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authorTomeu Vizoso <[email protected]>2019-10-06 15:21:39 -0700
committerTomeu Vizoso <[email protected]>2019-10-10 14:50:14 +0000
commit8a168683d04c51b4df1df8fe0ca72ed8e4fa1c87 (patch)
tree9418f504582e26ebc765a577c7025faa78b3c321 /.gitlab-ci/deqp-panfrost-t860-skips.txt
parent01122a78b33489d9fdb5f41d04617e3130989c4a (diff)
gitlab-ci/lava: Use files to list tests to skip
As the non-LAVA runner script does, have per-GPU version files listing the tests that are to be skipped, due to being very slow, unstable, etc. Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]> Reviewed-by: Neil Armstrong <[email protected]>
Diffstat (limited to '.gitlab-ci/deqp-panfrost-t860-skips.txt')
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diff --git a/.gitlab-ci/deqp-panfrost-t860-skips.txt b/.gitlab-ci/deqp-panfrost-t860-skips.txt
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+# Note: skips lists for CI are just a list of lines that, when
+# non-zero-length and not starting with '#', will regex match to
+# delete lines from the test list. Be careful.
+
+# Skip the perf/stress tests to keep runtime manageable
+dEQP-GLES[0-9]*.performance
+dEQP-GLES[0-9]*.stress
+
+# These are really slow on tiling architectures (including llvmpipe).
+dEQP-GLES[0-9]*.functional.flush_finish
+
+dEQP-GLES2.functional.fbo.render.depth.*
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
+dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
+dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
+dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
+dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
+dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
+dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
+dEQP-GLES2.functional.shaders.invariance.highp.loop_4
+dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
+dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
+dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
+dEQP-GLES2.functional.shaders.random.all_features.fragment.12
+dEQP-GLES2.functional.shaders.random.all_features.fragment.37
+dEQP-GLES2.functional.texture.units.2_units.mixed.1
+dEQP-GLES2.functional.texture.units.2_units.mixed.3
+dEQP-GLES2.functional.texture.units.2_units.only_2d.2
+dEQP-GLES2.functional.texture.units.4_units.mixed.5
+dEQP-GLES2.functional.texture.units.4_units.only_2d.0
+dEQP-GLES2.functional.texture.units.8_units.only_cube.2
+dEQP-GLES2.functional.texture.units.all_units.mixed.6
+dEQP-GLES2.functional.texture.units.all_units.only_cube.4
+dEQP-GLES2.functional.texture.units.all_units.only_cube.7
+dEQP-GLES2.functional.texture.units.all_units.only_cube.8
+