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author | Markus Wick <[email protected]> | 2019-11-05 09:16:37 +0100 |
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committer | Marek Olšák <[email protected]> | 2019-11-22 15:29:29 -0500 |
commit | dba903ed0b526aa24f195352ddf35392a523a551 (patch) | |
tree | 1d225abb1a86bdb78c05cb21922a063c5fcb0bc2 /.gitlab-ci | |
parent | f4c61d422d5134bbcb0611692eb15bbe311916d2 (diff) |
drirc: Enable glthread for dolphin/citra/yuzu.
Dolphin: 75 fps -> 88 fps - Super Mario Galaxy
Citra: 81 fps -> 91 fps - A Link Between Worlds
Yuzu: 21 fps -> 27 fps - Super Mario Odyssey
Dolphin still has many syncs because of glFenceSync and glClientWaitSync.
Moving them to the dispatcher thread might yield another speedup.
Yuzu uses a compatible profile by default. This benchmark used the variable
MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior.
This profilation was done on a mobile i7-8550U CPU with i965.
Signed-off-by: Markus Wick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to '.gitlab-ci')
0 files changed, 0 insertions, 0 deletions