diff options
author | Marek Olšák <[email protected]> | 2013-05-09 13:33:11 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-06-19 00:14:00 +0200 |
commit | 0df3551bf43cbd37933464746670ff6814118f0d (patch) | |
tree | e32e19fa6cff88da72dba88d3dc9bea1c2cedfb1 | |
parent | bb867e2f2f288ee89b7c299a0375957041ce6a0c (diff) |
st/mesa: fix geometry shader max texture limit in state validation
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index e2d26ee246a..f34a5986308 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -434,7 +434,7 @@ update_geometry_textures(struct st_context *st) update_textures(st, PIPE_SHADER_GEOMETRY, &ctx->GeometryProgram._Current->Base, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_GEOMETRY], &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]); } |