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authorEric Anholt <[email protected]>2018-06-28 11:21:55 -0700
committerEric Anholt <[email protected]>2018-07-30 14:29:01 -0700
commit99a5ac250bf689da6bbdb961be1a1df035c0f169 (patch)
tree58113dd4f6690f33ccb4daebfa2ace51abc4cfd2 /.mailmap
parent2df6f1a3dfcec9abc256c4648484e704b62d5210 (diff)
v3d: Split walking the CLs to generate relocs from walking CLs to dump.
We need to dump each buffer's contents in order for a CLIF file, so we need to collect all of the relocs into a buffer (such as the indirect CL full of both uniforms and GL shader states) before we start dumping.
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