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authorDave Airlie <[email protected]>2015-08-25 21:13:13 +1000
committerDave Airlie <[email protected]>2015-09-02 09:17:29 +1000
commit5b6c7da460b8f6c908df7060ec0709a9848ce160 (patch)
tree79f55da1341a4ab8e109f1a8e5e0d886daca5c99
parent0ad3a475ef81dad3baf607d749b91dfa1700ca23 (diff)
mesa: handle SwapBytes in compressed texture get code.
This case just wasn't handled, so add support for it. Cc: "11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/texgetimage.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index a1fd33851f2..682b72755c7 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -361,6 +361,13 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
tempSlice, RGBA32_FLOAT, srcStride,
width, height,
needsRebase ? rebaseSwizzle : NULL);
+
+ /* Handle byte swapping if required */
+ if (ctx->Pack.SwapBytes) {
+ _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
+ width, height, dest, dest);
+ }
+
tempSlice += 4 * width * height;
}