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authorThomas Helland <[email protected]>2017-05-20 22:50:09 +0200
committerThomas Helland <[email protected]>2017-09-26 18:25:20 +0200
commite7220d2c22b55b8305e5338b80483a6659fb15c8 (patch)
tree69bf061b320696c904b45bd6c60e5e483f069e55 /.mailmap
parentcad323f898fef3c8c1d07152919c3d3c88a26955 (diff)
glcpp: Use string_buffer for line continuation removal
Migrate removal of line continuations to string_buffer. Before this it used ralloc_strncat() to append strings, which internally each time calculates strlen() of its argument. Its argument is entire shader, so it multiple time scans the whole shader text. Signed-off-by: Vladislav Egorov <[email protected]> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> V2: Adapt to different API of string buffer (Thomas Helland)
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