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authorBrian Paul <[email protected]>2015-12-10 14:55:33 -0700
committerBrian Paul <[email protected]>2015-12-11 16:54:58 -0700
commit27d5be0b8fafecefc4f0378ca940cea8c0415715 (patch)
tree8088de43323125e9cc3f9d6405c26a2b25acaaac
parent1291e910d591a27cb00ca8e41e93abd588f5e445 (diff)
svga: avoid emitting redundant SetSamplers() commands
This greatly reduces the number of SetSamplers() commands for some applications. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_context.h3
-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c22
2 files changed, 18 insertions, 7 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index db9491bc282..78e346a92b9 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -347,6 +347,9 @@ struct svga_hw_draw_state
SVGA3dSurfaceFormat ib_format;
unsigned ib_offset;
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
/* used for rebinding */
unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index c5d52bbfd14..b070f65feaf 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -301,13 +301,21 @@ update_samplers(struct svga_context *svga, unsigned dirty )
}
if (count > 0) {
- ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
- count,
- 0, /* start */
- svga_shader_type(shader), /* type */
- ids);
- if (ret != PIPE_OK)
- return ret;
+ if (count != svga->state.hw_draw.num_samplers[shader] ||
+ memcmp(ids, svga->state.hw_draw.samplers[shader],
+ count * sizeof(ids[0])) != 0) {
+ /* HW state is really changing */
+ ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
+ count,
+ 0, /* start */
+ svga_shader_type(shader), /* type */
+ ids);
+ if (ret != PIPE_OK)
+ return ret;
+ memcpy(svga->state.hw_draw.samplers[shader], ids,
+ count * sizeof(ids[0]));
+ svga->state.hw_draw.num_samplers[shader] = count;
+ }
}
}