diff options
author | Vinson Lee <[email protected]> | 2009-11-18 14:02:20 -0800 |
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committer | Vinson Lee <[email protected]> | 2009-12-02 20:20:12 -0800 |
commit | 0a107d36c2f290cd42e29008dec5194df55b7690 (patch) | |
tree | 8c568da53d23f635983dfad62914a81c2bcd5519 | |
parent | b094683e7c2f14f61cf3511f286b4cea450609c8 (diff) |
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
(cherry picked from commit 4b3ec2acf2cc2830b0907e4fb4db8bd1ff4a18e3)
-rw-r--r-- | progs/glsl/trirast.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c index 53bd91ef976..857342636dc 100644 --- a/progs/glsl/trirast.c +++ b/progs/glsl/trirast.c @@ -179,9 +179,9 @@ Init(void) "\n" "void main() {\n" " vec2 p = gl_FragCoord.xy; \n" - " if (crs(v1 - v0, p - v0) >= 0 && \n" - " crs(v2 - v1, p - v1) >= 0 && \n" - " crs(v0 - v2, p - v2) >= 0) \n" + " if (crs(v1 - v0, p - v0) >= 0.0 && \n" + " crs(v2 - v1, p - v1) >= 0.0 && \n" + " crs(v0 - v2, p - v2) >= 0.0) \n" " gl_FragColor = vec4(1.0); \n" " else \n" " gl_FragColor = vec4(0.5); \n" |