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authorMarkus Wick <[email protected]>2019-11-05 09:16:37 +0100
committerMarek Olšák <[email protected]>2019-11-22 15:29:29 -0500
commitdba903ed0b526aa24f195352ddf35392a523a551 (patch)
tree1d225abb1a86bdb78c05cb21922a063c5fcb0bc2 /.gitlab-ci
parentf4c61d422d5134bbcb0611692eb15bbe311916d2 (diff)
drirc: Enable glthread for dolphin/citra/yuzu.
Dolphin: 75 fps -> 88 fps - Super Mario Galaxy Citra: 81 fps -> 91 fps - A Link Between Worlds Yuzu: 21 fps -> 27 fps - Super Mario Odyssey Dolphin still has many syncs because of glFenceSync and glClientWaitSync. Moving them to the dispatcher thread might yield another speedup. Yuzu uses a compatible profile by default. This benchmark used the variable MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior. This profilation was done on a mobile i7-8550U CPU with i965. Signed-off-by: Markus Wick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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