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authorSamuel Pitoiset <[email protected]>2016-08-31 22:52:43 +0200
committerSamuel Pitoiset <[email protected]>2016-09-01 21:25:25 +0200
commit3d928d9082cab625ea4189b2bba96648f712ef3d (patch)
tree508d4c3d6b9eccd7f4ebb69dd3d026a54323d1ce /.travis.yml
parent34883626d12a09b4e02c771e7af133522a673ad1 (diff)
nvc0: re-upload currently bound shaders after code eviction
This fixes a very old issue which happens when the code segment size is full. A bunch of real applications like Tomb Raider, F1 2015, Elemental, hit that issue because they use a ton of shaders. In this case, all shaders are evicted (for freeing space) but all currently bound shaders also need to be re-uploaded and SP_START_ID have to be updated accordingly. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
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