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author | Alyssa Rosenzweig <[email protected]> | 2019-05-06 02:00:37 +0000 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-05-10 15:49:28 +0000 |
commit | 006cafc2430bbc334644d9520c4847e5a6b71b17 (patch) | |
tree | 168a643888b5c0040039c1f618272bbcac36ad55 /.travis.yml | |
parent | 6b0472b18199aecba30052ad7d2936de943d0cfb (diff) |
nir: Add blend_const_color_rgba sysval
This represents a float vec4 constant color, as passed to glBlendColor.
While the existing 4 shader sysvals are retained to minimize code churn,
a single vectorized intrinsic is required for efficient blending on
vector architectures. (This may also apply to archictectures like
Bifrost where ALU is scalar but load/store is vector; it largely depends
on how blending is implemented per-driver.)
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to '.travis.yml')
0 files changed, 0 insertions, 0 deletions