diff options
author | Marek Olšák <[email protected]> | 2020-02-12 14:55:27 -0500 |
---|---|---|
committer | Dylan Baker <[email protected]> | 2020-02-18 11:21:41 -0800 |
commit | 5547fc53c04b7a6c7323066c4f6a711f4ec0fdb0 (patch) | |
tree | 9eb80faa921f53117c0308019025af369054991e /.pick_status.json | |
parent | 99d3ad1c71fa755baa3c81f27b05e792a29ea4ba (diff) |
radeonsi: don't wait for shader compilation to finish when destroying a context
This was a hack for glsl_types deinitialization and it predates the proper
fix, which was the addition of glsl_type_singleton_decref.
This fixes a crash when the context is destroyed via the atexit handler.
Cc: 19.3 20.0 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
(cherry picked from commit 7e2b4bf256610cc016202893d7b4b4ef60b25b53)
Diffstat (limited to '.pick_status.json')
-rw-r--r-- | .pick_status.json | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json index 6fd7ddef2e3..bc127e931bb 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -1057,7 +1057,7 @@ "description": "radeonsi: don't wait for shader compilation to finish when destroying a context", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "master_sha": null, "because_sha": null }, |