diff options
author | Eric Anholt <[email protected]> | 2012-01-12 13:08:22 -0800 |
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committer | Eric Anholt <[email protected]> | 2012-01-18 09:59:12 -0800 |
commit | 0f68d88034a9815445ae0a35aacc500f82f33a18 (patch) | |
tree | 2fc2fd7e9645a311937f1779a8111fa7bf18d5ed | |
parent | cbd464a117317f276b65cbca69d6339166581bf7 (diff) |
mesa: Fix leak of uniform storage records on shader program link/free.
NOTE: This is a candidate for the 8.0 branch.
-rw-r--r-- | src/mesa/main/shaderobj.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index de66851e9c9..36f208d6c09 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -35,6 +35,7 @@ #include "main/mfeatures.h" #include "main/mtypes.h" #include "main/shaderobj.h" +#include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/hash_table.h" @@ -276,6 +277,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { if (shProg->UniformStorage) { + _mesa_uniform_detach_all_driver_storage(shProg->UniformStorage); ralloc_free(shProg->UniformStorage); shProg->NumUserUniformStorage = 0; shProg->UniformStorage = NULL; |