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authorKenneth Graunke <[email protected]>2017-07-01 11:33:35 -0700
committerKenneth Graunke <[email protected]>2017-07-11 13:26:46 -0700
commit20104f1926436e00171c8e64ca37fff9ffbd7096 (patch)
tree75cfa7f086f7f0715224e2dab8862d7eb0ebe89f /.travis.yml
parentf50aa21456d82c8cb6fbaa565835f1acc1720a5d (diff)
i965: Don't use PREAD for glGetBufferSubData().
Just map the buffer and memcpy. This will do a CPU mmap, which should be reasonably efficient, and doing this gives us full control over the domains and caching instead of leaving it to the kernel. This prevents regressions on Braswell in the next commit. Specifically GL45-CTS.shader_atomic_counters.basic-buffer-operations. Because async maps start skipping set-domain, the pread thought everything was nicely still in the CPU domain, and returned stale data. v2: Use _mesa_error_no_memory() if the map fails instead of crashing. Reviewed-by: Chris Wilson <[email protected]>
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