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author | Eric Anholt <[email protected]> | 2018-06-28 11:21:55 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-07-30 14:29:01 -0700 |
commit | 99a5ac250bf689da6bbdb961be1a1df035c0f169 (patch) | |
tree | 58113dd4f6690f33ccb4daebfa2ace51abc4cfd2 /.mailmap | |
parent | 2df6f1a3dfcec9abc256c4648484e704b62d5210 (diff) |
v3d: Split walking the CLs to generate relocs from walking CLs to dump.
We need to dump each buffer's contents in order for a CLIF file, so we
need to collect all of the relocs into a buffer (such as the indirect CL
full of both uniforms and GL shader states) before we start dumping.
Diffstat (limited to '.mailmap')
0 files changed, 0 insertions, 0 deletions