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author | Ian Romanick <[email protected]> | 2018-08-18 16:42:04 -0700 |
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committer | Ian Romanick <[email protected]> | 2019-05-06 22:52:29 -0700 |
commit | d41cdef2a591930ad848b27f936aafcafc93b308 (patch) | |
tree | c1527e05de52fc8c05b571c3dcfac7defb5c2d73 /.mailmap | |
parent | 158370ed2a012574bcc18e98075712da04fe22e8 (diff) |
nir: Use the flrp lowering pass instead of nir_opt_algebraic
I tried to be very careful while updating all the various drivers, but I
don't have any of that hardware for testing. :(
i965 is the only platform that sets always_precise = true, and it is
only set true for fragment shaders. Gen4 and Gen5 both set lower_flrp32
only for vertex shaders. For fragment shaders, nir_op_flrp is lowered
during code generation as a(1-c)+bc. On all other platforms 64-bit
nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old
nir_opt_algebraic method.
No changes on any other Intel platforms.
v2: Add panfrost changes.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total cycles in shared programs: 188647754 -> 188647748 (<.01%)
cycles in affected programs: 5096 -> 5090 (-0.12%)
helped: 3
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to '.mailmap')
0 files changed, 0 insertions, 0 deletions