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authorIan Romanick <[email protected]>2014-07-16 13:02:26 -0700
committerIan Romanick <[email protected]>2014-07-23 16:42:47 -0700
commit3f04a1532e972484da8937440509b2d185c642ec (patch)
treec593b2b6148222abc259f45eb45cfaef9e7fad48
parentd4d886a0bc86eb2045b0327fe147eef3c400ffba (diff)
glsl: Fix some bad indentation
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/link_uniform_blocks.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 53a18c93464..fef3626bf02 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -92,13 +92,13 @@ private:
unsigned len = strlen(close_bracket + 1) + 1;
memmove(open_bracket, close_bracket + 1, len);
- } else {
+ } else {
v->IndexName = v->Name;
}
const unsigned alignment = record_type
- ? record_type->std140_base_alignment(v->RowMajor)
- : type->std140_base_alignment(v->RowMajor);
+ ? record_type->std140_base_alignment(v->RowMajor)
+ : type->std140_base_alignment(v->RowMajor);
unsigned size = type->std140_size(v->RowMajor);
this->offset = glsl_align(this->offset, alignment);