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authorPaul Berry <[email protected]>2013-03-26 13:24:43 -0700
committerPaul Berry <[email protected]>2013-04-02 15:19:13 -0700
commit41e4bccc754bf3942255630ddd03601b95096c03 (patch)
treeaa0ff537e332a02d95dcf9b314d0327027a8e925
parent2ad0ed63497f27b77be49cb04a6dc9df21fe75f2 (diff)
i965: Reduce code duplication in handling of depth, stencil, and HiZ.
This patch consolidates duplicate code in the brw_depthbuffer and gen7_depthbuffer state atoms. Previously, these state atoms contained 5 chunks of code for emitting the _3DSTATE_DEPTH_BUFFER packet (3 for Gen4-6 and 2 for Gen7). Also a lot of logic for determining the appropriate buffer setup was duplicated between the Gen4-6 and Gen7 functions. This refactor splits the code into three separate functions: brw_emit_depthbuffer(), which determines the appropriate buffer setup in a mostly generation-independent way, brw_emit_depth_stencil_hiz(), which emits the appropriate state packets for Gen4-6, and gen7_emit_depth_stencil_hiz(), which emits the appropriate state packets for Gen7. Tested using Piglit on Gen5-7 (no regressions). v2: Re-word some comments. Fix an assertion that incorrectly prohibited packed depth/stencil formats on Gen6 (these are allowed provided that HiZ is disabled). Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h23
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c195
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen7_misc_state.c93
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h16
5 files changed, 178 insertions, 151 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 1e2b8fc4234..ea5b62a2436 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1352,6 +1352,29 @@ struct opcode_desc {
extern const struct opcode_desc opcode_descs[128];
+void
+brw_emit_depthbuffer(struct brw_context *brw);
+
+void
+brw_emit_depth_stencil_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset, uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ struct intel_mipmap_tree *hiz_mt,
+ bool separate_stencil, uint32_t width,
+ uint32_t height, uint32_t tile_x, uint32_t tile_y);
+
+void
+gen7_emit_depth_stencil_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset, uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ struct intel_mipmap_tree *hiz_mt,
+ bool separate_stencil, uint32_t width,
+ uint32_t height, uint32_t tile_x, uint32_t tile_y);
+
#ifdef __cplusplus
}
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index d6bd86c3a6c..25672ebe186 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -561,7 +561,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
}
}
-static void emit_depthbuffer(struct brw_context *brw)
+void
+brw_emit_depthbuffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
@@ -574,18 +575,17 @@ static void emit_depthbuffer(struct brw_context *brw)
struct intel_mipmap_tree *hiz_mt = brw->depthstencil.hiz_mt;
uint32_t tile_x = brw->depthstencil.tile_x;
uint32_t tile_y = brw->depthstencil.tile_y;
- unsigned int len;
bool separate_stencil = false;
+ uint32_t depth_surface_type = BRW_SURFACE_NULL;
+ uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
+ uint32_t depth_offset = 0;
+ uint32_t width = 1, height = 1;
- if (stencil_mt && stencil_mt->format == MESA_FORMAT_S8)
- separate_stencil = true;
+ if (stencil_mt) {
+ separate_stencil = stencil_mt->format == MESA_FORMAT_S8;
- /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
- * non-pipelined state that will need the PIPE_CONTROL workaround.
- */
- if (intel->gen == 6) {
- intel_emit_post_sync_nonzero_flush(intel);
- intel_emit_depth_stall_flushes(intel);
+ /* Gen7 supports only separate stencil */
+ assert(separate_stencil || intel->gen < 7);
}
/* If there's a packed depth/stencil bound to stencil only, we need to
@@ -596,31 +596,33 @@ static void emit_depthbuffer(struct brw_context *brw)
depth_mt = stencil_mt;
}
- if (intel->gen >= 6)
- len = 7;
- else if (intel->is_g4x || intel->gen == 5)
- len = 6;
- else
- len = 5;
-
- if (!depth_irb && !separate_stencil) {
- BEGIN_BATCH(len);
- OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
- OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
- (BRW_SURFACE_NULL << 29));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ if (depth_irb) {
+ struct intel_region *region = depth_mt->region;
- if (intel->is_g4x || intel->gen >= 5)
- OUT_BATCH(0);
+ /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
+ * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
+ * depthstencil format.
+ *
+ * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
+ * set to the same value. Gens after 7 implicitly always set
+ * Separate_Stencil_Enable; software cannot disable it.
+ */
+ if ((intel->gen < 7 && depth_mt->hiz_mt) || intel->gen >= 7) {
+ assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
+ }
- if (intel->gen >= 6)
- OUT_BATCH(0);
+ /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
+ assert(intel->gen >= 7 || !separate_stencil || hiz_mt);
- ADVANCE_BATCH();
+ assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
+ assert(!hiz_mt || region->tiling == I915_TILING_Y);
- } else if (!depth_irb && separate_stencil) {
+ depthbuffer_format = brw_depthbuffer_format(brw);
+ depth_surface_type = BRW_SURFACE_2D;
+ depth_offset = brw->depthstencil.depth_offset;
+ width = depth_irb->Base.Base.Width;
+ height = depth_irb->Base.Base.Height;
+ } else if (separate_stencil) {
/*
* There exists a separate stencil buffer but no depth buffer.
*
@@ -628,80 +630,95 @@ static void emit_depthbuffer(struct brw_context *brw)
* 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
* height.
*
- * Enable the hiz bit because it and the separate stencil bit must have
- * the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
- * 1.21 "Separate Stencil Enable":
- * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
- * Enable must also be enabled.
- *
- * [DevGT]: This field must be set to the same value (enabled or
- * disabled) as Hierarchical Depth Buffer Enable
- *
* The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
* Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
* [DevGT+]: This field must be set to TRUE.
*/
assert(intel->has_separate_stencil);
- BEGIN_BATCH(len);
- OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
- OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
- (1 << 21) | /* separate stencil enable */
- (1 << 22) | /* hiz enable */
- (BRW_TILEWALK_YMAJOR << 26) |
- (1 << 27) | /* tiled surface */
- (BRW_SURFACE_2D << 29));
- OUT_BATCH(0);
- OUT_BATCH(((stencil_irb->Base.Base.Width + tile_x - 1) << 6) |
- (stencil_irb->Base.Base.Height + tile_y - 1) << 19);
- OUT_BATCH(0);
+ depth_surface_type = BRW_SURFACE_2D;
+ width = stencil_irb->Base.Base.Width;
+ height = stencil_irb->Base.Base.Height;
+ }
- if (intel->is_g4x || intel->gen >= 5)
- OUT_BATCH(tile_x | (tile_y << 16));
- else
- assert(tile_x == 0 && tile_y == 0);
+ intel->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
+ depthbuffer_format, depth_surface_type,
+ stencil_mt, hiz_mt, separate_stencil,
+ width, height, tile_x, tile_y);
+}
- if (intel->gen >= 6)
- OUT_BATCH(0);
+void
+brw_emit_depth_stencil_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset, uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ struct intel_mipmap_tree *hiz_mt,
+ bool separate_stencil, uint32_t width,
+ uint32_t height, uint32_t tile_x, uint32_t tile_y)
+{
+ struct intel_context *intel = &brw->intel;
- ADVANCE_BATCH();
+ /* Enable the hiz bit if we're doing separate stencil, because it and the
+ * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
+ * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
+ * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
+ * Enable must also be enabled.
+ *
+ * [DevGT]: This field must be set to the same value (enabled or
+ * disabled) as Hierarchical Depth Buffer Enable
+ */
+ bool enable_hiz_ss = hiz_mt || separate_stencil;
- } else {
- struct intel_region *region = depth_mt->region;
- /* If using separate stencil, hiz must be enabled. */
- assert(!separate_stencil || hiz_mt);
+ /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
+ * non-pipelined state that will need the PIPE_CONTROL workaround.
+ */
+ if (intel->gen == 6) {
+ intel_emit_post_sync_nonzero_flush(intel);
+ intel_emit_depth_stall_flushes(intel);
+ }
- assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
- assert(!hiz_mt || region->tiling == I915_TILING_Y);
+ unsigned int len;
+ if (intel->gen >= 6)
+ len = 7;
+ else if (intel->is_g4x || intel->gen == 5)
+ len = 6;
+ else
+ len = 5;
- BEGIN_BATCH(len);
- OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
- OUT_BATCH((region->pitch - 1) |
- (brw_depthbuffer_format(brw) << 18) |
- ((hiz_mt ? 1 : 0) << 21) | /* separate stencil enable */
- ((hiz_mt ? 1 : 0) << 22) | /* hiz enable */
- (BRW_TILEWALK_YMAJOR << 26) |
- ((region->tiling != I915_TILING_NONE) << 27) |
- (BRW_SURFACE_2D << 29));
- OUT_RELOC(region->bo,
+ BEGIN_BATCH(len);
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
+ OUT_BATCH((depth_mt ? depth_mt->region->pitch - 1 : 0) |
+ (depthbuffer_format << 18) |
+ ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
+ ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
+ (BRW_TILEWALK_YMAJOR << 26) |
+ ((depth_mt ? depth_mt->region->tiling != I915_TILING_NONE : 1)
+ << 27) |
+ (depth_surface_type << 29));
+
+ if (depth_mt) {
+ OUT_RELOC(depth_mt->region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- brw->depthstencil.depth_offset);
- OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
- (((depth_irb->Base.Base.Width + tile_x) - 1) << 6) |
- (((depth_irb->Base.Base.Height + tile_y) - 1) << 19));
+ depth_offset);
+ } else {
OUT_BATCH(0);
+ }
- if (intel->is_g4x || intel->gen >= 5)
- OUT_BATCH(tile_x | (tile_y << 16));
- else
- assert(tile_x == 0 && tile_y == 0);
+ OUT_BATCH(((width + tile_x - 1) << 6) |
+ ((height + tile_y - 1) << 19));
+ OUT_BATCH(0);
- if (intel->gen >= 6)
- OUT_BATCH(0);
+ if (intel->is_g4x || intel->gen >= 5)
+ OUT_BATCH(tile_x | (tile_y << 16));
+ else
+ assert(tile_x == 0 && tile_y == 0);
- ADVANCE_BATCH();
- }
+ if (intel->gen >= 6)
+ OUT_BATCH(0);
+
+ ADVANCE_BATCH();
if (hiz_mt || separate_stencil) {
/*
@@ -770,7 +787,7 @@ static void emit_depthbuffer(struct brw_context *brw)
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |
(2 - 2));
- OUT_BATCH(depth_irb ? depth_irb->mt->depth_clear_value : 0);
+ OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
ADVANCE_BATCH();
}
}
@@ -781,7 +798,7 @@ const struct brw_tracked_state brw_depthbuffer = {
.brw = BRW_NEW_BATCH,
.cache = 0,
},
- .emit = emit_depthbuffer,
+ .emit = brw_emit_depthbuffer,
};
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index cb25be9735b..4ca83e4cc51 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -267,7 +267,9 @@ void brwInitVtbl( struct brw_context *brw )
assert(brw->intel.gen >= 4);
if (brw->intel.gen >= 7) {
gen7_init_vtable_surface_functions(brw);
+ brw->intel.vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
} else if (brw->intel.gen >= 4) {
gen4_init_vtable_surface_functions(brw);
+ brw->intel.vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
}
}
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 7e46398a8af..2009070dda9 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -29,77 +29,46 @@
#include "brw_state.h"
#include "brw_defines.h"
-static void emit_depthbuffer(struct brw_context *brw)
+void
+gen7_emit_depth_stencil_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset, uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ struct intel_mipmap_tree *hiz_mt,
+ bool separate_stencil, uint32_t width,
+ uint32_t height, uint32_t tile_x, uint32_t tile_y)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- /* _NEW_BUFFERS */
- struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
- struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
- struct intel_mipmap_tree *hiz_mt = brw->depthstencil.hiz_mt;
- uint32_t tile_x = brw->depthstencil.tile_x;
- uint32_t tile_y = brw->depthstencil.tile_y;
-
- /* Gen7 only supports separate stencil */
- assert(!stencil_mt || stencil_mt->format == MESA_FORMAT_S8);
- assert(!depth_mt || !_mesa_is_format_packed_depth_stencil(depth_mt->format));
intel_emit_depth_stall_flushes(intel);
- if (depth_mt == NULL) {
- uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
- uint32_t dw3 = 0;
-
- if (stencil_mt == NULL) {
- dw1 |= (BRW_SURFACE_NULL << 29);
- } else {
- /* _NEW_STENCIL: enable stencil buffer writes */
- dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
-
- /* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
- dw1 |= (BRW_SURFACE_2D << 29);
- dw3 = ((srb->Base.Base.Width + tile_x - 1) << 4) |
- ((srb->Base.Base.Height + tile_y - 1) << 18);
- }
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH(dw1);
- OUT_BATCH(0);
- OUT_BATCH(dw3);
- OUT_BATCH(0);
- OUT_BATCH(tile_x | (tile_y << 16));
- OUT_BATCH(0);
- ADVANCE_BATCH();
- } else {
- struct intel_region *region = depth_mt->region;
-
- assert(region->tiling == I915_TILING_Y);
-
- /* _NEW_DEPTH, _NEW_STENCIL */
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH((region->pitch - 1) |
- (brw_depthbuffer_format(brw) << 18) |
- ((hiz_mt ? 1 : 0) << 22) | /* hiz enable */
- ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
- ((ctx->Depth.Mask != 0) << 28) |
- (BRW_SURFACE_2D << 29));
- OUT_RELOC(region->bo,
+ /* _NEW_DEPTH, _NEW_STENCIL */
+ BEGIN_BATCH(7);
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+ OUT_BATCH((depth_mt ? depth_mt->region->pitch - 1 : 0) |
+ (depthbuffer_format << 18) |
+ ((hiz_mt ? 1 : 0) << 22) |
+ ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
+ ((ctx->Depth.Mask != 0) << 28) |
+ (depth_surface_type << 29));
+
+ if (depth_mt) {
+ OUT_RELOC(depth_mt->region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- brw->depthstencil.depth_offset);
- OUT_BATCH((((drb->Base.Base.Width + tile_x) - 1) << 4) |
- (((drb->Base.Base.Height + tile_y) - 1) << 18));
- OUT_BATCH(0);
- OUT_BATCH(tile_x | (tile_y << 16));
+ depth_offset);
+ } else {
OUT_BATCH(0);
- ADVANCE_BATCH();
}
+ OUT_BATCH(((width + tile_x - 1) << 4) |
+ ((height + tile_y - 1) << 18));
+ OUT_BATCH(0);
+ OUT_BATCH(tile_x | (tile_y << 16));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
if (hiz_mt == NULL) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
@@ -166,5 +135,5 @@ const struct brw_tracked_state gen7_depthbuffer = {
.brw = BRW_NEW_BATCH,
.cache = 0,
},
- .emit = emit_depthbuffer,
+ .emit = brw_emit_depthbuffer,
};
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index b130c02e6be..b2ded4924b2 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -206,6 +206,22 @@ struct intel_context
uint32_t *out_offset,
bool dword_pitch);
/** \} */
+
+ /**
+ * Send the appropriate state packets to configure depth, stencil, and
+ * HiZ buffers (i965+ only)
+ */
+ void (*emit_depth_stencil_hiz)(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset,
+ uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ struct intel_mipmap_tree *hiz_mt,
+ bool separate_stencil,
+ uint32_t width, uint32_t height,
+ uint32_t tile_x, uint32_t tile_y);
+
} vtbl;
GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */