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authorFrancisco Jerez <[email protected]>2016-03-02 23:50:04 -0800
committerKenneth Graunke <[email protected]>2016-03-03 21:31:22 -0800
commita6046d217d14130a46f6ffe42992fd745551a928 (patch)
tree0c58db5ec1f9bfd2c99ebc10e27afb9ec6537f5e /.travis.yml
parent2795fbcae302cd8821b23821ebf8a2b256ff10d5 (diff)
glsl: Improve the accuracy of the acos() approximation.
The adjusted polynomial coefficients come from the numerical minimization of the L2 norm of the relative error. The old coefficients would give a maximum relative error of about 15000 ULP in the neighborhood around acos(x) = 0, the new ones give a relative error bounded by less than 2000 ULP in the same neighborhood. Fixes four dEQP subtests: dEQP-GLES31.functional.shaders.builtin_functions.precision.acos. highp_compute.{scalar,vec2,vec3,vec4} Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
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