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authorDave Airlie <[email protected]>2017-11-03 10:15:38 +1000
committerDave Airlie <[email protected]>2017-12-01 06:12:31 +0000
commit4e7f6437b5359fe41a48fbba510f46ac69db8653 (patch)
treeba77803b0f73ac80f263fdf495bbd268762223c1 /.mailmap
parentc758fd05d84e7a88966a103d57b61285f56a0e81 (diff)
r600: add ARB_shader_storage_buffer_object support (v3)
This just builds on the image support. Evergreen only has ssbo for fragment and compute no other stages. v2: handle images and ssbo in the same shader properly (Ilia) v3: fix RESQ on buffers, fix missing atom emit fix first element offset use R32 format write separate buffer rat store path. (from running deqp gles3.1 tests) Signed-off-by: Dave Airlie <[email protected]>
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