ * Keith Whitwell <[email protected]> */ -#ifndef BRW_ATTRIB_H -#define BRW_ATTRIB_H +#ifndef VBO_ATTRIB_H +#define VBO_ATTRIB_H /* @@ -44,71 +44,64 @@ * program instruction formats and register layouts. */ enum { - BRW_ATTRIB_POS = 0, - BRW_ATTRIB_WEIGHT = 1, - BRW_ATTRIB_NORMAL = 2, - BRW_ATTRIB_COLOR0 = 3, - BRW_ATTRIB_COLOR1 = 4, - BRW_ATTRIB_FOG = 5, - BRW_ATTRIB_INDEX = 6, - BRW_ATTRIB_EDGEFLAG = 7, - BRW_ATTRIB_TEX0 = 8, - BRW_ATTRIB_TEX1 = 9, - BRW_ATTRIB_TEX2 = 10, - BRW_ATTRIB_TEX3 = 11, - BRW_ATTRIB_TEX4 = 12, - BRW_ATTRIB_TEX5 = 13, - BRW_ATTRIB_TEX6 = 14, - BRW_ATTRIB_TEX7 = 15, + VBO_ATTRIB_POS = 0, + VBO_ATTRIB_WEIGHT = 1, + VBO_ATTRIB_NORMAL = 2, + VBO_ATTRIB_COLOR0 = 3, + VBO_ATTRIB_COLOR1 = 4, + VBO_ATTRIB_FOG = 5, + VBO_ATTRIB_INDEX = 6, + VBO_ATTRIB_EDGEFLAG = 7, + VBO_ATTRIB_TEX0 = 8, + VBO_ATTRIB_TEX1 = 9, + VBO_ATTRIB_TEX2 = 10, + VBO_ATTRIB_TEX3 = 11, + VBO_ATTRIB_TEX4 = 12, + VBO_ATTRIB_TEX5 = 13, + VBO_ATTRIB_TEX6 = 14, + VBO_ATTRIB_TEX7 = 15, - BRW_ATTRIB_GENERIC0 = 16, /* Not used? */ - BRW_ATTRIB_GENERIC1 = 17, - BRW_ATTRIB_GENERIC2 = 18, - BRW_ATTRIB_GENERIC3 = 19, - BRW_ATTRIB_GENERIC4 = 20, - BRW_ATTRIB_GENERIC5 = 21, - BRW_ATTRIB_GENERIC6 = 22, - BRW_ATTRIB_GENERIC7 = 23, - BRW_ATTRIB_GENERIC8 = 24, - BRW_ATTRIB_GENERIC9 = 25, - BRW_ATTRIB_GENERIC10 = 26, - BRW_ATTRIB_GENERIC11 = 27, - BRW_ATTRIB_GENERIC12 = 28, - BRW_ATTRIB_GENERIC13 = 29, - BRW_ATTRIB_GENERIC14 = 30, - BRW_ATTRIB_GENERIC15 = 31, + VBO_ATTRIB_GENERIC0 = 16, /* Not used? */ + VBO_ATTRIB_GENERIC1 = 17, + VBO_ATTRIB_GENERIC2 = 18, + VBO_ATTRIB_GENERIC3 = 19, + VBO_ATTRIB_GENERIC4 = 20, + VBO_ATTRIB_GENERIC5 = 21, + VBO_ATTRIB_GENERIC6 = 22, + VBO_ATTRIB_GENERIC7 = 23, + VBO_ATTRIB_GENERIC8 = 24, + VBO_ATTRIB_GENERIC9 = 25, + VBO_ATTRIB_GENERIC10 = 26, + VBO_ATTRIB_GENERIC11 = 27, + VBO_ATTRIB_GENERIC12 = 28, + VBO_ATTRIB_GENERIC13 = 29, + VBO_ATTRIB_GENERIC14 = 30, + VBO_ATTRIB_GENERIC15 = 31, - BRW_ATTRIB_MAT_FRONT_AMBIENT = 32, - BRW_ATTRIB_MAT_BACK_AMBIENT = 33, - BRW_ATTRIB_MAT_FRONT_DIFFUSE = 34, - BRW_ATTRIB_MAT_BACK_DIFFUSE = 35, - BRW_ATTRIB_MAT_FRONT_SPECULAR = 36, - BRW_ATTRIB_MAT_BACK_SPECULAR = 37, - BRW_ATTRIB_MAT_FRONT_EMISSION = 38, - BRW_ATTRIB_MAT_BACK_EMISSION = 39, - BRW_ATTRIB_MAT_FRONT_SHININESS = 40, - BRW_ATTRIB_MAT_BACK_SHININESS = 41, - BRW_ATTRIB_MAT_FRONT_INDEXES = 42, - BRW_ATTRIB_MAT_BACK_INDEXES = 43, + /* XXX: in the vertex program InputsRead flag, we alias + * materials and generics and use knowledge about the program + * (whether it is a fixed-function emulation) to + * differentiate. Here we must keep them apart instead. + */ + VBO_ATTRIB_MAT_FRONT_AMBIENT = 32, + VBO_ATTRIB_MAT_BACK_AMBIENT = 33, + VBO_ATTRIB_MAT_FRONT_DIFFUSE = 34, + VBO_ATTRIB_MAT_BACK_DIFFUSE = 35, + VBO_ATTRIB_MAT_FRONT_SPECULAR = 36, + VBO_ATTRIB_MAT_BACK_SPECULAR = 37, + VBO_ATTRIB_MAT_FRONT_EMISSION = 38, + VBO_ATTRIB_MAT_BACK_EMISSION = 39, + VBO_ATTRIB_MAT_FRONT_SHININESS = 40, + VBO_ATTRIB_MAT_BACK_SHININESS = 41, + VBO_ATTRIB_MAT_FRONT_INDEXES = 42, + VBO_ATTRIB_MAT_BACK_INDEXES = 43, - BRW_ATTRIB_MAX = 44 -} ; + VBO_ATTRIB_MAX = 44 +}; -#define BRW_ATTRIB_FIRST_MATERIAL BRW_ATTRIB_MAT_FRONT_AMBIENT -#define BRW_ATTRIB_LAST_MATERIAL BRW_ATTRIB_MAT_BACK_INDEXES - -#define BRW_MAX_COPIED_VERTS 3 - - -static inline GLuint64EXT brw_translate_inputs( GLboolean vp_enabled, - GLuint mesa_inputs ) -{ - GLuint64EXT inputs = mesa_inputs; - if (vp_enabled) - return inputs; - else - return (inputs & 0xffff) | ((inputs & 0xffff0000) << 16); -} +#define VBO_ATTRIB_FIRST_MATERIAL VBO_ATTRIB_MAT_FRONT_AMBIENT +#define VBO_ATTRIB_LAST_MATERIAL VBO_ATTRIB_MAT_BACK_INDEXES +#define VBO_MAX_COPIED_VERTS 3 #endif diff --git a/src/mesa/drivers/dri/i965/brw_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 3089bd6cac2..ff11c7d59a7 100644 --- a/src/mesa/drivers/dri/i965/brw_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -40,192 +40,192 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2F( BRW_ATTRIB_POS, x, y ); + ATTR2F( VBO_ATTRIB_POS, x, y ); } static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2FV( BRW_ATTRIB_POS, v ); + ATTR2FV( VBO_ATTRIB_POS, v ); } static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_POS, x, y, z ); + ATTR3F( VBO_ATTRIB_POS, x, y, z ); } static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_POS, v ); + ATTR3FV( VBO_ATTRIB_POS, v ); } static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4F( BRW_ATTRIB_POS, x, y, z, w ); + ATTR4F( VBO_ATTRIB_POS, x, y, z, w ); } static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4FV( BRW_ATTRIB_POS, v ); + ATTR4FV( VBO_ATTRIB_POS, v ); } static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_TEX0, x ); + ATTR1F( VBO_ATTRIB_TEX0, x ); } static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1FV( BRW_ATTRIB_TEX0, v ); + ATTR1FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2F( BRW_ATTRIB_TEX0, x, y ); + ATTR2F( VBO_ATTRIB_TEX0, x, y ); } static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR2FV( BRW_ATTRIB_TEX0, v ); + ATTR2FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_TEX0, x, y, z ); + ATTR3F( VBO_ATTRIB_TEX0, x, y, z ); } static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_TEX0, v ); + ATTR3FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w ); + ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w ); } static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4FV( BRW_ATTRIB_TEX0, v ); + ATTR4FV( VBO_ATTRIB_TEX0, v ); } static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_NORMAL, x, y, z ); + ATTR3F( VBO_ATTRIB_NORMAL, x, y, z ); } static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_NORMAL, v ); + ATTR3FV( VBO_ATTRIB_NORMAL, v ); } static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_FOG, x ); + ATTR1F( VBO_ATTRIB_FOG, x ); } static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1FV( BRW_ATTRIB_FOG, v ); + ATTR1FV( VBO_ATTRIB_FOG, v ); } static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_COLOR0, x, y, z ); + ATTR3F( VBO_ATTRIB_COLOR0, x, y, z ); } static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_COLOR0, v ); + ATTR3FV( VBO_ATTRIB_COLOR0, v ); } static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w ); + ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w ); } static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR4FV( BRW_ATTRIB_COLOR0, v ); + ATTR4FV( VBO_ATTRIB_COLOR0, v ); } static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3F( BRW_ATTRIB_COLOR1, x, y, z ); + ATTR3F( VBO_ATTRIB_COLOR1, x, y, z ); } static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - ATTR3FV( BRW_ATTRIB_COLOR1, v ); + ATTR3FV( VBO_ATTRIB_COLOR1, v ); } static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_EDGEFLAG, (GLfloat)b ); + ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b ); } static void GLAPIENTRY TAG(Indexf)( GLfloat f ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1F( BRW_ATTRIB_INDEX, f ); + ATTR1F( VBO_ATTRIB_INDEX, f ); } static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f ) { GET_CURRENT_CONTEXT( ctx ); - ATTR1FV( BRW_ATTRIB_INDEX, f ); + ATTR1FV( VBO_ATTRIB_INDEX, f ); } static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR1F( attr, x ); } static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR1FV( attr, v ); } static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR2F( attr, x, y ); } static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR2FV( attr, v ); } @@ -233,14 +233,14 @@ static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y GLfloat z) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR3F( attr, x, y, z ); } static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR3FV( attr, v ); } @@ -248,14 +248,14 @@ static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR4F( attr, x, y, z, w ); } static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; ATTR4FV( attr, v ); } @@ -266,7 +266,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x ) if (index == 0) ATTR1F(0, x); else if (index < MAX_VERTEX_ATTRIBS) - ATTR1F(BRW_ATTRIB_GENERIC0 + index, x); + ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); else ERROR(); } @@ -278,7 +278,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, if (index == 0) ATTR1FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR1FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } @@ -290,7 +290,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, if (index == 0) ATTR2F(0, x, y); else if (index < MAX_VERTEX_ATTRIBS) - ATTR2F(BRW_ATTRIB_GENERIC0 + index, x, y); + ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); else ERROR(); } @@ -302,7 +302,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, if (index == 0) ATTR2FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR2FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } @@ -314,7 +314,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, if (index == 0) ATTR3F(0, x, y, z); else if (index < MAX_VERTEX_ATTRIBS) - ATTR3F(BRW_ATTRIB_GENERIC0 + index, x, y, z); + ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); else ERROR(); } @@ -326,7 +326,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, if (index == 0) ATTR3FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR3FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } @@ -339,7 +339,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, if (index == 0) ATTR4F(0, x, y, z, w); else if (index < MAX_VERTEX_ATTRIBS) - ATTR4F(BRW_ATTRIB_GENERIC0 + index, x, y, z, w); + ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else ERROR(); } @@ -351,20 +351,21 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, if (index == 0) ATTR4FV(0, v); else if (index < MAX_VERTEX_ATTRIBS) - ATTR4FV(BRW_ATTRIB_GENERIC0 + index, v); + ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); } -/* Although we don't export NV_vertex_program, these entrypoints are +/* In addition to supporting NV_vertex_program, these entrypoints are * used by the display list and other code specifically because of - * their property of aliasing with other attributes. + * their property of aliasing with other attributes. (See + * vbo_save_loopback.c) */ static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR1F(index, x); } @@ -372,7 +373,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR1FV(index, v); } @@ -380,7 +381,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR2F(index, x, y); } @@ -388,7 +389,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR2FV(index, v); } @@ -396,7 +397,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR3F(index, x, y, z); } @@ -404,7 +405,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR3FV(index, v); } @@ -413,7 +414,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat w ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR4F(index, x, y, z, w); } @@ -421,7 +422,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT( ctx ); - if (index < BRW_ATTRIB_MAX) + if (index < VBO_ATTRIB_MAX) ATTR4FV(index, v); } @@ -443,26 +444,26 @@ static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, GET_CURRENT_CONTEXT( ctx ); switch (pname) { case GL_EMISSION: - MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); break; case GL_AMBIENT: - MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); break; case GL_DIFFUSE: - MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); break; case GL_SPECULAR: - MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); break; case GL_SHININESS: - MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); break; case GL_COLOR_INDEXES: - MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); break; case GL_AMBIENT_AND_DIFFUSE: - MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); + MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); break; default: ERROR(); diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c new file mode 100644 index 00000000000..65998e7ff75 --- /dev/null +++ b/src/mesa/vbo/vbo_context.c @@ -0,0 +1,246 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "mtypes.h" +#include "vbo.h" +#include "vbo_context.h" +#include "imports.h" +#include "api_arrayelt.h" + +/* Reach out and grab this to use as the default: + */ +extern void _tnl_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); + + + +#define NR_LEGACY_ATTRIBS 16 +#define NR_GENERIC_ATTRIBS 16 +#define NR_MAT_ATTRIBS 12 + +static GLuint check_size( const GLfloat *attr ) +{ + if (attr[3] != 1.0) return 4; + if (attr[2] != 0.0) return 3; + if (attr[1] != 0.0) return 2; + return 1; +} + +static void init_legacy_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->legacy_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS); + + /* Set up a constant (StrideB == 0) array for each current + * attribute: + */ + for (i = 0; i < NR_LEGACY_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* Size will have to be determined at runtime: + */ + cl->Size = check_size(ctx->Current.Attrib[i]); + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)ctx->Current.Attrib[i]; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + +static void init_generic_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->generic_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); + + for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* This will have to be determined at runtime: + */ + cl->Size = 1; + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + +static void init_mat_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->mat_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); + + /* Set up a constant (StrideB == 0) array for each current + * attribute: + */ + for (i = 0; i < NR_MAT_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* Size is fixed for the material attributes, for others will + * be determined at runtime: + */ + switch (i - VERT_ATTRIB_GENERIC0) { + case MAT_ATTRIB_FRONT_SHININESS: + case MAT_ATTRIB_BACK_SHININESS: + cl->Size = 1; + break; + case MAT_ATTRIB_FRONT_INDEXES: + case MAT_ATTRIB_BACK_INDEXES: + cl->Size = 3; + break; + default: + cl->Size = 4; + break; + } + + if (i < MAT_ATTRIB_MAX) + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; + else + cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; + + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + +#if 0 + +static void vbo_exec_current_init( struct vbo_exec_context *exec ) +{ + GLcontext *ctx = exec->ctx; + GLint i; + + /* setup the pointers for the typical 16 vertex attributes */ + for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) + exec->vtx.current[i] = ctx->Current.Attrib[i]; + + /* setup pointers for the 12 material attributes */ + for (i = 0; i < MAT_ATTRIB_MAX; i++) + exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] = + ctx->Light.Material.Attrib[i]; +} +#endif + +GLboolean _vbo_CreateContext( GLcontext *ctx ) +{ + struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); + + ctx->swtnl_im = (void *)vbo; + + /* Initialize the arrayelt helper + */ + if (!ctx->aelt_context && + !_ae_create_context( ctx )) { + return GL_FALSE; + } + + /* TODO: remove these pointers. + */ + vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS]; + vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0]; + vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; + + init_legacy_currval( ctx ); + init_generic_currval( ctx ); + init_mat_currval( ctx ); + + /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type + * of vertex program active. + */ + { + GLuint i; + + /* When no vertex program, pull in the material attributes in + * the 16..32 generic range. + */ + for (i = 0; i < 16; i++) + vbo->map_vp_none[i] = i; + for (i = 0; i < 12; i++) + vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i; + for (i = 0; i < 4; i++) + vbo->map_vp_none[28+i] = i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + vbo->map_vp_arb[i] = i; + } + + + /* By default: + */ + vbo->draw_prims = _tnl_draw_prims; + + /* Hook our functions into exec and compile dispatch tables. These + * will pretty much be permanently installed, which means that the + * vtxfmt mechanism can be removed now. + */ + vbo_exec_init( ctx ); + vbo_save_init( ctx ); + + + return GL_TRUE; +} + +void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ) +{ + _ae_invalidate_state(ctx, new_state); + vbo_exec_invalidate_state(ctx, new_state); +} + + +void _vbo_DestroyContext( GLcontext *ctx ) +{ + if (ctx->aelt_context) { + _ae_destroy_context( ctx ); + ctx->aelt_context = NULL; + } + + FREE(vbo_context(ctx)); + ctx->swtnl_im = NULL; +} diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h new file mode 100644 index 00000000000..0dc1019b39f --- /dev/null +++ b/src/mesa/vbo/vbo_context.h @@ -0,0 +1,108 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The VBO builder module + * + * This module hooks into the GL dispatch table and catches all vertex + * building and drawing commands, such as glVertex3f, glBegin and + * glDrawArrays. The module stores all incoming vertex data as arrays + * in GL vertex buffer objects (VBOs), and translates all drawing + * commands into calls to a driver supplied DrawPrimitives() callback. + * + * The module captures both immediate mode and display list drawing, + * and manages the allocation, reference counting and deallocation of + * vertex buffer objects itself. + * + * The DrawPrimitives() callback can be either implemented by the + * driver itself or hooked to the tnl module's _tnl_draw_primitives() + * function for hardware without tnl capablilties or during fallbacks. + */ + + +#ifndef _VBO_CONTEXT_H +#define _VBO_CONTEXT_H + +#include "vbo.h" +#include "vbo_attrib.h" +#include "vbo_save.h" +#include "vbo_exec.h" + + +struct vbo_context { + struct gl_client_array currval[VBO_ATTRIB_MAX]; + + /* These point into the above. TODO: remove. + */ + struct gl_client_array *legacy_currval; + struct gl_client_array *generic_currval; + struct gl_client_array *mat_currval; + + GLuint map_vp_none[32]; + GLuint map_vp_arb[32]; + + GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ + GLfloat CurrentFloatEdgeFlag; + + + struct vbo_exec_context exec; + struct vbo_save_context save; + + /* Callback into the driver. This must always succeed, the driver + * is responsible for initiating any fallback actions required: + */ + vbo_draw_func draw_prims; +}; + + +static INLINE struct vbo_context *vbo_context(GLcontext *ctx) +{ + return (struct vbo_context *)(ctx->swtnl_im); +} + +enum { + VP_NONE = 1, + VP_NV, + VP_ARB +}; + +static INLINE GLuint get_program_mode( GLcontext *ctx ) +{ + if (!ctx->VertexProgram._Enabled) + return VP_NONE; + else if (ctx->VertexProgram.Current->IsNVProgram) + return VP_NV; + else + return VP_ARB; +} + + +#endif diff --git a/src/mesa/drivers/dri/i965/brw_exec.c b/src/mesa/vbo/vbo_exec.c index fc06c3c3617..7d958732479 100644 --- a/src/mesa/drivers/dri/i965/brw_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -35,19 +35,13 @@ #include "dlist.h" #include "vtxfmt.h" -#include "brw_exec.h" +#include "vbo_context.h" - -void brw_exec_init( GLcontext *ctx ) +void vbo_exec_init( GLcontext *ctx ) { - struct brw_exec_context *exec = CALLOC_STRUCT(brw_exec_context); - - if (ctx->swtnl_im == NULL) { - ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save); - } + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; exec->ctx = ctx; - IMM_CONTEXT(ctx)->exec = exec; /* Initialize the arrayelt helper */ @@ -55,48 +49,41 @@ void brw_exec_init( GLcontext *ctx ) !_ae_create_context( ctx )) return; - brw_exec_vtx_init( exec ); - brw_exec_array_init( exec ); + vbo_exec_vtx_init( exec ); + vbo_exec_array_init( exec ); + + /* Hook our functions into exec and compile dispatch tables. + */ + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - ctx->Driver.FlushVertices = brw_exec_FlushVertices; + ctx->Driver.FlushVertices = vbo_exec_FlushVertices; - exec->eval.recalculate_maps = 1; + vbo_exec_invalidate_state( ctx, ~0 ); } -void brw_exec_destroy( GLcontext *ctx ) +void vbo_exec_destroy( GLcontext *ctx ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; if (ctx->aelt_context) { _ae_destroy_context( ctx ); ctx->aelt_context = NULL; } - brw_exec_vtx_destroy( exec ); - brw_exec_array_destroy( exec ); - - if (exec) { - FREE(exec); - IMM_CONTEXT(ctx)->exec = NULL; - } - - if (IMM_CONTEXT(ctx)->exec == NULL && - IMM_CONTEXT(ctx)->save == NULL) { - FREE(IMM_CONTEXT(ctx)); - ctx->swtnl_im = NULL; - } + vbo_exec_vtx_destroy( exec ); + vbo_exec_array_destroy( exec ); } /* Really want to install these callbacks to a central facility to be * invoked according to the state flags. That will have to wait for a * mesa rework: */ -void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) +void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; if (new_state & (_NEW_PROGRAM|_NEW_EVAL)) exec->eval.recalculate_maps = 1; @@ -105,21 +92,6 @@ void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) } -void brw_exec_wakeup( GLcontext *ctx ) -{ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; - - ctx->Driver.FlushVertices = brw_exec_FlushVertices; - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; - - /* Hook our functions into exec and compile dispatch tables. - */ - _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); - - /* Assume we haven't been getting state updates either: - */ - brw_exec_invalidate_state( ctx, ~0 ); -} diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h new file mode 100644 index 00000000000..a9b01e08e6a --- /dev/null +++ b/src/mesa/vbo/vbo_exec.h @@ -0,0 +1,165 @@ +/************************************************************************** + +Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell <[email protected]> + * + */ + +#ifndef __VBO_EXEC_H__ +#define __VBO_EXEC_H__ + +#include "mtypes.h" +#include "vbo.h" +#include "vbo_attrib.h" + + +#define VBO_MAX_PRIM 64 + +/* Wierd implementation stuff: + */ +#define VBO_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */ +#define VBO_MAX_ATTR_CODEGEN 16 +#define ERROR_ATTRIB 16 + + + + +struct vbo_exec_eval1_map { + struct gl_1d_map *map; + GLuint sz; +}; + +struct vbo_exec_eval2_map { + struct gl_2d_map *map; + GLuint sz; +}; + + + +struct vbo_exec_copied_vtx { + GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; + GLuint nr; +}; + + +typedef void (*vbo_attrfv_func)( const GLfloat * ); + + +struct vbo_exec_context +{ + GLcontext *ctx; + GLvertexformat vtxfmt; + + struct { + struct gl_buffer_object *bufferobj; + GLubyte *buffer_map; + + GLuint vertex_size; + + struct _mesa_prim prim[VBO_MAX_PRIM]; + GLuint prim_count; + + GLfloat *vbptr; /* cursor, points into buffer */ + GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ + + GLuint vert_count; + GLuint max_vert; + struct vbo_exec_copied_vtx copied; + + GLubyte attrsz[VBO_ATTRIB_MAX]; + GLubyte active_sz[VBO_ATTRIB_MAX]; + + GLfloat *attrptr[VBO_ATTRIB_MAX]; + struct gl_client_array arrays[VBO_ATTRIB_MAX]; + + /* According to program mode, the values above plus current + * values are squashed down to the 32 attributes passed to the + * vertex program below: + */ + GLuint program_mode; + GLuint enabled_flags; + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } vtx; + + + struct { + GLboolean recalculate_maps; + struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; + struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; + } eval; + + struct { + GLuint program_mode; + GLuint enabled_flags; + GLuint array_obj; + + /* These just mirror the current arrayobj (todo: make arrayobj + * look like this and remove the mirror): + */ + const struct gl_client_array *legacy_array[16]; + const struct gl_client_array *generic_array[16]; + + /* Arrays and current values manipulated according to program + * mode, etc. These are the attributes as seen by vertex + * programs: + */ + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } array; +}; + + + +/* External API: + */ +void vbo_exec_init( GLcontext *ctx ); +void vbo_exec_destroy( GLcontext *ctx ); +void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ); +void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ); + + +/* Internal functions: + */ +void vbo_exec_array_init( struct vbo_exec_context *exec ); +void vbo_exec_array_destroy( struct vbo_exec_context *exec ); + + +void vbo_exec_vtx_init( struct vbo_exec_context *exec ); +void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); +void vbo_exec_vtx_flush( struct vbo_exec_context *exec ); +void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); + +void vbo_exec_eval_update( struct vbo_exec_context *exec ); + +void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, + GLfloat u, GLfloat v ); + +void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, + GLfloat u); + +#endif diff --git a/src/mesa/drivers/dri/i965/brw_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 8b243c60842..71fee8ca16e 100644 --- a/src/mesa/drivers/dri/i965/brw_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -41,17 +41,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_noop.h" #include "dispatch.h" -#include "brw_exec.h" -#include "intel_context.h" +#include "vbo_context.h" - -static void reset_attrfv( struct brw_exec_context *exec ); +static void reset_attrfv( struct vbo_exec_context *exec ); /* Close off the last primitive, execute the buffer, restart the * primitive. */ -static void brw_exec_wrap_buffers( struct brw_exec_context *exec ) +static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) { if (exec->vtx.prim_count == 0) { exec->vtx.copied.nr = 0; @@ -74,7 +72,7 @@ static void brw_exec_wrap_buffers( struct brw_exec_context *exec ) /* Execute the buffer and save copied vertices. */ if (exec->vtx.vert_count) - brw_exec_vtx_flush( exec ); + vbo_exec_vtx_flush( exec ); else { exec->vtx.prim_count = 0; exec->vtx.copied.nr = 0; @@ -100,7 +98,7 @@ static void brw_exec_wrap_buffers( struct brw_exec_context *exec ) /* Deal with buffer wrapping where provoked by the vertex buffer * filling up, as opposed to upgrade_vertex(). */ -void brw_exec_vtx_wrap( struct brw_exec_context *exec ) +void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ) { GLfloat *data = exec->vtx.copied.buffer; GLuint i; @@ -108,7 +106,7 @@ void brw_exec_vtx_wrap( struct brw_exec_context *exec ) /* Run pipeline on current vertices, copy wrapped vertices * to exec->vtx.copied. */ - brw_exec_wrap_buffers( exec ); + vbo_exec_wrap_buffers( exec ); /* Copy stored stored vertices to start of new list. */ @@ -129,72 +127,68 @@ void brw_exec_vtx_wrap( struct brw_exec_context *exec ) /* * Copy the active vertex's values to the ctx->Current fields. */ -static void brw_exec_copy_to_current( struct brw_exec_context *exec ) +static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLuint i; - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (exec->vtx.attrsz[i]) { + GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; + /* Note: the exec->vtx.current[i] pointers point into the * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays. */ - COPY_CLEAN_4V(exec->vtx.current[i], + COPY_CLEAN_4V(current, exec->vtx.attrsz[i], exec->vtx.attrptr[i]); + + /* Given that we explicitly state size here, there is no need + * for the COPY_CLEAN above, could just copy 16 bytes and be + * done. The only problem is when Mesa accesses ctx->Current + * directly. + */ + vbo->currval[i].Size = exec->vtx.attrsz[i]; + /* This triggers rather too much recalculation of Mesa state * that doesn't get used (eg light positions). */ - if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT && - i <= BRW_ATTRIB_MAT_BACK_INDEXES) + if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && + i <= VBO_ATTRIB_MAT_BACK_INDEXES) ctx->NewState |= _NEW_LIGHT; } } - /* color index is special (it's not a float[4] so COPY_CLEAN_4V above - * will trash adjacent memory!) - */ - if (exec->vtx.attrsz[BRW_ATTRIB_INDEX]) { - ctx->Current.Index = exec->vtx.attrptr[BRW_ATTRIB_INDEX][0]; - } - - /* Edgeflag requires additional treatment: - */ - if (exec->vtx.attrsz[BRW_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (exec->vtx.CurrentFloatEdgeFlag == 1.0); - } - /* Colormaterial -- this kindof sucks. */ if (ctx->Light.ColorMaterialEnabled && - exec->vtx.attrsz[BRW_ATTRIB_COLOR0]) { + exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) { _mesa_update_color_material(ctx, - ctx->Current.Attrib[BRW_ATTRIB_COLOR0]); + ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); } ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; } -static void brw_exec_copy_from_current( struct brw_exec_context *exec ) +static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLint i; - /* Edgeflag requires additional treatment: - */ - exec->vtx.CurrentFloatEdgeFlag = - (GLfloat)ctx->Current.EdgeFlag; - - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { + const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; switch (exec->vtx.attrsz[i]) { - case 4: exec->vtx.attrptr[i][3] = exec->vtx.current[i][3]; - case 3: exec->vtx.attrptr[i][2] = exec->vtx.current[i][2]; - case 2: exec->vtx.attrptr[i][1] = exec->vtx.current[i][1]; - case 1: exec->vtx.attrptr[i][0] = exec->vtx.current[i][0]; + case 4: exec->vtx.attrptr[i][3] = current[3]; + case 3: exec->vtx.attrptr[i][2] = current[2]; + case 2: exec->vtx.attrptr[i][1] = current[1]; + case 1: exec->vtx.attrptr[i][0] = current[0]; break; } + } ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; } @@ -202,11 +196,12 @@ static void brw_exec_copy_from_current( struct brw_exec_context *exec ) /* Flush existing data, set new attrib size, replay copied vertices. */ -static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, +static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLuint attr, GLuint newsz ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLint lastcount = exec->vtx.vert_count; GLfloat *tmp; GLuint oldsz; @@ -215,14 +210,14 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, /* Run pipeline on current vertices, copy wrapped vertices * to exec->vtx.copied. */ - brw_exec_wrap_buffers( exec ); + vbo_exec_wrap_buffers( exec ); /* Do a COPY_TO_CURRENT to ensure back-copying works for the case * when the attribute already exists in the vertex and is having * its size increased. */ - brw_exec_copy_to_current( exec ); + vbo_exec_copy_to_current( exec ); /* Heuristic: Attempt to isolate attributes received outside @@ -241,14 +236,14 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, exec->vtx.attrsz[attr] = newsz; exec->vtx.vertex_size += newsz - oldsz; - exec->vtx.max_vert = BRW_VERT_BUFFER_SIZE / exec->vtx.vertex_size; + exec->vtx.max_vert = VBO_VERT_BUFFER_SIZE / exec->vtx.vertex_size; exec->vtx.vert_count = 0; exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map; /* Recalculate all the attrptr[] values */ - for (i = 0, tmp = exec->vtx.vertex ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) { if (exec->vtx.attrsz[i]) { exec->vtx.attrptr[i] = tmp; tmp += exec->vtx.attrsz[i]; @@ -259,7 +254,7 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, /* Copy from current to repopulate the vertex with correct values. */ - brw_exec_copy_from_current( exec ); + vbo_exec_copy_from_current( exec ); /* Replay stored vertices to translate them * to new format here. @@ -275,7 +270,7 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map); for (i = 0 ; i < exec->vtx.copied.nr ; i++) { - for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) { + for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { if (exec->vtx.attrsz[j]) { if (j == attr) { if (oldsz) { @@ -283,7 +278,8 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, data += oldsz; dest += newsz; } else { - COPY_SZ_4V( dest, newsz, exec->vtx.current[j] ); + const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr; + COPY_SZ_4V( dest, newsz, current ); dest += newsz; } } @@ -304,17 +300,17 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec, } -static void brw_exec_fixup_vertex( GLcontext *ctx, +static void vbo_exec_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; if (sz > exec->vtx.attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - brw_exec_wrap_upgrade_vertex( exec, attr, sz ); + vbo_exec_wrap_upgrade_vertex( exec, attr, sz ); } else if (sz < exec->vtx.active_sz[attr]) { static const GLfloat id[4] = { 0, 0, 0, 1 }; @@ -345,10 +341,10 @@ static void brw_exec_fixup_vertex( GLcontext *ctx, */ #define ATTR( A, N, V0, V1, V2, V3 ) \ do { \ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ if (exec->vtx.active_sz[A] != N) \ - brw_exec_fixup_vertex(ctx, A, N); \ + vbo_exec_fixup_vertex(ctx, A, N); \ \ { \ GLfloat *dest = exec->vtx.attrptr[A]; \ @@ -368,15 +364,15 @@ do { \ exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ \ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - brw_exec_vtx_wrap( exec ); \ + vbo_exec_vtx_wrap( exec ); \ } \ } while (0) #define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ) -#define TAG(x) brw_##x +#define TAG(x) vbo_##x -#include "brw_attrib_tmp.h" +#include "vbo_attrib_tmp.h" @@ -384,20 +380,20 @@ do { \ /* Eval */ -static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u ) +static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u ) { GET_CURRENT_CONTEXT( ctx ); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; { GLint i; if (exec->eval.recalculate_maps) - brw_exec_eval_update( exec ); + vbo_exec_eval_update( exec ); - for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) { + for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) { if (exec->eval.map1[i].map) if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz) - brw_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); + vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); } } @@ -405,64 +401,64 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u ) _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, exec->vtx.vertex_size * sizeof(GLfloat)); - brw_exec_do_EvalCoord1f( exec, u ); + vbo_exec_do_EvalCoord1f( exec, u ); _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, exec->vtx.vertex_size * sizeof(GLfloat)); } -static void GLAPIENTRY brw_exec_EvalCoord2f( GLfloat u, GLfloat v ) +static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v ) { GET_CURRENT_CONTEXT( ctx ); - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; { GLint i; if (exec->eval.recalculate_maps) - brw_exec_eval_update( exec ); + vbo_exec_eval_update( exec ); - for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) { + for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) { if (exec->eval.map2[i].map) if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz) - brw_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); + vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); } if (ctx->Eval.AutoNormal) - if (exec->vtx.active_sz[BRW_ATTRIB_NORMAL] != 3) - brw_exec_fixup_vertex( ctx, BRW_ATTRIB_NORMAL, 3 ); + if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3) + vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 ); } _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, exec->vtx.vertex_size * sizeof(GLfloat)); - brw_exec_do_EvalCoord2f( exec, u, v ); + vbo_exec_do_EvalCoord2f( exec, u, v ); _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, exec->vtx.vertex_size * sizeof(GLfloat)); } -static void GLAPIENTRY brw_exec_EvalCoord1fv( const GLfloat *u ) +static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u ) { - brw_exec_EvalCoord1f( u[0] ); + vbo_exec_EvalCoord1f( u[0] ); } -static void GLAPIENTRY brw_exec_EvalCoord2fv( const GLfloat *u ) +static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u ) { - brw_exec_EvalCoord2f( u[0], u[1] ); + vbo_exec_EvalCoord2f( u[0], u[1] ); } -static void GLAPIENTRY brw_exec_EvalPoint1( GLint i ) +static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i ) { GET_CURRENT_CONTEXT( ctx ); GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / (GLfloat) ctx->Eval.MapGrid1un); GLfloat u = i * du + ctx->Eval.MapGrid1u1; - brw_exec_EvalCoord1f( u ); + vbo_exec_EvalCoord1f( u ); } -static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j ) +static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) { GET_CURRENT_CONTEXT( ctx ); GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / @@ -472,19 +468,19 @@ static void GLAPIENTRY brw_exec_EvalPoint2( GLint i, GLint j ) GLfloat u = i * du + ctx->Eval.MapGrid2u1; GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - brw_exec_EvalCoord2f( u, v ); + vbo_exec_EvalCoord2f( u, v ); } /* Build a list of primitives on the fly. Keep * ctx->Driver.CurrentExecPrimitive uptodate as well. */ -static void GLAPIENTRY brw_exec_Begin( GLenum mode ) +static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) { GET_CURRENT_CONTEXT( ctx ); if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; if (ctx->NewState) { @@ -505,7 +501,7 @@ static void GLAPIENTRY brw_exec_Begin( GLenum mode ) * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - brw_exec_FlushVertices( ctx, ~0 ); + vbo_exec_FlushVertices( ctx, ~0 ); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; @@ -524,20 +520,12 @@ static void GLAPIENTRY brw_exec_Begin( GLenum mode ) } -static GLuint brw_max_prim( GLcontext *ctx ) -{ - struct intel_context *intel = intel_context( ctx ); - if (intel->numClipRects <= 1) - return BRW_MAX_PRIM; - return BRW_MAX_PRIM/intel->numClipRects; -} - -static void GLAPIENTRY brw_exec_End( void ) +static void GLAPIENTRY vbo_exec_End( void ) { GET_CURRENT_CONTEXT( ctx ); if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int idx = exec->vtx.vert_count; int i = exec->vtx.prim_count - 1; @@ -546,29 +534,29 @@ static void GLAPIENTRY brw_exec_End( void ) ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; - if (exec->vtx.prim_count >= brw_max_prim(ctx)) - brw_exec_vtx_flush( exec ); + if (exec->vtx.prim_count == VBO_MAX_PRIM) + vbo_exec_vtx_flush( exec ); } else _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); } -static void brw_exec_vtxfmt_init( struct brw_exec_context *exec ) +static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) { GLvertexformat *vfmt = &exec->vtxfmt; vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = brw_exec_Begin; + vfmt->Begin = vbo_exec_Begin; vfmt->CallList = _mesa_CallList; vfmt->CallLists = _mesa_CallLists; - vfmt->End = brw_exec_End; - vfmt->EvalCoord1f = brw_exec_EvalCoord1f; - vfmt->EvalCoord1fv = brw_exec_EvalCoord1fv; - vfmt->EvalCoord2f = brw_exec_EvalCoord2f; - vfmt->EvalCoord2fv = brw_exec_EvalCoord2fv; - vfmt->EvalPoint1 = brw_exec_EvalPoint1; - vfmt->EvalPoint2 = brw_exec_EvalPoint2; + vfmt->End = vbo_exec_End; + vfmt->EvalCoord1f = vbo_exec_EvalCoord1f; + vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv; + vfmt->EvalCoord2f = vbo_exec_EvalCoord2f; + vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv; + vfmt->EvalPoint1 = vbo_exec_EvalPoint1; + vfmt->EvalPoint2 = vbo_exec_EvalPoint2; vfmt->Rectf = _mesa_noop_Rectf; vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; @@ -577,113 +565,101 @@ static void brw_exec_vtxfmt_init( struct brw_exec_context *exec ) /* from attrib_tmp.h: */ - vfmt->Color3f = brw_Color3f; - vfmt->Color3fv = brw_Color3fv; - vfmt->Color4f = brw_Color4f; - vfmt->Color4fv = brw_Color4fv; - vfmt->FogCoordfEXT = brw_FogCoordfEXT; - vfmt->FogCoordfvEXT = brw_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv; - vfmt->Normal3f = brw_Normal3f; - vfmt->Normal3fv = brw_Normal3fv; - vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT; - vfmt->TexCoord1f = brw_TexCoord1f; - vfmt->TexCoord1fv = brw_TexCoord1fv; - vfmt->TexCoord2f = brw_TexCoord2f; - vfmt->TexCoord2fv = brw_TexCoord2fv; - vfmt->TexCoord3f = brw_TexCoord3f; - vfmt->TexCoord3fv = brw_TexCoord3fv; - vfmt->TexCoord4f = brw_TexCoord4f; - vfmt->TexCoord4fv = brw_TexCoord4fv; - vfmt->Vertex2f = brw_Vertex2f; - vfmt->Vertex2fv = brw_Vertex2fv; - vfmt->Vertex3f = brw_Vertex3f; - vfmt->Vertex3fv = brw_Vertex3fv; - vfmt->Vertex4f = brw_Vertex4f; - vfmt->Vertex4fv = brw_Vertex4fv; + vfmt->Color3f = vbo_Color3f; + vfmt->Color3fv = vbo_Color3fv; + vfmt->Color4f = vbo_Color4f; + vfmt->Color4fv = vbo_Color4fv; + vfmt->FogCoordfEXT = vbo_FogCoordfEXT; + vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT; + vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv; + vfmt->Normal3f = vbo_Normal3f; + vfmt->Normal3fv = vbo_Normal3fv; + vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT; + vfmt->TexCoord1f = vbo_TexCoord1f; + vfmt->TexCoord1fv = vbo_TexCoord1fv; + vfmt->TexCoord2f = vbo_TexCoord2f; + vfmt->TexCoord2fv = vbo_TexCoord2fv; + vfmt->TexCoord3f = vbo_TexCoord3f; + vfmt->TexCoord3fv = vbo_TexCoord3fv; + vfmt->TexCoord4f = vbo_TexCoord4f; + vfmt->TexCoord4fv = vbo_TexCoord4fv; + vfmt->Vertex2f = vbo_Vertex2f; + vfmt->Vertex2fv = vbo_Vertex2fv; + vfmt->Vertex3f = vbo_Vertex3f; + vfmt->Vertex3fv = vbo_Vertex3fv; + vfmt->Vertex4f = vbo_Vertex4f; + vfmt->Vertex4fv = vbo_Vertex4fv; - vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB; - - vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV; - - vfmt->Materialfv = brw_Materialfv; - - vfmt->EdgeFlag = brw_EdgeFlag; - vfmt->Indexf = brw_Indexf; - vfmt->Indexfv = brw_Indexfv; + vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB; + + vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV; + + vfmt->Materialfv = vbo_Materialfv; + + vfmt->EdgeFlag = vbo_EdgeFlag; + vfmt->Indexf = vbo_Indexf; + vfmt->Indexfv = vbo_Indexfv; } -static void brw_exec_current_init( struct brw_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - GLint i; - - /* setup the pointers for the typical 16 vertex attributes */ - for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++) - exec->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - exec->vtx.current[BRW_ATTRIB_FIRST_MATERIAL + i] = - ctx->Light.Material.Attrib[i]; - - exec->vtx.current[BRW_ATTRIB_INDEX] = &ctx->Current.Index; - exec->vtx.current[BRW_ATTRIB_EDGEFLAG] = &exec->vtx.CurrentFloatEdgeFlag; -} - -void brw_exec_vtx_init( struct brw_exec_context *exec ) +void vbo_exec_vtx_init( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; + struct vbo_context *vbo = vbo_context(ctx); GLuint i; /* Allocate a buffer object. Will just reuse this object * continuously. */ exec->vtx.bufferobj = ctx->Array.NullBufferObj; - exec->vtx.buffer_map = ALIGN_MALLOC(BRW_VERT_BUFFER_SIZE * sizeof(GLfloat), 64); + exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64); - brw_exec_current_init( exec ); - brw_exec_vtxfmt_init( exec ); + vbo_exec_vtxfmt_init( exec ); /* Hook our functions into the dispatch table. */ _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt ); - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { exec->vtx.attrsz[i] = 0; exec->vtx.active_sz[i] = 0; exec->vtx.inputs[i] = &exec->vtx.arrays[i]; } - + + { + struct gl_client_array *arrays = exec->vtx.arrays; + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + } + exec->vtx.vertex_size = 0; } -void brw_exec_vtx_destroy( struct brw_exec_context *exec ) +void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) { if (exec->vtx.buffer_map) { ALIGN_FREE(exec->vtx.buffer_map); @@ -692,19 +668,19 @@ void brw_exec_vtx_destroy( struct brw_exec_context *exec ) } -void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags ) +void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ) { - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) return; if (exec->vtx.vert_count) { - brw_exec_vtx_flush( exec ); + vbo_exec_vtx_flush( exec ); } if (exec->vtx.vertex_size) { - brw_exec_copy_to_current( exec ); + vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); } @@ -712,11 +688,11 @@ void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags ) } -static void reset_attrfv( struct brw_exec_context *exec ) +static void reset_attrfv( struct vbo_exec_context *exec ) { GLuint i; - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { exec->vtx.attrsz[i] = 0; exec->vtx.active_sz[i] = 0; } diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c new file mode 100644 index 00000000000..1e4c310203b --- /dev/null +++ b/src/mesa/vbo/vbo_exec_array.c @@ -0,0 +1,387 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "context.h" +#include "state.h" +#include "api_validate.h" +#include "api_noop.h" +#include "dispatch.h" + +#include "vbo_context.h" + +/* Compute min and max elements for drawelements calls. + */ +static void get_minmax_index( GLuint count, GLuint type, + const GLvoid *indices, + GLuint *min_index, + GLuint *max_index) +{ + GLint i; + + switch(type) { + case GL_UNSIGNED_INT: { + const GLuint *ui_indices = (const GLuint *)indices; + GLuint max_ui = ui_indices[0]; + GLuint min_ui = ui_indices[0]; + for (i = 1; i < count; i++) { + if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; + if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; + } + *min_index = min_ui; + *max_index = max_ui; + break; + } + case GL_UNSIGNED_SHORT: { + const GLushort *us_indices = (const GLushort *)indices; + GLuint max_us = us_indices[0]; + GLuint min_us = us_indices[0]; + for (i = 1; i < count; i++) { + if (us_indices[i] > max_us) max_us = us_indices[i]; + if (us_indices[i] < min_us) min_us = us_indices[i]; + } + *min_index = min_us; + *max_index = max_us; + break; + } + case GL_UNSIGNED_BYTE: { + const GLubyte *ub_indices = (const GLubyte *)indices; + GLuint max_ub = ub_indices[0]; + GLuint min_ub = ub_indices[0]; + for (i = 1; i < count; i++) { + if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; + if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; + } + *min_index = min_ub; + *max_index = max_ub; + break; + } + default: + assert(0); + break; + } +} + + +/* Just translate the arrayobj into a sane layout. + */ +static void bind_array_obj( GLcontext *ctx ) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + GLuint i; + + /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array + * rather than as individual named arrays. Then this function can + * go away. + */ + exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex; + exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT]; + exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal; + exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color; + exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor; + exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord; + exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index; + exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag; + + for (i = 0; i < 8; i++) + exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i]; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i]; + + exec->array.array_obj = ctx->Array.ArrayObj->Name; +} + +static void recalculate_input_bindings( GLcontext *ctx ) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + const struct gl_client_array **inputs = &exec->array.inputs[0]; + GLuint i; + + exec->array.program_mode = get_program_mode(ctx); + exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; + + switch (exec->array.program_mode) { + case VP_NONE: + /* When no vertex program is active, we put the material values + * into the generic slots. This is the only situation where + * material values are available as per-vertex attributes. + */ + for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else + inputs[i] = &vbo->legacy_currval[i]; + } + + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; + } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; + + break; + case VP_NV: + /* NV_vertex_program - attribute arrays alias and override + * conventional, legacy arrays. No materials, and the generic + * slots are vacant. + */ + for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.generic_array[i]->Enabled) + inputs[i] = exec->array.generic_array[i]; + else if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else + inputs[i] = &vbo->legacy_currval[i]; + } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) + inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; + + break; + case VP_ARB: + /* ARB_vertex_program - Only the attribute zero (position) array + * aliases and overrides the legacy position array. + * + * Otherwise, legacy attributes available in the legacy slots, + * generic attributes in the generic slots and materials are not + * available as per-vertex attributes. + */ + if (exec->array.generic_array[0]->Enabled) + inputs[0] = exec->array.generic_array[0]; + else if (exec->array.legacy_array[0]->Enabled) + inputs[0] = exec->array.legacy_array[0]; + else + inputs[0] = &vbo->legacy_currval[0]; + + + for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else + inputs[i] = &vbo->legacy_currval[i]; + } + + for (i = 0; i < 16; i++) { + if (exec->array.generic_array[i]->Enabled) + inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; + else + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; + } + break; + } +} + +static void bind_arrays( GLcontext *ctx ) +{ +#if 0 + if (ctx->Array.ArrayObj.Name != exec->array.array_obj) { + bind_array_obj(ctx); + recalculate_input_bindings(ctx); + } + else if (exec->array.program_mode != get_program_mode(ctx) || + exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) { + + recalculate_input_bindings(ctx); + } +#else + bind_array_obj(ctx); + recalculate_input_bindings(ctx); +#endif +} + + + +/*********************************************************************** + * API functions. + */ + +static void GLAPIENTRY +vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_prim prim[1]; + + if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (ctx->NewState) + _mesa_update_state( ctx ); + + bind_arrays( ctx ); + + prim[0].begin = 1; + prim[0].end = 1; + prim[0].weak = 0; + prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = start; + prim[0].count = count; + prim[0].indexed = 0; + + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 ); +} + + + +static void GLAPIENTRY +vbo_exec_DrawRangeElements(GLenum mode, + GLuint start, GLuint end, + GLsizei count, GLenum type, const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_index_buffer ib; + struct _mesa_prim prim[1]; + + if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (ctx->NewState) + _mesa_update_state( ctx ); + + bind_arrays( ctx ); + + ib.count = count; + ib.type = type; + ib.obj = ctx->Array.ElementArrayBufferObj; + ib.ptr = indices; + + prim[0].begin = 1; + prim[0].end = 1; + prim[0].weak = 0; + prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = 0; + prim[0].count = count; + prim[0].indexed = 1; + + /* Need to give special consideration to rendering a range of + * indices starting somewhere above zero. Typically the + * application is issuing multiple DrawRangeElements() to draw + * successive primitives layed out linearly in the vertex arrays. + * Unless the vertex arrays are all in a VBO (or locked as with + * CVA), the OpenGL semantics imply that we need to re-read or + * re-upload the vertex data on each draw call. + * + * In the case of hardware tnl, we want to avoid starting the + * upload at zero, as it will mean every draw call uploads an + * increasing amount of not-used vertex data. Worse - in the + * software tnl module, all those vertices might be transformed and + * lit but never rendered. + * + * If we just upload or transform the vertices in start..end, + * however, the indices will be incorrect. + * + * At this level, we don't know exactly what the requirements of + * the backend are going to be, though it will likely boil down to + * either: + * + * 1) Do nothing, everything is in a VBO and is processed once + * only. + * + * 2) Adjust the indices and vertex arrays so that start becomes + * zero. + * + * Rather than doing anything here, I'll provide a helper function + * for the latter case elsewhere. + */ + + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end ); +} + +static void GLAPIENTRY +vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint min_index = 0; + GLuint max_index = 0; + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) + return; + + if (ctx->Array.ElementArrayBufferObj->Name) { + const GLvoid *map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + ctx->Array.ElementArrayBufferObj); + + get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index); + + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + else { + get_minmax_index(count, type, indices, &min_index, &max_index); + } + + vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices); +} + + +/*********************************************************************** + * Initialization + */ + + + + +void vbo_exec_array_init( struct vbo_exec_context *exec ) +{ +#if 1 + exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; + exec->vtxfmt.DrawElements = vbo_exec_DrawElements; + exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; +#else + exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays; + exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; + exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; +#endif +} + + +void vbo_exec_array_destroy( struct vbo_exec_context *exec ) +{ + /* nothing to do */ +} diff --git a/src/mesa/drivers/dri/i965/brw_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 62bda9845b9..d8f167b3577 100644 --- a/src/mesa/drivers/dri/i965/brw_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -31,12 +31,10 @@ #include "state.h" #include "macros.h" -#include "brw_exec.h" -#include "brw_draw.h" -#include "brw_fallback.h" +#include "vbo_context.h" -static void brw_exec_debug_verts( struct brw_exec_context *exec ) +static void vbo_exec_debug_verts( struct vbo_exec_context *exec ) { GLuint count = exec->vtx.vert_count; GLuint i; @@ -48,7 +46,7 @@ static void brw_exec_debug_verts( struct brw_exec_context *exec ) exec->vtx.vertex_size); for (i = 0 ; i < exec->vtx.prim_count ; i++) { - struct brw_draw_prim *prim = &exec->vtx.prim[i]; + struct _mesa_prim *prim = &exec->vtx.prim[i]; _mesa_printf(" prim %d: %s%s %d..%d %s %s\n", i, _mesa_lookup_enum_by_nr(prim->mode), @@ -65,7 +63,7 @@ static void brw_exec_debug_verts( struct brw_exec_context *exec ) * NOTE: Need to have calculated primitives by this point -- do it on the fly. * NOTE: Old 'parity' issue is gone. */ -static GLuint brw_copy_vertices( struct brw_exec_context *exec ) +static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) { GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; GLuint ovf, i; @@ -116,6 +114,11 @@ static GLuint brw_copy_vertices( struct brw_exec_context *exec ) return 2; } case GL_TRIANGLE_STRIP: + /* no parity issue, but need to make sure the tri is not drawn twice */ + if (nr & 1) { + exec->vtx.prim[exec->vtx.prim_count-1].count--; + } + /* fallthrough */ case GL_QUAD_STRIP: switch (nr) { case 0: ovf = 0; break; @@ -134,24 +137,49 @@ static GLuint brw_copy_vertices( struct brw_exec_context *exec ) } + /* TODO: populate these as the vertex is defined: */ -static void brw_exec_bind_arrays( struct brw_exec_context *exec ) +static void vbo_exec_bind_arrays( GLcontext *ctx ) { + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; struct gl_client_array *arrays = exec->vtx.arrays; GLuint count = exec->vtx.vert_count; GLubyte *data = exec->vtx.buffer_map; + const GLuint *map; GLuint attr; - memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0])); + /* Install the default (ie Current) attributes first, then overlay + * all active ones. + */ + switch (get_program_mode(exec->ctx)) { + case VP_NONE: + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0])); + map = vbo->map_vp_none; + break; + case VP_NV: + case VP_ARB: + /* The aliasing of attributes for NV vertex programs has already + * occurred. NV vertex programs cannot access material values, + * nor attributes greater than VERT_ATTRIB_TEX7. + */ + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + map = vbo->map_vp_arb; + break; + } /* Make all active attributes (including edgeflag) available as * arrays of floats. */ - for (attr = 0; attr < BRW_ATTRIB_MAX ; attr++) { - if (exec->vtx.attrsz[attr]) { + for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { + GLuint src = map[attr]; + + if (exec->vtx.attrsz[src]) { arrays[attr].Ptr = (void *)data; - arrays[attr].Size = exec->vtx.attrsz[attr]; + arrays[attr].Size = exec->vtx.attrsz[src]; arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; @@ -165,59 +193,32 @@ static void brw_exec_bind_arrays( struct brw_exec_context *exec ) } -static -void brw_exec_loopback_vertex_list( GLcontext *ctx, - struct brw_exec_context *exec ) -{ - const GLfloat *buffer = (const GLfloat *)exec->vtx.buffer_map; - - brw_fallback(ctx); - - brw_loopback_vertex_list( ctx, - buffer, - exec->vtx.attrsz, - exec->vtx.prim, - exec->vtx.prim_count, - 0, /* XXX - copied.nr */ - exec->vtx.vertex_size); - - - brw_unfallback(ctx); -} - - /** * Execute the buffer and save copied verts. */ -void brw_exec_vtx_flush( struct brw_exec_context *exec ) +void vbo_exec_vtx_flush( struct vbo_exec_context *exec ) { if (0) - brw_exec_debug_verts( exec ); + vbo_exec_debug_verts( exec ); if (exec->vtx.prim_count && exec->vtx.vert_count) { - exec->vtx.copied.nr = brw_copy_vertices( exec ); + exec->vtx.copied.nr = vbo_copy_vertices( exec ); if (exec->vtx.copied.nr != exec->vtx.vert_count) { GLcontext *ctx = exec->ctx; - brw_exec_bind_arrays( exec ); - - - if (!brw_draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, - exec->vtx.prim_count, - NULL, - 0, - exec->vtx.vert_count, - 0 )) { - /* Fallback path: - */ - brw_exec_loopback_vertex_list(ctx, exec); - } + vbo_exec_bind_arrays( ctx ); + + vbo_context(ctx)->draw_prims( ctx, + exec->vtx.inputs, + exec->vtx.prim, + exec->vtx.prim_count, + NULL, + 0, + exec->vtx.vert_count - 1); } } diff --git a/src/mesa/drivers/dri/i965/brw_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c index 9dbeb1b58e4..99a80445763 100644 --- a/src/mesa/drivers/dri/i965/brw_exec_eval.c +++ b/src/mesa/vbo/vbo_exec_eval.c @@ -30,21 +30,21 @@ #include "context.h" #include "macros.h" #include "math/m_eval.h" -#include "brw_exec.h" +#include "vbo_exec.h" #include "dispatch.h" -static void clear_active_eval1( struct brw_exec_context *exec, GLuint attr ) +static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr ) { exec->eval.map1[attr].map = NULL; } -static void clear_active_eval2( struct brw_exec_context *exec, GLuint attr ) +static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr ) { exec->eval.map2[attr].map = NULL; } -static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint dim, +static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim, struct gl_1d_map *map ) { if (!exec->eval.map1[attr].map) { @@ -53,7 +53,7 @@ static void set_active_eval1( struct brw_exec_context *exec, GLuint attr, GLuint } } -static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint dim, +static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim, struct gl_2d_map *map ) { if (!exec->eval.map2[attr].map) { @@ -62,21 +62,21 @@ static void set_active_eval2( struct brw_exec_context *exec, GLuint attr, GLuint } } -void brw_exec_eval_update( struct brw_exec_context *exec ) +void vbo_exec_eval_update( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; GLuint attr; /* Vertex program maps have priority over conventional attribs */ - for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) { + for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) { clear_active_eval1( exec, attr ); clear_active_eval2( exec, attr ); } /* _NEW_PROGRAM */ if (ctx->VertexProgram._Enabled) { - for (attr = 0; attr < BRW_ATTRIB_FIRST_MATERIAL; attr++) { + for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) { /* _NEW_EVAL */ if (ctx->Eval.Map1Attrib[attr]) set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); @@ -87,55 +87,55 @@ void brw_exec_eval_update( struct brw_exec_context *exec ) } if (ctx->Eval.Map1Color4) - set_active_eval1( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); + set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); if (ctx->Eval.Map2Color4) - set_active_eval2( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); + set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 ); if (ctx->Eval.Map1TextureCoord4) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); else if (ctx->Eval.Map1TextureCoord3) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); else if (ctx->Eval.Map1TextureCoord2) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); else if (ctx->Eval.Map1TextureCoord1) - set_active_eval1( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); + set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); if (ctx->Eval.Map2TextureCoord4) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 ); else if (ctx->Eval.Map2TextureCoord3) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 ); else if (ctx->Eval.Map2TextureCoord2) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 ); else if (ctx->Eval.Map2TextureCoord1) - set_active_eval2( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); + set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 ); if (ctx->Eval.Map1Normal) - set_active_eval1( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); + set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); if (ctx->Eval.Map2Normal) - set_active_eval2( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); + set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal ); if (ctx->Eval.Map1Vertex4) - set_active_eval1( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); + set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); else if (ctx->Eval.Map1Vertex3) - set_active_eval1( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); + set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); if (ctx->Eval.Map2Vertex4) - set_active_eval2( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); + set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 ); else if (ctx->Eval.Map2Vertex3) - set_active_eval2( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); + set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); exec->eval.recalculate_maps = 0; } -void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u) +void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u) { GLuint attr; - for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) { + for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) { struct gl_1d_map *map = exec->eval.map1[attr].map; if (map) { GLfloat uu = (u - map->u1) * map->du; @@ -175,12 +175,12 @@ void brw_exec_do_EvalCoord1f(struct brw_exec_context *exec, GLfloat u) -void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec, +void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, GLfloat u, GLfloat v ) { GLuint attr; - for (attr = 1; attr <= BRW_ATTRIB_INDEX; attr++) { + for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) { struct gl_2d_map *map = exec->eval.map2[attr].map; if (map) { GLfloat uu = (u - map->u1) * map->du; @@ -234,8 +234,8 @@ void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec, NORMALIZE_3FV(normal); normal[3] = 1.0; - COPY_SZ_4V( exec->vtx.attrptr[BRW_ATTRIB_NORMAL], - exec->vtx.attrsz[BRW_ATTRIB_NORMAL], + COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL], + exec->vtx.attrsz[VBO_ATTRIB_NORMAL], normal ); } diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c new file mode 100644 index 00000000000..bc4211d8529 --- /dev/null +++ b/src/mesa/vbo/vbo_rebase.c @@ -0,0 +1,222 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Helper for drivers which find themselves rendering a range of + * indices starting somewhere above zero. Typically the application + * is issuing multiple DrawArrays() or DrawElements() to draw + * successive primitives layed out linearly in the vertex arrays. + * Unless the vertex arrays are all in a VBO, the OpenGL semantics + * imply that we need to re-upload the vertex data on each draw call. + * In that case, we want to avoid starting the upload at zero, as it + * will mean every draw call uploads an increasing amount of not-used + * vertex data. Worse - in the software tnl module, all those + * vertices will be transformed and lit. + * + * If we just upload the new data, however, the indices will be + * incorrect as we tend to upload each set of vertex data to a new + * region. + * + * This file provides a helper to adjust the arrays, primitives and + * indices of a draw call so that it can be re-issued with a min_index + * of zero. + */ + +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" + +#include "vbo.h" + + +#define REBASE(TYPE) \ +static void *rebase_##TYPE( const void *ptr, \ + GLuint count, \ + TYPE min_index ) \ +{ \ + const TYPE *in = (TYPE *)ptr; \ + TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \ + GLuint i; \ + \ + for (i = 0; i < count; i++) \ + tmp_indices[i] = in[i] - min_index; \ + \ + return (void *)tmp_indices; \ +} + + +REBASE(GLuint) +REBASE(GLushort) +REBASE(GLubyte) + +GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ) +{ + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (arrays[i]->StrideB && + arrays[i]->BufferObj->Name == 0) + return GL_FALSE; + + return GL_TRUE; +} + +/* Adjust primitives, indices and vertex definitions so that min_index + * becomes zero. There are lots of reasons for wanting to do this, eg: + * + * Software tnl: + * - any time min_index != 0, otherwise unused vertices lower than + * min_index will be transformed. + * + * Hardware tnl: + * - if ib != NULL and min_index != 0, otherwise vertices lower than + * min_index will be uploaded. Requires adjusting index values. + * + * - if ib == NULL and min_index != 0, just for convenience so this doesn't + * have to be handled within the driver. + * + * Hardware tnl with VBO support: + * - as above, but only when vertices are not (all?) in VBO's. + * - can't save time by trying to upload half a vbo - typically it is + * all or nothing. + */ +void vbo_rebase_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw ) +{ + struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX]; + const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX]; + + struct _mesa_index_buffer tmp_ib; + struct _mesa_prim *tmp_prims = NULL; + void *tmp_indices = NULL; + GLuint i; + + assert(min_index != 0); + + if (0) + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + + if (ib) { + /* Unfortunately need to adjust each index individually. + */ + GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; + void *ptr; + + if (map_ib) + ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER, + GL_READ_ONLY_ARB, + ib->obj); + + + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + + /* Some users might prefer it if we translated elements to + * GLuints here. Others wouldn't... + */ + switch (ib->type) { + case GL_UNSIGNED_INT: + tmp_indices = rebase_GLuint( ptr, ib->count, min_index ); + break; + case GL_UNSIGNED_SHORT: + tmp_indices = rebase_GLushort( ptr, ib->count, min_index ); + break; + case GL_UNSIGNED_BYTE: + tmp_indices = rebase_GLubyte( ptr, ib->count, min_index ); + break; + } + + if (map_ib) + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER, + ib->obj); + + tmp_ib.obj = ctx->Array.NullBufferObj; + tmp_ib.ptr = tmp_indices; + tmp_ib.count = ib->count; + tmp_ib.type = ib->type; + + ib = &tmp_ib; + } + else { + /* Otherwise the primitives need adjustment. + */ + tmp_prims = (struct _mesa_prim *)_mesa_malloc(sizeof(*prim) * nr_prims); + + for (i = 0; i < nr_prims; i++) { + /* If this fails, it could indicate an application error: + */ + assert(prim[i].start >= min_index); + + tmp_prims[i] = prim[i]; + tmp_prims[i].start -= min_index; + } + + prim = tmp_prims; + } + + /* Just need to adjust the pointer values on each incoming array. + * This works for VBO and non-vbo rendering and shouldn't pesimize + * VBO-based upload schemes. However this may still not be a fast + * path for hardware tnl for VBO based rendering as most machines + * will be happier if you just specify a starting vertex value in + * each primitive. + * + * For drivers with hardware tnl, you only want to do this if you + * are forced to, eg non-VBO indexed rendering with start != 0. + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + tmp_arrays[i] = *arrays[i]; + tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB; + tmp_array_pointers[i] = &tmp_arrays[i]; + } + + /* Re-issue the draw call. + */ + draw( ctx, + tmp_array_pointers, + prim, + nr_prims, + ib, + 0, + max_index - min_index ); + + if (tmp_indices) + _mesa_free(tmp_indices); + + if (tmp_prims) + _mesa_free(tmp_prims); +} + + + diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c new file mode 100644 index 00000000000..e7f46879639 --- /dev/null +++ b/src/mesa/vbo/vbo_save.c @@ -0,0 +1,89 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#include "mtypes.h" +#include "dlist.h" +#include "vtxfmt.h" +#include "imports.h" + +#include "vbo_context.h" + + + +static void vbo_save_callback_init( GLcontext *ctx ) +{ + ctx->Driver.NewList = vbo_save_NewList; + ctx->Driver.EndList = vbo_save_EndList; + ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; + ctx->Driver.BeginCallList = vbo_save_BeginCallList; + ctx->Driver.EndCallList = vbo_save_EndCallList; + ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; +} + + + +void vbo_save_init( GLcontext *ctx ) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_save_context *save = &vbo->save; + + save->ctx = ctx; + + vbo_save_api_init( save ); + vbo_save_callback_init(ctx); + + { + struct gl_client_array *arrays = save->arrays; + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + } + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; +} + + +void vbo_save_destroy( GLcontext *ctx ) +{ +} + + + + +/* Note that this can occur during the playback of a display list: + */ +void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (fallback) + save->replay_flags |= VBO_SAVE_FALLBACK; + else + save->replay_flags &= ~VBO_SAVE_FALLBACK; +} + + diff --git a/src/mesa/drivers/dri/i965/brw_save.h b/src/mesa/vbo/vbo_save.h index 41cabe65084..b81f275a602 100644 --- a/src/mesa/drivers/dri/i965/brw_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -31,16 +31,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#ifndef BRW_SAVE_H -#define BRW_SAVE_H +#ifndef VBO_SAVE_H +#define VBO_SAVE_H #include "mtypes.h" -#include "brw_attrib.h" -#include "brw_draw.h" +#include "vbo.h" +#include "vbo_attrib.h" -struct brw_save_copied_vtx { - GLfloat buffer[BRW_ATTRIB_MAX * 4 * BRW_MAX_COPIED_VERTS]; +struct vbo_save_copied_vtx { + GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; GLuint nr; }; @@ -60,8 +60,8 @@ struct brw_save_copied_vtx { * Eval and other commands that don't fit into these vertex lists are * compiled using the fallback opcode mechanism provided by dlist.c. */ -struct brw_save_vertex_list { - GLubyte attrsz[BRW_ATTRIB_MAX]; +struct vbo_save_vertex_list { + GLubyte attrsz[VBO_ATTRIB_MAX]; GLuint vertex_size; GLuint buffer_offset; @@ -70,15 +70,15 @@ struct brw_save_vertex_list { GLboolean dangling_attr_ref; /* current attr implicitly referenced outside the list */ - struct brw_draw_prim *prim; + struct _mesa_prim *prim; GLuint prim_count; - struct brw_save_vertex_store *vertex_store; - struct brw_save_primitive_store *prim_store; + struct vbo_save_vertex_store *vertex_store; + struct vbo_save_primitive_store *prim_store; }; /* These buffers should be a reasonable size to support upload to - * hardware. Current brw implementation will re-upload on any + * hardware. Current vbo implementation will re-upload on any * changes, so don't make too big or apps which dynamically create * dlists and use only a few times will suffer. * @@ -87,36 +87,36 @@ struct brw_save_vertex_list { * likelyhood as it occurs. No reason we couldn't change usage * internally even though this probably isn't allowed for client VBOs? */ -#define BRW_SAVE_BUFFER_SIZE (8*1024) /* dwords */ -#define BRW_SAVE_PRIM_SIZE 128 -#define BRW_SAVE_PRIM_WEAK 0x40 +#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */ +#define VBO_SAVE_PRIM_SIZE 128 +#define VBO_SAVE_PRIM_WEAK 0x40 -#define BRW_SAVE_FALLBACK 0x10000000 +#define VBO_SAVE_FALLBACK 0x10000000 /* Storage to be shared among several vertex_lists. */ -struct brw_save_vertex_store { +struct vbo_save_vertex_store { struct gl_buffer_object *bufferobj; GLfloat *buffer; GLuint used; GLuint refcount; }; -struct brw_save_primitive_store { - struct brw_draw_prim buffer[BRW_SAVE_PRIM_SIZE]; +struct vbo_save_primitive_store { + struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE]; GLuint used; GLuint refcount; }; -struct brw_save_context { +struct vbo_save_context { GLcontext *ctx; GLvertexformat vtxfmt; - struct gl_client_array arrays[BRW_ATTRIB_MAX]; - const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; + struct gl_client_array arrays[VBO_ATTRIB_MAX]; + const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; - GLubyte attrsz[BRW_ATTRIB_MAX]; - GLubyte active_sz[BRW_ATTRIB_MAX]; + GLubyte attrsz[VBO_ATTRIB_MAX]; + GLubyte active_sz[VBO_ATTRIB_MAX]; GLuint vertex_size; GLfloat *buffer; @@ -124,15 +124,15 @@ struct brw_save_context { GLuint wrap_count; GLuint replay_flags; - struct brw_draw_prim *prim; + struct _mesa_prim *prim; GLuint prim_count, prim_max; - struct brw_save_vertex_store *vertex_store; - struct brw_save_primitive_store *prim_store; + struct vbo_save_vertex_store *vertex_store; + struct vbo_save_primitive_store *prim_store; GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[BRW_ATTRIB_MAX*4]; /* current values */ - GLfloat *attrptr[BRW_ATTRIB_MAX]; + GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ + GLfloat *attrptr[VBO_ATTRIB_MAX]; GLuint vert_count; GLuint max_vert; GLboolean dangling_attr_ref; @@ -140,32 +140,38 @@ struct brw_save_context { GLuint opcode_vertex_list; - struct brw_save_copied_vtx copied; + struct vbo_save_copied_vtx copied; - GLfloat CurrentFloatEdgeFlag; - - GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->ListState */ - GLubyte *currentsz[BRW_ATTRIB_MAX]; + GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ + GLubyte *currentsz[VBO_ATTRIB_MAX]; }; -void brw_save_init( GLcontext *ctx ); -void brw_save_destroy( GLcontext *ctx ); -void brw_save_wakeup( GLcontext *ctx ); -void brw_save_invalidate_state( GLcontext *ctx, GLuint new_state ); -void brw_save_fallback( GLcontext *ctx, GLboolean fallback ); +void vbo_save_init( GLcontext *ctx ); +void vbo_save_destroy( GLcontext *ctx ); +void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ); + +/* save_loopback.c: + */ +void vbo_loopback_vertex_list( GLcontext *ctx, + const GLfloat *buffer, + const GLubyte *attrsz, + const struct _mesa_prim *prim, + GLuint prim_count, + GLuint wrap_count, + GLuint vertex_size); /* Callbacks: */ -void brw_save_EndList( GLcontext *ctx ); -void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); -void brw_save_EndCallList( GLcontext *ctx ); -void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); -void brw_save_SaveFlushVertices( GLcontext *ctx ); -GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode ); +void vbo_save_EndList( GLcontext *ctx ); +void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); +void vbo_save_EndCallList( GLcontext *ctx ); +void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); +void vbo_save_SaveFlushVertices( GLcontext *ctx ); +GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ); -void brw_save_playback_vertex_list( GLcontext *ctx, void *data ); +void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ); -void brw_save_api_init( struct brw_save_context *save ); +void vbo_save_api_init( struct vbo_save_context *save ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_save_api.c b/src/mesa/vbo/vbo_save_api.c index 06ed1d23aa2..c08fd1fe555 100644 --- a/src/mesa/drivers/dri/i965/brw_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -77,9 +77,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "vtxfmt.h" #include "dispatch.h" -#include "brw_save.h" -#include "brw_fallback.h" - +#include "vbo_context.h" @@ -88,11 +86,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * wrong-footed on replay. */ static GLuint _save_copy_vertices( GLcontext *ctx, - const struct brw_save_vertex_list *node, + const struct vbo_save_vertex_list *node, const GLfloat *src_buffer) { - struct brw_save_context *save = IMM_CONTEXT( ctx )->save; - const struct brw_draw_prim *prim = &node->prim[node->prim_count-1]; + struct vbo_save_context *save = &vbo_context( ctx )->save; + const struct _mesa_prim *prim = &node->prim[node->prim_count-1]; GLuint nr = prim->count; GLuint sz = save->vertex_size; const GLfloat *src = src_buffer + prim->start * sz; @@ -158,9 +156,9 @@ static GLuint _save_copy_vertices( GLcontext *ctx, } -static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) +static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) { - struct brw_save_vertex_store *vertex_store = CALLOC_STRUCT(brw_save_vertex_store); + struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store); /* obj->Name needs to be non-zero, but won't ever be examined more * closely than that. In particular these buffers won't be entered @@ -172,7 +170,7 @@ static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) ctx->Driver.BufferData( ctx, GL_ARRAY_BUFFER_ARB, - BRW_SAVE_BUFFER_SIZE * sizeof(GLfloat), + VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), NULL, GL_STATIC_DRAW_ARB, vertex_store->bufferobj); @@ -184,7 +182,7 @@ static struct brw_save_vertex_store *alloc_vertex_store( GLcontext *ctx ) return vertex_store; } -static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store ) +static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store ) { assert(!vertex_store->buffer); @@ -194,29 +192,29 @@ static void free_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *ver FREE( vertex_store ); } -static GLfloat *map_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store ) +static GLfloat *map_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store ) { assert(vertex_store->bufferobj); assert(!vertex_store->buffer); vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, /* not used */ - GL_STATIC_DRAW_ARB, /* not used */ + GL_WRITE_ONLY, /* not used */ vertex_store->bufferobj); assert(vertex_store->buffer); return vertex_store->buffer + vertex_store->used; } -static void unmap_vertex_store( GLcontext *ctx, struct brw_save_vertex_store *vertex_store ) +static void unmap_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store ) { ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj ); vertex_store->buffer = NULL; } -static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx ) +static struct vbo_save_primitive_store *alloc_prim_store( GLcontext *ctx ) { - struct brw_save_primitive_store *store = CALLOC_STRUCT(brw_save_primitive_store); + struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store); (void) ctx; store->used = 0; store->refcount = 1; @@ -225,7 +223,7 @@ static struct brw_save_primitive_store *alloc_prim_store( GLcontext *ctx ) static void _save_reset_counters( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; save->prim = save->prim_store->buffer + save->prim_store->used; save->buffer = (save->vertex_store->buffer + @@ -234,14 +232,14 @@ static void _save_reset_counters( GLcontext *ctx ) assert(save->buffer == save->vbptr); if (save->vertex_size) - save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / save->vertex_size); else save->max_vert = 0; save->vert_count = 0; save->prim_count = 0; - save->prim_max = BRW_SAVE_PRIM_SIZE - save->prim_store->used; + save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used; save->dangling_attr_ref = 0; } @@ -251,13 +249,13 @@ static void _save_reset_counters( GLcontext *ctx ) */ static void _save_compile_vertex_list( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - struct brw_save_vertex_list *node; + struct vbo_save_context *save = &vbo_context(ctx)->save; + struct vbo_save_vertex_list *node; /* Allocate space for this structure in the display list currently * being compiled. */ - node = (struct brw_save_vertex_list *) + node = (struct vbo_save_vertex_list *) _mesa_alloc_instruction(ctx, save->opcode_vertex_list, sizeof(*node)); if (!node) @@ -279,7 +277,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) node->vertex_store->refcount++; node->prim_store->refcount++; - assert(node->attrsz[BRW_ATTRIB_POS] != 0 || + assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); if (save->dangling_attr_ref) @@ -301,7 +299,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) _glapi_set_dispatch(ctx->Exec); - brw_loopback_vertex_list( ctx, + vbo_loopback_vertex_list( ctx, (const GLfloat *)((const char *)save->vertex_store->buffer + node->buffer_offset), node->attrsz, @@ -318,7 +316,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) * the next vertex lists as well. */ if (save->vertex_store->used > - BRW_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { + VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { /* Unmap old store: */ @@ -336,7 +334,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) save->vbptr = map_vertex_store( ctx, save->vertex_store ); } - if (save->prim_store->used > BRW_SAVE_PRIM_SIZE - 6) { + if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { save->prim_store->refcount--; assert(save->prim_store->refcount != 0); save->prim_store = alloc_prim_store( ctx ); @@ -353,7 +351,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) */ static void _save_wrap_buffers( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i = save->prim_count - 1; GLenum mode; GLboolean weak; @@ -391,7 +389,7 @@ static void _save_wrap_buffers( GLcontext *ctx ) */ static void _save_wrap_filled_vertex( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLfloat *data = save->copied.buffer; GLuint i; @@ -414,38 +412,26 @@ static void _save_wrap_filled_vertex( GLcontext *ctx ) static void _save_copy_to_current( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i; - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (save->attrsz[i]) { save->currentsz[i][0] = save->attrsz[i]; COPY_CLEAN_4V(save->current[i], - save->attrsz[i], - save->attrptr[i]); + save->attrsz[i], + save->attrptr[i]); } } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - save->CurrentFloatEdgeFlag = - save->attrptr[BRW_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (save->CurrentFloatEdgeFlag == 1.0); - } } static void _save_copy_from_current( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { switch (save->attrsz[i]) { case 4: save->attrptr[i][3] = save->current[i][3]; case 3: save->attrptr[i][2] = save->current[i][2]; @@ -453,12 +439,6 @@ static void _save_copy_from_current( GLcontext *ctx ) case 1: save->attrptr[i][0] = save->current[i][0]; case 0: break; } - - /* Edgeflag requires special treatment: - */ - if (save->attrsz[BRW_ATTRIB_EDGEFLAG]) { - save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - save->attrptr[BRW_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag; } } @@ -471,7 +451,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, GLuint attr, GLuint newsz ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint oldsz; GLuint i; GLfloat *tmp; @@ -496,13 +476,13 @@ static void _save_upgrade_vertex( GLcontext *ctx, save->attrsz[attr] = newsz; save->vertex_size += newsz - oldsz; - save->max_vert = ((BRW_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / save->vertex_size); save->vert_count = 0; /* Recalculate all the attrptr[] values: */ - for (i = 0, tmp = save->vertex ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) { if (save->attrsz[i]) { save->attrptr[i] = tmp; tmp += save->attrsz[i]; @@ -529,13 +509,13 @@ static void _save_upgrade_vertex( GLcontext *ctx, /* Need to note this and fix up at runtime (or loopback): */ - if (attr != BRW_ATTRIB_POS && save->currentsz[attr][0] == 0) { + if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { assert(oldsz == 0); save->dangling_attr_ref = GL_TRUE; } for (i = 0 ; i < save->copied.nr ; i++) { - for (j = 0 ; j < BRW_ATTRIB_MAX ; j++) { + for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { if (save->attrsz[j]) { if (j == attr) { if (oldsz) { @@ -565,7 +545,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; if (sz > save->attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get @@ -589,10 +569,10 @@ static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) static void _save_reset_vertex( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i; - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { save->attrsz[i] = 0; save->active_sz[i] = 0; } @@ -613,7 +593,7 @@ static void _save_reset_vertex( GLcontext *ctx ) */ #define ATTR( A, N, V0, V1, V2, V3 ) \ do { \ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \ + struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ if (save->active_sz[A] != N) \ save_fixup_vertex(ctx, A, N); \ @@ -641,7 +621,7 @@ do { \ #define TAG(x) _save_##x -#include "brw_attrib_tmp.h" +#include "vbo_attrib_tmp.h" @@ -652,7 +632,7 @@ do { \ */ #define DO_FALLBACK(ctx) \ do { \ - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \ + struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ if (save->vert_count || save->prim_count) \ _save_compile_vertex_list( ctx ); \ @@ -726,17 +706,17 @@ static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v /* This begin is hooked into ... Updating of * ctx->Driver.CurrentSavePrimitive is already taken care of. */ -GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode ) +GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i = save->prim_count++; assert(i < save->prim_max); - save->prim[i].mode = mode & ~BRW_SAVE_PRIM_WEAK; + save->prim[i].mode = mode & ~VBO_SAVE_PRIM_WEAK; save->prim[i].begin = 1; save->prim[i].end = 0; - save->prim[i].weak = (mode & BRW_SAVE_PRIM_WEAK) ? 1 : 0; + save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; save->prim[i].pad = 0; save->prim[i].start = save->vert_count; save->prim[i].count = 0; @@ -751,7 +731,7 @@ GLboolean brw_save_NotifyBegin( GLcontext *ctx, GLenum mode ) static void GLAPIENTRY _save_End( void ) { GET_CURRENT_CONTEXT( ctx ); - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i = save->prim_count - 1; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; @@ -838,7 +818,7 @@ static void GLAPIENTRY _save_Begin( GLenum mode ) static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { GET_CURRENT_CONTEXT(ctx); - brw_save_NotifyBegin( ctx, GL_QUADS | BRW_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK ); CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); @@ -857,7 +837,8 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei co _ae_map_vbos( ctx ); - brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); + for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (start + i)); CALL_End(GET_DISPATCH(), ()); @@ -879,7 +860,7 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum _ae_map_vbos( ctx ); - brw_save_NotifyBegin( ctx, mode | BRW_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); switch (type) { case GL_UNSIGNED_BYTE: @@ -922,7 +903,7 @@ static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, static void _save_vtxfmt_init( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLvertexformat *vfmt = &save->vtxfmt; vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ @@ -1007,9 +988,9 @@ static void _save_vtxfmt_init( GLcontext *ctx ) } -void brw_save_SaveFlushVertices( GLcontext *ctx ) +void vbo_save_SaveFlushVertices( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; /* Noop when we are actually active: */ @@ -1027,9 +1008,9 @@ void brw_save_SaveFlushVertices( GLcontext *ctx ) ctx->Driver.SaveNeedFlush = 0; } -void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) +void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; (void) list; (void) mode; @@ -1046,36 +1027,36 @@ void brw_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) ctx->Driver.SaveNeedFlush = 0; } -void brw_save_EndList( GLcontext *ctx ) +void vbo_save_EndList( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; unmap_vertex_store( ctx, save->vertex_store ); assert(save->vertex_size == 0); } -void brw_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) +void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; save->replay_flags |= dlist->flags; } -void brw_save_EndCallList( GLcontext *ctx ) +void vbo_save_EndCallList( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; if (ctx->ListState.CallDepth == 1) { - /* This is correct: want to keep only the BRW_SAVE_FALLBACK + /* This is correct: want to keep only the VBO_SAVE_FALLBACK * flag, if it is set: */ - save->replay_flags &= BRW_SAVE_FALLBACK; + save->replay_flags &= VBO_SAVE_FALLBACK; } } -static void brw_destroy_vertex_list( GLcontext *ctx, void *data ) +static void vbo_destroy_vertex_list( GLcontext *ctx, void *data ) { - struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data; + struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data; (void) ctx; if ( --node->vertex_store->refcount == 0 ) @@ -1086,19 +1067,19 @@ static void brw_destroy_vertex_list( GLcontext *ctx, void *data ) } -static void brw_print_vertex_list( GLcontext *ctx, void *data ) +static void vbo_print_vertex_list( GLcontext *ctx, void *data ) { - struct brw_save_vertex_list *node = (struct brw_save_vertex_list *)data; + struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data; GLuint i; (void) ctx; - _mesa_debug(NULL, "BRW-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", + _mesa_debug(NULL, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", node->count, node->prim_count, node->vertex_size); for (i = 0 ; i < node->prim_count ; i++) { - struct brw_draw_prim *prim = &node->prim[i]; + struct _mesa_prim *prim = &node->prim[i]; _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", i, _mesa_lookup_enum_by_nr(prim->mode), @@ -1113,49 +1094,45 @@ static void brw_print_vertex_list( GLcontext *ctx, void *data ) static void _save_current_init( GLcontext *ctx ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++) { - save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - save->current[i] = ctx->ListState.CurrentAttrib[i]; + for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) { + const GLuint j = i - VBO_ATTRIB_POS; + ASSERT(j < VERT_ATTRIB_MAX); + save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; + save->current[i] = ctx->ListState.CurrentAttrib[j]; } - for (i = BRW_ATTRIB_FIRST_MATERIAL; i <= BRW_ATTRIB_LAST_MATERIAL; i++) { - const GLuint j = i - BRW_ATTRIB_FIRST_MATERIAL; + for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) { + const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL; ASSERT(j < MAT_ATTRIB_MAX); save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; save->current[i] = ctx->ListState.CurrentMaterial[j]; } - - save->currentsz[BRW_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex; - save->current[BRW_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex; - - save->currentsz[BRW_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - save->current[BRW_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag; } /** * Initialize the display list compiler */ -void brw_save_api_init( struct brw_save_context *save ) +void vbo_save_api_init( struct vbo_save_context *save ) { GLcontext *ctx = save->ctx; GLuint i; save->opcode_vertex_list = _mesa_alloc_opcode( ctx, - sizeof(struct brw_save_vertex_list), - brw_save_playback_vertex_list, - brw_destroy_vertex_list, - brw_print_vertex_list ); + sizeof(struct vbo_save_vertex_list), + vbo_save_playback_vertex_list, + vbo_destroy_vertex_list, + vbo_print_vertex_list ); - ctx->Driver.NotifySaveBegin = brw_save_NotifyBegin; + ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; _save_vtxfmt_init( ctx ); _save_current_init( ctx ); - for (i = 0; i < BRW_ATTRIB_MAX; i++) + for (i = 0; i < VBO_ATTRIB_MAX; i++) save->inputs[i] = &save->arrays[i]; /* Hook our array functions into the outside-begin-end vtxfmt in diff --git a/src/mesa/drivers/dri/i965/brw_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index cebdd8d0607..bc59a0d8211 100644 --- a/src/mesa/drivers/dri/i965/brw_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -34,19 +34,18 @@ #include "light.h" #include "state.h" -#include "brw_save.h" -#include "brw_draw.h" -#include "brw_fallback.h" +#include "vbo_context.h" + /* * After playback, copy everything but the position from the * last vertex to the saved state */ static void _playback_copy_to_current( GLcontext *ctx, - const struct brw_save_vertex_list *node ) + const struct vbo_save_vertex_list *node ) { - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; - GLfloat vertex[BRW_ATTRIB_MAX * 4], *data = vertex; + struct vbo_context *vbo = vbo_context(ctx); + GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex; GLuint i, offset; if (node->count) @@ -59,43 +58,34 @@ static void _playback_copy_to_current( GLcontext *ctx, node->vertex_size * sizeof(GLfloat), data, node->vertex_store->bufferobj ); - for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (node->attrsz[i]) { - if (i != BRW_ATTRIB_POS) - COPY_CLEAN_4V(save->current[i], node->attrsz[i], data); + GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT && - i <= BRW_ATTRIB_MAT_BACK_INDEXES) - ctx->NewState |= _NEW_LIGHT; + COPY_CLEAN_4V(current, + node->attrsz[i], + data); - /* Edgeflag requires special treatment: - */ - if (i == BRW_ATTRIB_EDGEFLAG) - ctx->Current.EdgeFlag = (data[0] == 1.0); + vbo->currval[i].Size = node->attrsz[i]; - data += node->attrsz[i] * sizeof(GLfloat); - } - } + data += node->attrsz[i]; - /* Edgeflag requires special treatment: - */ - if (node->attrsz[BRW_ATTRIB_EDGEFLAG]) { - ctx->Current.EdgeFlag = (data[0] == 1.0); + if (i >= VBO_ATTRIB_FIRST_MATERIAL && + i <= VBO_ATTRIB_LAST_MATERIAL) + ctx->NewState |= _NEW_LIGHT; + } } - -#if 1 /* Colormaterial -- this kindof sucks. */ if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[BRW_ATTRIB_COLOR0]); + _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); } -#endif /* CurrentExecPrimitive */ if (node->prim_count) { - const struct brw_draw_prim *prim = &node->prim[node->prim_count - 1]; + const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; if (prim->end) ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; else @@ -108,16 +98,38 @@ static void _playback_copy_to_current( GLcontext *ctx, /* Treat the vertex storage as a VBO, define vertex arrays pointing * into it: */ -static void brw_bind_vertex_list( struct brw_save_context *save, - const struct brw_save_vertex_list *node ) +static void vbo_bind_vertex_list( GLcontext *ctx, + const struct vbo_save_vertex_list *node ) { + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_save_context *save = &vbo->save; struct gl_client_array *arrays = save->arrays; GLuint data = node->buffer_offset; + const GLuint *map; GLuint attr; - memset(arrays, 0, BRW_ATTRIB_MAX * sizeof(arrays[0])); + /* Install the default (ie Current) attributes first, then overlay + * all active ones. + */ + switch (get_program_mode(ctx)) { + case VP_NONE: + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0])); + map = vbo->map_vp_none; + break; + case VP_NV: + case VP_ARB: + /* The aliasing of attributes for NV vertex programs has already + * occurred. NV vertex programs cannot access material values, + * nor attributes greater than VERT_ATTRIB_TEX7. + */ + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); + memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + map = vbo->map_vp_arb; + break; + } - for (attr = 0; attr < BRW_ATTRIB_MAX; attr++) { + for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) { if (node->attrsz[attr]) { arrays[attr].Ptr = (const GLubyte *)data; arrays[attr].Size = node->attrsz[attr]; @@ -135,15 +147,15 @@ static void brw_bind_vertex_list( struct brw_save_context *save, } } -static void brw_save_loopback_vertex_list( GLcontext *ctx, - const struct brw_save_vertex_list *list ) +static void vbo_save_loopback_vertex_list( GLcontext *ctx, + const struct vbo_save_vertex_list *list ) { const char *buffer = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_DYNAMIC_READ_ARB, /* ? */ + GL_READ_ONLY, /* ? */ list->vertex_store->bufferobj); - brw_loopback_vertex_list( ctx, + vbo_loopback_vertex_list( ctx, (const GLfloat *)(buffer + list->buffer_offset), list->attrsz, list->prim, @@ -159,10 +171,10 @@ static void brw_save_loopback_vertex_list( GLcontext *ctx, /** * Execute the buffer and save copied verts. */ -void brw_save_playback_vertex_list( GLcontext *ctx, void *data ) +void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ) { - const struct brw_save_vertex_list *node = (const struct brw_save_vertex_list *) data; - struct brw_save_context *save = IMM_CONTEXT(ctx)->save; + const struct vbo_save_vertex_list *node = (const struct vbo_save_vertex_list *) data; + struct vbo_save_context *save = &vbo_context(ctx)->save; FLUSH_CURRENT(ctx, 0); @@ -177,14 +189,14 @@ void brw_save_playback_vertex_list( GLcontext *ctx, void *data ) if (0) _mesa_printf("displaylist recursive begin"); - brw_save_loopback_vertex_list( ctx, node ); + vbo_save_loopback_vertex_list( ctx, node ); return; } else if (save->replay_flags) { /* Various degnerate cases: translate into immediate mode * calls rather than trying to execute in place. */ - brw_save_loopback_vertex_list( ctx, node ); + vbo_save_loopback_vertex_list( ctx, node ); return; } @@ -198,21 +210,15 @@ void brw_save_playback_vertex_list( GLcontext *ctx, void *data ) return; } - brw_bind_vertex_list( save, node ); - - if (!brw_draw_prims( save->ctx, - save->inputs, - node->prim, - node->prim_count, - NULL, - 0, /* Node is a VBO, so this is ok */ - node->count, - 0 )) { - brw_fallback(ctx); - brw_save_loopback_vertex_list( ctx, node ); - brw_unfallback(ctx); - return; - } + vbo_bind_vertex_list( ctx, node ); + + vbo_context(ctx)->draw_prims( ctx, + save->inputs, + node->prim, + node->prim_count, + NULL, + 0, /* Node is a VBO, so this is ok */ + node->count - 1); } /* Copy to current? diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c new file mode 100644 index 00000000000..430333b84dd --- /dev/null +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -0,0 +1,194 @@ +/************************************************************************** + * + * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "swrast_setup/swrast_setup.h" +#include "swrast/swrast.h" +#include "tnl/tnl.h" +#include "context.h" + +#include "vbo_context.h" + +#include "glheader.h" +#include "enums.h" +#include "glapi.h" +#include "imports.h" +#include "macros.h" +#include "mtypes.h" +#include "dispatch.h" + + +typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); + + +/* This file makes heavy use of the aliasing of NV vertex attributes + * with the legacy attributes, and also with ARB and Material + * attributes as currently implemented. + */ +static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); +} + +static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); +} + +static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); +} + +static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v) +{ + CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); +} + +static attr_func vert_attrfunc[4] = { + VertexAttrib1fvNV, + VertexAttrib2fvNV, + VertexAttrib3fvNV, + VertexAttrib4fvNV +}; + +struct loopback_attr { + GLint target; + GLint sz; + attr_func func; +}; + +/* Don't emit ends and begins on wrapped primitives. Don't replay + * wrapped vertices. If we get here, it's probably because the the + * precalculated wrapping is wrong. + */ +static void loopback_prim( GLcontext *ctx, + const GLfloat *buffer, + const struct _mesa_prim *prim, + GLuint wrap_count, + GLuint vertex_size, + const struct loopback_attr *la, GLuint nr ) +{ + GLint start = prim->start; + GLint end = start + prim->count; + const GLfloat *data; + GLint j; + GLuint k; + + if (0) + _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n", + _mesa_lookup_enum_by_nr(prim->mode), + prim->begin ? "begin" : "..", + prim->end ? "end" : "..", + start, + end); + + if (prim->begin) { + CALL_Begin(GET_DISPATCH(), ( prim->mode )); + } + else { + assert(start == 0); + start += wrap_count; + } + + data = buffer + start * vertex_size; + + for (j = start ; j < end ; j++) { + const GLfloat *tmp = data + la[0].sz; + + for (k = 1 ; k < nr ; k++) { + la[k].func( ctx, la[k].target, tmp ); + tmp += la[k].sz; + } + + /* Fire the vertex + */ + la[0].func( ctx, VBO_ATTRIB_POS, data ); + data = tmp; + } + + if (prim->end) { + CALL_End(GET_DISPATCH(), ()); + } +} + +/* Primitives generated by DrawArrays/DrawElements/Rectf may be + * caught here. If there is no primitive in progress, execute them + * normally, otherwise need to track and discard the generated + * primitives. + */ +static void loopback_weak_prim( GLcontext *ctx, + const struct _mesa_prim *prim ) +{ + /* Use the prim_weak flag to ensure that if this primitive + * wraps, we don't mistake future vertex_lists for part of the + * surrounding primitive. + * + * While this flag is set, we are simply disposing of data + * generated by an operation now known to be a noop. + */ + if (prim->begin) + ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; + if (prim->end) + ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; +} + + +void vbo_loopback_vertex_list( GLcontext *ctx, + const GLfloat *buffer, + const GLubyte *attrsz, + const struct _mesa_prim *prim, + GLuint prim_count, + GLuint wrap_count, + GLuint vertex_size) +{ + struct loopback_attr la[VBO_ATTRIB_MAX]; + GLuint i, nr = 0; + + /* All Legacy, NV, ARB and Material attributes are routed through + * the NV attributes entrypoints: + */ + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { + if (attrsz[i]) { + la[nr].target = i; + la[nr].sz = attrsz[i]; + la[nr].func = vert_attrfunc[attrsz[i]-1]; + nr++; + } + } + + for (i = 0 ; i < prim_count ; i++) { + if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && + (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) + { + loopback_weak_prim( ctx, &prim[i] ); + } + else + { + loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr ); + } + } +} diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c new file mode 100644 index 00000000000..ef205a3bb1f --- /dev/null +++ b/src/mesa/vbo/vbo_split.c @@ -0,0 +1,161 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Deal with hardware and/or swtnl maximums: + * - maximum number of vertices in buffer + * - maximum number of elements (maybe zero) + * + * The maximums may vary with opengl state (eg if a larger hardware + * vertex is required in this state, the maximum number of vertices + * may be smaller than in another state). + * + * We want buffer splitting to be a convenience function for the code + * actually drawing the primitives rather than a system-wide maximum, + * otherwise it is hard to avoid pessimism. + * + * For instance, if a driver has no hardware limits on vertex buffer + * dimensions, it would not ordinarily want to split vbos. But if + * there is an unexpected fallback, eg memory manager fails to upload + * textures, it will want to pass the drawing commands onto swtnl, + * which does have limitations. A convenience function allows swtnl + * to split the drawing and vbos internally without imposing its + * limitations on drivers which want to use it as a fallback path. + */ + +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr) +{ + switch (mode) { + case GL_POINTS: + *first = 1; + *incr = 1; + return GL_TRUE; + case GL_LINES: + *first = 2; + *incr = 2; + return GL_TRUE; + case GL_LINE_STRIP: + *first = 2; + *incr = 1; + return GL_TRUE; + case GL_TRIANGLES: + *first = 3; + *incr = 3; + return GL_TRUE; + case GL_TRIANGLE_STRIP: + *first = 3; + *incr = 1; + return GL_TRUE; + case GL_QUADS: + *first = 4; + *incr = 4; + return GL_TRUE; + case GL_QUAD_STRIP: + *first = 4; + *incr = 2; + return GL_TRUE; + default: + *first = 0; + *incr = 1; /* so that count % incr works */ + return GL_FALSE; + } +} + + + +void vbo_split_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + + if (ib) { + if (limits->max_indices == 0) { + /* Could traverse the indices, re-emitting vertices in turn. + * But it's hard to see why this case would be needed - for + * software tnl, it is better to convert to non-indexed + * rendering after transformation is complete, as is done in + * the t_dd_rendertmp.h templates. Are there any devices + * with hardware tnl that cannot do indexed rendering? + * + * For now, this path is disabled. + */ + assert(0); + } + else if (max_index - min_index >= limits->max_verts) { + /* The vertex buffers are too large for hardware (or the + * swtnl module). Traverse the indices, re-emitting vertices + * in turn. Use a vertex cache to preserve some of the + * sharing from the original index list. + */ + vbo_split_copy(ctx, arrays, prim, nr_prims, ib, + draw, limits ); + } + else if (ib->count > limits->max_indices) { + /* The index buffer is too large for hardware. Try to split + * on whole-primitive boundaries, otherwise try to split the + * individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } + else { + if (max_index - min_index >= limits->max_verts) { + /* The vertex buffer is too large for hardware (or the swtnl + * module). Try to split on whole-primitive boundaries, + * otherwise try to split the individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } +} + diff --git a/src/mesa/vbo/vbo_split.h b/src/mesa/vbo/vbo_split.h new file mode 100644 index 00000000000..05888d048cb --- /dev/null +++ b/src/mesa/vbo/vbo_split.h @@ -0,0 +1,72 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The VBO splitter + * + * This is the private data used internally to the vbo_split_prims() + * helper function. Nobody outside the vbo_split* files needs to + * include or know about this structure. + */ + + +#ifndef _VBO_SPLIT_H +#define _VBO_SPLIT_H + +#include "vbo.h" + + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr); + +void vbo_split_inplace( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + +/* Requires ib != NULL: + */ +void vbo_split_copy( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ); + +#endif diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c new file mode 100644 index 00000000000..e142dde6803 --- /dev/null +++ b/src/mesa/vbo/vbo_split_copy.c @@ -0,0 +1,551 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Split indexed primitives with per-vertex copying. + */ + +#include "glheader.h" +#include "imports.h" +#include "macros.h" +#include "enums.h" +#include "mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + + +#define ELT_TABLE_SIZE 16 + +/* Used for vertex-level splitting of indexed buffers. Note that + * non-indexed primitives may be converted to indexed in some cases + * (eg loops, fans) in order to use this splitting path. + */ +struct copy_context { + + GLcontext *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct { + GLuint attr; + GLuint size; + const struct gl_client_array *array; + const GLubyte *src_ptr; + + struct gl_client_array dstarray; + + } varying[VERT_ATTRIB_MAX]; + GLuint nr_varying; + + const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX]; + struct _mesa_index_buffer dstib; + + GLuint *translated_elt_buf; + const GLuint *srcelt; + + /* A baby hash table to avoid re-emitting (some) duplicate + * vertices when splitting indexed primitives. + */ + struct { + GLuint in; + GLuint out; + } vert_cache[ELT_TABLE_SIZE]; + + + GLuint vertex_size; + GLubyte *dstbuf; + GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */ + GLuint dstbuf_size; /* in vertices */ + GLuint dstbuf_nr; /* count of emitted vertices, also the + * largest value in dstelt. Our + * MaxIndex. + */ + + GLuint *dstelt; + GLuint dstelt_nr; + GLuint dstelt_size; + +#define MAX_PRIM 32 + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; + +}; + + +static GLuint type_size( GLenum type ) +{ + switch(type) { + case GL_BYTE: return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: return sizeof(GLubyte); + case GL_SHORT: return sizeof(GLshort); + case GL_UNSIGNED_SHORT: return sizeof(GLushort); + case GL_INT: return sizeof(GLint); + case GL_UNSIGNED_INT: return sizeof(GLuint); + case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: return sizeof(GLdouble); + default: return 0; + } +} + +static GLuint attr_size( const struct gl_client_array *array ) +{ + return array->Size * type_size(array->Type); +} + + +/* Starts returning true slightly before the buffer fills, to ensure + * that there is sufficient room for any remaining vertices to finish + * off the prim: + */ +static GLboolean check_flush( struct copy_context *copy ) +{ + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) + return GL_TRUE; + + if (copy->dstelt_nr + 4 > copy->dstelt_size) + return GL_TRUE; + + return GL_FALSE; +} + +static void flush( struct copy_context *copy ) +{ + GLuint i; + + /* Set some counters: + */ + copy->dstib.count = copy->dstelt_nr; + + copy->draw( copy->ctx, + copy->dstarray_ptr, + copy->dstprim, + copy->dstprim_nr, + ©->dstib, + 0, + copy->dstbuf_nr ); + + /* Reset all pointers: + */ + copy->dstprim_nr = 0; + copy->dstelt_nr = 0; + copy->dstbuf_nr = 0; + copy->dstptr = copy->dstbuf; + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy->vert_cache[i].in = ~0; +} + + + +static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + +/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */ + + prim->mode = mode; + prim->begin = begin_flag; +} + + +/* Use a hashtable to attempt to identify recently-emitted vertices + * and avoid re-emitting them. + */ +static GLuint elt(struct copy_context *copy, GLuint elt_idx) +{ + GLuint elt = copy->srcelt[elt_idx]; + GLuint slot = elt & (ELT_TABLE_SIZE-1); + +/* _mesa_printf("elt %d\n", elt); */ + + /* Look up the incoming element in the vertex cache. Re-emit if + * necessary. + */ + if (copy->vert_cache[slot].in != elt) { + GLubyte *csr = copy->dstptr; + GLuint i; + +/* _mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */ + + for (i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *srcarray = copy->varying[i].array; + const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; + + memcpy(csr, srcptr, copy->varying[i].size); + csr += copy->varying[i].size; + + if (0) + { + const GLuint *f = (const GLuint *)srcptr; + GLuint j; + _mesa_printf(" varying %d: ", i); + for(j = 0; j < copy->varying[i].size / 4; j++) + _mesa_printf("%x ", f[j]); + _mesa_printf("\n"); + } + + } + + copy->vert_cache[slot].in = elt; + copy->vert_cache[slot].out = copy->dstbuf_nr++; + copy->dstptr += copy->vertex_size; + + assert(csr == copy->dstptr); + assert(copy->dstptr == (copy->dstbuf + + copy->dstbuf_nr * + copy->vertex_size)); + } +/* else */ +/* _mesa_printf(" --> reuse vertex\n"); */ + +/* _mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out); */ + copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out; + return check_flush(copy); +} + +static void end( struct copy_context *copy, GLboolean end_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + +/* _mesa_printf("end (%d)\n", end_flag); */ + + prim->end = end_flag; + prim->count = copy->dstelt_nr - prim->start; + + if (++copy->dstprim_nr == MAX_PRIM || + check_flush(copy)) + flush(copy); +} + + + +static void replay_elts( struct copy_context *copy ) +{ + GLuint i, j, k; + GLboolean split; + + for (i = 0; i < copy->nr_prims; i++) { + const struct _mesa_prim *prim = ©->prim[i]; + const GLuint start = prim->start; + GLuint first, incr; + + switch (prim->mode) { + + case GL_LINE_LOOP: + /* Convert to linestrip and emit the final vertex explicitly, + * but only in the resultant strip that requires it. + */ + j = 0; + while (j != prim->count) { + begin(copy, GL_LINE_STRIP, prim->begin && j == 0); + + for (split = GL_FALSE; j != prim->count && !split; j++) + split = elt(copy, start + j); + + if (j == prim->count) { + /* Done, emit final line. Split doesn't matter as + * it is always raised a bit early so we can emit + * the last verts if necessary! + */ + if (prim->end) + (void)elt(copy, start + 0); + + end(copy, prim->end); + } + else { + /* Wrap + */ + assert(split); + end(copy, 0); + j--; + } + } + break; + + case GL_TRIANGLE_FAN: + case GL_POLYGON: + j = 2; + while (j != prim->count) { + begin(copy, prim->mode, prim->begin && j == 0); + + split = elt(copy, start+0); + assert(!split); + + split = elt(copy, start+j-1); + assert(!split); + + for (; j != prim->count && !split; j++) + split = elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + j -= 1; + } + } + break; + + default: + (void)split_prim_inplace(prim->mode, &first, &incr); + + j = 0; + while (j != prim->count) { + + begin(copy, prim->mode, prim->begin && j == 0); + + split = 0; + for (k = 0; k < first; k++, j++) + split |= elt(copy, start+j); + + assert(!split); + + for (; j != prim->count && !split; ) + for (k = 0; k < incr; k++, j++) + split |= elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + assert(j > first - incr); + j -= (first - incr); + } + } + break; + } + } + + if (copy->dstprim_nr) + flush(copy); +} + + +static void replay_init( struct copy_context *copy ) +{ + GLcontext *ctx = copy->ctx; + GLuint i; + GLuint offset; + const GLvoid *srcptr; + + /* Make a list of varying attributes and their vbo's. Also + * calculate vertex size. + */ + copy->vertex_size = 0; + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + struct gl_buffer_object *vbo = copy->array[i]->BufferObj; + + if (copy->array[i]->StrideB == 0) { + copy->dstarray_ptr[i] = copy->array[i]; + } + else { + GLuint j = copy->nr_varying++; + + copy->varying[j].attr = i; + copy->varying[j].array = copy->array[i]; + copy->varying[j].size = attr_size(copy->array[i]); + copy->vertex_size += attr_size(copy->array[i]); + + if (vbo->Name && !vbo->Pointer) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + GL_WRITE_ONLY, /* XXX */ + vbo); + + copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, + copy->array[i]->Ptr); + + copy->dstarray_ptr[i] = ©->varying[j].dstarray; + } + } + + /* There must always be an index buffer. Currently require the + * caller convert non-indexed prims to indexed. Could alternately + * do it internally. + */ + if (copy->ib->obj->Name && !copy->ib->obj->Pointer) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, /* XXX */ + GL_WRITE_ONLY, /* XXX */ + copy->ib->obj); + + srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr); + + switch (copy->ib->type) { + case GL_UNSIGNED_BYTE: + copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i]; + break; + + case GL_UNSIGNED_SHORT: + copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i]; + break; + + case GL_UNSIGNED_INT: + copy->translated_elt_buf = NULL; + copy->srcelt = (const GLuint *)srcptr; + break; + } + + + /* Figure out the maximum allowed vertex buffer size: + */ + if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) { + copy->dstbuf_size = copy->limits->max_verts; + } + else { + copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size; + } + + /* Allocate an output vertex buffer: + * + * XXX: This should be a VBO! + */ + copy->dstbuf = _mesa_malloc(copy->dstbuf_size * + copy->vertex_size); + copy->dstptr = copy->dstbuf; + + /* Setup new vertex arrays to point into the output buffer: + */ + for (offset = 0, i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *src = copy->varying[i].array; + struct gl_client_array *dst = ©->varying[i].dstarray; + + dst->Size = src->Size; + dst->Type = src->Type; + dst->Stride = copy->vertex_size; + dst->StrideB = copy->vertex_size; + dst->Ptr = copy->dstbuf + offset; + dst->Enabled = GL_TRUE; + dst->Normalized = GL_TRUE; + dst->BufferObj = ctx->Array.NullBufferObj; + dst->_MaxElement = copy->dstbuf_size; /* may be less! */ + + offset += copy->varying[i].size; + } + + /* Allocate an output element list: + */ + copy->dstelt_size = MIN2(65536, + copy->ib->count * 2 + 3); + copy->dstelt_size = MIN2(copy->dstelt_size, + copy->limits->max_indices); + copy->dstelt = _mesa_malloc(sizeof(GLuint) * copy->dstelt_size); + copy->dstelt_nr = 0; + + /* Setup the new index buffer to point to the allocated element + * list: + */ + copy->dstib.count = 0; /* duplicates dstelt_nr */ + copy->dstib.type = GL_UNSIGNED_INT; + copy->dstib.obj = ctx->Array.NullBufferObj; + copy->dstib.ptr = copy->dstelt; +} + + +static void replay_finish( struct copy_context *copy ) +{ + GLcontext *ctx = copy->ctx; + GLuint i; + + /* Free our vertex and index buffers: + */ + _mesa_free(copy->translated_elt_buf); + _mesa_free(copy->dstbuf); + _mesa_free(copy->dstelt); + + /* Unmap VBO's + */ + for (i = 0; i < copy->nr_varying; i++) { + struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; + + if (vbo->Name && vbo->Pointer) + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo); + } + + /* Unmap index buffer: + */ + if (copy->ib->obj->Name && copy->ib->obj->Pointer) { + ctx->Driver.UnmapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, /* XXX */ + copy->ib->obj); + } +} + +void vbo_split_copy( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct copy_context copy; + GLuint i; + + memset(©, 0, sizeof(copy)); + + /* Require indexed primitives: + */ + assert(ib); + + copy.ctx = ctx; + copy.array = arrays; + copy.prim = prim; + copy.nr_prims = nr_prims; + copy.ib = ib; + copy.draw = draw; + copy.limits = limits; + + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy.vert_cache[i].in = ~0; + + + replay_init(©); + replay_elts(©); + replay_finish(©); +} diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c new file mode 100644 index 00000000000..ea62866e7c9 --- /dev/null +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -0,0 +1,286 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#include "mtypes.h" +#include "macros.h" +#include "enums.h" +#include "vbo_split.h" + + +#define MAX_PRIM 32 + +/* Used for splitting without copying. + */ +struct split_context { + GLcontext *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + GLuint min_index; + GLuint max_index; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; +}; + + + + +static void flush_vertex( struct split_context *split ) +{ + GLint min_index, max_index; + + if (!split->dstprim_nr) + return; + + if (split->ib) { + /* This should basically be multipass rendering over the same + * unchanging set of VBO's. Would like the driver not to + * re-upload the data, or swtnl not to re-transform the + * vertices. + */ + assert(split->max_index - split->min_index < split->limits->max_verts); + min_index = split->min_index; + max_index = split->max_index; + } + else { + /* Non-indexed rendering. Cannot assume that the primitives are + * ordered by increasing vertex, because of entrypoints like + * MultiDrawArrays. + */ + GLuint i; + min_index = split->dstprim[0].start; + max_index = min_index + split->dstprim[0].count - 1; + + for (i = 1; i < split->dstprim_nr; i++) { + GLuint tmp_min = split->dstprim[i].start; + GLuint tmp_max = tmp_min + split->dstprim[i].count - 1; + + if (tmp_min < min_index) + min_index = tmp_min; + + if (tmp_max > max_index) + max_index = tmp_max; + } + } + + assert(max_index >= min_index); + + split->draw( split->ctx, + split->array, + split->dstprim, + split->dstprim_nr, + NULL, + min_index, + max_index); + + split->dstprim_nr = 0; +} + + +static struct _mesa_prim *next_outprim( struct split_context *split ) +{ + if (split->dstprim_nr == MAX_PRIM-1) { + flush_vertex(split); + } + + { + struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++]; + memset(prim, 0, sizeof(*prim)); + return prim; + } +} + +static int align(int value, int alignment) +{ + return (value + alignment - 1) & ~(alignment - 1); +} + + + +/* Break large primitives into smaller ones. If not possible, convert + * the primitive to indexed and pass to split_elts(). + */ +static void split_prims( struct split_context *split) +{ + GLuint csr = 0; + GLuint i; + + for (i = 0; i < split->nr_prims; i++) { + const struct _mesa_prim *prim = &split->prim[i]; + GLuint first, incr; + GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr); + GLuint count; + + /* Always wrap on an even numbered vertex to avoid problems with + * triangle strips. + */ + GLuint available = align(split->limits->max_verts - csr - 1, 2); + assert(split->limits->max_verts >= csr); + + if (prim->count < first) + continue; + + count = prim->count - (prim->count - first) % incr; + + + if ((available < count && !split_inplace) || + (available < first && split_inplace)) { + flush_vertex(split); + csr = 0; + available = align(split->limits->max_verts - csr - 1, 2); + } + + if (available >= count) { + struct _mesa_prim *outprim = next_outprim(split); + *outprim = *prim; + csr += prim->count; + available = align(split->limits->max_verts - csr - 1, 2); + } + else if (split_inplace) { + GLuint j, nr; + + + for (j = 0 ; j < count ; ) { + GLuint remaining = count - j; + struct _mesa_prim *outprim = next_outprim(split); + + nr = MIN2( available, remaining ); + + nr -= (nr - first) % incr; + + outprim->mode = prim->mode; + outprim->begin = (j == 0 && prim->begin); + outprim->end = (nr == remaining && prim->end); + outprim->start = prim->start + j; + outprim->count = nr; + + if (nr == remaining) { + /* Finished. + */ + j += nr; + csr += nr; + available = align(split->limits->max_verts - csr - 1, 2); + } + else { + /* Wrapped the primitive: + */ + j += nr - (first - incr); + flush_vertex(split); + csr = 0; + available = align(split->limits->max_verts - csr - 1, 2); + } + } + } + else if (split->ib == NULL) { + /* XXX: could at least send the first max_verts off from the + * inplace buffers. + */ + + /* else convert to indexed primitive and pass to split_elts, + * which will do the necessary copying and turn it back into a + * vertex primitive for rendering... + */ + struct _mesa_index_buffer ib; + struct _mesa_prim tmpprim; + GLuint *elts = malloc(count * sizeof(GLuint)); + GLuint j; + + for (j = 0; j < count; j++) + elts[j] = prim->start + j; + + ib.count = count; + ib.type = GL_UNSIGNED_INT; + ib.obj = split->ctx->Array.NullBufferObj; + ib.ptr = elts; + + tmpprim = *prim; + tmpprim.indexed = 1; + tmpprim.start = 0; + tmpprim.count = count; + + flush_vertex(split); + + vbo_split_copy(split->ctx, + split->array, + &tmpprim, 1, + &ib, + split->draw, + split->limits); + + free(elts); + } + else { + flush_vertex(split); + + vbo_split_copy(split->ctx, + split->array, + prim, 1, + split->ib, + split->draw, + split->limits); + } + } + + flush_vertex(split); +} + + +void vbo_split_inplace( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct split_context split; + + memset(&split, 0, sizeof(split)); + + split.ctx = ctx; + split.array = arrays; + split.prim = prim; + split.nr_prims = nr_prims; + split.ib = ib; + split.min_index = min_index; + split.max_index = max_index; + split.draw = draw; + split.limits = limits; + + split_prims( &split ); +} + + diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index d8ef5eae095..eb54ba4848f 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29477,6 +29477,7 @@ GL_PREFIX(_dispatch_stub_771): .globl GL_PREFIX(BindProgramARB) ; .set GL_PREFIX(BindProgramARB), GL_PREFIX(BindProgramNV) .globl GL_PREFIX(DeleteProgramsARB) ; .set GL_PREFIX(DeleteProgramsARB), GL_PREFIX(DeleteProgramsNV) .globl GL_PREFIX(GenProgramsARB) ; .set GL_PREFIX(GenProgramsARB), GL_PREFIX(GenProgramsNV) + .globl GL_PREFIX(GetVertexAttribPointerv) ; .set GL_PREFIX(GetVertexAttribPointerv), GL_PREFIX(GetVertexAttribPointervNV) .globl GL_PREFIX(GetVertexAttribPointervARB) ; .set GL_PREFIX(GetVertexAttribPointervARB), GL_PREFIX(GetVertexAttribPointervNV) .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV) .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 2c01b38aeb7..1106eeede87 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -1246,6 +1246,7 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8, BindProgramNV, BindProgramNV@8) GL_STUB_ALIAS(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) GL_STUB_ALIAS(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) GL_STUB_ALIAS(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4) GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) |