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authorDave Airlie <[email protected]>2015-06-29 17:11:59 +1000
committerDave Airlie <[email protected]>2015-07-01 12:53:44 +1000
commit4caaa2681e727fa6405ff6de6d1f6c6a356ede34 (patch)
treeb5e938bd87ca18ce88c7c7b5b39e6caafa689929
parente35c5717837d9ac6d9722b011852bdf187f29776 (diff)
docs: update for llvmpipe fp64 support
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--docs/GL3.txt4
-rw-r--r--docs/relnotes/10.7.0.html2
2 files changed, 4 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 81014a5f9b5..94bbcd12dfc 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00:
- Enhanced per-sample shading DONE (r600, radeonsi)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
+ GL_ARB_gpu_shader_fp64 DONE (nvc0, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine started (Dave)
GL_ARB_tessellation_shader started (Chris, Ilia)
@@ -127,7 +127,7 @@ GL 4.1, GLSL 4.10:
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
- GL_ARB_vertex_attrib_64bit DONE (nvc0, softpipe)
+ GL_ARB_vertex_attrib_64bit DONE (nvc0, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
diff --git a/docs/relnotes/10.7.0.html b/docs/relnotes/10.7.0.html
index fcc50811b69..2484243f7eb 100644
--- a/docs/relnotes/10.7.0.html
+++ b/docs/relnotes/10.7.0.html
@@ -49,6 +49,8 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
<li>GL_ARB_viewport_array on radeonsi</li>
<li>GL_ARB_fragment_layer_viewport on radeonsi</li>
+<li>GL_ARB_gpu_shader_fp64 on llvmpipe</li>
+<li>GL_ARB_vertex_attrib_64bit on llvmpipe</li>
</ul>
<h2>Bug fixes</h2>