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author | Marek Olšák <[email protected]> | 2015-03-09 20:01:26 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-03-09 20:58:32 +0100 |
commit | 113601086d336b4ba8b378c4df6b557461a26ad6 (patch) | |
tree | f430ad73cfb42e0bcb1cc15785e0db5c1005f4fa | |
parent | 4815c187b7faf48ebf38ac9efb0ed7b126f2a460 (diff) |
r300g: use memset for clearing the shader key
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 429543a5746..6a96e6720f7 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -564,9 +564,10 @@ static void r300_translate_fragment_shader( boolean r300_pick_fragment_shader(struct r300_context* r300) { struct r300_fragment_shader* fs = r300_fs(r300); - struct r300_fragment_program_external_state state = {{{ 0 }}}; + struct r300_fragment_program_external_state state; struct r300_fragment_shader_code* ptr; + memset(&state, 0, sizeof(state)); get_external_state(r300, &state); if (!fs->first) { |