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authorRob Clark <[email protected]>2015-10-10 12:39:57 -0400
committerRob Clark <[email protected]>2015-10-16 19:33:37 -0400
commit60690cb3b3082b7397c48769ec28b5570f6b7d7e (patch)
tree1bd08b1871c373dea862223b2974f63c80a87aa0
parent33de998230414bf5603927424ffca85792b176d1 (diff)
glsl: move builtin vector types to glsl_types.cpp
First step at untangling NIR's dependency on glsl_types without bringing in the dependency on glsl_symbol_table. The builtin types are now in glsl_types (which will end up in NIR), but adding them to the symbol- table stays in builtin_types.cpp (which will not be part of NIR). Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
-rw-r--r--src/glsl/builtin_types.cpp4
-rw-r--r--src/glsl/glsl_types.cpp14
2 files changed, 15 insertions, 3 deletions
diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
index 0aedbb3546a..bbdcd199e92 100644
--- a/src/glsl/builtin_types.cpp
+++ b/src/glsl/builtin_types.cpp
@@ -43,9 +43,7 @@
* convenience pointers (glsl_type::foo_type).
* @{
*/
-#define DECL_TYPE(NAME, ...) \
- const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
- const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
+#define DECL_TYPE(NAME, ...)
#define STRUCT_TYPE(NAME) \
const glsl_type glsl_type::_struct_##NAME##_type = \
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 27934478e2d..1c66dce85c4 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1729,3 +1729,17 @@ glsl_type::coordinate_components() const
return size;
}
+
+/**
+ * Declarations of type flyweights (glsl_type::_foo_type) and
+ * convenience pointers (glsl_type::foo_type).
+ * @{
+ */
+#define DECL_TYPE(NAME, ...) \
+ const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
+ const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
+
+#define STRUCT_TYPE(NAME)
+
+#include "builtin_type_macros.h"
+/** @} */