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authorRob Clark <[email protected]>2016-11-30 16:43:42 -0500
committerRob Clark <[email protected]>2016-11-30 17:32:54 -0500
commit45eef9af03639a409ef54b136bb4902b9825864b (patch)
tree4977d4a9bb70ba1be4bcf5192eb9ac6514936773 /.travis.yml
parentef30e91fe657438828a9a41b5da1170ceee2d913 (diff)
freedreno/a5xx: fix negative branches
Looks like immed branch offset size increased again.. making what we think is a small negative number look to hw like a huge positive number. And things go badly when shader tries to jump to hyperspace. Signed-off-by: Rob Clark <[email protected]>
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