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author | Samuel Pitoiset <[email protected]> | 2016-08-31 22:52:46 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-09-01 21:25:35 +0200 |
commit | 65570588275e0c3a9823018f0d781014c1512303 (patch) | |
tree | 78ad8ad4919fcc088f1f2f3c12ab56cd16726ad4 /.travis.yml | |
parent | 96e21ad7634452312ef7e51e67ef496756e90237 (diff) |
nvc0: allow to resize the code segment dynamically
When an application uses a ton of shaders, we need to evict them
when the code segment is full but this is not really a good solution
if monster shaders are used because code eviction will happen a lot.
To avoid this, it seems better to dynamically resize the code
segment area after each eviction. The maximum size is arbitrary
fixed to 8MB which should be enough.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to '.travis.yml')
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