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authorTapani Pälli <[email protected]>2015-04-21 08:25:16 +0300
committerTapani Pälli <[email protected]>2015-04-21 14:38:10 +0300
commit5917ca349ae88b35779179a6a0d949ec910bc680 (patch)
treeb169c7d60c902269ce983d571cca33e3d5be2233
parent054c7dc7eb091e631a01ade3e6a46d6cc77fc9f3 (diff)
glsl: add fallthrough comment on switch
Signed-off-by: Tapani Pälli <[email protected]> Reviewed-By: Martin Peres <[email protected]>
-rw-r--r--src/glsl/linker.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b6baa5d36f0..9aa138984c9 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2570,7 +2570,8 @@ add_interface_variables(struct gl_shader_program *shProg,
if (var->data.location != SYSTEM_VALUE_VERTEX_ID &&
var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
var->data.location != SYSTEM_VALUE_INSTANCE_ID)
- continue;
+ continue;
+ /* FALLTHROUGH */
case ir_var_shader_in:
if (programInterface != GL_PROGRAM_INPUT)
continue;