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author | Jason Ekstrand <[email protected]> | 2019-12-03 20:25:19 -0600 |
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committer | Kenneth Graunke <[email protected]> | 2020-01-04 12:25:54 -0800 |
commit | 4a1093005cf96d98fdbc23c031d1b1deac5ce37a (patch) | |
tree | c10c5cba5d682fd84bd1b098ac2be2844d27a83a /.gitlab-ci/lava-gitlab-ci.yml | |
parent | a597a64ae2d8ab4db6ddeaf2970c77ee7390abdf (diff) |
blorp: Stop whacking Z24 depth to BGRA8
The shader code required to do this is int(sat(x) * UINT24_MAX) which
isn't really worth all the effort to avoid. Doing the format
conversion, on the other hand, prevents us from sampling with HiZ which
is something that we very much want on gen8-9 where we can.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to '.gitlab-ci/lava-gitlab-ci.yml')
0 files changed, 0 insertions, 0 deletions