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authorKenneth Graunke <[email protected]>2016-04-01 20:52:33 -0700
committerKenneth Graunke <[email protected]>2016-04-01 21:58:22 -0700
commit2c5afe1fa98d01eb90577c8dbe785fc408f8608f (patch)
tree204c5062fa00cb9dd1d224ec62d09d0a3c8fd12b
parent33df1c293504597c195cb2dca6b0b84e462388cf (diff)
glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.
If the GL_ARB_shader_draw_parameters extension is enabled, we'll already have a gl_BaseVertex variable. It will have var->how_declared set to ir_var_declared_implicitly, and will appear in the program resource list. If not, we make one for internal use. We don't want it to be listed in the program resource list, as the application won't be expecting it. Marking it hidden will properly exclude it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/compiler/glsl/lower_vertex_id.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_vertex_id.cpp b/src/compiler/glsl/lower_vertex_id.cpp
index 3da7a2f1b3b..6f46945026c 100644
--- a/src/compiler/glsl/lower_vertex_id.cpp
+++ b/src/compiler/glsl/lower_vertex_id.cpp
@@ -100,7 +100,7 @@ lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
if (gl_BaseVertex == NULL) {
gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
ir_var_system_value);
- gl_BaseVertex->data.how_declared = ir_var_declared_implicitly;
+ gl_BaseVertex->data.how_declared = ir_var_hidden;
gl_BaseVertex->data.read_only = true;
gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
gl_BaseVertex->data.explicit_location = true;