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authorVasily Khoruzhick <[email protected]>2019-12-18 22:15:11 -0800
committerMarge Bot <[email protected]>2020-01-21 09:33:57 +0000
commite470116aac3e035bbfb287cf7634c35f94b3dcce (patch)
tree3b1a5db5f649d2b8b4f59e0c0e09dc213c9f598b /.gitlab-ci/deqp-lima-skips.txt
parent5e5b5348f605361cbfde3d7eff685e683c18af4a (diff)
ci: Re-enable CI for lima on mali450
Amend fails and skips lists basing on lists from Andreas Baierl, shard mali400 job across two devices since it takes close to 10min and rename jobs to lima-mali400-test and lima-mali450-test. Also don't set MESA_GLES_VERSION_OVERRIDE=3.0 for lima since we don't support GLES 3.0 and lower DEQP_PARALLEL to 3 for jobs on H3. Keep mali400 jobs disabled atm since they take too much time to complete and we also get some unexplicable failures in dEQP-GLES2.functional.default_vertex_attrib.* Signed-off-by: Vasily Khoruzhick <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
Diffstat (limited to '.gitlab-ci/deqp-lima-skips.txt')
-rw-r--r--.gitlab-ci/deqp-lima-skips.txt44
1 files changed, 35 insertions, 9 deletions
diff --git a/.gitlab-ci/deqp-lima-skips.txt b/.gitlab-ci/deqp-lima-skips.txt
index 5c21841ac03..6eef5ca0230 100644
--- a/.gitlab-ci/deqp-lima-skips.txt
+++ b/.gitlab-ci/deqp-lima-skips.txt
@@ -9,12 +9,38 @@ dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
-dEQP-GLES2.accuracy.texture.*
-dEQP-GLES2.functional.clipping.*
-dEQP-GLES2.functional.fbo.render.depth.*
-dEQP-GLES2.functional.fbo.render.*
-dEQP-GLES2.functional.fbo.completeness.*
-dEQP-GLES2.functional.fragment_ops.*
-dEQP-GLES2.functional.polygon_offset.*
-dEQP-GLES2.functional.shaders.*
-dEQP-GLES2.functional.texture.*
+# Crashes
+dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
+dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
+dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
+
+# Flaky
+dEQP-GLES2.functional.fbo.completeness.size.distinct
+dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
+dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
+dEQP-GLES2.functional.shaders.random.exponential.fragment.94
+dEQP-GLES2.functional.shaders.random.all_features.fragment.55
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+
+# Driver bugs causing GPU errors
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
+dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
+dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
+
+# Hangs / OOM
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
+
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
+
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex