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authorEric Anholt <[email protected]>2019-04-22 11:24:55 -0700
committerEric Anholt <[email protected]>2019-04-24 17:24:11 -0700
commitd23b47fda57f63607a134f0ae31397c4ff983ec1 (patch)
tree69e60a742fe4a18d0ed82194d1ba1994482cc504 /.travis.yml
parent97316d378379d6d440f285fdccd81e9d08b3397c (diff)
v3d: Disable SSBOs and atomic counters on vertex shaders.
The CTS fails on dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex when they are enabled, due to the VS being run for both bin and render. I think this behavior is expected to be valid, but I can't find text in atomic counters or SSBO specs saying so (the closed I found was in shader_image_load_store). Just disable it for now, since the closed source driver doesn't expose vertex atomic counters/SSBOs either.
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