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authorIago Toral Quiroga <[email protected]>2015-04-23 11:06:12 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:22 +0200
commit2cacebaad3da88853e9b0d19522d24e11a7f4f91 (patch)
treeedfa15bf9e43dc14a490700aedc77bd380ee7632
parent586142658e2927a68ce02c44d3bdcaa628cac717 (diff)
glsl: Rename atomic counter functions
Shader Storage Buffer Object will add new atomic functions that are not associated with counters, so better have atomic counter-specific functions explicitly include the word "counter" in their names. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r--src/glsl/builtin_functions.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 7e77c9321b3..ede9dd867df 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -737,9 +737,9 @@ private:
B1(interpolateAtOffset)
B1(interpolateAtSample)
- ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail);
- ir_function_signature *_atomic_op(const char *intrinsic,
- builtin_available_predicate avail);
+ ir_function_signature *_atomic_counter_intrinsic(builtin_available_predicate avail);
+ ir_function_signature *_atomic_counter_op(const char *intrinsic,
+ builtin_available_predicate avail);
B1(min3)
B1(max3)
@@ -872,13 +872,13 @@ void
builtin_builder::create_intrinsics()
{
add_function("__intrinsic_atomic_read",
- _atomic_intrinsic(shader_atomic_counters),
+ _atomic_counter_intrinsic(shader_atomic_counters),
NULL);
add_function("__intrinsic_atomic_increment",
- _atomic_intrinsic(shader_atomic_counters),
+ _atomic_counter_intrinsic(shader_atomic_counters),
NULL);
add_function("__intrinsic_atomic_predecrement",
- _atomic_intrinsic(shader_atomic_counters),
+ _atomic_counter_intrinsic(shader_atomic_counters),
NULL);
add_image_functions(false);
@@ -2541,16 +2541,16 @@ builtin_builder::create_builtins()
NULL);
add_function("atomicCounter",
- _atomic_op("__intrinsic_atomic_read",
- shader_atomic_counters),
+ _atomic_counter_op("__intrinsic_atomic_read",
+ shader_atomic_counters),
NULL);
add_function("atomicCounterIncrement",
- _atomic_op("__intrinsic_atomic_increment",
- shader_atomic_counters),
+ _atomic_counter_op("__intrinsic_atomic_increment",
+ shader_atomic_counters),
NULL);
add_function("atomicCounterDecrement",
- _atomic_op("__intrinsic_atomic_predecrement",
- shader_atomic_counters),
+ _atomic_counter_op("__intrinsic_atomic_predecrement",
+ shader_atomic_counters),
NULL);
add_function("min3",
@@ -4841,7 +4841,7 @@ builtin_builder::_interpolateAtSample(const glsl_type *type)
}
ir_function_signature *
-builtin_builder::_atomic_intrinsic(builtin_available_predicate avail)
+builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail)
{
ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter");
MAKE_INTRINSIC(glsl_type::uint_type, avail, 1, counter);
@@ -4849,8 +4849,8 @@ builtin_builder::_atomic_intrinsic(builtin_available_predicate avail)
}
ir_function_signature *
-builtin_builder::_atomic_op(const char *intrinsic,
- builtin_available_predicate avail)
+builtin_builder::_atomic_counter_op(const char *intrinsic,
+ builtin_available_predicate avail)
{
ir_variable *counter = in_var(glsl_type::atomic_uint_type, "atomic_counter");
MAKE_SIG(glsl_type::uint_type, avail, 1, counter);