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author | Matt Turner <[email protected]> | 2016-08-24 19:25:58 -0700 |
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committer | Matt Turner <[email protected]> | 2016-08-25 13:45:39 -0700 |
commit | e53130cc27b966a09d48be53cb51e09ea7ad0649 (patch) | |
tree | 8e916256d605c40e31a535c069442fcf1272f5f1 /.mailmap | |
parent | a491b9e945423a81f785220b85a9b395060952aa (diff) |
nir: Walk blocks in source code order in lower_vars_to_ssa.
Prior to this commit rename_variables_block() is recursively called,
performing a depth-first traversal of the control flow graph. The
function uses a non-trivial amount of stack space for local variables,
which puts us in danger of smashing the stack, given a sufficiently deep
dominance tree.
XCOM: Enemy Within contains a shader with such a dominance tree (1574
nir_blocks in total, depth of at least 143).
Jason tells me that he believes that any walk over the nir_blocks that
respects dominance is sufficient (a DFS might have been necessary prior
to the introduction of nir_phi_builder).
In fact, the introduction of nir_phi_builder made the problem worse:
rename_variables_block(), walks to the bottom of the dominance tree
before calling nir_phi_builder_value_get_block_def() which walks back to
the top of the dominance tree...
In any case, this patch ensures we avoid that problem as well.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97225
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to '.mailmap')
0 files changed, 0 insertions, 0 deletions