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authorAdam Jackson <[email protected]>2018-11-09 11:37:42 -0500
committerAdam Jackson <[email protected]>2018-12-18 15:46:10 -0500
commit9e8332ebc271e9188b645c7600c0cf6202185fac (patch)
tree36326c5786fbdb87a4ae26de9a1c3f75d5735619 /.travis.yml
parentc63c391756eca8f84bf15758f89b88c84d831498 (diff)
specs: Remove GLX_RENDERER_ID_MESA from GLX_MESA_query_renderer
This has not even had an attempt at implementation. If you asked for renderer 0 - which, the spec implies, should always work - then dri2_convert_glx_attribs would fail, we'd silently fall back to creating an indirect context, and xserver would also not recognize the attribute and would throw BadValue at you. The API would be difficult to use in any case, since there's no way to enumerate how many renderers the screen has. I'd be tempted to add that by defining: glXQueryRendererIntegerMESA(dpy, screen, /* renderer = */ -1, 0, &value); to return the number of renderers, but a new entrypoint might be cleaner. Still, better to not specify it at all than to lie about it. Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
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