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authorBrian Paul <[email protected]>2010-11-23 17:00:08 -0700
committerBrian Paul <[email protected]>2010-11-23 17:00:08 -0700
commit2900e56f9dda864f2c5b75d3db4dcc452dc91373 (patch)
tree584ac473c81fd38398bdd6cae84418da2a8ccc00
parentc628fd743ee3c3305e9beac7f0e6efacf6982115 (diff)
mesa: use gl_shader_type enum
-rw-r--r--src/mesa/main/shaderapi.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 030236e7350..96df58d35c2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
* are generated by the GLSL compiler.
*/
struct gl_shader_compiler_options options;
- GLuint i;
+ gl_shader_type sh;
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
@@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Default pragma settings */
options.DefaultPragmas.Optimize = GL_TRUE;
- for(i = 0; i < MESA_SHADER_TYPES; ++i)
- memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = get_shader_flags();
}