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authorTimothy Arceri <[email protected]>2015-05-27 21:33:45 +1000
committerTimothy Arceri <[email protected]>2015-09-26 22:28:05 +1000
commit1d401f9ce48f85b4340fcd4a591222aa165910f1 (patch)
tree8a99350412c86abcb5be4f33ee7d30aadeaf3fae
parent9bad7afbc2ca6003da9a19c486b81d6ed0b8b0df (diff)
glsl: validate binding qualifier for AoA
Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 6b2e140cf43..b8d66dd0609 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2179,7 +2179,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
}
const struct gl_context *const ctx = state->ctx;
- unsigned elements = type->is_array() ? type->length : 1;
+ unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1;
unsigned max_index = qual->binding + elements - 1;
const glsl_type *base_type = type->without_array();