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authorEric Anholt <[email protected]>2012-01-04 17:53:39 -0800
committerEric Anholt <[email protected]>2012-01-06 09:49:08 -0800
commit61ea677bdd062b27db98b05e3a31877f33137839 (patch)
tree435c38313d020cfccf80c7393d72c3d3e9cb38e7
parent38c6f1e6caf097c0aefc7a9b161e9da3d5235ea9 (diff)
mesa: Fix packing of stencil bits to MESA_FORMAT_Z32_FLOAT_X24S8.
We were converting our ubyte stencil value to a float. Just write it as a uint, which overwrites the X24 part of X24S8 with 0 but shouldn't matter. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/format_pack.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c
index 840559bac5e..43677117ede 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2453,7 +2453,7 @@ _mesa_pack_ubyte_stencil_row(gl_format format, GLuint n,
break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
- GLfloat *d = ((GLfloat *) dst);
+ GLuint *d = dst;
GLuint i;
for (i = 0; i < n; i++) {
d[i * 2 + 1] = src[i];